About this documentation#

Welcome to the official API reference documentation for Node.js!

Node.js is a JavaScript runtime built on the V8 JavaScript engine.

Contributing#

Report errors in this documentation in the issue tracker. See the contributing guide for directions on how to submit pull requests.

Stability index#

Throughout the documentation are indications of a section's stability. Some APIs are so proven and so relied upon that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous.

The stability indexes are as follows:

Stability: 0 - Deprecated. The feature may emit warnings. Backward compatibility is not guaranteed.

Stability: 1 - Experimental. The feature is not subject to semantic versioning rules. Non-backward compatible changes or removal may occur in any future release. Use of the feature is not recommended in production environments.

Experimental features are subdivided into stages:

  • 1.0 - Early development. Experimental features at this stage are unfinished and subject to substantial change.
  • 1.1 - Active development. Experimental features at this stage are nearing minimum viability.
  • 1.2 - Release candidate. Experimental features at this stage are hopefully ready to become stable. No further breaking changes are anticipated but may still occur in response to user feedback. We encourage user testing and feedback so that we can know that this feature is ready to be marked as stable.

Stability: 2 - Stable. Compatibility with the npm ecosystem is a high priority.

Stability: 3 - Legacy. Although this feature is unlikely to be removed and is still covered by semantic versioning guarantees, it is no longer actively maintained, and other alternatives are available.

Features are marked as legacy rather than being deprecated if their use does no harm, and they are widely relied upon within the npm ecosystem. Bugs found in legacy features are unlikely to be fixed.

Use caution when making use of Experimental features, particularly when authoring libraries. Users may not be aware that experimental features are being used. Bugs or behavior changes may surprise users when Experimental API modifications occur. To avoid surprises, use of an Experimental feature may need a command-line flag. Experimental features may also emit a warning.

Stability overview#

JSON output#

Every .html document has a corresponding .json document. This is for IDEs and other utilities that consume the documentation.

System calls and man pages#

Node.js functions which wrap a system call will document that. The docs link to the corresponding man pages which describe how the system call works.

Most Unix system calls have Windows analogues. Still, behavior differences may be unavoidable.

Usage and example#

Usage#

node [options] [V8 options] [script.js | -e "script" | - ] [arguments]

Please see the Command-line options document for more information.

Example#

An example of a web server written with Node.js which responds with 'Hello, World!':

Commands in this document start with $ or > to replicate how they would appear in a user's terminal. Do not include the $ and > characters. They are there to show the start of each command.

Lines that don't start with $ or > character show the output of the previous command.

First, make sure to have downloaded and installed Node.js. See Installing Node.js via package manager for further install information.

Now, create an empty project folder called projects, then navigate into it.

Linux and Mac:

mkdir ~/projects
cd ~/projects 

Windows CMD:

mkdir %USERPROFILE%\projects
cd %USERPROFILE%\projects 

Windows PowerShell:

mkdir $env:USERPROFILE\projects
cd $env:USERPROFILE\projects 

Next, create a new source file in the projects folder and call it hello-world.js.

Open hello-world.js in any preferred text editor and paste in the following content:

const http = require('node:http');

const hostname = '127.0.0.1';
const port = 3000;

const server = http.createServer((req, res) => {
  res.statusCode = 200;
  res.setHeader('Content-Type', 'text/plain');
  res.end('Hello, World!\n');
});

server.listen(port, hostname, () => {
  console.log(`Server running at http://${hostname}:${port}/`);
}); 

Save the file. Then, in the terminal window, to run the hello-world.js file, enter:

node hello-world.js 

Output like this should appear in the terminal:

Server running at http://127.0.0.1:3000/ 

Now, open any preferred web browser and visit http://127.0.0.1:3000.

If the browser displays the string Hello, World!, that indicates the server is working.

Assert#

Stability: 2 - Stable

Source Code: lib/assert.js

The node:assert module provides a set of assertion functions for verifying invariants.

Strict assertion mode#

In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example, assert.deepEqual() will behave like assert.deepStrictEqual().

In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error messages for objects display the objects, often truncated.

To use strict assertion mode:

import { strict as assert } from 'node:assert';const assert = require('node:assert').strict;
import assert from 'node:assert/strict';const assert = require('node:assert/strict');

Example error diff:

import { strict as assert } from 'node:assert';

assert.deepEqual([[[1, 2, 3]], 4, 5], [[[1, 2, '3']], 4, 5]);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
//   [
//     [
// ...
//       2,
// +     3
// -     '3'
//     ],
// ...
//     5
//   ]const assert = require('node:assert/strict');

assert.deepEqual([[[1, 2, 3]], 4, 5], [[[1, 2, '3']], 4, 5]);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
//   [
//     [
// ...
//       2,
// +     3
// -     '3'
//     ],
// ...
//     5
//   ]

To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also deactivate the colors in the REPL. For more on color support in terminal environments, read the tty getColorDepth() documentation.

Legacy assertion mode#

Legacy assertion mode uses the == operator in:

To use legacy assertion mode:

import assert from 'node:assert';const assert = require('node:assert');

Legacy assertion mode may have surprising results, especially when using assert.deepEqual():

// WARNING: This does not throw an AssertionError in legacy assertion mode!
assert.deepEqual(/a/gi, new Date()); 

Class: assert.AssertionError[src]#

Indicates the failure of an assertion. All errors thrown by the node:assert module will be instances of the AssertionError class.

new assert.AssertionError(options)#

  • options <Object>
    • message <string> If provided, the error message is set to this value.
    • actual <any> The actual property on the error instance.
    • expected <any> The expected property on the error instance.
    • operator <string> The operator property on the error instance.
    • stackStartFn <Function> If provided, the generated stack trace omits frames before this function.

A subclass of Error that indicates the failure of an assertion.

All instances contain the built-in Error properties (message and name) and:

  • actual <any> Set to the actual argument for methods such as assert.strictEqual().
  • expected <any> Set to the expected value for methods such as assert.strictEqual().
  • generatedMessage <boolean> Indicates if the message was auto-generated (true) or not.
  • code <string> Value is always ERR_ASSERTION to show that the error is an assertion error.
  • operator <string> Set to the passed in operator value.
import assert from 'node:assert';

// Generate an AssertionError to compare the error message later:
const { message } = new assert.AssertionError({
  actual: 1,
  expected: 2,
  operator: 'strictEqual',
});

// Verify error output:
try {
  assert.strictEqual(1, 2);
} catch (err) {
  assert(err instanceof assert.AssertionError);
  assert.strictEqual(err.message, message);
  assert.strictEqual(err.name, 'AssertionError');
  assert.strictEqual(err.actual, 1);
  assert.strictEqual(err.expected, 2);
  assert.strictEqual(err.code, 'ERR_ASSERTION');
  assert.strictEqual(err.operator, 'strictEqual');
  assert.strictEqual(err.generatedMessage, true);
}const assert = require('node:assert');

// Generate an AssertionError to compare the error message later:
const { message } = new assert.AssertionError({
  actual: 1,
  expected: 2,
  operator: 'strictEqual',
});

// Verify error output:
try {
  assert.strictEqual(1, 2);
} catch (err) {
  assert(err instanceof assert.AssertionError);
  assert.strictEqual(err.message, message);
  assert.strictEqual(err.name, 'AssertionError');
  assert.strictEqual(err.actual, 1);
  assert.strictEqual(err.expected, 2);
  assert.strictEqual(err.code, 'ERR_ASSERTION');
  assert.strictEqual(err.operator, 'strictEqual');
  assert.strictEqual(err.generatedMessage, true);
}

Class: assert.CallTracker#

Stability: 0 - Deprecated

This feature is deprecated and will be removed in a future version. Please consider using alternatives such as the mock helper function.

new assert.CallTracker()#

Creates a new CallTracker object which can be used to track if functions were called a specific number of times. The tracker.verify() must be called for the verification to take place. The usual pattern would be to call it in a process.on('exit') handler.

import assert from 'node:assert';
import process from 'node:process';

const tracker = new assert.CallTracker();

function func() {}

// callsfunc() must be called exactly 1 time before tracker.verify().
const callsfunc = tracker.calls(func, 1);

callsfunc();

// Calls tracker.verify() and verifies if all tracker.calls() functions have
// been called exact times.
process.on('exit', () => {
  tracker.verify();
});const assert = require('node:assert');

const tracker = new assert.CallTracker();

function func() {}

// callsfunc() must be called exactly 1 time before tracker.verify().
const callsfunc = tracker.calls(func, 1);

callsfunc();

// Calls tracker.verify() and verifies if all tracker.calls() functions have
// been called exact times.
process.on('exit', () => {
  tracker.verify();
});

tracker.calls([fn][, exact])#

The wrapper function is expected to be called exactly exact times. If the function has not been called exactly exact times when tracker.verify() is called, then tracker.verify() will throw an error.

import assert from 'node:assert';

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func);const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func);

tracker.getCalls(fn)#

import assert from 'node:assert';

const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);
callsfunc(1, 2, 3);

assert.deepStrictEqual(tracker.getCalls(callsfunc),
                       [{ thisArg: undefined, arguments: [1, 2, 3] }]);const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);
callsfunc(1, 2, 3);

assert.deepStrictEqual(tracker.getCalls(callsfunc),
                       [{ thisArg: undefined, arguments: [1, 2, 3] }]);

tracker.report()#

  • Returns: <Array> An array of objects containing information about the wrapper functions returned by tracker.calls().
  • Object <Object>
    • message <string>
    • actual <number> The actual number of times the function was called.
    • expected <number> The number of times the function was expected to be called.
    • operator <string> The name of the function that is wrapped.
    • stack <Object> A stack trace of the function.

The arrays contains information about the expected and actual number of calls of the functions that have not been called the expected number of times.

import assert from 'node:assert';

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

// Returns an array containing information on callsfunc()
console.log(tracker.report());
// [
//  {
//    message: 'Expected the func function to be executed 2 time(s) but was
//    executed 0 time(s).',
//    actual: 0,
//    expected: 2,
//    operator: 'func',
//    stack: stack trace
//  }
// ]const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

// Returns an array containing information on callsfunc()
console.log(tracker.report());
// [
//  {
//    message: 'Expected the func function to be executed 2 time(s) but was
//    executed 0 time(s).',
//    actual: 0,
//    expected: 2,
//    operator: 'func',
//    stack: stack trace
//  }
// ]

tracker.reset([fn])#

Reset calls of the call tracker. If a tracked function is passed as an argument, the calls will be reset for it. If no arguments are passed, all tracked functions will be reset.

import assert from 'node:assert';

const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);

callsfunc();
// Tracker was called once
assert.strictEqual(tracker.getCalls(callsfunc).length, 1);

tracker.reset(callsfunc);
assert.strictEqual(tracker.getCalls(callsfunc).length, 0);const assert = require('node:assert');

const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);

callsfunc();
// Tracker was called once
assert.strictEqual(tracker.getCalls(callsfunc).length, 1);

tracker.reset(callsfunc);
assert.strictEqual(tracker.getCalls(callsfunc).length, 0);

tracker.verify()#

Iterates through the list of functions passed to tracker.calls() and will throw an error for functions that have not been called the expected number of times.

import assert from 'node:assert';

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

callsfunc();

// Will throw an error since callsfunc() was only called once.
tracker.verify();const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

callsfunc();

// Will throw an error since callsfunc() was only called once.
tracker.verify();

assert(value[, message])#

An alias of assert.ok().

assert.deepEqual(actual, expected[, message])#

Strict assertion mode

An alias of assert.deepStrictEqual().

Legacy assertion mode

Stability: 3 - Legacy: Use assert.deepStrictEqual() instead.

Tests for deep equality between the actual and expected parameters. Consider using assert.deepStrictEqual() instead. assert.deepEqual() can have surprising results.

Deep equality means that the enumerable "own" properties of child objects are also recursively evaluated by the following rules.

Comparison details#

  • Primitive values are compared with the == operator, with the exception of NaN. It is treated as being identical in case both sides are NaN.
  • Type tags of objects should be the same.
  • Only enumerable "own" properties are considered.
  • Error names, messages, causes, and errors are always compared, even if these are not enumerable properties.
  • Object wrappers are compared both as objects and unwrapped values.
  • Object properties are compared unordered.
  • Map keys and Set items are compared unordered.
  • Recursion stops when both sides differ or both sides encounter a circular reference.
  • Implementation does not test the [[Prototype]] of objects.
  • Symbol properties are not compared.
  • WeakMap and WeakSet comparison does not rely on their values.
  • RegExp lastIndex, flags, and source are always compared, even if these are not enumerable properties.

The following example does not throw an AssertionError because the primitives are compared using the == operator.

import assert from 'node:assert';
// WARNING: This does not throw an AssertionError!

assert.deepEqual('+00000000', false);const assert = require('node:assert');
// WARNING: This does not throw an AssertionError!

assert.deepEqual('+00000000', false);

"Deep" equality means that the enumerable "own" properties of child objects are evaluated also:

import assert from 'node:assert';

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.deepEqual(obj1, obj1);
// OK

// Values of b are different:
assert.deepEqual(obj1, obj2);
// AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }

assert.deepEqual(obj1, obj3);
// OK

// Prototypes are ignored:
assert.deepEqual(obj1, obj4);
// AssertionError: { a: { b: 1 } } deepEqual {}const assert = require('node:assert');

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.deepEqual(obj1, obj1);
// OK

// Values of b are different:
assert.deepEqual(obj1, obj2);
// AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }

assert.deepEqual(obj1, obj3);
// OK

// Prototypes are ignored:
assert.deepEqual(obj1, obj4);
// AssertionError: { a: { b: 1 } } deepEqual {}

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.deepStrictEqual(actual, expected[, message])#

Tests for deep equality between the actual and expected parameters. "Deep" equality means that the enumerable "own" properties of child objects are recursively evaluated also by the following rules.

Comparison details#

  • Primitive values are compared using Object.is().
  • Type tags of objects should be the same.
  • [[Prototype]] of objects are compared using the === operator.
  • Only enumerable "own" properties are considered.
  • Error names, messages, causes, and errors are always compared, even if these are not enumerable properties. errors is also compared.
  • Enumerable own Symbol properties are compared as well.
  • Object wrappers are compared both as objects and unwrapped values.
  • Object properties are compared unordered.
  • Map keys and Set items are compared unordered.
  • Recursion stops when both sides differ or both sides encounter a circular reference.
  • WeakMap and WeakSet comparison does not rely on their values. See below for further details.
  • RegExp lastIndex, flags, and source are always compared, even if these are not enumerable properties.
import assert from 'node:assert/strict';

// This fails because 1 !== '1'.
assert.deepStrictEqual({ a: 1 }, { a: '1' });
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   {
// +   a: 1
// -   a: '1'
//   }

// The following objects don't have own properties
const date = new Date();
const object = {};
const fakeDate = {};
Object.setPrototypeOf(fakeDate, Date.prototype);

// Different [[Prototype]]:
assert.deepStrictEqual(object, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + {}
// - Date {}

// Different type tags:
assert.deepStrictEqual(date, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 2018-04-26T00:49:08.604Z
// - Date {}

assert.deepStrictEqual(NaN, NaN);
// OK because Object.is(NaN, NaN) is true.

// Different unwrapped numbers:
assert.deepStrictEqual(new Number(1), new Number(2));
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + [Number: 1]
// - [Number: 2]

assert.deepStrictEqual(new String('foo'), Object('foo'));
// OK because the object and the string are identical when unwrapped.

assert.deepStrictEqual(-0, -0);
// OK

// Different zeros:
assert.deepStrictEqual(0, -0);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 0
// - -0

const symbol1 = Symbol();
const symbol2 = Symbol();
assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol1]: 1 });
// OK, because it is the same symbol on both objects.

assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol2]: 1 });
// AssertionError [ERR_ASSERTION]: Inputs identical but not reference equal:
//
// {
//   [Symbol()]: 1
// }

const weakMap1 = new WeakMap();
const weakMap2 = new WeakMap([[{}, {}]]);
const weakMap3 = new WeakMap();
weakMap3.unequal = true;

assert.deepStrictEqual(weakMap1, weakMap2);
// OK, because it is impossible to compare the entries

// Fails because weakMap3 has a property that weakMap1 does not contain:
assert.deepStrictEqual(weakMap1, weakMap3);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   WeakMap {
// +   [items unknown]
// -   [items unknown],
// -   unequal: true
//   }const assert = require('node:assert/strict');

// This fails because 1 !== '1'.
assert.deepStrictEqual({ a: 1 }, { a: '1' });
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   {
// +   a: 1
// -   a: '1'
//   }

// The following objects don't have own properties
const date = new Date();
const object = {};
const fakeDate = {};
Object.setPrototypeOf(fakeDate, Date.prototype);

// Different [[Prototype]]:
assert.deepStrictEqual(object, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + {}
// - Date {}

// Different type tags:
assert.deepStrictEqual(date, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 2018-04-26T00:49:08.604Z
// - Date {}

assert.deepStrictEqual(NaN, NaN);
// OK because Object.is(NaN, NaN) is true.

// Different unwrapped numbers:
assert.deepStrictEqual(new Number(1), new Number(2));
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + [Number: 1]
// - [Number: 2]

assert.deepStrictEqual(new String('foo'), Object('foo'));
// OK because the object and the string are identical when unwrapped.

assert.deepStrictEqual(-0, -0);
// OK

// Different zeros:
assert.deepStrictEqual(0, -0);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 0
// - -0

const symbol1 = Symbol();
const symbol2 = Symbol();
assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol1]: 1 });
// OK, because it is the same symbol on both objects.

assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol2]: 1 });
// AssertionError [ERR_ASSERTION]: Inputs identical but not reference equal:
//
// {
//   [Symbol()]: 1
// }

const weakMap1 = new WeakMap();
const weakMap2 = new WeakMap([[{}, {}]]);
const weakMap3 = new WeakMap();
weakMap3.unequal = true;

assert.deepStrictEqual(weakMap1, weakMap2);
// OK, because it is impossible to compare the entries

// Fails because weakMap3 has a property that weakMap1 does not contain:
assert.deepStrictEqual(weakMap1, weakMap3);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   WeakMap {
// +   [items unknown]
// -   [items unknown],
// -   unequal: true
//   }

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.doesNotMatch(string, regexp[, message])#

Expects the string input not to match the regular expression.

import assert from 'node:assert/strict';

assert.doesNotMatch('I will fail', /fail/);
// AssertionError [ERR_ASSERTION]: The input was expected to not match the ...

assert.doesNotMatch(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.doesNotMatch('I will pass', /different/);
// OKconst assert = require('node:assert/strict');

assert.doesNotMatch('I will fail', /fail/);
// AssertionError [ERR_ASSERTION]: The input was expected to not match the ...

assert.doesNotMatch(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.doesNotMatch('I will pass', /different/);
// OK

If the values do match, or if the string argument is of another type than string, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.doesNotReject(asyncFn[, error][, message])#

Awaits the asyncFn promise or, if asyncFn is a function, immediately calls the function and awaits the returned promise to complete. It will then check that the promise is not rejected.

If asyncFn is a function and it throws an error synchronously, assert.doesNotReject() will return a rejected Promise with that error. If the function does not return a promise, assert.doesNotReject() will return a rejected Promise with an ERR_INVALID_RETURN_VALUE error. In both cases the error handler is skipped.

Using assert.doesNotReject() is actually not useful because there is little benefit in catching a rejection and then rejecting it again. Instead, consider adding a comment next to the specific code path that should not reject and keep error messages as expressive as possible.

If specified, error can be a Class, RegExp, or a validation function. See assert.throws() for more details.

Besides the async nature to await the completion behaves identically to assert.doesNotThrow().

import assert from 'node:assert/strict';

await assert.doesNotReject(
  async () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError,
);const assert = require('node:assert/strict');

(async () => {
  await assert.doesNotReject(
    async () => {
      throw new TypeError('Wrong value');
    },
    SyntaxError,
  );
})();
import assert from 'node:assert/strict';

assert.doesNotReject(Promise.reject(new TypeError('Wrong value')))
  .then(() => {
    // ...
  });const assert = require('node:assert/strict');

assert.doesNotReject(Promise.reject(new TypeError('Wrong value')))
  .then(() => {
    // ...
  });

assert.doesNotThrow(fn[, error][, message])#

Asserts that the function fn does not throw an error.

Using assert.doesNotThrow() is actually not useful because there is no benefit in catching an error and then rethrowing it. Instead, consider adding a comment next to the specific code path that should not throw and keep error messages as expressive as possible.

When assert.doesNotThrow() is called, it will immediately call the fn function.

If an error is thrown and it is the same type as that specified by the error parameter, then an AssertionError is thrown. If the error is of a different type, or if the error parameter is undefined, the error is propagated back to the caller.

If specified, error can be a Class, RegExp, or a validation function. See assert.throws() for more details.

The following, for instance, will throw the TypeError because there is no matching error type in the assertion:

import assert from 'node:assert/strict';

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError,
);const assert = require('node:assert/strict');

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError,
);

However, the following will result in an AssertionError with the message 'Got unwanted exception...':

import assert from 'node:assert/strict';

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  TypeError,
);const assert = require('node:assert/strict');

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  TypeError,
);

If an AssertionError is thrown and a value is provided for the message parameter, the value of message will be appended to the AssertionError message:

import assert from 'node:assert/strict';

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  /Wrong value/,
  'Whoops',
);
// Throws: AssertionError: Got unwanted exception: Whoopsconst assert = require('node:assert/strict');

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  /Wrong value/,
  'Whoops',
);
// Throws: AssertionError: Got unwanted exception: Whoops

assert.equal(actual, expected[, message])#

Strict assertion mode

An alias of assert.strictEqual().

Legacy assertion mode

Stability: 3 - Legacy: Use assert.strictEqual() instead.

Tests shallow, coercive equality between the actual and expected parameters using the == operator. NaN is specially handled and treated as being identical if both sides are NaN.

import assert from 'node:assert';

assert.equal(1, 1);
// OK, 1 == 1
assert.equal(1, '1');
// OK, 1 == '1'
assert.equal(NaN, NaN);
// OK

assert.equal(1, 2);
// AssertionError: 1 == 2
assert.equal({ a: { b: 1 } }, { a: { b: 1 } });
// AssertionError: { a: { b: 1 } } == { a: { b: 1 } }const assert = require('node:assert');

assert.equal(1, 1);
// OK, 1 == 1
assert.equal(1, '1');
// OK, 1 == '1'
assert.equal(NaN, NaN);
// OK

assert.equal(1, 2);
// AssertionError: 1 == 2
assert.equal({ a: { b: 1 } }, { a: { b: 1 } });
// AssertionError: { a: { b: 1 } } == { a: { b: 1 } }

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.fail([message])#

Throws an AssertionError with the provided error message or a default error message. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

import assert from 'node:assert/strict';

assert.fail();
// AssertionError [ERR_ASSERTION]: Failed

assert.fail('boom');
// AssertionError [ERR_ASSERTION]: boom

assert.fail(new TypeError('need array'));
// TypeError: need arrayconst assert = require('node:assert/strict');

assert.fail();
// AssertionError [ERR_ASSERTION]: Failed

assert.fail('boom');
// AssertionError [ERR_ASSERTION]: boom

assert.fail(new TypeError('need array'));
// TypeError: need array

Using assert.fail() with more than two arguments is possible but deprecated. See below for further details.

assert.fail(actual, expected[, message[, operator[, stackStartFn]]])#

Stability: 0 - Deprecated: Use assert.fail([message]) or other assert functions instead.

If message is falsy, the error message is set as the values of actual and expected separated by the provided operator. If just the two actual and expected arguments are provided, operator will default to '!='. If message is provided as third argument it will be used as the error message and the other arguments will be stored as properties on the thrown object. If stackStartFn is provided, all stack frames above that function will be removed from stacktrace (see Error.captureStackTrace). If no arguments are given, the default message Failed will be used.

import assert from 'node:assert/strict';

assert.fail('a', 'b');
// AssertionError [ERR_ASSERTION]: 'a' != 'b'

assert.fail(1, 2, undefined, '>');
// AssertionError [ERR_ASSERTION]: 1 > 2

assert.fail(1, 2, 'fail');
// AssertionError [ERR_ASSERTION]: fail

assert.fail(1, 2, 'whoops', '>');
// AssertionError [ERR_ASSERTION]: whoops

assert.fail(1, 2, new TypeError('need array'));
// TypeError: need arrayconst assert = require('node:assert/strict');

assert.fail('a', 'b');
// AssertionError [ERR_ASSERTION]: 'a' != 'b'

assert.fail(1, 2, undefined, '>');
// AssertionError [ERR_ASSERTION]: 1 > 2

assert.fail(1, 2, 'fail');
// AssertionError [ERR_ASSERTION]: fail

assert.fail(1, 2, 'whoops', '>');
// AssertionError [ERR_ASSERTION]: whoops

assert.fail(1, 2, new TypeError('need array'));
// TypeError: need array

In the last three cases actual, expected, and operator have no influence on the error message.

Example use of stackStartFn for truncating the exception's stacktrace:

import assert from 'node:assert/strict';

function suppressFrame() {
  assert.fail('a', 'b', undefined, '!==', suppressFrame);
}
suppressFrame();
// AssertionError [ERR_ASSERTION]: 'a' !== 'b'
//     at repl:1:1
//     at ContextifyScript.Script.runInThisContext (vm.js:44:33)
//     ...const assert = require('node:assert/strict');

function suppressFrame() {
  assert.fail('a', 'b', undefined, '!==', suppressFrame);
}
suppressFrame();
// AssertionError [ERR_ASSERTION]: 'a' !== 'b'
//     at repl:1:1
//     at ContextifyScript.Script.runInThisContext (vm.js:44:33)
//     ...

assert.ifError(value)#

Throws value if value is not undefined or null. This is useful when testing the error argument in callbacks. The stack trace contains all frames from the error passed to ifError() including the potential new frames for ifError() itself.

import assert from 'node:assert/strict';

assert.ifError(null);
// OK
assert.ifError(0);
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 0
assert.ifError('error');
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 'error'
assert.ifError(new Error());
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: Error

// Create some random error frames.
let err;
(function errorFrame() {
  err = new Error('test error');
})();

(function ifErrorFrame() {
  assert.ifError(err);
})();
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: test error
//     at ifErrorFrame
//     at errorFrameconst assert = require('node:assert/strict');

assert.ifError(null);
// OK
assert.ifError(0);
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 0
assert.ifError('error');
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 'error'
assert.ifError(new Error());
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: Error

// Create some random error frames.
let err;
(function errorFrame() {
  err = new Error('test error');
})();

(function ifErrorFrame() {
  assert.ifError(err);
})();
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: test error
//     at ifErrorFrame
//     at errorFrame

assert.match(string, regexp[, message])#

Expects the string input to match the regular expression.

import assert from 'node:assert/strict';

assert.match('I will fail', /pass/);
// AssertionError [ERR_ASSERTION]: The input did not match the regular ...

assert.match(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.match('I will pass', /pass/);
// OKconst assert = require('node:assert/strict');

assert.match('I will fail', /pass/);
// AssertionError [ERR_ASSERTION]: The input did not match the regular ...

assert.match(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.match('I will pass', /pass/);
// OK

If the values do not match, or if the string argument is of another type than string, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notDeepEqual(actual, expected[, message])#

Strict assertion mode

An alias of assert.notDeepStrictEqual().

Legacy assertion mode

Tests for any deep inequality. Opposite of assert.deepEqual().

import assert from 'node:assert';

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.notDeepEqual(obj1, obj1);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj2);
// OK

assert.notDeepEqual(obj1, obj3);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj4);
// OKconst assert = require('node:assert');

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.notDeepEqual(obj1, obj1);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj2);
// OK

assert.notDeepEqual(obj1, obj3);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj4);
// OK

If the values are deeply equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notDeepStrictEqual(actual, expected[, message])#

Tests for deep strict inequality. Opposite of assert.deepStrictEqual().

import assert from 'node:assert/strict';

assert.notDeepStrictEqual({ a: 1 }, { a: '1' });
// OKconst assert = require('node:assert/strict');

assert.notDeepStrictEqual({ a: 1 }, { a: '1' });
// OK

If the values are deeply and strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notEqual(actual, expected[, message])#

Strict assertion mode

An alias of assert.notStrictEqual().

Legacy assertion mode

Stability: 3 - Legacy: Use assert.notStrictEqual() instead.

Tests shallow, coercive inequality with the != operator. NaN is specially handled and treated as being identical if both sides are NaN.

import assert from 'node:assert';

assert.notEqual(1, 2);
// OK

assert.notEqual(1, 1);
// AssertionError: 1 != 1

assert.notEqual(1, '1');
// AssertionError: 1 != '1'const assert = require('node:assert');

assert.notEqual(1, 2);
// OK

assert.notEqual(1, 1);
// AssertionError: 1 != 1

assert.notEqual(1, '1');
// AssertionError: 1 != '1'

If the values are equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notStrictEqual(actual, expected[, message])#

Tests strict inequality between the actual and expected parameters as determined by Object.is().

import assert from 'node:assert/strict';

assert.notStrictEqual(1, 2);
// OK

assert.notStrictEqual(1, 1);
// AssertionError [ERR_ASSERTION]: Expected "actual" to be strictly unequal to:
//
// 1

assert.notStrictEqual(1, '1');
// OKconst assert = require('node:assert/strict');

assert.notStrictEqual(1, 2);
// OK

assert.notStrictEqual(1, 1);
// AssertionError [ERR_ASSERTION]: Expected "actual" to be strictly unequal to:
//
// 1

assert.notStrictEqual(1, '1');
// OK

If the values are strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.ok(value[, message])#

Tests if value is truthy. It is equivalent to assert.equal(!!value, true, message).

If value is not truthy, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError. If no arguments are passed in at all message will be set to the string: 'No value argument passed to `assert.ok()`'.

Be aware that in the repl the error message will be different to the one thrown in a file! See below for further details.

import assert from 'node:assert/strict';

assert.ok(true);
// OK
assert.ok(1);
// OK

assert.ok();
// AssertionError: No value argument passed to `assert.ok()`

assert.ok(false, 'it\'s false');
// AssertionError: it's false

// In the repl:
assert.ok(typeof 123 === 'string');
// AssertionError: false == true

// In a file (e.g. test.js):
assert.ok(typeof 123 === 'string');
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(typeof 123 === 'string')

assert.ok(false);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(false)

assert.ok(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(0)const assert = require('node:assert/strict');

assert.ok(true);
// OK
assert.ok(1);
// OK

assert.ok();
// AssertionError: No value argument passed to `assert.ok()`

assert.ok(false, 'it\'s false');
// AssertionError: it's false

// In the repl:
assert.ok(typeof 123 === 'string');
// AssertionError: false == true

// In a file (e.g. test.js):
assert.ok(typeof 123 === 'string');
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(typeof 123 === 'string')

assert.ok(false);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(false)

assert.ok(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(0)
import assert from 'node:assert/strict';

// Using `assert()` works the same:
assert(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert(0)const assert = require('node:assert');

// Using `assert()` works the same:
assert(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert(0)

assert.rejects(asyncFn[, error][, message])#

Awaits the asyncFn promise or, if asyncFn is a function, immediately calls the function and awaits the returned promise to complete. It will then check that the promise is rejected.

If asyncFn is a function and it throws an error synchronously, assert.rejects() will return a rejected Promise with that error. If the function does not return a promise, assert.rejects() will return a rejected Promise with an ERR_INVALID_RETURN_VALUE error. In both cases the error handler is skipped.

Besides the async nature to await the completion behaves identically to assert.throws().

If specified, error can be a Class, RegExp, a validation function, an object where each property will be tested for, or an instance of error where each property will be tested for including the non-enumerable message and name properties.

If specified, message will be the message provided by the AssertionError if the asyncFn fails to reject.

import assert from 'node:assert/strict';

await assert.rejects(
  async () => {
    throw new TypeError('Wrong value');
  },
  {
    name: 'TypeError',
    message: 'Wrong value',
  },
);const assert = require('node:assert/strict');

(async () => {
  await assert.rejects(
    async () => {
      throw new TypeError('Wrong value');
    },
    {
      name: 'TypeError',
      message: 'Wrong value',
    },
  );
})();
import assert from 'node:assert/strict';

await assert.rejects(
  async () => {
    throw new TypeError('Wrong value');
  },
  (err) => {
    assert.strictEqual(err.name, 'TypeError');
    assert.strictEqual(err.message, 'Wrong value');
    return true;
  },
);const assert = require('node:assert/strict');

(async () => {
  await assert.rejects(
    async () => {
      throw new TypeError('Wrong value');
    },
    (err) => {
      assert.strictEqual(err.name, 'TypeError');
      assert.strictEqual(err.message, 'Wrong value');
      return true;
    },
  );
})();
import assert from 'node:assert/strict';

assert.rejects(
  Promise.reject(new Error('Wrong value')),
  Error,
).then(() => {
  // ...
});const assert = require('node:assert/strict');

assert.rejects(
  Promise.reject(new Error('Wrong value')),
  Error,
).then(() => {
  // ...
});

error cannot be a string. If a string is provided as the second argument, then error is assumed to be omitted and the string will be used for message instead. This can lead to easy-to-miss mistakes. Please read the example in assert.throws() carefully if using a string as the second argument gets considered.

assert.strictEqual(actual, expected[, message])#

Tests strict equality between the actual and expected parameters as determined by Object.is().

import assert from 'node:assert/strict';

assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
//
// 1 !== 2

assert.strictEqual(1, 1);
// OK

assert.strictEqual('Hello foobar', 'Hello World!');
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
// + actual - expected
//
// + 'Hello foobar'
// - 'Hello World!'
//          ^

const apples = 1;
const oranges = 2;
assert.strictEqual(apples, oranges, `apples ${apples} !== oranges ${oranges}`);
// AssertionError [ERR_ASSERTION]: apples 1 !== oranges 2

assert.strictEqual(1, '1', new TypeError('Inputs are not identical'));
// TypeError: Inputs are not identicalconst assert = require('node:assert/strict');

assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
//
// 1 !== 2

assert.strictEqual(1, 1);
// OK

assert.strictEqual('Hello foobar', 'Hello World!');
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
// + actual - expected
//
// + 'Hello foobar'
// - 'Hello World!'
//          ^

const apples = 1;
const oranges = 2;
assert.strictEqual(apples, oranges, `apples ${apples} !== oranges ${oranges}`);
// AssertionError [ERR_ASSERTION]: apples 1 !== oranges 2

assert.strictEqual(1, '1', new TypeError('Inputs are not identical'));
// TypeError: Inputs are not identical

If the values are not strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.throws(fn[, error][, message])#

Expects the function fn to throw an error.

If specified, error can be a Class, RegExp, a validation function, a validation object where each property will be tested for strict deep equality, or an instance of error where each property will be tested for strict deep equality including the non-enumerable message and name properties. When using an object, it is also possible to use a regular expression, when validating against a string property. See below for examples.

If specified, message will be appended to the message provided by the AssertionError if the fn call fails to throw or in case the error validation fails.

Custom validation object/error instance:

import assert from 'node:assert/strict';

const err = new TypeError('Wrong value');
err.code = 404;
err.foo = 'bar';
err.info = {
  nested: true,
  baz: 'text',
};
err.reg = /abc/i;

assert.throws(
  () => {
    throw err;
  },
  {
    name: 'TypeError',
    message: 'Wrong value',
    info: {
      nested: true,
      baz: 'text',
    },
    // Only properties on the validation object will be tested for.
    // Using nested objects requires all properties to be present. Otherwise
    // the validation is going to fail.
  },
);

// Using regular expressions to validate error properties:
assert.throws(
  () => {
    throw err;
  },
  {
    // The `name` and `message` properties are strings and using regular
    // expressions on those will match against the string. If they fail, an
    // error is thrown.
    name: /^TypeError$/,
    message: /Wrong/,
    foo: 'bar',
    info: {
      nested: true,
      // It is not possible to use regular expressions for nested properties!
      baz: 'text',
    },
    // The `reg` property contains a regular expression and only if the
    // validation object contains an identical regular expression, it is going
    // to pass.
    reg: /abc/i,
  },
);

// Fails due to the different `message` and `name` properties:
assert.throws(
  () => {
    const otherErr = new Error('Not found');
    // Copy all enumerable properties from `err` to `otherErr`.
    for (const [key, value] of Object.entries(err)) {
      otherErr[key] = value;
    }
    throw otherErr;
  },
  // The error's `message` and `name` properties will also be checked when using
  // an error as validation object.
  err,
);const assert = require('node:assert/strict');

const err = new TypeError('Wrong value');
err.code = 404;
err.foo = 'bar';
err.info = {
  nested: true,
  baz: 'text',
};
err.reg = /abc/i;

assert.throws(
  () => {
    throw err;
  },
  {
    name: 'TypeError',
    message: 'Wrong value',
    info: {
      nested: true,
      baz: 'text',
    },
    // Only properties on the validation object will be tested for.
    // Using nested objects requires all properties to be present. Otherwise
    // the validation is going to fail.
  },
);

// Using regular expressions to validate error properties:
assert.throws(
  () => {
    throw err;
  },
  {
    // The `name` and `message` properties are strings and using regular
    // expressions on those will match against the string. If they fail, an
    // error is thrown.
    name: /^TypeError$/,
    message: /Wrong/,
    foo: 'bar',
    info: {
      nested: true,
      // It is not possible to use regular expressions for nested properties!
      baz: 'text',
    },
    // The `reg` property contains a regular expression and only if the
    // validation object contains an identical regular expression, it is going
    // to pass.
    reg: /abc/i,
  },
);

// Fails due to the different `message` and `name` properties:
assert.throws(
  () => {
    const otherErr = new Error('Not found');
    // Copy all enumerable properties from `err` to `otherErr`.
    for (const [key, value] of Object.entries(err)) {
      otherErr[key] = value;
    }
    throw otherErr;
  },
  // The error's `message` and `name` properties will also be checked when using
  // an error as validation object.
  err,
);

Validate instanceof using constructor:

import assert from 'node:assert/strict';

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  Error,
);const assert = require('node:assert/strict');

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  Error,
);

Validate error message using RegExp:

Using a regular expression runs .toString on the error object, and will therefore also include the error name.

import assert from 'node:assert/strict';

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  /^Error: Wrong value$/,
);const assert = require('node:assert/strict');

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  /^Error: Wrong value$/,
);

Custom error validation:

The function must return true to indicate all internal validations passed. It will otherwise fail with an AssertionError.

import assert from 'node:assert/strict';

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  (err) => {
    assert(err instanceof Error);
    assert(/value/.test(err));
    // Avoid returning anything from validation functions besides `true`.
    // Otherwise, it's not clear what part of the validation failed. Instead,
    // throw an error about the specific validation that failed (as done in this
    // example) and add as much helpful debugging information to that error as
    // possible.
    return true;
  },
  'unexpected error',
);const assert = require('node:assert/strict');

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  (err) => {
    assert(err instanceof Error);
    assert(/value/.test(err));
    // Avoid returning anything from validation functions besides `true`.
    // Otherwise, it's not clear what part of the validation failed. Instead,
    // throw an error about the specific validation that failed (as done in this
    // example) and add as much helpful debugging information to that error as
    // possible.
    return true;
  },
  'unexpected error',
);

error cannot be a string. If a string is provided as the second argument, then error is assumed to be omitted and the string will be used for message instead. This can lead to easy-to-miss mistakes. Using the same message as the thrown error message is going to result in an ERR_AMBIGUOUS_ARGUMENT error. Please read the example below carefully if using a string as the second argument gets considered:

import assert from 'node:assert/strict';

function throwingFirst() {
  throw new Error('First');
}

function throwingSecond() {
  throw new Error('Second');
}

function notThrowing() {}

// The second argument is a string and the input function threw an Error.
// The first case will not throw as it does not match for the error message
// thrown by the input function!
assert.throws(throwingFirst, 'Second');
// In the next example the message has no benefit over the message from the
// error and since it is not clear if the user intended to actually match
// against the error message, Node.js throws an `ERR_AMBIGUOUS_ARGUMENT` error.
assert.throws(throwingSecond, 'Second');
// TypeError [ERR_AMBIGUOUS_ARGUMENT]

// The string is only used (as message) in case the function does not throw:
assert.throws(notThrowing, 'Second');
// AssertionError [ERR_ASSERTION]: Missing expected exception: Second

// If it was intended to match for the error message do this instead:
// It does not throw because the error messages match.
assert.throws(throwingSecond, /Second$/);

// If the error message does not match, an AssertionError is thrown.
assert.throws(throwingFirst, /Second$/);
// AssertionError [ERR_ASSERTION]const assert = require('node:assert/strict');

function throwingFirst() {
  throw new Error('First');
}

function throwingSecond() {
  throw new Error('Second');
}

function notThrowing() {}

// The second argument is a string and the input function threw an Error.
// The first case will not throw as it does not match for the error message
// thrown by the input function!
assert.throws(throwingFirst, 'Second');
// In the next example the message has no benefit over the message from the
// error and since it is not clear if the user intended to actually match
// against the error message, Node.js throws an `ERR_AMBIGUOUS_ARGUMENT` error.
assert.throws(throwingSecond, 'Second');
// TypeError [ERR_AMBIGUOUS_ARGUMENT]

// The string is only used (as message) in case the function does not throw:
assert.throws(notThrowing, 'Second');
// AssertionError [ERR_ASSERTION]: Missing expected exception: Second

// If it was intended to match for the error message do this instead:
// It does not throw because the error messages match.
assert.throws(throwingSecond, /Second$/);

// If the error message does not match, an AssertionError is thrown.
assert.throws(throwingFirst, /Second$/);
// AssertionError [ERR_ASSERTION]

Due to the confusing error-prone notation, avoid a string as the second argument.

Asynchronous context tracking#

Stability: 2 - Stable

Source Code: lib/async_hooks.js

Introduction#

These classes are used to associate state and propagate it throughout callbacks and promise chains. They allow storing data throughout the lifetime of a web request or any other asynchronous duration. It is similar to thread-local storage in other languages.

The AsyncLocalStorage and AsyncResource classes are part of the node:async_hooks module:

import { AsyncLocalStorage, AsyncResource } from 'node:async_hooks';const { AsyncLocalStorage, AsyncResource } = require('node:async_hooks');

Class: AsyncLocalStorage#

This class creates stores that stay coherent through asynchronous operations.

While you can create your own implementation on top of the node:async_hooks module, AsyncLocalStorage should be preferred as it is a performant and memory safe implementation that involves significant optimizations that are non-obvious to implement.

The following example uses AsyncLocalStorage to build a simple logger that assigns IDs to incoming HTTP requests and includes them in messages logged within each request.

import http from 'node:http';
import { AsyncLocalStorage } from 'node:async_hooks';

const asyncLocalStorage = new AsyncLocalStorage();

function logWithId(msg) {
  const id = asyncLocalStorage.getStore();
  console.log(`${id !== undefined ? id : '-'}:`, msg);
}

let idSeq = 0;
http.createServer((req, res) => {
  asyncLocalStorage.run(idSeq++, () => {
    logWithId('start');
    // Imagine any chain of async operations here
    setImmediate(() => {
      logWithId('finish');
      res.end();
    });
  });
}).listen(8080);

http.get('http://localhost:8080');
http.get('http://localhost:8080');
// Prints:
//   0: start
//   1: start
//   0: finish
//   1: finishconst http = require('node:http');
const { AsyncLocalStorage } = require('node:async_hooks');

const asyncLocalStorage = new AsyncLocalStorage();

function logWithId(msg) {
  const id = asyncLocalStorage.getStore();
  console.log(`${id !== undefined ? id : '-'}:`, msg);
}

let idSeq = 0;
http.createServer((req, res) => {
  asyncLocalStorage.run(idSeq++, () => {
    logWithId('start');
    // Imagine any chain of async operations here
    setImmediate(() => {
      logWithId('finish');
      res.end();
    });
  });
}).listen(8080);

http.get('http://localhost:8080');
http.get('http://localhost:8080');
// Prints:
//   0: start
//   1: start
//   0: finish
//   1: finish

Each instance of AsyncLocalStorage maintains an independent storage context. Multiple instances can safely exist simultaneously without risk of interfering with each other's data.

new AsyncLocalStorage()#

Creates a new instance of AsyncLocalStorage. Store is only provided within a run() call or after an enterWith() call.

Static method: AsyncLocalStorage.bind(fn)#

Stability: 1 - Experimental

  • fn <Function> The function to bind to the current execution context.
  • Returns: <Function> A new function that calls fn within the captured execution context.

Binds the given function to the current execution context.

Static method: AsyncLocalStorage.snapshot()#

Stability: 1 - Experimental

  • Returns: <Function> A new function with the signature (fn: (...args) : R, ...args) : R.

Captures the current execution context and returns a function that accepts a function as an argument. Whenever the returned function is called, it calls the function passed to it within the captured context.

const asyncLocalStorage = new AsyncLocalStorage();
const runInAsyncScope = asyncLocalStorage.run(123, () => AsyncLocalStorage.snapshot());
const result = asyncLocalStorage.run(321, () => runInAsyncScope(() => asyncLocalStorage.getStore()));
console.log(result);  // returns 123 

AsyncLocalStorage.snapshot() can replace the use of AsyncResource for simple async context tracking purposes, for example:

class Foo {
  #runInAsyncScope = AsyncLocalStorage.snapshot();

  get() { return this.#runInAsyncScope(() => asyncLocalStorage.getStore()); }
}

const foo = asyncLocalStorage.run(123, () => new Foo());
console.log(asyncLocalStorage.run(321, () => foo.get())); // returns 123 

asyncLocalStorage.disable()#

Stability: 1 - Experimental

Disables the instance of AsyncLocalStorage. All subsequent calls to asyncLocalStorage.getStore() will return undefined until asyncLocalStorage.run() or asyncLocalStorage.enterWith() is called again.

When calling asyncLocalStorage.disable(), all current contexts linked to the instance will be exited.

Calling asyncLocalStorage.disable() is required before the asyncLocalStorage can be garbage collected. This does not apply to stores provided by the asyncLocalStorage, as those objects are garbage collected along with the corresponding async resources.

Use this method when the asyncLocalStorage is not in use anymore in the current process.

asyncLocalStorage.getStore()#

Returns the current store. If called outside of an asynchronous context initialized by calling asyncLocalStorage.run() or asyncLocalStorage.enterWith(), it returns undefined.

asyncLocalStorage.enterWith(store)#

Stability: 1 - Experimental

Transitions into the context for the remainder of the current synchronous execution and then persists the store through any following asynchronous calls.

Example:

const store = { id: 1 };
// Replaces previous store with the given store object
asyncLocalStorage.enterWith(store);
asyncLocalStorage.getStore(); // Returns the store object
someAsyncOperation(() => {
  asyncLocalStorage.getStore(); // Returns the same object
}); 

This transition will continue for the entire synchronous execution. This means that if, for example, the context is entered within an event handler subsequent event handlers will also run within that context unless specifically bound to another context with an AsyncResource. That is why run() should be preferred over enterWith() unless there are strong reasons to use the latter method.

const store = { id: 1 };

emitter.on('my-event', () => {
  asyncLocalStorage.enterWith(store);
});
emitter.on('my-event', () => {
  asyncLocalStorage.getStore(); // Returns the same object
});

asyncLocalStorage.getStore(); // Returns undefined
emitter.emit('my-event');
asyncLocalStorage.getStore(); // Returns the same object 

asyncLocalStorage.run(store, callback[, ...args])#

Runs a function synchronously within a context and returns its return value. The store is not accessible outside of the callback function. The store is accessible to any asynchronous operations created within the callback.

The optional args are passed to the callback function.

If the callback function throws an error, the error is thrown by run() too. The stacktrace is not impacted by this call and the context is exited.

Example:

const store = { id: 2 };
try {
  asyncLocalStorage.run(store, () => {
    asyncLocalStorage.getStore(); // Returns the store object
    setTimeout(() => {
      asyncLocalStorage.getStore(); // Returns the store object
    }, 200);
    throw new Error();
  });
} catch (e) {
  asyncLocalStorage.getStore(); // Returns undefined
  // The error will be caught here
} 

asyncLocalStorage.exit(callback[, ...args])#

Stability: 1 - Experimental

Runs a function synchronously outside of a context and returns its return value. The store is not accessible within the callback function or the asynchronous operations created within the callback. Any getStore() call done within the callback function will always return undefined.

The optional args are passed to the callback function.

If the callback function throws an error, the error is thrown by exit() too. The stacktrace is not impacted by this call and the context is re-entered.

Example:

// Within a call to run
try {
  asyncLocalStorage.getStore(); // Returns the store object or value
  asyncLocalStorage.exit(() => {
    asyncLocalStorage.getStore(); // Returns undefined
    throw new Error();
  });
} catch (e) {
  asyncLocalStorage.getStore(); // Returns the same object or value
  // The error will be caught here
} 

Usage with async/await#

If, within an async function, only one await call is to run within a context, the following pattern should be used:

async function fn() {
  await asyncLocalStorage.run(new Map(), () => {
    asyncLocalStorage.getStore().set('key', value);
    return foo(); // The return value of foo will be awaited
  });
} 

In this example, the store is only available in the callback function and the functions called by foo. Outside of run, calling getStore will return undefined.

Troubleshooting: Context loss#

In most cases, AsyncLocalStorage works without issues. In rare situations, the current store is lost in one of the asynchronous operations.

If your code is callback-based, it is enough to promisify it with util.promisify() so it starts working with native promises.

If you need to use a callback-based API or your code assumes a custom thenable implementation, use the AsyncResource class to associate the asynchronous operation with the correct execution context. Find the function call responsible for the context loss by logging the content of asyncLocalStorage.getStore() after the calls you suspect are responsible for the loss. When the code logs undefined, the last callback called is probably responsible for the context loss.

Class: AsyncResource#

The class AsyncResource is designed to be extended by the embedder's async resources. Using this, users can easily trigger the lifetime events of their own resources.

The init hook will trigger when an AsyncResource is instantiated.

The following is an overview of the AsyncResource API.

import { AsyncResource, executionAsyncId } from 'node:async_hooks';

// AsyncResource() is meant to be extended. Instantiating a
// new AsyncResource() also triggers init. If triggerAsyncId is omitted then
// async_hook.executionAsyncId() is used.
const asyncResource = new AsyncResource(
  type, { triggerAsyncId: executionAsyncId(), requireManualDestroy: false },
);

// Run a function in the execution context of the resource. This will
// * establish the context of the resource
// * trigger the AsyncHooks before callbacks
// * call the provided function `fn` with the supplied arguments
// * trigger the AsyncHooks after callbacks
// * restore the original execution context
asyncResource.runInAsyncScope(fn, thisArg, ...args);

// Call AsyncHooks destroy callbacks.
asyncResource.emitDestroy();

// Return the unique ID assigned to the AsyncResource instance.
asyncResource.asyncId();

// Return the trigger ID for the AsyncResource instance.
asyncResource.triggerAsyncId();const { AsyncResource, executionAsyncId } = require('node:async_hooks');

// AsyncResource() is meant to be extended. Instantiating a
// new AsyncResource() also triggers init. If triggerAsyncId is omitted then
// async_hook.executionAsyncId() is used.
const asyncResource = new AsyncResource(
  type, { triggerAsyncId: executionAsyncId(), requireManualDestroy: false },
);

// Run a function in the execution context of the resource. This will
// * establish the context of the resource
// * trigger the AsyncHooks before callbacks
// * call the provided function `fn` with the supplied arguments
// * trigger the AsyncHooks after callbacks
// * restore the original execution context
asyncResource.runInAsyncScope(fn, thisArg, ...args);

// Call AsyncHooks destroy callbacks.
asyncResource.emitDestroy();

// Return the unique ID assigned to the AsyncResource instance.
asyncResource.asyncId();

// Return the trigger ID for the AsyncResource instance.
asyncResource.triggerAsyncId();

new AsyncResource(type[, options])#

  • type <string> The type of async event.
  • options <Object>
    • triggerAsyncId <number> The ID of the execution context that created this async event. Default: executionAsyncId().
    • requireManualDestroy <boolean> If set to true, disables emitDestroy when the object is garbage collected. This usually does not need to be set (even if emitDestroy is called manually), unless the resource's asyncId is retrieved and the sensitive API's emitDestroy is called with it. When set to false, the emitDestroy call on garbage collection will only take place if there is at least one active destroy hook. Default: false.

Example usage:

class DBQuery extends AsyncResource {
  constructor(db) {
    super('DBQuery');
    this.db = db;
  }

  getInfo(query, callback) {
    this.db.get(query, (err, data) => {
      this.runInAsyncScope(callback, null, err, data);
    });
  }

  close() {
    this.db = null;
    this.emitDestroy();
  }
} 

Static method: AsyncResource.bind(fn[, type[, thisArg]])#

  • fn <Function> The function to bind to the current execution context.
  • type <string> An optional name to associate with the underlying AsyncResource.
  • thisArg <any>

Binds the given function to the current execution context.

asyncResource.bind(fn[, thisArg])#

  • fn <Function> The function to bind to the current AsyncResource.
  • thisArg <any>

Binds the given function to execute to this AsyncResource's scope.

asyncResource.runInAsyncScope(fn[, thisArg, ...args])#

  • fn <Function> The function to call in the execution context of this async resource.
  • thisArg <any> The receiver to be used for the function call.
  • ...args <any> Optional arguments to pass to the function.

Call the provided function with the provided arguments in the execution context of the async resource. This will establish the context, trigger the AsyncHooks before callbacks, call the function, trigger the AsyncHooks after callbacks, and then restore the original execution context.

asyncResource.emitDestroy()#

Call all destroy hooks. This should only ever be called once. An error will be thrown if it is called more than once. This must be manually called. If the resource is left to be collected by the GC then the destroy hooks will never be called.

asyncResource.asyncId()#

  • Returns: <number> The unique asyncId assigned to the resource.

asyncResource.triggerAsyncId()#

  • Returns: <number> The same triggerAsyncId that is passed to the AsyncResource constructor.

Using AsyncResource for a Worker thread pool#

The following example shows how to use the AsyncResource class to properly provide async tracking for a Worker pool. Other resource pools, such as database connection pools, can follow a similar model.

Assuming that the task is adding two numbers, using a file named task_processor.js with the following content:

import { parentPort } from 'node:worker_threads';
parentPort.on('message', (task) => {
  parentPort.postMessage(task.a + task.b);
});const { parentPort } = require('node:worker_threads');
parentPort.on('message', (task) => {
  parentPort.postMessage(task.a + task.b);
});

a Worker pool around it could use the following structure:

import { AsyncResource } from 'node:async_hooks';
import { EventEmitter } from 'node:events';
import path from 'node:path';
import { Worker } from 'node:worker_threads';

const kTaskInfo = Symbol('kTaskInfo');
const kWorkerFreedEvent = Symbol('kWorkerFreedEvent');

class WorkerPoolTaskInfo extends AsyncResource {
  constructor(callback) {
    super('WorkerPoolTaskInfo');
    this.callback = callback;
  }

  done(err, result) {
    this.runInAsyncScope(this.callback, null, err, result);
    this.emitDestroy();  // `TaskInfo`s are used only once.
  }
}

export default class WorkerPool extends EventEmitter {
  constructor(numThreads) {
    super();
    this.numThreads = numThreads;
    this.workers = [];
    this.freeWorkers = [];
    this.tasks = [];

    for (let i = 0; i < numThreads; i++)
      this.addNewWorker();

    // Any time the kWorkerFreedEvent is emitted, dispatch
    // the next task pending in the queue, if any.
    this.on(kWorkerFreedEvent, () => {
      if (this.tasks.length > 0) {
        const { task, callback } = this.tasks.shift();
        this.runTask(task, callback);
      }
    });
  }

  addNewWorker() {
    const worker = new Worker(new URL('task_processor.js', import.meta.url));
    worker.on('message', (result) => {
      // In case of success: Call the callback that was passed to `runTask`,
      // remove the `TaskInfo` associated with the Worker, and mark it as free
      // again.
      worker[kTaskInfo].done(null, result);
      worker[kTaskInfo] = null;
      this.freeWorkers.push(worker);
      this.emit(kWorkerFreedEvent);
    });
    worker.on('error', (err) => {
      // In case of an uncaught exception: Call the callback that was passed to
      // `runTask` with the error.
      if (worker[kTaskInfo])
        worker[kTaskInfo].done(err, null);
      else
        this.emit('error', err);
      // Remove the worker from the list and start a new Worker to replace the
      // current one.
      this.workers.splice(this.workers.indexOf(worker), 1);
      this.addNewWorker();
    });
    this.workers.push(worker);
    this.freeWorkers.push(worker);
    this.emit(kWorkerFreedEvent);
  }

  runTask(task, callback) {
    if (this.freeWorkers.length === 0) {
      // No free threads, wait until a worker thread becomes free.
      this.tasks.push({ task, callback });
      return;
    }

    const worker = this.freeWorkers.pop();
    worker[kTaskInfo] = new WorkerPoolTaskInfo(callback);
    worker.postMessage(task);
  }

  close() {
    for (const worker of this.workers) worker.terminate();
  }
}const { AsyncResource } = require('node:async_hooks');
const { EventEmitter } = require('node:events');
const path = require('node:path');
const { Worker } = require('node:worker_threads');

const kTaskInfo = Symbol('kTaskInfo');
const kWorkerFreedEvent = Symbol('kWorkerFreedEvent');

class WorkerPoolTaskInfo extends AsyncResource {
  constructor(callback) {
    super('WorkerPoolTaskInfo');
    this.callback = callback;
  }

  done(err, result) {
    this.runInAsyncScope(this.callback, null, err, result);
    this.emitDestroy();  // `TaskInfo`s are used only once.
  }
}

class WorkerPool extends EventEmitter {
  constructor(numThreads) {
    super();
    this.numThreads = numThreads;
    this.workers = [];
    this.freeWorkers = [];
    this.tasks = [];

    for (let i = 0; i < numThreads; i++)
      this.addNewWorker();

    // Any time the kWorkerFreedEvent is emitted, dispatch
    // the next task pending in the queue, if any.
    this.on(kWorkerFreedEvent, () => {
      if (this.tasks.length > 0) {
        const { task, callback } = this.tasks.shift();
        this.runTask(task, callback);
      }
    });
  }

  addNewWorker() {
    const worker = new Worker(path.resolve(__dirname, 'task_processor.js'));
    worker.on('message', (result) => {
      // In case of success: Call the callback that was passed to `runTask`,
      // remove the `TaskInfo` associated with the Worker, and mark it as free
      // again.
      worker[kTaskInfo].done(null, result);
      worker[kTaskInfo] = null;
      this.freeWorkers.push(worker);
      this.emit(kWorkerFreedEvent);
    });
    worker.on('error', (err) => {
      // In case of an uncaught exception: Call the callback that was passed to
      // `runTask` with the error.
      if (worker[kTaskInfo])
        worker[kTaskInfo].done(err, null);
      else
        this.emit('error', err);
      // Remove the worker from the list and start a new Worker to replace the
      // current one.
      this.workers.splice(this.workers.indexOf(worker), 1);
      this.addNewWorker();
    });
    this.workers.push(worker);
    this.freeWorkers.push(worker);
    this.emit(kWorkerFreedEvent);
  }

  runTask(task, callback) {
    if (this.freeWorkers.length === 0) {
      // No free threads, wait until a worker thread becomes free.
      this.tasks.push({ task, callback });
      return;
    }

    const worker = this.freeWorkers.pop();
    worker[kTaskInfo] = new WorkerPoolTaskInfo(callback);
    worker.postMessage(task);
  }

  close() {
    for (const worker of this.workers) worker.terminate();
  }
}

module.exports = WorkerPool;

Without the explicit tracking added by the WorkerPoolTaskInfo objects, it would appear that the callbacks are associated with the individual Worker objects. However, the creation of the Workers is not associated with the creation of the tasks and does not provide information about when tasks were scheduled.

This pool could be used as follows:

import WorkerPool from './worker_pool.js';
import os from 'node:os';

const pool = new WorkerPool(os.availableParallelism());

let finished = 0;
for (let i = 0; i < 10; i++) {
  pool.runTask({ a: 42, b: 100 }, (err, result) => {
    console.log(i, err, result);
    if (++finished === 10)
      pool.close();
  });
}const WorkerPool = require('./worker_pool.js');
const os = require('node:os');

const pool = new WorkerPool(os.availableParallelism());

let finished = 0;
for (let i = 0; i < 10; i++) {
  pool.runTask({ a: 42, b: 100 }, (err, result) => {
    console.log(i, err, result);
    if (++finished === 10)
      pool.close();
  });
}

Integrating AsyncResource with EventEmitter#

Event listeners triggered by an EventEmitter may be run in a different execution context than the one that was active when eventEmitter.on() was called.

The following example shows how to use the AsyncResource class to properly associate an event listener with the correct execution context. The same approach can be applied to a Stream or a similar event-driven class.

import { createServer } from 'node:http';
import { AsyncResource, executionAsyncId } from 'node:async_hooks';

const server = createServer((req, res) => {
  req.on('close', AsyncResource.bind(() => {
    // Execution context is bound to the current outer scope.
  }));
  req.on('close', () => {
    // Execution context is bound to the scope that caused 'close' to emit.
  });
  res.end();
}).listen(3000);const { createServer } = require('node:http');
const { AsyncResource, executionAsyncId } = require('node:async_hooks');

const server = createServer((req, res) => {
  req.on('close', AsyncResource.bind(() => {
    // Execution context is bound to the current outer scope.
  }));
  req.on('close', () => {
    // Execution context is bound to the scope that caused 'close' to emit.
  });
  res.end();
}).listen(3000);

Async hooks#

Stability: 1 - Experimental. Please migrate away from this API, if you can. We do not recommend using the createHook, AsyncHook, and executionAsyncResource APIs as they have usability issues, safety risks, and performance implications. Async context tracking use cases are better served by the stable AsyncLocalStorage API. If you have a use case for createHook, AsyncHook, or executionAsyncResource beyond the context tracking need solved by AsyncLocalStorage or diagnostics data currently provided by Diagnostics Channel, please open an issue at https://github.com/nodejs/node/issues describing your use case so we can create a more purpose-focused API.

Source Code: lib/async_hooks.js

We strongly discourage the use of the async_hooks API. Other APIs that can cover most of its use cases include:

The node:async_hooks module provides an API to track asynchronous resources. It can be accessed using:

import async_hooks from 'node:async_hooks';const async_hooks = require('node:async_hooks');

Terminology#

An asynchronous resource represents an object with an associated callback. This callback may be called multiple times, such as the 'connection' event in net.createServer(), or just a single time like in fs.open(). A resource can also be closed before the callback is called. AsyncHook does not explicitly distinguish between these different cases but will represent them as the abstract concept that is a resource.

If Workers are used, each thread has an independent async_hooks interface, and each thread will use a new set of async IDs.

Overview#

Following is a simple overview of the public API.

import async_hooks from 'node:async_hooks';

// Return the ID of the current execution context.
const eid = async_hooks.executionAsyncId();

// Return the ID of the handle responsible for triggering the callback of the
// current execution scope to call.
const tid = async_hooks.triggerAsyncId();

// Create a new AsyncHook instance. All of these callbacks are optional.
const asyncHook =
    async_hooks.createHook({ init, before, after, destroy, promiseResolve });

// Allow callbacks of this AsyncHook instance to call. This is not an implicit
// action after running the constructor, and must be explicitly run to begin
// executing callbacks.
asyncHook.enable();

// Disable listening for new asynchronous events.
asyncHook.disable();

//
// The following are the callbacks that can be passed to createHook().
//

// init() is called during object construction. The resource may not have
// completed construction when this callback runs. Therefore, all fields of the
// resource referenced by "asyncId" may not have been populated.
function init(asyncId, type, triggerAsyncId, resource) { }

// before() is called just before the resource's callback is called. It can be
// called 0-N times for handles (such as TCPWrap), and will be called exactly 1
// time for requests (such as FSReqCallback).
function before(asyncId) { }

// after() is called just after the resource's callback has finished.
function after(asyncId) { }

// destroy() is called when the resource is destroyed.
function destroy(asyncId) { }

// promiseResolve() is called only for promise resources, when the
// resolve() function passed to the Promise constructor is invoked
// (either directly or through other means of resolving a promise).
function promiseResolve(asyncId) { }const async_hooks = require('node:async_hooks');

// Return the ID of the current execution context.
const eid = async_hooks.executionAsyncId();

// Return the ID of the handle responsible for triggering the callback of the
// current execution scope to call.
const tid = async_hooks.triggerAsyncId();

// Create a new AsyncHook instance. All of these callbacks are optional.
const asyncHook =
    async_hooks.createHook({ init, before, after, destroy, promiseResolve });

// Allow callbacks of this AsyncHook instance to call. This is not an implicit
// action after running the constructor, and must be explicitly run to begin
// executing callbacks.
asyncHook.enable();

// Disable listening for new asynchronous events.
asyncHook.disable();

//
// The following are the callbacks that can be passed to createHook().
//

// init() is called during object construction. The resource may not have
// completed construction when this callback runs. Therefore, all fields of the
// resource referenced by "asyncId" may not have been populated.
function init(asyncId, type, triggerAsyncId, resource) { }

// before() is called just before the resource's callback is called. It can be
// called 0-N times for handles (such as TCPWrap), and will be called exactly 1
// time for requests (such as FSReqCallback).
function before(asyncId) { }

// after() is called just after the resource's callback has finished.
function after(asyncId) { }

// destroy() is called when the resource is destroyed.
function destroy(asyncId) { }

// promiseResolve() is called only for promise resources, when the
// resolve() function passed to the Promise constructor is invoked
// (either directly or through other means of resolving a promise).
function promiseResolve(asyncId) { }

async_hooks.createHook(callbacks)#

Registers functions to be called for different lifetime events of each async operation.

The callbacks init()/before()/after()/destroy() are called for the respective asynchronous event during a resource's lifetime.

All callbacks are optional. For example, if only resource cleanup needs to be tracked, then only the destroy callback needs to be passed. The specifics of all functions that can be passed to callbacks is in the Hook Callbacks section.

import { createHook } from 'node:async_hooks';

const asyncHook = createHook({
  init(asyncId, type, triggerAsyncId, resource) { },
  destroy(asyncId) { },
});const async_hooks = require('node:async_hooks');

const asyncHook = async_hooks.createHook({
  init(asyncId, type, triggerAsyncId, resource) { },
  destroy(asyncId) { },
});

The callbacks will be inherited via the prototype chain:

class MyAsyncCallbacks {
  init(asyncId, type, triggerAsyncId, resource) { }
  destroy(asyncId) {}
}

class MyAddedCallbacks extends MyAsyncCallbacks {
  before(asyncId) { }
  after(asyncId) { }
}

const asyncHook = async_hooks.createHook(new MyAddedCallbacks()); 

Because promises are asynchronous resources whose lifecycle is tracked via the async hooks mechanism, the init(), before(), after(), and destroy() callbacks must not be async functions that return promises.

Error handling#

If any AsyncHook callbacks throw, the application will print the stack trace and exit. The exit path does follow that of an uncaught exception, but all 'uncaughtException' listeners are removed, thus forcing the process to exit. The 'exit' callbacks will still be called unless the application is run with --abort-on-uncaught-exception, in which case a stack trace will be printed and the application exits, leaving a core file.

The reason for this error handling behavior is that these callbacks are running at potentially volatile points in an object's lifetime, for example during class construction and destruction. Because of this, it is deemed necessary to bring down the process quickly in order to prevent an unintentional abort in the future. This is subject to change in the future if a comprehensive analysis is performed to ensure an exception can follow the normal control flow without unintentional side effects.

Printing in AsyncHook callbacks#

Because printing to the console is an asynchronous operation, console.log() will cause AsyncHook callbacks to be called. Using console.log() or similar asynchronous operations inside an AsyncHook callback function will cause an infinite recursion. An easy solution to this when debugging is to use a synchronous logging operation such as fs.writeFileSync(file, msg, flag). This will print to the file and will not invoke AsyncHook recursively because it is synchronous.

import { writeFileSync } from 'node:fs';
import { format } from 'node:util';

function debug(...args) {
  // Use a function like this one when debugging inside an AsyncHook callback
  writeFileSync('log.out', `${format(...args)}\n`, { flag: 'a' });
}const fs = require('node:fs');
const util = require('node:util');

function debug(...args) {
  // Use a function like this one when debugging inside an AsyncHook callback
  fs.writeFileSync('log.out', `${util.format(...args)}\n`, { flag: 'a' });
}

If an asynchronous operation is needed for logging, it is possible to keep track of what caused the asynchronous operation using the information provided by AsyncHook itself. The logging should then be skipped when it was the logging itself that caused the AsyncHook callback to be called. By doing this, the otherwise infinite recursion is broken.

Class: AsyncHook#

The class AsyncHook exposes an interface for tracking lifetime events of asynchronous operations.

asyncHook.enable()#

Enable the callbacks for a given AsyncHook instance. If no callbacks are provided, enabling is a no-op.

The AsyncHook instance is disabled by default. If the AsyncHook instance should be enabled immediately after creation, the following pattern can be used.

import { createHook } from 'node:async_hooks';

const hook = createHook(callbacks).enable();const async_hooks = require('node:async_hooks');

const hook = async_hooks.createHook(callbacks).enable();

asyncHook.disable()#

Disable the callbacks for a given AsyncHook instance from the global pool of AsyncHook callbacks to be executed. Once a hook has been disabled it will not be called again until enabled.

For API consistency disable() also returns the AsyncHook instance.

Hook callbacks#

Key events in the lifetime of asynchronous events have been categorized into four areas: instantiation, before/after the callback is called, and when the instance is destroyed.

init(asyncId, type, triggerAsyncId, resource)#
  • asyncId <number> A unique ID for the async resource.
  • type <string> The type of the async resource.
  • triggerAsyncId <number> The unique ID of the async resource in whose execution context this async resource was created.
  • resource <Object> Reference to the resource representing the async operation, needs to be released during destroy.

Called when a class is constructed that has the possibility to emit an asynchronous event. This does not mean the instance must call before/after before destroy is called, only that the possibility exists.

This behavior can be observed by doing something like opening a resource then closing it before the resource can be used. The following snippet demonstrates this.

import { createServer } from 'node:net';

createServer().listen(function() { this.close(); });
// OR
clearTimeout(setTimeout(() => {}, 10));require('node:net').createServer().listen(function() { this.close(); });
// OR
clearTimeout(setTimeout(() => {}, 10));

Every new resource is assigned an ID that is unique within the scope of the current Node.js instance.

type#

The type is a string identifying the type of resource that caused init to be called. Generally, it will correspond to the name of the resource's constructor.

The type of resources created by Node.js itself can change in any Node.js release. Valid values include TLSWRAP, TCPWRAP, TCPSERVERWRAP, GETADDRINFOREQWRAP, FSREQCALLBACK, Microtask, and Timeout. Inspect the source code of the Node.js version used to get the full list.

Furthermore users of AsyncResource create async resources independent of Node.js itself.

There is also the PROMISE resource type, which is used to track Promise instances and asynchronous work scheduled by them.

Users are able to define their own type when using the public embedder API.

It is possible to have type name collisions. Embedders are encouraged to use unique prefixes, such as the npm package name, to prevent collisions when listening to the hooks.

triggerAsyncId#

triggerAsyncId is the asyncId of the resource that caused (or "triggered") the new resource to initialize and that caused init to call. This is different from async_hooks.executionAsyncId() that only shows when a resource was created, while triggerAsyncId shows why a resource was created.

The following is a simple demonstration of triggerAsyncId:

import { createHook, executionAsyncId } from 'node:async_hooks';
import { stdout } from 'node:process';
import net from 'node:net';
import fs from 'node:fs';

createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = executionAsyncId();
    fs.writeSync(
      stdout.fd,
      `${type}(${asyncId}): trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
}).enable();

net.createServer((conn) => {}).listen(8080);const { createHook, executionAsyncId } = require('node:async_hooks');
const { stdout } = require('node:process');
const net = require('node:net');
const fs = require('node:fs');

createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = executionAsyncId();
    fs.writeSync(
      stdout.fd,
      `${type}(${asyncId}): trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
}).enable();

net.createServer((conn) => {}).listen(8080);

Output when hitting the server with nc localhost 8080:

TCPSERVERWRAP(5): trigger: 1 execution: 1
TCPWRAP(7): trigger: 5 execution: 0 

The TCPSERVERWRAP is the server which receives the connections.

The TCPWRAP is the new connection from the client. When a new connection is made, the TCPWrap instance is immediately constructed. This happens outside of any JavaScript stack. (An executionAsyncId() of 0 means that it is being executed from C++ with no JavaScript stack above it.) With only that information, it would be impossible to link resources together in terms of what caused them to be created, so triggerAsyncId is given the task of propagating what resource is responsible for the new resource's existence.

resource#

resource is an object that represents the actual async resource that has been initialized. The API to access the object may be specified by the creator of the resource. Resources created by Node.js itself are internal and may change at any time. Therefore no API is specified for these.

In some cases the resource object is reused for performance reasons, it is thus not safe to use it as a key in a WeakMap or add properties to it.

Asynchronous context example#

The context tracking use case is covered by the stable API AsyncLocalStorage. This example only illustrates async hooks operation but AsyncLocalStorage fits better to this use case.

The following is an example with additional information about the calls to init between the before and after calls, specifically what the callback to listen() will look like. The output formatting is slightly more elaborate to make calling context easier to see.

import async_hooks from 'node:async_hooks';
import fs from 'node:fs';
import net from 'node:net';
import { stdout } from 'node:process';
const { fd } = stdout;

let indent = 0;
async_hooks.createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = async_hooks.executionAsyncId();
    const indentStr = ' '.repeat(indent);
    fs.writeSync(
      fd,
      `${indentStr}${type}(${asyncId}):` +
      ` trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
  before(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}before:  ${asyncId}\n`);
    indent += 2;
  },
  after(asyncId) {
    indent -= 2;
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}after:  ${asyncId}\n`);
  },
  destroy(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}destroy:  ${asyncId}\n`);
  },
}).enable();

net.createServer(() => {}).listen(8080, () => {
  // Let's wait 10ms before logging the server started.
  setTimeout(() => {
    console.log('>>>', async_hooks.executionAsyncId());
  }, 10);
});const async_hooks = require('node:async_hooks');
const fs = require('node:fs');
const net = require('node:net');
const { fd } = process.stdout;

let indent = 0;
async_hooks.createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = async_hooks.executionAsyncId();
    const indentStr = ' '.repeat(indent);
    fs.writeSync(
      fd,
      `${indentStr}${type}(${asyncId}):` +
      ` trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
  before(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}before:  ${asyncId}\n`);
    indent += 2;
  },
  after(asyncId) {
    indent -= 2;
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}after:  ${asyncId}\n`);
  },
  destroy(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}destroy:  ${asyncId}\n`);
  },
}).enable();

net.createServer(() => {}).listen(8080, () => {
  // Let's wait 10ms before logging the server started.
  setTimeout(() => {
    console.log('>>>', async_hooks.executionAsyncId());
  }, 10);
});

Output from only starting the server:

TCPSERVERWRAP(5): trigger: 1 execution: 1
TickObject(6): trigger: 5 execution: 1
before:  6
  Timeout(7): trigger: 6 execution: 6
after:   6
destroy: 6
before:  7
>>> 7
  TickObject(8): trigger: 7 execution: 7
after:   7
before:  8
after:   8 

As illustrated in the example, executionAsyncId() and execution each specify the value of the current execution context; which is delineated by calls to before and after.

Only using execution to graph resource allocation results in the following:

  root(1)
     ^
     |
TickObject(6)
     ^
     |
 Timeout(7) 

The TCPSERVERWRAP is not part of this graph, even though it was the reason for console.log() being called. This is because binding to a port without a host name is a synchronous operation, but to maintain a completely asynchronous API the user's callback is placed in a process.nextTick(). Which is why TickObject is present in the output and is a 'parent' for .listen() callback.

The graph only shows when a resource was created, not why, so to track the why use triggerAsyncId. Which can be represented with the following graph:

 bootstrap(1)
     |
     ˅
TCPSERVERWRAP(5)
     |
     ˅
 TickObject(6)
     |
     ˅
  Timeout(7) 
before(asyncId)#

When an asynchronous operation is initiated (such as a TCP server receiving a new connection) or completes (such as writing data to disk) a callback is called to notify the user. The before callback is called just before said callback is executed. asyncId is the unique identifier assigned to the resource about to execute the callback.

The before callback will be called 0 to N times. The before callback will typically be called 0 times if the asynchronous operation was cancelled or, for example, if no connections are received by a TCP server. Persistent asynchronous resources like a TCP server will typically call the before callback multiple times, while other operations like fs.open() will call it only once.

after(asyncId)#

Called immediately after the callback specified in before is completed.

If an uncaught exception occurs during execution of the callback, then after will run after the 'uncaughtException' event is emitted or a domain's handler runs.

destroy(asyncId)#

Called after the resource corresponding to asyncId is destroyed. It is also called asynchronously from the embedder API emitDestroy().

Some resources depend on garbage collection for cleanup, so if a reference is made to the resource object passed to init it is possible that destroy will never be called, causing a memory leak in the application. If the resource does not depend on garbage collection, then this will not be an issue.

Using the destroy hook results in additional overhead because it enables tracking of Promise instances via the garbage collector.

promiseResolve(asyncId)#

Called when the resolve function passed to the Promise constructor is invoked (either directly or through other means of resolving a promise).

resolve() does not do any observable synchronous work.

The Promise is not necessarily fulfilled or rejected at this point if the Promise was resolved by assuming the state of another Promise.

new Promise((resolve) => resolve(true)).then((a) => {}); 

calls the following callbacks:

init for PROMISE with id 5, trigger id: 1
  promise resolve 5      # corresponds to resolve(true)
init for PROMISE with id 6, trigger id: 5  # the Promise returned by then()
  before 6               # the then() callback is entered
  promise resolve 6      # the then() callback resolves the promise by returning
  after 6 

async_hooks.executionAsyncResource()#

  • Returns: <Object> The resource representing the current execution. Useful to store data within the resource.

Resource objects returned by executionAsyncResource() are most often internal Node.js handle objects with undocumented APIs. Using any functions or properties on the object is likely to crash your application and should be avoided.

Using executionAsyncResource() in the top-level execution context will return an empty object as there is no handle or request object to use, but having an object representing the top-level can be helpful.

import { open } from 'node:fs';
import { executionAsyncId, executionAsyncResource } from 'node:async_hooks';

console.log(executionAsyncId(), executionAsyncResource());  // 1 {}
open(new URL(import.meta.url), 'r', (err, fd) => {
  console.log(executionAsyncId(), executionAsyncResource());  // 7 FSReqWrap
});const { open } = require('node:fs');
const { executionAsyncId, executionAsyncResource } = require('node:async_hooks');

console.log(executionAsyncId(), executionAsyncResource());  // 1 {}
open(__filename, 'r', (err, fd) => {
  console.log(executionAsyncId(), executionAsyncResource());  // 7 FSReqWrap
});

This can be used to implement continuation local storage without the use of a tracking Map to store the metadata:

import { createServer } from 'node:http';
import {
  executionAsyncId,
  executionAsyncResource,
  createHook,
} from 'async_hooks';
const sym = Symbol('state'); // Private symbol to avoid pollution

createHook({
  init(asyncId, type, triggerAsyncId, resource) {
    const cr = executionAsyncResource();
    if (cr) {
      resource[sym] = cr[sym];
    }
  },
}).enable();

const server = createServer((req, res) => {
  executionAsyncResource()[sym] = { state: req.url };
  setTimeout(function() {
    res.end(JSON.stringify(executionAsyncResource()[sym]));
  }, 100);
}).listen(3000);const { createServer } = require('node:http');
const {
  executionAsyncId,
  executionAsyncResource,
  createHook,
} = require('node:async_hooks');
const sym = Symbol('state'); // Private symbol to avoid pollution

createHook({
  init(asyncId, type, triggerAsyncId, resource) {
    const cr = executionAsyncResource();
    if (cr) {
      resource[sym] = cr[sym];
    }
  },
}).enable();

const server = createServer((req, res) => {
  executionAsyncResource()[sym] = { state: req.url };
  setTimeout(function() {
    res.end(JSON.stringify(executionAsyncResource()[sym]));
  }, 100);
}).listen(3000);

async_hooks.executionAsyncId()#

  • Returns: <number> The asyncId of the current execution context. Useful to track when something calls.
import { executionAsyncId } from 'node:async_hooks';
import fs from 'node:fs';

console.log(executionAsyncId());  // 1 - bootstrap
const path = '.';
fs.open(path, 'r', (err, fd) => {
  console.log(executionAsyncId());  // 6 - open()
});const async_hooks = require('node:async_hooks');
const fs = require('node:fs');

console.log(async_hooks.executionAsyncId());  // 1 - bootstrap
const path = '.';
fs.open(path, 'r', (err, fd) => {
  console.log(async_hooks.executionAsyncId());  // 6 - open()
});

The ID returned from executionAsyncId() is related to execution timing, not causality (which is covered by triggerAsyncId()):

const server = net.createServer((conn) => {
  // Returns the ID of the server, not of the new connection, because the
  // callback runs in the execution scope of the server's MakeCallback().
  async_hooks.executionAsyncId();

}).listen(port, () => {
  // Returns the ID of a TickObject (process.nextTick()) because all
  // callbacks passed to .listen() are wrapped in a nextTick().
  async_hooks.executionAsyncId();
}); 

Promise contexts may not get precise executionAsyncIds by default. See the section on promise execution tracking.

async_hooks.triggerAsyncId()#

  • Returns: <number> The ID of the resource responsible for calling the callback that is currently being executed.
const server = net.createServer((conn) => {
  // The resource that caused (or triggered) this callback to be called
  // was that of the new connection. Thus the return value of triggerAsyncId()
  // is the asyncId of "conn".
  async_hooks.triggerAsyncId();

}).listen(port, () => {
  // Even though all callbacks passed to .listen() are wrapped in a nextTick()
  // the callback itself exists because the call to the server's .listen()
  // was made. So the return value would be the ID of the server.
  async_hooks.triggerAsyncId();
}); 

Promise contexts may not get valid triggerAsyncIds by default. See the section on promise execution tracking.

async_hooks.asyncWrapProviders#

  • Returns: A map of provider types to the corresponding numeric id. This map contains all the event types that might be emitted by the async_hooks.init() event.

This feature suppresses the deprecated usage of process.binding('async_wrap').Providers. See: DEP0111

Promise execution tracking#

By default, promise executions are not assigned asyncIds due to the relatively expensive nature of the promise introspection API provided by V8. This means that programs using promises or async/await will not get correct execution and trigger ids for promise callback contexts by default.

import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';

Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 1 tid 0const { executionAsyncId, triggerAsyncId } = require('node:async_hooks');

Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 1 tid 0

Observe that the then() callback claims to have executed in the context of the outer scope even though there was an asynchronous hop involved. Also, the triggerAsyncId value is 0, which means that we are missing context about the resource that caused (triggered) the then() callback to be executed.

Installing async hooks via async_hooks.createHook enables promise execution tracking:

import { createHook, executionAsyncId, triggerAsyncId } from 'node:async_hooks';
createHook({ init() {} }).enable(); // forces PromiseHooks to be enabled.
Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 7 tid 6const { createHook, executionAsyncId, triggerAsyncId } = require('node:async_hooks');

createHook({ init() {} }).enable(); // forces PromiseHooks to be enabled.
Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 7 tid 6

In this example, adding any actual hook function enabled the tracking of promises. There are two promises in the example above; the promise created by Promise.resolve() and the promise returned by the call to then(). In the example above, the first promise got the asyncId 6 and the latter got asyncId 7. During the execution of the then() callback, we are executing in the context of promise with asyncId 7. This promise was triggered by async resource 6.

Another subtlety with promises is that before and after callbacks are run only on chained promises. That means promises not created by then()/catch() will not have the before and after callbacks fired on them. For more details see the details of the V8 PromiseHooks API.

JavaScript embedder API#

Library developers that handle their own asynchronous resources performing tasks like I/O, connection pooling, or managing callback queues may use the AsyncResource JavaScript API so that all the appropriate callbacks are called.

Class: AsyncResource#

The documentation for this class has moved AsyncResource.

Class: AsyncLocalStorage#

The documentation for this class has moved AsyncLocalStorage.

Buffer#

Stability: 2 - Stable

Source Code: lib/buffer.js

Buffer objects are used to represent a fixed-length sequence of bytes. Many Node.js APIs support Buffers.

The Buffer class is a subclass of JavaScript's Uint8Array class and extends it with methods that cover additional use cases. Node.js APIs accept plain Uint8Arrays wherever Buffers are supported as well.

While the Buffer class is available within the global scope, it is still recommended to explicitly reference it via an import or require statement.

import { Buffer } from 'node:buffer';

// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);

// Creates a Buffer of length 10,
// filled with bytes which all have the value `1`.
const buf2 = Buffer.alloc(10, 1);

// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using fill(), write(), or other functions that fill the Buffer's
// contents.
const buf3 = Buffer.allocUnsafe(10);

// Creates a Buffer containing the bytes [1, 2, 3].
const buf4 = Buffer.from([1, 2, 3]);

// Creates a Buffer containing the bytes [1, 1, 1, 1] – the entries
// are all truncated using `(value & 255)` to fit into the range 0–255.
const buf5 = Buffer.from([257, 257.5, -255, '1']);

// Creates a Buffer containing the UTF-8-encoded bytes for the string 'tést':
// [0x74, 0xc3, 0xa9, 0x73, 0x74] (in hexadecimal notation)
// [116, 195, 169, 115, 116] (in decimal notation)
const buf6 = Buffer.from('tést');

// Creates a Buffer containing the Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf7 = Buffer.from('tést', 'latin1');const { Buffer } = require('node:buffer');

// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);

// Creates a Buffer of length 10,
// filled with bytes which all have the value `1`.
const buf2 = Buffer.alloc(10, 1);

// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using fill(), write(), or other functions that fill the Buffer's
// contents.
const buf3 = Buffer.allocUnsafe(10);

// Creates a Buffer containing the bytes [1, 2, 3].
const buf4 = Buffer.from([1, 2, 3]);

// Creates a Buffer containing the bytes [1, 1, 1, 1] – the entries
// are all truncated using `(value & 255)` to fit into the range 0–255.
const buf5 = Buffer.from([257, 257.5, -255, '1']);

// Creates a Buffer containing the UTF-8-encoded bytes for the string 'tést':
// [0x74, 0xc3, 0xa9, 0x73, 0x74] (in hexadecimal notation)
// [116, 195, 169, 115, 116] (in decimal notation)
const buf6 = Buffer.from('tést');

// Creates a Buffer containing the Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf7 = Buffer.from('tést', 'latin1');

Buffers and character encodings#

When converting between Buffers and strings, a character encoding may be specified. If no character encoding is specified, UTF-8 will be used as the default.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('hello world', 'utf8');

console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=

console.log(Buffer.from('fhqwhgads', 'utf8'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>const { Buffer } = require('node:buffer');

const buf = Buffer.from('hello world', 'utf8');

console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=

console.log(Buffer.from('fhqwhgads', 'utf8'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>

Node.js buffers accept all case variations of encoding strings that they receive. For example, UTF-8 can be specified as 'utf8', 'UTF8', or 'uTf8'.

The character encodings currently supported by Node.js are the following:

  • 'utf8' (alias: 'utf-8'): Multi-byte encoded Unicode characters. Many web pages and other document formats use UTF-8. This is the default character encoding. When decoding a Buffer into a string that does not exclusively contain valid UTF-8 data, the Unicode replacement character U+FFFD � will be used to represent those errors.

  • 'utf16le' (alias: 'utf-16le'): Multi-byte encoded Unicode characters. Unlike 'utf8', each character in the string will be encoded using either 2 or 4 bytes. Node.js only supports the little-endian variant of UTF-16.

  • 'latin1': Latin-1 stands for ISO-8859-1. This character encoding only supports the Unicode characters from U+0000 to U+00FF. Each character is encoded using a single byte. Characters that do not fit into that range are truncated and will be mapped to characters in that range.

Converting a Buffer into a string using one of the above is referred to as decoding, and converting a string into a Buffer is referred to as encoding.

Node.js also supports the following binary-to-text encodings. For binary-to-text encodings, the naming convention is reversed: Converting a Buffer into a string is typically referred to as encoding, and converting a string into a Buffer as decoding.

  • 'base64': Base64 encoding. When creating a Buffer from a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in RFC 4648, Section 5. Whitespace characters such as spaces, tabs, and new lines contained within the base64-encoded string are ignored.

  • 'base64url': base64url encoding as specified in RFC 4648, Section 5. When creating a Buffer from a string, this encoding will also correctly accept regular base64-encoded strings. When encoding a Buffer to a string, this encoding will omit padding.

  • 'hex': Encode each byte as two hexadecimal characters. Data truncation may occur when decoding strings that do not exclusively consist of an even number of hexadecimal characters. See below for an example.

The following legacy character encodings are also supported:

  • 'ascii': For 7-bit ASCII data only. When encoding a string into a Buffer, this is equivalent to using 'latin1'. When decoding a Buffer into a string, using this encoding will additionally unset the highest bit of each byte before decoding as 'latin1'. Generally, there should be no reason to use this encoding, as 'utf8' (or, if the data is known to always be ASCII-only, 'latin1') will be a better choice when encoding or decoding ASCII-only text. It is only provided for legacy compatibility.

  • 'binary': Alias for 'latin1'. The name of this encoding can be very misleading, as all of the encodings listed here convert between strings and binary data. For converting between strings and Buffers, typically 'utf8' is the right choice.

  • 'ucs2', 'ucs-2': Aliases of 'utf16le'. UCS-2 used to refer to a variant of UTF-16 that did not support characters that had code points larger than U+FFFF. In Node.js, these code points are always supported.

import { Buffer } from 'node:buffer';

Buffer.from('1ag123', 'hex');
// Prints <Buffer 1a>, data truncated when first non-hexadecimal value
// ('g') encountered.

Buffer.from('1a7', 'hex');
// Prints <Buffer 1a>, data truncated when data ends in single digit ('7').

Buffer.from('1634', 'hex');
// Prints <Buffer 16 34>, all data represented.const { Buffer } = require('node:buffer');

Buffer.from('1ag123', 'hex');
// Prints <Buffer 1a>, data truncated when first non-hexadecimal value
// ('g') encountered.

Buffer.from('1a7', 'hex');
// Prints <Buffer 1a>, data truncated when data ends in single digit ('7').

Buffer.from('1634', 'hex');
// Prints <Buffer 16 34>, all data represented.

Modern Web browsers follow the WHATWG Encoding Standard which aliases both 'latin1' and 'ISO-8859-1' to 'win-1252'. This means that while doing something like http.get(), if the returned charset is one of those listed in the WHATWG specification it is possible that the server actually returned 'win-1252'-encoded data, and using 'latin1' encoding may incorrectly decode the characters.

Buffers and TypedArrays#

Buffer instances are also JavaScript Uint8Array and TypedArray instances. All TypedArray methods are available on Buffers. There are, however, subtle incompatibilities between the Buffer API and the TypedArray API.

In particular:

There are two ways to create new TypedArray instances from a Buffer:

  • Passing a Buffer to a TypedArray constructor will copy the Buffers contents, interpreted as an array of integers, and not as a byte sequence of the target type.
import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4]);
const uint32array = new Uint32Array(buf);

console.log(uint32array);

// Prints: Uint32Array(4) [ 1, 2, 3, 4 ]const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4]);
const uint32array = new Uint32Array(buf);

console.log(uint32array);

// Prints: Uint32Array(4) [ 1, 2, 3, 4 ]
  • Passing the Buffers underlying ArrayBuffer will create a TypedArray that shares its memory with the Buffer.
import { Buffer } from 'node:buffer';

const buf = Buffer.from('hello', 'utf16le');
const uint16array = new Uint16Array(
  buf.buffer,
  buf.byteOffset,
  buf.length / Uint16Array.BYTES_PER_ELEMENT);

console.log(uint16array);

// Prints: Uint16Array(5) [ 104, 101, 108, 108, 111 ]const { Buffer } = require('node:buffer');

const buf = Buffer.from('hello', 'utf16le');
const uint16array = new Uint16Array(
  buf.buffer,
  buf.byteOffset,
  buf.length / Uint16Array.BYTES_PER_ELEMENT);

console.log(uint16array);

// Prints: Uint16Array(5) [ 104, 101, 108, 108, 111 ]

It is possible to create a new Buffer that shares the same allocated memory as a TypedArray instance by using the TypedArray object's .buffer property in the same way. Buffer.from() behaves like new Uint8Array() in this context.

import { Buffer } from 'node:buffer';

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Copies the contents of `arr`.
const buf1 = Buffer.from(arr);

// Shares memory with `arr`.
const buf2 = Buffer.from(arr.buffer);

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>

arr[1] = 6000;

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>const { Buffer } = require('node:buffer');

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Copies the contents of `arr`.
const buf1 = Buffer.from(arr);

// Shares memory with `arr`.
const buf2 = Buffer.from(arr.buffer);

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>

arr[1] = 6000;

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>

When creating a Buffer using a TypedArray's .buffer, it is possible to use only a portion of the underlying ArrayBuffer by passing in byteOffset and length parameters.

import { Buffer } from 'node:buffer';

const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);

console.log(buf.length);
// Prints: 16const { Buffer } = require('node:buffer');

const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);

console.log(buf.length);
// Prints: 16

The Buffer.from() and TypedArray.from() have different signatures and implementations. Specifically, the TypedArray variants accept a second argument that is a mapping function that is invoked on every element of the typed array:

  • TypedArray.from(source[, mapFn[, thisArg]])

The Buffer.from() method, however, does not support the use of a mapping function:

Buffers and iteration#

Buffer instances can be iterated over using for..of syntax:

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3]);

for (const b of buf) {
  console.log(b);
}
// Prints:
//   1
//   2
//   3const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3]);

for (const b of buf) {
  console.log(b);
}
// Prints:
//   1
//   2
//   3

Additionally, the buf.values(), buf.keys(), and buf.entries() methods can be used to create iterators.

Class: Blob#

A Blob encapsulates immutable, raw data that can be safely shared across multiple worker threads.

new buffer.Blob([sources[, options]])#

Creates a new Blob object containing a concatenation of the given sources.

<ArrayBuffer>, <TypedArray>, <DataView>, and <Buffer> sources are copied into the 'Blob' and can therefore be safely modified after the 'Blob' is created.

String sources are encoded as UTF-8 byte sequences and copied into the Blob. Unmatched surrogate pairs within each string part will be replaced by Unicode U+FFFD replacement characters.

blob.arrayBuffer()#

Returns a promise that fulfills with an <ArrayBuffer> containing a copy of the Blob data.

blob.size#

The total size of the Blob in bytes.

blob.slice([start[, end[, type]]])#

Creates and returns a new Blob containing a subset of this Blob objects data. The original Blob is not altered.

blob.stream()#

Returns a new ReadableStream that allows the content of the Blob to be read.

blob.text()#

Returns a promise that fulfills with the contents of the Blob decoded as a UTF-8 string.

blob.type#

The content-type of the Blob.

Blob objects and MessageChannel#

Once a <Blob> object is created, it can be sent via MessagePort to multiple destinations without transferring or immediately copying the data. The data contained by the Blob is copied only when the arrayBuffer() or text() methods are called.

import { Blob } from 'node:buffer';
import { setTimeout as delay } from 'node:timers/promises';

const blob = new Blob(['hello there']);

const mc1 = new MessageChannel();
const mc2 = new MessageChannel();

mc1.port1.onmessage = async ({ data }) => {
  console.log(await data.arrayBuffer());
  mc1.port1.close();
};

mc2.port1.onmessage = async ({ data }) => {
  await delay(1000);
  console.log(await data.arrayBuffer());
  mc2.port1.close();
};

mc1.port2.postMessage(blob);
mc2.port2.postMessage(blob);

// The Blob is still usable after posting.
blob.text().then(console.log);const { Blob } = require('node:buffer');
const { setTimeout: delay } = require('node:timers/promises');

const blob = new Blob(['hello there']);

const mc1 = new MessageChannel();
const mc2 = new MessageChannel();

mc1.port1.onmessage = async ({ data }) => {
  console.log(await data.arrayBuffer());
  mc1.port1.close();
};

mc2.port1.onmessage = async ({ data }) => {
  await delay(1000);
  console.log(await data.arrayBuffer());
  mc2.port1.close();
};

mc1.port2.postMessage(blob);
mc2.port2.postMessage(blob);

// The Blob is still usable after posting.
blob.text().then(console.log);

Class: Buffer#

The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.

Static method: Buffer.alloc(size[, fill[, encoding]])#

Allocates a new Buffer of size bytes. If fill is undefined, the Buffer will be zero-filled.

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(5);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00>const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(5);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00>

If size is larger than buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown.

If fill is specified, the allocated Buffer will be initialized by calling buf.fill(fill).

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(5, 'a');

console.log(buf);
// Prints: <Buffer 61 61 61 61 61>const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(5, 'a');

console.log(buf);
// Prints: <Buffer 61 61 61 61 61>

If both fill and encoding are specified, the allocated Buffer will be initialized by calling buf.fill(fill, encoding).

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');

console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');

console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>

Calling Buffer.alloc() can be measurably slower than the alternative Buffer.allocUnsafe() but ensures that the newly created Buffer instance contents will never contain sensitive data from previous allocations, including data that might not have been allocated for Buffers.

A TypeError will be thrown if size is not a number.

Static method: Buffer.allocUnsafe(size)#

  • size <integer> The desired length of the new Buffer.

Allocates a new Buffer of size bytes. If size is larger than buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown.

The underlying memory for Buffer instances created in this way is not initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use Buffer.alloc() instead to initialize Buffer instances with zeroes.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(10);

console.log(buf);
// Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>

buf.fill(0);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(10);

console.log(buf);
// Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>

buf.fill(0);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>

A TypeError will be thrown if size is not a number.

The Buffer module pre-allocates an internal Buffer instance of size Buffer.poolSize that is used as a pool for the fast allocation of new Buffer instances created using Buffer.allocUnsafe(), Buffer.from(array), Buffer.from(string), and Buffer.concat() only when size is less than Buffer.poolSize >>> 1 (floor of Buffer.poolSize divided by two).

Use of this pre-allocated internal memory pool is a key difference between calling Buffer.alloc(size, fill) vs. Buffer.allocUnsafe(size).fill(fill). Specifically, Buffer.alloc(size, fill) will never use the internal Buffer pool, while Buffer.allocUnsafe(size).fill(fill) will use the internal Buffer pool if size is less than or equal to half Buffer.poolSize. The difference is subtle but can be important when an application requires the additional performance that Buffer.allocUnsafe() provides.

Static method: Buffer.allocUnsafeSlow(size)#

  • size <integer> The desired length of the new Buffer.

Allocates a new Buffer of size bytes. If size is larger than buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown. A zero-length Buffer is created if size is 0.

The underlying memory for Buffer instances created in this way is not initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use buf.fill(0) to initialize such Buffer instances with zeroes.

When using Buffer.allocUnsafe() to allocate new Buffer instances, allocations less than Buffer.poolSize >>> 1 (4KiB when default poolSize is used) are sliced from a single pre-allocated Buffer. This allows applications to avoid the garbage collection overhead of creating many individually allocated Buffer instances. This approach improves both performance and memory usage by eliminating the need to track and clean up as many individual ArrayBuffer objects.

However, in the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time, it may be appropriate to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow() and then copying out the relevant bits.

import { Buffer } from 'node:buffer';

// Need to keep around a few small chunks of memory.
const store = [];

socket.on('readable', () => {
  let data;
  while (null !== (data = readable.read())) {
    // Allocate for retained data.
    const sb = Buffer.allocUnsafeSlow(10);

    // Copy the data into the new allocation.
    data.copy(sb, 0, 0, 10);

    store.push(sb);
  }
});const { Buffer } = require('node:buffer');

// Need to keep around a few small chunks of memory.
const store = [];

socket.on('readable', () => {
  let data;
  while (null !== (data = readable.read())) {
    // Allocate for retained data.
    const sb = Buffer.allocUnsafeSlow(10);

    // Copy the data into the new allocation.
    data.copy(sb, 0, 0, 10);

    store.push(sb);
  }
});

A TypeError will be thrown if size is not a number.

Static method: Buffer.byteLength(string[, encoding])#

Returns the byte length of a string when encoded using encoding. This is not the same as String.prototype.length, which does not account for the encoding that is used to convert the string into bytes.

For 'base64', 'base64url', and 'hex', this function assumes valid input. For strings that contain non-base64/hex-encoded data (e.g. whitespace), the return value might be greater than the length of a Buffer created from the string.

import { Buffer } from 'node:buffer';

const str = '\u00bd + \u00bc = \u00be';

console.log(`${str}: ${str.length} characters, ` +
            `${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytesconst { Buffer } = require('node:buffer');

const str = '\u00bd + \u00bc = \u00be';

console.log(`${str}: ${str.length} characters, ` +
            `${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytes

When string is a Buffer/DataView/TypedArray/ArrayBuffer/ SharedArrayBuffer, the byte length as reported by .byteLength is returned.

Static method: Buffer.compare(buf1, buf2)#

Compares buf1 to buf2, typically for the purpose of sorting arrays of Buffer instances. This is equivalent to calling buf1.compare(buf2).

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];

console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1].)const { Buffer } = require('node:buffer');

const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];

console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1].)

Static method: Buffer.concat(list[, totalLength])#

Returns a new Buffer which is the result of concatenating all the Buffer instances in the list together.

If the list has no items, or if the totalLength is 0, then a new zero-length Buffer is returned.

If totalLength is not provided, it is calculated from the Buffer instances in list by adding their lengths.

If totalLength is provided, it is coerced to an unsigned integer. If the combined length of the Buffers in list exceeds totalLength, the result is truncated to totalLength.

import { Buffer } from 'node:buffer';

// Create a single `Buffer` from a list of three `Buffer` instances.

const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;

console.log(totalLength);
// Prints: 42

const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);

console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42const { Buffer } = require('node:buffer');

// Create a single `Buffer` from a list of three `Buffer` instances.

const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;

console.log(totalLength);
// Prints: 42

const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);

console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42

Buffer.concat() may also use the internal Buffer pool like Buffer.allocUnsafe() does.

Static method: Buffer.copyBytesFrom(view[, offset[, length]])#

Copies the underlying memory of view into a new Buffer.

const u16 = new Uint16Array([0, 0xffff]);
const buf = Buffer.copyBytesFrom(u16, 1, 1);
u16[1] = 0;
console.log(buf.length); // 2
console.log(buf[0]); // 255
console.log(buf[1]); // 255 

Static method: Buffer.from(array)#

Allocates a new Buffer using an array of bytes in the range 0255. Array entries outside that range will be truncated to fit into it.

import { Buffer } from 'node:buffer';

// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'.
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);const { Buffer } = require('node:buffer');

// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'.
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);

If array is an Array-like object (that is, one with a length property of type number), it is treated as if it is an array, unless it is a Buffer or a Uint8Array. This means all other TypedArray variants get treated as an Array. To create a Buffer from the bytes backing a TypedArray, use Buffer.copyBytesFrom().

A TypeError will be thrown if array is not an Array or another type appropriate for Buffer.from() variants.

Buffer.from(array) and Buffer.from(string) may also use the internal Buffer pool like Buffer.allocUnsafe() does.

Static method: Buffer.from(arrayBuffer[, byteOffset[, length]])#

This creates a view of the ArrayBuffer without copying the underlying memory. For example, when passed a reference to the .buffer property of a TypedArray instance, the newly created Buffer will share the same allocated memory as the TypedArray's underlying ArrayBuffer.

import { Buffer } from 'node:buffer';

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Shares memory with `arr`.
const buf = Buffer.from(arr.buffer);

console.log(buf);
// Prints: <Buffer 88 13 a0 0f>

// Changing the original Uint16Array changes the Buffer also.
arr[1] = 6000;

console.log(buf);
// Prints: <Buffer 88 13 70 17>const { Buffer } = require('node:buffer');

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Shares memory with `arr`.
const buf = Buffer.from(arr.buffer);

console.log(buf);
// Prints: <Buffer 88 13 a0 0f>

// Changing the original Uint16Array changes the Buffer also.
arr[1] = 6000;

console.log(buf);
// Prints: <Buffer 88 13 70 17>

The optional byteOffset and length arguments specify a memory range within the arrayBuffer that will be shared by the Buffer.

import { Buffer } from 'node:buffer';

const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);

console.log(buf.length);
// Prints: 2const { Buffer } = require('node:buffer');

const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);

console.log(buf.length);
// Prints: 2

A TypeError will be thrown if arrayBuffer is not an ArrayBuffer or a SharedArrayBuffer or another type appropriate for Buffer.from() variants.

It is important to remember that a backing ArrayBuffer can cover a range of memory that extends beyond the bounds of a TypedArray view. A new Buffer created using the buffer property of a TypedArray may extend beyond the range of the TypedArray:

import { Buffer } from 'node:buffer';

const arrA = Uint8Array.from([0x63, 0x64, 0x65, 0x66]); // 4 elements
const arrB = new Uint8Array(arrA.buffer, 1, 2); // 2 elements
console.log(arrA.buffer === arrB.buffer); // true

const buf = Buffer.from(arrB.buffer);
console.log(buf);
// Prints: <Buffer 63 64 65 66>const { Buffer } = require('node:buffer');

const arrA = Uint8Array.from([0x63, 0x64, 0x65, 0x66]); // 4 elements
const arrB = new Uint8Array(arrA.buffer, 1, 2); // 2 elements
console.log(arrA.buffer === arrB.buffer); // true

const buf = Buffer.from(arrB.buffer);
console.log(buf);
// Prints: <Buffer 63 64 65 66>

Static method: Buffer.from(buffer)#

Copies the passed buffer data onto a new Buffer instance.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);

buf1[0] = 0x61;

console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: bufferconst { Buffer } = require('node:buffer');

const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);

buf1[0] = 0x61;

console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: buffer

A TypeError will be thrown if buffer is not a Buffer or another type appropriate for Buffer.from() variants.

Static method: Buffer.from(object[, offsetOrEncoding[, length]])#

For objects whose valueOf() function returns a value not strictly equal to object, returns Buffer.from(object.valueOf(), offsetOrEncoding, length).

import { Buffer } from 'node:buffer';

const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>const { Buffer } = require('node:buffer');

const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>

For objects that support Symbol.toPrimitive, returns Buffer.from(object[Symbol.toPrimitive]('string'), offsetOrEncoding).

import { Buffer } from 'node:buffer';

class Foo {
  [Symbol.toPrimitive]() {
    return 'this is a test';
  }
}

const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>const { Buffer } = require('node:buffer');

class Foo {
  [Symbol.toPrimitive]() {
    return 'this is a test';
  }
}

const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>

A TypeError will be thrown if object does not have the mentioned methods or is not of another type appropriate for Buffer.from() variants.

Static method: Buffer.from(string[, encoding])#

  • string <string> A string to encode.
  • encoding <string> The encoding of string. Default: 'utf8'.

Creates a new Buffer containing string. The encoding parameter identifies the character encoding to be used when converting string into bytes.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');

console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('latin1'));
// Prints: this is a téstconst { Buffer } = require('node:buffer');

const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');

console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('latin1'));
// Prints: this is a tést

A TypeError will be thrown if string is not a string or another type appropriate for Buffer.from() variants.

Buffer.from(string) may also use the internal Buffer pool like Buffer.allocUnsafe() does.

Static method: Buffer.isBuffer(obj)#

Returns true if obj is a Buffer, false otherwise.

import { Buffer } from 'node:buffer';

Buffer.isBuffer(Buffer.alloc(10)); // true
Buffer.isBuffer(Buffer.from('foo')); // true
Buffer.isBuffer('a string'); // false
Buffer.isBuffer([]); // false
Buffer.isBuffer(new Uint8Array(1024)); // falseconst { Buffer } = require('node:buffer');

Buffer.isBuffer(Buffer.alloc(10)); // true
Buffer.isBuffer(Buffer.from('foo')); // true
Buffer.isBuffer('a string'); // false
Buffer.isBuffer([]); // false
Buffer.isBuffer(new Uint8Array(1024)); // false

Static method: Buffer.isEncoding(encoding)#

Returns true if encoding is the name of a supported character encoding, or false otherwise.

import { Buffer } from 'node:buffer';

console.log(Buffer.isEncoding('utf8'));
// Prints: true

console.log(Buffer.isEncoding('hex'));
// Prints: true

console.log(Buffer.isEncoding('utf/8'));
// Prints: false

console.log(Buffer.isEncoding(''));
// Prints: falseconst { Buffer } = require('node:buffer');

console.log(Buffer.isEncoding('utf8'));
// Prints: true

console.log(Buffer.isEncoding('hex'));
// Prints: true

console.log(Buffer.isEncoding('utf/8'));
// Prints: false

console.log(Buffer.isEncoding(''));
// Prints: false

Class property: Buffer.poolSize#

This is the size (in bytes) of pre-allocated internal Buffer instances used for pooling. This value may be modified.

buf[index]#

The index operator [index] can be used to get and set the octet at position index in buf. The values refer to individual bytes, so the legal value range is between 0x00 and 0xFF (hex) or 0 and 255 (decimal).

This operator is inherited from Uint8Array, so its behavior on out-of-bounds access is the same as Uint8Array. In other words, buf[index] returns undefined when index is negative or greater or equal to buf.length, and buf[index] = value does not modify the buffer if index is negative or >= buf.length.

import { Buffer } from 'node:buffer';

// Copy an ASCII string into a `Buffer` one byte at a time.
// (This only works for ASCII-only strings. In general, one should use
// `Buffer.from()` to perform this conversion.)

const str = 'Node.js';
const buf = Buffer.allocUnsafe(str.length);

for (let i = 0; i < str.length; i++) {
  buf[i] = str.charCodeAt(i);
}

console.log(buf.toString('utf8'));
// Prints: Node.jsconst { Buffer } = require('node:buffer');

// Copy an ASCII string into a `Buffer` one byte at a time.
// (This only works for ASCII-only strings. In general, one should use
// `Buffer.from()` to perform this conversion.)

const str = 'Node.js';
const buf = Buffer.allocUnsafe(str.length);

for (let i = 0; i < str.length; i++) {
  buf[i] = str.charCodeAt(i);
}

console.log(buf.toString('utf8'));
// Prints: Node.js

buf.buffer#

  • <ArrayBuffer> The underlying ArrayBuffer object based on which this Buffer object is created.

This ArrayBuffer is not guaranteed to correspond exactly to the original Buffer. See the notes on buf.byteOffset for details.

import { Buffer } from 'node:buffer';

const arrayBuffer = new ArrayBuffer(16);
const buffer = Buffer.from(arrayBuffer);

console.log(buffer.buffer === arrayBuffer);
// Prints: trueconst { Buffer } = require('node:buffer');

const arrayBuffer = new ArrayBuffer(16);
const buffer = Buffer.from(arrayBuffer);

console.log(buffer.buffer === arrayBuffer);
// Prints: true

buf.byteOffset#

  • <integer> The byteOffset of the Buffers underlying ArrayBuffer object.

When setting byteOffset in Buffer.from(ArrayBuffer, byteOffset, length), or sometimes when allocating a Buffer smaller than Buffer.poolSize, the buffer does not start from a zero offset on the underlying ArrayBuffer.

This can cause problems when accessing the underlying ArrayBuffer directly using buf.buffer, as other parts of the ArrayBuffer may be unrelated to the Buffer object itself.

A common issue when creating a TypedArray object that shares its memory with a Buffer is that in this case one needs to specify the byteOffset correctly:

import { Buffer } from 'node:buffer';

// Create a buffer smaller than `Buffer.poolSize`.
const nodeBuffer = Buffer.from([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);

// When casting the Node.js Buffer to an Int8Array, use the byteOffset
// to refer only to the part of `nodeBuffer.buffer` that contains the memory
// for `nodeBuffer`.
new Int8Array(nodeBuffer.buffer, nodeBuffer.byteOffset, nodeBuffer.length);const { Buffer } = require('node:buffer');

// Create a buffer smaller than `Buffer.poolSize`.
const nodeBuffer = Buffer.from([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);

// When casting the Node.js Buffer to an Int8Array, use the byteOffset
// to refer only to the part of `nodeBuffer.buffer` that contains the memory
// for `nodeBuffer`.
new Int8Array(nodeBuffer.buffer, nodeBuffer.byteOffset, nodeBuffer.length);

buf.compare(target[, targetStart[, targetEnd[, sourceStart[, sourceEnd]]]])#

  • target <Buffer> | <Uint8Array> A Buffer or Uint8Array with which to compare buf.
  • targetStart <integer> The offset within target at which to begin comparison. Default: 0.
  • targetEnd <integer> The offset within target at which to end comparison (not inclusive). Default: target.length.
  • sourceStart <integer> The offset within buf at which to begin comparison. Default: 0.
  • sourceEnd <integer> The offset within buf at which to end comparison (not inclusive). Default: buf.length.
  • Returns: <integer>

Compares buf with target and returns a number indicating whether buf comes before, after, or is the same as target in sort order. Comparison is based on the actual sequence of bytes in each Buffer.

  • 0 is returned if target is the same as buf
  • 1 is returned if target should come before buf when sorted.
  • -1 is returned if target should come after buf when sorted.
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('BCD');
const buf3 = Buffer.from('ABCD');

console.log(buf1.compare(buf1));
// Prints: 0
console.log(buf1.compare(buf2));
// Prints: -1
console.log(buf1.compare(buf3));
// Prints: -1
console.log(buf2.compare(buf1));
// Prints: 1
console.log(buf2.compare(buf3));
// Prints: 1
console.log([buf1, buf2, buf3].sort(Buffer.compare));
// Prints: [ <Buffer 41 42 43>, <Buffer 41 42 43 44>, <Buffer 42 43 44> ]
// (This result is equal to: [buf1, buf3, buf2].)const { Buffer } = require('node:buffer');

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('BCD');
const buf3 = Buffer.from('ABCD');

console.log(buf1.compare(buf1));
// Prints: 0
console.log(buf1.compare(buf2));
// Prints: -1
console.log(buf1.compare(buf3));
// Prints: -1
console.log(buf2.compare(buf1));
// Prints: 1
console.log(buf2.compare(buf3));
// Prints: 1
console.log([buf1, buf2, buf3].sort(Buffer.compare));
// Prints: [ <Buffer 41 42 43>, <Buffer 41 42 43 44>, <Buffer 42 43 44> ]
// (This result is equal to: [buf1, buf3, buf2].)

The optional targetStart, targetEnd, sourceStart, and sourceEnd arguments can be used to limit the comparison to specific ranges within target and buf respectively.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8, 9]);
const buf2 = Buffer.from([5, 6, 7, 8, 9, 1, 2, 3, 4]);

console.log(buf1.compare(buf2, 5, 9, 0, 4));
// Prints: 0
console.log(buf1.compare(buf2, 0, 6, 4));
// Prints: -1
console.log(buf1.compare(buf2, 5, 6, 5));
// Prints: 1const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8, 9]);
const buf2 = Buffer.from([5, 6, 7, 8, 9, 1, 2, 3, 4]);

console.log(buf1.compare(buf2, 5, 9, 0, 4));
// Prints: 0
console.log(buf1.compare(buf2, 0, 6, 4));
// Prints: -1
console.log(buf1.compare(buf2, 5, 6, 5));
// Prints: 1

ERR_OUT_OF_RANGE is thrown if targetStart < 0, sourceStart < 0, targetEnd > target.byteLength, or sourceEnd > source.byteLength.

buf.copy(target[, targetStart[, sourceStart[, sourceEnd]]])#

  • target <Buffer> | <Uint8Array> A Buffer or Uint8Array to copy into.
  • targetStart <integer> The offset within target at which to begin writing. Default: 0.
  • sourceStart <integer> The offset within buf from which to begin copying. Default: 0.
  • sourceEnd <integer> The offset within buf at which to stop copying (not inclusive). Default: buf.length.
  • Returns: <integer> The number of bytes copied.

Copies data from a region of buf to a region in target, even if the target memory region overlaps with buf.

TypedArray.prototype.set() performs the same operation, and is available for all TypedArrays, including Node.js Buffers, although it takes different function arguments.

import { Buffer } from 'node:buffer';

// Create two `Buffer` instances.
const buf1 = Buffer.allocUnsafe(26);
const buf2 = Buffer.allocUnsafe(26).fill('!');

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

// Copy `buf1` bytes 16 through 19 into `buf2` starting at byte 8 of `buf2`.
buf1.copy(buf2, 8, 16, 20);
// This is equivalent to:
// buf2.set(buf1.subarray(16, 20), 8);

console.log(buf2.toString('ascii', 0, 25));
// Prints: !!!!!!!!qrst!!!!!!!!!!!!!const { Buffer } = require('node:buffer');

// Create two `Buffer` instances.
const buf1 = Buffer.allocUnsafe(26);
const buf2 = Buffer.allocUnsafe(26).fill('!');

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

// Copy `buf1` bytes 16 through 19 into `buf2` starting at byte 8 of `buf2`.
buf1.copy(buf2, 8, 16, 20);
// This is equivalent to:
// buf2.set(buf1.subarray(16, 20), 8);

console.log(buf2.toString('ascii', 0, 25));
// Prints: !!!!!!!!qrst!!!!!!!!!!!!!
import { Buffer } from 'node:buffer';

// Create a `Buffer` and copy data from one region to an overlapping region
// within the same `Buffer`.

const buf = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf[i] = i + 97;
}

buf.copy(buf, 0, 4, 10);

console.log(buf.toString());
// Prints: efghijghijklmnopqrstuvwxyzconst { Buffer } = require('node:buffer');

// Create a `Buffer` and copy data from one region to an overlapping region
// within the same `Buffer`.

const buf = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf[i] = i + 97;
}

buf.copy(buf, 0, 4, 10);

console.log(buf.toString());
// Prints: efghijghijklmnopqrstuvwxyz

buf.entries()#

Creates and returns an iterator of [index, byte] pairs from the contents of buf.

import { Buffer } from 'node:buffer';

// Log the entire contents of a `Buffer`.

const buf = Buffer.from('buffer');

for (const pair of buf.entries()) {
  console.log(pair);
}
// Prints:
//   [0, 98]
//   [1, 117]
//   [2, 102]
//   [3, 102]
//   [4, 101]
//   [5, 114]const { Buffer } = require('node:buffer');

// Log the entire contents of a `Buffer`.

const buf = Buffer.from('buffer');

for (const pair of buf.entries()) {
  console.log(pair);
}
// Prints:
//   [0, 98]
//   [1, 117]
//   [2, 102]
//   [3, 102]
//   [4, 101]
//   [5, 114]

buf.equals(otherBuffer)#

Returns true if both buf and otherBuffer have exactly the same bytes, false otherwise. Equivalent to buf.compare(otherBuffer) === 0.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('414243', 'hex');
const buf3 = Buffer.from('ABCD');

console.log(buf1.equals(buf2));
// Prints: true
console.log(buf1.equals(buf3));
// Prints: falseconst { Buffer } = require('node:buffer');

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('414243', 'hex');
const buf3 = Buffer.from('ABCD');

console.log(buf1.equals(buf2));
// Prints: true
console.log(buf1.equals(buf3));
// Prints: false

buf.fill(value[, offset[, end]][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> The value with which to fill buf. Empty value (string, Uint8Array, Buffer) is coerced to 0.
  • offset <integer> Number of bytes to skip before starting to fill buf. Default: 0.
  • end <integer> Where to stop filling buf (not inclusive). Default: buf.length.
  • encoding <string> The encoding for value if value is a string. Default: 'utf8'.
  • Returns: <Buffer> A reference to buf.

Fills buf with the specified value. If the offset and end are not given, the entire buf will be filled:

import { Buffer } from 'node:buffer';

// Fill a `Buffer` with the ASCII character 'h'.

const b = Buffer.allocUnsafe(50).fill('h');

console.log(b.toString());
// Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

// Fill a buffer with empty string
const c = Buffer.allocUnsafe(5).fill('');

console.log(c.fill(''));
// Prints: <Buffer 00 00 00 00 00>const { Buffer } = require('node:buffer');

// Fill a `Buffer` with the ASCII character 'h'.

const b = Buffer.allocUnsafe(50).fill('h');

console.log(b.toString());
// Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

// Fill a buffer with empty string
const c = Buffer.allocUnsafe(5).fill('');

console.log(c.fill(''));
// Prints: <Buffer 00 00 00 00 00>

value is coerced to a uint32 value if it is not a string, Buffer, or integer. If the resulting integer is greater than 255 (decimal), buf will be filled with value & 255.

If the final write of a fill() operation falls on a multi-byte character, then only the bytes of that character that fit into buf are written:

import { Buffer } from 'node:buffer';

// Fill a `Buffer` with character that takes up two bytes in UTF-8.

console.log(Buffer.allocUnsafe(5).fill('\u0222'));
// Prints: <Buffer c8 a2 c8 a2 c8>const { Buffer } = require('node:buffer');

// Fill a `Buffer` with character that takes up two bytes in UTF-8.

console.log(Buffer.allocUnsafe(5).fill('\u0222'));
// Prints: <Buffer c8 a2 c8 a2 c8>

If value contains invalid characters, it is truncated; if no valid fill data remains, an exception is thrown:

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(5);

console.log(buf.fill('a'));
// Prints: <Buffer 61 61 61 61 61>
console.log(buf.fill('aazz', 'hex'));
// Prints: <Buffer aa aa aa aa aa>
console.log(buf.fill('zz', 'hex'));
// Throws an exception.const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(5);

console.log(buf.fill('a'));
// Prints: <Buffer 61 61 61 61 61>
console.log(buf.fill('aazz', 'hex'));
// Prints: <Buffer aa aa aa aa aa>
console.log(buf.fill('zz', 'hex'));
// Throws an exception.

buf.includes(value[, byteOffset][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> What to search for.
  • byteOffset <integer> Where to begin searching in buf. If negative, then offset is calculated from the end of buf. Default: 0.
  • encoding <string> If value is a string, this is its encoding. Default: 'utf8'.
  • Returns: <boolean> true if value was found in buf, false otherwise.

Equivalent to buf.indexOf() !== -1.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('this is a buffer');

console.log(buf.includes('this'));
// Prints: true
console.log(buf.includes('is'));
// Prints: true
console.log(buf.includes(Buffer.from('a buffer')));
// Prints: true
console.log(buf.includes(97));
// Prints: true (97 is the decimal ASCII value for 'a')
console.log(buf.includes(Buffer.from('a buffer example')));
// Prints: false
console.log(buf.includes(Buffer.from('a buffer example').slice(0, 8)));
// Prints: true
console.log(buf.includes('this', 4));
// Prints: falseconst { Buffer } = require('node:buffer');

const buf = Buffer.from('this is a buffer');

console.log(buf.includes('this'));
// Prints: true
console.log(buf.includes('is'));
// Prints: true
console.log(buf.includes(Buffer.from('a buffer')));
// Prints: true
console.log(buf.includes(97));
// Prints: true (97 is the decimal ASCII value for 'a')
console.log(buf.includes(Buffer.from('a buffer example')));
// Prints: false
console.log(buf.includes(Buffer.from('a buffer example').slice(0, 8)));
// Prints: true
console.log(buf.includes('this', 4));
// Prints: false

buf.indexOf(value[, byteOffset][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> What to search for.
  • byteOffset <integer> Where to begin searching in buf. If negative, then offset is calculated from the end of buf. Default: 0.
  • encoding <string> If value is a string, this is the encoding used to determine the binary representation of the string that will be searched for in buf. Default: 'utf8'.
  • Returns: <integer> The index of the first occurrence of value in buf, or -1 if buf does not contain value.

If value is:

  • a string, value is interpreted according to the character encoding in encoding.
  • a Buffer or Uint8Array, value will be used in its entirety. To compare a partial Buffer, use buf.subarray.
  • a number, value will be interpreted as an unsigned 8-bit integer value between 0 and 255.
import { Buffer } from 'node:buffer';

const buf = Buffer.from('this is a buffer');

console.log(buf.indexOf('this'));
// Prints: 0
console.log(buf.indexOf('is'));
// Prints: 2
console.log(buf.indexOf(Buffer.from('a buffer')));
// Prints: 8
console.log(buf.indexOf(97));
// Prints: 8 (97 is the decimal ASCII value for 'a')
console.log(buf.indexOf(Buffer.from('a buffer example')));
// Prints: -1
console.log(buf.indexOf(Buffer.from('a buffer example').slice(0, 8)));
// Prints: 8

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.indexOf('\u03a3', 0, 'utf16le'));
// Prints: 4
console.log(utf16Buffer.indexOf('\u03a3', -4, 'utf16le'));
// Prints: 6const { Buffer } = require('node:buffer');

const buf = Buffer.from('this is a buffer');

console.log(buf.indexOf('this'));
// Prints: 0
console.log(buf.indexOf('is'));
// Prints: 2
console.log(buf.indexOf(Buffer.from('a buffer')));
// Prints: 8
console.log(buf.indexOf(97));
// Prints: 8 (97 is the decimal ASCII value for 'a')
console.log(buf.indexOf(Buffer.from('a buffer example')));
// Prints: -1
console.log(buf.indexOf(Buffer.from('a buffer example').slice(0, 8)));
// Prints: 8

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.indexOf('\u03a3', 0, 'utf16le'));
// Prints: 4
console.log(utf16Buffer.indexOf('\u03a3', -4, 'utf16le'));
// Prints: 6

If value is not a string, number, or Buffer, this method will throw a TypeError. If value is a number, it will be coerced to a valid byte value, an integer between 0 and 255.

If byteOffset is not a number, it will be coerced to a number. If the result of coercion is NaN or 0, then the entire buffer will be searched. This behavior matches String.prototype.indexOf().

import { Buffer } from 'node:buffer';

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.indexOf(99.9));
console.log(b.indexOf(256 + 99));

// Passing a byteOffset that coerces to NaN or 0.
// Prints: 1, searching the whole buffer.
console.log(b.indexOf('b', undefined));
console.log(b.indexOf('b', {}));
console.log(b.indexOf('b', null));
console.log(b.indexOf('b', []));const { Buffer } = require('node:buffer');

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.indexOf(99.9));
console.log(b.indexOf(256 + 99));

// Passing a byteOffset that coerces to NaN or 0.
// Prints: 1, searching the whole buffer.
console.log(b.indexOf('b', undefined));
console.log(b.indexOf('b', {}));
console.log(b.indexOf('b', null));
console.log(b.indexOf('b', []));

If value is an empty string or empty Buffer and byteOffset is less than buf.length, byteOffset will be returned. If value is empty and byteOffset is at least buf.length, buf.length will be returned.

buf.keys()#

Creates and returns an iterator of buf keys (indexes).

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

for (const key of buf.keys()) {
  console.log(key);
}
// Prints:
//   0
//   1
//   2
//   3
//   4
//   5const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

for (const key of buf.keys()) {
  console.log(key);
}
// Prints:
//   0
//   1
//   2
//   3
//   4
//   5

buf.lastIndexOf(value[, byteOffset][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> What to search for.
  • byteOffset <integer> Where to begin searching in buf. If negative, then offset is calculated from the end of buf. Default: buf.length - 1.
  • encoding <string> If value is a string, this is the encoding used to determine the binary representation of the string that will be searched for in buf. Default: 'utf8'.
  • Returns: <integer> The index of the last occurrence of value in buf, or -1 if buf does not contain value.

Identical to buf.indexOf(), except the last occurrence of value is found rather than the first occurrence.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('this buffer is a buffer');

console.log(buf.lastIndexOf('this'));
// Prints: 0
console.log(buf.lastIndexOf('buffer'));
// Prints: 17
console.log(buf.lastIndexOf(Buffer.from('buffer')));
// Prints: 17
console.log(buf.lastIndexOf(97));
// Prints: 15 (97 is the decimal ASCII value for 'a')
console.log(buf.lastIndexOf(Buffer.from('yolo')));
// Prints: -1
console.log(buf.lastIndexOf('buffer', 5));
// Prints: 5
console.log(buf.lastIndexOf('buffer', 4));
// Prints: -1

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.lastIndexOf('\u03a3', undefined, 'utf16le'));
// Prints: 6
console.log(utf16Buffer.lastIndexOf('\u03a3', -5, 'utf16le'));
// Prints: 4const { Buffer } = require('node:buffer');

const buf = Buffer.from('this buffer is a buffer');

console.log(buf.lastIndexOf('this'));
// Prints: 0
console.log(buf.lastIndexOf('buffer'));
// Prints: 17
console.log(buf.lastIndexOf(Buffer.from('buffer')));
// Prints: 17
console.log(buf.lastIndexOf(97));
// Prints: 15 (97 is the decimal ASCII value for 'a')
console.log(buf.lastIndexOf(Buffer.from('yolo')));
// Prints: -1
console.log(buf.lastIndexOf('buffer', 5));
// Prints: 5
console.log(buf.lastIndexOf('buffer', 4));
// Prints: -1

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.lastIndexOf('\u03a3', undefined, 'utf16le'));
// Prints: 6
console.log(utf16Buffer.lastIndexOf('\u03a3', -5, 'utf16le'));
// Prints: 4

If value is not a string, number, or Buffer, this method will throw a TypeError. If value is a number, it will be coerced to a valid byte value, an integer between 0 and 255.

If byteOffset is not a number, it will be coerced to a number. Any arguments that coerce to NaN, like {} or undefined, will search the whole buffer. This behavior matches String.prototype.lastIndexOf().

import { Buffer } from 'node:buffer';

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.lastIndexOf(99.9));
console.log(b.lastIndexOf(256 + 99));

// Passing a byteOffset that coerces to NaN.
// Prints: 1, searching the whole buffer.
console.log(b.lastIndexOf('b', undefined));
console.log(b.lastIndexOf('b', {}));

// Passing a byteOffset that coerces to 0.
// Prints: -1, equivalent to passing 0.
console.log(b.lastIndexOf('b', null));
console.log(b.lastIndexOf('b', []));const { Buffer } = require('node:buffer');

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.lastIndexOf(99.9));
console.log(b.lastIndexOf(256 + 99));

// Passing a byteOffset that coerces to NaN.
// Prints: 1, searching the whole buffer.
console.log(b.lastIndexOf('b', undefined));
console.log(b.lastIndexOf('b', {}));

// Passing a byteOffset that coerces to 0.
// Prints: -1, equivalent to passing 0.
console.log(b.lastIndexOf('b', null));
console.log(b.lastIndexOf('b', []));

If value is an empty string or empty Buffer, byteOffset will be returned.

buf.length#

Returns the number of bytes in buf.

import { Buffer } from 'node:buffer';

// Create a `Buffer` and write a shorter string to it using UTF-8.

const buf = Buffer.alloc(1234);

console.log(buf.length);
// Prints: 1234

buf.write('some string', 0, 'utf8');

console.log(buf.length);
// Prints: 1234const { Buffer } = require('node:buffer');

// Create a `Buffer` and write a shorter string to it using UTF-8.

const buf = Buffer.alloc(1234);

console.log(buf.length);
// Prints: 1234

buf.write('some string', 0, 'utf8');

console.log(buf.length);
// Prints: 1234

buf.parent#

Stability: 0 - Deprecated: Use buf.buffer instead.

The buf.parent property is a deprecated alias for buf.buffer.

buf.readBigInt64BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads a signed, big-endian 64-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

buf.readBigInt64LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads a signed, little-endian 64-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

buf.readBigUInt64BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads an unsigned, big-endian 64-bit integer from buf at the specified offset.

This function is also available under the readBigUint64BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64BE(0));
// Prints: 4294967295nconst { Buffer } = require('node:buffer');

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64BE(0));
// Prints: 4294967295n

buf.readBigUInt64LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads an unsigned, little-endian 64-bit integer from buf at the specified offset.

This function is also available under the readBigUint64LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64LE(0));
// Prints: 18446744069414584320nconst { Buffer } = require('node:buffer');

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64LE(0));
// Prints: 18446744069414584320n

buf.readDoubleBE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <number>

Reads a 64-bit, big-endian double from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleBE(0));
// Prints: 8.20788039913184e-304const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleBE(0));
// Prints: 8.20788039913184e-304

buf.readDoubleLE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <number>

Reads a 64-bit, little-endian double from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleLE(0));
// Prints: 5.447603722011605e-270
console.log(buf.readDoubleLE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleLE(0));
// Prints: 5.447603722011605e-270
console.log(buf.readDoubleLE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readFloatBE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <number>

Reads a 32-bit, big-endian float from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatBE(0));
// Prints: 2.387939260590663e-38const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatBE(0));
// Prints: 2.387939260590663e-38

buf.readFloatLE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <number>

Reads a 32-bit, little-endian float from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatLE(0));
// Prints: 1.539989614439558e-36
console.log(buf.readFloatLE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatLE(0));
// Prints: 1.539989614439558e-36
console.log(buf.readFloatLE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readInt8([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer>

Reads a signed 8-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([-1, 5]);

console.log(buf.readInt8(0));
// Prints: -1
console.log(buf.readInt8(1));
// Prints: 5
console.log(buf.readInt8(2));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([-1, 5]);

console.log(buf.readInt8(0));
// Prints: -1
console.log(buf.readInt8(1));
// Prints: 5
console.log(buf.readInt8(2));
// Throws ERR_OUT_OF_RANGE.

buf.readInt16BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads a signed, big-endian 16-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16BE(0));
// Prints: 5const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16BE(0));
// Prints: 5

buf.readInt16LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads a signed, little-endian 16-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16LE(0));
// Prints: 1280
console.log(buf.readInt16LE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16LE(0));
// Prints: 1280
console.log(buf.readInt16LE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readInt32BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads a signed, big-endian 32-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32BE(0));
// Prints: 5const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32BE(0));
// Prints: 5

buf.readInt32LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads a signed, little-endian 32-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32LE(0));
// Prints: 83886080
console.log(buf.readInt32LE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32LE(0));
// Prints: 83886080
console.log(buf.readInt32LE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readIntBE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as a big-endian, two's complement signed value supporting up to 48 bits of accuracy.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.
console.log(buf.readIntBE(1, 0).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.
console.log(buf.readIntBE(1, 0).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readIntLE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as a little-endian, two's complement signed value supporting up to 48 bits of accuracy.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntLE(0, 6).toString(16));
// Prints: -546f87a9cbeeconst { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntLE(0, 6).toString(16));
// Prints: -546f87a9cbee

buf.readUInt8([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer>

Reads an unsigned 8-bit integer from buf at the specified offset.

This function is also available under the readUint8 alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, -2]);

console.log(buf.readUInt8(0));
// Prints: 1
console.log(buf.readUInt8(1));
// Prints: 254
console.log(buf.readUInt8(2));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, -2]);

console.log(buf.readUInt8(0));
// Prints: 1
console.log(buf.readUInt8(1));
// Prints: 254
console.log(buf.readUInt8(2));
// Throws ERR_OUT_OF_RANGE.

buf.readUInt16BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads an unsigned, big-endian 16-bit integer from buf at the specified offset.

This function is also available under the readUint16BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16BE(0).toString(16));
// Prints: 1234
console.log(buf.readUInt16BE(1).toString(16));
// Prints: 3456const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16BE(0).toString(16));
// Prints: 1234
console.log(buf.readUInt16BE(1).toString(16));
// Prints: 3456

buf.readUInt16LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads an unsigned, little-endian 16-bit integer from buf at the specified offset.

This function is also available under the readUint16LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16LE(0).toString(16));
// Prints: 3412
console.log(buf.readUInt16LE(1).toString(16));
// Prints: 5634
console.log(buf.readUInt16LE(2).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16LE(0).toString(16));
// Prints: 3412
console.log(buf.readUInt16LE(1).toString(16));
// Prints: 5634
console.log(buf.readUInt16LE(2).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readUInt32BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads an unsigned, big-endian 32-bit integer from buf at the specified offset.

This function is also available under the readUint32BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32BE(0).toString(16));
// Prints: 12345678const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32BE(0).toString(16));
// Prints: 12345678

buf.readUInt32LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads an unsigned, little-endian 32-bit integer from buf at the specified offset.

This function is also available under the readUint32LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32LE(0).toString(16));
// Prints: 78563412
console.log(buf.readUInt32LE(1).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32LE(0).toString(16));
// Prints: 78563412
console.log(buf.readUInt32LE(1).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readUIntBE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as an unsigned big-endian integer supporting up to 48 bits of accuracy.

This function is also available under the readUintBE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readUIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readUIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readUIntLE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as an unsigned, little-endian integer supporting up to 48 bits of accuracy.

This function is also available under the readUintLE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntLE(0, 6).toString(16));
// Prints: ab9078563412const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntLE(0, 6).toString(16));
// Prints: ab9078563412

buf.subarray([start[, end]])#

Returns a new Buffer that references the same memory as the original, but offset and cropped by the start and end indexes.

Specifying end greater than buf.length will return the same result as that of end equal to buf.length.

This method is inherited from TypedArray.prototype.subarray().

Modifying the new Buffer slice will modify the memory in the original Buffer because the allocated memory of the two objects overlap.

import { Buffer } from 'node:buffer';

// Create a `Buffer` with the ASCII alphabet, take a slice, and modify one byte
// from the original `Buffer`.

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

const buf2 = buf1.subarray(0, 3);

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: abc

buf1[0] = 33;

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: !bcconst { Buffer } = require('node:buffer');

// Create a `Buffer` with the ASCII alphabet, take a slice, and modify one byte
// from the original `Buffer`.

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

const buf2 = buf1.subarray(0, 3);

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: abc

buf1[0] = 33;

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: !bc

Specifying negative indexes causes the slice to be generated relative to the end of buf rather than the beginning.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

console.log(buf.subarray(-6, -1).toString());
// Prints: buffe
// (Equivalent to buf.subarray(0, 5).)

console.log(buf.subarray(-6, -2).toString());
// Prints: buff
// (Equivalent to buf.subarray(0, 4).)

console.log(buf.subarray(-5, -2).toString());
// Prints: uff
// (Equivalent to buf.subarray(1, 4).)const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

console.log(buf.subarray(-6, -1).toString());
// Prints: buffe
// (Equivalent to buf.subarray(0, 5).)

console.log(buf.subarray(-6, -2).toString());
// Prints: buff
// (Equivalent to buf.subarray(0, 4).)

console.log(buf.subarray(-5, -2).toString());
// Prints: uff
// (Equivalent to buf.subarray(1, 4).)

buf.slice([start[, end]])#

Stability: 0 - Deprecated: Use buf.subarray instead.

Returns a new Buffer that references the same memory as the original, but offset and cropped by the start and end indexes.

This method is not compatible with the Uint8Array.prototype.slice(), which is a superclass of Buffer. To copy the slice, use Uint8Array.prototype.slice().

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

const copiedBuf = Uint8Array.prototype.slice.call(buf);
copiedBuf[0]++;
console.log(copiedBuf.toString());
// Prints: cuffer

console.log(buf.toString());
// Prints: buffer

// With buf.slice(), the original buffer is modified.
const notReallyCopiedBuf = buf.slice();
notReallyCopiedBuf[0]++;
console.log(notReallyCopiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Also prints: cuffer (!)const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

const copiedBuf = Uint8Array.prototype.slice.call(buf);
copiedBuf[0]++;
console.log(copiedBuf.toString());
// Prints: cuffer

console.log(buf.toString());
// Prints: buffer

// With buf.slice(), the original buffer is modified.
const notReallyCopiedBuf = buf.slice();
notReallyCopiedBuf[0]++;
console.log(notReallyCopiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Also prints: cuffer (!)

buf.swap16()#

Interprets buf as an array of unsigned 16-bit integers and swaps the byte order in-place. Throws ERR_INVALID_BUFFER_SIZE if buf.length is not a multiple of 2.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap16();

console.log(buf1);
// Prints: <Buffer 02 01 04 03 06 05 08 07>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap16();
// Throws ERR_INVALID_BUFFER_SIZE.const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap16();

console.log(buf1);
// Prints: <Buffer 02 01 04 03 06 05 08 07>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap16();
// Throws ERR_INVALID_BUFFER_SIZE.

One convenient use of buf.swap16() is to perform a fast in-place conversion between UTF-16 little-endian and UTF-16 big-endian:

import { Buffer } from 'node:buffer';

const buf = Buffer.from('This is little-endian UTF-16', 'utf16le');
buf.swap16(); // Convert to big-endian UTF-16 text.const { Buffer } = require('node:buffer');

const buf = Buffer.from('This is little-endian UTF-16', 'utf16le');
buf.swap16(); // Convert to big-endian UTF-16 text.

buf.swap32()#

Interprets buf as an array of unsigned 32-bit integers and swaps the byte order in-place. Throws ERR_INVALID_BUFFER_SIZE if buf.length is not a multiple of 4.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap32();

console.log(buf1);
// Prints: <Buffer 04 03 02 01 08 07 06 05>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap32();
// Throws ERR_INVALID_BUFFER_SIZE.const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap32();

console.log(buf1);
// Prints: <Buffer 04 03 02 01 08 07 06 05>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap32();
// Throws ERR_INVALID_BUFFER_SIZE.

buf.swap64()#

Interprets buf as an array of 64-bit numbers and swaps byte order in-place. Throws ERR_INVALID_BUFFER_SIZE if buf.length is not a multiple of 8.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap64();

console.log(buf1);
// Prints: <Buffer 08 07 06 05 04 03 02 01>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap64();
// Throws ERR_INVALID_BUFFER_SIZE.const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap64();

console.log(buf1);
// Prints: <Buffer 08 07 06 05 04 03 02 01>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap64();
// Throws ERR_INVALID_BUFFER_SIZE.

buf.toJSON()#

Returns a JSON representation of buf. JSON.stringify() implicitly calls this function when stringifying a Buffer instance.

Buffer.from() accepts objects in the format returned from this method. In particular, Buffer.from(buf.toJSON()) works like Buffer.from(buf).

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5]);
const json = JSON.stringify(buf);

console.log(json);
// Prints: {"type":"Buffer","data":[1,2,3,4,5]}

const copy = JSON.parse(json, (key, value) => {
  return value && value.type === 'Buffer' ?
    Buffer.from(value) :
    value;
});

console.log(copy);
// Prints: <Buffer 01 02 03 04 05>const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5]);
const json = JSON.stringify(buf);

console.log(json);
// Prints: {"type":"Buffer","data":[1,2,3,4,5]}

const copy = JSON.parse(json, (key, value) => {
  return value && value.type === 'Buffer' ?
    Buffer.from(value) :
    value;
});

console.log(copy);
// Prints: <Buffer 01 02 03 04 05>

buf.toString([encoding[, start[, end]]])#

  • encoding <string> The character encoding to use. Default: 'utf8'.
  • start <integer> The byte offset to start decoding at. Default: 0.
  • end <integer> The byte offset to stop decoding at (not inclusive). Default: buf.length.
  • Returns: <string>

Decodes buf to a string according to the specified character encoding in encoding. start and end may be passed to decode only a subset of buf.

If encoding is 'utf8' and a byte sequence in the input is not valid UTF-8, then each invalid byte is replaced with the replacement character U+FFFD.

The maximum length of a string instance (in UTF-16 code units) is available as buffer.constants.MAX_STRING_LENGTH.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

console.log(buf1.toString('utf8'));
// Prints: abcdefghijklmnopqrstuvwxyz
console.log(buf1.toString('utf8', 0, 5));
// Prints: abcde

const buf2 = Buffer.from('tést');

console.log(buf2.toString('hex'));
// Prints: 74c3a97374
console.log(buf2.toString('utf8', 0, 3));
// Prints: té
console.log(buf2.toString(undefined, 0, 3));
// Prints: téconst { Buffer } = require('node:buffer');

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

console.log(buf1.toString('utf8'));
// Prints: abcdefghijklmnopqrstuvwxyz
console.log(buf1.toString('utf8', 0, 5));
// Prints: abcde

const buf2 = Buffer.from('tést');

console.log(buf2.toString('hex'));
// Prints: 74c3a97374
console.log(buf2.toString('utf8', 0, 3));
// Prints: té
console.log(buf2.toString(undefined, 0, 3));
// Prints: té

buf.values()#

Creates and returns an iterator for buf values (bytes). This function is called automatically when a Buffer is used in a for..of statement.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

for (const value of buf.values()) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114

for (const value of buf) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

for (const value of buf.values()) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114

for (const value of buf) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114

buf.write(string[, offset[, length]][, encoding])#

  • string <string> String to write to buf.
  • offset <integer> Number of bytes to skip before starting to write string. Default: 0.
  • length <integer> Maximum number of bytes to write (written bytes will not exceed buf.length - offset). Default: buf.length - offset.
  • encoding <string> The character encoding of string. Default: 'utf8'.
  • Returns: <integer> Number of bytes written.

Writes string to buf at offset according to the character encoding in encoding. The length parameter is the number of bytes to write. If buf did not contain enough space to fit the entire string, only part of string will be written. However, partially encoded characters will not be written.

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(256);

const len = buf.write('\u00bd + \u00bc = \u00be', 0);

console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
// Prints: 12 bytes: ½ + ¼ = ¾

const buffer = Buffer.alloc(10);

const length = buffer.write('abcd', 8);

console.log(`${length} bytes: ${buffer.toString('utf8', 8, 10)}`);
// Prints: 2 bytes : abconst { Buffer } = require('node:buffer');

const buf = Buffer.alloc(256);

const len = buf.write('\u00bd + \u00bc = \u00be', 0);

console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
// Prints: 12 bytes: ½ + ¼ = ¾

const buffer = Buffer.alloc(10);

const length = buffer.write('abcd', 8);

console.log(`${length} bytes: ${buffer.toString('utf8', 8, 10)}`);
// Prints: 2 bytes : ab

buf.writeBigInt64BE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian.

value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64BE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04 05 06 07 08>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64BE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf.writeBigInt64LE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian.

value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64LE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05 04 03 02 01>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64LE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05 04 03 02 01>

buf.writeBigUInt64BE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian.

This function is also available under the writeBigUint64BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64BE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de ca fa fe ca ce fa de>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64BE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de ca fa fe ca ce fa de>

buf.writeBigUInt64LE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64LE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de fa ce ca fe fa ca de>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64LE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de fa ce ca fe fa ca de>

This function is also available under the writeBigUint64LE alias.

buf.writeDoubleBE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a JavaScript number. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleBE(123.456, 0);

console.log(buf);
// Prints: <Buffer 40 5e dd 2f 1a 9f be 77>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleBE(123.456, 0);

console.log(buf);
// Prints: <Buffer 40 5e dd 2f 1a 9f be 77>

buf.writeDoubleLE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a JavaScript number. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleLE(123.456, 0);

console.log(buf);
// Prints: <Buffer 77 be 9f 1a 2f dd 5e 40>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleLE(123.456, 0);

console.log(buf);
// Prints: <Buffer 77 be 9f 1a 2f dd 5e 40>

buf.writeFloatBE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeFloatBE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer 4f 4a fe bb>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeFloatBE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer 4f 4a fe bb>

buf.writeFloatLE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeFloatLE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer bb fe 4a 4f>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeFloatLE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer bb fe 4a 4f>

buf.writeInt8(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset. value must be a valid signed 8-bit integer. Behavior is undefined when value is anything other than a signed 8-bit integer.

value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(2);

buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);

console.log(buf);
// Prints: <Buffer 02 fe>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(2);

buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);

console.log(buf);
// Prints: <Buffer 02 fe>

buf.writeInt16BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid signed 16-bit integer. Behavior is undefined when value is anything other than a signed 16-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(2);

buf.writeInt16BE(0x0102, 0);

console.log(buf);
// Prints: <Buffer 01 02>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(2);

buf.writeInt16BE(0x0102, 0);

console.log(buf);
// Prints: <Buffer 01 02>

buf.writeInt16LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid signed 16-bit integer. Behavior is undefined when value is anything other than a signed 16-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(2);

buf.writeInt16LE(0x0304, 0);

console.log(buf);
// Prints: <Buffer 04 03>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(2);

buf.writeInt16LE(0x0304, 0);

console.log(buf);
// Prints: <Buffer 04 03>

buf.writeInt32BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid signed 32-bit integer. Behavior is undefined when value is anything other than a signed 32-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeInt32BE(0x01020304, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeInt32BE(0x01020304, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04>

buf.writeInt32LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid signed 32-bit integer. Behavior is undefined when value is anything other than a signed 32-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeInt32LE(0x05060708, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeInt32LE(0x05060708, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05>

buf.writeIntBE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as big-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than a signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>

buf.writeIntLE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as little-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than a signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>

buf.writeUInt8(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset. value must be a valid unsigned 8-bit integer. Behavior is undefined when value is anything other than an unsigned 8-bit integer.

This function is also available under the writeUint8 alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);

console.log(buf);
// Prints: <Buffer 03 04 23 42>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);

console.log(buf);
// Prints: <Buffer 03 04 23 42>

buf.writeUInt16BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid unsigned 16-bit integer. Behavior is undefined when value is anything other than an unsigned 16-bit integer.

This function is also available under the writeUint16BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer de ad be ef>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer de ad be ef>

buf.writeUInt16LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid unsigned 16-bit integer. Behavior is undefined when value is anything other than an unsigned 16-bit integer.

This function is also available under the writeUint16LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer ad de ef be>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer ad de ef be>

buf.writeUInt32BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid unsigned 32-bit integer. Behavior is undefined when value is anything other than an unsigned 32-bit integer.

This function is also available under the writeUint32BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32BE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer fe ed fa ce>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32BE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer fe ed fa ce>

buf.writeUInt32LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid unsigned 32-bit integer. Behavior is undefined when value is anything other than an unsigned 32-bit integer.

This function is also available under the writeUint32LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32LE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer ce fa ed fe>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32LE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer ce fa ed fe>

buf.writeUIntBE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as big-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than an unsigned integer.

This function is also available under the writeUintBE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeUIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeUIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>

buf.writeUIntLE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as little-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than an unsigned integer.

This function is also available under the writeUintLE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeUIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeUIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>

new Buffer(array)#

Stability: 0 - Deprecated: Use Buffer.from(array) instead.

See Buffer.from(array).

new Buffer(arrayBuffer[, byteOffset[, length]])#

See Buffer.from(arrayBuffer[, byteOffset[, length]]).

new Buffer(buffer)#

Stability: 0 - Deprecated: Use Buffer.from(buffer) instead.

See Buffer.from(buffer).

new Buffer(size)#

Stability: 0 - Deprecated: Use Buffer.alloc() instead (also see Buffer.allocUnsafe()).

  • size <integer> The desired length of the new Buffer.

See Buffer.alloc() and Buffer.allocUnsafe(). This variant of the constructor is equivalent to Buffer.alloc().

new Buffer(string[, encoding])#

  • string <string> String to encode.
  • encoding <string> The encoding of string. Default: 'utf8'.

See Buffer.from(string[, encoding]).

Class: File#

A File provides information about files.

new buffer.File(sources, fileName[, options])#

file.name#

The name of the File.

file.lastModified#

The last modified date of the File.

node:buffer module APIs#

While, the Buffer object is available as a global, there are additional Buffer-related APIs that are available only via the node:buffer module accessed using require('node:buffer').

buffer.atob(data)#

Stability: 3 - Legacy. Use Buffer.from(data, 'base64') instead.

  • data <any> The Base64-encoded input string.

Decodes a string of Base64-encoded data into bytes, and encodes those bytes into a string using Latin-1 (ISO-8859-1).

The data may be any JavaScript-value that can be coerced into a string.

This function is only provided for compatibility with legacy web platform APIs and should never be used in new code, because they use strings to represent binary data and predate the introduction of typed arrays in JavaScript. For code running using Node.js APIs, converting between base64-encoded strings and binary data should be performed using Buffer.from(str, 'base64') and buf.toString('base64').

buffer.btoa(data)#

Stability: 3 - Legacy. Use buf.toString('base64') instead.

  • data <any> An ASCII (Latin1) string.

Decodes a string into bytes using Latin-1 (ISO-8859), and encodes those bytes into a string using Base64.

The data may be any JavaScript-value that can be coerced into a string.

This function is only provided for compatibility with legacy web platform APIs and should never be used in new code, because they use strings to represent binary data and predate the introduction of typed arrays in JavaScript. For code running using Node.js APIs, converting between base64-encoded strings and binary data should be performed using Buffer.from(str, 'base64') and buf.toString('base64').

buffer.isAscii(input)#

This function returns true if input contains only valid ASCII-encoded data, including the case in which input is empty.

Throws if the input is a detached array buffer.

buffer.isUtf8(input)#

This function returns true if input contains only valid UTF-8-encoded data, including the case in which input is empty.

Throws if the input is a detached array buffer.

buffer.INSPECT_MAX_BYTES#

Returns the maximum number of bytes that will be returned when buf.inspect() is called. This can be overridden by user modules. See util.inspect() for more details on buf.inspect() behavior.

buffer.kMaxLength#

  • <integer> The largest size allowed for a single Buffer instance.

An alias for buffer.constants.MAX_LENGTH.

buffer.kStringMaxLength#

  • <integer> The largest length allowed for a single string instance.

An alias for buffer.constants.MAX_STRING_LENGTH.

buffer.resolveObjectURL(id)#

Stability: 1 - Experimental

  • id <string> A 'blob:nodedata:... URL string returned by a prior call to URL.createObjectURL().
  • Returns: <Blob>

Resolves a 'blob:nodedata:...' an associated <Blob> object registered using a prior call to URL.createObjectURL().

buffer.transcode(source, fromEnc, toEnc)#

Re-encodes the given Buffer or Uint8Array instance from one character encoding to another. Returns a new Buffer instance.

Throws if the fromEnc or toEnc specify invalid character encodings or if conversion from fromEnc to toEnc is not permitted.

Encodings supported by buffer.transcode() are: 'ascii', 'utf8', 'utf16le', 'ucs2', 'latin1', and 'binary'.

The transcoding process will use substitution characters if a given byte sequence cannot be adequately represented in the target encoding. For instance:

import { Buffer, transcode } from 'node:buffer';

const newBuf = transcode(Buffer.from('€'), 'utf8', 'ascii');
console.log(newBuf.toString('ascii'));
// Prints: '?'const { Buffer, transcode } = require('node:buffer');

const newBuf = transcode(Buffer.from('€'), 'utf8', 'ascii');
console.log(newBuf.toString('ascii'));
// Prints: '?'

Because the Euro () sign is not representable in US-ASCII, it is replaced with ? in the transcoded Buffer.

Class: SlowBuffer#

Stability: 0 - Deprecated: Use Buffer.allocUnsafeSlow() instead.

See Buffer.allocUnsafeSlow(). This was never a class in the sense that the constructor always returned a Buffer instance, rather than a SlowBuffer instance.

new SlowBuffer(size)#

Stability: 0 - Deprecated: Use Buffer.allocUnsafeSlow() instead.

  • size <integer> The desired length of the new SlowBuffer.

See Buffer.allocUnsafeSlow().

Buffer constants#

buffer.constants.MAX_LENGTH#
  • <integer> The largest size allowed for a single Buffer instance.

On 32-bit architectures, this value currently is 230 - 1 (about 1 GiB).

On 64-bit architectures, this value currently is 232 (about 4 GiB).

It reflects v8::TypedArray::kMaxLength under the hood.

This value is also available as buffer.kMaxLength.

buffer.constants.MAX_STRING_LENGTH#
  • <integer> The largest length allowed for a single string instance.

Represents the largest length that a string primitive can have, counted in UTF-16 code units.

This value may depend on the JS engine that is being used.

Buffer.from(), Buffer.alloc(), and Buffer.allocUnsafe()#

In versions of Node.js prior to 6.0.0, Buffer instances were created using the Buffer constructor function, which allocates the returned Buffer differently based on what arguments are provided:

  • Passing a number as the first argument to Buffer() (e.g. new Buffer(10)) allocates a new Buffer object of the specified size. Prior to Node.js 8.0.0, the memory allocated for such Buffer instances is not initialized and can contain sensitive data. Such Buffer instances must be subsequently initialized by using either buf.fill(0) or by writing to the entire Buffer before reading data from the Buffer. While this behavior is intentional to improve performance, development experience has demonstrated that a more explicit distinction is required between creating a fast-but-uninitialized Buffer versus creating a slower-but-safer Buffer. Since Node.js 8.0.0, Buffer(num) and new Buffer(num) return a Buffer with initialized memory.
  • Passing a string, array, or Buffer as the first argument copies the passed object's data into the Buffer.
  • Passing an ArrayBuffer or a SharedArrayBuffer returns a Buffer that shares allocated memory with the given array buffer.

Because the behavior of new Buffer() is different depending on the type of the first argument, security and reliability issues can be inadvertently introduced into applications when argument validation or Buffer initialization is not performed.

For example, if an attacker can cause an application to receive a number where a string is expected, the application may call new Buffer(100) instead of new Buffer("100"), leading it to allocate a 100 byte buffer instead of allocating a 3 byte buffer with content "100". This is commonly possible using JSON API calls. Since JSON distinguishes between numeric and string types, it allows injection of numbers where a naively written application that does not validate its input sufficiently might expect to always receive a string. Before Node.js 8.0.0, the 100 byte buffer might contain arbitrary pre-existing in-memory data, so may be used to expose in-memory secrets to a remote attacker. Since Node.js 8.0.0, exposure of memory cannot occur because the data is zero-filled. However, other attacks are still possible, such as causing very large buffers to be allocated by the server, leading to performance degradation or crashing on memory exhaustion.

To make the creation of Buffer instances more reliable and less error-prone, the various forms of the new Buffer() constructor have been deprecated and replaced by separate Buffer.from(), Buffer.alloc(), and Buffer.allocUnsafe() methods.

Developers should migrate all existing uses of the new Buffer() constructors to one of these new APIs.

Buffer instances returned by Buffer.allocUnsafe(), Buffer.from(string), Buffer.concat() and Buffer.from(array) may be allocated off a shared internal memory pool if size is less than or equal to half Buffer.poolSize. Instances returned by Buffer.allocUnsafeSlow() never use the shared internal memory pool.

The --zero-fill-buffers command-line option#

Node.js can be started using the --zero-fill-buffers command-line option to cause all newly-allocated Buffer instances to be zero-filled upon creation by default. Without the option, buffers created with Buffer.allocUnsafe(), Buffer.allocUnsafeSlow(), and new SlowBuffer(size) are not zero-filled. Use of this flag can have a measurable negative impact on performance. Use the --zero-fill-buffers option only when necessary to enforce that newly allocated Buffer instances cannot contain old data that is potentially sensitive.

$ node --zero-fill-buffers
> Buffer.allocUnsafe(5);
<Buffer 00 00 00 00 00> 

What makes Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() "unsafe"?#

When calling Buffer.allocUnsafe() and Buffer.allocUnsafeSlow(), the segment of allocated memory is uninitialized (it is not zeroed-out). While this design makes the allocation of memory quite fast, the allocated segment of memory might contain old data that is potentially sensitive. Using a Buffer created by Buffer.allocUnsafe() without completely overwriting the memory can allow this old data to be leaked when the Buffer memory is read.

While there are clear performance advantages to using Buffer.allocUnsafe(), extra care must be taken in order to avoid introducing security vulnerabilities into an application.

C++ addons#

Addons are dynamically-linked shared objects written in C++. The require() function can load addons as ordinary Node.js modules. Addons provide an interface between JavaScript and C/C++ libraries.

There are three options for implementing addons: Node-API, nan, or direct use of internal V8, libuv, and Node.js libraries. Unless there is a need for direct access to functionality which is not exposed by Node-API, use Node-API. Refer to C/C++ addons with Node-API for more information on Node-API.

When not using Node-API, implementing addons is complicated, involving knowledge of several components and APIs:

  • V8: the C++ library Node.js uses to provide the JavaScript implementation. V8 provides the mechanisms for creating objects, calling functions, etc. V8's API is documented mostly in the v8.h header file (deps/v8/include/v8.h in the Node.js source tree), which is also available online.

  • libuv: The C library that implements the Node.js event loop, its worker threads and all of the asynchronous behaviors of the platform. It also serves as a cross-platform abstraction library, giving easy, POSIX-like access across all major operating systems to many common system tasks, such as interacting with the file system, sockets, timers, and system events. libuv also provides a threading abstraction similar to POSIX threads for more sophisticated asynchronous addons that need to move beyond the standard event loop. Addon authors should avoid blocking the event loop with I/O or other time-intensive tasks by offloading work via libuv to non-blocking system operations, worker threads, or a custom use of libuv threads.

  • Internal Node.js libraries. Node.js itself exports C++ APIs that addons can use, the most important of which is the node::ObjectWrap class.

  • Node.js includes other statically linked libraries including OpenSSL. These other libraries are located in the deps/ directory in the Node.js source tree. Only the libuv, OpenSSL, V8, and zlib symbols are purposefully re-exported by Node.js and may be used to various extents by addons. See Linking to libraries included with Node.js for additional information.

All of the following examples are available for download and may be used as the starting-point for an addon.

Hello world#

This "Hello world" example is a simple addon, written in C++, that is the equivalent of the following JavaScript code:

module.exports.hello = () => 'world'; 

First, create the file hello.cc:

// hello.cc
#include <node.h>

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void Method(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(
      isolate, "world").ToLocalChecked());
}

void Initialize(Local<Object> exports) {
  NODE_SET_METHOD(exports, "hello", Method);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize)

}  // namespace demo 

All Node.js addons must export an initialization function following the pattern:

void Initialize(Local<Object> exports);
NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize) 

There is no semi-colon after NODE_MODULE as it's not a function (see node.h).

The module_name must match the filename of the final binary (excluding the .node suffix).

In the hello.cc example, then, the initialization function is Initialize and the addon module name is addon.

When building addons with node-gyp, using the macro NODE_GYP_MODULE_NAME as the first parameter of NODE_MODULE() will ensure that the name of the final binary will be passed to NODE_MODULE().

Addons defined with NODE_MODULE() can not be loaded in multiple contexts or multiple threads at the same time.

Context-aware addons#

There are environments in which Node.js addons may need to be loaded multiple times in multiple contexts. For example, the Electron runtime runs multiple instances of Node.js in a single process. Each instance will have its own require() cache, and thus each instance will need a native addon to behave correctly when loaded via require(). This means that the addon must support multiple initializations.

A context-aware addon can be constructed by using the macro NODE_MODULE_INITIALIZER, which expands to the name of a function which Node.js will expect to find when it loads an addon. An addon can thus be initialized as in the following example:

using namespace v8;

extern "C" NODE_MODULE_EXPORT void
NODE_MODULE_INITIALIZER(Local<Object> exports,
                        Local<Value> module,
                        Local<Context> context) {
  /* Perform addon initialization steps here. */
} 

Another option is to use the macro NODE_MODULE_INIT(), which will also construct a context-aware addon. Unlike NODE_MODULE(), which is used to construct an addon around a given addon initializer function, NODE_MODULE_INIT() serves as the declaration of such an initializer to be followed by a function body.

The following three variables may be used inside the function body following an invocation of NODE_MODULE_INIT():

  • Local<Object> exports,
  • Local<Value> module, and
  • Local<Context> context

The choice to build a context-aware addon carries with it the responsibility of carefully managing global static data. Since the addon may be loaded multiple times, potentially even from different threads, any global static data stored in the addon must be properly protected, and must not contain any persistent references to JavaScript objects. The reason for this is that JavaScript objects are only valid in one context, and will likely cause a crash when accessed from the wrong context or from a different thread than the one on which they were created.

The context-aware addon can be structured to avoid global static data by performing the following steps:

  • Define a class which will hold per-addon-instance data and which has a static member of the form
    static void DeleteInstance(void* data) {
      // Cast `data` to an instance of the class and delete it.
    } 
  • Heap-allocate an instance of this class in the addon initializer. This can be accomplished using the new keyword.
  • Call node::AddEnvironmentCleanupHook(), passing it the above-created instance and a pointer to DeleteInstance(). This will ensure the instance is deleted when the environment is torn down.
  • Store the instance of the class in a v8::External, and
  • Pass the v8::External to all methods exposed to JavaScript by passing it to v8::FunctionTemplate::New() or v8::Function::New() which creates the native-backed JavaScript functions. The third parameter of v8::FunctionTemplate::New() or v8::Function::New() accepts the v8::External and makes it available in the native callback using the v8::FunctionCallbackInfo::Data() method.

This will ensure that the per-addon-instance data reaches each binding that can be called from JavaScript. The per-addon-instance data must also be passed into any asynchronous callbacks the addon may create.

The following example illustrates the implementation of a context-aware addon:

#include <node.h>

using namespace v8;

class AddonData {
 public:
  explicit AddonData(Isolate* isolate):
      call_count(0) {
    // Ensure this per-addon-instance data is deleted at environment cleanup.
    node::AddEnvironmentCleanupHook(isolate, DeleteInstance, this);
  }

  // Per-addon data.
  int call_count;

  static void DeleteInstance(void* data) {
    delete static_cast<AddonData*>(data);
  }
};

static void Method(const v8::FunctionCallbackInfo<v8::Value>& info) {
  // Retrieve the per-addon-instance data.
  AddonData* data =
      reinterpret_cast<AddonData*>(info.Data().As<External>()->Value());
  data->call_count++;
  info.GetReturnValue().Set((double)data->call_count);
}

// Initialize this addon to be context-aware.
NODE_MODULE_INIT(/* exports, module, context */) {
  Isolate* isolate = context->GetIsolate();

  // Create a new instance of `AddonData` for this instance of the addon and
  // tie its life cycle to that of the Node.js environment.
  AddonData* data = new AddonData(isolate);

  // Wrap the data in a `v8::External` so we can pass it to the method we
  // expose.
  Local<External> external = External::New(isolate, data);

  // Expose the method `Method` to JavaScript, and make sure it receives the
  // per-addon-instance data we created above by passing `external` as the
  // third parameter to the `FunctionTemplate` constructor.
  exports->Set(context,
               String::NewFromUtf8(isolate, "method").ToLocalChecked(),
               FunctionTemplate::New(isolate, Method, external)
                  ->GetFunction(context).ToLocalChecked()).FromJust();
} 
Worker support#

In order to be loaded from multiple Node.js environments, such as a main thread and a Worker thread, an add-on needs to either:

  • Be an Node-API addon, or
  • Be declared as context-aware using NODE_MODULE_INIT() as described above

In order to support Worker threads, addons need to clean up any resources they may have allocated when such a thread exists. This can be achieved through the usage of the AddEnvironmentCleanupHook() function:

void AddEnvironmentCleanupHook(v8::Isolate* isolate,
                               void (*fun)(void* arg),
                               void* arg); 

This function adds a hook that will run before a given Node.js instance shuts down. If necessary, such hooks can be removed before they are run using RemoveEnvironmentCleanupHook(), which has the same signature. Callbacks are run in last-in first-out order.

If necessary, there is an additional pair of AddEnvironmentCleanupHook() and RemoveEnvironmentCleanupHook() overloads, where the cleanup hook takes a callback function. This can be used for shutting down asynchronous resources, such as any libuv handles registered by the addon.

The following addon.cc uses AddEnvironmentCleanupHook:

// addon.cc
#include <node.h>
#include <assert.h>
#include <stdlib.h>

using node::AddEnvironmentCleanupHook;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;

// Note: In a real-world application, do not rely on static/global data.
static char cookie[] = "yum yum";
static int cleanup_cb1_called = 0;
static int cleanup_cb2_called = 0;

static void cleanup_cb1(void* arg) {
  Isolate* isolate = static_cast<Isolate*>(arg);
  HandleScope scope(isolate);
  Local<Object> obj = Object::New(isolate);
  assert(!obj.IsEmpty());  // assert VM is still alive
  assert(obj->IsObject());
  cleanup_cb1_called++;
}

static void cleanup_cb2(void* arg) {
  assert(arg == static_cast<void*>(cookie));
  cleanup_cb2_called++;
}

static void sanity_check(void*) {
  assert(cleanup_cb1_called == 1);
  assert(cleanup_cb2_called == 1);
}

// Initialize this addon to be context-aware.
NODE_MODULE_INIT(/* exports, module, context */) {
  Isolate* isolate = context->GetIsolate();

  AddEnvironmentCleanupHook(isolate, sanity_check, nullptr);
  AddEnvironmentCleanupHook(isolate, cleanup_cb2, cookie);
  AddEnvironmentCleanupHook(isolate, cleanup_cb1, isolate);
} 

Test in JavaScript by running:

// test.js
require('./build/Release/addon'); 

Building#

Once the source code has been written, it must be compiled into the binary addon.node file. To do so, create a file called binding.gyp in the top-level of the project describing the build configuration of the module using a JSON-like format. This file is used by node-gyp, a tool written specifically to compile Node.js addons.

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "hello.cc" ]
    }
  ]
} 

A version of the node-gyp utility is bundled and distributed with Node.js as part of npm. This version is not made directly available for developers to use and is intended only to support the ability to use the npm install command to compile and install addons. Developers who wish to use node-gyp directly can install it using the command npm install -g node-gyp. See the node-gyp installation instructions for more information, including platform-specific requirements.

Once the binding.gyp file has been created, use node-gyp configure to generate the appropriate project build files for the current platform. This will generate either a Makefile (on Unix platforms) or a vcxproj file (on Windows) in the build/ directory.

Next, invoke the node-gyp build command to generate the compiled addon.node file. This will be put into the build/Release/ directory.

When using npm install to install a Node.js addon, npm uses its own bundled version of node-gyp to perform this same set of actions, generating a compiled version of the addon for the user's platform on demand.

Once built, the binary addon can be used from within Node.js by pointing require() to the built addon.node module:

// hello.js
const addon = require('./build/Release/addon');

console.log(addon.hello());
// Prints: 'world' 

Because the exact path to the compiled addon binary can vary depending on how it is compiled (i.e. sometimes it may be in ./build/Debug/), addons can use the bindings package to load the compiled module.

While the bindings package implementation is more sophisticated in how it locates addon modules, it is essentially using a try…catch pattern similar to:

try {
  return require('./build/Release/addon.node');
} catch (err) {
  return require('./build/Debug/addon.node');
} 

Linking to libraries included with Node.js#

Node.js uses statically linked libraries such as V8, libuv, and OpenSSL. All addons are required to link to V8 and may link to any of the other dependencies as well. Typically, this is as simple as including the appropriate #include <...> statements (e.g. #include <v8.h>) and node-gyp will locate the appropriate headers automatically. However, there are a few caveats to be aware of:

  • When node-gyp runs, it will detect the specific release version of Node.js and download either the full source tarball or just the headers. If the full source is downloaded, addons will have complete access to the full set of Node.js dependencies. However, if only the Node.js headers are downloaded, then only the symbols exported by Node.js will be available.

  • node-gyp can be run using the --nodedir flag pointing at a local Node.js source image. Using this option, the addon will have access to the full set of dependencies.

Loading addons using require()#

The filename extension of the compiled addon binary is .node (as opposed to .dll or .so). The require() function is written to look for files with the .node file extension and initialize those as dynamically-linked libraries.

When calling require(), the .node extension can usually be omitted and Node.js will still find and initialize the addon. One caveat, however, is that Node.js will first attempt to locate and load modules or JavaScript files that happen to share the same base name. For instance, if there is a file addon.js in the same directory as the binary addon.node, then require('addon') will give precedence to the addon.js file and load it instead.

Native abstractions for Node.js#

Each of the examples illustrated in this document directly use the Node.js and V8 APIs for implementing addons. The V8 API can, and has, changed dramatically from one V8 release to the next (and one major Node.js release to the next). With each change, addons may need to be updated and recompiled in order to continue functioning. The Node.js release schedule is designed to minimize the frequency and impact of such changes but there is little that Node.js can do to ensure stability of the V8 APIs.

The Native Abstractions for Node.js (or nan) provide a set of tools that addon developers are recommended to use to keep compatibility between past and future releases of V8 and Node.js. See the nan examples for an illustration of how it can be used.

Node-API#

Stability: 2 - Stable

Node-API is an API for building native addons. It is independent from the underlying JavaScript runtime (e.g. V8) and is maintained as part of Node.js itself. This API will be Application Binary Interface (ABI) stable across versions of Node.js. It is intended to insulate addons from changes in the underlying JavaScript engine and allow modules compiled for one version to run on later versions of Node.js without recompilation. Addons are built/packaged with the same approach/tools outlined in this document (node-gyp, etc.). The only difference is the set of APIs that are used by the native code. Instead of using the V8 or Native Abstractions for Node.js APIs, the functions available in the Node-API are used.

Creating and maintaining an addon that benefits from the ABI stability provided by Node-API carries with it certain implementation considerations.

To use Node-API in the above "Hello world" example, replace the content of hello.cc with the following. All other instructions remain the same.

// hello.cc using Node-API
#include <node_api.h>

namespace demo {

napi_value Method(napi_env env, napi_callback_info args) {
  napi_value greeting;
  napi_status status;

  status = napi_create_string_utf8(env, "world", NAPI_AUTO_LENGTH, &greeting);
  if (status != napi_ok) return nullptr;
  return greeting;
}

napi_value init(napi_env env, napi_value exports) {
  napi_status status;
  napi_value fn;

  status = napi_create_function(env, nullptr, 0, Method, nullptr, &fn);
  if (status != napi_ok) return nullptr;

  status = napi_set_named_property(env, exports, "hello", fn);
  if (status != napi_ok) return nullptr;
  return exports;
}

NAPI_MODULE(NODE_GYP_MODULE_NAME, init)

}  // namespace demo 

The functions available and how to use them are documented in C/C++ addons with Node-API.

Addon examples#

Following are some example addons intended to help developers get started. The examples use the V8 APIs. Refer to the online V8 reference for help with the various V8 calls, and V8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.

Each of these examples using the following binding.gyp file:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "addon.cc" ]
    }
  ]
} 

In cases where there is more than one .cc file, simply add the additional filename to the sources array:

"sources": ["addon.cc", "myexample.cc"] 

Once the binding.gyp file is ready, the example addons can be configured and built using node-gyp:

node-gyp configure build 

Function arguments#

Addons will typically expose objects and functions that can be accessed from JavaScript running within Node.js. When functions are invoked from JavaScript, the input arguments and return value must be mapped to and from the C/C++ code.

The following example illustrates how to read function arguments passed from JavaScript and how to return a result:

// addon.cc
#include <node.h>

namespace demo {

using v8::Exception;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

// This is the implementation of the "add" method
// Input arguments are passed using the
// const FunctionCallbackInfo<Value>& args struct
void Add(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  // Check the number of arguments passed.
  if (args.Length() < 2) {
    // Throw an Error that is passed back to JavaScript
    isolate->ThrowException(Exception::TypeError(
        String::NewFromUtf8(isolate,
                            "Wrong number of arguments").ToLocalChecked()));
    return;
  }

  // Check the argument types
  if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
    isolate->ThrowException(Exception::TypeError(
        String::NewFromUtf8(isolate,
                            "Wrong arguments").ToLocalChecked()));
    return;
  }

  // Perform the operation
  double value =
      args[0].As<Number>()->Value() + args[1].As<Number>()->Value();
  Local<Number> num = Number::New(isolate, value);

  // Set the return value (using the passed in
  // FunctionCallbackInfo<Value>&)
  args.GetReturnValue().Set(num);
}

void Init(Local<Object> exports) {
  NODE_SET_METHOD(exports, "add", Add);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

Once compiled, the example addon can be required and used from within Node.js:

// test.js
const addon = require('./build/Release/addon');

console.log('This should be eight:', addon.add(3, 5)); 

Callbacks#

It is common practice within addons to pass JavaScript functions to a C++ function and execute them from there. The following example illustrates how to invoke such callbacks:

// addon.cc
#include <node.h>

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Null;
using v8::Object;
using v8::String;
using v8::Value;

void RunCallback(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();
  Local<Function> cb = Local<Function>::Cast(args[0]);
  const unsigned argc = 1;
  Local<Value> argv[argc] = {
      String::NewFromUtf8(isolate,
                          "hello world").ToLocalChecked() };
  cb->Call(context, Null(isolate), argc, argv).ToLocalChecked();
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", RunCallback);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

This example uses a two-argument form of Init() that receives the full module object as the second argument. This allows the addon to completely overwrite exports with a single function instead of adding the function as a property of exports.

To test it, run the following JavaScript:

// test.js
const addon = require('./build/Release/addon');

addon((msg) => {
  console.log(msg);
// Prints: 'hello world'
}); 

In this example, the callback function is invoked synchronously.

Object factory#

Addons can create and return new objects from within a C++ function as illustrated in the following example. An object is created and returned with a property msg that echoes the string passed to createObject():

// addon.cc
#include <node.h>

namespace demo {

using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  Local<Object> obj = Object::New(isolate);
  obj->Set(context,
           String::NewFromUtf8(isolate,
                               "msg").ToLocalChecked(),
                               args[0]->ToString(context).ToLocalChecked())
           .FromJust();

  args.GetReturnValue().Set(obj);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateObject);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

To test it in JavaScript:

// test.js
const addon = require('./build/Release/addon');

const obj1 = addon('hello');
const obj2 = addon('world');
console.log(obj1.msg, obj2.msg);
// Prints: 'hello world' 

Function factory#

Another common scenario is creating JavaScript functions that wrap C++ functions and returning those back to JavaScript:

// addon.cc
#include <node.h>

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void MyFunction(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(
      isolate, "hello world").ToLocalChecked());
}

void CreateFunction(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  Local<Context> context = isolate->GetCurrentContext();
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, MyFunction);
  Local<Function> fn = tpl->GetFunction(context).ToLocalChecked();

  // omit this to make it anonymous
  fn->SetName(String::NewFromUtf8(
      isolate, "theFunction").ToLocalChecked());

  args.GetReturnValue().Set(fn);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateFunction);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

To test:

// test.js
const addon = require('./build/Release/addon');

const fn = addon();
console.log(fn());
// Prints: 'hello world' 

Wrapping C++ objects#

It is also possible to wrap C++ objects/classes in a way that allows new instances to be created using the JavaScript new operator:

// addon.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::Local;
using v8::Object;

void InitAll(Local<Object> exports) {
  MyObject::Init(exports);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)

}  // namespace demo 

Then, in myobject.h, the wrapper class inherits from node::ObjectWrap:

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Local<v8::Object> exports);

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);

  double value_;
};

}  // namespace demo

#endif 

In myobject.cc, implement the various methods that are to be exposed. In the following code, the method plusOne() is exposed by adding it to the constructor's prototype:

// myobject.cc
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::ObjectTemplate;
using v8::String;
using v8::Value;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Local<Object> exports) {
  Isolate* isolate = exports->GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  Local<ObjectTemplate> addon_data_tpl = ObjectTemplate::New(isolate);
  addon_data_tpl->SetInternalFieldCount(1);  // 1 field for the MyObject::New()
  Local<Object> addon_data =
      addon_data_tpl->NewInstance(context).ToLocalChecked();

  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New, addon_data);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  Local<Function> constructor = tpl->GetFunction(context).ToLocalChecked();
  addon_data->SetInternalField(0, constructor);
  exports->Set(context, String::NewFromUtf8(
      isolate, "MyObject").ToLocalChecked(),
      constructor).FromJust();
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ?
        0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons =
        args.Data().As<Object>()->GetInternalField(0)
            .As<Value>().As<Function>();
    Local<Object> result =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(result);
  }
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

}  // namespace demo 

To build this example, the myobject.cc file must be added to the binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [
        "addon.cc",
        "myobject.cc"
      ]
    }
  ]
} 

Test it with:

// test.js
const addon = require('./build/Release/addon');

const obj = new addon.MyObject(10);
console.log(obj.plusOne());
// Prints: 11
console.log(obj.plusOne());
// Prints: 12
console.log(obj.plusOne());
// Prints: 13 

The destructor for a wrapper object will run when the object is garbage-collected. For destructor testing, there are command-line flags that can be used to make it possible to force garbage collection. These flags are provided by the underlying V8 JavaScript engine. They are subject to change or removal at any time. They are not documented by Node.js or V8, and they should never be used outside of testing.

During shutdown of the process or worker threads destructors are not called by the JS engine. Therefore it's the responsibility of the user to track these objects and ensure proper destruction to avoid resource leaks.

Factory of wrapped objects#

Alternatively, it is possible to use a factory pattern to avoid explicitly creating object instances using the JavaScript new operator:

const obj = addon.createObject();
// instead of:
// const obj = new addon.Object(); 

First, the createObject() method is implemented in addon.cc:

// addon.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  MyObject::NewInstance(args);
}

void InitAll(Local<Object> exports, Local<Object> module) {
  MyObject::Init(exports->GetIsolate());

  NODE_SET_METHOD(module, "exports", CreateObject);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)

}  // namespace demo 

In myobject.h, the static method NewInstance() is added to handle instantiating the object. This method takes the place of using new in JavaScript:

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Isolate* isolate);
  static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Global<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif 

The implementation in myobject.cc is similar to the previous example:

// myobject.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using node::AddEnvironmentCleanupHook;
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Global;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

// Warning! This is not thread-safe, this addon cannot be used for worker
// threads.
Global<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Isolate* isolate) {
  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  Local<Context> context = isolate->GetCurrentContext();
  constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());

  AddEnvironmentCleanupHook(isolate, [](void*) {
    constructor.Reset();
  }, nullptr);
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ?
        0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Object> instance =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(instance);
  }
}

void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  const unsigned argc = 1;
  Local<Value> argv[argc] = { args[0] };
  Local<Function> cons = Local<Function>::New(isolate, constructor);
  Local<Context> context = isolate->GetCurrentContext();
  Local<Object> instance =
      cons->NewInstance(context, argc, argv).ToLocalChecked();

  args.GetReturnValue().Set(instance);
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

}  // namespace demo 

Once again, to build this example, the myobject.cc file must be added to the binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [
        "addon.cc",
        "myobject.cc"
      ]
    }
  ]
} 

Test it with:

// test.js
const createObject = require('./build/Release/addon');

const obj = createObject(10);
console.log(obj.plusOne());
// Prints: 11
console.log(obj.plusOne());
// Prints: 12
console.log(obj.plusOne());
// Prints: 13

const obj2 = createObject(20);
console.log(obj2.plusOne());
// Prints: 21
console.log(obj2.plusOne());
// Prints: 22
console.log(obj2.plusOne());
// Prints: 23 

Passing wrapped objects around#

In addition to wrapping and returning C++ objects, it is possible to pass wrapped objects around by unwrapping them with the Node.js helper function node::ObjectWrap::Unwrap. The following examples shows a function add() that can take two MyObject objects as input arguments:

// addon.cc
#include <node.h>
#include <node_object_wrap.h>
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  MyObject::NewInstance(args);
}

void Add(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
      args[0]->ToObject(context).ToLocalChecked());
  MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
      args[1]->ToObject(context).ToLocalChecked());

  double sum = obj1->value() + obj2->value();
  args.GetReturnValue().Set(Number::New(isolate, sum));
}

void InitAll(Local<Object> exports) {
  MyObject::Init(exports->GetIsolate());

  NODE_SET_METHOD(exports, "createObject", CreateObject);
  NODE_SET_METHOD(exports, "add", Add);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)

}  // namespace demo 

In myobject.h, a new public method is added to allow access to private values after unwrapping the object.

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Isolate* isolate);
  static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
  inline double value() const { return value_; }

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Global<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif 

The implementation of myobject.cc is similar to before:

// myobject.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using node::AddEnvironmentCleanupHook;
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Global;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

// Warning! This is not thread-safe, this addon cannot be used for worker
// threads.
Global<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Isolate* isolate) {
  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  Local<Context> context = isolate->GetCurrentContext();
  constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());

  AddEnvironmentCleanupHook(isolate, [](void*) {
    constructor.Reset();
  }, nullptr);
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ?
        0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Object> instance =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(instance);
  }
}

void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  const unsigned argc = 1;
  Local<Value> argv[argc] = { args[0] };
  Local<Function> cons = Local<Function>::New(isolate, constructor);
  Local<Context> context = isolate->GetCurrentContext();
  Local<Object> instance =
      cons->NewInstance(context, argc, argv).ToLocalChecked();

  args.GetReturnValue().Set(instance);
}

}  // namespace demo 

Test it with:

// test.js
const addon = require('./build/Release/addon');

const obj1 = addon.createObject(10);
const obj2 = addon.createObject(20);
const result = addon.add(obj1, obj2);

console.log(result);
// Prints: 30 

Node-API#

Stability: 2 - Stable

Node-API (formerly N-API) is an API for building native Addons. It is independent from the underlying JavaScript runtime (for example, V8) and is maintained as part of Node.js itself. This API will be Application Binary Interface (ABI) stable across versions of Node.js. It is intended to insulate addons from changes in the underlying JavaScript engine and allow modules compiled for one major version to run on later major versions of Node.js without recompilation. The ABI Stability guide provides a more in-depth explanation.

Addons are built/packaged with the same approach/tools outlined in the section titled C++ Addons. The only difference is the set of APIs that are used by the native code. Instead of using the V8 or Native Abstractions for Node.js APIs, the functions available in Node-API are used.

APIs exposed by Node-API are generally used to create and manipulate JavaScript values. Concepts and operations generally map to ideas specified in the ECMA-262 Language Specification. The APIs have the following properties:

  • All Node-API calls return a status code of type napi_status. This status indicates whether the API call succeeded or failed.
  • The API's return value is passed via an out parameter.
  • All JavaScript values are abstracted behind an opaque type named napi_value.
  • In case of an error status code, additional information can be obtained using napi_get_last_error_info. More information can be found in the error handling section Error handling.

Node-API is a C API that ensures ABI stability across Node.js versions and different compiler levels. A C++ API can be easier to use. To support using C++, the project maintains a C++ wrapper module called node-addon-api. This wrapper provides an inlinable C++ API. Binaries built with node-addon-api will depend on the symbols for the Node-API C-based functions exported by Node.js. node-addon-api is a more efficient way to write code that calls Node-API. Take, for example, the following node-addon-api code. The first section shows the node-addon-api code and the second section shows what actually gets used in the addon.

Object obj = Object::New(env);
obj["foo"] = String::New(env, "bar"); 
napi_status status;
napi_value object, string;
status = napi_create_object(env, &object);
if (status != napi_ok) {
  napi_throw_error(env, ...);
  return;
}

status = napi_create_string_utf8(env, "bar", NAPI_AUTO_LENGTH, &string);
if (status != napi_ok) {
  napi_throw_error(env, ...);
  return;
}

status = napi_set_named_property(env, object, "foo", string);
if (status != napi_ok) {
  napi_throw_error(env, ...);
  return;
} 

The end result is that the addon only uses the exported C APIs. As a result, it still gets the benefits of the ABI stability provided by the C API.

When using node-addon-api instead of the C APIs, start with the API docs for node-addon-api.

The Node-API Resource offers an excellent orientation and tips for developers just getting started with Node-API and node-addon-api. Additional media resources can be found on the Node-API Media page.

Implications of ABI stability#

Although Node-API provides an ABI stability guarantee, other parts of Node.js do not, and any external libraries used from the addon may not. In particular, none of the following APIs provide an ABI stability guarantee across major versions:

  • the Node.js C++ APIs available via any of

    #include <node.h>
    #include <node_buffer.h>
    #include <node_version.h>
    #include <node_object_wrap.h> 
  • the libuv APIs which are also included with Node.js and available via

    #include <uv.h> 
  • the V8 API available via

    #include <v8.h> 

Thus, for an addon to remain ABI-compatible across Node.js major versions, it must use Node-API exclusively by restricting itself to using

#include <node_api.h> 

and by checking, for all external libraries that it uses, that the external library makes ABI stability guarantees similar to Node-API.

Building#

Unlike modules written in JavaScript, developing and deploying Node.js native addons using Node-API requires an additional set of tools. Besides the basic tools required to develop for Node.js, the native addon developer requires a toolchain that can compile C and C++ code into a binary. In addition, depending upon how the native addon is deployed, the user of the native addon will also need to have a C/C++ toolchain installed.

For Linux developers, the necessary C/C++ toolchain packages are readily available. GCC is widely used in the Node.js community to build and test across a variety of platforms. For many developers, the LLVM compiler infrastructure is also a good choice.

For Mac developers, Xcode offers all the required compiler tools. However, it is not necessary to install the entire Xcode IDE. The following command installs the necessary toolchain:

xcode-select --install 

For Windows developers, Visual Studio offers all the required compiler tools. However, it is not necessary to install the entire Visual Studio IDE. The following command installs the necessary toolchain:

npm install --global windows-build-tools 

The sections below describe the additional tools available for developing and deploying Node.js native addons.

Build tools#

Both the tools listed here require that users of the native addon have a C/C++ toolchain installed in order to successfully install the native addon.

node-gyp#

node-gyp is a build system based on the gyp-next fork of Google's GYP tool and comes bundled with npm. GYP, and therefore node-gyp, requires that Python be installed.

Historically, node-gyp has been the tool of choice for building native addons. It has widespread adoption and documentation. However, some developers have run into limitations in node-gyp.

CMake.js#

CMake.js is an alternative build system based on CMake.

CMake.js is a good choice for projects that already use CMake or for developers affected by limitations in node-gyp. build_with_cmake is an example of a CMake-based native addon project.

Uploading precompiled binaries#

The three tools listed here permit native addon developers and maintainers to create and upload binaries to public or private servers. These tools are typically integrated with CI/CD build systems like Travis CI and AppVeyor to build and upload binaries for a variety of platforms and architectures. These binaries are then available for download by users who do not need to have a C/C++ toolchain installed.

node-pre-gyp#

node-pre-gyp is a tool based on node-gyp that adds the ability to upload binaries to a server of the developer's choice. node-pre-gyp has particularly good support for uploading binaries to Amazon S3.

prebuild#

prebuild is a tool that supports builds using either node-gyp or CMake.js. Unlike node-pre-gyp which supports a variety of servers, prebuild uploads binaries only to GitHub releases. prebuild is a good choice for GitHub projects using CMake.js.

prebuildify#

prebuildify is a tool based on node-gyp. The advantage of prebuildify is that the built binaries are bundled with the native addon when it's uploaded to npm. The binaries are downloaded from npm and are immediately available to the module user when the native addon is installed.

Usage#

In order to use the Node-API functions, include the file node_api.h which is located in the src directory in the node development tree:

#include <node_api.h> 

This will opt into the default NAPI_VERSION for the given release of Node.js. In order to ensure compatibility with specific versions of Node-API, the version can be specified explicitly when including the header:

#define NAPI_VERSION 3
#include <node_api.h> 

This restricts the Node-API surface to just the functionality that was available in the specified (and earlier) versions.

Some of the Node-API surface is experimental and requires explicit opt-in:

#define NAPI_EXPERIMENTAL
#include <node_api.h> 

In this case the entire API surface, including any experimental APIs, will be available to the module code.

Occasionally, experimental features are introduced that affect already-released and stable APIs. These features can be disabled by an opt-out:

#define NAPI_EXPERIMENTAL
#define NODE_API_EXPERIMENTAL_<FEATURE_NAME>_OPT_OUT
#include <node_api.h> 

where <FEATURE_NAME> is the name of an experimental feature that affects both experimental and stable APIs.

Node-API version matrix#

Up until version 9, Node-API versions were additive and versioned independently from Node.js. This meant that any version was an extension to the previous version in that it had all of the APIs from the previous version with some additions. Each Node.js version only supported a single Node-API version. For example v18.15.0 supports only Node-API version 8. ABI stability was achieved because 8 was a strict superset of all previous versions.

As of version 9, while Node-API versions continue to be versioned independently an add-on that ran with Node-API version 9 may need code updates to run with Node-API version 10. ABI stability is maintained, however, because Node.js versions that support Node-API versions higher than 8 will support all versions between 8 and the highest version they support and will default to providing the version 8 APIs unless an add-on opts into a higher Node-API version. This approach provides the flexibility of better optimizing existing Node-API functions while maintaining ABI stability. Existing add-ons can continue to run without recompilation using an earlier version of Node-API. If an add-on needs functionality from a newer Node-API version, changes to existing code and recompilation will be needed to use those new functions anyway.

In versions of Node.js that support Node-API version 9 and later, defining NAPI_VERSION=X and using the existing add-on initialization macros will bake in the requested Node-API version that will be used at runtime into the add-on. If NAPI_VERSION is not set it will default to 8.

This table may not be up to date in older streams, the most up to date information is in the latest API documentation in: Node-API version matrix

Node-API version Supported In
9 v18.17.0+, 20.3.0+, 21.0.0 and all later versions
8 v12.22.0+, v14.17.0+, v15.12.0+, 16.0.0 and all later versions
7 v10.23.0+, v12.19.0+, v14.12.0+, 15.0.0 and all later versions
6 v10.20.0+, v12.17.0+, 14.0.0 and all later versions
5 v10.17.0+, v12.11.0+, 13.0.0 and all later versions
4 v10.16.0+, v11.8.0+, 12.0.0 and all later versions
3 v6.14.2*, 8.11.2+, v9.11.0+*, 10.0.0 and all later versions
2 v8.10.0+*, v9.3.0+*, 10.0.0 and all later versions
1 v8.6.0+**, v9.0.0+*, 10.0.0 and all later versions

* Node-API was experimental.

** Node.js 8.0.0 included Node-API as experimental. It was released as Node-API version 1 but continued to evolve until Node.js 8.6.0. The API is different in versions prior to Node.js 8.6.0. We recommend Node-API version 3 or later.

Each API documented for Node-API will have a header named added in:, and APIs which are stable will have the additional header Node-API version:. APIs are directly usable when using a Node.js version which supports the Node-API version shown in Node-API version: or higher. When using a Node.js version that does not support the Node-API version: listed or if there is no Node-API version: listed, then the API will only be available if #define NAPI_EXPERIMENTAL precedes the inclusion of node_api.h or js_native_api.h. If an API appears not to be available on a version of Node.js which is later than the one shown in added in: then this is most likely the reason for the apparent absence.

The Node-APIs associated strictly with accessing ECMAScript features from native code can be found separately in js_native_api.h and js_native_api_types.h. The APIs defined in these headers are included in node_api.h and node_api_types.h. The headers are structured in this way in order to allow implementations of Node-API outside of Node.js. For those implementations the Node.js specific APIs may not be applicable.

The Node.js-specific parts of an addon can be separated from the code that exposes the actual functionality to the JavaScript environment so that the latter may be used with multiple implementations of Node-API. In the example below, addon.c and addon.h refer only to js_native_api.h. This ensures that addon.c can be reused to compile against either the Node.js implementation of Node-API or any implementation of Node-API outside of Node.js.

addon_node.c is a separate file that contains the Node.js specific entry point to the addon and which instantiates the addon by calling into addon.c when the addon is loaded into a Node.js environment.

// addon.h
#ifndef _ADDON_H_
#define _ADDON_H_
#include <js_native_api.h>
napi_value create_addon(napi_env env);
#endif  // _ADDON_H_ 
// addon.c
#include "addon.h"

#define NODE_API_CALL(env, call)                                  \
  do {                                                            \
    napi_status status = (call);                                  \
    if (status != napi_ok) {                                      \
      const napi_extended_error_info* error_info = NULL;          \
      napi_get_last_error_info((env), &error_info);               \
      const char* err_message = error_info->error_message;        \
      bool is_pending;                                            \
      napi_is_exception_pending((env), &is_pending);              \
      /* If an exception is already pending, don't rethrow it */  \
      if (!is_pending) {                                          \
        const char* message = (err_message == NULL)               \
            ? "empty error message"                               \
            : err_message;                                        \
        napi_throw_error((env), NULL, message);                   \
      }                                                           \
      return NULL;                                                \
    }                                                             \
  } while(0)

static napi_value
DoSomethingUseful(napi_env env, napi_callback_info info) {
  // Do something useful.
  return NULL;
}

napi_value create_addon(napi_env env) {
  napi_value result;
  NODE_API_CALL(env, napi_create_object(env, &result));

  napi_value exported_function;
  NODE_API_CALL(env, napi_create_function(env,
                                          "doSomethingUseful",
                                          NAPI_AUTO_LENGTH,
                                          DoSomethingUseful,
                                          NULL,
                                          &exported_function));

  NODE_API_CALL(env, napi_set_named_property(env,
                                             result,
                                             "doSomethingUseful",
                                             exported_function));

  return result;
} 
// addon_node.c
#include <node_api.h>
#include "addon.h"

NAPI_MODULE_INIT(/* napi_env env, napi_value exports */) {
  // This function body is expected to return a `napi_value`.
  // The variables `napi_env env` and `napi_value exports` may be used within
  // the body, as they are provided by the definition of `NAPI_MODULE_INIT()`.
  return create_addon(env);
} 

Environment life cycle APIs#

Section 8.7 of the ECMAScript Language Specification defines the concept of an "Agent" as a self-contained environment in which JavaScript code runs. Multiple such Agents may be started and terminated either concurrently or in sequence by the process.

A Node.js environment corresponds to an ECMAScript Agent. In the main process, an environment is created at startup, and additional environments can be created on separate threads to serve as worker threads. When Node.js is embedded in another application, the main thread of the application may also construct and destroy a Node.js environment multiple times during the life cycle of the application process such that each Node.js environment created by the application may, in turn, during its life cycle create and destroy additional environments as worker threads.

From the perspective of a native addon this means that the bindings it provides may be called multiple times, from multiple contexts, and even concurrently from multiple threads.

Native addons may need to allocate global state which they use during their life cycle of an Node.js environment such that the state can be unique to each instance of the addon.

To this end, Node-API provides a way to associate data such that its life cycle is tied to the life cycle of a Node.js environment.

napi_set_instance_data#

napi_status napi_set_instance_data(node_api_nogc_env env,
                                   void* data,
                                   napi_finalize finalize_cb,
                                   void* finalize_hint); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] data: The data item to make available to bindings of this instance.
  • [in] finalize_cb: The function to call when the environment is being torn down. The function receives data so that it might free it. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.

Returns napi_ok if the API succeeded.

This API associates data with the currently running Node.js environment. data can later be retrieved using napi_get_instance_data(). Any existing data associated with the currently running Node.js environment which was set by means of a previous call to napi_set_instance_data() will be overwritten. If a finalize_cb was provided by the previous call, it will not be called.

napi_get_instance_data#

napi_status napi_get_instance_data(node_api_nogc_env env,
                                   void** data); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [out] data: The data item that was previously associated with the currently running Node.js environment by a call to napi_set_instance_data().

Returns napi_ok if the API succeeded.

This API retrieves data that was previously associated with the currently running Node.js environment via napi_set_instance_data(). If no data is set, the call will succeed and data will be set to NULL.

Basic Node-API data types#

Node-API exposes the following fundamental data types as abstractions that are consumed by the various APIs. These APIs should be treated as opaque, introspectable only with other Node-API calls.

napi_status#

Integral status code indicating the success or failure of a Node-API call. Currently, the following status codes are supported.

typedef enum {
  napi_ok,
  napi_invalid_arg,
  napi_object_expected,
  napi_string_expected,
  napi_name_expected,
  napi_function_expected,
  napi_number_expected,
  napi_boolean_expected,
  napi_array_expected,
  napi_generic_failure,
  napi_pending_exception,
  napi_cancelled,
  napi_escape_called_twice,
  napi_handle_scope_mismatch,
  napi_callback_scope_mismatch,
  napi_queue_full,
  napi_closing,
  napi_bigint_expected,
  napi_date_expected,
  napi_arraybuffer_expected,
  napi_detachable_arraybuffer_expected,
  napi_would_deadlock,  /* unused */
  napi_no_external_buffers_allowed,
  napi_cannot_run_js
} napi_status; 

If additional information is required upon an API returning a failed status, it can be obtained by calling napi_get_last_error_info.

napi_extended_error_info#

typedef struct {
  const char* error_message;
  void* engine_reserved;
  uint32_t engine_error_code;
  napi_status error_code;
} napi_extended_error_info; 
  • error_message: UTF8-encoded string containing a VM-neutral description of the error.
  • engine_reserved: Reserved for VM-specific error details. This is currently not implemented for any VM.
  • engine_error_code: VM-specific error code. This is currently not implemented for any VM.
  • error_code: The Node-API status code that originated with the last error.

See the Error handling section for additional information.

napi_env#

napi_env is used to represent a context that the underlying Node-API implementation can use to persist VM-specific state. This structure is passed to native functions when they're invoked, and it must be passed back when making Node-API calls. Specifically, the same napi_env that was passed in when the initial native function was called must be passed to any subsequent nested Node-API calls. Caching the napi_env for the purpose of general reuse, and passing the napi_env between instances of the same addon running on different Worker threads is not allowed. The napi_env becomes invalid when an instance of a native addon is unloaded. Notification of this event is delivered through the callbacks given to napi_add_env_cleanup_hook and napi_set_instance_data.

node_api_nogc_env#

Stability: 1 - Experimental

This variant of napi_env is passed to synchronous finalizers (node_api_nogc_finalize). There is a subset of Node-APIs which accept a parameter of type node_api_nogc_env as their first argument. These APIs do not access the state of the JavaScript engine and are thus safe to call from synchronous finalizers. Passing a parameter of type napi_env to these APIs is allowed, however, passing a parameter of type node_api_nogc_env to APIs that access the JavaScript engine state is not allowed. Attempting to do so without a cast will produce a compiler warning or an error when add-ons are compiled with flags which cause them to emit warnings and/or errors when incorrect pointer types are passed into a function. Calling such APIs from a synchronous finalizer will ultimately result in the termination of the application.

napi_value#

This is an opaque pointer that is used to represent a JavaScript value.

napi_threadsafe_function#

This is an opaque pointer that represents a JavaScript function which can be called asynchronously from multiple threads via napi_call_threadsafe_function().

napi_threadsafe_function_release_mode#

A value to be given to napi_release_threadsafe_function() to indicate whether the thread-safe function is to be closed immediately (napi_tsfn_abort) or merely released (napi_tsfn_release) and thus available for subsequent use via napi_acquire_threadsafe_function() and napi_call_threadsafe_function().

typedef enum {
  napi_tsfn_release,
  napi_tsfn_abort
} napi_threadsafe_function_release_mode; 

napi_threadsafe_function_call_mode#

A value to be given to napi_call_threadsafe_function() to indicate whether the call should block whenever the queue associated with the thread-safe function is full.

typedef enum {
  napi_tsfn_nonblocking,
  napi_tsfn_blocking
} napi_threadsafe_function_call_mode; 

Node-API memory management types#

napi_handle_scope#

This is an abstraction used to control and modify the lifetime of objects created within a particular scope. In general, Node-API values are created within the context of a handle scope. When a native method is called from JavaScript, a default handle scope will exist. If the user does not explicitly create a new handle scope, Node-API values will be created in the default handle scope. For any invocations of code outside the execution of a native method (for instance, during a libuv callback invocation), the module is required to create a scope before invoking any functions that can result in the creation of JavaScript values.

Handle scopes are created using napi_open_handle_scope and are destroyed using napi_close_handle_scope. Closing the scope can indicate to the GC that all napi_values created during the lifetime of the handle scope are no longer referenced from the current stack frame.

For more details, review the Object lifetime management.

napi_escapable_handle_scope#

Escapable handle scopes are a special type of handle scope to return values created within a particular handle scope to a parent scope.

napi_ref#

This is the abstraction to use to reference a napi_value. This allows for users to manage the lifetimes of JavaScript values, including defining their minimum lifetimes explicitly.

For more details, review the Object lifetime management.

napi_type_tag#

A 128-bit value stored as two unsigned 64-bit integers. It serves as a UUID with which JavaScript objects or externals can be "tagged" in order to ensure that they are of a certain type. This is a stronger check than napi_instanceof, because the latter can report a false positive if the object's prototype has been manipulated. Type-tagging is most useful in conjunction with napi_wrap because it ensures that the pointer retrieved from a wrapped object can be safely cast to the native type corresponding to the type tag that had been previously applied to the JavaScript object.

typedef struct {
  uint64_t lower;
  uint64_t upper;
} napi_type_tag; 
napi_async_cleanup_hook_handle#

An opaque value returned by napi_add_async_cleanup_hook. It must be passed to napi_remove_async_cleanup_hook when the chain of asynchronous cleanup events completes.

Node-API callback types#

napi_callback_info#

Opaque datatype that is passed to a callback function. It can be used for getting additional information about the context in which the callback was invoked.

napi_callback#

Function pointer type for user-provided native functions which are to be exposed to JavaScript via Node-API. Callback functions should satisfy the following signature:

typedef napi_value (*napi_callback)(napi_env, napi_callback_info); 

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside a napi_callback is not necessary.

node_api_nogc_finalize#

Stability: 1 - Experimental

Function pointer type for add-on provided functions that allow the user to be notified when externally-owned data is ready to be cleaned up because the object it was associated with has been garbage-collected. The user must provide a function satisfying the following signature which would get called upon the object's collection. Currently, node_api_nogc_finalize can be used for finding out when objects that have external data are collected.

typedef void (*node_api_nogc_finalize)(node_api_nogc_env env,
                                      void* finalize_data,
                                      void* finalize_hint); 

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside the function body is not necessary.

Since these functions may be called while the JavaScript engine is in a state where it cannot execute JavaScript code, only Node-APIs which accept a node_api_nogc_env as their first parameter may be called. node_api_post_finalizer can be used to schedule Node-API calls that require access to the JavaScript engine's state to run after the current garbage collection cycle has completed.

In the case of node_api_create_external_string_latin1 and node_api_create_external_string_utf16 the env parameter may be null, because external strings can be collected during the latter part of environment shutdown.

Change History:

  • experimental (NAPI_EXPERIMENTAL):

    Only Node-API calls that accept a node_api_nogc_env as their first parameter may be called, otherwise the application will be terminated with an appropriate error message. This feature can be turned off by defining NODE_API_EXPERIMENTAL_NOGC_ENV_OPT_OUT.

napi_finalize#

Function pointer type for add-on provided function that allow the user to schedule a group of calls to Node-APIs in response to a garbage collection event, after the garbage collection cycle has completed. These function pointers can be used with node_api_post_finalizer.

typedef void (*napi_finalize)(napi_env env,
                              void* finalize_data,
                              void* finalize_hint); 

Change History:

  • experimental (NAPI_EXPERIMENTAL is defined):

    A function of this type may no longer be used as a finalizer, except with node_api_post_finalizer. node_api_nogc_finalize must be used instead. This feature can be turned off by defining NODE_API_EXPERIMENTAL_NOGC_ENV_OPT_OUT.

napi_async_execute_callback#

Function pointer used with functions that support asynchronous operations. Callback functions must satisfy the following signature:

typedef void (*napi_async_execute_callback)(napi_env env, void* data); 

Implementations of this function must avoid making Node-API calls that execute JavaScript or interact with JavaScript objects. Node-API calls should be in the napi_async_complete_callback instead. Do not use the napi_env parameter as it will likely result in execution of JavaScript.

napi_async_complete_callback#

Function pointer used with functions that support asynchronous operations. Callback functions must satisfy the following signature:

typedef void (*napi_async_complete_callback)(napi_env env,
                                             napi_status status,
                                             void* data); 

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside the function body is not necessary.

napi_threadsafe_function_call_js#

Function pointer used with asynchronous thread-safe function calls. The callback will be called on the main thread. Its purpose is to use a data item arriving via the queue from one of the secondary threads to construct the parameters necessary for a call into JavaScript, usually via napi_call_function, and then make the call into JavaScript.

The data arriving from the secondary thread via the queue is given in the data parameter and the JavaScript function to call is given in the js_callback parameter.

Node-API sets up the environment prior to calling this callback, so it is sufficient to call the JavaScript function via napi_call_function rather than via napi_make_callback.

Callback functions must satisfy the following signature:

typedef void (*napi_threadsafe_function_call_js)(napi_env env,
                                                 napi_value js_callback,
                                                 void* context,
                                                 void* data); 
  • [in] env: The environment to use for API calls, or NULL if the thread-safe function is being torn down and data may need to be freed.
  • [in] js_callback: The JavaScript function to call, or NULL if the thread-safe function is being torn down and data may need to be freed. It may also be NULL if the thread-safe function was created without js_callback.
  • [in] context: The optional data with which the thread-safe function was created.
  • [in] data: Data created by the secondary thread. It is the responsibility of the callback to convert this native data to JavaScript values (with Node-API functions) that can be passed as parameters when js_callback is invoked. This pointer is managed entirely by the threads and this callback. Thus this callback should free the data.

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside the function body is not necessary.

napi_cleanup_hook#

Function pointer used with napi_add_env_cleanup_hook. It will be called when the environment is being torn down.

Callback functions must satisfy the following signature:

typedef void (*napi_cleanup_hook)(void* data); 
napi_async_cleanup_hook#

Function pointer used with napi_add_async_cleanup_hook. It will be called when the environment is being torn down.

Callback functions must satisfy the following signature:

typedef void (*napi_async_cleanup_hook)(napi_async_cleanup_hook_handle handle,
                                        void* data); 

The body of the function should initiate the asynchronous cleanup actions at the end of which handle must be passed in a call to napi_remove_async_cleanup_hook.

Error handling#

Node-API uses both return values and JavaScript exceptions for error handling. The following sections explain the approach for each case.

Return values#

All of the Node-API functions share the same error handling pattern. The return type of all API functions is napi_status.

The return value will be napi_ok if the request was successful and no uncaught JavaScript exception was thrown. If an error occurred AND an exception was thrown, the napi_status value for the error will be returned. If an exception was thrown, and no error occurred, napi_pending_exception will be returned.

In cases where a return value other than napi_ok or napi_pending_exception is returned, napi_is_exception_pending must be called to check if an exception is pending. See the section on exceptions for more details.

The full set of possible napi_status values is defined in napi_api_types.h.

The napi_status return value provides a VM-independent representation of the error which occurred. In some cases it is useful to be able to get more detailed information, including a string representing the error as well as VM (engine)-specific information.

In order to retrieve this information napi_get_last_error_info is provided which returns a napi_extended_error_info structure. The format of the napi_extended_error_info structure is as follows:

typedef struct napi_extended_error_info {
  const char* error_message;
  void* engine_reserved;
  uint32_t engine_error_code;
  napi_status error_code;
}; 
  • error_message: Textual representation of the error that occurred.
  • engine_reserved: Opaque handle reserved for engine use only.
  • engine_error_code: VM specific error code.
  • error_code: Node-API status code for the last error.

napi_get_last_error_info returns the information for the last Node-API call that was made.

Do not rely on the content or format of any of the extended information as it is not subject to SemVer and may change at any time. It is intended only for logging purposes.

napi_get_last_error_info#
napi_status
napi_get_last_error_info(node_api_nogc_env env,
                         const napi_extended_error_info** result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: The napi_extended_error_info structure with more information about the error.

Returns napi_ok if the API succeeded.

This API retrieves a napi_extended_error_info structure with information about the last error that occurred.

The content of the napi_extended_error_info returned is only valid up until a Node-API function is called on the same env. This includes a call to napi_is_exception_pending so it may often be necessary to make a copy of the information so that it can be used later. The pointer returned in error_message points to a statically-defined string so it is safe to use that pointer if you have copied it out of the error_message field (which will be overwritten) before another Node-API function was called.

Do not rely on the content or format of any of the extended information as it is not subject to SemVer and may change at any time. It is intended only for logging purposes.

This API can be called even if there is a pending JavaScript exception.

Exceptions#

Any Node-API function call may result in a pending JavaScript exception. This is the case for any of the API functions, even those that may not cause the execution of JavaScript.

If the napi_status returned by a function is napi_ok then no exception is pending and no additional action is required. If the napi_status returned is anything other than napi_ok or napi_pending_exception, in order to try to recover and continue instead of simply returning immediately, napi_is_exception_pending must be called in order to determine if an exception is pending or not.

In many cases when a Node-API function is called and an exception is already pending, the function will return immediately with a napi_status of napi_pending_exception. However, this is not the case for all functions. Node-API allows a subset of the functions to be called to allow for some minimal cleanup before returning to JavaScript. In that case, napi_status will reflect the status for the function. It will not reflect previous pending exceptions. To avoid confusion, check the error status after every function call.

When an exception is pending one of two approaches can be employed.

The first approach is to do any appropriate cleanup and then return so that execution will return to JavaScript. As part of the transition back to JavaScript, the exception will be thrown at the point in the JavaScript code where the native method was invoked. The behavior of most Node-API calls is unspecified while an exception is pending, and many will simply return napi_pending_exception, so do as little as possible and then return to JavaScript where the exception can be handled.

The second approach is to try to handle the exception. There will be cases where the native code can catch the exception, take the appropriate action, and then continue. This is only recommended in specific cases where it is known that the exception can be safely handled. In these cases napi_get_and_clear_last_exception can be used to get and clear the exception. On success, result will contain the handle to the last JavaScript Object thrown. If it is determined, after retrieving the exception, the exception cannot be handled after all it can be re-thrown it with napi_throw where error is the JavaScript value to be thrown.

The following utility functions are also available in case native code needs to throw an exception or determine if a napi_value is an instance of a JavaScript Error object: napi_throw_error, napi_throw_type_error, napi_throw_range_error, node_api_throw_syntax_error and napi_is_error.

The following utility functions are also available in case native code needs to create an Error object: napi_create_error, napi_create_type_error, napi_create_range_error and node_api_create_syntax_error, where result is the napi_value that refers to the newly created JavaScript Error object.

The Node.js project is adding error codes to all of the errors generated internally. The goal is for applications to use these error codes for all error checking. The associated error messages will remain, but will only be meant to be used for logging and display with the expectation that the message can change without SemVer applying. In order to support this model with Node-API, both in internal functionality and for module specific functionality (as its good practice), the throw_ and create_ functions take an optional code parameter which is the string for the code to be added to the error object. If the optional parameter is NULL then no code will be associated with the error. If a code is provided, the name associated with the error is also updated to be:

originalName [code] 

where originalName is the original name associated with the error and code is the code that was provided. For example, if the code is 'ERR_ERROR_1' and a TypeError is being created the name will be:

TypeError [ERR_ERROR_1] 
napi_throw#
NAPI_EXTERN napi_status napi_throw(napi_env env, napi_value error); 
  • [in] env: The environment that the API is invoked under.
  • [in] error: The JavaScript value to be thrown.

Returns napi_ok if the API succeeded.

This API throws the JavaScript value provided.

napi_throw_error#
NAPI_EXTERN napi_status napi_throw_error(napi_env env,
                                         const char* code,
                                         const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript Error with the text provided.

napi_throw_type_error#
NAPI_EXTERN napi_status napi_throw_type_error(napi_env env,
                                              const char* code,
                                              const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript TypeError with the text provided.

napi_throw_range_error#
NAPI_EXTERN napi_status napi_throw_range_error(napi_env env,
                                               const char* code,
                                               const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript RangeError with the text provided.

node_api_throw_syntax_error#
NAPI_EXTERN napi_status node_api_throw_syntax_error(napi_env env,
                                                    const char* code,
                                                    const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript SyntaxError with the text provided.

napi_is_error#
NAPI_EXTERN napi_status napi_is_error(napi_env env,
                                      napi_value value,
                                      bool* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The napi_value to be checked.
  • [out] result: Boolean value that is set to true if napi_value represents an error, false otherwise.

Returns napi_ok if the API succeeded.

This API queries a napi_value to check if it represents an error object.

napi_create_error#
NAPI_EXTERN napi_status napi_create_error(napi_env env,
                                          napi_value code,
                                          napi_value msg,
                                          napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript Error with the text provided.

napi_create_type_error#
NAPI_EXTERN napi_status napi_create_type_error(napi_env env,
                                               napi_value code,
                                               napi_value msg,
                                               napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript TypeError with the text provided.

napi_create_range_error#
NAPI_EXTERN napi_status napi_create_range_error(napi_env env,
                                                napi_value code,
                                                napi_value msg,
                                                napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript RangeError with the text provided.

node_api_create_syntax_error#
NAPI_EXTERN napi_status node_api_create_syntax_error(napi_env env,
                                                     napi_value code,
                                                     napi_value msg,
                                                     napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript SyntaxError with the text provided.

napi_get_and_clear_last_exception#
napi_status napi_get_and_clear_last_exception(napi_env env,
                                              napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: The exception if one is pending, NULL otherwise.

Returns napi_ok if the API succeeded.

This API can be called even if there is a pending JavaScript exception.

napi_is_exception_pending#
napi_status napi_is_exception_pending(napi_env env, bool* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: Boolean value that is set to true if an exception is pending.

Returns napi_ok if the API succeeded.

This API can be called even if there is a pending JavaScript exception.

napi_fatal_exception#
napi_status napi_fatal_exception(napi_env env, napi_value err); 
  • [in] env: The environment that the API is invoked under.
  • [in] err: The error that is passed to 'uncaughtException'.

Trigger an 'uncaughtException' in JavaScript. Useful if an async callback throws an exception with no way to recover.

Fatal errors#

In the event of an unrecoverable error in a native addon, a fatal error can be thrown to immediately terminate the process.

napi_fatal_error#
NAPI_NO_RETURN void napi_fatal_error(const char* location,
                                     size_t location_len,
                                     const char* message,
                                     size_t message_len); 
  • [in] location: Optional location at which the error occurred.
  • [in] location_len: The length of the location in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] message: The message associated with the error.
  • [in] message_len: The length of the message in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.

The function call does not return, the process will be terminated.

This API can be called even if there is a pending JavaScript exception.

Object lifetime management#

As Node-API calls are made, handles to objects in the heap for the underlying VM may be returned as napi_values. These handles must hold the objects 'live' until they are no longer required by the native code, otherwise the objects could be collected before the native code was finished using them.

As object handles are returned they are associated with a 'scope'. The lifespan for the default scope is tied to the lifespan of the native method call. The result is that, by default, handles remain valid and the objects associated with these handles will be held live for the lifespan of the native method call.

In many cases, however, it is necessary that the handles remain valid for either a shorter or longer lifespan than that of the native method. The sections which follow describe the Node-API functions that can be used to change the handle lifespan from the default.

Making handle lifespan shorter than that of the native method#

It is often necessary to make the lifespan of handles shorter than the lifespan of a native method. For example, consider a native method that has a loop which iterates through the elements in a large array:

for (int i = 0; i < 1000000; i++) {
  napi_value result;
  napi_status status = napi_get_element(env, object, i, &result);
  if (status != napi_ok) {
    break;
  }
  // do something with element
} 

This would result in a large number of handles being created, consuming substantial resources. In addition, even though the native code could only use the most recent handle, all of the associated objects would also be kept alive since they all share the same scope.

To handle this case, Node-API provides the ability to establish a new 'scope' to which newly created handles will be associated. Once those handles are no longer required, the scope can be 'closed' and any handles associated with the scope are invalidated. The methods available to open/close scopes are napi_open_handle_scope and napi_close_handle_scope.

Node-API only supports a single nested hierarchy of scopes. There is only one active scope at any time, and all new handles will be associated with that scope while it is active. Scopes must be closed in the reverse order from which they are opened. In addition, all scopes created within a native method must be closed before returning from that method.

Taking the earlier example, adding calls to napi_open_handle_scope and napi_close_handle_scope would ensure that at most a single handle is valid throughout the execution of the loop:

for (int i = 0; i < 1000000; i++) {
  napi_handle_scope scope;
  napi_status status = napi_open_handle_scope(env, &scope);
  if (status != napi_ok) {
    break;
  }
  napi_value result;
  status = napi_get_element(env, object, i, &result);
  if (status != napi_ok) {
    break;
  }
  // do something with element
  status = napi_close_handle_scope(env, scope);
  if (status != napi_ok) {
    break;
  }
} 

When nesting scopes, there are cases where a handle from an inner scope needs to live beyond the lifespan of that scope. Node-API supports an 'escapable scope' in order to support this case. An escapable scope allows one handle to be 'promoted' so that it 'escapes' the current scope and the lifespan of the handle changes from the current scope to that of the outer scope.

The methods available to open/close escapable scopes are napi_open_escapable_handle_scope and napi_close_escapable_handle_scope.

The request to promote a handle is made through napi_escape_handle which can only be called once.

napi_open_handle_scope#
NAPI_EXTERN napi_status napi_open_handle_scope(napi_env env,
                                               napi_handle_scope* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing the new scope.

Returns napi_ok if the API succeeded.

This API opens a new scope.

napi_close_handle_scope#
NAPI_EXTERN napi_status napi_close_handle_scope(napi_env env,
                                                napi_handle_scope scope); 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: napi_value representing the scope to be closed.

Returns napi_ok if the API succeeded.

This API closes the scope passed in. Scopes must be closed in the reverse order from which they were created.

This API can be called even if there is a pending JavaScript exception.

napi_open_escapable_handle_scope#
NAPI_EXTERN napi_status
    napi_open_escapable_handle_scope(napi_env env,
                                     napi_handle_scope* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing the new scope.

Returns napi_ok if the API succeeded.

This API opens a new scope from which one object can be promoted to the outer scope.

napi_close_escapable_handle_scope#
NAPI_EXTERN napi_status
    napi_close_escapable_handle_scope(napi_env env,
                                      napi_handle_scope scope); 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: napi_value representing the scope to be closed.

Returns napi_ok if the API succeeded.

This API closes the scope passed in. Scopes must be closed in the reverse order from which they were created.

This API can be called even if there is a pending JavaScript exception.

napi_escape_handle#
napi_status napi_escape_handle(napi_env env,
                               napi_escapable_handle_scope scope,
                               napi_value escapee,
                               napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: napi_value representing the current scope.
  • [in] escapee: napi_value representing the JavaScript Object to be escaped.
  • [out] result: napi_value representing the handle to the escaped Object in the outer scope.

Returns napi_ok if the API succeeded.

This API promotes the handle to the JavaScript object so that it is valid for the lifetime of the outer scope. It can only be called once per scope. If it is called more than once an error will be returned.

This API can be called even if there is a pending JavaScript exception.

References to values with a lifespan longer than that of the native method#

In some cases, an addon will need to be able to create and reference values with a lifespan longer than that of a single native method invocation. For example, to create a constructor and later use that constructor in a request to create instances, it must be possible to reference the constructor object across many different instance creation requests. This would not be possible with a normal handle returned as a napi_value as described in the earlier section. The lifespan of a normal handle is managed by scopes and all scopes must be closed before the end of a native method.

Node-API provides methods for creating persistent references to values. Currently Node-API only allows references to be created for a limited set of value types, including object, external, function, and symbol.

Each reference has an associated count with a value of 0 or higher, which determines whether the reference will keep the corresponding value alive. References with a count of 0 do not prevent values from being collected. Values of object (object, function, external) and symbol types are becoming 'weak' references and can still be accessed while they are not collected. Any count greater than 0 will prevent the values from being collected.

Symbol values have different flavors. The true weak reference behavior is only supported by local symbols created with the napi_create_symbol function or the JavaScript Symbol() constructor calls. Globally registered symbols created with the node_api_symbol_for function or JavaScript Symbol.for() function calls remain always strong references because the garbage collector does not collect them. The same is true for well-known symbols such as Symbol.iterator. They are also never collected by the garbage collector.

References can be created with an initial reference count. The count can then be modified through napi_reference_ref and napi_reference_unref. If an object is collected while the count for a reference is 0, all subsequent calls to get the object associated with the reference napi_get_reference_value will return NULL for the returned napi_value. An attempt to call napi_reference_ref for a reference whose object has been collected results in an error.

References must be deleted once they are no longer required by the addon. When a reference is deleted, it will no longer prevent the corresponding object from being collected. Failure to delete a persistent reference results in a 'memory leak' with both the native memory for the persistent reference and the corresponding object on the heap being retained forever.

There can be multiple persistent references created which refer to the same object, each of which will either keep the object live or not based on its individual count. Multiple persistent references to the same object can result in unexpectedly keeping alive native memory. The native structures for a persistent reference must be kept alive until finalizers for the referenced object are executed. If a new persistent reference is created for the same object, the finalizers for that object will not be run and the native memory pointed by the earlier persistent reference will not be freed. This can be avoided by calling napi_delete_reference in addition to napi_reference_unref when possible.

Change History:

  • Experimental (NAPI_EXPERIMENTAL is defined):

    References can be created for all value types. The new supported value types do not support weak reference semantic and the values of these types are released when the reference count becomes 0 and cannot be accessed from the reference anymore.

napi_create_reference#
NAPI_EXTERN napi_status napi_create_reference(napi_env env,
                                              napi_value value,
                                              uint32_t initial_refcount,
                                              napi_ref* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The napi_value for which a reference is being created.
  • [in] initial_refcount: Initial reference count for the new reference.
  • [out] result: napi_ref pointing to the new reference.

Returns napi_ok if the API succeeded.

This API creates a new reference with the specified reference count to the value passed in.

napi_delete_reference#
NAPI_EXTERN napi_status napi_delete_reference(napi_env env, napi_ref ref); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: napi_ref to be deleted.

Returns napi_ok if the API succeeded.

This API deletes the reference passed in.

This API can be called even if there is a pending JavaScript exception.

napi_reference_ref#
NAPI_EXTERN napi_status napi_reference_ref(napi_env env,
                                           napi_ref ref,
                                           uint32_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: napi_ref for which the reference count will be incremented.
  • [out] result: The new reference count.

Returns napi_ok if the API succeeded.

This API increments the reference count for the reference passed in and returns the resulting reference count.

napi_reference_unref#
NAPI_EXTERN napi_status napi_reference_unref(napi_env env,
                                             napi_ref ref,
                                             uint32_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: napi_ref for which the reference count will be decremented.
  • [out] result: The new reference count.

Returns napi_ok if the API succeeded.

This API decrements the reference count for the reference passed in and returns the resulting reference count.

napi_get_reference_value#
NAPI_EXTERN napi_status napi_get_reference_value(napi_env env,
                                                 napi_ref ref,
                                                 napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: The napi_ref for which the corresponding value is being requested.
  • [out] result: The napi_value referenced by the napi_ref.

Returns napi_ok if the API succeeded.

If still valid, this API returns the napi_value representing the JavaScript value associated with the napi_ref. Otherwise, result will be NULL.

Cleanup on exit of the current Node.js environment#

While a Node.js process typically releases all its resources when exiting, embedders of Node.js, or future Worker support, may require addons to register clean-up hooks that will be run once the current Node.js environment exits.

Node-API provides functions for registering and un-registering such callbacks. When those callbacks are run, all resources that are being held by the addon should be freed up.

napi_add_env_cleanup_hook#
NODE_EXTERN napi_status napi_add_env_cleanup_hook(node_api_nogc_env env,
                                                  napi_cleanup_hook fun,
                                                  void* arg); 

Registers fun as a function to be run with the arg parameter once the current Node.js environment exits.

A function can safely be specified multiple times with different arg values. In that case, it will be called multiple times as well. Providing the same fun and arg values multiple times is not allowed and will lead the process to abort.

The hooks will be called in reverse order, i.e. the most recently added one will be called first.

Removing this hook can be done by using napi_remove_env_cleanup_hook. Typically, that happens when the resource for which this hook was added is being torn down anyway.

For asynchronous cleanup, napi_add_async_cleanup_hook is available.

napi_remove_env_cleanup_hook#
NAPI_EXTERN napi_status napi_remove_env_cleanup_hook(node_api_nogc_env env,
                                                     void (*fun)(void* arg),
                                                     void* arg); 

Unregisters fun as a function to be run with the arg parameter once the current Node.js environment exits. Both the argument and the function value need to be exact matches.

The function must have originally been registered with napi_add_env_cleanup_hook, otherwise the process will abort.

napi_add_async_cleanup_hook#
NAPI_EXTERN napi_status napi_add_async_cleanup_hook(
    node_api_nogc_env env,
    napi_async_cleanup_hook hook,
    void* arg,
    napi_async_cleanup_hook_handle* remove_handle); 
  • [in] env: The environment that the API is invoked under.
  • [in] hook: The function pointer to call at environment teardown.
  • [in] arg: The pointer to pass to hook when it gets called.
  • [out] remove_handle: Optional handle that refers to the asynchronous cleanup hook.

Registers hook, which is a function of type napi_async_cleanup_hook, as a function to be run with the remove_handle and arg parameters once the current Node.js environment exits.

Unlike napi_add_env_cleanup_hook, the hook is allowed to be asynchronous.

Otherwise, behavior generally matches that of napi_add_env_cleanup_hook.

If remove_handle is not NULL, an opaque value will be stored in it that must later be passed to napi_remove_async_cleanup_hook, regardless of whether the hook has already been invoked. Typically, that happens when the resource for which this hook was added is being torn down anyway.

napi_remove_async_cleanup_hook#
NAPI_EXTERN napi_status napi_remove_async_cleanup_hook(
    napi_async_cleanup_hook_handle remove_handle); 

Unregisters the cleanup hook corresponding to remove_handle. This will prevent the hook from being executed, unless it has already started executing. This must be called on any napi_async_cleanup_hook_handle value obtained from napi_add_async_cleanup_hook.

Finalization on the exit of the Node.js environment#

The Node.js environment may be torn down at an arbitrary time as soon as possible with JavaScript execution disallowed, like on the request of worker.terminate(). When the environment is being torn down, the registered napi_finalize callbacks of JavaScript objects, thread-safe functions and environment instance data are invoked immediately and independently.

The invocation of napi_finalize callbacks is scheduled after the manually registered cleanup hooks. In order to ensure a proper order of addon finalization during environment shutdown to avoid use-after-free in the napi_finalize callback, addons should register a cleanup hook with napi_add_env_cleanup_hook and napi_add_async_cleanup_hook to manually release the allocated resource in a proper order.

Module registration#

Node-API modules are registered in a manner similar to other modules except that instead of using the NODE_MODULE macro the following is used:

NAPI_MODULE(NODE_GYP_MODULE_NAME, Init) 

The next difference is the signature for the Init method. For a Node-API module it is as follows:

napi_value Init(napi_env env, napi_value exports); 

The return value from Init is treated as the exports object for the module. The Init method is passed an empty object via the exports parameter as a convenience. If Init returns NULL, the parameter passed as exports is exported by the module. Node-API modules cannot modify the module object but can specify anything as the exports property of the module.

To add the method hello as a function so that it can be called as a method provided by the addon:

napi_value Init(napi_env env, napi_value exports) {
  napi_status status;
  napi_property_descriptor desc = {
    "hello",
    NULL,
    Method,
    NULL,
    NULL,
    NULL,
    napi_writable | napi_enumerable | napi_configurable,
    NULL
  };
  status = napi_define_properties(env, exports, 1, &desc);
  if (status != napi_ok) return NULL;
  return exports;
} 

To set a function to be returned by the require() for the addon:

napi_value Init(napi_env env, napi_value exports) {
  napi_value method;
  napi_status status;
  status = napi_create_function(env, "exports", NAPI_AUTO_LENGTH, Method, NULL, &method);
  if (status != napi_ok) return NULL;
  return method;
} 

To define a class so that new instances can be created (often used with Object wrap):

// NOTE: partial example, not all referenced code is included
napi_value Init(napi_env env, napi_value exports) {
  napi_status status;
  napi_property_descriptor properties[] = {
    { "value", NULL, NULL, GetValue, SetValue, NULL, napi_writable | napi_configurable, NULL },
    DECLARE_NAPI_METHOD("plusOne", PlusOne),
    DECLARE_NAPI_METHOD("multiply", Multiply),
  };

  napi_value cons;
  status =
      napi_define_class(env, "MyObject", New, NULL, 3, properties, &cons);
  if (status != napi_ok) return NULL;

  status = napi_create_reference(env, cons, 1, &constructor);
  if (status != napi_ok) return NULL;

  status = napi_set_named_property(env, exports, "MyObject", cons);
  if (status != napi_ok) return NULL;

  return exports;
} 

You can also use the NAPI_MODULE_INIT macro, which acts as a shorthand for NAPI_MODULE and defining an Init function:

NAPI_MODULE_INIT(/* napi_env env, napi_value exports */) {
  napi_value answer;
  napi_status result;

  status = napi_create_int64(env, 42, &answer);
  if (status != napi_ok) return NULL;

  status = napi_set_named_property(env, exports, "answer", answer);
  if (status != napi_ok) return NULL;

  return exports;
} 

The parameters env and exports are provided to the body of the NAPI_MODULE_INIT macro.

All Node-API addons are context-aware, meaning they may be loaded multiple times. There are a few design considerations when declaring such a module. The documentation on context-aware addons provides more details.

The variables env and exports will be available inside the function body following the macro invocation.

For more details on setting properties on objects, see the section on Working with JavaScript properties.

For more details on building addon modules in general, refer to the existing API.

Working with JavaScript values#

Node-API exposes a set of APIs to create all types of JavaScript values. Some of these types are documented under Section 6 of the ECMAScript Language Specification.

Fundamentally, these APIs are used to do one of the following:

  1. Create a new JavaScript object
  2. Convert from a primitive C type to a Node-API value
  3. Convert from Node-API value to a primitive C type
  4. Get global instances including undefined and null

Node-API values are represented by the type napi_value. Any Node-API call that requires a JavaScript value takes in a napi_value. In some cases, the API does check the type of the napi_value up-front. However, for better performance, it's better for the caller to make sure that the napi_value in question is of the JavaScript type expected by the API.

Enum types#

napi_key_collection_mode#
typedef enum {
  napi_key_include_prototypes,
  napi_key_own_only
} napi_key_collection_mode; 

Describes the Keys/Properties filter enums:

napi_key_collection_mode limits the range of collected properties.

napi_key_own_only limits the collected properties to the given object only. napi_key_include_prototypes will include all keys of the objects's prototype chain as well.

napi_key_filter#
typedef enum {
  napi_key_all_properties = 0,
  napi_key_writable = 1,
  napi_key_enumerable = 1 << 1,
  napi_key_configurable = 1 << 2,
  napi_key_skip_strings = 1 << 3,
  napi_key_skip_symbols = 1 << 4
} napi_key_filter; 

Property filter bits. They can be or'ed to build a composite filter.

napi_key_conversion#
typedef enum {
  napi_key_keep_numbers,
  napi_key_numbers_to_strings
} napi_key_conversion; 

napi_key_numbers_to_strings will convert integer indexes to strings. napi_key_keep_numbers will return numbers for integer indexes.

napi_valuetype#
typedef enum {
  // ES6 types (corresponds to typeof)
  napi_undefined,
  napi_null,
  napi_boolean,
  napi_number,
  napi_string,
  napi_symbol,
  napi_object,
  napi_function,
  napi_external,
  napi_bigint,
} napi_valuetype; 

Describes the type of a napi_value. This generally corresponds to the types described in Section 6.1 of the ECMAScript Language Specification. In addition to types in that section, napi_valuetype can also represent Functions and Objects with external data.

A JavaScript value of type napi_external appears in JavaScript as a plain object such that no properties can be set on it, and no prototype.

napi_typedarray_type#
typedef enum {
  napi_int8_array,
  napi_uint8_array,
  napi_uint8_clamped_array,
  napi_int16_array,
  napi_uint16_array,
  napi_int32_array,
  napi_uint32_array,
  napi_float32_array,
  napi_float64_array,
  napi_bigint64_array,
  napi_biguint64_array,
} napi_typedarray_type; 

This represents the underlying binary scalar datatype of the TypedArray. Elements of this enum correspond to Section 22.2 of the ECMAScript Language Specification.

Object creation functions#

napi_create_array#
napi_status napi_create_array(napi_env env, napi_value* result) 
  • [in] env: The environment that the Node-API call is invoked under.
  • [out] result: A napi_value representing a JavaScript Array.

Returns napi_ok if the API succeeded.

This API returns a Node-API value corresponding to a JavaScript Array type. JavaScript arrays are described in Section 22.1 of the ECMAScript Language Specification.

napi_create_array_with_length#
napi_status napi_create_array_with_length(napi_env env,
                                          size_t length,
                                          napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: The initial length of the Array.
  • [out] result: A napi_value representing a JavaScript Array.

Returns napi_ok if the API succeeded.

This API returns a Node-API value corresponding to a JavaScript Array type. The Array's length property is set to the passed-in length parameter. However, the underlying buffer is not guaranteed to be pre-allocated by the VM when the array is created. That behavior is left to the underlying VM implementation. If the buffer must be a contiguous block of memory that can be directly read and/or written via C, consider using napi_create_external_arraybuffer.

JavaScript arrays are described in Section 22.1 of the ECMAScript Language Specification.

napi_create_arraybuffer#
napi_status napi_create_arraybuffer(napi_env env,
                                    size_t byte_length,
                                    void** data,
                                    napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: The length in bytes of the array buffer to create.
  • [out] data: Pointer to the underlying byte buffer of the ArrayBuffer. data can optionally be ignored by passing NULL.
  • [out] result: A napi_value representing a JavaScript ArrayBuffer.

Returns napi_ok if the API succeeded.

This API returns a Node-API value corresponding to a JavaScript ArrayBuffer. ArrayBuffers are used to represent fixed-length binary data buffers. They are normally used as a backing-buffer for TypedArray objects. The ArrayBuffer allocated will have an underlying byte buffer whose size is determined by the length parameter that's passed in. The underlying buffer is optionally returned back to the caller in case the caller wants to directly manipulate the buffer. This buffer can only be written to directly from native code. To write to this buffer from JavaScript, a typed array or DataView object would need to be created.

JavaScript ArrayBuffer objects are described in Section 24.1 of the ECMAScript Language Specification.

napi_create_buffer#
napi_status napi_create_buffer(napi_env env,
                               size_t size,
                               void** data,
                               napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] size: Size in bytes of the underlying buffer.
  • [out] data: Raw pointer to the underlying buffer. data can optionally be ignored by passing NULL.
  • [out] result: A napi_value representing a node::Buffer.

Returns napi_ok if the API succeeded.

This API allocates a node::Buffer object. While this is still a fully-supported data structure, in most cases using a TypedArray will suffice.

napi_create_buffer_copy#
napi_status napi_create_buffer_copy(napi_env env,
                                    size_t length,
                                    const void* data,
                                    void** result_data,
                                    napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] size: Size in bytes of the input buffer (should be the same as the size of the new buffer).
  • [in] data: Raw pointer to the underlying buffer to copy from.
  • [out] result_data: Pointer to the new Buffer's underlying data buffer. result_data can optionally be ignored by passing NULL.
  • [out] result: A napi_value representing a node::Buffer.

Returns napi_ok if the API succeeded.

This API allocates a node::Buffer object and initializes it with data copied from the passed-in buffer. While this is still a fully-supported data structure, in most cases using a TypedArray will suffice.

napi_create_date#
napi_status napi_create_date(napi_env env,
                             double time,
                             napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] time: ECMAScript time value in milliseconds since 01 January, 1970 UTC.
  • [out] result: A napi_value representing a JavaScript Date.

Returns napi_ok if the API succeeded.

This API does not observe leap seconds; they are ignored, as ECMAScript aligns with POSIX time specification.

This API allocates a JavaScript Date object.

JavaScript Date objects are described in Section 20.3 of the ECMAScript Language Specification.

napi_create_external#
napi_status napi_create_external(napi_env env,
                                 void* data,
                                 napi_finalize finalize_cb,
                                 void* finalize_hint,
                                 napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] data: Raw pointer to the external data.
  • [in] finalize_cb: Optional callback to call when the external value is being collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing an external value.

Returns napi_ok if the API succeeded.

This API allocates a JavaScript value with external data attached to it. This is used to pass external data through JavaScript code, so it can be retrieved later by native code using napi_get_value_external.

The API adds a napi_finalize callback which will be called when the JavaScript object just created has been garbage collected.

The created value is not an object, and therefore does not support additional properties. It is considered a distinct value type: calling napi_typeof() with an external value yields napi_external.

napi_create_external_arraybuffer#
napi_status
napi_create_external_arraybuffer(napi_env env,
                                 void* external_data,
                                 size_t byte_length,
                                 napi_finalize finalize_cb,
                                 void* finalize_hint,
                                 napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] external_data: Pointer to the underlying byte buffer of the ArrayBuffer.
  • [in] byte_length: The length in bytes of the underlying buffer.
  • [in] finalize_cb: Optional callback to call when the ArrayBuffer is being collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a JavaScript ArrayBuffer.

Returns napi_ok if the API succeeded.

Some runtimes other than Node.js have dropped support for external buffers. On runtimes other than Node.js this method may return napi_no_external_buffers_allowed to indicate that external buffers are not supported. One such runtime is Electron as described in this issue electron/issues/35801.

In order to maintain broadest compatibility with all runtimes you may define NODE_API_NO_EXTERNAL_BUFFERS_ALLOWED in your addon before includes for the node-api headers. Doing so will hide the 2 functions that create external buffers. This will ensure a compilation error occurs if you accidentally use one of these methods.

This API returns a Node-API value corresponding to a JavaScript ArrayBuffer. The underlying byte buffer of the ArrayBuffer is externally allocated and managed. The caller must ensure that the byte buffer remains valid until the finalize callback is called.

The API adds a napi_finalize callback which will be called when the JavaScript object just created has been garbage collected.

JavaScript ArrayBuffers are described in Section 24.1 of the ECMAScript Language Specification.

napi_create_external_buffer#
napi_status napi_create_external_buffer(napi_env env,
                                        size_t length,
                                        void* data,
                                        napi_finalize finalize_cb,
                                        void* finalize_hint,
                                        napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: Size in bytes of the input buffer (should be the same as the size of the new buffer).
  • [in] data: Raw pointer to the underlying buffer to expose to JavaScript.
  • [in] finalize_cb: Optional callback to call when the ArrayBuffer is being collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a node::Buffer.

Returns napi_ok if the API succeeded.

Some runtimes other than Node.js have dropped support for external buffers. On runtimes other than Node.js this method may return napi_no_external_buffers_allowed to indicate that external buffers are not supported. One such runtime is Electron as described in this issue electron/issues/35801.

In order to maintain broadest compatibility with all runtimes you may define NODE_API_NO_EXTERNAL_BUFFERS_ALLOWED in your addon before includes for the node-api headers. Doing so will hide the 2 functions that create external buffers. This will ensure a compilation error occurs if you accidentally use one of these methods.

This API allocates a node::Buffer object and initializes it with data backed by the passed in buffer. While this is still a fully-supported data structure, in most cases using a TypedArray will suffice.

The API adds a napi_finalize callback which will be called when the JavaScript object just created has been garbage collected.

For Node.js >=4 Buffers are Uint8Arrays.

napi_create_object#
napi_status napi_create_object(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: A napi_value representing a JavaScript Object.

Returns napi_ok if the API succeeded.

This API allocates a default JavaScript Object. It is the equivalent of doing new Object() in JavaScript.

The JavaScript Object type is described in Section 6.1.7 of the ECMAScript Language Specification.

napi_create_symbol#
napi_status napi_create_symbol(napi_env env,
                               napi_value description,
                               napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] description: Optional napi_value which refers to a JavaScript string to be set as the description for the symbol.
  • [out] result: A napi_value representing a JavaScript symbol.

Returns napi_ok if the API succeeded.

This API creates a JavaScript symbol value from a UTF8-encoded C string.

The JavaScript symbol type is described in Section 19.4 of the ECMAScript Language Specification.

node_api_symbol_for#
napi_status node_api_symbol_for(napi_env env,
                                const char* utf8description,
                                size_t length,
                                napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] utf8description: UTF-8 C string representing the text to be used as the description for the symbol.
  • [in] length: The length of the description string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript symbol.

Returns napi_ok if the API succeeded.

This API searches in the global registry for an existing symbol with the given description. If the symbol already exists it will be returned, otherwise a new symbol will be created in the registry.

The JavaScript symbol type is described in Section 19.4 of the ECMAScript Language Specification.

napi_create_typedarray#
napi_status napi_create_typedarray(napi_env env,
                                   napi_typedarray_type type,
                                   size_t length,
                                   napi_value arraybuffer,
                                   size_t byte_offset,
                                   napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] type: Scalar datatype of the elements within the TypedArray.
  • [in] length: Number of elements in the TypedArray.
  • [in] arraybuffer: ArrayBuffer underlying the typed array.
  • [in] byte_offset: The byte offset within the ArrayBuffer from which to start projecting the TypedArray.
  • [out] result: A napi_value representing a JavaScript TypedArray.

Returns napi_ok if the API succeeded.

This API creates a JavaScript TypedArray object over an existing ArrayBuffer. TypedArray objects provide an array-like view over an underlying data buffer where each element has the same underlying binary scalar datatype.

It's required that (length * size_of_element) + byte_offset should be <= the size in bytes of the array passed in. If not, a RangeError exception is raised.

JavaScript TypedArray objects are described in Section 22.2 of the ECMAScript Language Specification.

napi_create_dataview#
napi_status napi_create_dataview(napi_env env,
                                 size_t byte_length,
                                 napi_value arraybuffer,
                                 size_t byte_offset,
                                 napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: Number of elements in the DataView.
  • [in] arraybuffer: ArrayBuffer underlying the DataView.
  • [in] byte_offset: The byte offset within the ArrayBuffer from which to start projecting the DataView.
  • [out] result: A napi_value representing a JavaScript DataView.

Returns napi_ok if the API succeeded.

This API creates a JavaScript DataView object over an existing ArrayBuffer. DataView objects provide an array-like view over an underlying data buffer, but one which allows items of different size and type in the ArrayBuffer.

It is required that byte_length + byte_offset is less than or equal to the size in bytes of the array passed in. If not, a RangeError exception is raised.

JavaScript DataView objects are described in Section 24.3 of the ECMAScript Language Specification.

Functions to convert from C types to Node-API#

napi_create_int32#
napi_status napi_create_int32(napi_env env, int32_t value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C int32_t type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification.

napi_create_uint32#
napi_status napi_create_uint32(napi_env env, uint32_t value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Unsigned integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C uint32_t type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification.

napi_create_int64#
napi_status napi_create_int64(napi_env env, int64_t value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C int64_t type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification. Note the complete range of int64_t cannot be represented with full precision in JavaScript. Integer values outside the range of Number.MIN_SAFE_INTEGER -(2**53 - 1) - Number.MAX_SAFE_INTEGER (2**53 - 1) will lose precision.

napi_create_double#
napi_status napi_create_double(napi_env env, double value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Double-precision value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C double type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification.

napi_create_bigint_int64#
napi_status napi_create_bigint_int64(napi_env env,
                                     int64_t value,
                                     napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript BigInt.

Returns napi_ok if the API succeeded.

This API converts the C int64_t type to the JavaScript BigInt type.

napi_create_bigint_uint64#
napi_status napi_create_bigint_uint64(napi_env env,
                                      uint64_t value,
                                      napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Unsigned integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript BigInt.

Returns napi_ok if the API succeeded.

This API converts the C uint64_t type to the JavaScript BigInt type.

napi_create_bigint_words#
napi_status napi_create_bigint_words(napi_env env,
                                     int sign_bit,
                                     size_t word_count,
                                     const uint64_t* words,
                                     napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] sign_bit: Determines if the resulting BigInt will be positive or negative.
  • [in] word_count: The length of the words array.
  • [in] words: An array of uint64_t little-endian 64-bit words.
  • [out] result: A napi_value representing a JavaScript BigInt.

Returns napi_ok if the API succeeded.

This API converts an array of unsigned 64-bit words into a single BigInt value.

The resulting BigInt is calculated as: (–1)sign_bit (words[0] × (264)0 + words[1] × (264)1 + …)

napi_create_string_latin1#
napi_status napi_create_string_latin1(napi_env env,
                                      const char* str,
                                      size_t length,
                                      napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing an ISO-8859-1-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript string.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from an ISO-8859-1-encoded C string. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_external_string_latin1#

Stability: 1 - Experimental

napi_status
node_api_create_external_string_latin1(napi_env env,
                                       char* str,
                                       size_t length,
                                       napi_finalize finalize_callback,
                                       void* finalize_hint,
                                       napi_value* result,
                                       bool* copied); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing an ISO-8859-1-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] finalize_callback: The function to call when the string is being collected. The function will be called with the following parameters:
    • [in] env: The environment in which the add-on is running. This value may be null if the string is being collected as part of the termination of the worker or the main Node.js instance.
    • [in] data: This is the value str as a void* pointer.
    • [in] finalize_hint: This is the value finalize_hint that was given to the API. napi_finalize provides more details. This parameter is optional. Passing a null value means that the add-on doesn't need to be notified when the corresponding JavaScript string is collected.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a JavaScript string.
  • [out] copied: Whether the string was copied. If it was, the finalizer will already have been invoked to destroy str.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from an ISO-8859-1-encoded C string. The native string may not be copied and must thus exist for the entire life cycle of the JavaScript value.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

napi_create_string_utf16#
napi_status napi_create_string_utf16(napi_env env,
                                     const char16_t* str,
                                     size_t length,
                                     napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF16-LE-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript string.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from a UTF16-LE-encoded C string. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_external_string_utf16#

Stability: 1 - Experimental

napi_status
node_api_create_external_string_utf16(napi_env env,
                                      char16_t* str,
                                      size_t length,
                                      napi_finalize finalize_callback,
                                      void* finalize_hint,
                                      napi_value* result,
                                      bool* copied); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF16-LE-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] finalize_callback: The function to call when the string is being collected. The function will be called with the following parameters:
    • [in] env: The environment in which the add-on is running. This value may be null if the string is being collected as part of the termination of the worker or the main Node.js instance.
    • [in] data: This is the value str as a void* pointer.
    • [in] finalize_hint: This is the value finalize_hint that was given to the API. napi_finalize provides more details. This parameter is optional. Passing a null value means that the add-on doesn't need to be notified when the corresponding JavaScript string is collected.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a JavaScript string.
  • [out] copied: Whether the string was copied. If it was, the finalizer will already have been invoked to destroy str.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from a UTF16-LE-encoded C string. The native string may not be copied and must thus exist for the entire life cycle of the JavaScript value.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

napi_create_string_utf8#
napi_status napi_create_string_utf8(napi_env env,
                                    const char* str,
                                    size_t length,
                                    napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF8-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript string.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from a UTF8-encoded C string. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_property_key_utf16#

Stability: 1 - Experimental

napi_status NAPI_CDECL node_api_create_property_key_utf16(napi_env env,
                                                          const char16_t* str,
                                                          size_t length,
                                                          napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF16-LE-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing an optimized JavaScript string to be used as a property key for objects.

Returns napi_ok if the API succeeded.

This API creates an optimized JavaScript string value from a UTF16-LE-encoded C string to be used as a property key for objects. The native string is copied.

Many JavaScript engines including V8 use internalized strings as keys to set and get property values. They typically use a hash table to create and lookup such strings. While it adds some cost per key creation, it improves the performance after that by enabling comparison of string pointers instead of the whole strings.

If a new JavaScript string is intended to be used as a property key, then for some JavaScript engines it will be more efficient to use the node_api_create_property_key_utf16 function. Otherwise, use the napi_create_string_utf16 or node_api_create_external_string_utf16 functions as there may be additional overhead in creating/storing strings with this method.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

Functions to convert from Node-API to C types#

napi_get_array_length#
napi_status napi_get_array_length(napi_env env,
                                  napi_value value,
                                  uint32_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing the JavaScript Array whose length is being queried.
  • [out] result: uint32 representing length of the array.

Returns napi_ok if the API succeeded.

This API returns the length of an array.

Array length is described in Section 22.1.4.1 of the ECMAScript Language Specification.

napi_get_arraybuffer_info#
napi_status napi_get_arraybuffer_info(napi_env env,
                                      napi_value arraybuffer,
                                      void** data,
                                      size_t* byte_length) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: napi_value representing the ArrayBuffer being queried.
  • [out] data: The underlying data buffer of the ArrayBuffer. If byte_length is 0, this may be NULL or any other pointer value.
  • [out] byte_length: Length in bytes of the underlying data buffer.

Returns napi_ok if the API succeeded.

This API is used to retrieve the underlying data buffer of an ArrayBuffer and its length.

WARNING: Use caution while using this API. The lifetime of the underlying data buffer is managed by the ArrayBuffer even after it's returned. A possible safe way to use this API is in conjunction with napi_create_reference, which can be used to guarantee control over the lifetime of the ArrayBuffer. It's also safe to use the returned data buffer within the same callback as long as there are no calls to other APIs that might trigger a GC.

napi_get_buffer_info#
napi_status napi_get_buffer_info(napi_env env,
                                 napi_value value,
                                 void** data,
                                 size_t* length) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing the node::Buffer or Uint8Array being queried.
  • [out] data: The underlying data buffer of the node::Buffer or Uint8Array. If length is 0, this may be NULL or any other pointer value.
  • [out] length: Length in bytes of the underlying data buffer.

Returns napi_ok if the API succeeded.

This method returns the identical data and byte_length as napi_get_typedarray_info. And napi_get_typedarray_info accepts a node::Buffer (a Uint8Array) as the value too.

This API is used to retrieve the underlying data buffer of a node::Buffer and its length.

Warning: Use caution while using this API since the underlying data buffer's lifetime is not guaranteed if it's managed by the VM.

napi_get_prototype#
napi_status napi_get_prototype(napi_env env,
                               napi_value object,
                               napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] object: napi_value representing JavaScript Object whose prototype to return. This returns the equivalent of Object.getPrototypeOf (which is not the same as the function's prototype property).
  • [out] result: napi_value representing prototype of the given object.

Returns napi_ok if the API succeeded.

napi_get_typedarray_info#
napi_status napi_get_typedarray_info(napi_env env,
                                     napi_value typedarray,
                                     napi_typedarray_type* type,
                                     size_t* length,
                                     void** data,
                                     napi_value* arraybuffer,
                                     size_t* byte_offset) 
  • [in] env: The environment that the API is invoked under.
  • [in] typedarray: napi_value representing the TypedArray whose properties to query.
  • [out] type: Scalar datatype of the elements within the TypedArray.
  • [out] length: The number of elements in the TypedArray.
  • [out] data: The data buffer underlying the TypedArray adjusted by the byte_offset value so that it points to the first element in the TypedArray. If the length of the array is 0, this may be NULL or any other pointer value.
  • [out] arraybuffer: The ArrayBuffer underlying the TypedArray.
  • [out] byte_offset: The byte offset within the underlying native array at which the first element of the arrays is located. The value for the data parameter has already been adjusted so that data points to the first element in the array. Therefore, the first byte of the native array would be at data - byte_offset.

Returns napi_ok if the API succeeded.

This API returns various properties of a typed array.

Any of the out parameters may be NULL if that property is unneeded.

Warning: Use caution while using this API since the underlying data buffer is managed by the VM.

napi_get_dataview_info#
napi_status napi_get_dataview_info(napi_env env,
                                   napi_value dataview,
                                   size_t* byte_length,
                                   void** data,
                                   napi_value* arraybuffer,
                                   size_t* byte_offset) 
  • [in] env: The environment that the API is invoked under.
  • [in] dataview: napi_value representing the DataView whose properties to query.
  • [out] byte_length: Number of bytes in the DataView.
  • [out] data: The data buffer underlying the DataView. If byte_length is 0, this may be NULL or any other pointer value.
  • [out] arraybuffer: ArrayBuffer underlying the DataView.
  • [out] byte_offset: The byte offset within the data buffer from which to start projecting the DataView.

Returns napi_ok if the API succeeded.

Any of the out parameters may be NULL if that property is unneeded.

This API returns various properties of a DataView.

napi_get_date_value#
napi_status napi_get_date_value(napi_env env,
                                napi_value value,
                                double* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing a JavaScript Date.
  • [out] result: Time value as a double represented as milliseconds since midnight at the beginning of 01 January, 1970 UTC.

This API does not observe leap seconds; they are ignored, as ECMAScript aligns with POSIX time specification.

Returns napi_ok if the API succeeded. If a non-date napi_value is passed in it returns napi_date_expected.

This API returns the C double primitive of time value for the given JavaScript Date.

napi_get_value_bool#
napi_status napi_get_value_bool(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript Boolean.
  • [out] result: C boolean primitive equivalent of the given JavaScript Boolean.

Returns napi_ok if the API succeeded. If a non-boolean napi_value is passed in it returns napi_boolean_expected.

This API returns the C boolean primitive equivalent of the given JavaScript Boolean.

napi_get_value_double#
napi_status napi_get_value_double(napi_env env,
                                  napi_value value,
                                  double* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C double primitive equivalent of the given JavaScript number.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in it returns napi_number_expected.

This API returns the C double primitive equivalent of the given JavaScript number.

napi_get_value_bigint_int64#
napi_status napi_get_value_bigint_int64(napi_env env,
                                        napi_value value,
                                        int64_t* result,
                                        bool* lossless); 
  • [in] env: The environment that the API is invoked under
  • [in] value: napi_value representing JavaScript BigInt.
  • [out] result: C int64_t primitive equivalent of the given JavaScript BigInt.
  • [out] lossless: Indicates whether the BigInt value was converted losslessly.

Returns napi_ok if the API succeeded. If a non-BigInt is passed in it returns napi_bigint_expected.

This API returns the C int64_t primitive equivalent of the given JavaScript BigInt. If needed it will truncate the value, setting lossless to false.

napi_get_value_bigint_uint64#
napi_status napi_get_value_bigint_uint64(napi_env env,
                                        napi_value value,
                                        uint64_t* result,
                                        bool* lossless); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript BigInt.
  • [out] result: C uint64_t primitive equivalent of the given JavaScript BigInt.
  • [out] lossless: Indicates whether the BigInt value was converted losslessly.

Returns napi_ok if the API succeeded. If a non-BigInt is passed in it returns napi_bigint_expected.

This API returns the C uint64_t primitive equivalent of the given JavaScript BigInt. If needed it will truncate the value, setting lossless to false.

napi_get_value_bigint_words#
napi_status napi_get_value_bigint_words(napi_env env,
                                        napi_value value,
                                        int* sign_bit,
                                        size_t* word_count,
                                        uint64_t* words); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript BigInt.
  • [out] sign_bit: Integer representing if the JavaScript BigInt is positive or negative.
  • [in/out] word_count: Must be initialized to the length of the words array. Upon return, it will be set to the actual number of words that would be needed to store this BigInt.
  • [out] words: Pointer to a pre-allocated 64-bit word array.

Returns napi_ok if the API succeeded.

This API converts a single BigInt value into a sign bit, 64-bit little-endian array, and the number of elements in the array. sign_bit and words may be both set to NULL, in order to get only word_count.

napi_get_value_external#
napi_status napi_get_value_external(napi_env env,
                                    napi_value value,
                                    void** result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript external value.
  • [out] result: Pointer to the data wrapped by the JavaScript external value.

Returns napi_ok if the API succeeded. If a non-external napi_value is passed in it returns napi_invalid_arg.

This API retrieves the external data pointer that was previously passed to napi_create_external().

napi_get_value_int32#
napi_status napi_get_value_int32(napi_env env,
                                 napi_value value,
                                 int32_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C int32 primitive equivalent of the given JavaScript number.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in napi_number_expected.

This API returns the C int32 primitive equivalent of the given JavaScript number.

If the number exceeds the range of the 32 bit integer, then the result is truncated to the equivalent of the bottom 32 bits. This can result in a large positive number becoming a negative number if the value is > 231 - 1.

Non-finite number values (NaN, +Infinity, or -Infinity) set the result to zero.

napi_get_value_int64#
napi_status napi_get_value_int64(napi_env env,
                                 napi_value value,
                                 int64_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C int64 primitive equivalent of the given JavaScript number.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in it returns napi_number_expected.

This API returns the C int64 primitive equivalent of the given JavaScript number.

number values outside the range of Number.MIN_SAFE_INTEGER -(2**53 - 1) - Number.MAX_SAFE_INTEGER (2**53 - 1) will lose precision.

Non-finite number values (NaN, +Infinity, or -Infinity) set the result to zero.

napi_get_value_string_latin1#
napi_status napi_get_value_string_latin1(napi_env env,
                                         napi_value value,
                                         char* buf,
                                         size_t bufsize,
                                         size_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript string.
  • [in] buf: Buffer to write the ISO-8859-1-encoded string into. If NULL is passed in, the length of the string in bytes and excluding the null terminator is returned in result.
  • [in] bufsize: Size of the destination buffer. When this value is insufficient, the returned string is truncated and null-terminated.
  • [out] result: Number of bytes copied into the buffer, excluding the null terminator.

Returns napi_ok if the API succeeded. If a non-string napi_value is passed in it returns napi_string_expected.

This API returns the ISO-8859-1-encoded string corresponding the value passed in.

napi_get_value_string_utf8#
napi_status napi_get_value_string_utf8(napi_env env,
                                       napi_value value,
                                       char* buf,
                                       size_t bufsize,
                                       size_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript string.
  • [in] buf: Buffer to write the UTF8-encoded string into. If NULL is passed in, the length of the string in bytes and excluding the null terminator is returned in result.
  • [in] bufsize: Size of the destination buffer. When this value is insufficient, the returned string is truncated and null-terminated.
  • [out] result: Number of bytes copied into the buffer, excluding the null terminator.

Returns napi_ok if the API succeeded. If a non-string napi_value is passed in it returns napi_string_expected.

This API returns the UTF8-encoded string corresponding the value passed in.

napi_get_value_string_utf16#
napi_status napi_get_value_string_utf16(napi_env env,
                                        napi_value value,
                                        char16_t* buf,
                                        size_t bufsize,
                                        size_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript string.
  • [in] buf: Buffer to write the UTF16-LE-encoded string into. If NULL is passed in, the length of the string in 2-byte code units and excluding the null terminator is returned.
  • [in] bufsize: Size of the destination buffer. When this value is insufficient, the returned string is truncated and null-terminated.
  • [out] result: Number of 2-byte code units copied into the buffer, excluding the null terminator.

Returns napi_ok if the API succeeded. If a non-string napi_value is passed in it returns napi_string_expected.

This API returns the UTF16-encoded string corresponding the value passed in.

napi_get_value_uint32#
napi_status napi_get_value_uint32(napi_env env,
                                  napi_value value,
                                  uint32_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C primitive equivalent of the given napi_value as a uint32_t.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in it returns napi_number_expected.

This API returns the C primitive equivalent of the given napi_value as a uint32_t.

Functions to get global instances#

napi_get_boolean#
napi_status napi_get_boolean(napi_env env, bool value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The value of the boolean to retrieve.
  • [out] result: napi_value representing JavaScript Boolean singleton to retrieve.

Returns napi_ok if the API succeeded.

This API is used to return the JavaScript singleton object that is used to represent the given boolean value.

napi_get_global#
napi_status napi_get_global(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing JavaScript global object.

Returns napi_ok if the API succeeded.

This API returns the global object.

napi_get_null#
napi_status napi_get_null(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing JavaScript null object.

Returns napi_ok if the API succeeded.

This API returns the null object.

napi_get_undefined#
napi_status napi_get_undefined(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing JavaScript Undefined value.

Returns napi_ok if the API succeeded.

This API returns the Undefined object.

Working with JavaScript values and abstract operations#

Node-API exposes a set of APIs to perform some abstract operations on JavaScript values. Some of these operations are documented under Section 7 of the ECMAScript Language Specification.

These APIs support doing one of the following:

  1. Coerce JavaScript values to specific JavaScript types (such as number or string).
  2. Check the type of a JavaScript value.
  3. Check for equality between two JavaScript values.

napi_coerce_to_bool#

napi_status napi_coerce_to_bool(napi_env env,
                                napi_value value,
                                napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript Boolean.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToBoolean() as defined in Section 7.1.2 of the ECMAScript Language Specification.

napi_coerce_to_number#

napi_status napi_coerce_to_number(napi_env env,
                                  napi_value value,
                                  napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript number.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToNumber() as defined in Section 7.1.3 of the ECMAScript Language Specification. This function potentially runs JS code if the passed-in value is an object.

napi_coerce_to_object#

napi_status napi_coerce_to_object(napi_env env,
                                  napi_value value,
                                  napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript Object.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToObject() as defined in Section 7.1.13 of the ECMAScript Language Specification.

napi_coerce_to_string#

napi_status napi_coerce_to_string(napi_env env,
                                  napi_value value,
                                  napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript string.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToString() as defined in Section 7.1.13 of the ECMAScript Language Specification. This function potentially runs JS code if the passed-in value is an object.

napi_typeof#

napi_status napi_typeof(napi_env env, napi_value value, napi_valuetype* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value whose type to query.
  • [out] result: The type of the JavaScript value.

Returns napi_ok if the API succeeded.

  • napi_invalid_arg if the type of value is not a known ECMAScript type and value is not an External value.

This API represents behavior similar to invoking the typeof Operator on the object as defined in Section 12.5.5 of the ECMAScript Language Specification. However, there are some differences:

  1. It has support for detecting an External value.
  2. It detects null as a separate type, while ECMAScript typeof would detect object.

If value has a type that is invalid, an error is returned.

napi_instanceof#

napi_status napi_instanceof(napi_env env,
                            napi_value object,
                            napi_value constructor,
                            bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] object: The JavaScript value to check.
  • [in] constructor: The JavaScript function object of the constructor function to check against.
  • [out] result: Boolean that is set to true if object instanceof constructor is true.

Returns napi_ok if the API succeeded.

This API represents invoking the instanceof Operator on the object as defined in Section 12.10.4 of the ECMAScript Language Specification.

napi_is_array#

napi_status napi_is_array(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given object is an array.

Returns napi_ok if the API succeeded.

This API represents invoking the IsArray operation on the object as defined in Section 7.2.2 of the ECMAScript Language Specification.

napi_is_arraybuffer#

napi_status napi_is_arraybuffer(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given object is an ArrayBuffer.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is an array buffer.

napi_is_buffer#

napi_status napi_is_buffer(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a node::Buffer or Uint8Array object.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a buffer or Uint8Array. napi_is_typedarray should be preferred if the caller needs to check if the value is a Uint8Array.

napi_is_date#

napi_status napi_is_date(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a JavaScript Date object.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a date.

napi_is_error#

napi_status napi_is_error(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents an Error object.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is an Error.

napi_is_typedarray#

napi_status napi_is_typedarray(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a TypedArray.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a typed array.

napi_is_dataview#

napi_status napi_is_dataview(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a DataView.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a DataView.

napi_strict_equals#

napi_status napi_strict_equals(napi_env env,
                               napi_value lhs,
                               napi_value rhs,
                               bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] lhs: The JavaScript value to check.
  • [in] rhs: The JavaScript value to check against.
  • [out] result: Whether the two napi_value objects are equal.

Returns napi_ok if the API succeeded.

This API represents the invocation of the Strict Equality algorithm as defined in Section 7.2.14 of the ECMAScript Language Specification.

napi_detach_arraybuffer#

napi_status napi_detach_arraybuffer(napi_env env,
                                    napi_value arraybuffer) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: The JavaScript ArrayBuffer to be detached.

Returns napi_ok if the API succeeded. If a non-detachable ArrayBuffer is passed in it returns napi_detachable_arraybuffer_expected.

Generally, an ArrayBuffer is non-detachable if it has been detached before. The engine may impose additional conditions on whether an ArrayBuffer is detachable. For example, V8 requires that the ArrayBuffer be external, that is, created with napi_create_external_arraybuffer.

This API represents the invocation of the ArrayBuffer detach operation as defined in Section 24.1.1.3 of the ECMAScript Language Specification.

napi_is_detached_arraybuffer#

napi_status napi_is_detached_arraybuffer(napi_env env,
                                         napi_value arraybuffer,
                                         bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: The JavaScript ArrayBuffer to be checked.
  • [out] result: Whether the arraybuffer is detached.

Returns napi_ok if the API succeeded.

The ArrayBuffer is considered detached if its internal data is null.

This API represents the invocation of the ArrayBuffer IsDetachedBuffer operation as defined in Section 24.1.1.2 of the ECMAScript Language Specification.

Working with JavaScript properties#

Node-API exposes a set of APIs to get and set properties on JavaScript objects. Some of these types are documented under Section 7 of the ECMAScript Language Specification.

Properties in JavaScript are represented as a tuple of a key and a value. Fundamentally, all property keys in Node-API can be represented in one of the following forms:

  • Named: a simple UTF8-encoded string
  • Integer-Indexed: an index value represented by uint32_t
  • JavaScript value: these are represented in Node-API by napi_value. This can be a napi_value representing a string, number, or symbol.

Node-API values are represented by the type napi_value. Any Node-API call that requires a JavaScript value takes in a napi_value. However, it's the caller's responsibility to make sure that the napi_value in question is of the JavaScript type expected by the API.

The APIs documented in this section provide a simple interface to get and set properties on arbitrary JavaScript objects represented by napi_value.

For instance, consider the following JavaScript code snippet:

const obj = {};
obj.myProp = 123; 

The equivalent can be done using Node-API values with the following snippet:

napi_status status = napi_generic_failure;

// const obj = {}
napi_value obj, value;
status = napi_create_object(env, &obj);
if (status != napi_ok) return status;

// Create a napi_value for 123
status = napi_create_int32(env, 123, &value);
if (status != napi_ok) return status;

// obj.myProp = 123
status = napi_set_named_property(env, obj, "myProp", value);
if (status != napi_ok) return status; 

Indexed properties can be set in a similar manner. Consider the following JavaScript snippet:

const arr = [];
arr[123] = 'hello'; 

The equivalent can be done using Node-API values with the following snippet:

napi_status status = napi_generic_failure;

// const arr = [];
napi_value arr, value;
status = napi_create_array(env, &arr);
if (status != napi_ok) return status;

// Create a napi_value for 'hello'
status = napi_create_string_utf8(env, "hello", NAPI_AUTO_LENGTH, &value);
if (status != napi_ok) return status;

// arr[123] = 'hello';
status = napi_set_element(env, arr, 123, value);
if (status != napi_ok) return status; 

Properties can be retrieved using the APIs described in this section. Consider the following JavaScript snippet:

const arr = [];
const value = arr[123]; 

The following is the approximate equivalent of the Node-API counterpart:

napi_status status = napi_generic_failure;

// const arr = []
napi_value arr, value;
status = napi_create_array(env, &arr);
if (status != napi_ok) return status;

// const value = arr[123]
status = napi_get_element(env, arr, 123, &value);
if (status != napi_ok) return status; 

Finally, multiple properties can also be defined on an object for performance reasons. Consider the following JavaScript:

const obj = {};
Object.defineProperties(obj, {
  'foo': { value: 123, writable: true, configurable: true, enumerable: true },
  'bar': { value: 456, writable: true, configurable: true, enumerable: true },
}); 

The following is the approximate equivalent of the Node-API counterpart:

napi_status status = napi_status_generic_failure;

// const obj = {};
napi_value obj;
status = napi_create_object(env, &obj);
if (status != napi_ok) return status;

// Create napi_values for 123 and 456
napi_value fooValue, barValue;
status = napi_create_int32(env, 123, &fooValue);
if (status != napi_ok) return status;
status = napi_create_int32(env, 456, &barValue);
if (status != napi_ok) return status;

// Set the properties
napi_property_descriptor descriptors[] = {
  { "foo", NULL, NULL, NULL, NULL, fooValue, napi_writable | napi_configurable, NULL },
  { "bar", NULL, NULL, NULL, NULL, barValue, napi_writable | napi_configurable, NULL }
}
status = napi_define_properties(env,
                                obj,
                                sizeof(descriptors) / sizeof(descriptors[0]),
                                descriptors);
if (status != napi_ok) return status; 

Structures#

napi_property_attributes#
typedef enum {
  napi_default = 0,
  napi_writable = 1 << 0,
  napi_enumerable = 1 << 1,
  napi_configurable = 1 << 2,

  // Used with napi_define_class to distinguish static properties
  // from instance properties. Ignored by napi_define_properties.
  napi_static = 1 << 10,

  // Default for class methods.
  napi_default_method = napi_writable | napi_configurable,

  // Default for object properties, like in JS obj[prop].
  napi_default_jsproperty = napi_writable |
                          napi_enumerable |
                          napi_configurable,
} napi_property_attributes; 

napi_property_attributes are flags used to control the behavior of properties set on a JavaScript object. Other than napi_static they correspond to the attributes listed in Section 6.1.7.1 of the ECMAScript Language Specification. They can be one or more of the following bitflags:

  • napi_default: No explicit attributes are set on the property. By default, a property is read only, not enumerable and not configurable.
  • napi_writable: The property is writable.
  • napi_enumerable: The property is enumerable.
  • napi_configurable: The property is configurable as defined in Section 6.1.7.1 of the ECMAScript Language Specification.
  • napi_static: The property will be defined as a static property on a class as opposed to an instance property, which is the default. This is used only by napi_define_class. It is ignored by napi_define_properties.
  • napi_default_method: Like a method in a JS class, the property is configurable and writeable, but not enumerable.
  • napi_default_jsproperty: Like a property set via assignment in JavaScript, the property is writable, enumerable, and configurable.
napi_property_descriptor#
typedef struct {
  // One of utf8name or name should be NULL.
  const char* utf8name;
  napi_value name;

  napi_callback method;
  napi_callback getter;
  napi_callback setter;
  napi_value value;

  napi_property_attributes attributes;
  void* data;
} napi_property_descriptor; 
  • utf8name: Optional string describing the key for the property, encoded as UTF8. One of utf8name or name must be provided for the property.
  • name: Optional napi_value that points to a JavaScript string or symbol to be used as the key for the property. One of utf8name or name must be provided for the property.
  • value: The value that's retrieved by a get access of the property if the property is a data property. If this is passed in, set getter, setter, method and data to NULL (since these members won't be used).
  • getter: A function to call when a get access of the property is performed. If this is passed in, set value and method to NULL (since these members won't be used). The given function is called implicitly by the runtime when the property is accessed from JavaScript code (or if a get on the property is performed using a Node-API call). napi_callback provides more details.
  • setter: A function to call when a set access of the property is performed. If this is passed in, set value and method to NULL (since these members won't be used). The given function is called implicitly by the runtime when the property is set from JavaScript code (or if a set on the property is performed using a Node-API call). napi_callback provides more details.
  • method: Set this to make the property descriptor object's value property to be a JavaScript function represented by method. If this is passed in, set value, getter and setter to NULL (since these members won't be used). napi_callback provides more details.
  • attributes: The attributes associated with the particular property. See napi_property_attributes.
  • data: The callback data passed into method, getter and setter if this function is invoked.

Functions#

napi_get_property_names#
napi_status napi_get_property_names(napi_env env,
                                    napi_value object,
                                    napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the properties.
  • [out] result: A napi_value representing an array of JavaScript values that represent the property names of the object. The API can be used to iterate over result using napi_get_array_length and napi_get_element.

Returns napi_ok if the API succeeded.

This API returns the names of the enumerable properties of object as an array of strings. The properties of object whose key is a symbol will not be included.

napi_get_all_property_names#
napi_get_all_property_names(napi_env env,
                            napi_value object,
                            napi_key_collection_mode key_mode,
                            napi_key_filter key_filter,
                            napi_key_conversion key_conversion,
                            napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the properties.
  • [in] key_mode: Whether to retrieve prototype properties as well.
  • [in] key_filter: Which properties to retrieve (enumerable/readable/writable).
  • [in] key_conversion: Whether to convert numbered property keys to strings.
  • [out] result: A napi_value representing an array of JavaScript values that represent the property names of the object. napi_get_array_length and napi_get_element can be used to iterate over result.

Returns napi_ok if the API succeeded.

This API returns an array containing the names of the available properties of this object.

napi_set_property#
napi_status napi_set_property(napi_env env,
                              napi_value object,
                              napi_value key,
                              napi_value value); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object on which to set the property.
  • [in] key: The name of the property to set.
  • [in] value: The property value.

Returns napi_ok if the API succeeded.

This API set a property on the Object passed in.

napi_get_property#
napi_status napi_get_property(napi_env env,
                              napi_value object,
                              napi_value key,
                              napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the property.
  • [in] key: The name of the property to retrieve.
  • [out] result: The value of the property.

Returns napi_ok if the API succeeded.

This API gets the requested property from the Object passed in.

napi_has_property#
napi_status napi_has_property(napi_env env,
                              napi_value object,
                              napi_value key,
                              bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] key: The name of the property whose existence to check.
  • [out] result: Whether the property exists on the object or not.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in has the named property.

napi_delete_property#
napi_status napi_delete_property(napi_env env,
                                 napi_value object,
                                 napi_value key,
                                 bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] key: The name of the property to delete.
  • [out] result: Whether the property deletion succeeded or not. result can optionally be ignored by passing NULL.

Returns napi_ok if the API succeeded.

This API attempts to delete the key own property from object.

napi_has_own_property#
napi_status napi_has_own_property(napi_env env,
                                  napi_value object,
                                  napi_value key,
                                  bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] key: The name of the own property whose existence to check.
  • [out] result: Whether the own property exists on the object or not.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in has the named own property. key must be a string or a symbol, or an error will be thrown. Node-API will not perform any conversion between data types.

napi_set_named_property#
napi_status napi_set_named_property(napi_env env,
                                    napi_value object,
                                    const char* utf8Name,
                                    napi_value value); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object on which to set the property.
  • [in] utf8Name: The name of the property to set.
  • [in] value: The property value.

Returns napi_ok if the API succeeded.

This method is equivalent to calling napi_set_property with a napi_value created from the string passed in as utf8Name.

napi_get_named_property#
napi_status napi_get_named_property(napi_env env,
                                    napi_value object,
                                    const char* utf8Name,
                                    napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the property.
  • [in] utf8Name: The name of the property to get.
  • [out] result: The value of the property.

Returns napi_ok if the API succeeded.

This method is equivalent to calling napi_get_property with a napi_value created from the string passed in as utf8Name.

napi_has_named_property#
napi_status napi_has_named_property(napi_env env,
                                    napi_value object,
                                    const char* utf8Name,
                                    bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] utf8Name: The name of the property whose existence to check.
  • [out] result: Whether the property exists on the object or not.

Returns napi_ok if the API succeeded.

This method is equivalent to calling napi_has_property with a napi_value created from the string passed in as utf8Name.

napi_set_element#
napi_status napi_set_element(napi_env env,
                             napi_value object,
                             uint32_t index,
                             napi_value value); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to set the properties.
  • [in] index: The index of the property to set.
  • [in] value: The property value.

Returns napi_ok if the API succeeded.

This API sets an element on the Object passed in.

napi_get_element#
napi_status napi_get_element(napi_env env,
                             napi_value object,
                             uint32_t index,
                             napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the property.
  • [in] index: The index of the property to get.
  • [out] result: The value of the property.

Returns napi_ok if the API succeeded.

This API gets the element at the requested index.

napi_has_element#
napi_status napi_has_element(napi_env env,
                             napi_value object,
                             uint32_t index,
                             bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] index: The index of the property whose existence to check.
  • [out] result: Whether the property exists on the object or not.

Returns napi_ok if the API succeeded.

This API returns if the Object passed in has an element at the requested index.

napi_delete_element#
napi_status napi_delete_element(napi_env env,
                                napi_value object,
                                uint32_t index,
                                bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] index: The index of the property to delete.
  • [out] result: Whether the element deletion succeeded or not. result can optionally be ignored by passing NULL.

Returns napi_ok if the API succeeded.

This API attempts to delete the specified index from object.

napi_define_properties#
napi_status napi_define_properties(napi_env env,
                                   napi_value object,
                                   size_t property_count,
                                   const napi_property_descriptor* properties); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the properties.
  • [in] property_count: The number of elements in the properties array.
  • [in] properties: The array of property descriptors.

Returns napi_ok if the API succeeded.

This method allows the efficient definition of multiple properties on a given object. The properties are defined using property descriptors (see napi_property_descriptor). Given an array of such property descriptors, this API will set the properties on the object one at a time, as defined by DefineOwnProperty() (described in Section 9.1.6 of the ECMA-262 specification).

napi_object_freeze#
napi_status napi_object_freeze(napi_env env,
                               napi_value object); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to freeze.

Returns napi_ok if the API succeeded.

This method freezes a given object. This prevents new properties from being added to it, existing properties from being removed, prevents changing the enumerability, configurability, or writability of existing properties, and prevents the values of existing properties from being changed. It also prevents the object's prototype from being changed. This is described in Section 19.1.2.6 of the ECMA-262 specification.

napi_object_seal#
napi_status napi_object_seal(napi_env env,
                             napi_value object); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to seal.

Returns napi_ok if the API succeeded.

This method seals a given object. This prevents new properties from being added to it, as well as marking all existing properties as non-configurable. This is described in Section 19.1.2.20 of the ECMA-262 specification.

Working with JavaScript functions#

Node-API provides a set of APIs that allow JavaScript code to call back into native code. Node-APIs that support calling back into native code take in a callback functions represented by the napi_callback type. When the JavaScript VM calls back to native code, the napi_callback function provided is invoked. The APIs documented in this section allow the callback function to do the following:

  • Get information about the context in which the callback was invoked.
  • Get the arguments passed into the callback.
  • Return a napi_value back from the callback.

Additionally, Node-API provides a set of functions which allow calling JavaScript functions from native code. One can either call a function like a regular JavaScript function call, or as a constructor function.

Any non-NULL data which is passed to this API via the data field of the napi_property_descriptor items can be associated with object and freed whenever object is garbage-collected by passing both object and the data to napi_add_finalizer.

napi_call_function#

NAPI_EXTERN napi_status napi_call_function(napi_env env,
                                           napi_value recv,
                                           napi_value func,
                                           size_t argc,
                                           const napi_value* argv,
                                           napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] recv: The this value passed to the called function.
  • [in] func: napi_value representing the JavaScript function to be invoked.
  • [in] argc: The count of elements in the argv array.
  • [in] argv: Array of napi_values representing JavaScript values passed in as arguments to the function.
  • [out] result: napi_value representing the JavaScript object returned.

Returns napi_ok if the API succeeded.

This method allows a JavaScript function object to be called from a native add-on. This is the primary mechanism of calling back from the add-on's native code into JavaScript. For the special case of calling into JavaScript after an async operation, see napi_make_callback.

A sample use case might look as follows. Consider the following JavaScript snippet:

function AddTwo(num) {
  return num + 2;
}
global.AddTwo = AddTwo; 

Then, the above function can be invoked from a native add-on using the following code:

// Get the function named "AddTwo" on the global object
napi_value global, add_two, arg;
napi_status status = napi_get_global(env, &global);
if (status != napi_ok) return;

status = napi_get_named_property(env, global, "AddTwo", &add_two);
if (status != napi_ok) return;

// const arg = 1337
status = napi_create_int32(env, 1337, &arg);
if (status != napi_ok) return;

napi_value* argv = &arg;
size_t argc = 1;

// AddTwo(arg);
napi_value return_val;
status = napi_call_function(env, global, add_two, argc, argv, &return_val);
if (status != napi_ok) return;

// Convert the result back to a native type
int32_t result;
status = napi_get_value_int32(env, return_val, &result);
if (status != napi_ok) return; 

napi_create_function#

napi_status napi_create_function(napi_env env,
                                 const char* utf8name,
                                 size_t length,
                                 napi_callback cb,
                                 void* data,
                                 napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] utf8Name: Optional name of the function encoded as UTF8. This is visible within JavaScript as the new function object's name property.
  • [in] length: The length of the utf8name in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] cb: The native function which should be called when this function object is invoked. napi_callback provides more details.
  • [in] data: User-provided data context. This will be passed back into the function when invoked later.
  • [out] result: napi_value representing the JavaScript function object for the newly created function.

Returns napi_ok if the API succeeded.

This API allows an add-on author to create a function object in native code. This is the primary mechanism to allow calling into the add-on's native code from JavaScript.

The newly created function is not automatically visible from script after this call. Instead, a property must be explicitly set on any object that is visible to JavaScript, in order for the function to be accessible from script.

In order to expose a function as part of the add-on's module exports, set the newly created function on the exports object. A sample module might look as follows:

napi_value SayHello(napi_env env, napi_callback_info info) {
  printf("Hello\n");
  return NULL;
}

napi_value Init(napi_env env, napi_value exports) {
  napi_status status;

  napi_value fn;
  status = napi_create_function(env, NULL, 0, SayHello, NULL, &fn);
  if (status != napi_ok) return NULL;

  status = napi_set_named_property(env, exports, "sayHello", fn);
  if (status != napi_ok) return NULL;

  return exports;
}

NAPI_MODULE(NODE_GYP_MODULE_NAME, Init) 

Given the above code, the add-on can be used from JavaScript as follows:

const myaddon = require('./addon');
myaddon.sayHello(); 

The string passed to require() is the name of the target in binding.gyp responsible for creating the .node file.

Any non-NULL data which is passed to this API via the data parameter can be associated with the resulting JavaScript function (which is returned in the result parameter) and freed whenever the function is garbage-collected by passing both the JavaScript function and the data to napi_add_finalizer.

JavaScript Functions are described in Section 19.2 of the ECMAScript Language Specification.

napi_get_cb_info#

napi_status napi_get_cb_info(napi_env env,
                             napi_callback_info cbinfo,
                             size_t* argc,
                             napi_value* argv,
                             napi_value* thisArg,
                             void** data) 
  • [in] env: The environment that the API is invoked under.
  • [in] cbinfo: The callback info passed into the callback function.
  • [in-out] argc: Specifies the length of the provided argv array and receives the actual count of arguments. argc can optionally be ignored by passing NULL.
  • [out] argv: C array of napi_values to which the arguments will be copied. If there are more arguments than the provided count, only the requested number of arguments are copied. If there are fewer arguments provided than claimed, the rest of argv is filled with napi_value values that represent undefined. argv can optionally be ignored by passing NULL.
  • [out] thisArg: Receives the JavaScript this argument for the call. thisArg can optionally be ignored by passing NULL.
  • [out] data: Receives the data pointer for the callback. data can optionally be ignored by passing NULL.

Returns napi_ok if the API succeeded.

This method is used within a callback function to retrieve details about the call like the arguments and the this pointer from a given callback info.

napi_get_new_target#

napi_status napi_get_new_target(napi_env env,
                                napi_callback_info cbinfo,
                                napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] cbinfo: The callback info passed into the callback function.
  • [out] result: The new.target of the constructor call.

Returns napi_ok if the API succeeded.

This API returns the new.target of the constructor call. If the current callback is not a constructor call, the result is NULL.

napi_new_instance#

napi_status napi_new_instance(napi_env env,
                              napi_value cons,
                              size_t argc,
                              napi_value* argv,
                              napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] cons: napi_value representing the JavaScript function to be invoked as a constructor.
  • [in] argc: The count of elements in the argv array.
  • [in] argv: Array of JavaScript values as napi_value representing the arguments to the constructor. If argc is zero this parameter may be omitted by passing in NULL.
  • [out] result: napi_value representing the JavaScript object returned, which in this case is the constructed object.

This method is used to instantiate a new JavaScript value using a given napi_value that represents the constructor for the object. For example, consider the following snippet:

function MyObject(param) {
  this.param = param;
}

const arg = 'hello';
const value = new MyObject(arg); 

The following can be approximated in Node-API using the following snippet:

// Get the constructor function MyObject
napi_value global, constructor, arg, value;
napi_status status = napi_get_global(env, &global);
if (status != napi_ok) return;

status = napi_get_named_property(env, global, "MyObject", &constructor);
if (status != napi_ok) return;

// const arg = "hello"
status = napi_create_string_utf8(env, "hello", NAPI_AUTO_LENGTH, &arg);
if (status != napi_ok) return;

napi_value* argv = &arg;
size_t argc = 1;

// const value = new MyObject(arg)
status = napi_new_instance(env, constructor, argc, argv, &value); 

Returns napi_ok if the API succeeded.

Object wrap#

Node-API offers a way to "wrap" C++ classes and instances so that the class constructor and methods can be called from JavaScript.

  1. The napi_define_class API defines a JavaScript class with constructor, static properties and methods, and instance properties and methods that correspond to the C++ class.
  2. When JavaScript code invokes the constructor, the constructor callback uses napi_wrap to wrap a new C++ instance in a JavaScript object, then returns the wrapper object.
  3. When JavaScript code invokes a method or property accessor on the class, the corresponding napi_callback C++ function is invoked. For an instance callback, napi_unwrap obtains the C++ instance that is the target of the call.

For wrapped objects it may be difficult to distinguish between a function called on a class prototype and a function called on an instance of a class. A common pattern used to address this problem is to save a persistent reference to the class constructor for later instanceof checks.

napi_value MyClass_constructor = NULL;
status = napi_get_reference_value(env, MyClass::es_constructor, &MyClass_constructor);
assert(napi_ok == status);
bool is_instance = false;
status = napi_instanceof(env, es_this, MyClass_constructor, &is_instance);
assert(napi_ok == status);
if (is_instance) {
  // napi_unwrap() ...
} else {
  // otherwise...
} 

The reference must be freed once it is no longer needed.

There are occasions where napi_instanceof() is insufficient for ensuring that a JavaScript object is a wrapper for a certain native type. This is the case especially when wrapped JavaScript objects are passed back into the addon via static methods rather than as the this value of prototype methods. In such cases there is a chance that they may be unwrapped incorrectly.

const myAddon = require('./build/Release/my_addon.node');

// `openDatabase()` returns a JavaScript object that wraps a native database
// handle.
const dbHandle = myAddon.openDatabase();

// `query()` returns a JavaScript object that wraps a native query handle.
const queryHandle = myAddon.query(dbHandle, 'Gimme ALL the things!');

// There is an accidental error in the line below. The first parameter to
// `myAddon.queryHasRecords()` should be the database handle (`dbHandle`), not
// the query handle (`query`), so the correct condition for the while-loop
// should be
//
// myAddon.queryHasRecords(dbHandle, queryHandle)
//
while (myAddon.queryHasRecords(queryHandle, dbHandle)) {
  // retrieve records
} 

In the above example myAddon.queryHasRecords() is a method that accepts two arguments. The first is a database handle and the second is a query handle. Internally, it unwraps the first argument and casts the resulting pointer to a native database handle. It then unwraps the second argument and casts the resulting pointer to a query handle. If the arguments are passed in the wrong order, the casts will work, however, there is a good chance that the underlying database operation will fail, or will even cause an invalid memory access.

To ensure that the pointer retrieved from the first argument is indeed a pointer to a database handle and, similarly, that the pointer retrieved from the second argument is indeed a pointer to a query handle, the implementation of queryHasRecords() has to perform a type validation. Retaining the JavaScript class constructor from which the database handle was instantiated and the constructor from which the query handle was instantiated in napi_refs can help, because napi_instanceof() can then be used to ensure that the instances passed into queryHashRecords() are indeed of the correct type.

Unfortunately, napi_instanceof() does not protect against prototype manipulation. For example, the prototype of the database handle instance can be set to the prototype of the constructor for query handle instances. In this case, the database handle instance can appear as a query handle instance, and it will pass the napi_instanceof() test for a query handle instance, while still containing a pointer to a database handle.

To this end, Node-API provides type-tagging capabilities.

A type tag is a 128-bit integer unique to the addon. Node-API provides the napi_type_tag structure for storing a type tag. When such a value is passed along with a JavaScript object or external stored in a napi_value to napi_type_tag_object(), the JavaScript object will be "marked" with the type tag. The "mark" is invisible on the JavaScript side. When a JavaScript object arrives into a native binding, napi_check_object_type_tag() can be used along with the original type tag to determine whether the JavaScript object was previously "marked" with the type tag. This creates a type-checking capability of a higher fidelity than napi_instanceof() can provide, because such type- tagging survives prototype manipulation and addon unloading/reloading.

Continuing the above example, the following skeleton addon implementation illustrates the use of napi_type_tag_object() and napi_check_object_type_tag().

// This value is the type tag for a database handle. The command
//
//   uuidgen | sed -r -e 's/-//g' -e 's/(.{16})(.*)/0x\1, 0x\2/'
//
// can be used to obtain the two values with which to initialize the structure.
static const napi_type_tag DatabaseHandleTypeTag = {
  0x1edf75a38336451d, 0xa5ed9ce2e4c00c38
};

// This value is the type tag for a query handle.
static const napi_type_tag QueryHandleTypeTag = {
  0x9c73317f9fad44a3, 0x93c3920bf3b0ad6a
};

static napi_value
openDatabase(napi_env env, napi_callback_info info) {
  napi_status status;
  napi_value result;

  // Perform the underlying action which results in a database handle.
  DatabaseHandle* dbHandle = open_database();

  // Create a new, empty JS object.
  status = napi_create_object(env, &result);
  if (status != napi_ok) return NULL;

  // Tag the object to indicate that it holds a pointer to a `DatabaseHandle`.
  status = napi_type_tag_object(env, result, &DatabaseHandleTypeTag);
  if (status != napi_ok) return NULL;

  // Store the pointer to the `DatabaseHandle` structure inside the JS object.
  status = napi_wrap(env, result, dbHandle, NULL, NULL, NULL);
  if (status != napi_ok) return NULL;

  return result;
}

// Later when we receive a JavaScript object purporting to be a database handle
// we can use `napi_check_object_type_tag()` to ensure that it is indeed such a
// handle.

static napi_value
query(napi_env env, napi_callback_info info) {
  napi_status status;
  size_t argc = 2;
  napi_value argv[2];
  bool is_db_handle;

  status = napi_get_cb_info(env, info, &argc, argv, NULL, NULL);
  if (status != napi_ok) return NULL;

  // Check that the object passed as the first parameter has the previously
  // applied tag.
  status = napi_check_object_type_tag(env,
                                      argv[0],
                                      &DatabaseHandleTypeTag,
                                      &is_db_handle);
  if (status != napi_ok) return NULL;

  // Throw a `TypeError` if it doesn't.
  if (!is_db_handle) {
    // Throw a TypeError.
    return NULL;
  }
} 

napi_define_class#

napi_status napi_define_class(napi_env env,
                              const char* utf8name,
                              size_t length,
                              napi_callback constructor,
                              void* data,
                              size_t property_count,
                              const napi_property_descriptor* properties,
                              napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] utf8name: Name of the JavaScript constructor function. For clarity, it is recommended to use the C++ class name when wrapping a C++ class.
  • [in] length: The length of the utf8name in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] constructor: Callback function that handles constructing instances of the class. When wrapping a C++ class, this method must be a static member with the napi_callback signature. A C++ class constructor cannot be used. napi_callback provides more details.
  • [in] data: Optional data to be passed to the constructor callback as the data property of the callback info.
  • [in] property_count: Number of items in the properties array argument.
  • [in] properties: Array of property descriptors describing static and instance data properties, accessors, and methods on the class See napi_property_descriptor.
  • [out] result: A napi_value representing the constructor function for the class.

Returns napi_ok if the API succeeded.

Defines a JavaScript class, including:

  • A JavaScript constructor function that has the class name. When wrapping a corresponding C++ class, the callback passed via constructor can be used to instantiate a new C++ class instance, which can then be placed inside the JavaScript object instance being constructed using napi_wrap.
  • Properties on the constructor function whose implementation can call corresponding static data properties, accessors, and methods of the C++ class (defined by property descriptors with the napi_static attribute).
  • Properties on the constructor function's prototype object. When wrapping a C++ class, non-static data properties, accessors, and methods of the C++ class can be called from the static functions given in the property descriptors without the napi_static attribute after retrieving the C++ class instance placed inside the JavaScript object instance by using napi_unwrap.

When wrapping a C++ class, the C++ constructor callback passed via constructor should be a static method on the class that calls the actual class constructor, then wraps the new C++ instance in a JavaScript object, and returns the wrapper object. See napi_wrap for details.

The JavaScript constructor function returned from napi_define_class is often saved and used later to construct new instances of the class from native code, and/or to check whether provided values are instances of the class. In that case, to prevent the function value from being garbage-collected, a strong persistent reference to it can be created using napi_create_reference, ensuring that the reference count is kept >= 1.

Any non-NULL data which is passed to this API via the data parameter or via the data field of the napi_property_descriptor array items can be associated with the resulting JavaScript constructor (which is returned in the result parameter) and freed whenever the class is garbage-collected by passing both the JavaScript function and the data to napi_add_finalizer.

napi_wrap#

napi_status napi_wrap(napi_env env,
                      napi_value js_object,
                      void* native_object,
                      napi_finalize finalize_cb,
                      void* finalize_hint,
                      napi_ref* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object that will be the wrapper for the native object.
  • [in] native_object: The native instance that will be wrapped in the JavaScript object.
  • [in] finalize_cb: Optional native callback that can be used to free the native instance when the JavaScript object has been garbage-collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional contextual hint that is passed to the finalize callback.
  • [out] result: Optional reference to the wrapped object.

Returns napi_ok if the API succeeded.

Wraps a native instance in a JavaScript object. The native instance can be retrieved later using napi_unwrap().

When JavaScript code invokes a constructor for a class that was defined using napi_define_class(), the napi_callback for the constructor is invoked. After constructing an instance of the native class, the callback must then call napi_wrap() to wrap the newly constructed instance in the already-created JavaScript object that is the this argument to the constructor callback. (That this object was created from the constructor function's prototype, so it already has definitions of all the instance properties and methods.)

Typically when wrapping a class instance, a finalize callback should be provided that simply deletes the native instance that is received as the data argument to the finalize callback.

The optional returned reference is initially a weak reference, meaning it has a reference count of 0. Typically this reference count would be incremented temporarily during async operations that require the instance to remain valid.

Caution: The optional returned reference (if obtained) should be deleted via napi_delete_reference ONLY in response to the finalize callback invocation. If it is deleted before then, then the finalize callback may never be invoked. Therefore, when obtaining a reference a finalize callback is also required in order to enable correct disposal of the reference.

Finalizer callbacks may be deferred, leaving a window where the object has been garbage collected (and the weak reference is invalid) but the finalizer hasn't been called yet. When using napi_get_reference_value() on weak references returned by napi_wrap(), you should still handle an empty result.

Calling napi_wrap() a second time on an object will return an error. To associate another native instance with the object, use napi_remove_wrap() first.

napi_unwrap#

napi_status napi_unwrap(napi_env env,
                        napi_value js_object,
                        void** result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The object associated with the native instance.
  • [out] result: Pointer to the wrapped native instance.

Returns napi_ok if the API succeeded.

Retrieves a native instance that was previously wrapped in a JavaScript object using napi_wrap().

When JavaScript code invokes a method or property accessor on the class, the corresponding napi_callback is invoked. If the callback is for an instance method or accessor, then the this argument to the callback is the wrapper object; the wrapped C++ instance that is the target of the call can be obtained then by calling napi_unwrap() on the wrapper object.

napi_remove_wrap#

napi_status napi_remove_wrap(napi_env env,
                             napi_value js_object,
                             void** result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The object associated with the native instance.
  • [out] result: Pointer to the wrapped native instance.

Returns napi_ok if the API succeeded.

Retrieves a native instance that was previously wrapped in the JavaScript object js_object using napi_wrap() and removes the wrapping. If a finalize callback was associated with the wrapping, it will no longer be called when the JavaScript object becomes garbage-collected.

napi_type_tag_object#

napi_status napi_type_tag_object(napi_env env,
                                 napi_value js_object,
                                 const napi_type_tag* type_tag); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object or external to be marked.
  • [in] type_tag: The tag with which the object is to be marked.

Returns napi_ok if the API succeeded.

Associates the value of the type_tag pointer with the JavaScript object or external. napi_check_object_type_tag() can then be used to compare the tag that was attached to the object with one owned by the addon to ensure that the object has the right type.

If the object already has an associated type tag, this API will return napi_invalid_arg.

napi_check_object_type_tag#

napi_status napi_check_object_type_tag(napi_env env,
                                       napi_value js_object,
                                       const napi_type_tag* type_tag,
                                       bool* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object or external whose type tag to examine.
  • [in] type_tag: The tag with which to compare any tag found on the object.
  • [out] result: Whether the type tag given matched the type tag on the object. false is also returned if no type tag was found on the object.

Returns napi_ok if the API succeeded.

Compares the pointer given as type_tag with any that can be found on js_object. If no tag is found on js_object or, if a tag is found but it does not match type_tag, then result is set to false. If a tag is found and it matches type_tag, then result is set to true.

napi_add_finalizer#

napi_status napi_add_finalizer(napi_env env,
                               napi_value js_object,
                               void* finalize_data,
                               node_api_nogc_finalize finalize_cb,
                               void* finalize_hint,
                               napi_ref* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object to which the native data will be attached.
  • [in] finalize_data: Optional data to be passed to finalize_cb.
  • [in] finalize_cb: Native callback that will be used to free the native data when the JavaScript object has been garbage-collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional contextual hint that is passed to the finalize callback.
  • [out] result: Optional reference to the JavaScript object.

Returns napi_ok if the API succeeded.

Adds a napi_finalize callback which will be called when the JavaScript object in js_object has been garbage-collected.

This API can be called multiple times on a single JavaScript object.

Caution: The optional returned reference (if obtained) should be deleted via napi_delete_reference ONLY in response to the finalize callback invocation. If it is deleted before then, then the finalize callback may never be invoked. Therefore, when obtaining a reference a finalize callback is also required in order to enable correct disposal of the reference.

node_api_post_finalizer#

Stability: 1 - Experimental

napi_status node_api_post_finalizer(node_api_nogc_env env,
                                    napi_finalize finalize_cb,
                                    void* finalize_data,
                                    void* finalize_hint); 
  • [in] env: The environment that the API is invoked under.
  • [in] finalize_cb: Native callback that will be used to free the native data when the JavaScript object has been garbage-collected. napi_finalize provides more details.
  • [in] finalize_data: Optional data to be passed to finalize_cb.
  • [in] finalize_hint: Optional contextual hint that is passed to the finalize callback.

Returns napi_ok if the API succeeded.

Schedules a napi_finalize callback to be called asynchronously in the event loop.

Normally, finalizers are called while the GC (garbage collector) collects objects. At that point calling any Node-API that may cause changes in the GC state will be disabled and will crash Node.js.

node_api_post_finalizer helps to work around this limitation by allowing the add-on to defer calls to such Node-APIs to a point in time outside of the GC finalization.

Simple asynchronous operations#

Addon modules often need to leverage async helpers from libuv as part of their implementation. This allows them to schedule work to be executed asynchronously so that their methods can return in advance of the work being completed. This allows them to avoid blocking overall execution of the Node.js application.

Node-API provides an ABI-stable interface for these supporting functions which covers the most common asynchronous use cases.

Node-API defines the napi_async_work structure which is used to manage asynchronous workers. Instances are created/deleted with napi_create_async_work and napi_delete_async_work.

The execute and complete callbacks are functions that will be invoked when the executor is ready to execute and when it completes its task respectively.

The execute function should avoid making any Node-API calls that could result in the execution of JavaScript or interaction with JavaScript objects. Most often, any code that needs to make Node-API calls should be made in complete callback instead. Avoid using the napi_env parameter in the execute callback as it will likely execute JavaScript.

These functions implement the following interfaces:

typedef void (*napi_async_execute_callback)(napi_env env,
                                            void* data);
typedef void (*napi_async_complete_callback)(napi_env env,
                                             napi_status status,
                                             void* data); 

When these methods are invoked, the data parameter passed will be the addon-provided void* data that was passed into the napi_create_async_work call.

Once created the async worker can be queued for execution using the napi_queue_async_work function:

napi_status napi_queue_async_work(node_api_nogc_env env,
                                  napi_async_work work); 

napi_cancel_async_work can be used if the work needs to be cancelled before the work has started execution.

After calling napi_cancel_async_work, the complete callback will be invoked with a status value of napi_cancelled. The work should not be deleted before the complete callback invocation, even when it was cancelled.

napi_create_async_work#

napi_status napi_create_async_work(napi_env env,
                                   napi_value async_resource,
                                   napi_value async_resource_name,
                                   napi_async_execute_callback execute,
                                   napi_async_complete_callback complete,
                                   void* data,
                                   napi_async_work* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] async_resource: An optional object associated with the async work that will be passed to possible async_hooks init hooks.
  • [in] async_resource_name: Identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] execute: The native function which should be called to execute the logic asynchronously. The given function is called from a worker pool thread and can execute in parallel with the main event loop thread.
  • [in] complete: The native function which will be called when the asynchronous logic is completed or is cancelled. The given function is called from the main event loop thread. napi_async_complete_callback provides more details.
  • [in] data: User-provided data context. This will be passed back into the execute and complete functions.
  • [out] result: napi_async_work* which is the handle to the newly created async work.

Returns napi_ok if the API succeeded.

This API allocates a work object that is used to execute logic asynchronously. It should be freed using napi_delete_async_work once the work is no longer required.

async_resource_name should be a null-terminated, UTF-8-encoded string.

The async_resource_name identifier is provided by the user and should be representative of the type of async work being performed. It is also recommended to apply namespacing to the identifier, e.g. by including the module name. See the async_hooks documentation for more information.

napi_delete_async_work#

napi_status napi_delete_async_work(napi_env env,
                                   napi_async_work work); 
  • [in] env: The environment that the API is invoked under.
  • [in] work: The handle returned by the call to napi_create_async_work.

Returns napi_ok if the API succeeded.

This API frees a previously allocated work object.

This API can be called even if there is a pending JavaScript exception.

napi_queue_async_work#

napi_status napi_queue_async_work(node_api_nogc_env env,
                                  napi_async_work work); 
  • [in] env: The environment that the API is invoked under.
  • [in] work: The handle returned by the call to napi_create_async_work.

Returns napi_ok if the API succeeded.

This API requests that the previously allocated work be scheduled for execution. Once it returns successfully, this API must not be called again with the same napi_async_work item or the result will be undefined.

napi_cancel_async_work#

napi_status napi_cancel_async_work(node_api_nogc_env env,
                                   napi_async_work work); 
  • [in] env: The environment that the API is invoked under.
  • [in] work: The handle returned by the call to napi_create_async_work.

Returns napi_ok if the API succeeded.

This API cancels queued work if it has not yet been started. If it has already started executing, it cannot be cancelled and napi_generic_failure will be returned. If successful, the complete callback will be invoked with a status value of napi_cancelled. The work should not be deleted before the complete callback invocation, even if it has been successfully cancelled.

This API can be called even if there is a pending JavaScript exception.

Custom asynchronous operations#

The simple asynchronous work APIs above may not be appropriate for every scenario. When using any other asynchronous mechanism, the following APIs are necessary to ensure an asynchronous operation is properly tracked by the runtime.

napi_async_init#

napi_status napi_async_init(napi_env env,
                            napi_value async_resource,
                            napi_value async_resource_name,
                            napi_async_context* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] async_resource: Object associated with the async work that will be passed to possible async_hooks init hooks and can be accessed by async_hooks.executionAsyncResource().
  • [in] async_resource_name: Identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [out] result: The initialized async context.

Returns napi_ok if the API succeeded.

The async_resource object needs to be kept alive until napi_async_destroy to keep async_hooks related API acts correctly. In order to retain ABI compatibility with previous versions, napi_async_contexts are not maintaining the strong reference to the async_resource objects to avoid introducing causing memory leaks. However, if the async_resource is garbage collected by JavaScript engine before the napi_async_context was destroyed by napi_async_destroy, calling napi_async_context related APIs like napi_open_callback_scope and napi_make_callback can cause problems like loss of async context when using the AsyncLocalStorage API.

In order to retain ABI compatibility with previous versions, passing NULL for async_resource does not result in an error. However, this is not recommended as this will result in undesirable behavior with async_hooks init hooks and async_hooks.executionAsyncResource() as the resource is now required by the underlying async_hooks implementation in order to provide the linkage between async callbacks.

napi_async_destroy#

napi_status napi_async_destroy(napi_env env,
                               napi_async_context async_context); 
  • [in] env: The environment that the API is invoked under.
  • [in] async_context: The async context to be destroyed.

Returns napi_ok if the API succeeded.

This API can be called even if there is a pending JavaScript exception.

napi_make_callback#

NAPI_EXTERN napi_status napi_make_callback(napi_env env,
                                           napi_async_context async_context,
                                           napi_value recv,
                                           napi_value func,
                                           size_t argc,
                                           const napi_value* argv,
                                           napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] async_context: Context for the async operation that is invoking the callback. This should normally be a value previously obtained from napi_async_init. In order to retain ABI compatibility with previous versions, passing NULL for async_context does not result in an error. However, this results in incorrect operation of async hooks. Potential issues include loss of async context when using the AsyncLocalStorage API.
  • [in] recv: The this value passed to the called function.
  • [in] func: napi_value representing the JavaScript function to be invoked.
  • [in] argc: The count of elements in the argv array.
  • [in] argv: Array of JavaScript values as napi_value representing the arguments to the function. If argc is zero this parameter may be omitted by passing in NULL.
  • [out] result: napi_value representing the JavaScript object returned.

Returns napi_ok if the API succeeded.

This method allows a JavaScript function object to be called from a native add-on. This API is similar to napi_call_function. However, it is used to call from native code back into JavaScript after returning from an async operation (when there is no other script on the stack). It is a fairly simple wrapper around node::MakeCallback.

Note it is not necessary to use napi_make_callback from within a napi_async_complete_callback; in that situation the callback's async context has already been set up, so a direct call to napi_call_function is sufficient and appropriate. Use of the napi_make_callback function may be required when implementing custom async behavior that does not use napi_create_async_work.

Any process.nextTicks or Promises scheduled on the microtask queue by JavaScript during the callback are ran before returning back to C/C++.

napi_open_callback_scope#

NAPI_EXTERN napi_status napi_open_callback_scope(napi_env env,
                                                 napi_value resource_object,
                                                 napi_async_context context,
                                                 napi_callback_scope* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] resource_object: An object associated with the async work that will be passed to possible async_hooks init hooks. This parameter has been deprecated and is ignored at runtime. Use the async_resource parameter in napi_async_init instead.
  • [in] context: Context for the async operation that is invoking the callback. This should be a value previously obtained from napi_async_init.
  • [out] result: The newly created scope.

There are cases (for example, resolving promises) where it is necessary to have the equivalent of the scope associated with a callback in place when making certain Node-API calls. If there is no other script on the stack the napi_open_callback_scope and napi_close_callback_scope functions can be used to open/close the required scope.

napi_close_callback_scope#

NAPI_EXTERN napi_status napi_close_callback_scope(napi_env env,
                                                  napi_callback_scope scope) 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: The scope to be closed.

This API can be called even if there is a pending JavaScript exception.

Version management#

napi_get_node_version#

typedef struct {
  uint32_t major;
  uint32_t minor;
  uint32_t patch;
  const char* release;
} napi_node_version;

napi_status napi_get_node_version(node_api_nogc_env env,
                                  const napi_node_version** version); 
  • [in] env: The environment that the API is invoked under.
  • [out] version: A pointer to version information for Node.js itself.

Returns napi_ok if the API succeeded.

This function fills the version struct with the major, minor, and patch version of Node.js that is currently running, and the release field with the value of process.release.name.

The returned buffer is statically allocated and does not need to be freed.

napi_get_version#

napi_status napi_get_version(node_api_nogc_env env,
                             uint32_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: The highest version of Node-API supported.

Returns napi_ok if the API succeeded.

This API returns the highest Node-API version supported by the Node.js runtime. Node-API is planned to be additive such that newer releases of Node.js may support additional API functions. In order to allow an addon to use a newer function when running with versions of Node.js that support it, while providing fallback behavior when running with Node.js versions that don't support it:

  • Call napi_get_version() to determine if the API is available.
  • If available, dynamically load a pointer to the function using uv_dlsym().
  • Use the dynamically loaded pointer to invoke the function.
  • If the function is not available, provide an alternate implementation that does not use the function.

Memory management#

napi_adjust_external_memory#

NAPI_EXTERN napi_status napi_adjust_external_memory(node_api_nogc_env env,
                                                    int64_t change_in_bytes,
                                                    int64_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] change_in_bytes: The change in externally allocated memory that is kept alive by JavaScript objects.
  • [out] result: The adjusted value

Returns napi_ok if the API succeeded.

This function gives V8 an indication of the amount of externally allocated memory that is kept alive by JavaScript objects (i.e. a JavaScript object that points to its own memory allocated by a native addon). Registering externally allocated memory will trigger global garbage collections more often than it would otherwise.

Promises#

Node-API provides facilities for creating Promise objects as described in Section 25.4 of the ECMA specification. It implements promises as a pair of objects. When a promise is created by napi_create_promise(), a "deferred" object is created and returned alongside the Promise. The deferred object is bound to the created Promise and is the only means to resolve or reject the Promise using napi_resolve_deferred() or napi_reject_deferred(). The deferred object that is created by napi_create_promise() is freed by napi_resolve_deferred() or napi_reject_deferred(). The Promise object may be returned to JavaScript where it can be used in the usual fashion.

For example, to create a promise and pass it to an asynchronous worker:

napi_deferred deferred;
napi_value promise;
napi_status status;

// Create the promise.
status = napi_create_promise(env, &deferred, &promise);
if (status != napi_ok) return NULL;

// Pass the deferred to a function that performs an asynchronous action.
do_something_asynchronous(deferred);

// Return the promise to JS
return promise; 

The above function do_something_asynchronous() would perform its asynchronous action and then it would resolve or reject the deferred, thereby concluding the promise and freeing the deferred:

napi_deferred deferred;
napi_value undefined;
napi_status status;

// Create a value with which to conclude the deferred.
status = napi_get_undefined(env, &undefined);
if (status != napi_ok) return NULL;

// Resolve or reject the promise associated with the deferred depending on
// whether the asynchronous action succeeded.
if (asynchronous_action_succeeded) {
  status = napi_resolve_deferred(env, deferred, undefined);
} else {
  status = napi_reject_deferred(env, deferred, undefined);
}
if (status != napi_ok) return NULL;

// At this point the deferred has been freed, so we should assign NULL to it.
deferred = NULL; 

napi_create_promise#

napi_status napi_create_promise(napi_env env,
                                napi_deferred* deferred,
                                napi_value* promise); 
  • [in] env: The environment that the API is invoked under.
  • [out] deferred: A newly created deferred object which can later be passed to napi_resolve_deferred() or napi_reject_deferred() to resolve resp. reject the associated promise.
  • [out] promise: The JavaScript promise associated with the deferred object.

Returns napi_ok if the API succeeded.

This API creates a deferred object and a JavaScript promise.

napi_resolve_deferred#

napi_status napi_resolve_deferred(napi_env env,
                                  napi_deferred deferred,
                                  napi_value resolution); 
  • [in] env: The environment that the API is invoked under.
  • [in] deferred: The deferred object whose associated promise to resolve.
  • [in] resolution: The value with which to resolve the promise.

This API resolves a JavaScript promise by way of the deferred object with which it is associated. Thus, it can only be used to resolve JavaScript promises for which the corresponding deferred object is available. This effectively means that the promise must have been created using napi_create_promise() and the deferred object returned from that call must have been retained in order to be passed to this API.

The deferred object is freed upon successful completion.

napi_reject_deferred#

napi_status napi_reject_deferred(napi_env env,
                                 napi_deferred deferred,
                                 napi_value rejection); 
  • [in] env: The environment that the API is invoked under.
  • [in] deferred: The deferred object whose associated promise to resolve.
  • [in] rejection: The value with which to reject the promise.

This API rejects a JavaScript promise by way of the deferred object with which it is associated. Thus, it can only be used to reject JavaScript promises for which the corresponding deferred object is available. This effectively means that the promise must have been created using napi_create_promise() and the deferred object returned from that call must have been retained in order to be passed to this API.

The deferred object is freed upon successful completion.

napi_is_promise#

napi_status napi_is_promise(napi_env env,
                            napi_value value,
                            bool* is_promise); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The value to examine
  • [out] is_promise: Flag indicating whether promise is a native promise object (that is, a promise object created by the underlying engine).

Script execution#

Node-API provides an API for executing a string containing JavaScript using the underlying JavaScript engine.

napi_run_script#

NAPI_EXTERN napi_status napi_run_script(napi_env env,
                                        napi_value script,
                                        napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] script: A JavaScript string containing the script to execute.
  • [out] result: The value resulting from having executed the script.

This function executes a string of JavaScript code and returns its result with the following caveats:

  • Unlike eval, this function does not allow the script to access the current lexical scope, and therefore also does not allow to access the module scope, meaning that pseudo-globals such as require will not be available.
  • The script can access the global scope. Function and var declarations in the script will be added to the global object. Variable declarations made using let and const will be visible globally, but will not be added to the global object.
  • The value of this is global within the script.

libuv event loop#

Node-API provides a function for getting the current event loop associated with a specific napi_env.

napi_get_uv_event_loop#

NAPI_EXTERN napi_status napi_get_uv_event_loop(node_api_nogc_env env,
                                               struct uv_loop_s** loop); 
  • [in] env: The environment that the API is invoked under.
  • [out] loop: The current libuv loop instance.

Note: While libuv has been relatively stable over time, it does not provide an ABI stability guarantee. Use of this function should be avoided. Its use may result in an addon that does not work across Node.js versions. asynchronous-thread-safe-function-calls are an alternative for many use cases.

Asynchronous thread-safe function calls#

JavaScript functions can normally only be called from a native addon's main thread. If an addon creates additional threads, then Node-API functions that require a napi_env, napi_value, or napi_ref must not be called from those threads.

When an addon has additional threads and JavaScript functions need to be invoked based on the processing completed by those threads, those threads must communicate with the addon's main thread so that the main thread can invoke the JavaScript function on their behalf. The thread-safe function APIs provide an easy way to do this.

These APIs provide the type napi_threadsafe_function as well as APIs to create, destroy, and call objects of this type. napi_create_threadsafe_function() creates a persistent reference to a napi_value that holds a JavaScript function which can be called from multiple threads. The calls happen asynchronously. This means that values with which the JavaScript callback is to be called will be placed in a queue, and, for each value in the queue, a call will eventually be made to the JavaScript function.

Upon creation of a napi_threadsafe_function a napi_finalize callback can be provided. This callback will be invoked on the main thread when the thread-safe function is about to be destroyed. It receives the context and the finalize data given during construction, and provides an opportunity for cleaning up after the threads e.g. by calling uv_thread_join(). Aside from the main loop thread, no threads should be using the thread-safe function after the finalize callback completes.

The context given during the call to napi_create_threadsafe_function() can be retrieved from any thread with a call to napi_get_threadsafe_function_context().

Calling a thread-safe function#

napi_call_threadsafe_function() can be used for initiating a call into JavaScript. napi_call_threadsafe_function() accepts a parameter which controls whether the API behaves blockingly. If set to napi_tsfn_nonblocking, the API behaves non-blockingly, returning napi_queue_full if the queue was full, preventing data from being successfully added to the queue. If set to napi_tsfn_blocking, the API blocks until space becomes available in the queue. napi_call_threadsafe_function() never blocks if the thread-safe function was created with a maximum queue size of 0.

napi_call_threadsafe_function() should not be called with napi_tsfn_blocking from a JavaScript thread, because, if the queue is full, it may cause the JavaScript thread to deadlock.

The actual call into JavaScript is controlled by the callback given via the call_js_cb parameter. call_js_cb is invoked on the main thread once for each value that was placed into the queue by a successful call to napi_call_threadsafe_function(). If such a callback is not given, a default callback will be used, and the resulting JavaScript call will have no arguments. The call_js_cb callback receives the JavaScript function to call as a napi_value in its parameters, as well as the void* context pointer used when creating the napi_threadsafe_function, and the next data pointer that was created by one of the secondary threads. The callback can then use an API such as napi_call_function() to call into JavaScript.

The callback may also be invoked with env and call_js_cb both set to NULL to indicate that calls into JavaScript are no longer possible, while items remain in the queue that may need to be freed. This normally occurs when the Node.js process exits while there is a thread-safe function still active.

It is not necessary to call into JavaScript via napi_make_callback() because Node-API runs call_js_cb in a context appropriate for callbacks.

Zero or more queued items may be invoked in each tick of the event loop. Applications should not depend on a specific behavior other than progress in invoking callbacks will be made and events will be invoked as time moves forward.

Reference counting of thread-safe functions#

Threads can be added to and removed from a napi_threadsafe_function object during its existence. Thus, in addition to specifying an initial number of threads upon creation, napi_acquire_threadsafe_function can be called to indicate that a new thread will start making use of the thread-safe function. Similarly, napi_release_threadsafe_function can be called to indicate that an existing thread will stop making use of the thread-safe function.

napi_threadsafe_function objects are destroyed when every thread which uses the object has called napi_release_threadsafe_function() or has received a return status of napi_closing in response to a call to napi_call_threadsafe_function. The queue is emptied before the napi_threadsafe_function is destroyed. napi_release_threadsafe_function() should be the last API call made in conjunction with a given napi_threadsafe_function, because after the call completes, there is no guarantee that the napi_threadsafe_function is still allocated. For the same reason, do not use a thread-safe function after receiving a return value of napi_closing in response to a call to napi_call_threadsafe_function. Data associated with the napi_threadsafe_function can be freed in its napi_finalize callback which was passed to napi_create_threadsafe_function(). The parameter initial_thread_count of napi_create_threadsafe_function marks the initial number of acquisitions of the thread-safe functions, instead of calling napi_acquire_threadsafe_function multiple times at creation.

Once the number of threads making use of a napi_threadsafe_function reaches zero, no further threads can start making use of it by calling napi_acquire_threadsafe_function(). In fact, all subsequent API calls associated with it, except napi_release_threadsafe_function(), will return an error value of napi_closing.

The thread-safe function can be "aborted" by giving a value of napi_tsfn_abort to napi_release_threadsafe_function(). This will cause all subsequent APIs associated with the thread-safe function except napi_release_threadsafe_function() to return napi_closing even before its reference count reaches zero. In particular, napi_call_threadsafe_function() will return napi_closing, thus informing the threads that it is no longer possible to make asynchronous calls to the thread-safe function. This can be used as a criterion for terminating the thread. Upon receiving a return value of napi_closing from napi_call_threadsafe_function() a thread must not use the thread-safe function anymore because it is no longer guaranteed to be allocated.

Deciding whether to keep the process running#

Similarly to libuv handles, thread-safe functions can be "referenced" and "unreferenced". A "referenced" thread-safe function will cause the event loop on the thread on which it is created to remain alive until the thread-safe function is destroyed. In contrast, an "unreferenced" thread-safe function will not prevent the event loop from exiting. The APIs napi_ref_threadsafe_function and napi_unref_threadsafe_function exist for this purpose.

Neither does napi_unref_threadsafe_function mark the thread-safe functions as able to be destroyed nor does napi_ref_threadsafe_function prevent it from being destroyed.

napi_create_threadsafe_function#

NAPI_EXTERN napi_status
napi_create_threadsafe_function(napi_env env,
                                napi_value func,
                                napi_value async_resource,
                                napi_value async_resource_name,
                                size_t max_queue_size,
                                size_t initial_thread_count,
                                void* thread_finalize_data,
                                napi_finalize thread_finalize_cb,
                                void* context,
                                napi_threadsafe_function_call_js call_js_cb,
                                napi_threadsafe_function* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] func: An optional JavaScript function to call from another thread. It must be provided if NULL is passed to call_js_cb.
  • [in] async_resource: An optional object associated with the async work that will be passed to possible async_hooks init hooks.
  • [in] async_resource_name: A JavaScript string to provide an identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] max_queue_size: Maximum size of the queue. 0 for no limit.
  • [in] initial_thread_count: The initial number of acquisitions, i.e. the initial number of threads, including the main thread, which will be making use of this function.
  • [in] thread_finalize_data: Optional data to be passed to thread_finalize_cb.
  • [in] thread_finalize_cb: Optional function to call when the napi_threadsafe_function is being destroyed.
  • [in] context: Optional data to attach to the resulting napi_threadsafe_function.
  • [in] call_js_cb: Optional callback which calls the JavaScript function in response to a call on a different thread. This callback will be called on the main thread. If not given, the JavaScript function will be called with no parameters and with undefined as its this value. napi_threadsafe_function_call_js provides more details.
  • [out] result: The asynchronous thread-safe JavaScript function.

Change History:

  • Experimental (NAPI_EXPERIMENTAL is defined):

    Uncaught exceptions thrown in call_js_cb are handled with the 'uncaughtException' event, instead of being ignored.

napi_get_threadsafe_function_context#

NAPI_EXTERN napi_status
napi_get_threadsafe_function_context(napi_threadsafe_function func,
                                     void** result); 
  • [in] func: The thread-safe function for which to retrieve the context.
  • [out] result: The location where to store the context.

This API may be called from any thread which makes use of func.

napi_call_threadsafe_function#

NAPI_EXTERN napi_status
napi_call_threadsafe_function(napi_threadsafe_function func,
                              void* data,
                              napi_threadsafe_function_call_mode is_blocking); 
  • [in] func: The asynchronous thread-safe JavaScript function to invoke.
  • [in] data: Data to send into JavaScript via the callback call_js_cb provided during the creation of the thread-safe JavaScript function.
  • [in] is_blocking: Flag whose value can be either napi_tsfn_blocking to indicate that the call should block if the queue is full or napi_tsfn_nonblocking to indicate that the call should return immediately with a status of napi_queue_full whenever the queue is full.

This API should not be called with napi_tsfn_blocking from a JavaScript thread, because, if the queue is full, it may cause the JavaScript thread to deadlock.

This API will return napi_closing if napi_release_threadsafe_function() was called with abort set to napi_tsfn_abort from any thread. The value is only added to the queue if the API returns napi_ok.

This API may be called from any thread which makes use of func.

napi_acquire_threadsafe_function#

NAPI_EXTERN napi_status
napi_acquire_threadsafe_function(napi_threadsafe_function func); 
  • [in] func: The asynchronous thread-safe JavaScript function to start making use of.

A thread should call this API before passing func to any other thread-safe function APIs to indicate that it will be making use of func. This prevents func from being destroyed when all other threads have stopped making use of it.

This API may be called from any thread which will start making use of func.

napi_release_threadsafe_function#

NAPI_EXTERN napi_status
napi_release_threadsafe_function(napi_threadsafe_function func,
                                 napi_threadsafe_function_release_mode mode); 
  • [in] func: The asynchronous thread-safe JavaScript function whose reference count to decrement.
  • [in] mode: Flag whose value can be either napi_tsfn_release to indicate that the current thread will make no further calls to the thread-safe function, or napi_tsfn_abort to indicate that in addition to the current thread, no other thread should make any further calls to the thread-safe function. If set to napi_tsfn_abort, further calls to napi_call_threadsafe_function() will return napi_closing, and no further values will be placed in the queue.

A thread should call this API when it stops making use of func. Passing func to any thread-safe APIs after having called this API has undefined results, as func may have been destroyed.

This API may be called from any thread which will stop making use of func.

napi_ref_threadsafe_function#

NAPI_EXTERN napi_status
napi_ref_threadsafe_function(node_api_nogc_env env, napi_threadsafe_function func); 
  • [in] env: The environment that the API is invoked under.
  • [in] func: The thread-safe function to reference.

This API is used to indicate that the event loop running on the main thread should not exit until func has been destroyed. Similar to uv_ref it is also idempotent.

Neither does napi_unref_threadsafe_function mark the thread-safe functions as able to be destroyed nor does napi_ref_threadsafe_function prevent it from being destroyed. napi_acquire_threadsafe_function and napi_release_threadsafe_function are available for that purpose.

This API may only be called from the main thread.

napi_unref_threadsafe_function#

NAPI_EXTERN napi_status
napi_unref_threadsafe_function(node_api_nogc_env env, napi_threadsafe_function func); 
  • [in] env: The environment that the API is invoked under.
  • [in] func: The thread-safe function to unreference.

This API is used to indicate that the event loop running on the main thread may exit before func is destroyed. Similar to uv_unref it is also idempotent.

This API may only be called from the main thread.

Miscellaneous utilities#

node_api_get_module_file_name#

NAPI_EXTERN napi_status
node_api_get_module_file_name(node_api_nogc_env env, const char** result);
 
  • [in] env: The environment that the API is invoked under.
  • [out] result: A URL containing the absolute path of the location from which the add-on was loaded. For a file on the local file system it will start with file://. The string is null-terminated and owned by env and must thus not be modified or freed.

result may be an empty string if the add-on loading process fails to establish the add-on's file name during loading.

C++ embedder API#

Node.js provides a number of C++ APIs that can be used to execute JavaScript in a Node.js environment from other C++ software.

The documentation for these APIs can be found in src/node.h in the Node.js source tree. In addition to the APIs exposed by Node.js, some required concepts are provided by the V8 embedder API.

Because using Node.js as an embedded library is different from writing code that is executed by Node.js, breaking changes do not follow typical Node.js deprecation policy and may occur on each semver-major release without prior warning.

Example embedding application#

The following sections will provide an overview over how to use these APIs to create an application from scratch that will perform the equivalent of node -e <code>, i.e. that will take a piece of JavaScript and run it in a Node.js-specific environment.

The full code can be found in the Node.js source tree.

Setting up per-process state#

Node.js requires some per-process state management in order to run:

  • Arguments parsing for Node.js CLI options,
  • V8 per-process requirements, such as a v8::Platform instance.

The following example shows how these can be set up. Some class names are from the node and v8 C++ namespaces, respectively.

int main(int argc, char** argv) {
  argv = uv_setup_args(argc, argv);
  std::vector<std::string> args(argv, argv + argc);
  // Parse Node.js CLI options, and print any errors that have occurred while
  // trying to parse them.
  std::unique_ptr<node::InitializationResult> result =
      node::InitializeOncePerProcess(args, {
        node::ProcessInitializationFlags::kNoInitializeV8,
        node::ProcessInitializationFlags::kNoInitializeNodeV8Platform
      });

  for (const std::string& error : result->errors())
    fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str());
  if (result->early_return() != 0) {
    return result->exit_code();
  }

  // Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way
  // to create a v8::Platform instance that Node.js can use when creating
  // Worker threads. When no `MultiIsolatePlatform` instance is present,
  // Worker threads are disabled.
  std::unique_ptr<MultiIsolatePlatform> platform =
      MultiIsolatePlatform::Create(4);
  V8::InitializePlatform(platform.get());
  V8::Initialize();

  // See below for the contents of this function.
  int ret = RunNodeInstance(
      platform.get(), result->args(), result->exec_args());

  V8::Dispose();
  V8::DisposePlatform();

  node::TearDownOncePerProcess();
  return ret;
} 

Per-instance state#

Node.js has a concept of a “Node.js instance”, that is commonly being referred to as node::Environment. Each node::Environment is associated with:

  • Exactly one v8::Isolate, i.e. one JS Engine instance,
  • Exactly one uv_loop_t, i.e. one event loop, and
  • A number of v8::Contexts, but exactly one main v8::Context.
  • One node::IsolateData instance that contains information that could be shared by multiple node::Environments that use the same v8::Isolate. Currently, no testing is performed for this scenario.

In order to set up a v8::Isolate, an v8::ArrayBuffer::Allocator needs to be provided. One possible choice is the default Node.js allocator, which can be created through node::ArrayBufferAllocator::Create(). Using the Node.js allocator allows minor performance optimizations when addons use the Node.js C++ Buffer API, and is required in order to track ArrayBuffer memory in process.memoryUsage().

Additionally, each v8::Isolate that is used for a Node.js instance needs to be registered and unregistered with the MultiIsolatePlatform instance, if one is being used, in order for the platform to know which event loop to use for tasks scheduled by the v8::Isolate.

The node::NewIsolate() helper function creates a v8::Isolate, sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), and registers it with the platform automatically.

int RunNodeInstance(MultiIsolatePlatform* platform,
                    const std::vector<std::string>& args,
                    const std::vector<std::string>& exec_args) {
  int exit_code = 0;

  // Setup up a libuv event loop, v8::Isolate, and Node.js Environment.
  std::vector<std::string> errors;
  std::unique_ptr<CommonEnvironmentSetup> setup =
      CommonEnvironmentSetup::Create(platform, &errors, args, exec_args);
  if (!setup) {
    for (const std::string& err : errors)
      fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str());
    return 1;
  }

  Isolate* isolate = setup->isolate();
  Environment* env = setup->env();

  {
    Locker locker(isolate);
    Isolate::Scope isolate_scope(isolate);
    HandleScope handle_scope(isolate);
    // The v8::Context needs to be entered when node::CreateEnvironment() and
    // node::LoadEnvironment() are being called.
    Context::Scope context_scope(setup->context());

    // Set up the Node.js instance for execution, and run code inside of it.
    // There is also a variant that takes a callback and provides it with
    // the `require` and `process` objects, so that it can manually compile
    // and run scripts as needed.
    // The `require` function inside this script does *not* access the file
    // system, and can only load built-in Node.js modules.
    // `module.createRequire()` is being used to create one that is able to
    // load files from the disk, and uses the standard CommonJS file loader
    // instead of the internal-only `require` function.
    MaybeLocal<Value> loadenv_ret = node::LoadEnvironment(
        env,
        "const publicRequire ="
        "  require('node:module').createRequire(process.cwd() + '/');"
        "globalThis.require = publicRequire;"
        "require('node:vm').runInThisContext(process.argv[1]);");

    if (loadenv_ret.IsEmpty())  // There has been a JS exception.
      return 1;

    exit_code = node::SpinEventLoop(env).FromMaybe(1);

    // node::Stop() can be used to explicitly stop the event loop and keep
    // further JavaScript from running. It can be called from any thread,
    // and will act like worker.terminate() if called from another thread.
    node::Stop(env);
  }

  return exit_code;
} 

Child process#

Stability: 2 - Stable

Source Code: lib/child_process.js

The node:child_process module provides the ability to spawn subprocesses in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn() function:

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
}); 

By default, pipes for stdin, stdout, and stderr are established between the parent Node.js process and the spawned subprocess. These pipes have limited (and platform-specific) capacity. If the subprocess writes to stdout in excess of that limit without the output being captured, the subprocess blocks waiting for the pipe buffer to accept more data. This is identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' } option if the output will not be consumed.

The command lookup is performed using the options.env.PATH environment variable if env is in the options object. Otherwise, process.env.PATH is used. If options.env is set without PATH, lookup on Unix is performed on a default search path search of /usr/bin:/bin (see your operating system's manual for execvpe/execvp), on Windows the current processes environment variable PATH is used.

On Windows, environment variables are case-insensitive. Node.js lexicographically sorts the env keys and uses the first one that case-insensitively matches. Only first (in lexicographic order) entry will be passed to the subprocess. This might lead to issues on Windows when passing objects to the env option that have multiple variants of the same key, such as PATH and Path.

The child_process.spawn() method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync() function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.

For convenience, the node:child_process module provides a handful of synchronous and asynchronous alternatives to child_process.spawn() and child_process.spawnSync(). Each of these alternatives are implemented on top of child_process.spawn() or child_process.spawnSync().

For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.

Asynchronous process creation#

The child_process.spawn(), child_process.fork(), child_process.exec(), and child_process.execFile() methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.

Each of the methods returns a ChildProcess instance. These objects implement the Node.js EventEmitter API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.

The child_process.exec() and child_process.execFile() methods additionally allow for an optional callback function to be specified that is invoked when the child process terminates.

Spawning .bat and .cmd files on Windows#

The importance of the distinction between child_process.exec() and child_process.execFile() can vary based on platform. On Unix-type operating systems (Unix, Linux, macOS) child_process.execFile() can be more efficient because it does not spawn a shell by default. On Windows, however, .bat and .cmd files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile(). When running on Windows, .bat and .cmd files can be invoked using child_process.spawn() with the shell option set, with child_process.exec(), or by spawning cmd.exe and passing the .bat or .cmd file as an argument (which is what the shell option and child_process.exec() do). In any case, if the script filename contains spaces it needs to be quoted.

// On Windows Only...
const { spawn } = require('node:child_process');
const bat = spawn('cmd.exe', ['/c', 'my.bat']);

bat.stdout.on('data', (data) => {
  console.log(data.toString());
});

bat.stderr.on('data', (data) => {
  console.error(data.toString());
});

bat.on('exit', (code) => {
  console.log(`Child exited with code ${code}`);
}); 
// OR...
const { exec, spawn } = require('node:child_process');
exec('my.bat', (err, stdout, stderr) => {
  if (err) {
    console.error(err);
    return;
  }
  console.log(stdout);
});

// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
  // ...
}); 

child_process.exec(command[, options][, callback])#

Spawns a shell then executes the command within that shell, buffering any generated output. The command string passed to the exec function is processed directly by the shell and special characters (vary based on shell) need to be dealt with accordingly:

const { exec } = require('node:child_process');

exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.

exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second. 

Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

If a callback function is provided, it is called with the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance of Error. The error.code property will be the exit code of the process. By convention, any exit code other than 0 indicates an error. error.signal will be the signal that terminated the process.

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

const { exec } = require('node:child_process');
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
  if (error) {
    console.error(`exec error: ${error}`);
    return;
  }
  console.log(`stdout: ${stdout}`);
  console.error(`stderr: ${stderr}`);
}); 

If timeout is greater than 0, the parent will send the signal identified by the killSignal property (the default is 'SIGTERM') if the child runs longer than timeout milliseconds.

Unlike the exec(3) POSIX system call, child_process.exec() does not replace the existing process and uses a shell to execute the command.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error object given in the callback, but with two additional properties stdout and stderr.

const util = require('node:util');
const exec = util.promisify(require('node:child_process').exec);

async function lsExample() {
  const { stdout, stderr } = await exec('ls');
  console.log('stdout:', stdout);
  console.error('stderr:', stderr);
}
lsExample(); 

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { exec } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = exec('grep ssh', { signal }, (error) => {
  console.error(error); // an AbortError
});
controller.abort(); 

child_process.execFile(file[, args][, options][, callback])#

The child_process.execFile() function is similar to child_process.exec() except that it does not spawn a shell by default. Rather, the specified executable file is spawned directly as a new process making it slightly more efficient than child_process.exec().

The same options as child_process.exec() are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.

const { execFile } = require('node:child_process');
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
  if (error) {
    throw error;
  }
  console.log(stdout);
}); 

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error object given in the callback, but with two additional properties stdout and stderr.

const util = require('node:util');
const execFile = util.promisify(require('node:child_process').execFile);
async function getVersion() {
  const { stdout } = await execFile('node', ['--version']);
  console.log(stdout);
}
getVersion(); 

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { execFile } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = execFile('node', ['--version'], { signal }, (error) => {
  console.error(error); // an AbortError
});
controller.abort(); 

child_process.fork(modulePath[, args][, options])#

  • modulePath <string> | <URL> The module to run in the child.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • detached <boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached).
    • env <Object> Environment key-value pairs. Default: process.env.
    • execPath <string> Executable used to create the child process.
    • execArgv <string[]> List of string arguments passed to the executable. Default: process.execArgv.
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for more details. Default: 'json'.
    • signal <AbortSignal> Allows closing the child process using an AbortSignal.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed by timeout or abort signal. Default: 'SIGTERM'.
    • silent <boolean> If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the 'pipe' and 'inherit' options for child_process.spawn()'s stdio for more details. Default: false.
    • stdio <Array> | <string> See child_process.spawn()'s stdio. When this option is provided, it overrides silent. If the array variant is used, it must contain exactly one item with value 'ipc' or an error will be thrown. For instance [0, 1, 2, 'ipc'].
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default: false.
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
  • Returns: <ChildProcess>

The child_process.fork() method is a special case of child_process.spawn() used specifically to spawn new Node.js processes. Like child_process.spawn(), a ChildProcess object is returned. The returned ChildProcess will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See subprocess.send() for details.

Keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.

By default, child_process.fork() will spawn new Node.js instances using the process.execPath of the parent process. The execPath property in the options object allows for an alternative execution path to be used.

Node.js processes launched with a custom execPath will communicate with the parent process using the file descriptor (fd) identified using the environment variable NODE_CHANNEL_FD on the child process.

Unlike the fork(2) POSIX system call, child_process.fork() does not clone the current process.

The shell option available in child_process.spawn() is not supported by child_process.fork() and will be ignored if set.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

if (process.argv[2] === 'child') {
  setTimeout(() => {
    console.log(`Hello from ${process.argv[2]}!`);
  }, 1_000);
} else {
  const { fork } = require('node:child_process');
  const controller = new AbortController();
  const { signal } = controller;
  const child = fork(__filename, ['child'], { signal });
  child.on('error', (err) => {
    // This will be called with err being an AbortError if the controller aborts
  });
  controller.abort(); // Stops the child process
} 

child_process.spawn(command[, args][, options])#

  • command <string> The command to run.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • env <Object> Environment key-value pairs. Default: process.env.
    • argv0 <string> Explicitly set the value of argv[0] sent to the child process. This will be set to command if not specified.
    • stdio <Array> | <string> Child's stdio configuration (see options.stdio).
    • detached <boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached).
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for more details. Default: 'json'.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically when shell is specified and is CMD. Default: false.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
    • signal <AbortSignal> allows aborting the child process using an AbortSignal.
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed by timeout or abort signal. Default: 'SIGTERM'.
  • Returns: <ChildProcess>

The child_process.spawn() method spawns a new process using the given command, with command-line arguments in args. If omitted, args defaults to an empty array.

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

A third argument may be used to specify additional options, with these defaults:

const defaults = {
  cwd: undefined,
  env: process.env,
}; 

Use cwd to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory. If given, but the path does not exist, the child process emits an ENOENT error and exits immediately. ENOENT is also emitted when the command does not exist.

Use env to specify environment variables that will be visible to the new process, the default is process.env.

undefined values in env will be ignored.

Example of running ls -lh /usr, capturing stdout, stderr, and the exit code:

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
}); 

Example: A very elaborate way to run ps ax | grep ssh

const { spawn } = require('node:child_process');
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);

ps.stdout.on('data', (data) => {
  grep.stdin.write(data);
});

ps.stderr.on('data', (data) => {
  console.error(`ps stderr: ${data}`);
});

ps.on('close', (code) => {
  if (code !== 0) {
    console.log(`ps process exited with code ${code}`);
  }
  grep.stdin.end();
});

grep.stdout.on('data', (data) => {
  console.log(data.toString());
});

grep.stderr.on('data', (data) => {
  console.error(`grep stderr: ${data}`);
});

grep.on('close', (code) => {
  if (code !== 0) {
    console.log(`grep process exited with code ${code}`);
  }
}); 

Example of checking for failed spawn:

const { spawn } = require('node:child_process');
const subprocess = spawn('bad_command');

subprocess.on('error', (err) => {
  console.error('Failed to start subprocess.');
}); 

Certain platforms (macOS, Linux) will use the value of argv[0] for the process title while others (Windows, SunOS) will use command.

Node.js overwrites argv[0] with process.execPath on startup, so process.argv[0] in a Node.js child process will not match the argv0 parameter passed to spawn from the parent. Retrieve it with the process.argv0 property instead.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { spawn } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const grep = spawn('grep', ['ssh'], { signal });
grep.on('error', (err) => {
  // This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child process 
options.detached#

On Windows, setting options.detached to true makes it possible for the child process to continue running after the parent exits. The child will have its own console window. Once enabled for a child process, it cannot be disabled.

On non-Windows platforms, if options.detached is set to true, the child process will be made the leader of a new process group and session. Child processes may continue running after the parent exits regardless of whether they are detached or not. See setsid(2) for more information.

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

When using the detached option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a stdio configuration that is not connected to the parent. If the parent's stdio is inherited, the child will remain attached to the controlling terminal.

Example of a long-running process, by detaching and also ignoring its parent stdio file descriptors, in order to ignore the parent's termination:

const { spawn } = require('node:child_process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref(); 

Alternatively one can redirect the child process' output into files:

const fs = require('node:fs');
const { spawn } = require('node:child_process');
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');

const subprocess = spawn('prg', [], {
  detached: true,
  stdio: [ 'ignore', out, err ],
});

subprocess.unref(); 
options.stdio#

The options.stdio option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding subprocess.stdin, subprocess.stdout, and subprocess.stderr streams on the ChildProcess object. This is equivalent to setting the options.stdio equal to ['pipe', 'pipe', 'pipe'].

For convenience, options.stdio may be one of the following strings:

  • 'pipe': equivalent to ['pipe', 'pipe', 'pipe'] (the default)
  • 'overlapped': equivalent to ['overlapped', 'overlapped', 'overlapped']
  • 'ignore': equivalent to ['ignore', 'ignore', 'ignore']
  • 'inherit': equivalent to ['inherit', 'inherit', 'inherit'] or [0, 1, 2]

Otherwise, the value of options.stdio is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following:

  1. 'pipe': Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on the child_process object as subprocess.stdio[fd]. Pipes created for fds 0, 1, and 2 are also available as subprocess.stdin, subprocess.stdout and subprocess.stderr, respectively. These are not actual Unix pipes and therefore the child process can not use them by their descriptor files, e.g. /dev/fd/2 or /dev/stdout.

  2. 'overlapped': Same as 'pipe' except that the FILE_FLAG_OVERLAPPED flag is set on the handle. This is necessary for overlapped I/O on the child process's stdio handles. See the docs for more details. This is exactly the same as 'pipe' on non-Windows systems.

  3. 'ipc': Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most one IPC stdio file descriptor. Setting this option enables the subprocess.send() method. If the child is a Node.js process, the presence of an IPC channel will enable process.send() and process.disconnect() methods, as well as 'disconnect' and 'message' events within the child.

    Accessing the IPC channel fd in any way other than process.send() or using the IPC channel with a child process that is not a Node.js instance is not supported.

  4. 'ignore': Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0, 1, and 2 for the processes it spawns, setting the fd to 'ignore' will cause Node.js to open /dev/null and attach it to the child's fd.

  5. 'inherit': Pass through the corresponding stdio stream to/from the parent process. In the first three positions, this is equivalent to process.stdin, process.stdout, and process.stderr, respectively. In any other position, equivalent to 'ignore'.

  6. <Stream> object: Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the stdio array. The stream must have an underlying descriptor (file streams do not start until the 'open' event has occurred).

  7. Positive integer: The integer value is interpreted as a file descriptor that is open in the parent process. It is shared with the child process, similar to how <Stream> objects can be shared. Passing sockets is not supported on Windows.

  8. null, undefined: Use default value. For stdio fds 0, 1, and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is 'ignore'.

const { spawn } = require('node:child_process');

// Child will use parent's stdios.
spawn('prg', [], { stdio: 'inherit' });

// Spawn child sharing only stderr.
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });

// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] }); 

It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using unref()) until the child registers an event handler for the 'disconnect' event or the 'message' event. This allows the child to exit normally without the process being held open by the open IPC channel.

See also: child_process.exec() and child_process.fork().

Synchronous process creation#

The child_process.spawnSync(), child_process.execSync(), and child_process.execFileSync() methods are synchronous and will block the Node.js event loop, pausing execution of any additional code until the spawned process exits.

Blocking calls like these are mostly useful for simplifying general-purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.

child_process.execFileSync(file[, args][, options])#

  • file <string> The name or path of the executable file to run.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. If stdio[0] is set to 'pipe', Supplying this value will override stdio[0].
    • stdio <string> | <Array> Child's stdio configuration. See child_process.spawn()'s stdio. stderr by default will be output to the parent process' stderr unless stdio is specified. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
  • Returns: <Buffer> | <string> The stdout from the command.

The child_process.execFileSync() method is generally identical to child_process.execFile() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited.

If the child process intercepts and handles the SIGTERM signal and does not exit, the parent process will still wait until the child process has exited.

If the process times out or has a non-zero exit code, this method will throw an Error that will include the full result of the underlying child_process.spawnSync().

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

const { execFileSync } = require('node:child_process');

try {
  const stdout = execFileSync('my-script.sh', ['my-arg'], {
    // Capture stdout and stderr from child process. Overrides the
    // default behavior of streaming child stderr to the parent stderr
    stdio: 'pipe',

    // Use utf8 encoding for stdio pipes
    encoding: 'utf8',
  });

  console.log(stdout);
} catch (err) {
  if (err.code) {
    // Spawning child process failed
    console.error(err.code);
  } else {
    // Child was spawned but exited with non-zero exit code
    // Error contains any stdout and stderr from the child
    const { stdout, stderr } = err;

    console.error({ stdout, stderr });
  }
} 

child_process.execSync(command[, options])#

  • command <string> The command to run.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. If stdio[0] is set to 'pipe', Supplying this value will override stdio[0].
    • stdio <string> | <Array> Child's stdio configuration. See child_process.spawn()'s stdio. stderr by default will be output to the parent process' stderr unless stdio is specified. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • shell <string> Shell to execute the command with. See Shell requirements and Default Windows shell. Default: '/bin/sh' on Unix, process.env.ComSpec on Windows.
    • uid <number> Sets the user identity of the process. (See setuid(2)).
    • gid <number> Sets the group identity of the process. (See setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <Buffer> | <string> The stdout from the command.

The child_process.execSync() method is generally identical to child_process.exec() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. If the child process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the process times out or has a non-zero exit code, this method will throw. The Error object will contain the entire result from child_process.spawnSync().

Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

child_process.spawnSync(command[, args][, options])#

  • command <string> The command to run.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. If stdio[0] is set to 'pipe', Supplying this value will override stdio[0].
    • argv0 <string> Explicitly set the value of argv[0] sent to the child process. This will be set to command if not specified.
    • stdio <string> | <Array> Child's stdio configuration. See child_process.spawn()'s stdio. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically when shell is specified and is CMD. Default: false.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <Object>
    • pid <number> Pid of the child process.
    • output <Array> Array of results from stdio output.
    • stdout <Buffer> | <string> The contents of output[1].
    • stderr <Buffer> | <string> The contents of output[2].
    • status <number> | <null> The exit code of the subprocess, or null if the subprocess terminated due to a signal.
    • signal <string> | <null> The signal used to kill the subprocess, or null if the subprocess did not terminate due to a signal.
    • error <Error> The error object if the child process failed or timed out.

The child_process.spawnSync() method is generally identical to child_process.spawn() with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. If the process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

Class: ChildProcess#

Instances of the ChildProcess represent spawned child processes.

Instances of ChildProcess are not intended to be created directly. Rather, use the child_process.spawn(), child_process.exec(), child_process.execFile(), or child_process.fork() methods to create instances of ChildProcess.

Event: 'close'#

  • code <number> The exit code if the child exited on its own.
  • signal <string> The signal by which the child process was terminated.

The 'close' event is emitted after a process has ended and the stdio streams of a child process have been closed. This is distinct from the 'exit' event, since multiple processes might share the same stdio streams. The 'close' event will always emit after 'exit' was already emitted, or 'error' if the child failed to spawn.

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process close all stdio with code ${code}`);
});

ls.on('exit', (code) => {
  console.log(`child process exited with code ${code}`);
}); 

Event: 'disconnect'#

The 'disconnect' event is emitted after calling the subprocess.disconnect() method in parent process or process.disconnect() in child process. After disconnecting it is no longer possible to send or receive messages, and the subprocess.connected property is false.

Event: 'error'#

The 'error' event is emitted whenever:

  • The process could not be spawned.
  • The process could not be killed.
  • Sending a message to the child process failed.
  • The child process was aborted via the signal option.

The 'exit' event may or may not fire after an error has occurred. When listening to both the 'exit' and 'error' events, guard against accidentally invoking handler functions multiple times.

See also subprocess.kill() and subprocess.send().

Event: 'exit'#

  • code <number> The exit code if the child exited on its own.
  • signal <string> The signal by which the child process was terminated.

The 'exit' event is emitted after the child process ends. If the process exited, code is the final exit code of the process, otherwise null. If the process terminated due to receipt of a signal, signal is the string name of the signal, otherwise null. One of the two will always be non-null.

When the 'exit' event is triggered, child process stdio streams might still be open.

Node.js establishes signal handlers for SIGINT and SIGTERM and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal.

See waitpid(2).

Event: 'message'#

The 'message' event is triggered when a child process uses process.send() to send messages.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

If the serialization option was set to 'advanced' used when spawning the child process, the message argument can contain data that JSON is not able to represent. See Advanced serialization for more details.

Event: 'spawn'#

The 'spawn' event is emitted once the child process has spawned successfully. If the child process does not spawn successfully, the 'spawn' event is not emitted and the 'error' event is emitted instead.

If emitted, the 'spawn' event comes before all other events and before any data is received via stdout or stderr.

The 'spawn' event will fire regardless of whether an error occurs within the spawned process. For example, if bash some-command spawns successfully, the 'spawn' event will fire, though bash may fail to spawn some-command. This caveat also applies when using { shell: true }.

subprocess.channel#

  • <Object> A pipe representing the IPC channel to the child process.

The subprocess.channel property is a reference to the child's IPC channel. If no IPC channel exists, this property is undefined.

subprocess.channel.ref()#

This method makes the IPC channel keep the event loop of the parent process running if .unref() has been called before.

subprocess.channel.unref()#

This method makes the IPC channel not keep the event loop of the parent process running, and lets it finish even while the channel is open.

subprocess.connected#

  • <boolean> Set to false after subprocess.disconnect() is called.

The subprocess.connected property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.

subprocess.disconnect()#

Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected and process.connected properties in both the parent and child (respectively) will be set to false, and it will be no longer possible to pass messages between the processes.

The 'disconnect' event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect().

When the child process is a Node.js instance (e.g. spawned using child_process.fork()), the process.disconnect() method can be invoked within the child process to close the IPC channel as well.

subprocess.exitCode#

The subprocess.exitCode property indicates the exit code of the child process. If the child process is still running, the field will be null.

subprocess.kill([signal])#

The subprocess.kill() method sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals. This function returns true if kill(2) succeeds, and false otherwise.

const { spawn } = require('node:child_process');
const grep = spawn('grep', ['ssh']);

grep.on('close', (code, signal) => {
  console.log(
    `child process terminated due to receipt of signal ${signal}`);
});

// Send SIGHUP to process.
grep.kill('SIGHUP'); 

The ChildProcess object may emit an 'error' event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.

While the function is called kill, the signal delivered to the child process may not actually terminate the process.

See kill(2) for reference.

On Windows, where POSIX signals do not exist, the signal argument will be ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'). See Signal Events for more details.

On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the shell option of ChildProcess:

'use strict';
const { spawn } = require('node:child_process');

const subprocess = spawn(
  'sh',
  [
    '-c',
    `node -e "setInterval(() => {
      console.log(process.pid, 'is alive')
    }, 500);"`,
  ], {
    stdio: ['inherit', 'inherit', 'inherit'],
  },
);

setTimeout(() => {
  subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000); 

subprocess[Symbol.dispose]()#

Stability: 1 - Experimental

Calls subprocess.kill() with 'SIGTERM'.

subprocess.killed#

  • <boolean> Set to true after subprocess.kill() is used to successfully send a signal to the child process.

The subprocess.killed property indicates whether the child process successfully received a signal from subprocess.kill(). The killed property does not indicate that the child process has been terminated.

subprocess.pid#

Returns the process identifier (PID) of the child process. If the child process fails to spawn due to errors, then the value is undefined and error is emitted.

const { spawn } = require('node:child_process');
const grep = spawn('grep', ['ssh']);

console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end(); 

subprocess.ref()#

Calling subprocess.ref() after making a call to subprocess.unref() will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.

const { spawn } = require('node:child_process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();
subprocess.ref(); 

subprocess.send(message[, sendHandle[, options]][, callback])#

  • message <Object>
  • sendHandle <Handle> | <undefined> undefined, or a net.Socket, net.Server, or dgram.Socket object.
  • options <Object> The options argument, if present, is an object used to parameterize the sending of certain types of handles. options supports the following properties:
    • keepOpen <boolean> A value that can be used when passing instances of net.Socket. When true, the socket is kept open in the sending process. Default: false.
  • callback <Function>
  • Returns: <boolean>

When an IPC channel has been established between the parent and child ( i.e. when using child_process.fork()), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

For example, in the parent script:

const cp = require('node:child_process');
const n = cp.fork(`${__dirname}/sub.js`);

n.on('message', (m) => {
  console.log('PARENT got message:', m);
});

// Causes the child to print: CHILD got message: { hello: 'world' }
n.send({ hello: 'world' }); 

And then the child script, 'sub.js' might look like this:

process.on('message', (m) => {
  console.log('CHILD got message:', m);
});

// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN }); 

Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.

There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.

The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.

The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.

If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.

subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.

Example: sending a server object#

The sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:

const subprocess = require('node:child_process').fork('subprocess.js');

// Open up the server object and send the handle.
const server = require('node:net').createServer();
server.on('connection', (socket) => {
  socket.end('handled by parent');
});
server.listen(1337, () => {
  subprocess.send('server', server);
}); 

The child would then receive the server object as:

process.on('message', (m, server) => {
  if (m === 'server') {
    server.on('connection', (socket) => {
      socket.end('handled by child');
    });
  }
}); 

Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.

While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only supported on Unix platforms.

Example: sending a socket object#

Similarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:

const { fork } = require('node:child_process');
const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);

// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = require('node:net').createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {

  // If this is special priority...
  if (socket.remoteAddress === '74.125.127.100') {
    special.send('socket', socket);
    return;
  }
  // This is normal priority.
  normal.send('socket', socket);
});
server.listen(1337); 

The subprocess.js would receive the socket handle as the second argument passed to the event callback function:

process.on('message', (m, socket) => {
  if (m === 'socket') {
    if (socket) {
      // Check that the client socket exists.
      // It is possible for the socket to be closed between the time it is
      // sent and the time it is received in the child process.
      socket.end(`Request handled with ${process.argv[2]} priority`);
    }
  }
}); 

Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.

Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.

subprocess.signalCode#

The subprocess.signalCode property indicates the signal received by the child process if any, else null.

subprocess.spawnargs#

The subprocess.spawnargs property represents the full list of command-line arguments the child process was launched with.

subprocess.spawnfile#

The subprocess.spawnfile property indicates the executable file name of the child process that is launched.

For child_process.fork(), its value will be equal to process.execPath. For child_process.spawn(), its value will be the name of the executable file. For child_process.exec(), its value will be the name of the shell in which the child process is launched.

subprocess.stderr#

A Readable Stream that represents the child process's stderr.

If the child was spawned with stdio[2] set to anything other than 'pipe', then this will be null.

subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will refer to the same value.

The subprocess.stderr property can be null or undefined if the child process could not be successfully spawned.

subprocess.stdin#

A Writable Stream that represents the child process's stdin.

If a child process waits to read all of its input, the child will not continue until this stream has been closed via end().

If the child was spawned with stdio[0] set to anything other than 'pipe', then this will be null.

subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will refer to the same value.

The subprocess.stdin property can be null or undefined if the child process could not be successfully spawned.

subprocess.stdio#

A sparse array of pipes to the child process, corresponding with positions in the stdio option passed to child_process.spawn() that have been set to the value 'pipe'. subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr, respectively.

In the following example, only the child's fd 1 (stdout) is configured as a pipe, so only the parent's subprocess.stdio[1] is a stream, all other values in the array are null.

const assert = require('node:assert');
const fs = require('node:fs');
const child_process = require('node:child_process');

const subprocess = child_process.spawn('ls', {
  stdio: [
    0, // Use parent's stdin for child.
    'pipe', // Pipe child's stdout to parent.
    fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
  ],
});

assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);

assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);

assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr); 

The subprocess.stdio property can be undefined if the child process could not be successfully spawned.

subprocess.stdout#

A Readable Stream that represents the child process's stdout.

If the child was spawned with stdio[1] set to anything other than 'pipe', then this will be null.

subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will refer to the same value.

const { spawn } = require('node:child_process');

const subprocess = spawn('ls');

subprocess.stdout.on('data', (data) => {
  console.log(`Received chunk ${data}`);
}); 

The subprocess.stdout property can be null or undefined if the child process could not be successfully spawned.

subprocess.unref()#

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

const { spawn } = require('node:child_process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref(); 

maxBuffer and Unicode#

The maxBuffer option specifies the largest number of bytes allowed on stdout or stderr. If this value is exceeded, then the child process is terminated. This impacts output that includes multibyte character encodings such as UTF-8 or UTF-16. For instance, console.log('中文测试') will send 13 UTF-8 encoded bytes to stdout although there are only 4 characters.

Shell requirements#

The shell should understand the -c switch. If the shell is 'cmd.exe', it should understand the /d /s /c switches and command-line parsing should be compatible.

Default Windows shell#

Although Microsoft specifies %COMSPEC% must contain the path to 'cmd.exe' in the root environment, child processes are not always subject to the same requirement. Thus, in child_process functions where a shell can be spawned, 'cmd.exe' is used as a fallback if process.env.ComSpec is unavailable.

Advanced serialization#

Child processes support a serialization mechanism for IPC that is based on the serialization API of the node:v8 module, based on the HTML structured clone algorithm. This is generally more powerful and supports more built-in JavaScript object types, such as BigInt, Map and Set, ArrayBuffer and TypedArray, Buffer, Error, RegExp etc.

However, this format is not a full superset of JSON, and e.g. properties set on objects of such built-in types will not be passed on through the serialization step. Additionally, performance may not be equivalent to that of JSON, depending on the structure of the passed data. Therefore, this feature requires opting in by setting the serialization option to 'advanced' when calling child_process.spawn() or child_process.fork().

Cluster#

Stability: 2 - Stable

Source Code: lib/cluster.js

Clusters of Node.js processes can be used to run multiple instances of Node.js that can distribute workloads among their application threads. When process isolation is not needed, use the worker_threads module instead, which allows running multiple application threads within a single Node.js instance.

The cluster module allows easy creation of child processes that all share server ports.

import cluster from 'node:cluster';
import http from 'node:http';
import { availableParallelism } from 'node:os';
import process from 'node:process';

const numCPUs = availableParallelism();

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('exit', (worker, code, signal) => {
    console.log(`worker ${worker.process.pid} died`);
  });
} else {
  // Workers can share any TCP connection
  // In this case it is an HTTP server
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');
  }).listen(8000);

  console.log(`Worker ${process.pid} started`);
}const cluster = require('node:cluster');
const http = require('node:http');
const numCPUs = require('node:os').availableParallelism();
const process = require('node:process');

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('exit', (worker, code, signal) => {
    console.log(`worker ${worker.process.pid} died`);
  });
} else {
  // Workers can share any TCP connection
  // In this case it is an HTTP server
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');
  }).listen(8000);

  console.log(`Worker ${process.pid} started`);
}

Running Node.js will now share port 8000 between the workers:

$ node server.js
Primary 3596 is running
Worker 4324 started
Worker 4520 started
Worker 6056 started
Worker 5644 started 

On Windows, it is not yet possible to set up a named pipe server in a worker.

How it works#

The worker processes are spawned using the child_process.fork() method, so that they can communicate with the parent via IPC and pass server handles back and forth.

The cluster module supports two methods of distributing incoming connections.

The first one (and the default one on all platforms except Windows) is the round-robin approach, where the primary process listens on a port, accepts new connections and distributes them across the workers in a round-robin fashion, with some built-in smarts to avoid overloading a worker process.

The second approach is where the primary process creates the listen socket and sends it to interested workers. The workers then accept incoming connections directly.

The second approach should, in theory, give the best performance. In practice however, distribution tends to be very unbalanced due to operating system scheduler vagaries. Loads have been observed where over 70% of all connections ended up in just two processes, out of a total of eight.

Because server.listen() hands off most of the work to the primary process, there are three cases where the behavior between a normal Node.js process and a cluster worker differs:

  1. server.listen({fd: 7}) Because the message is passed to the primary, file descriptor 7 in the parent will be listened on, and the handle passed to the worker, rather than listening to the worker's idea of what the number 7 file descriptor references.
  2. server.listen(handle) Listening on handles explicitly will cause the worker to use the supplied handle, rather than talk to the primary process.
  3. server.listen(0) Normally, this will cause servers to listen on a random port. However, in a cluster, each worker will receive the same "random" port each time they do listen(0). In essence, the port is random the first time, but predictable thereafter. To listen on a unique port, generate a port number based on the cluster worker ID.

Node.js does not provide routing logic. It is therefore important to design an application such that it does not rely too heavily on in-memory data objects for things like sessions and login.

Because workers are all separate processes, they can be killed or re-spawned depending on a program's needs, without affecting other workers. As long as there are some workers still alive, the server will continue to accept connections. If no workers are alive, existing connections will be dropped and new connections will be refused. Node.js does not automatically manage the number of workers, however. It is the application's responsibility to manage the worker pool based on its own needs.

Although a primary use case for the node:cluster module is networking, it can also be used for other use cases requiring worker processes.

Class: Worker#

A Worker object contains all public information and method about a worker. In the primary it can be obtained using cluster.workers. In a worker it can be obtained using cluster.worker.

Event: 'disconnect'#

Similar to the cluster.on('disconnect') event, but specific to this worker.

cluster.fork().on('disconnect', () => {
  // Worker has disconnected
}); 

Event: 'error'#

This event is the same as the one provided by child_process.fork().

Within a worker, process.on('error') may also be used.

Event: 'exit'#

  • code <number> The exit code, if it exited normally.
  • signal <string> The name of the signal (e.g. 'SIGHUP') that caused the process to be killed.

Similar to the cluster.on('exit') event, but specific to this worker.

import cluster from 'node:cluster';

if (cluster.isPrimary) {
  const worker = cluster.fork();
  worker.on('exit', (code, signal) => {
    if (signal) {
      console.log(`worker was killed by signal: ${signal}`);
    } else if (code !== 0) {
      console.log(`worker exited with error code: ${code}`);
    } else {
      console.log('worker success!');
    }
  });
}const cluster = require('node:cluster');

if (cluster.isPrimary) {
  const worker = cluster.fork();
  worker.on('exit', (code, signal) => {
    if (signal) {
      console.log(`worker was killed by signal: ${signal}`);
    } else if (code !== 0) {
      console.log(`worker exited with error code: ${code}`);
    } else {
      console.log('worker success!');
    }
  });
}

Event: 'listening'#

Similar to the cluster.on('listening') event, but specific to this worker.

cluster.fork().on('listening', (address) => {
  // Worker is listening
});cluster.fork().on('listening', (address) => {
  // Worker is listening
});

It is not emitted in the worker.

Event: 'message'#

Similar to the 'message' event of cluster, but specific to this worker.

Within a worker, process.on('message') may also be used.

See process event: 'message'.

Here is an example using the message system. It keeps a count in the primary process of the number of HTTP requests received by the workers:

import cluster from 'node:cluster';
import http from 'node:http';
import { availableParallelism } from 'node:os';
import process from 'node:process';

if (cluster.isPrimary) {

  // Keep track of http requests
  let numReqs = 0;
  setInterval(() => {
    console.log(`numReqs = ${numReqs}`);
  }, 1000);

  // Count requests
  function messageHandler(msg) {
    if (msg.cmd && msg.cmd === 'notifyRequest') {
      numReqs += 1;
    }
  }

  // Start workers and listen for messages containing notifyRequest
  const numCPUs = availableParallelism();
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  for (const id in cluster.workers) {
    cluster.workers[id].on('message', messageHandler);
  }

} else {

  // Worker processes have a http server.
  http.Server((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');

    // Notify primary about the request
    process.send({ cmd: 'notifyRequest' });
  }).listen(8000);
}const cluster = require('node:cluster');
const http = require('node:http');
const process = require('node:process');

if (cluster.isPrimary) {

  // Keep track of http requests
  let numReqs = 0;
  setInterval(() => {
    console.log(`numReqs = ${numReqs}`);
  }, 1000);

  // Count requests
  function messageHandler(msg) {
    if (msg.cmd && msg.cmd === 'notifyRequest') {
      numReqs += 1;
    }
  }

  // Start workers and listen for messages containing notifyRequest
  const numCPUs = require('node:os').availableParallelism();
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  for (const id in cluster.workers) {
    cluster.workers[id].on('message', messageHandler);
  }

} else {

  // Worker processes have a http server.
  http.Server((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');

    // Notify primary about the request
    process.send({ cmd: 'notifyRequest' });
  }).listen(8000);
}

Event: 'online'#

Similar to the cluster.on('online') event, but specific to this worker.

cluster.fork().on('online', () => {
  // Worker is online
}); 

It is not emitted in the worker.

worker.disconnect()#

In a worker, this function will close all servers, wait for the 'close' event on those servers, and then disconnect the IPC channel.

In the primary, an internal message is sent to the worker causing it to call .disconnect() on itself.

Causes .exitedAfterDisconnect to be set.

After a server is closed, it will no longer accept new connections, but connections may be accepted by any other listening worker. Existing connections will be allowed to close as usual. When no more connections exist, see server.close(), the IPC channel to the worker will close allowing it to die gracefully.

The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them to close before exiting.

In a worker, process.disconnect exists, but it is not this function; it is disconnect().

Because long living server connections may block workers from disconnecting, it may be useful to send a message, so application specific actions may be taken to close them. It also may be useful to implement a timeout, killing a worker if the 'disconnect' event has not been emitted after some time.

if (cluster.isPrimary) {
  const worker = cluster.fork();
  let timeout;

  worker.on('listening', (address) => {
    worker.send('shutdown');
    worker.disconnect();
    timeout = setTimeout(() => {
      worker.kill();
    }, 2000);
  });

  worker.on('disconnect', () => {
    clearTimeout(timeout);
  });

} else if (cluster.isWorker) {
  const net = require('node:net');
  const server = net.createServer((socket) => {
    // Connections never end
  });

  server.listen(8000);

  process.on('message', (msg) => {
    if (msg === 'shutdown') {
      // Initiate graceful close of any connections to server
    }
  });
} 

worker.exitedAfterDisconnect#

This property is true if the worker exited due to .disconnect(). If the worker exited any other way, it is false. If the worker has not exited, it is undefined.

The boolean worker.exitedAfterDisconnect allows distinguishing between voluntary and accidental exit, the primary may choose not to respawn a worker based on this value.

cluster.on('exit', (worker, code, signal) => {
  if (worker.exitedAfterDisconnect === true) {
    console.log('Oh, it was just voluntary – no need to worry');
  }
});

// kill worker
worker.kill(); 

worker.id#

Each new worker is given its own unique id, this id is stored in the id.

While a worker is alive, this is the key that indexes it in cluster.workers.

worker.isConnected()#

This function returns true if the worker is connected to its primary via its IPC channel, false otherwise. A worker is connected to its primary after it has been created. It is disconnected after the 'disconnect' event is emitted.

worker.isDead()#

This function returns true if the worker's process has terminated (either because of exiting or being signaled). Otherwise, it returns false.

import cluster from 'node:cluster';
import http from 'node:http';
import { availableParallelism } from 'node:os';
import process from 'node:process';

const numCPUs = availableParallelism();

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('fork', (worker) => {
    console.log('worker is dead:', worker.isDead());
  });

  cluster.on('exit', (worker, code, signal) => {
    console.log('worker is dead:', worker.isDead());
  });
} else {
  // Workers can share any TCP connection. In this case, it is an HTTP server.
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end(`Current process\n ${process.pid}`);
    process.kill(process.pid);
  }).listen(8000);
}const cluster = require('node:cluster');
const http = require('node:http');
const numCPUs = require('node:os').availableParallelism();
const process = require('node:process');

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('fork', (worker) => {
    console.log('worker is dead:', worker.isDead());
  });

  cluster.on('exit', (worker, code, signal) => {
    console.log('worker is dead:', worker.isDead());
  });
} else {
  // Workers can share any TCP connection. In this case, it is an HTTP server.
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end(`Current process\n ${process.pid}`);
    process.kill(process.pid);
  }).listen(8000);
}

worker.kill([signal])#

  • signal <string> Name of the kill signal to send to the worker process. Default: 'SIGTERM'

This function will kill the worker. In the primary worker, it does this by disconnecting the worker.process, and once disconnected, killing with signal. In the worker, it does it by killing the process with signal.

The kill() function kills the worker process without waiting for a graceful disconnect, it has the same behavior as worker.process.kill().

This method is aliased as worker.destroy() for backwards compatibility.

In a worker, process.kill() exists, but it is not this function; it is kill().

worker.process#

All workers are created using child_process.fork(), the returned object from this function is stored as .process. In a worker, the global process is stored.

See: Child Process module.

Workers will call process.exit(0) if the 'disconnect' event occurs on process and .exitedAfterDisconnect is not true. This protects against accidental disconnection.

worker.send(message[, sendHandle[, options]][, callback])#

  • message <Object>
  • sendHandle <Handle>
  • options <Object> The options argument, if present, is an object used to parameterize the sending of certain types of handles. options supports the following properties:
    • keepOpen <boolean> A value that can be used when passing instances of net.Socket. When true, the socket is kept open in the sending process. Default: false.
  • callback <Function>
  • Returns: <boolean>

Send a message to a worker or primary, optionally with a handle.

In the primary, this sends a message to a specific worker. It is identical to ChildProcess.send().

In a worker, this sends a message to the primary. It is identical to process.send().

This example will echo back all messages from the primary:

if (cluster.isPrimary) {
  const worker = cluster.fork();
  worker.send('hi there');

} else if (cluster.isWorker) {
  process.on('message', (msg) => {
    process.send(msg);
  });
} 

Event: 'disconnect'#

Emitted after the worker IPC channel has disconnected. This can occur when a worker exits gracefully, is killed, or is disconnected manually (such as with worker.disconnect()).

There may be a delay between the 'disconnect' and 'exit' events. These events can be used to detect if the process is stuck in a cleanup or if there are long-living connections.

cluster.on('disconnect', (worker) => {
  console.log(`The worker #${worker.id} has disconnected`);
}); 

Event: 'exit'#

  • worker <cluster.Worker>
  • code <number> The exit code, if it exited normally.
  • signal <string> The name of the signal (e.g. 'SIGHUP') that caused the process to be killed.

When any of the workers die the cluster module will emit the 'exit' event.

This can be used to restart the worker by calling .fork() again.

cluster.on('exit', (worker, code, signal) => {
  console.log('worker %d died (%s). restarting...',
              worker.process.pid, signal || code);
  cluster.fork();
}); 

See child_process event: 'exit'.

Event: 'fork'#

When a new worker is forked the cluster module will emit a 'fork' event. This can be used to log worker activity, and create a custom timeout.

const timeouts = [];
function errorMsg() {
  console.error('Something must be wrong with the connection ...');
}

cluster.on('fork', (worker) => {
  timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', (worker, address) => {
  clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', (worker, code, signal) => {
  clearTimeout(timeouts[worker.id]);
  errorMsg();
}); 

Event: 'listening'#

After calling listen() from a worker, when the 'listening' event is emitted on the server, a 'listening' event will also be emitted on cluster in the primary.

The event handler is executed with two arguments, the worker contains the worker object and the address object contains the following connection properties: address, port, and addressType. This is very useful if the worker is listening on more than one address.

cluster.on('listening', (worker, address) => {
  console.log(
    `A worker is now connected to ${address.address}:${address.port}`);
}); 

The addressType is one of:

  • 4 (TCPv4)
  • 6 (TCPv6)
  • -1 (Unix domain socket)
  • 'udp4' or 'udp6' (UDPv4 or UDPv6)

Event: 'message'#

Emitted when the cluster primary receives a message from any worker.

See child_process event: 'message'.

Event: 'online'#

After forking a new worker, the worker should respond with an online message. When the primary receives an online message it will emit this event. The difference between 'fork' and 'online' is that fork is emitted when the primary forks a worker, and 'online' is emitted when the worker is running.

cluster.on('online', (worker) => {
  console.log('Yay, the worker responded after it was forked');
}); 

Event: 'setup'#

Emitted every time .setupPrimary() is called.

The settings object is the cluster.settings object at the time .setupPrimary() was called and is advisory only, since multiple calls to .setupPrimary() can be made in a single tick.

If accuracy is important, use cluster.settings.

cluster.disconnect([callback])#

  • callback <Function> Called when all workers are disconnected and handles are closed.

Calls .disconnect() on each worker in cluster.workers.

When they are disconnected all internal handles will be closed, allowing the primary process to die gracefully if no other event is waiting.

The method takes an optional callback argument which will be called when finished.

This can only be called from the primary process.

cluster.fork([env])#

Spawn a new worker process.

This can only be called from the primary process.

cluster.isMaster#

Stability: 0 - Deprecated

Deprecated alias for cluster.isPrimary.

cluster.isPrimary#

True if the process is a primary. This is determined by the process.env.NODE_UNIQUE_ID. If process.env.NODE_UNIQUE_ID is undefined, then isPrimary is true.

cluster.isWorker#

True if the process is not a primary (it is the negation of cluster.isPrimary).

cluster.schedulingPolicy#

The scheduling policy, either cluster.SCHED_RR for round-robin or cluster.SCHED_NONE to leave it to the operating system. This is a global setting and effectively frozen once either the first worker is spawned, or .setupPrimary() is called, whichever comes first.

SCHED_RR is the default on all operating systems except Windows. Windows will change to SCHED_RR once libuv is able to effectively distribute IOCP handles without incurring a large performance hit.

cluster.schedulingPolicy can also be set through the NODE_CLUSTER_SCHED_POLICY environment variable. Valid values are 'rr' and 'none'.

cluster.settings#

  • <Object>
    • execArgv <string[]> List of string arguments passed to the Node.js executable. Default: process.execArgv.
    • exec <string> File path to worker file. Default: process.argv[1].
    • args <string[]> String arguments passed to worker. Default: process.argv.slice(2).
    • cwd <string> Current working directory of the worker process. Default: undefined (inherits from parent process).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for child_process for more details. Default: false.
    • silent <boolean> Whether or not to send output to parent's stdio. Default: false.
    • stdio <Array> Configures the stdio of forked processes. Because the cluster module relies on IPC to function, this configuration must contain an 'ipc' entry. When this option is provided, it overrides silent. See child_process.spawn()'s stdio.
    • uid <number> Sets the user identity of the process. (See setuid(2).)
    • gid <number> Sets the group identity of the process. (See setgid(2).)
    • inspectPort <number> | <Function> Sets inspector port of worker. This can be a number, or a function that takes no arguments and returns a number. By default each worker gets its own port, incremented from the primary's process.debugPort.
    • windowsHide <boolean> Hide the forked processes console window that would normally be created on Windows systems. Default: false.

After calling .setupPrimary() (or .fork()) this settings object will contain the settings, including the default values.

This object is not intended to be changed or set manually.

cluster.setupMaster([settings])#

Stability: 0 - Deprecated

Deprecated alias for .setupPrimary().

cluster.setupPrimary([settings])#

setupPrimary is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings.

Any settings changes only affect future calls to .fork() and have no effect on workers that are already running.

The only attribute of a worker that cannot be set via .setupPrimary() is the env passed to .fork().

The defaults above apply to the first call only; the defaults for later calls are the current values at the time of cluster.setupPrimary() is called.

import cluster from 'node:cluster';

cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'https'],
  silent: true,
});
cluster.fork(); // https worker
cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'http'],
});
cluster.fork(); // http workerconst cluster = require('node:cluster');

cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'https'],
  silent: true,
});
cluster.fork(); // https worker
cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'http'],
});
cluster.fork(); // http worker

This can only be called from the primary process.

cluster.worker#

A reference to the current worker object. Not available in the primary process.

import cluster from 'node:cluster';

if (cluster.isPrimary) {
  console.log('I am primary');
  cluster.fork();
  cluster.fork();
} else if (cluster.isWorker) {
  console.log(`I am worker #${cluster.worker.id}`);
}const cluster = require('node:cluster');

if (cluster.isPrimary) {
  console.log('I am primary');
  cluster.fork();
  cluster.fork();
} else if (cluster.isWorker) {
  console.log(`I am worker #${cluster.worker.id}`);
}

cluster.workers#

A hash that stores the active worker objects, keyed by id field. This makes it easy to loop through all the workers. It is only available in the primary process.

A worker is removed from cluster.workers after the worker has disconnected and exited. The order between these two events cannot be determined in advance. However, it is guaranteed that the removal from the cluster.workers list happens before the last 'disconnect' or 'exit' event is emitted.

import cluster from 'node:cluster';

for (const worker of Object.values(cluster.workers)) {
  worker.send('big announcement to all workers');
}const cluster = require('node:cluster');

for (const worker of Object.values(cluster.workers)) {
  worker.send('big announcement to all workers');
}

Command-line API#

Node.js comes with a variety of CLI options. These options expose built-in debugging, multiple ways to execute scripts, and other helpful runtime options.

To view this documentation as a manual page in a terminal, run man node.

Synopsis#

node [options] [V8 options] [<program-entry-point> | -e "script" | -] [--] [arguments]

node inspect [<program-entry-point> | -e "script" | <host>:<port>] …

node --v8-options

Execute without arguments to start the REPL.

For more info about node inspect, see the debugger documentation.

Program entry point#

The program entry point is a specifier-like string. If the string is not an absolute path, it's resolved as a relative path from the current working directory. That path is then resolved by CommonJS module loader, or by the ES module loader if --experimental-default-type=module is passed. If no corresponding file is found, an error is thrown.

If a file is found, its path will be passed to the ES module loader under any of the following conditions:

  • The program was started with a command-line flag that forces the entry point to be loaded with ECMAScript module loader, such as --import or --experimental-default-type=module.
  • The file has an .mjs extension.
  • The file does not have a .cjs extension, and the nearest parent package.json file contains a top-level "type" field with a value of "module".

Otherwise, the file is loaded using the CommonJS module loader. See Modules loaders for more details.

ECMAScript modules loader entry point caveat#

When loading, the ES module loader loads the program entry point, the node command will accept as input only files with .js, .mjs, or .cjs extensions; with .wasm extensions when --experimental-wasm-modules is enabled; and with no extension when --experimental-default-type=module is passed.

Options#

All options, including V8 options, allow words to be separated by both dashes (-) or underscores (_). For example, --pending-deprecation is equivalent to --pending_deprecation.

If an option that takes a single value (such as --max-http-header-size) is passed more than once, then the last passed value is used. Options from the command line take precedence over options passed through the NODE_OPTIONS environment variable.

-#

Alias for stdin. Analogous to the use of - in other command-line utilities, meaning that the script is read from stdin, and the rest of the options are passed to that script.

--#

Indicate the end of node options. Pass the rest of the arguments to the script. If no script filename or eval/print script is supplied prior to this, then the next argument is used as a script filename.

--abort-on-uncaught-exception#

Aborting instead of exiting causes a core file to be generated for post-mortem analysis using a debugger (such as lldb, gdb, and mdb).

If this flag is passed, the behavior can still be set to not abort through process.setUncaughtExceptionCaptureCallback() (and through usage of the node:domain module that uses it).

--allow-addons#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be able to use native addons by default. Attempts to do so will throw an ERR_DLOPEN_DISABLED unless the user explicitly passes the --allow-addons flag when starting Node.js.

Example:

// Attempt to require an native addon
require('nodejs-addon-example'); 
$ node --experimental-permission --allow-fs-read=* index.js
node:internal/modules/cjs/loader:1319
  return process.dlopen(module, path.toNamespacedPath(filename));
                 ^

Error: Cannot load native addon because loading addons is disabled.
    at Module._extensions..node (node:internal/modules/cjs/loader:1319:18)
    at Module.load (node:internal/modules/cjs/loader:1091:32)
    at Module._load (node:internal/modules/cjs/loader:938:12)
    at Module.require (node:internal/modules/cjs/loader:1115:19)
    at require (node:internal/modules/helpers:130:18)
    at Object.<anonymous> (/home/index.js:1:15)
    at Module._compile (node:internal/modules/cjs/loader:1233:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1287:10)
    at Module.load (node:internal/modules/cjs/loader:1091:32)
    at Module._load (node:internal/modules/cjs/loader:938:12) {
  code: 'ERR_DLOPEN_DISABLED'
} 

--allow-child-process#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be able to spawn any child process by default. Attempts to do so will throw an ERR_ACCESS_DENIED unless the user explicitly passes the --allow-child-process flag when starting Node.js.

Example:

const childProcess = require('node:child_process');
// Attempt to bypass the permission
childProcess.spawn('node', ['-e', 'require("fs").writeFileSync("/new-file", "example")']); 
$ node --experimental-permission --allow-fs-read=* index.js
node:internal/child_process:388
  const err = this._handle.spawn(options);
                           ^
Error: Access to this API has been restricted
    at ChildProcess.spawn (node:internal/child_process:388:28)
    at Object.spawn (node:child_process:723:9)
    at Object.<anonymous> (/home/index.js:3:14)
    at Module._compile (node:internal/modules/cjs/loader:1120:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1174:10)
    at Module.load (node:internal/modules/cjs/loader:998:32)
    at Module._load (node:internal/modules/cjs/loader:839:12)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:81:12)
    at node:internal/main/run_main_module:17:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'ChildProcess'
} 

--allow-fs-read#

Stability: 1.1 - Active development

This flag configures file system read permissions using the Permission Model.

The valid arguments for the --allow-fs-read flag are:

  • * - To allow all FileSystemRead operations.
  • Multiple paths can be allowed using multiple --allow-fs-read flags. Example --allow-fs-read=/folder1/ --allow-fs-read=/folder1/

Paths delimited by comma (,) are no longer allowed. When passing a single flag with a comma a warning will be displayed.

Examples can be found in the File System Permissions documentation.

Relative paths are NOT yet supported by the CLI flag.

The initializer module also needs to be allowed. Consider the following example:

$ node --experimental-permission t.js
node:internal/modules/cjs/loader:162
  const result = internalModuleStat(filename);
                 ^

Error: Access to this API has been restricted
    at stat (node:internal/modules/cjs/loader:162:18)
    at Module._findPath (node:internal/modules/cjs/loader:640:16)
    at resolveMainPath (node:internal/modules/run_main:15:25)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:53:24)
    at node:internal/main/run_main_module:23:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'FileSystemRead',
  resource: '/Users/rafaelgss/repos/os/node/t.js'
} 

The process needs to have access to the index.js module:

node --experimental-permission --allow-fs-read=/path/to/index.js index.js 

--allow-fs-write#

Stability: 1.1 - Active development

This flag configures file system write permissions using the Permission Model.

The valid arguments for the --allow-fs-write flag are:

  • * - To allow all FileSystemWrite operations.
  • Multiple paths can be allowed using multiple --allow-fs-read flags. Example --allow-fs-read=/folder1/ --allow-fs-read=/folder1/

Paths delimited by comma (,) are no longer allowed. When passing a single flag with a comma a warning will be displayed.

Examples can be found in the File System Permissions documentation.

Relative paths are NOT supported through the CLI flag.

--allow-wasi#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be capable of creating any WASI instances by default. For security reasons, the call will throw an ERR_ACCESS_DENIED unless the user explicitly passes the flag --allow-wasi in the main Node.js process.

Example:

const { WASI } = require('node:wasi');
// Attempt to bypass the permission
new WASI({
  version: 'preview1',
  // Attempt to mount the whole filesystem
  preopens: {
    '/': '/',
  },
}); 
$ node --experimental-permission --allow-fs-read=* index.js
node:wasi:99
    const wrap = new _WASI(args, env, preopens, stdio);
                 ^

Error: Access to this API has been restricted
    at new WASI (node:wasi:99:18)
    at Object.<anonymous> (/home/index.js:3:1)
    at Module._compile (node:internal/modules/cjs/loader:1476:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1555:10)
    at Module.load (node:internal/modules/cjs/loader:1288:32)
    at Module._load (node:internal/modules/cjs/loader:1104:12)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:191:14)
    at node:internal/main/run_main_module:30:49 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'WASI',
} 

--allow-worker#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be able to create any worker threads by default. For security reasons, the call will throw an ERR_ACCESS_DENIED unless the user explicitly pass the flag --allow-worker in the main Node.js process.

Example:

const { Worker } = require('node:worker_threads');
// Attempt to bypass the permission
new Worker(__filename); 
$ node --experimental-permission --allow-fs-read=* index.js
node:internal/worker:188
    this[kHandle] = new WorkerImpl(url,
                    ^

Error: Access to this API has been restricted
    at new Worker (node:internal/worker:188:21)
    at Object.<anonymous> (/home/index.js.js:3:1)
    at Module._compile (node:internal/modules/cjs/loader:1120:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1174:10)
    at Module.load (node:internal/modules/cjs/loader:998:32)
    at Module._load (node:internal/modules/cjs/loader:839:12)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:81:12)
    at node:internal/main/run_main_module:17:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'WorkerThreads'
} 

--build-snapshot#

Stability: 1 - Experimental

Generates a snapshot blob when the process exits and writes it to disk, which can be loaded later with --snapshot-blob.

When building the snapshot, if --snapshot-blob is not specified, the generated blob will be written, by default, to snapshot.blob in the current working directory. Otherwise it will be written to the path specified by --snapshot-blob.

$ echo "globalThis.foo = 'I am from the snapshot'" > snapshot.js

# Run snapshot.js to initialize the application and snapshot the
# state of it into snapshot.blob.
$ node --snapshot-blob snapshot.blob --build-snapshot snapshot.js

$ echo "console.log(globalThis.foo)" > index.js

# Load the generated snapshot and start the application from index.js.
$ node --snapshot-blob snapshot.blob index.js
I am from the snapshot 

The v8.startupSnapshot API can be used to specify an entry point at snapshot building time, thus avoiding the need of an additional entry script at deserialization time:

$ echo "require('v8').startupSnapshot.setDeserializeMainFunction(() => console.log('I am from the snapshot'))" > snapshot.js
$ node --snapshot-blob snapshot.blob --build-snapshot snapshot.js
$ node --snapshot-blob snapshot.blob
I am from the snapshot 

For more information, check out the v8.startupSnapshot API documentation.

Currently the support for run-time snapshot is experimental in that:

  1. User-land modules are not yet supported in the snapshot, so only one single file can be snapshotted. Users can bundle their applications into a single script with their bundler of choice before building a snapshot, however.
  2. Only a subset of the built-in modules work in the snapshot, though the Node.js core test suite checks that a few fairly complex applications can be snapshotted. Support for more modules are being added. If any crashes or buggy behaviors occur when building a snapshot, please file a report in the Node.js issue tracker and link to it in the tracking issue for user-land snapshots.

--build-snapshot-config#

Stability: 1 - Experimental

Specifies the path to a JSON configuration file which configures snapshot creation behavior.

The following options are currently supported:

  • builder <string> Required. Provides the name to the script that is executed before building the snapshot, as if --build-snapshot had been passed with builder as the main script name.
  • withoutCodeCache <boolean> Optional. Including the code cache reduces the time spent on compiling functions included in the snapshot at the expense of a bigger snapshot size and potentially breaking portability of the snapshot.

When using this flag, additional script files provided on the command line will not be executed and instead be interpreted as regular command line arguments.

-c, --check#

Syntax check the script without executing.

--completion-bash#

Print source-able bash completion script for Node.js.

node --completion-bash > node_bash_completion
source node_bash_completion 

-C condition, --conditions=condition#

Stability: 1 - Experimental

Enable experimental support for custom conditional exports resolution conditions.

Any number of custom string condition names are permitted.

The default Node.js conditions of "node", "default", "import", and "require" will always apply as defined.

For example, to run a module with "development" resolutions:

node -C development app.js 

--cpu-prof#

Stability: 2 - Stable

Starts the V8 CPU profiler on start up, and writes the CPU profile to disk before exit.

If --cpu-prof-dir is not specified, the generated profile is placed in the current working directory.

If --cpu-prof-name is not specified, the generated profile is named CPU.${yyyymmdd}.${hhmmss}.${pid}.${tid}.${seq}.cpuprofile.

$ node --cpu-prof index.js
$ ls *.cpuprofile
CPU.20190409.202950.15293.0.0.cpuprofile 

--cpu-prof-dir#

Stability: 2 - Stable

Specify the directory where the CPU profiles generated by --cpu-prof will be placed.

The default value is controlled by the --diagnostic-dir command-line option.

--cpu-prof-interval#

Stability: 2 - Stable

Specify the sampling interval in microseconds for the CPU profiles generated by --cpu-prof. The default is 1000 microseconds.

--cpu-prof-name#

Stability: 2 - Stable

Specify the file name of the CPU profile generated by --cpu-prof.

--diagnostic-dir=directory#

Set the directory to which all diagnostic output files are written. Defaults to current working directory.

Affects the default output directory of:

--disable-warning=code-or-type#

Stability: 1.1 - Active development

Disable specific process warnings by code or type.

Warnings emitted from process.emitWarning() may contain a code and a type. This option will not-emit warnings that have a matching code or type.

List of deprecation warnings.

The Node.js core warning types are: DeprecationWarning and ExperimentalWarning

For example, the following script will not emit DEP0025 require('node:sys') when executed with node --disable-warning=DEP0025:

import sys from 'node:sys';const sys = require('node:sys');

For example, the following script will emit the DEP0025 require('node:sys'), but not any Experimental Warnings (such as ExperimentalWarning: vm.measureMemory is an experimental feature in <=v21) when executed with node --disable-warning=ExperimentalWarning:

import sys from 'node:sys';
import vm from 'node:vm';

vm.measureMemory();const sys = require('node:sys');
const vm = require('node:vm');

vm.measureMemory();

--disable-wasm-trap-handler#

By default, Node.js enables trap-handler-based WebAssembly bound checks. As a result, V8 does not need to insert inline bound checks int the code compiled from WebAssembly which may speedup WebAssembly execution significantly, but this optimization requires allocating a big virtual memory cage (currently 10GB). If the Node.js process does not have access to a large enough virtual memory address space due to system configurations or hardware limitations, users won't be able to run any WebAssembly that involves allocation in this virtual memory cage and will see an out-of-memory error.

$ ulimit -v 5000000
$ node -p "new WebAssembly.Memory({ initial: 10, maximum: 100 });"
[eval]:1
new WebAssembly.Memory({ initial: 10, maximum: 100 });
^

RangeError: WebAssembly.Memory(): could not allocate memory
    at [eval]:1:1
    at runScriptInThisContext (node:internal/vm:209:10)
    at node:internal/process/execution:118:14
    at [eval]-wrapper:6:24
    at runScript (node:internal/process/execution:101:62)
    at evalScript (node:internal/process/execution:136:3)
    at node:internal/main/eval_string:49:3
 

--disable-wasm-trap-handler disables this optimization so that users can at least run WebAssembly (with less optimal performance) when the virtual memory address space available to their Node.js process is lower than what the V8 WebAssembly memory cage needs.

--disable-proto=mode#

Disable the Object.prototype.__proto__ property. If mode is delete, the property is removed entirely. If mode is throw, accesses to the property throw an exception with the code ERR_PROTO_ACCESS.

--disallow-code-generation-from-strings#

Make built-in language features like eval and new Function that generate code from strings throw an exception instead. This does not affect the Node.js node:vm module.

--dns-result-order=order#

Set the default value of order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: sets default order to ipv4first.
  • ipv6first: sets default order to ipv6first.
  • verbatim: sets default order to verbatim.

The default is verbatim and dns.setDefaultResultOrder() have higher priority than --dns-result-order.

--enable-fips#

Enable FIPS-compliant crypto at startup. (Requires Node.js to be built against FIPS-compatible OpenSSL.)

--enable-source-maps#

Enable Source Map v3 support for stack traces.

When using a transpiler, such as TypeScript, stack traces thrown by an application reference the transpiled code, not the original source position. --enable-source-maps enables caching of Source Maps and makes a best effort to report stack traces relative to the original source file.

Overriding Error.prepareStackTrace may prevent --enable-source-maps from modifying the stack trace. Call and return the results of the original Error.prepareStackTrace in the overriding function to modify the stack trace with source maps.

const originalPrepareStackTrace = Error.prepareStackTrace;
Error.prepareStackTrace = (error, trace) => {
  // Modify error and trace and format stack trace with
  // original Error.prepareStackTrace.
  return originalPrepareStackTrace(error, trace);
}; 

Note, enabling source maps can introduce latency to your application when Error.stack is accessed. If you access Error.stack frequently in your application, take into account the performance implications of --enable-source-maps.

--env-file=config#

Stability: 1.1 - Active development

Loads environment variables from a file relative to the current directory, making them available to applications on process.env. The environment variables which configure Node.js, such as NODE_OPTIONS, are parsed and applied. If the same variable is defined in the environment and in the file, the value from the environment takes precedence.

You can pass multiple --env-file arguments. Subsequent files override pre-existing variables defined in previous files.

node --env-file=.env --env-file=.development.env index.js 

The format of the file should be one line per key-value pair of environment variable name and value separated by =:

PORT=3000 

Any text after a # is treated as a comment:

# This is a comment
PORT=3000 # This is also a comment 

Values can start and end with the following quotes: `, " or '. They are omitted from the values.

USERNAME="nodejs" # will result in `nodejs` as the value. 

Multi-line values are supported:

MULTI_LINE="THIS IS
A MULTILINE"
# will result in `THIS IS\nA MULTILINE` as the value. 

Export keyword before a key is ignored:

export USERNAME="nodejs" # will result in `nodejs` as the value. 

-e, --eval "script"#

Evaluate the following argument as JavaScript. The modules which are predefined in the REPL can also be used in script.

On Windows, using cmd.exe a single quote will not work correctly because it only recognizes double " for quoting. In Powershell or Git bash, both ' and " are usable.

--experimental-default-type=type#

Stability: 1.0 - Early development

Define which module system, module or commonjs, to use for the following:

  • String input provided via --eval or STDIN, if --input-type is unspecified.

  • Files ending in .js or with no extension, if there is no package.json file present in the same folder or any parent folder.

  • Files ending in .js or with no extension, if the nearest parent package.json field lacks a "type" field; unless the package.json folder or any parent folder is inside a node_modules folder.

In other words, --experimental-default-type=module flips all the places where Node.js currently defaults to CommonJS to instead default to ECMAScript modules, with the exception of folders and subfolders below node_modules, for backward compatibility.

Under --experimental-default-type=module and --experimental-wasm-modules, files with no extension will be treated as WebAssembly if they begin with the WebAssembly magic number (\0asm); otherwise they will be treated as ES module JavaScript.

--experimental-detect-module#

Stability: 1.1 - Active development

Node.js will inspect the source code of ambiguous input to determine whether it contains ES module syntax; if such syntax is detected, the input will be treated as an ES module.

Ambiguous input is defined as:

  • Files with a .js extension or no extension; and either no controlling package.json file or one that lacks a type field; and --experimental-default-type is not specified.
  • String input (--eval or STDIN) when neither --input-type nor --experimental-default-type are specified.

ES module syntax is defined as syntax that would throw when evaluated as CommonJS. This includes the following:

  • import statements (but not import() expressions, which are valid in CommonJS).
  • export statements.
  • import.meta references.
  • await at the top level of a module.
  • Lexical redeclarations of the CommonJS wrapper variables (require, module, exports, __dirname, __filename).

--experimental-import-meta-resolve#

Enable experimental import.meta.resolve() parent URL support, which allows passing a second parentURL argument for contextual resolution.

Previously gated the entire import.meta.resolve feature.

--experimental-loader=module#

This flag is discouraged and may be removed in a future version of Node.js. Please use --import with register() instead.

Specify the module containing exported module customization hooks. module may be any string accepted as an import specifier.

--experimental-network-imports#

Stability: 1 - Experimental

Enable experimental support for the https: protocol in import specifiers.

--experimental-permission#

Stability: 1.1 - Active development

Enable the Permission Model for current process. When enabled, the following permissions are restricted:

--experimental-policy#

Stability: 0 - Deprecated: Will be removed shortly.

Use the specified file as a security policy.

--experimental-sea-config#

Stability: 1 - Experimental

Use this flag to generate a blob that can be injected into the Node.js binary to produce a single executable application. See the documentation about this configuration for details.

--experimental-shadow-realm#

Use this flag to enable ShadowRealm support.

--experimental-test-coverage#

When used in conjunction with the node:test module, a code coverage report is generated as part of the test runner output. If no tests are run, a coverage report is not generated. See the documentation on collecting code coverage from tests for more details.

--experimental-vm-modules#

Enable experimental ES Module support in the node:vm module.

--experimental-wasi-unstable-preview1#

Enable experimental WebAssembly System Interface (WASI) support.

--experimental-wasm-modules#

Enable experimental WebAssembly module support.

--experimental-websocket#

Enable experimental WebSocket support.

--force-context-aware#

Disable loading native addons that are not context-aware.

--force-fips#

Force FIPS-compliant crypto on startup. (Cannot be disabled from script code.) (Same requirements as --enable-fips.)

--force-node-api-uncaught-exceptions-policy#

Enforces uncaughtException event on Node-API asynchronous callbacks.

To prevent from an existing add-on from crashing the process, this flag is not enabled by default. In the future, this flag will be enabled by default to enforce the correct behavior.

--frozen-intrinsics#

Stability: 1 - Experimental

Enable experimental frozen intrinsics like Array and Object.

Only the root context is supported. There is no guarantee that globalThis.Array is indeed the default intrinsic reference. Code may break under this flag.

To allow polyfills to be added, --require and --import both run before freezing intrinsics.

--heap-prof#

Stability: 2 - Stable

Starts the V8 heap profiler on start up, and writes the heap profile to disk before exit.

If --heap-prof-dir is not specified, the generated profile is placed in the current working directory.

If --heap-prof-name is not specified, the generated profile is named Heap.${yyyymmdd}.${hhmmss}.${pid}.${tid}.${seq}.heapprofile.

$ node --heap-prof index.js
$ ls *.heapprofile
Heap.20190409.202950.15293.0.001.heapprofile 

--heap-prof-dir#

Stability: 2 - Stable

Specify the directory where the heap profiles generated by --heap-prof will be placed.

The default value is controlled by the --diagnostic-dir command-line option.

--heap-prof-interval#

Stability: 2 - Stable

Specify the average sampling interval in bytes for the heap profiles generated by --heap-prof. The default is 512 * 1024 bytes.

--heap-prof-name#

Stability: 2 - Stable

Specify the file name of the heap profile generated by --heap-prof.

--heapsnapshot-near-heap-limit=max_count#

Stability: 1 - Experimental

Writes a V8 heap snapshot to disk when the V8 heap usage is approaching the heap limit. count should be a non-negative integer (in which case Node.js will write no more than max_count snapshots to disk).

When generating snapshots, garbage collection may be triggered and bring the heap usage down. Therefore multiple snapshots may be written to disk before the Node.js instance finally runs out of memory. These heap snapshots can be compared to determine what objects are being allocated during the time consecutive snapshots are taken. It's not guaranteed that Node.js will write exactly max_count snapshots to disk, but it will try its best to generate at least one and up to max_count snapshots before the Node.js instance runs out of memory when max_count is greater than 0.

Generating V8 snapshots takes time and memory (both memory managed by the V8 heap and native memory outside the V8 heap). The bigger the heap is, the more resources it needs. Node.js will adjust the V8 heap to accommodate the additional V8 heap memory overhead, and try its best to avoid using up all the memory available to the process. When the process uses more memory than the system deems appropriate, the process may be terminated abruptly by the system, depending on the system configuration.

$ node --max-old-space-size=100 --heapsnapshot-near-heap-limit=3 index.js
Wrote snapshot to Heap.20200430.100036.49580.0.001.heapsnapshot
Wrote snapshot to Heap.20200430.100037.49580.0.002.heapsnapshot
Wrote snapshot to Heap.20200430.100038.49580.0.003.heapsnapshot

<--- Last few GCs --->

[49580:0x110000000]     4826 ms: Mark-sweep 130.6 (147.8) -> 130.5 (147.8) MB, 27.4 / 0.0 ms  (average mu = 0.126, current mu = 0.034) allocation failure scavenge might not succeed
[49580:0x110000000]     4845 ms: Mark-sweep 130.6 (147.8) -> 130.6 (147.8) MB, 18.8 / 0.0 ms  (average mu = 0.088, current mu = 0.031) allocation failure scavenge might not succeed


<--- JS stacktrace --->

FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
.... 

--heapsnapshot-signal=signal#

Enables a signal handler that causes the Node.js process to write a heap dump when the specified signal is received. signal must be a valid signal name. Disabled by default.

$ node --heapsnapshot-signal=SIGUSR2 index.js &
$ ps aux
USER       PID %CPU %MEM    VSZ   RSS TTY      STAT START   TIME COMMAND
node         1  5.5  6.1 787252 247004 ?       Ssl  16:43   0:02 node --heapsnapshot-signal=SIGUSR2 index.js
$ kill -USR2 1
$ ls
Heap.20190718.133405.15554.0.001.heapsnapshot 

-h, --help#

Print node command-line options. The output of this option is less detailed than this document.

--icu-data-dir=file#

Specify ICU data load path. (Overrides NODE_ICU_DATA.)

--import=module#

Stability: 1 - Experimental

Preload the specified module at startup. If the flag is provided several times, each module will be executed sequentially in the order they appear, starting with the ones provided in NODE_OPTIONS.

Follows ECMAScript module resolution rules. Use --require to load a CommonJS module. Modules preloaded with --require will run before modules preloaded with --import.

--input-type=type#

This configures Node.js to interpret --eval or STDIN input as CommonJS or as an ES module. Valid values are "commonjs" or "module". The default is "commonjs" unless --experimental-default-type=module is used.

The REPL does not support this option. Usage of --input-type=module with --print will throw an error, as --print does not support ES module syntax.

--insecure-http-parser#

Use an insecure HTTP parser that accepts invalid HTTP headers. This may allow interoperability with non-conformant HTTP implementations. It may also allow request smuggling and other HTTP attacks that rely on invalid headers being accepted. Avoid using this option.

--inspect[=[host:]port]#

Activate inspector on host:port. Default is 127.0.0.1:9229.

V8 inspector integration allows tools such as Chrome DevTools and IDEs to debug and profile Node.js instances. The tools attach to Node.js instances via a tcp port and communicate using the Chrome DevTools Protocol. See V8 Inspector integration for Node.js for further explanation on Node.js debugger.

Warning: binding inspector to a public IP:port combination is insecure#

Binding the inspector to a public IP (including 0.0.0.0) with an open port is insecure, as it allows external hosts to connect to the inspector and perform a remote code execution attack.

If specifying a host, make sure that either:

  • The host is not accessible from public networks.
  • A firewall disallows unwanted connections on the port.

More specifically, --inspect=0.0.0.0 is insecure if the port (9229 by default) is not firewall-protected.

See the debugging security implications section for more information.

--inspect-brk[=[host:]port]#

Activate inspector on host:port and break at start of user script. Default host:port is 127.0.0.1:9229.

See V8 Inspector integration for Node.js for further explanation on Node.js debugger.

--inspect-port=[host:]port#

Set the host:port to be used when the inspector is activated. Useful when activating the inspector by sending the SIGUSR1 signal.

Default host is 127.0.0.1.

See the security warning below regarding the host parameter usage.

--inspect-publish-uid=stderr,http#

Specify ways of the inspector web socket url exposure.

By default inspector websocket url is available in stderr and under /json/list endpoint on http://host:port/json/list.

--inspect-wait[=[host:]port]#

Activate inspector on host:port and wait for debugger to be attached. Default host:port is 127.0.0.1:9229.

See V8 Inspector integration for Node.js for further explanation on Node.js debugger.

-i, --interactive#

Opens the REPL even if stdin does not appear to be a terminal.

--jitless#

Stability: 1 - Experimental. This flag is inherited from V8 and is subject to change upstream.

Disable runtime allocation of executable memory. This may be required on some platforms for security reasons. It can also reduce attack surface on other platforms, but the performance impact may be severe.

--max-http-header-size=size#

Specify the maximum size, in bytes, of HTTP headers. Defaults to 16 KiB.

--napi-modules#

This option is a no-op. It is kept for compatibility.

--network-family-autoselection-attempt-timeout#

Sets the default value for the network family autoselection attempt timeout. For more information, see net.getDefaultAutoSelectFamilyAttemptTimeout().

--no-addons#

Disable the node-addons exports condition as well as disable loading native addons. When --no-addons is specified, calling process.dlopen or requiring a native C++ addon will fail and throw an exception.

--no-deprecation#

Silence deprecation warnings.

--no-experimental-fetch#

Disable experimental support for the Fetch API.

--no-experimental-global-customevent#

Disable exposition of CustomEvent Web API on the global scope.

--no-experimental-global-webcrypto#

Disable exposition of Web Crypto API on the global scope.

--no-experimental-repl-await#

Use this flag to disable top-level await in REPL.

--no-extra-info-on-fatal-exception#

Hide extra information on fatal exception that causes exit.

--no-force-async-hooks-checks#

Disables runtime checks for async_hooks. These will still be enabled dynamically when async_hooks is enabled.

--no-global-search-paths#

Do not search modules from global paths like $HOME/.node_modules and $NODE_PATH.

--no-network-family-autoselection#

Disables the family autoselection algorithm unless connection options explicitly enables it.

--no-warnings#

Silence all process warnings (including deprecations).

--node-memory-debug#

Enable extra debug checks for memory leaks in Node.js internals. This is usually only useful for developers debugging Node.js itself.

--openssl-config=file#

Load an OpenSSL configuration file on startup. Among other uses, this can be used to enable FIPS-compliant crypto if Node.js is built against FIPS-enabled OpenSSL.

--openssl-legacy-provider#

Enable OpenSSL 3.0 legacy provider. For more information please see OSSL_PROVIDER-legacy.

--openssl-shared-config#

Enable OpenSSL default configuration section, openssl_conf to be read from the OpenSSL configuration file. The default configuration file is named openssl.cnf but this can be changed using the environment variable OPENSSL_CONF, or by using the command line option --openssl-config. The location of the default OpenSSL configuration file depends on how OpenSSL is being linked to Node.js. Sharing the OpenSSL configuration may have unwanted implications and it is recommended to use a configuration section specific to Node.js which is nodejs_conf and is default when this option is not used.

--pending-deprecation#

Emit pending deprecation warnings.

Pending deprecations are generally identical to a runtime deprecation with the notable exception that they are turned off by default and will not be emitted unless either the --pending-deprecation command-line flag, or the NODE_PENDING_DEPRECATION=1 environment variable, is set. Pending deprecations are used to provide a kind of selective "early warning" mechanism that developers may leverage to detect deprecated API usage.

--policy-integrity=sri#

Stability: 0 - Deprecated: Will be removed shortly.

Instructs Node.js to error prior to running any code if the policy does not have the specified integrity. It expects a Subresource Integrity string as a parameter.

--preserve-symlinks#

Instructs the module loader to preserve symbolic links when resolving and caching modules.

By default, when Node.js loads a module from a path that is symbolically linked to a different on-disk location, Node.js will dereference the link and use the actual on-disk "real path" of the module as both an identifier and as a root path to locate other dependency modules. In most cases, this default behavior is acceptable. However, when using symbolically linked peer dependencies, as illustrated in the example below, the default behavior causes an exception to be thrown if moduleA attempts to require moduleB as a peer dependency:

{appDir}
 ├── app
 │   ├── index.js
 │   └── node_modules
 │       ├── moduleA -> {appDir}/moduleA
 │       └── moduleB
 │           ├── index.js
 │           └── package.json
 └── moduleA
     ├── index.js
     └── package.json 

The --preserve-symlinks command-line flag instructs Node.js to use the symlink path for modules as opposed to the real path, allowing symbolically linked peer dependencies to be found.

Note, however, that using --preserve-symlinks can have other side effects. Specifically, symbolically linked native modules can fail to load if those are linked from more than one location in the dependency tree (Node.js would see those as two separate modules and would attempt to load the module multiple times, causing an exception to be thrown).

The --preserve-symlinks flag does not apply to the main module, which allows node --preserve-symlinks node_module/.bin/<foo> to work. To apply the same behavior for the main module, also use --preserve-symlinks-main.

--preserve-symlinks-main#

Instructs the module loader to preserve symbolic links when resolving and caching the main module (require.main).

This flag exists so that the main module can be opted-in to the same behavior that --preserve-symlinks gives to all other imports; they are separate flags, however, for backward compatibility with older Node.js versions.

--preserve-symlinks-main does not imply --preserve-symlinks; use --preserve-symlinks-main in addition to --preserve-symlinks when it is not desirable to follow symlinks before resolving relative paths.

See --preserve-symlinks for more information.

-p, --print "script"#

Identical to -e but prints the result.

--prof#

Generate V8 profiler output.

--prof-process#

Process V8 profiler output generated using the V8 option --prof.

--redirect-warnings=file#

Write process warnings to the given file instead of printing to stderr. The file will be created if it does not exist, and will be appended to if it does. If an error occurs while attempting to write the warning to the file, the warning will be written to stderr instead.

The file name may be an absolute path. If it is not, the default directory it will be written to is controlled by the --diagnostic-dir command-line option.

--report-compact#

Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.

--report-dir=directory, report-directory=directory#

Location at which the report will be generated.

--report-filename=filename#

Name of the file to which the report will be written.

If the filename is set to 'stdout' or 'stderr', the report is written to the stdout or stderr of the process respectively.

--report-on-fatalerror#

Enables the report to be triggered on fatal errors (internal errors within the Node.js runtime such as out of memory) that lead to termination of the application. Useful to inspect various diagnostic data elements such as heap, stack, event loop state, resource consumption etc. to reason about the fatal error.

--report-on-signal#

Enables report to be generated upon receiving the specified (or predefined) signal to the running Node.js process. The signal to trigger the report is specified through --report-signal.

--report-signal=signal#

Sets or resets the signal for report generation (not supported on Windows). Default signal is SIGUSR2.

--report-uncaught-exception#

Enables report to be generated when the process exits due to an uncaught exception. Useful when inspecting the JavaScript stack in conjunction with native stack and other runtime environment data.

--report-exclude-network#

Exclude header.networkInterfaces from the diagnostic report. By default this is not set and the network interfaces are included.

-r, --require module#

Preload the specified module at startup.

Follows require()'s module resolution rules. module may be either a path to a file, or a node module name.

Only CommonJS modules are supported. Use --import to preload an ECMAScript module. Modules preloaded with --require will run before modules preloaded with --import.

--secure-heap=n#

Initializes an OpenSSL secure heap of n bytes. When initialized, the secure heap is used for selected types of allocations within OpenSSL during key generation and other operations. This is useful, for instance, to prevent sensitive information from leaking due to pointer overruns or underruns.

The secure heap is a fixed size and cannot be resized at runtime so, if used, it is important to select a large enough heap to cover all application uses.

The heap size given must be a power of two. Any value less than 2 will disable the secure heap.

The secure heap is disabled by default.

The secure heap is not available on Windows.

See CRYPTO_secure_malloc_init for more details.

--secure-heap-min=n#

When using --secure-heap, the --secure-heap-min flag specifies the minimum allocation from the secure heap. The minimum value is 2. The maximum value is the lesser of --secure-heap or 2147483647. The value given must be a power of two.

--snapshot-blob=path#

Stability: 1 - Experimental

When used with --build-snapshot, --snapshot-blob specifies the path where the generated snapshot blob is written to. If not specified, the generated blob is written to snapshot.blob in the current working directory.

When used without --build-snapshot, --snapshot-blob specifies the path to the blob that is used to restore the application state.

When loading a snapshot, Node.js checks that:

  1. The version, architecture, and platform of the running Node.js binary are exactly the same as that of the binary that generates the snapshot.
  2. The V8 flags and CPU features are compatible with that of the binary that generates the snapshot.

If they don't match, Node.js refuses to load the snapshot and exits with status code 1.

--test#

Starts the Node.js command line test runner. This flag cannot be combined with --watch-path, --check, --eval, --interactive, or the inspector. See the documentation on running tests from the command line for more details.

--test-concurrency#

The maximum number of test files that the test runner CLI will execute concurrently. The default value is os.availableParallelism() - 1.

--test-force-exit#

Configures the test runner to exit the process once all known tests have finished executing even if the event loop would otherwise remain active.

--test-name-pattern#

A regular expression that configures the test runner to only execute tests whose name matches the provided pattern. See the documentation on filtering tests by name for more details.

--test-only#

Configures the test runner to only execute top level tests that have the only option set.

--test-reporter#

A test reporter to use when running tests. See the documentation on test reporters for more details.

--test-reporter-destination#

The destination for the corresponding test reporter. See the documentation on test reporters for more details.

--test-shard#

Test suite shard to execute in a format of <index>/<total>, where

index is a positive integer, index of divided parts total is a positive integer, total of divided part This command will divide all tests files into total equal parts, and will run only those that happen to be in an index part.

For example, to split your tests suite into three parts, use this:

node --test --test-shard=1/3
node --test --test-shard=2/3
node --test --test-shard=3/3 

--test-timeout#

A number of milliseconds the test execution will fail after. If unspecified, subtests inherit this value from their parent. The default value is Infinity.

--throw-deprecation#

Throw errors for deprecations.

--title=title#

Set process.title on startup.

--tls-cipher-list=list#

Specify an alternative default TLS cipher list. Requires Node.js to be built with crypto support (default).

--tls-keylog=file#

Log TLS key material to a file. The key material is in NSS SSLKEYLOGFILE format and can be used by software (such as Wireshark) to decrypt the TLS traffic.

--tls-max-v1.2#

Set tls.DEFAULT_MAX_VERSION to 'TLSv1.2'. Use to disable support for TLSv1.3.

--tls-max-v1.3#

Set default tls.DEFAULT_MAX_VERSION to 'TLSv1.3'. Use to enable support for TLSv1.3.

--tls-min-v1.0#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1'. Use for compatibility with old TLS clients or servers.

--tls-min-v1.1#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1.1'. Use for compatibility with old TLS clients or servers.

--tls-min-v1.2#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1.2'. This is the default for 12.x and later, but the option is supported for compatibility with older Node.js versions.

--tls-min-v1.3#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1.3'. Use to disable support for TLSv1.2, which is not as secure as TLSv1.3.

--trace-atomics-wait#

Stability: 0 - Deprecated

Print short summaries of calls to Atomics.wait() to stderr. The output could look like this:

(node:15701) [Thread 0] Atomics.wait(&lt;address> + 0, 1, inf) started
(node:15701) [Thread 0] Atomics.wait(&lt;address> + 0, 1, inf) did not wait because the values mismatched
(node:15701) [Thread 0] Atomics.wait(&lt;address> + 0, 0, 10) started
(node:15701) [Thread 0] Atomics.wait(&lt;address> + 0, 0, 10) timed out
(node:15701) [Thread 0] Atomics.wait(&lt;address> + 4, 0, inf) started
(node:15701) [Thread 1] Atomics.wait(&lt;address> + 4, -1, inf) started
(node:15701) [Thread 0] Atomics.wait(&lt;address> + 4, 0, inf) was woken up by another thread
(node:15701) [Thread 1] Atomics.wait(&lt;address> + 4, -1, inf) was woken up by another thread 

The fields here correspond to:

  • The thread id as given by worker_threads.threadId
  • The base address of the SharedArrayBuffer in question, as well as the byte offset corresponding to the index passed to Atomics.wait()
  • The expected value that was passed to Atomics.wait()
  • The timeout passed to Atomics.wait

--trace-deprecation#

Print stack traces for deprecations.

--trace-event-categories#

A comma separated list of categories that should be traced when trace event tracing is enabled using --trace-events-enabled.

--trace-event-file-pattern#

Template string specifying the filepath for the trace event data, it supports ${rotation} and ${pid}.

--trace-events-enabled#

Enables the collection of trace event tracing information.

--trace-exit#

Prints a stack trace whenever an environment is exited proactively, i.e. invoking process.exit().

--trace-sigint#

Prints a stack trace on SIGINT.

--trace-sync-io#

Prints a stack trace whenever synchronous I/O is detected after the first turn of the event loop.

--trace-tls#

Prints TLS packet trace information to stderr. This can be used to debug TLS connection problems.

--trace-uncaught#

Print stack traces for uncaught exceptions; usually, the stack trace associated with the creation of an Error is printed, whereas this makes Node.js also print the stack trace associated with throwing the value (which does not need to be an Error instance).

Enabling this option may affect garbage collection behavior negatively.

--trace-warnings#

Print stack traces for process warnings (including deprecations).

--track-heap-objects#

Track heap object allocations for heap snapshots.

--unhandled-rejections=mode#

Using this flag allows to change what should happen when an unhandled rejection occurs. One of the following modes can be chosen:

  • throw: Emit unhandledRejection. If this hook is not set, raise the unhandled rejection as an uncaught exception. This is the default.
  • strict: Raise the unhandled rejection as an uncaught exception. If the exception is handled, unhandledRejection is emitted.
  • warn: Always trigger a warning, no matter if the unhandledRejection hook is set or not but do not print the deprecation warning.
  • warn-with-error-code: Emit unhandledRejection. If this hook is not set, trigger a warning, and set the process exit code to 1.
  • none: Silence all warnings.

If a rejection happens during the command line entry point's ES module static loading phase, it will always raise it as an uncaught exception.

--use-bundled-ca, --use-openssl-ca#

Use bundled Mozilla CA store as supplied by current Node.js version or use OpenSSL's default CA store. The default store is selectable at build-time.

The bundled CA store, as supplied by Node.js, is a snapshot of Mozilla CA store that is fixed at release time. It is identical on all supported platforms.

Using OpenSSL store allows for external modifications of the store. For most Linux and BSD distributions, this store is maintained by the distribution maintainers and system administrators. OpenSSL CA store location is dependent on configuration of the OpenSSL library but this can be altered at runtime using environment variables.

See SSL_CERT_DIR and SSL_CERT_FILE.

--use-largepages=mode#

Re-map the Node.js static code to large memory pages at startup. If supported on the target system, this will cause the Node.js static code to be moved onto 2 MiB pages instead of 4 KiB pages.

The following values are valid for mode:

  • off: No mapping will be attempted. This is the default.
  • on: If supported by the OS, mapping will be attempted. Failure to map will be ignored and a message will be printed to standard error.
  • silent: If supported by the OS, mapping will be attempted. Failure to map will be ignored and will not be reported.

--v8-options#

Print V8 command-line options.

--v8-pool-size=num#

Set V8's thread pool size which will be used to allocate background jobs.

If set to 0 then Node.js will choose an appropriate size of the thread pool based on an estimate of the amount of parallelism.

The amount of parallelism refers to the number of computations that can be carried out simultaneously in a given machine. In general, it's the same as the amount of CPUs, but it may diverge in environments such as VMs or containers.

-v, --version#

Print node's version.

--watch#

Stability: 2 - Stable

Starts Node.js in watch mode. When in watch mode, changes in the watched files cause the Node.js process to restart. By default, watch mode will watch the entry point and any required or imported module. Use --watch-path to specify what paths to watch.

This flag cannot be combined with --check, --eval, --interactive, or the REPL.

node --watch index.js 

--watch-path#

Stability: 2 - Stable

Starts Node.js in watch mode and specifies what paths to watch. When in watch mode, changes in the watched paths cause the Node.js process to restart. This will turn off watching of required or imported modules, even when used in combination with --watch.

This flag cannot be combined with --check, --eval, --interactive, --test, or the REPL.

node --watch-path=./src --watch-path=./tests index.js 

This option is only supported on macOS and Windows. An ERR_FEATURE_UNAVAILABLE_ON_PLATFORM exception will be thrown when the option is used on a platform that does not support it.

--watch-preserve-output#

Disable the clearing of the console when watch mode restarts the process.

node --watch --watch-preserve-output test.js 

--zero-fill-buffers#

Automatically zero-fills all newly allocated Buffer and SlowBuffer instances.

Environment variables#

FORCE_COLOR=[1, 2, 3]#

The FORCE_COLOR environment variable is used to enable ANSI colorized output. The value may be:

  • 1, true, or the empty string '' indicate 16-color support,
  • 2 to indicate 256-color support, or
  • 3 to indicate 16 million-color support.

When FORCE_COLOR is used and set to a supported value, both the NO_COLOR, and NODE_DISABLE_COLORS environment variables are ignored.

Any other value will result in colorized output being disabled.

NO_COLOR=<any>#

NO_COLOR is an alias for NODE_DISABLE_COLORS. The value of the environment variable is arbitrary.

NODE_DEBUG=module[,…]#

','-separated list of core modules that should print debug information.

NODE_DEBUG_NATIVE=module[,…]#

','-separated list of core C++ modules that should print debug information.

NODE_DISABLE_COLORS=1#

When set, colors will not be used in the REPL.

NODE_EXTRA_CA_CERTS=file#

When set, the well known "root" CAs (like VeriSign) will be extended with the extra certificates in file. The file should consist of one or more trusted certificates in PEM format. A message will be emitted (once) with process.emitWarning() if the file is missing or malformed, but any errors are otherwise ignored.

Neither the well known nor extra certificates are used when the ca options property is explicitly specified for a TLS or HTTPS client or server.

This environment variable is ignored when node runs as setuid root or has Linux file capabilities set.

The NODE_EXTRA_CA_CERTS environment variable is only read when the Node.js process is first launched. Changing the value at runtime using process.env.NODE_EXTRA_CA_CERTS has no effect on the current process.

NODE_ICU_DATA=file#

Data path for ICU (Intl object) data. Will extend linked-in data when compiled with small-icu support.

NODE_NO_WARNINGS=1#

When set to 1, process warnings are silenced.

NODE_OPTIONS=options...#

A space-separated list of command-line options. options... are interpreted before command-line options, so command-line options will override or compound after anything in options.... Node.js will exit with an error if an option that is not allowed in the environment is used, such as -p or a script file.

If an option value contains a space, it can be escaped using double quotes:

NODE_OPTIONS='--require "./my path/file.js"' 

A singleton flag passed as a command-line option will override the same flag passed into NODE_OPTIONS:

# The inspector will be available on port 5555
NODE_OPTIONS='--inspect=localhost:4444' node --inspect=localhost:5555 

A flag that can be passed multiple times will be treated as if its NODE_OPTIONS instances were passed first, and then its command-line instances afterwards:

NODE_OPTIONS='--require "./a.js"' node --require "./b.js"
# is equivalent to:
node --require "./a.js" --require "./b.js" 

Node.js options that are allowed are in the following list. If an option supports both --XX and --no-XX variants, they are both supported but only one is included in the list below.

  • --allow-addons
  • --allow-child-process
  • --allow-fs-read
  • --allow-fs-write
  • --allow-wasi
  • --allow-worker
  • --conditions, -C
  • --diagnostic-dir
  • --disable-proto
  • --disable-warning
  • --disable-wasm-trap-handler
  • --dns-result-order
  • --enable-fips
  • --enable-network-family-autoselection
  • --enable-source-maps
  • --experimental-abortcontroller
  • --experimental-default-type
  • --experimental-detect-module
  • --experimental-import-meta-resolve
  • --experimental-json-modules
  • --experimental-loader
  • --experimental-modules
  • --experimental-network-imports
  • --experimental-permission
  • --experimental-policy
  • --experimental-shadow-realm
  • --experimental-specifier-resolution
  • --experimental-top-level-await
  • --experimental-vm-modules
  • --experimental-wasi-unstable-preview1
  • --experimental-wasm-modules
  • --experimental-websocket
  • --force-context-aware
  • --force-fips
  • --force-node-api-uncaught-exceptions-policy
  • --frozen-intrinsics
  • --heapsnapshot-near-heap-limit
  • --heapsnapshot-signal
  • --http-parser
  • --icu-data-dir
  • --import
  • --input-type
  • --insecure-http-parser
  • --inspect-brk
  • --inspect-port, --debug-port
  • --inspect-publish-uid
  • --inspect-wait
  • --inspect
  • --max-http-header-size
  • --napi-modules
  • --network-family-autoselection-attempt-timeout
  • --no-addons
  • --no-deprecation
  • --no-experimental-fetch
  • --no-experimental-global-customevent
  • --no-experimental-global-webcrypto
  • --no-experimental-repl-await
  • --no-extra-info-on-fatal-exception
  • --no-force-async-hooks-checks
  • --no-global-search-paths
  • --no-network-family-autoselection
  • --no-warnings
  • --node-memory-debug
  • --openssl-config
  • --openssl-legacy-provider
  • --openssl-shared-config
  • --pending-deprecation
  • --policy-integrity
  • --preserve-symlinks-main
  • --preserve-symlinks
  • --prof-process
  • --redirect-warnings
  • --report-compact
  • --report-dir, --report-directory
  • --report-exclude-network
  • --report-filename
  • --report-on-fatalerror
  • --report-on-signal
  • --report-signal
  • --report-uncaught-exception
  • --require, -r
  • --secure-heap-min
  • --secure-heap
  • --snapshot-blob
  • --test-only
  • --test-reporter-destination
  • --test-reporter
  • --test-shard
  • --throw-deprecation
  • --title
  • --tls-cipher-list
  • --tls-keylog
  • --tls-max-v1.2
  • --tls-max-v1.3
  • --tls-min-v1.0
  • --tls-min-v1.1
  • --tls-min-v1.2
  • --tls-min-v1.3
  • --trace-atomics-wait
  • --trace-deprecation
  • --trace-event-categories
  • --trace-event-file-pattern
  • --trace-events-enabled
  • --trace-exit
  • --trace-sigint
  • --trace-sync-io
  • --trace-tls
  • --trace-uncaught
  • --trace-warnings
  • --track-heap-objects
  • --unhandled-rejections
  • --use-bundled-ca
  • --use-largepages
  • --use-openssl-ca
  • --v8-pool-size
  • --watch-path
  • --watch-preserve-output
  • --watch
  • --zero-fill-buffers

V8 options that are allowed are:

  • --abort-on-uncaught-exception
  • --disallow-code-generation-from-strings
  • --enable-etw-stack-walking
  • --huge-max-old-generation-size
  • --interpreted-frames-native-stack
  • --jitless
  • --max-old-space-size
  • --max-semi-space-size
  • --perf-basic-prof-only-functions
  • --perf-basic-prof
  • --perf-prof-unwinding-info
  • --perf-prof
  • --stack-trace-limit

--perf-basic-prof-only-functions, --perf-basic-prof, --perf-prof-unwinding-info, and --perf-prof are only available on Linux.

--enable-etw-stack-walking is only available on Windows.

NODE_PATH=path[:…]#

':'-separated list of directories prefixed to the module search path.

On Windows, this is a ';'-separated list instead.

NODE_PENDING_DEPRECATION=1#

When set to 1, emit pending deprecation warnings.

Pending deprecations are generally identical to a runtime deprecation with the notable exception that they are turned off by default and will not be emitted unless either the --pending-deprecation command-line flag, or the NODE_PENDING_DEPRECATION=1 environment variable, is set. Pending deprecations are used to provide a kind of selective "early warning" mechanism that developers may leverage to detect deprecated API usage.

NODE_PENDING_PIPE_INSTANCES=instances#

Set the number of pending pipe instance handles when the pipe server is waiting for connections. This setting applies to Windows only.

NODE_PRESERVE_SYMLINKS=1#

When set to 1, instructs the module loader to preserve symbolic links when resolving and caching modules.

NODE_REDIRECT_WARNINGS=file#

When set, process warnings will be emitted to the given file instead of printing to stderr. The file will be created if it does not exist, and will be appended to if it does. If an error occurs while attempting to write the warning to the file, the warning will be written to stderr instead. This is equivalent to using the --redirect-warnings=file command-line flag.

NODE_REPL_EXTERNAL_MODULE=file#

Path to a Node.js module which will be loaded in place of the built-in REPL. Overriding this value to an empty string ('') will use the built-in REPL.

NODE_REPL_HISTORY=file#

Path to the file used to store the persistent REPL history. The default path is ~/.node_repl_history, which is overridden by this variable. Setting the value to an empty string ('' or ' ') disables persistent REPL history.

NODE_SKIP_PLATFORM_CHECK=value#

If value equals '1', the check for a supported platform is skipped during Node.js startup. Node.js might not execute correctly. Any issues encountered on unsupported platforms will not be fixed.

NODE_TEST_CONTEXT=value#

If value equals 'child', test reporter options will be overridden and test output will be sent to stdout in the TAP format. If any other value is provided, Node.js makes no guarantees about the reporter format used or its stability.

NODE_TLS_REJECT_UNAUTHORIZED=value#

If value equals '0', certificate validation is disabled for TLS connections. This makes TLS, and HTTPS by extension, insecure. The use of this environment variable is strongly discouraged.

NODE_V8_COVERAGE=dir#

When set, Node.js will begin outputting V8 JavaScript code coverage and Source Map data to the directory provided as an argument (coverage information is written as JSON to files with a coverage prefix).

NODE_V8_COVERAGE will automatically propagate to subprocesses, making it easier to instrument applications that call the child_process.spawn() family of functions. NODE_V8_COVERAGE can be set to an empty string, to prevent propagation.

Coverage output#

Coverage is output as an array of ScriptCoverage objects on the top-level key result:

{
  "result": [
    {
      "scriptId": "67",
      "url": "internal/tty.js",
      "functions": []
    }
  ]
} 
Source map cache#

Stability: 1 - Experimental

If found, source map data is appended to the top-level key source-map-cache on the JSON coverage object.

source-map-cache is an object with keys representing the files source maps were extracted from, and values which include the raw source-map URL (in the key url), the parsed Source Map v3 information (in the key data), and the line lengths of the source file (in the key lineLengths).

{
  "result": [
    {
      "scriptId": "68",
      "url": "file:///absolute/path/to/source.js",
      "functions": []
    }
  ],
  "source-map-cache": {
    "file:///absolute/path/to/source.js": {
      "url": "./path-to-map.json",
      "data": {
        "version": 3,
        "sources": [
          "file:///absolute/path/to/original.js"
        ],
        "names": [
          "Foo",
          "console",
          "info"
        ],
        "mappings": "MAAMA,IACJC,YAAaC",
        "sourceRoot": "./"
      },
      "lineLengths": [
        13,
        62,
        38,
        27
      ]
    }
  }
} 

OPENSSL_CONF=file#

Load an OpenSSL configuration file on startup. Among other uses, this can be used to enable FIPS-compliant crypto if Node.js is built with ./configure --openssl-fips.

If the --openssl-config command-line option is used, the environment variable is ignored.

SSL_CERT_DIR=dir#

If --use-openssl-ca is enabled, this overrides and sets OpenSSL's directory containing trusted certificates.

Be aware that unless the child environment is explicitly set, this environment variable will be inherited by any child processes, and if they use OpenSSL, it may cause them to trust the same CAs as node.

SSL_CERT_FILE=file#

If --use-openssl-ca is enabled, this overrides and sets OpenSSL's file containing trusted certificates.

Be aware that unless the child environment is explicitly set, this environment variable will be inherited by any child processes, and if they use OpenSSL, it may cause them to trust the same CAs as node.

TZ#

The TZ environment variable is used to specify the timezone configuration.

While Node.js does not support all of the various ways that TZ is handled in other environments, it does support basic timezone IDs (such as 'Etc/UTC', 'Europe/Paris', or 'America/New_York'). It may support a few other abbreviations or aliases, but these are strongly discouraged and not guaranteed.

$ TZ=Europe/Dublin node -pe "new Date().toString()"
Wed May 12 2021 20:30:48 GMT+0100 (Irish Standard Time) 

UV_THREADPOOL_SIZE=size#

Set the number of threads used in libuv's threadpool to size threads.

Asynchronous system APIs are used by Node.js whenever possible, but where they do not exist, libuv's threadpool is used to create asynchronous node APIs based on synchronous system APIs. Node.js APIs that use the threadpool are:

  • all fs APIs, other than the file watcher APIs and those that are explicitly synchronous
  • asynchronous crypto APIs such as crypto.pbkdf2(), crypto.scrypt(), crypto.randomBytes(), crypto.randomFill(), crypto.generateKeyPair()
  • dns.lookup()
  • all zlib APIs, other than those that are explicitly synchronous

Because libuv's threadpool has a fixed size, it means that if for whatever reason any of these APIs takes a long time, other (seemingly unrelated) APIs that run in libuv's threadpool will experience degraded performance. In order to mitigate this issue, one potential solution is to increase the size of libuv's threadpool by setting the 'UV_THREADPOOL_SIZE' environment variable to a value greater than 4 (its current default value). For more information, see the libuv threadpool documentation.

UV_USE_IO_URING=value#

Enable or disable libuv's use of io_uring on supported platforms.

On supported platforms, io_uring can significantly improve the performance of various asynchronous I/O operations.

io_uring is disabled by default due to security concerns. When io_uring is enabled, applications must not change the user identity of the process at runtime. In this case, JavaScript functions such as process.setuid() are unavailable, and native addons must not invoke system functions such as setuid(2).

This environment variable is implemented by a dependency of Node.js and may be removed in future versions of Node.js. No stability guarantees are provided for the behavior of this environment variable.

Useful V8 options#

V8 has its own set of CLI options. Any V8 CLI option that is provided to node will be passed on to V8 to handle. V8's options have no stability guarantee. The V8 team themselves don't consider them to be part of their formal API, and reserve the right to change them at any time. Likewise, they are not covered by the Node.js stability guarantees. Many of the V8 options are of interest only to V8 developers. Despite this, there is a small set of V8 options that are widely applicable to Node.js, and they are documented here:

--max-old-space-size=SIZE (in megabytes)#

Sets the max memory size of V8's old memory section. As memory consumption approaches the limit, V8 will spend more time on garbage collection in an effort to free unused memory.

On a machine with 2 GiB of memory, consider setting this to 1536 (1.5 GiB) to leave some memory for other uses and avoid swapping.

node --max-old-space-size=1536 index.js 

--max-semi-space-size=SIZE (in megabytes)#

Sets the maximum semi-space size for V8's scavenge garbage collector in MiB (megabytes). Increasing the max size of a semi-space may improve throughput for Node.js at the cost of more memory consumption.

Since the young generation size of the V8 heap is three times (see YoungGenerationSizeFromSemiSpaceSize in V8) the size of the semi-space, an increase of 1 MiB to semi-space applies to each of the three individual semi-spaces and causes the heap size to increase by 3 MiB. The throughput improvement depends on your workload (see #42511).

The default value is 16 MiB for 64-bit systems and 8 MiB for 32-bit systems. To get the best configuration for your application, you should try different max-semi-space-size values when running benchmarks for your application.

For example, benchmark on a 64-bit systems:

for MiB in 16 32 64 128; do
    node --max-semi-space-size=$MiB index.js
done 

Console#

Stability: 2 - Stable

Source Code: lib/console.js

The node:console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error(), and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('node:console').

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr 

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err 

Class: Console#

The Console class can be used to create a simple logger with configurable output streams and can be accessed using either require('node:console').Console or console.Console (or their destructured counterparts):

const { Console } = require('node:console'); 
const { Console } = console; 

new Console(stdout[, stderr][, ignoreErrors])#

new Console(options)#

  • options <Object>
    • stdout <stream.Writable>
    • stderr <stream.Writable>
    • ignoreErrors <boolean> Ignore errors when writing to the underlying streams. Default: true.
    • colorMode <boolean> | <string> Set color support for this Console instance. Setting to true enables coloring while inspecting values. Setting to false disables coloring while inspecting values. Setting to 'auto' makes color support depend on the value of the isTTY property and the value returned by getColorDepth() on the respective stream. This option can not be used, if inspectOptions.colors is set as well. Default: 'auto'.
    • inspectOptions <Object> Specifies options that are passed along to util.inspect().
    • groupIndentation <number> Set group indentation. Default: 2.

Creates a new Console with one or two writable stream instances. stdout is a writable stream to print log or info output. stderr is used for warning or error output. If stderr is not provided, stdout is used for stderr.

const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5 

The global console is a special Console whose output is sent to process.stdout and process.stderr. It is equivalent to calling:

new Console({ stdout: process.stdout, stderr: process.stderr }); 

console.assert(value[, ...message])#

  • value <any> The value tested for being truthy.
  • ...message <any> All arguments besides value are used as error message.

console.assert() writes a message if value is falsy or omitted. It only writes a message and does not otherwise affect execution. The output always starts with "Assertion failed". If provided, message is formatted using util.format().

If value is truthy, nothing happens.

console.assert(true, 'does nothing');

console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work

console.assert();
// Assertion failed 

console.clear()#

When stdout is a TTY, calling console.clear() will attempt to clear the TTY. When stdout is not a TTY, this method does nothing.

The specific operation of console.clear() can vary across operating systems and terminal types. For most Linux operating systems, console.clear() operates similarly to the clear shell command. On Windows, console.clear() will clear only the output in the current terminal viewport for the Node.js binary.

console.count([label])#

  • label <string> The display label for the counter. Default: 'default'.

Maintains an internal counter specific to label and outputs to stdout the number of times console.count() has been called with the given label.

> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
> 

console.countReset([label])#

  • label <string> The display label for the counter. Default: 'default'.

Resets the internal counter specific to label.

> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
> 

console.debug(data[, ...args])#

The console.debug() function is an alias for console.log().

console.dir(obj[, options])#

  • obj <any>
  • options <Object>
    • showHidden <boolean> If true then the object's non-enumerable and symbol properties will be shown too. Default: false.
    • depth <number> Tells util.inspect() how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, pass null. Default: 2.
    • colors <boolean> If true, then the output will be styled with ANSI color codes. Colors are customizable; see customizing util.inspect() colors. Default: false.

Uses util.inspect() on obj and prints the resulting string to stdout. This function bypasses any custom inspect() function defined on obj.

console.dirxml(...data)#

This method calls console.log() passing it the arguments received. This method does not produce any XML formatting.

console.error([data][, ...args])#

Prints to stderr with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr 

If formatting elements (e.g. %d) are not found in the first string then util.inspect() is called on each argument and the resulting string values are concatenated. See util.format() for more information.

console.group([...label])#

Increases indentation of subsequent lines by spaces for groupIndentation length.

If one or more labels are provided, those are printed first without the additional indentation.

console.groupCollapsed()#

An alias for console.group().

console.groupEnd()#

Decreases indentation of subsequent lines by spaces for groupIndentation length.

console.info([data][, ...args])#

The console.info() function is an alias for console.log().

console.log([data][, ...args])#

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout 

See util.format() for more information.

console.table(tabularData[, properties])#

  • tabularData <any>
  • properties <string[]> Alternate properties for constructing the table.

Try to construct a table with the columns of the properties of tabularData (or use properties) and rows of tabularData and log it. Falls back to just logging the argument if it can't be parsed as tabular.

// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()

console.table(undefined);
// undefined

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │ a   │ b   │
// ├─────────┼─────┼─────┤
// │ 0       │ 1   │ 'Y' │
// │ 1       │ 'Z' │ 2   │
// └─────────┴─────┴─────┘

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │ a   │
// ├─────────┼─────┤
// │ 0       │ 1   │
// │ 1       │ 'Z' │
// └─────────┴─────┘ 

console.time([label])#

Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique label. Use the same label when calling console.timeEnd() to stop the timer and output the elapsed time in suitable time units to stdout. For example, if the elapsed time is 3869ms, console.timeEnd() displays "3.869s".

console.timeEnd([label])#

Stops a timer that was previously started by calling console.time() and prints the result to stdout:

console.time('bunch-of-stuff');
// Do a bunch of stuff.
console.timeEnd('bunch-of-stuff');
// Prints: bunch-of-stuff: 225.438ms 

console.timeLog([label][, ...data])#

For a timer that was previously started by calling console.time(), prints the elapsed time and other data arguments to stdout:

console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process'); 

console.trace([message][, ...args])#

Prints to stderr the string 'Trace: ', followed by the util.format() formatted message and stack trace to the current position in the code.

console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
//  Trace: Show me
//    at repl:2:9
//    at REPLServer.defaultEval (repl.js:248:27)
//    at bound (domain.js:287:14)
//    at REPLServer.runBound [as eval] (domain.js:300:12)
//    at REPLServer.<anonymous> (repl.js:412:12)
//    at emitOne (events.js:82:20)
//    at REPLServer.emit (events.js:169:7)
//    at REPLServer.Interface._onLine (readline.js:210:10)
//    at REPLServer.Interface._line (readline.js:549:8)
//    at REPLServer.Interface._ttyWrite (readline.js:826:14) 

console.warn([data][, ...args])#

The console.warn() function is an alias for console.error().

Inspector only methods#

The following methods are exposed by the V8 engine in the general API but do not display anything unless used in conjunction with the inspector (--inspect flag).

console.profile([label])#

This method does not display anything unless used in the inspector. The console.profile() method starts a JavaScript CPU profile with an optional label until console.profileEnd() is called. The profile is then added to the Profile panel of the inspector.

console.profile('MyLabel');
// Some code
console.profileEnd('MyLabel');
// Adds the profile 'MyLabel' to the Profiles panel of the inspector. 

console.profileEnd([label])#

This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. See console.profile() for an example.

If this method is called without a label, the most recently started profile is stopped.

console.timeStamp([label])#

This method does not display anything unless used in the inspector. The console.timeStamp() method adds an event with the label 'label' to the Timeline panel of the inspector.

Corepack#

Stability: 1 - Experimental

Corepack is an experimental tool to help with managing versions of your package managers. It exposes binary proxies for each supported package manager that, when called, will identify whatever package manager is configured for the current project, download it if needed, and finally run it.

Despite Corepack being distributed with default installs of Node.js, the package managers managed by Corepack are not part of the Node.js distribution and:

  • Upon first use, Corepack downloads the latest version from the network.
  • Any required updates (related to security vulnerabilities or otherwise) are out of scope of the Node.js project. If necessary end users must figure out how to update on their own.

This feature simplifies two core workflows:

  • It eases new contributor onboarding, since they won't have to follow system-specific installation processes anymore just to have the package manager you want them to.

  • It allows you to ensure that everyone in your team will use exactly the package manager version you intend them to, without them having to manually synchronize it each time you need to make an update.

Workflows#

Enabling the feature#

Due to its experimental status, Corepack currently needs to be explicitly enabled to have any effect. To do that, run corepack enable, which will set up the symlinks in your environment next to the node binary (and overwrite the existing symlinks if necessary).

From this point forward, any call to the supported binaries will work without further setup. Should you experience a problem, run corepack disable to remove the proxies from your system (and consider opening an issue on the Corepack repository to let us know).

Configuring a package#

The Corepack proxies will find the closest package.json file in your current directory hierarchy to extract its "packageManager" property.

If the value corresponds to a supported package manager, Corepack will make sure that all calls to the relevant binaries are run against the requested version, downloading it on demand if needed, and aborting if it cannot be successfully retrieved.

You can use corepack use to ask Corepack to update your local package.json to use the package manager of your choice:

corepack use pnpm@7.x # sets the latest 7.x version in the package.json
corepack use yarn@* # sets the latest version in the package.json 

Upgrading the global versions#

When running outside of an existing project (for example when running yarn init), Corepack will by default use predefined versions roughly corresponding to the latest stable releases from each tool. Those versions can be overridden by running the corepack install command along with the package manager version you wish to set:

corepack install --global yarn@x.y.z 

Alternately, a tag or range may be used:

corepack install --global pnpm@*
corepack install --global yarn@stable 

Offline workflow#

Many production environments don't have network access. Since Corepack usually downloads the package manager releases straight from their registries, it can conflict with such environments. To avoid that happening, call the corepack pack command while you still have network access (typically at the same time you're preparing your deploy image). This will ensure that the required package managers are available even without network access.

The pack command has various flags. Consult the detailed Corepack documentation for more information.

Supported package managers#

The following binaries are provided through Corepack:

Package managerBinary names
Yarnyarn, yarnpkg
pnpmpnpm, pnpx

Common questions#

How does Corepack interact with npm?#

While Corepack could support npm like any other package manager, its shims aren't enabled by default. This has a few consequences:

  • It's always possible to run a npm command within a project configured to be used with another package manager, since Corepack cannot intercept it.

  • While npm is a valid option in the "packageManager" property, the lack of shim will cause the global npm to be used.

Running npm install -g yarn doesn't work#

npm prevents accidentally overriding the Corepack binaries when doing a global install. To avoid this problem, consider one of the following options:

  • Don't run this command; Corepack will provide the package manager binaries anyway and will ensure that the requested versions are always available, so installing the package managers explicitly isn't needed.

  • Add the --force flag to npm install; this will tell npm that it's fine to override binaries, but you'll erase the Corepack ones in the process. (Run corepack enable to add them back.)

Crypto#

Stability: 2 - Stable

Source Code: lib/crypto.js

The node:crypto module provides cryptographic functionality that includes a set of wrappers for OpenSSL's hash, HMAC, cipher, decipher, sign, and verify functions.

const { createHmac } = await import('node:crypto');

const secret = 'abcdefg';
const hash = createHmac('sha256', secret)
               .update('I love cupcakes')
               .digest('hex');
console.log(hash);
// Prints:
//   c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658econst { createHmac } = require('node:crypto');

const secret = 'abcdefg';
const hash = createHmac('sha256', secret)
               .update('I love cupcakes')
               .digest('hex');
console.log(hash);
// Prints:
//   c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658e

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from crypto or calling require('node:crypto') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let crypto;
try {
  crypto = require('node:crypto');
} catch (err) {
  console.error('crypto support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let crypto;
try {
  crypto = await import('node:crypto');
} catch (err) {
  console.error('crypto support is disabled!');
} 

Class: Certificate#

SPKAC is a Certificate Signing Request mechanism originally implemented by Netscape and was specified formally as part of HTML5's keygen element.

<keygen> is deprecated since HTML 5.2 and new projects should not use this element anymore.

The node:crypto module provides the Certificate class for working with SPKAC data. The most common usage is handling output generated by the HTML5 <keygen> element. Node.js uses OpenSSL's SPKAC implementation internally.

Static method: Certificate.exportChallenge(spkac[, encoding])#

const { Certificate } = await import('node:crypto');
const spkac = getSpkacSomehow();
const challenge = Certificate.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 stringconst { Certificate } = require('node:crypto');
const spkac = getSpkacSomehow();
const challenge = Certificate.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 string

Static method: Certificate.exportPublicKey(spkac[, encoding])#

const { Certificate } = await import('node:crypto');
const spkac = getSpkacSomehow();
const publicKey = Certificate.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>const { Certificate } = require('node:crypto');
const spkac = getSpkacSomehow();
const publicKey = Certificate.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>

Static method: Certificate.verifySpkac(spkac[, encoding])#

import { Buffer } from 'node:buffer';
const { Certificate } = await import('node:crypto');

const spkac = getSpkacSomehow();
console.log(Certificate.verifySpkac(Buffer.from(spkac)));
// Prints: true or falseconst { Buffer } = require('node:buffer');
const { Certificate } = require('node:crypto');

const spkac = getSpkacSomehow();
console.log(Certificate.verifySpkac(Buffer.from(spkac)));
// Prints: true or false

Legacy API#

Stability: 0 - Deprecated

As a legacy interface, it is possible to create new instances of the crypto.Certificate class as illustrated in the examples below.

new crypto.Certificate()#

Instances of the Certificate class can be created using the new keyword or by calling crypto.Certificate() as a function:

const { Certificate } = await import('node:crypto');

const cert1 = new Certificate();
const cert2 = Certificate();const { Certificate } = require('node:crypto');

const cert1 = new Certificate();
const cert2 = Certificate();
certificate.exportChallenge(spkac[, encoding])#
const { Certificate } = await import('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 stringconst { Certificate } = require('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 string
certificate.exportPublicKey(spkac[, encoding])#
const { Certificate } = await import('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>const { Certificate } = require('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>
certificate.verifySpkac(spkac[, encoding])#
import { Buffer } from 'node:buffer';
const { Certificate } = await import('node:crypto');

const cert = Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(Buffer.from(spkac)));
// Prints: true or falseconst { Buffer } = require('node:buffer');
const { Certificate } = require('node:crypto');

const cert = Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(Buffer.from(spkac)));
// Prints: true or false

Class: Cipher#

Instances of the Cipher class are used to encrypt data. The class can be used in one of two ways:

  • As a stream that is both readable and writable, where plain unencrypted data is written to produce encrypted data on the readable side, or
  • Using the cipher.update() and cipher.final() methods to produce the encrypted data.

The crypto.createCipher() or crypto.createCipheriv() methods are used to create Cipher instances. Cipher objects are not to be created directly using the new keyword.

Example: Using Cipher objects as streams:

const {
  scrypt,
  randomFill,
  createCipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    // Once we have the key and iv, we can create and use the cipher...
    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = '';
    cipher.setEncoding('hex');

    cipher.on('data', (chunk) => encrypted += chunk);
    cipher.on('end', () => console.log(encrypted));

    cipher.write('some clear text data');
    cipher.end();
  });
});const {
  scrypt,
  randomFill,
  createCipheriv,
} = require('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    // Once we have the key and iv, we can create and use the cipher...
    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = '';
    cipher.setEncoding('hex');

    cipher.on('data', (chunk) => encrypted += chunk);
    cipher.on('end', () => console.log(encrypted));

    cipher.write('some clear text data');
    cipher.end();
  });
});

Example: Using Cipher and piped streams:

import {
  createReadStream,
  createWriteStream,
} from 'node:fs';

import {
  pipeline,
} from 'node:stream';

const {
  scrypt,
  randomFill,
  createCipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    const input = createReadStream('test.js');
    const output = createWriteStream('test.enc');

    pipeline(input, cipher, output, (err) => {
      if (err) throw err;
    });
  });
});const {
  createReadStream,
  createWriteStream,
} = require('node:fs');

const {
  pipeline,
} = require('node:stream');

const {
  scrypt,
  randomFill,
  createCipheriv,
} = require('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    const input = createReadStream('test.js');
    const output = createWriteStream('test.enc');

    pipeline(input, cipher, output, (err) => {
      if (err) throw err;
    });
  });
});

Example: Using the cipher.update() and cipher.final() methods:

const {
  scrypt,
  randomFill,
  createCipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = cipher.update('some clear text data', 'utf8', 'hex');
    encrypted += cipher.final('hex');
    console.log(encrypted);
  });
});const {
  scrypt,
  randomFill,
  createCipheriv,
} = require('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = cipher.update('some clear text data', 'utf8', 'hex');
    encrypted += cipher.final('hex');
    console.log(encrypted);
  });
});

cipher.final([outputEncoding])#

  • outputEncoding <string> The encoding of the return value.
  • Returns: <Buffer> | <string> Any remaining enciphered contents. If outputEncoding is specified, a string is returned. If an outputEncoding is not provided, a Buffer is returned.

Once the cipher.final() method has been called, the Cipher object can no longer be used to encrypt data. Attempts to call cipher.final() more than once will result in an error being thrown.

cipher.getAuthTag()#

  • Returns: <Buffer> When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the cipher.getAuthTag() method returns a Buffer containing the authentication tag that has been computed from the given data.

The cipher.getAuthTag() method should only be called after encryption has been completed using the cipher.final() method.

If the authTagLength option was set during the cipher instance's creation, this function will return exactly authTagLength bytes.

cipher.setAAD(buffer[, options])#

When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the cipher.setAAD() method sets the value used for the additional authenticated data (AAD) input parameter.

The plaintextLength option is optional for GCM and OCB. When using CCM, the plaintextLength option must be specified and its value must match the length of the plaintext in bytes. See CCM mode.

The cipher.setAAD() method must be called before cipher.update().

cipher.setAutoPadding([autoPadding])#

  • autoPadding <boolean> Default: true
  • Returns: <Cipher> The same Cipher instance for method chaining.

When using block encryption algorithms, the Cipher class will automatically add padding to the input data to the appropriate block size. To disable the default padding call cipher.setAutoPadding(false).

When autoPadding is false, the length of the entire input data must be a multiple of the cipher's block size or cipher.final() will throw an error. Disabling automatic padding is useful for non-standard padding, for instance using 0x0 instead of PKCS padding.

The cipher.setAutoPadding() method must be called before cipher.final().

cipher.update(data[, inputEncoding][, outputEncoding])#

Updates the cipher with data. If the inputEncoding argument is given, the data argument is a string using the specified encoding. If the inputEncoding argument is not given, data must be a Buffer, TypedArray, or DataView. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

The outputEncoding specifies the output format of the enciphered data. If the outputEncoding is specified, a string using the specified encoding is returned. If no outputEncoding is provided, a Buffer is returned.

The cipher.update() method can be called multiple times with new data until cipher.final() is called. Calling cipher.update() after cipher.final() will result in an error being thrown.

Class: Decipher#

Instances of the Decipher class are used to decrypt data. The class can be used in one of two ways:

  • As a stream that is both readable and writable, where plain encrypted data is written to produce unencrypted data on the readable side, or
  • Using the decipher.update() and decipher.final() methods to produce the unencrypted data.

The crypto.createDecipher() or crypto.createDecipheriv() methods are used to create Decipher instances. Decipher objects are not to be created directly using the new keyword.

Example: Using Decipher objects as streams:

import { Buffer } from 'node:buffer';
const {
  scryptSync,
  createDecipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Key length is dependent on the algorithm. In this case for aes192, it is
// 24 bytes (192 bits).
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

let decrypted = '';
decipher.on('readable', () => {
  let chunk;
  while (null !== (chunk = decipher.read())) {
    decrypted += chunk.toString('utf8');
  }
});
decipher.on('end', () => {
  console.log(decrypted);
  // Prints: some clear text data
});

// Encrypted with same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
decipher.write(encrypted, 'hex');
decipher.end();const {
  scryptSync,
  createDecipheriv,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Key length is dependent on the algorithm. In this case for aes192, it is
// 24 bytes (192 bits).
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

let decrypted = '';
decipher.on('readable', () => {
  let chunk;
  while (null !== (chunk = decipher.read())) {
    decrypted += chunk.toString('utf8');
  }
});
decipher.on('end', () => {
  console.log(decrypted);
  // Prints: some clear text data
});

// Encrypted with same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
decipher.write(encrypted, 'hex');
decipher.end();

Example: Using Decipher and piped streams:

import {
  createReadStream,
  createWriteStream,
} from 'node:fs';
import { Buffer } from 'node:buffer';
const {
  scryptSync,
  createDecipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

const input = createReadStream('test.enc');
const output = createWriteStream('test.js');

input.pipe(decipher).pipe(output);const {
  createReadStream,
  createWriteStream,
} = require('node:fs');
const {
  scryptSync,
  createDecipheriv,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

const input = createReadStream('test.enc');
const output = createWriteStream('test.js');

input.pipe(decipher).pipe(output);

Example: Using the decipher.update() and decipher.final() methods:

import { Buffer } from 'node:buffer';
const {
  scryptSync,
  createDecipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

// Encrypted using same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
let decrypted = decipher.update(encrypted, 'hex', 'utf8');
decrypted += decipher.final('utf8');
console.log(decrypted);
// Prints: some clear text dataconst {
  scryptSync,
  createDecipheriv,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

// Encrypted using same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
let decrypted = decipher.update(encrypted, 'hex', 'utf8');
decrypted += decipher.final('utf8');
console.log(decrypted);
// Prints: some clear text data

decipher.final([outputEncoding])#

  • outputEncoding <string> The encoding of the return value.
  • Returns: <Buffer> | <string> Any remaining deciphered contents. If outputEncoding is specified, a string is returned. If an outputEncoding is not provided, a Buffer is returned.

Once the decipher.final() method has been called, the Decipher object can no longer be used to decrypt data. Attempts to call decipher.final() more than once will result in an error being thrown.

decipher.setAAD(buffer[, options])#

When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the decipher.setAAD() method sets the value used for the additional authenticated data (AAD) input parameter.

The options argument is optional for GCM. When using CCM, the plaintextLength option must be specified and its value must match the length of the ciphertext in bytes. See CCM mode.

The decipher.setAAD() method must be called before decipher.update().

When passing a string as the buffer, please consider caveats when using strings as inputs to cryptographic APIs.

decipher.setAuthTag(buffer[, encoding])#

When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the decipher.setAuthTag() method is used to pass in the received authentication tag. If no tag is provided, or if the cipher text has been tampered with, decipher.final() will throw, indicating that the cipher text should be discarded due to failed authentication. If the tag length is invalid according to NIST SP 800-38D or does not match the value of the authTagLength option, decipher.setAuthTag() will throw an error.

The decipher.setAuthTag() method must be called before decipher.update() for CCM mode or before decipher.final() for GCM and OCB modes and chacha20-poly1305. decipher.setAuthTag() can only be called once.

When passing a string as the authentication tag, please consider caveats when using strings as inputs to cryptographic APIs.

decipher.setAutoPadding([autoPadding])#

  • autoPadding <boolean> Default: true
  • Returns: <Decipher> The same Decipher for method chaining.

When data has been encrypted without standard block padding, calling decipher.setAutoPadding(false) will disable automatic padding to prevent decipher.final() from checking for and removing padding.

Turning auto padding off will only work if the input data's length is a multiple of the ciphers block size.

The decipher.setAutoPadding() method must be called before decipher.final().

decipher.update(data[, inputEncoding][, outputEncoding])#

Updates the decipher with data. If the inputEncoding argument is given, the data argument is a string using the specified encoding. If the inputEncoding argument is not given, data must be a Buffer. If data is a Buffer then inputEncoding is ignored.

The outputEncoding specifies the output format of the enciphered data. If the outputEncoding is specified, a string using the specified encoding is returned. If no outputEncoding is provided, a Buffer is returned.

The decipher.update() method can be called multiple times with new data until decipher.final() is called. Calling decipher.update() after decipher.final() will result in an error being thrown.

Class: DiffieHellman#

The DiffieHellman class is a utility for creating Diffie-Hellman key exchanges.

Instances of the DiffieHellman class can be created using the crypto.createDiffieHellman() function.

import assert from 'node:assert';

const {
  createDiffieHellman,
} = await import('node:crypto');

// Generate Alice's keys...
const alice = createDiffieHellman(2048);
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createDiffieHellman(alice.getPrime(), alice.getGenerator());
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

// OK
assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));const assert = require('node:assert');

const {
  createDiffieHellman,
} = require('node:crypto');

// Generate Alice's keys...
const alice = createDiffieHellman(2048);
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createDiffieHellman(alice.getPrime(), alice.getGenerator());
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

// OK
assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));

diffieHellman.computeSecret(otherPublicKey[, inputEncoding][, outputEncoding])#

Computes the shared secret using otherPublicKey as the other party's public key and returns the computed shared secret. The supplied key is interpreted using the specified inputEncoding, and secret is encoded using specified outputEncoding. If the inputEncoding is not provided, otherPublicKey is expected to be a Buffer, TypedArray, or DataView.

If outputEncoding is given a string is returned; otherwise, a Buffer is returned.

diffieHellman.generateKeys([encoding])#

Generates private and public Diffie-Hellman key values unless they have been generated or computed already, and returns the public key in the specified encoding. This key should be transferred to the other party. If encoding is provided a string is returned; otherwise a Buffer is returned.

This function is a thin wrapper around DH_generate_key(). In particular, once a private key has been generated or set, calling this function only updates the public key but does not generate a new private key.

diffieHellman.getGenerator([encoding])#

Returns the Diffie-Hellman generator in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPrime([encoding])#

Returns the Diffie-Hellman prime in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPrivateKey([encoding])#

Returns the Diffie-Hellman private key in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPublicKey([encoding])#

Returns the Diffie-Hellman public key in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.setPrivateKey(privateKey[, encoding])#

Sets the Diffie-Hellman private key. If the encoding argument is provided, privateKey is expected to be a string. If no encoding is provided, privateKey is expected to be a Buffer, TypedArray, or DataView.

This function does not automatically compute the associated public key. Either diffieHellman.setPublicKey() or diffieHellman.generateKeys() can be used to manually provide the public key or to automatically derive it.

diffieHellman.setPublicKey(publicKey[, encoding])#

Sets the Diffie-Hellman public key. If the encoding argument is provided, publicKey is expected to be a string. If no encoding is provided, publicKey is expected to be a Buffer, TypedArray, or DataView.

diffieHellman.verifyError#

A bit field containing any warnings and/or errors resulting from a check performed during initialization of the DiffieHellman object.

The following values are valid for this property (as defined in node:constants module):

  • DH_CHECK_P_NOT_SAFE_PRIME
  • DH_CHECK_P_NOT_PRIME
  • DH_UNABLE_TO_CHECK_GENERATOR
  • DH_NOT_SUITABLE_GENERATOR

Class: DiffieHellmanGroup#

The DiffieHellmanGroup class takes a well-known modp group as its argument. It works the same as DiffieHellman, except that it does not allow changing its keys after creation. In other words, it does not implement setPublicKey() or setPrivateKey() methods.

const { createDiffieHellmanGroup } = await import('node:crypto');
const dh = createDiffieHellmanGroup('modp16');const { createDiffieHellmanGroup } = require('node:crypto');
const dh = createDiffieHellmanGroup('modp16');

The following groups are supported:

  • 'modp14' (2048 bits, RFC 3526 Section 3)
  • 'modp15' (3072 bits, RFC 3526 Section 4)
  • 'modp16' (4096 bits, RFC 3526 Section 5)
  • 'modp17' (6144 bits, RFC 3526 Section 6)
  • 'modp18' (8192 bits, RFC 3526 Section 7)

The following groups are still supported but deprecated (see Caveats):

  • 'modp1' (768 bits, RFC 2409 Section 6.1)
  • 'modp2' (1024 bits, RFC 2409 Section 6.2)
  • 'modp5' (1536 bits, RFC 3526 Section 2)

These deprecated groups might be removed in future versions of Node.js.

Class: ECDH#

The ECDH class is a utility for creating Elliptic Curve Diffie-Hellman (ECDH) key exchanges.

Instances of the ECDH class can be created using the crypto.createECDH() function.

import assert from 'node:assert';

const {
  createECDH,
} = await import('node:crypto');

// Generate Alice's keys...
const alice = createECDH('secp521r1');
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createECDH('secp521r1');
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));
// OKconst assert = require('node:assert');

const {
  createECDH,
} = require('node:crypto');

// Generate Alice's keys...
const alice = createECDH('secp521r1');
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createECDH('secp521r1');
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));
// OK

Static method: ECDH.convertKey(key, curve[, inputEncoding[, outputEncoding[, format]]])#

Converts the EC Diffie-Hellman public key specified by key and curve to the format specified by format. The format argument specifies point encoding and can be 'compressed', 'uncompressed' or 'hybrid'. The supplied key is interpreted using the specified inputEncoding, and the returned key is encoded using the specified outputEncoding.

Use crypto.getCurves() to obtain a list of available curve names. On recent OpenSSL releases, openssl ecparam -list_curves will also display the name and description of each available elliptic curve.

If format is not specified the point will be returned in 'uncompressed' format.

If the inputEncoding is not provided, key is expected to be a Buffer, TypedArray, or DataView.

Example (uncompressing a key):

const {
  createECDH,
  ECDH,
} = await import('node:crypto');

const ecdh = createECDH('secp256k1');
ecdh.generateKeys();

const compressedKey = ecdh.getPublicKey('hex', 'compressed');

const uncompressedKey = ECDH.convertKey(compressedKey,
                                        'secp256k1',
                                        'hex',
                                        'hex',
                                        'uncompressed');

// The converted key and the uncompressed public key should be the same
console.log(uncompressedKey === ecdh.getPublicKey('hex'));const {
  createECDH,
  ECDH,
} = require('node:crypto');

const ecdh = createECDH('secp256k1');
ecdh.generateKeys();

const compressedKey = ecdh.getPublicKey('hex', 'compressed');

const uncompressedKey = ECDH.convertKey(compressedKey,
                                        'secp256k1',
                                        'hex',
                                        'hex',
                                        'uncompressed');

// The converted key and the uncompressed public key should be the same
console.log(uncompressedKey === ecdh.getPublicKey('hex'));

ecdh.computeSecret(otherPublicKey[, inputEncoding][, outputEncoding])#

Computes the shared secret using otherPublicKey as the other party's public key and returns the computed shared secret. The supplied key is interpreted using specified inputEncoding, and the returned secret is encoded using the specified outputEncoding. If the inputEncoding is not provided, otherPublicKey is expected to be a Buffer, TypedArray, or DataView.

If outputEncoding is given a string will be returned; otherwise a Buffer is returned.

ecdh.computeSecret will throw an ERR_CRYPTO_ECDH_INVALID_PUBLIC_KEY error when otherPublicKey lies outside of the elliptic curve. Since otherPublicKey is usually supplied from a remote user over an insecure network, be sure to handle this exception accordingly.

ecdh.generateKeys([encoding[, format]])#

Generates private and public EC Diffie-Hellman key values, and returns the public key in the specified format and encoding. This key should be transferred to the other party.

The format argument specifies point encoding and can be 'compressed' or 'uncompressed'. If format is not specified, the point will be returned in 'uncompressed' format.

If encoding is provided a string is returned; otherwise a Buffer is returned.

ecdh.getPrivateKey([encoding])#

If encoding is specified, a string is returned; otherwise a Buffer is returned.

ecdh.getPublicKey([encoding][, format])#

The format argument specifies point encoding and can be 'compressed' or 'uncompressed'. If format is not specified the point will be returned in 'uncompressed' format.

If encoding is specified, a string is returned; otherwise a Buffer is returned.

ecdh.setPrivateKey(privateKey[, encoding])#

Sets the EC Diffie-Hellman private key. If encoding is provided, privateKey is expected to be a string; otherwise privateKey is expected to be a Buffer, TypedArray, or DataView.

If privateKey is not valid for the curve specified when the ECDH object was created, an error is thrown. Upon setting the private key, the associated public point (key) is also generated and set in the ECDH object.

ecdh.setPublicKey(publicKey[, encoding])#

Stability: 0 - Deprecated

Sets the EC Diffie-Hellman public key. If encoding is provided publicKey is expected to be a string; otherwise a Buffer, TypedArray, or DataView is expected.

There is not normally a reason to call this method because ECDH only requires a private key and the other party's public key to compute the shared secret. Typically either ecdh.generateKeys() or ecdh.setPrivateKey() will be called. The ecdh.setPrivateKey() method attempts to generate the public point/key associated with the private key being set.

Example (obtaining a shared secret):

const {
  createECDH,
  createHash,
} = await import('node:crypto');

const alice = createECDH('secp256k1');
const bob = createECDH('secp256k1');

// This is a shortcut way of specifying one of Alice's previous private
// keys. It would be unwise to use such a predictable private key in a real
// application.
alice.setPrivateKey(
  createHash('sha256').update('alice', 'utf8').digest(),
);

// Bob uses a newly generated cryptographically strong
// pseudorandom key pair
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

// aliceSecret and bobSecret should be the same shared secret value
console.log(aliceSecret === bobSecret);const {
  createECDH,
  createHash,
} = require('node:crypto');

const alice = createECDH('secp256k1');
const bob = createECDH('secp256k1');

// This is a shortcut way of specifying one of Alice's previous private
// keys. It would be unwise to use such a predictable private key in a real
// application.
alice.setPrivateKey(
  createHash('sha256').update('alice', 'utf8').digest(),
);

// Bob uses a newly generated cryptographically strong
// pseudorandom key pair
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

// aliceSecret and bobSecret should be the same shared secret value
console.log(aliceSecret === bobSecret);

Class: Hash#

The Hash class is a utility for creating hash digests of data. It can be used in one of two ways:

  • As a stream that is both readable and writable, where data is written to produce a computed hash digest on the readable side, or
  • Using the hash.update() and hash.digest() methods to produce the computed hash.

The crypto.createHash() method is used to create Hash instances. Hash objects are not to be created directly using the new keyword.

Example: Using Hash objects as streams:

const {
  createHash,
} = await import('node:crypto');

const hash = createHash('sha256');

hash.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hash.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
  }
});

hash.write('some data to hash');
hash.end();const {
  createHash,
} = require('node:crypto');

const hash = createHash('sha256');

hash.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hash.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
  }
});

hash.write('some data to hash');
hash.end();

Example: Using Hash and piped streams:

import { createReadStream } from 'node:fs';
import { stdout } from 'node:process';
const { createHash } = await import('node:crypto');

const hash = createHash('sha256');

const input = createReadStream('test.js');
input.pipe(hash).setEncoding('hex').pipe(stdout);const { createReadStream } = require('node:fs');
const { createHash } = require('node:crypto');
const { stdout } = require('node:process');

const hash = createHash('sha256');

const input = createReadStream('test.js');
input.pipe(hash).setEncoding('hex').pipe(stdout);

Example: Using the hash.update() and hash.digest() methods:

const {
  createHash,
} = await import('node:crypto');

const hash = createHash('sha256');

hash.update('some data to hash');
console.log(hash.digest('hex'));
// Prints:
//   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50const {
  createHash,
} = require('node:crypto');

const hash = createHash('sha256');

hash.update('some data to hash');
console.log(hash.digest('hex'));
// Prints:
//   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50

hash.copy([options])#

Creates a new Hash object that contains a deep copy of the internal state of the current Hash object.

The optional options argument controls stream behavior. For XOF hash functions such as 'shake256', the outputLength option can be used to specify the desired output length in bytes.

An error is thrown when an attempt is made to copy the Hash object after its hash.digest() method has been called.

// Calculate a rolling hash.
const {
  createHash,
} = await import('node:crypto');

const hash = createHash('sha256');

hash.update('one');
console.log(hash.copy().digest('hex'));

hash.update('two');
console.log(hash.copy().digest('hex'));

hash.update('three');
console.log(hash.copy().digest('hex'));

// Etc.// Calculate a rolling hash.
const {
  createHash,
} = require('node:crypto');

const hash = createHash('sha256');

hash.update('one');
console.log(hash.copy().digest('hex'));

hash.update('two');
console.log(hash.copy().digest('hex'));

hash.update('three');
console.log(hash.copy().digest('hex'));

// Etc.

hash.digest([encoding])#

Calculates the digest of all of the data passed to be hashed (using the hash.update() method). If encoding is provided a string will be returned; otherwise a Buffer is returned.

The Hash object can not be used again after hash.digest() method has been called. Multiple calls will cause an error to be thrown.

hash.update(data[, inputEncoding])#

Updates the hash content with the given data, the encoding of which is given in inputEncoding. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

Class: Hmac#

The Hmac class is a utility for creating cryptographic HMAC digests. It can be used in one of two ways:

  • As a stream that is both readable and writable, where data is written to produce a computed HMAC digest on the readable side, or
  • Using the hmac.update() and hmac.digest() methods to produce the computed HMAC digest.

The crypto.createHmac() method is used to create Hmac instances. Hmac objects are not to be created directly using the new keyword.

Example: Using Hmac objects as streams:

const {
  createHmac,
} = await import('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hmac.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e
  }
});

hmac.write('some data to hash');
hmac.end();const {
  createHmac,
} = require('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hmac.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e
  }
});

hmac.write('some data to hash');
hmac.end();

Example: Using Hmac and piped streams:

import { createReadStream } from 'node:fs';
import { stdout } from 'node:process';
const {
  createHmac,
} = await import('node:crypto');

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream('test.js');
input.pipe(hmac).pipe(stdout);const {
  createReadStream,
} = require('node:fs');
const {
  createHmac,
} = require('node:crypto');
const { stdout } = require('node:process');

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream('test.js');
input.pipe(hmac).pipe(stdout);

Example: Using the hmac.update() and hmac.digest() methods:

const {
  createHmac,
} = await import('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.update('some data to hash');
console.log(hmac.digest('hex'));
// Prints:
//   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77econst {
  createHmac,
} = require('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.update('some data to hash');
console.log(hmac.digest('hex'));
// Prints:
//   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e

hmac.digest([encoding])#

Calculates the HMAC digest of all of the data passed using hmac.update(). If encoding is provided a string is returned; otherwise a Buffer is returned;

The Hmac object can not be used again after hmac.digest() has been called. Multiple calls to hmac.digest() will result in an error being thrown.

hmac.update(data[, inputEncoding])#

Updates the Hmac content with the given data, the encoding of which is given in inputEncoding. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

Class: KeyObject#

Node.js uses a KeyObject class to represent a symmetric or asymmetric key, and each kind of key exposes different functions. The crypto.createSecretKey(), crypto.createPublicKey() and crypto.createPrivateKey() methods are used to create KeyObject instances. KeyObject objects are not to be created directly using the new keyword.

Most applications should consider using the new KeyObject API instead of passing keys as strings or Buffers due to improved security features.

KeyObject instances can be passed to other threads via postMessage(). The receiver obtains a cloned KeyObject, and the KeyObject does not need to be listed in the transferList argument.

Static method: KeyObject.from(key)#

Example: Converting a CryptoKey instance to a KeyObject:

const { KeyObject } = await import('node:crypto');
const { subtle } = globalThis.crypto;

const key = await subtle.generateKey({
  name: 'HMAC',
  hash: 'SHA-256',
  length: 256,
}, true, ['sign', 'verify']);

const keyObject = KeyObject.from(key);
console.log(keyObject.symmetricKeySize);
// Prints: 32 (symmetric key size in bytes)const { KeyObject } = require('node:crypto');
const { subtle } = globalThis.crypto;

(async function() {
  const key = await subtle.generateKey({
    name: 'HMAC',
    hash: 'SHA-256',
    length: 256,
  }, true, ['sign', 'verify']);

  const keyObject = KeyObject.from(key);
  console.log(keyObject.symmetricKeySize);
  // Prints: 32 (symmetric key size in bytes)
})();

keyObject.asymmetricKeyDetails#

  • <Object>
    • modulusLength: <number> Key size in bits (RSA, DSA).
    • publicExponent: <bigint> Public exponent (RSA).
    • hashAlgorithm: <string> Name of the message digest (RSA-PSS).
    • mgf1HashAlgorithm: <string> Name of the message digest used by MGF1 (RSA-PSS).
    • saltLength: <number> Minimal salt length in bytes (RSA-PSS).
    • divisorLength: <number> Size of q in bits (DSA).
    • namedCurve: <string> Name of the curve (EC).

This property exists only on asymmetric keys. Depending on the type of the key, this object contains information about the key. None of the information obtained through this property can be used to uniquely identify a key or to compromise the security of the key.

For RSA-PSS keys, if the key material contains a RSASSA-PSS-params sequence, the hashAlgorithm, mgf1HashAlgorithm, and saltLength properties will be set.

Other key details might be exposed via this API using additional attributes.

keyObject.asymmetricKeyType#

For asymmetric keys, this property represents the type of the key. Supported key types are:

  • 'rsa' (OID 1.2.840.113549.1.1.1)
  • 'rsa-pss' (OID 1.2.840.113549.1.1.10)
  • 'dsa' (OID 1.2.840.10040.4.1)
  • 'ec' (OID 1.2.840.10045.2.1)
  • 'x25519' (OID 1.3.101.110)
  • 'x448' (OID 1.3.101.111)
  • 'ed25519' (OID 1.3.101.112)
  • 'ed448' (OID 1.3.101.113)
  • 'dh' (OID 1.2.840.113549.1.3.1)

This property is undefined for unrecognized KeyObject types and symmetric keys.

keyObject.export([options])#

For symmetric keys, the following encoding options can be used:

  • format: <string> Must be 'buffer' (default) or 'jwk'.

For public keys, the following encoding options can be used:

  • type: <string> Must be one of 'pkcs1' (RSA only) or 'spki'.
  • format: <string> Must be 'pem', 'der', or 'jwk'.

For private keys, the following encoding options can be used:

  • type: <string> Must be one of 'pkcs1' (RSA only), 'pkcs8' or 'sec1' (EC only).
  • format: <string> Must be 'pem', 'der', or 'jwk'.
  • cipher: <string> If specified, the private key will be encrypted with the given cipher and passphrase using PKCS#5 v2.0 password based encryption.
  • passphrase: <string> | <Buffer> The passphrase to use for encryption, see cipher.

The result type depends on the selected encoding format, when PEM the result is a string, when DER it will be a buffer containing the data encoded as DER, when JWK it will be an object.

When JWK encoding format was selected, all other encoding options are ignored.

PKCS#1, SEC1, and PKCS#8 type keys can be encrypted by using a combination of the cipher and format options. The PKCS#8 type can be used with any format to encrypt any key algorithm (RSA, EC, or DH) by specifying a cipher. PKCS#1 and SEC1 can only be encrypted by specifying a cipher when the PEM format is used. For maximum compatibility, use PKCS#8 for encrypted private keys. Since PKCS#8 defines its own encryption mechanism, PEM-level encryption is not supported when encrypting a PKCS#8 key. See RFC 5208 for PKCS#8 encryption and RFC 1421 for PKCS#1 and SEC1 encryption.

keyObject.equals(otherKeyObject)#

Returns true or false depending on whether the keys have exactly the same type, value, and parameters. This method is not constant time.

keyObject.symmetricKeySize#

For secret keys, this property represents the size of the key in bytes. This property is undefined for asymmetric keys.

keyObject.type#

Depending on the type of this KeyObject, this property is either 'secret' for secret (symmetric) keys, 'public' for public (asymmetric) keys or 'private' for private (asymmetric) keys.

Class: Sign#

The Sign class is a utility for generating signatures. It can be used in one of two ways:

  • As a writable stream, where data to be signed is written and the sign.sign() method is used to generate and return the signature, or
  • Using the sign.update() and sign.sign() methods to produce the signature.

The crypto.createSign() method is used to create Sign instances. The argument is the string name of the hash function to use. Sign objects are not to be created directly using the new keyword.

Example: Using Sign and Verify objects as streams:

const {
  generateKeyPairSync,
  createSign,
  createVerify,
} = await import('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('ec', {
  namedCurve: 'sect239k1',
});

const sign = createSign('SHA256');
sign.write('some data to sign');
sign.end();
const signature = sign.sign(privateKey, 'hex');

const verify = createVerify('SHA256');
verify.write('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature, 'hex'));
// Prints: trueconst {
  generateKeyPairSync,
  createSign,
  createVerify,
} = require('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('ec', {
  namedCurve: 'sect239k1',
});

const sign = createSign('SHA256');
sign.write('some data to sign');
sign.end();
const signature = sign.sign(privateKey, 'hex');

const verify = createVerify('SHA256');
verify.write('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature, 'hex'));
// Prints: true

Example: Using the sign.update() and verify.update() methods:

const {
  generateKeyPairSync,
  createSign,
  createVerify,
} = await import('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('rsa', {
  modulusLength: 2048,
});

const sign = createSign('SHA256');
sign.update('some data to sign');
sign.end();
const signature = sign.sign(privateKey);

const verify = createVerify('SHA256');
verify.update('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature));
// Prints: trueconst {
  generateKeyPairSync,
  createSign,
  createVerify,
} = require('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('rsa', {
  modulusLength: 2048,
});

const sign = createSign('SHA256');
sign.update('some data to sign');
sign.end();
const signature = sign.sign(privateKey);

const verify = createVerify('SHA256');
verify.update('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature));
// Prints: true

sign.sign(privateKey[, outputEncoding])#

Calculates the signature on all the data passed through using either sign.update() or sign.write().

If privateKey is not a KeyObject, this function behaves as if privateKey had been passed to crypto.createPrivateKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the generated signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to sign the message as specified in section 3.1 of RFC 4055, unless an MGF1 hash function has been specified as part of the key in compliance with section 3.3 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_MAX_SIGN (default) sets it to the maximum permissible value.

If outputEncoding is provided a string is returned; otherwise a Buffer is returned.

The Sign object can not be again used after sign.sign() method has been called. Multiple calls to sign.sign() will result in an error being thrown.

sign.update(data[, inputEncoding])#

Updates the Sign content with the given data, the encoding of which is given in inputEncoding. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

Class: Verify#

The Verify class is a utility for verifying signatures. It can be used in one of two ways:

The crypto.createVerify() method is used to create Verify instances. Verify objects are not to be created directly using the new keyword.

See Sign for examples.

verify.update(data[, inputEncoding])#

Updates the Verify content with the given data, the encoding of which is given in inputEncoding. If inputEncoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

verify.verify(object, signature[, signatureEncoding])#

Verifies the provided data using the given object and signature.

If object is not a KeyObject, this function behaves as if object had been passed to crypto.createPublicKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to verify the message as specified in section 3.1 of RFC 4055, unless an MGF1 hash function has been specified as part of the key in compliance with section 3.3 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_AUTO (default) causes it to be determined automatically.

The signature argument is the previously calculated signature for the data, in the signatureEncoding. If a signatureEncoding is specified, the signature is expected to be a string; otherwise signature is expected to be a Buffer, TypedArray, or DataView.

The verify object can not be used again after verify.verify() has been called. Multiple calls to verify.verify() will result in an error being thrown.

Because public keys can be derived from private keys, a private key may be passed instead of a public key.

Class: X509Certificate#

Encapsulates an X509 certificate and provides read-only access to its information.

const { X509Certificate } = await import('node:crypto');

const x509 = new X509Certificate('{... pem encoded cert ...}');

console.log(x509.subject);const { X509Certificate } = require('node:crypto');

const x509 = new X509Certificate('{... pem encoded cert ...}');

console.log(x509.subject);

new X509Certificate(buffer)#

x509.ca#

  • Type: <boolean> Will be true if this is a Certificate Authority (CA) certificate.

x509.checkEmail(email[, options])#

Checks whether the certificate matches the given email address.

If the 'subject' option is undefined or set to 'default', the certificate subject is only considered if the subject alternative name extension either does not exist or does not contain any email addresses.

If the 'subject' option is set to 'always' and if the subject alternative name extension either does not exist or does not contain a matching email address, the certificate subject is considered.

If the 'subject' option is set to 'never', the certificate subject is never considered, even if the certificate contains no subject alternative names.

x509.checkHost(name[, options])#

Checks whether the certificate matches the given host name.

If the certificate matches the given host name, the matching subject name is returned. The returned name might be an exact match (e.g., foo.example.com) or it might contain wildcards (e.g., *.example.com). Because host name comparisons are case-insensitive, the returned subject name might also differ from the given name in capitalization.

If the 'subject' option is undefined or set to 'default', the certificate subject is only considered if the subject alternative name extension either does not exist or does not contain any DNS names. This behavior is consistent with RFC 2818 ("HTTP Over TLS").

If the 'subject' option is set to 'always' and if the subject alternative name extension either does not exist or does not contain a matching DNS name, the certificate subject is considered.

If the 'subject' option is set to 'never', the certificate subject is never considered, even if the certificate contains no subject alternative names.

x509.checkIP(ip)#

Checks whether the certificate matches the given IP address (IPv4 or IPv6).

Only RFC 5280 iPAddress subject alternative names are considered, and they must match the given ip address exactly. Other subject alternative names as well as the subject field of the certificate are ignored.

x509.checkIssued(otherCert)#

Checks whether this certificate was issued by the given otherCert.

x509.checkPrivateKey(privateKey)#

Checks whether the public key for this certificate is consistent with the given private key.

x509.fingerprint#

The SHA-1 fingerprint of this certificate.

Because SHA-1 is cryptographically broken and because the security of SHA-1 is significantly worse than that of algorithms that are commonly used to sign certificates, consider using x509.fingerprint256 instead.

x509.fingerprint256#

The SHA-256 fingerprint of this certificate.

x509.fingerprint512#

The SHA-512 fingerprint of this certificate.

Because computing the SHA-256 fingerprint is usually faster and because it is only half the size of the SHA-512 fingerprint, x509.fingerprint256 may be a better choice. While SHA-512 presumably provides a higher level of security in general, the security of SHA-256 matches that of most algorithms that are commonly used to sign certificates.

x509.infoAccess#

A textual representation of the certificate's authority information access extension.

This is a line feed separated list of access descriptions. Each line begins with the access method and the kind of the access location, followed by a colon and the value associated with the access location.

After the prefix denoting the access method and the kind of the access location, the remainder of each line might be enclosed in quotes to indicate that the value is a JSON string literal. For backward compatibility, Node.js only uses JSON string literals within this property when necessary to avoid ambiguity. Third-party code should be prepared to handle both possible entry formats.

x509.issuer#

The issuer identification included in this certificate.

x509.issuerCertificate#

The issuer certificate or undefined if the issuer certificate is not available.

x509.extKeyUsage#

An array detailing the key extended usages for this certificate.

x509.publicKey#

The public key <KeyObject> for this certificate.

x509.raw#

A Buffer containing the DER encoding of this certificate.

x509.serialNumber#

The serial number of this certificate.

Serial numbers are assigned by certificate authorities and do not uniquely identify certificates. Consider using x509.fingerprint256 as a unique identifier instead.

x509.subject#

The complete subject of this certificate.

x509.subjectAltName#

The subject alternative name specified for this certificate.

This is a comma-separated list of subject alternative names. Each entry begins with a string identifying the kind of the subject alternative name followed by a colon and the value associated with the entry.

Earlier versions of Node.js incorrectly assumed that it is safe to split this property at the two-character sequence ', ' (see CVE-2021-44532). However, both malicious and legitimate certificates can contain subject alternative names that include this sequence when represented as a string.

After the prefix denoting the type of the entry, the remainder of each entry might be enclosed in quotes to indicate that the value is a JSON string literal. For backward compatibility, Node.js only uses JSON string literals within this property when necessary to avoid ambiguity. Third-party code should be prepared to handle both possible entry formats.

x509.toJSON()#

There is no standard JSON encoding for X509 certificates. The toJSON() method returns a string containing the PEM encoded certificate.

x509.toLegacyObject()#

Returns information about this certificate using the legacy certificate object encoding.

x509.toString()#

Returns the PEM-encoded certificate.

x509.validFrom#

The date/time from which this certificate is valid.

x509.validTo#

The date/time until which this certificate is valid.

x509.verify(publicKey)#

Verifies that this certificate was signed by the given public key. Does not perform any other validation checks on the certificate.

node:crypto module methods and properties#

crypto.constants#

An object containing commonly used constants for crypto and security related operations. The specific constants currently defined are described in Crypto constants.

crypto.fips#

Stability: 0 - Deprecated

Property for checking and controlling whether a FIPS compliant crypto provider is currently in use. Setting to true requires a FIPS build of Node.js.

This property is deprecated. Please use crypto.setFips() and crypto.getFips() instead.

crypto.checkPrime(candidate[, options], callback)#

  • candidate <ArrayBuffer> | <SharedArrayBuffer> | <TypedArray> | <Buffer> | <DataView> | <bigint> A possible prime encoded as a sequence of big endian octets of arbitrary length.
  • options <Object>
    • checks <number> The number of Miller-Rabin probabilistic primality iterations to perform. When the value is 0 (zero), a number of checks is used that yields a false positive rate of at most 2-64 for random input. Care must be used when selecting a number of checks. Refer to the OpenSSL documentation for the BN_is_prime_ex function nchecks options for more details. Default: 0
  • callback <Function>
    • err <Error> Set to an <Error> object if an error occurred during check.
    • result <boolean> true if the candidate is a prime with an error probability less than 0.25 ** options.checks.

Checks the primality of the candidate.

crypto.checkPrimeSync(candidate[, options])#

  • candidate <ArrayBuffer> | <SharedArrayBuffer> | <TypedArray> | <Buffer> | <DataView> | <bigint> A possible prime encoded as a sequence of big endian octets of arbitrary length.
  • options <Object>
    • checks <number> The number of Miller-Rabin probabilistic primality iterations to perform. When the value is 0 (zero), a number of checks is used that yields a false positive rate of at most 2-64 for random input. Care must be used when selecting a number of checks. Refer to the OpenSSL documentation for the BN_is_prime_ex function nchecks options for more details. Default: 0
  • Returns: <boolean> true if the candidate is a prime with an error probability less than 0.25 ** options.checks.

Checks the primality of the candidate.

crypto.createCipher(algorithm, password[, options])#

Stability: 0 - Deprecated: Use crypto.createCipheriv() instead.

Creates and returns a Cipher object that uses the given algorithm and password.

The options argument controls stream behavior and is optional except when a cipher in CCM or OCB mode (e.g. 'aes-128-ccm') is used. In that case, the authTagLength option is required and specifies the length of the authentication tag in bytes, see CCM mode. In GCM mode, the authTagLength option is not required but can be used to set the length of the authentication tag that will be returned by getAuthTag() and defaults to 16 bytes. For chacha20-poly1305, the authTagLength option defaults to 16 bytes.

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list -cipher-algorithms will display the available cipher algorithms.

The password is used to derive the cipher key and initialization vector (IV). The value must be either a 'latin1' encoded string, a Buffer, a TypedArray, or a DataView.

This function is semantically insecure for all supported ciphers and fatally flawed for ciphers in counter mode (such as CTR, GCM, or CCM).

The implementation of crypto.createCipher() derives keys using the OpenSSL function EVP_BytesToKey with the digest algorithm set to MD5, one iteration, and no salt. The lack of salt allows dictionary attacks as the same password always creates the same key. The low iteration count and non-cryptographically secure hash algorithm allow passwords to be tested very rapidly.

In line with OpenSSL's recommendation to use a more modern algorithm instead of EVP_BytesToKey it is recommended that developers derive a key and IV on their own using crypto.scrypt() and to use crypto.createCipheriv() to create the Cipher object. Users should not use ciphers with counter mode (e.g. CTR, GCM, or CCM) in crypto.createCipher(). A warning is emitted when they are used in order to avoid the risk of IV reuse that causes vulnerabilities. For the case when IV is reused in GCM, see Nonce-Disrespecting Adversaries for details.

crypto.createCipheriv(algorithm, key, iv[, options])#

Creates and returns a Cipher object, with the given algorithm, key and initialization vector (iv).

The options argument controls stream behavior and is optional except when a cipher in CCM or OCB mode (e.g. 'aes-128-ccm') is used. In that case, the authTagLength option is required and specifies the length of the authentication tag in bytes, see CCM mode. In GCM mode, the authTagLength option is not required but can be used to set the length of the authentication tag that will be returned by getAuthTag() and defaults to 16 bytes. For chacha20-poly1305, the authTagLength option defaults to 16 bytes.

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list -cipher-algorithms will display the available cipher algorithms.

The key is the raw key used by the algorithm and iv is an initialization vector. Both arguments must be 'utf8' encoded strings, Buffers, TypedArray, or DataViews. The key may optionally be a KeyObject of type secret. If the cipher does not need an initialization vector, iv may be null.

When passing strings for key or iv, please consider caveats when using strings as inputs to cryptographic APIs.

Initialization vectors should be unpredictable and unique; ideally, they will be cryptographically random. They do not have to be secret: IVs are typically just added to ciphertext messages unencrypted. It may sound contradictory that something has to be unpredictable and unique, but does not have to be secret; remember that an attacker must not be able to predict ahead of time what a given IV will be.

crypto.createDecipher(algorithm, password[, options])#

Stability: 0 - Deprecated: Use crypto.createDecipheriv() instead.

Creates and returns a Decipher object that uses the given algorithm and password (key).

The options argument controls stream behavior and is optional except when a cipher in CCM or OCB mode (e.g. 'aes-128-ccm') is used. In that case, the authTagLength option is required and specifies the length of the authentication tag in bytes, see CCM mode. For chacha20-poly1305, the authTagLength option defaults to 16 bytes.

This function is semantically insecure for all supported ciphers and fatally flawed for ciphers in counter mode (such as CTR, GCM, or CCM).

The implementation of crypto.createDecipher() derives keys using the OpenSSL function EVP_BytesToKey with the digest algorithm set to MD5, one iteration, and no salt. The lack of salt allows dictionary attacks as the same password always creates the same key. The low iteration count and non-cryptographically secure hash algorithm allow passwords to be tested very rapidly.

In line with OpenSSL's recommendation to use a more modern algorithm instead of EVP_BytesToKey it is recommended that developers derive a key and IV on their own using crypto.scrypt() and to use crypto.createDecipheriv() to create the Decipher object.

crypto.createDecipheriv(algorithm, key, iv[, options])#

Creates and returns a Decipher object that uses the given algorithm, key and initialization vector (iv).

The options argument controls stream behavior and is optional except when a cipher in CCM or OCB mode (e.g. 'aes-128-ccm') is used. In that case, the authTagLength option is required and specifies the length of the authentication tag in bytes, see CCM mode. In GCM mode, the authTagLength option is not required but can be used to restrict accepted authentication tags to those with the specified length. For chacha20-poly1305, the authTagLength option defaults to 16 bytes.

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list -cipher-algorithms will display the available cipher algorithms.

The key is the raw key used by the algorithm and iv is an initialization vector. Both arguments must be 'utf8' encoded strings, Buffers, TypedArray, or DataViews. The key may optionally be a KeyObject of type secret. If the cipher does not need an initialization vector, iv may be null.

When passing strings for key or iv, please consider caveats when using strings as inputs to cryptographic APIs.

Initialization vectors should be unpredictable and unique; ideally, they will be cryptographically random. They do not have to be secret: IVs are typically just added to ciphertext messages unencrypted. It may sound contradictory that something has to be unpredictable and unique, but does not have to be secret; remember that an attacker must not be able to predict ahead of time what a given IV will be.

crypto.createDiffieHellman(prime[, primeEncoding][, generator][, generatorEncoding])#

Creates a DiffieHellman key exchange object using the supplied prime and an optional specific generator.

The generator argument can be a number, string, or Buffer. If generator is not specified, the value 2 is used.

If primeEncoding is specified, prime is expected to be a string; otherwise a Buffer, TypedArray, or DataView is expected.

If generatorEncoding is specified, generator is expected to be a string; otherwise a number, Buffer, TypedArray, or DataView is expected.

crypto.createDiffieHellman(primeLength[, generator])#

Creates a DiffieHellman key exchange object and generates a prime of primeLength bits using an optional specific numeric generator. If generator is not specified, the value 2 is used.

crypto.createDiffieHellmanGroup(name)#

An alias for crypto.getDiffieHellman()

crypto.createECDH(curveName)#

Creates an Elliptic Curve Diffie-Hellman (ECDH) key exchange object using a predefined curve specified by the curveName string. Use crypto.getCurves() to obtain a list of available curve names. On recent OpenSSL releases, openssl ecparam -list_curves will also display the name and description of each available elliptic curve.

crypto.createHash(algorithm[, options])#

Creates and returns a Hash object that can be used to generate hash digests using the given algorithm. Optional options argument controls stream behavior. For XOF hash functions such as 'shake256', the outputLength option can be used to specify the desired output length in bytes.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list -digest-algorithms will display the available digest algorithms.

Example: generating the sha256 sum of a file

import {
  createReadStream,
} from 'node:fs';
import { argv } from 'node:process';
const {
  createHash,
} = await import('node:crypto');

const filename = argv[2];

const hash = createHash('sha256');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hash.update(data);
  else {
    console.log(`${hash.digest('hex')} ${filename}`);
  }
});const {
  createReadStream,
} = require('node:fs');
const {
  createHash,
} = require('node:crypto');
const { argv } = require('node:process');

const filename = argv[2];

const hash = createHash('sha256');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hash.update(data);
  else {
    console.log(`${hash.digest('hex')} ${filename}`);
  }
});

crypto.createHmac(algorithm, key[, options])#

Creates and returns an Hmac object that uses the given algorithm and key. Optional options argument controls stream behavior.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list -digest-algorithms will display the available digest algorithms.

The key is the HMAC key used to generate the cryptographic HMAC hash. If it is a KeyObject, its type must be secret. If it is a string, please consider caveats when using strings as inputs to cryptographic APIs. If it was obtained from a cryptographically secure source of entropy, such as crypto.randomBytes() or crypto.generateKey(), its length should not exceed the block size of algorithm (e.g., 512 bits for SHA-256).

Example: generating the sha256 HMAC of a file

import {
  createReadStream,
} from 'node:fs';
import { argv } from 'node:process';
const {
  createHmac,
} = await import('node:crypto');

const filename = argv[2];

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hmac.update(data);
  else {
    console.log(`${hmac.digest('hex')} ${filename}`);
  }
});const {
  createReadStream,
} = require('node:fs');
const {
  createHmac,
} = require('node:crypto');
const { argv } = require('node:process');

const filename = argv[2];

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hmac.update(data);
  else {
    console.log(`${hmac.digest('hex')} ${filename}`);
  }
});

crypto.createPrivateKey(key)#

Creates and returns a new key object containing a private key. If key is a string or Buffer, format is assumed to be 'pem'; otherwise, key must be an object with the properties described above.

If the private key is encrypted, a passphrase must be specified. The length of the passphrase is limited to 1024 bytes.

crypto.createPublicKey(key)#

Creates and returns a new key object containing a public key. If key is a string or Buffer, format is assumed to be 'pem'; if key is a KeyObject with type 'private', the public key is derived from the given private key; otherwise, key must be an object with the properties described above.

If the format is 'pem', the 'key' may also be an X.509 certificate.

Because public keys can be derived from private keys, a private key may be passed instead of a public key. In that case, this function behaves as if crypto.createPrivateKey() had been called, except that the type of the returned KeyObject will be 'public' and that the private key cannot be extracted from the returned KeyObject. Similarly, if a KeyObject with type 'private' is given, a new KeyObject with type 'public' will be returned and it will be impossible to extract the private key from the returned object.

crypto.createSecretKey(key[, encoding])#

Creates and returns a new key object containing a secret key for symmetric encryption or Hmac.

crypto.createSign(algorithm[, options])#

Creates and returns a Sign object that uses the given algorithm. Use crypto.getHashes() to obtain the names of the available digest algorithms. Optional options argument controls the stream.Writable behavior.

In some cases, a Sign instance can be created using the name of a signature algorithm, such as 'RSA-SHA256', instead of a digest algorithm. This will use the corresponding digest algorithm. This does not work for all signature algorithms, such as 'ecdsa-with-SHA256', so it is best to always use digest algorithm names.

crypto.createVerify(algorithm[, options])#

Creates and returns a Verify object that uses the given algorithm. Use crypto.getHashes() to obtain an array of names of the available signing algorithms. Optional options argument controls the stream.Writable behavior.

In some cases, a Verify instance can be created using the name of a signature algorithm, such as 'RSA-SHA256', instead of a digest algorithm. This will use the corresponding digest algorithm. This does not work for all signature algorithms, such as 'ecdsa-with-SHA256', so it is best to always use digest algorithm names.

crypto.diffieHellman(options)#

Computes the Diffie-Hellman secret based on a privateKey and a publicKey. Both keys must have the same asymmetricKeyType, which must be one of 'dh' (for Diffie-Hellman), 'ec' (for ECDH), 'x448', or 'x25519' (for ECDH-ES).

crypto.hash(algorithm, data[, outputEncoding])#

Stability: 1.2 - Release candidate

A utility for creating one-shot hash digests of data. It can be faster than the object-based crypto.createHash() when hashing a smaller amount of data (<= 5MB) that's readily available. If the data can be big or if it is streamed, it's still recommended to use crypto.createHash() instead.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list -digest-algorithms will display the available digest algorithms.

Example:

const crypto = require('node:crypto');
const { Buffer } = require('node:buffer');

// Hashing a string and return the result as a hex-encoded string.
const string = 'Node.js';
// 10b3493287f831e81a438811a1ffba01f8cec4b7
console.log(crypto.hash('sha1', string));

// Encode a base64-encoded string into a Buffer, hash it and return
// the result as a buffer.
const base64 = 'Tm9kZS5qcw==';
// <Buffer 10 b3 49 32 87 f8 31 e8 1a 43 88 11 a1 ff ba 01 f8 ce c4 b7>
console.log(crypto.hash('sha1', Buffer.from(base64, 'base64'), 'buffer'));import crypto from 'node:crypto';
import { Buffer } from 'node:buffer';

// Hashing a string and return the result as a hex-encoded string.
const string = 'Node.js';
// 10b3493287f831e81a438811a1ffba01f8cec4b7
console.log(crypto.hash('sha1', string));

// Encode a base64-encoded string into a Buffer, hash it and return
// the result as a buffer.
const base64 = 'Tm9kZS5qcw==';
// <Buffer 10 b3 49 32 87 f8 31 e8 1a 43 88 11 a1 ff ba 01 f8 ce c4 b7>
console.log(crypto.hash('sha1', Buffer.from(base64, 'base64'), 'buffer'));

crypto.generateKey(type, options, callback)#

  • type: <string> The intended use of the generated secret key. Currently accepted values are 'hmac' and 'aes'.
  • options: <Object>
    • length: <number> The bit length of the key to generate. This must be a value greater than 0.
      • If type is 'hmac', the minimum is 8, and the maximum length is 231-1. If the value is not a multiple of 8, the generated key will be truncated to Math.floor(length / 8).
      • If type is 'aes', the length must be one of 128, 192, or 256.
  • callback: <Function>

Asynchronously generates a new random secret key of the given length. The type will determine which validations will be performed on the length.

const {
  generateKey,
} = await import('node:crypto');

generateKey('hmac', { length: 512 }, (err, key) => {
  if (err) throw err;
  console.log(key.export().toString('hex'));  // 46e..........620
});const {
  generateKey,
} = require('node:crypto');

generateKey('hmac', { length: 512 }, (err, key) => {
  if (err) throw err;
  console.log(key.export().toString('hex'));  // 46e..........620
});

The size of a generated HMAC key should not exceed the block size of the underlying hash function. See crypto.createHmac() for more information.

crypto.generateKeyPair(type, options, callback)#

Generates a new asymmetric key pair of the given type. RSA, RSA-PSS, DSA, EC, Ed25519, Ed448, X25519, X448, and DH are currently supported.

If a publicKeyEncoding or privateKeyEncoding was specified, this function behaves as if keyObject.export() had been called on its result. Otherwise, the respective part of the key is returned as a KeyObject.

It is recommended to encode public keys as 'spki' and private keys as 'pkcs8' with encryption for long-term storage:

const {
  generateKeyPair,
} = await import('node:crypto');

generateKeyPair('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
}, (err, publicKey, privateKey) => {
  // Handle errors and use the generated key pair.
});const {
  generateKeyPair,
} = require('node:crypto');

generateKeyPair('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
}, (err, publicKey, privateKey) => {
  // Handle errors and use the generated key pair.
});

On completion, callback will be called with err set to undefined and publicKey / privateKey representing the generated key pair.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with publicKey and privateKey properties.

crypto.generateKeyPairSync(type, options)#

Generates a new asymmetric key pair of the given type. RSA, RSA-PSS, DSA, EC, Ed25519, Ed448, X25519, X448, and DH are currently supported.

If a publicKeyEncoding or privateKeyEncoding was specified, this function behaves as if keyObject.export() had been called on its result. Otherwise, the respective part of the key is returned as a KeyObject.

When encoding public keys, it is recommended to use 'spki'. When encoding private keys, it is recommended to use 'pkcs8' with a strong passphrase, and to keep the passphrase confidential.

const {
  generateKeyPairSync,
} = await import('node:crypto');

const {
  publicKey,
  privateKey,
} = generateKeyPairSync('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
});const {
  generateKeyPairSync,
} = require('node:crypto');

const {
  publicKey,
  privateKey,
} = generateKeyPairSync('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
});

The return value { publicKey, privateKey } represents the generated key pair. When PEM encoding was selected, the respective key will be a string, otherwise it will be a buffer containing the data encoded as DER.

crypto.generateKeySync(type, options)#

  • type: <string> The intended use of the generated secret key. Currently accepted values are 'hmac' and 'aes'.
  • options: <Object>
    • length: <number> The bit length of the key to generate.
      • If type is 'hmac', the minimum is 8, and the maximum length is 231-1. If the value is not a multiple of 8, the generated key will be truncated to Math.floor(length / 8).
      • If type is 'aes', the length must be one of 128, 192, or 256.
  • Returns: <KeyObject>

Synchronously generates a new random secret key of the given length. The type will determine which validations will be performed on the length.

const {
  generateKeySync,
} = await import('node:crypto');

const key = generateKeySync('hmac', { length: 512 });
console.log(key.export().toString('hex'));  // e89..........41econst {
  generateKeySync,
} = require('node:crypto');

const key = generateKeySync('hmac', { length: 512 });
console.log(key.export().toString('hex'));  // e89..........41e

The size of a generated HMAC key should not exceed the block size of the underlying hash function. See crypto.createHmac() for more information.

crypto.generatePrime(size[, options[, callback]])#

Generates a pseudorandom prime of size bits.

If options.safe is true, the prime will be a safe prime -- that is, (prime - 1) / 2 will also be a prime.

The options.add and options.rem parameters can be used to enforce additional requirements, e.g., for Diffie-Hellman:

  • If options.add and options.rem are both set, the prime will satisfy the condition that prime % add = rem.
  • If only options.add is set and options.safe is not true, the prime will satisfy the condition that prime % add = 1.
  • If only options.add is set and options.safe is set to true, the prime will instead satisfy the condition that prime % add = 3. This is necessary because prime % add = 1 for options.add > 2 would contradict the condition enforced by options.safe.
  • options.rem is ignored if options.add is not given.

Both options.add and options.rem must be encoded as big-endian sequences if given as an ArrayBuffer, SharedArrayBuffer, TypedArray, Buffer, or DataView.

By default, the prime is encoded as a big-endian sequence of octets in an <ArrayBuffer>. If the bigint option is true, then a <bigint> is provided.

crypto.generatePrimeSync(size[, options])#

Generates a pseudorandom prime of size bits.

If options.safe is true, the prime will be a safe prime -- that is, (prime - 1) / 2 will also be a prime.

The options.add and options.rem parameters can be used to enforce additional requirements, e.g., for Diffie-Hellman:

  • If options.add and options.rem are both set, the prime will satisfy the condition that prime % add = rem.
  • If only options.add is set and options.safe is not true, the prime will satisfy the condition that prime % add = 1.
  • If only options.add is set and options.safe is set to true, the prime will instead satisfy the condition that prime % add = 3. This is necessary because prime % add = 1 for options.add > 2 would contradict the condition enforced by options.safe.
  • options.rem is ignored if options.add is not given.

Both options.add and options.rem must be encoded as big-endian sequences if given as an ArrayBuffer, SharedArrayBuffer, TypedArray, Buffer, or DataView.

By default, the prime is encoded as a big-endian sequence of octets in an <ArrayBuffer>. If the bigint option is true, then a <bigint> is provided.

crypto.getCipherInfo(nameOrNid[, options])#

  • nameOrNid: <string> | <number> The name or nid of the cipher to query.
  • options: <Object>
  • Returns: <Object>
    • name <string> The name of the cipher
    • nid <number> The nid of the cipher
    • blockSize <number> The block size of the cipher in bytes. This property is omitted when mode is 'stream'.
    • ivLength <number> The expected or default initialization vector length in bytes. This property is omitted if the cipher does not use an initialization vector.
    • keyLength <number> The expected or default key length in bytes.
    • mode <string> The cipher mode. One of 'cbc', 'ccm', 'cfb', 'ctr', 'ecb', 'gcm', 'ocb', 'ofb', 'stream', 'wrap', 'xts'.

Returns information about a given cipher.

Some ciphers accept variable length keys and initialization vectors. By default, the crypto.getCipherInfo() method will return the default values for these ciphers. To test if a given key length or iv length is acceptable for given cipher, use the keyLength and ivLength options. If the given values are unacceptable, undefined will be returned.

crypto.getCiphers()#

  • Returns: <string[]> An array with the names of the supported cipher algorithms.
const {
  getCiphers,
} = await import('node:crypto');

console.log(getCiphers()); // ['aes-128-cbc', 'aes-128-ccm', ...]const {
  getCiphers,
} = require('node:crypto');

console.log(getCiphers()); // ['aes-128-cbc', 'aes-128-ccm', ...]

crypto.getCurves()#

  • Returns: <string[]> An array with the names of the supported elliptic curves.
const {
  getCurves,
} = await import('node:crypto');

console.log(getCurves()); // ['Oakley-EC2N-3', 'Oakley-EC2N-4', ...]const {
  getCurves,
} = require('node:crypto');

console.log(getCurves()); // ['Oakley-EC2N-3', 'Oakley-EC2N-4', ...]

crypto.getDiffieHellman(groupName)#

Creates a predefined DiffieHellmanGroup key exchange object. The supported groups are listed in the documentation for DiffieHellmanGroup.

The returned object mimics the interface of objects created by crypto.createDiffieHellman(), but will not allow changing the keys (with diffieHellman.setPublicKey(), for example). The advantage of using this method is that the parties do not have to generate nor exchange a group modulus beforehand, saving both processor and communication time.

Example (obtaining a shared secret):

const {
  getDiffieHellman,
} = await import('node:crypto');
const alice = getDiffieHellman('modp14');
const bob = getDiffieHellman('modp14');

alice.generateKeys();
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

/* aliceSecret and bobSecret should be the same */
console.log(aliceSecret === bobSecret);const {
  getDiffieHellman,
} = require('node:crypto');

const alice = getDiffieHellman('modp14');
const bob = getDiffieHellman('modp14');

alice.generateKeys();
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

/* aliceSecret and bobSecret should be the same */
console.log(aliceSecret === bobSecret);

crypto.getFips()#

  • Returns: <number> 1 if and only if a FIPS compliant crypto provider is currently in use, 0 otherwise. A future semver-major release may change the return type of this API to a <boolean>.

crypto.getHashes()#

  • Returns: <string[]> An array of the names of the supported hash algorithms, such as 'RSA-SHA256'. Hash algorithms are also called "digest" algorithms.
const {
  getHashes,
} = await import('node:crypto');

console.log(getHashes()); // ['DSA', 'DSA-SHA', 'DSA-SHA1', ...]const {
  getHashes,
} = require('node:crypto');

console.log(getHashes()); // ['DSA', 'DSA-SHA', 'DSA-SHA1', ...]

crypto.getRandomValues(typedArray)#

A convenient alias for crypto.webcrypto.getRandomValues(). This implementation is not compliant with the Web Crypto spec, to write web-compatible code use crypto.webcrypto.getRandomValues() instead.

crypto.hkdf(digest, ikm, salt, info, keylen, callback)#

HKDF is a simple key derivation function defined in RFC 5869. The given ikm, salt and info are used with the digest to derive a key of keylen bytes.

The supplied callback function is called with two arguments: err and derivedKey. If an errors occurs while deriving the key, err will be set; otherwise err will be null. The successfully generated derivedKey will be passed to the callback as an <ArrayBuffer>. An error will be thrown if any of the input arguments specify invalid values or types.

import { Buffer } from 'node:buffer';
const {
  hkdf,
} = await import('node:crypto');

hkdf('sha512', 'key', 'salt', 'info', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'
});const {
  hkdf,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

hkdf('sha512', 'key', 'salt', 'info', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'
});

crypto.hkdfSync(digest, ikm, salt, info, keylen)#

Provides a synchronous HKDF key derivation function as defined in RFC 5869. The given ikm, salt and info are used with the digest to derive a key of keylen bytes.

The successfully generated derivedKey will be returned as an <ArrayBuffer>.

An error will be thrown if any of the input arguments specify invalid values or types, or if the derived key cannot be generated.

import { Buffer } from 'node:buffer';
const {
  hkdfSync,
} = await import('node:crypto');

const derivedKey = hkdfSync('sha512', 'key', 'salt', 'info', 64);
console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'const {
  hkdfSync,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const derivedKey = hkdfSync('sha512', 'key', 'salt', 'info', 64);
console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'

crypto.pbkdf2(password, salt, iterations, keylen, digest, callback)#

Provides an asynchronous Password-Based Key Derivation Function 2 (PBKDF2) implementation. A selected HMAC digest algorithm specified by digest is applied to derive a key of the requested byte length (keylen) from the password, salt and iterations.

The supplied callback function is called with two arguments: err and derivedKey. If an error occurs while deriving the key, err will be set; otherwise err will be null. By default, the successfully generated derivedKey will be passed to the callback as a Buffer. An error will be thrown if any of the input arguments specify invalid values or types.

The iterations argument must be a number set as high as possible. The higher the number of iterations, the more secure the derived key will be, but will take a longer amount of time to complete.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

const {
  pbkdf2,
} = await import('node:crypto');

pbkdf2('secret', 'salt', 100000, 64, 'sha512', (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});const {
  pbkdf2,
} = require('node:crypto');

pbkdf2('secret', 'salt', 100000, 64, 'sha512', (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});

An array of supported digest functions can be retrieved using crypto.getHashes().

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

crypto.pbkdf2Sync(password, salt, iterations, keylen, digest)#

Provides a synchronous Password-Based Key Derivation Function 2 (PBKDF2) implementation. A selected HMAC digest algorithm specified by digest is applied to derive a key of the requested byte length (keylen) from the password, salt and iterations.

If an error occurs an Error will be thrown, otherwise the derived key will be returned as a Buffer.

The iterations argument must be a number set as high as possible. The higher the number of iterations, the more secure the derived key will be, but will take a longer amount of time to complete.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

const {
  pbkdf2Sync,
} = await import('node:crypto');

const key = pbkdf2Sync('secret', 'salt', 100000, 64, 'sha512');
console.log(key.toString('hex'));  // '3745e48...08d59ae'const {
  pbkdf2Sync,
} = require('node:crypto');

const key = pbkdf2Sync('secret', 'salt', 100000, 64, 'sha512');
console.log(key.toString('hex'));  // '3745e48...08d59ae'

An array of supported digest functions can be retrieved using crypto.getHashes().

crypto.privateDecrypt(privateKey, buffer)#

Decrypts buffer with privateKey. buffer was previously encrypted using the corresponding public key, for example using crypto.publicEncrypt().

If privateKey is not a KeyObject, this function behaves as if privateKey had been passed to crypto.createPrivateKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_OAEP_PADDING.

Using crypto.constants.RSA_PKCS1_PADDING in crypto.privateDecrypt() requires OpenSSL to support implicit rejection (rsa_pkcs1_implicit_rejection). If the version of OpenSSL used by Node.js does not support this feature, attempting to use RSA_PKCS1_PADDING will fail.

crypto.privateEncrypt(privateKey, buffer)#

Encrypts buffer with privateKey. The returned data can be decrypted using the corresponding public key, for example using crypto.publicDecrypt().

If privateKey is not a KeyObject, this function behaves as if privateKey had been passed to crypto.createPrivateKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_PADDING.

crypto.publicDecrypt(key, buffer)#

Decrypts buffer with key.buffer was previously encrypted using the corresponding private key, for example using crypto.privateEncrypt().

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPublicKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_PADDING.

Because RSA public keys can be derived from private keys, a private key may be passed instead of a public key.

crypto.publicEncrypt(key, buffer)#

Encrypts the content of buffer with key and returns a new Buffer with encrypted content. The returned data can be decrypted using the corresponding private key, for example using crypto.privateDecrypt().

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPublicKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_OAEP_PADDING.

Because RSA public keys can be derived from private keys, a private key may be passed instead of a public key.

crypto.randomBytes(size[, callback])#

Generates cryptographically strong pseudorandom data. The size argument is a number indicating the number of bytes to generate.

If a callback function is provided, the bytes are generated asynchronously and the callback function is invoked with two arguments: err and buf. If an error occurs, err will be an Error object; otherwise it is null. The buf argument is a Buffer containing the generated bytes.

// Asynchronous
const {
  randomBytes,
} = await import('node:crypto');

randomBytes(256, (err, buf) => {
  if (err) throw err;
  console.log(`${buf.length} bytes of random data: ${buf.toString('hex')}`);
});// Asynchronous
const {
  randomBytes,
} = require('node:crypto');

randomBytes(256, (err, buf) => {
  if (err) throw err;
  console.log(`${buf.length} bytes of random data: ${buf.toString('hex')}`);
});

If the callback function is not provided, the random bytes are generated synchronously and returned as a Buffer. An error will be thrown if there is a problem generating the bytes.

// Synchronous
const {
  randomBytes,
} = await import('node:crypto');

const buf = randomBytes(256);
console.log(
  `${buf.length} bytes of random data: ${buf.toString('hex')}`);// Synchronous
const {
  randomBytes,
} = require('node:crypto');

const buf = randomBytes(256);
console.log(
  `${buf.length} bytes of random data: ${buf.toString('hex')}`);

The crypto.randomBytes() method will not complete until there is sufficient entropy available. This should normally never take longer than a few milliseconds. The only time when generating the random bytes may conceivably block for a longer period of time is right after boot, when the whole system is still low on entropy.

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

The asynchronous version of crypto.randomBytes() is carried out in a single threadpool request. To minimize threadpool task length variation, partition large randomBytes requests when doing so as part of fulfilling a client request.

crypto.randomFillSync(buffer[, offset][, size])#

Synchronous version of crypto.randomFill().

import { Buffer } from 'node:buffer';
const { randomFillSync } = await import('node:crypto');

const buf = Buffer.alloc(10);
console.log(randomFillSync(buf).toString('hex'));

randomFillSync(buf, 5);
console.log(buf.toString('hex'));

// The above is equivalent to the following:
randomFillSync(buf, 5, 5);
console.log(buf.toString('hex'));const { randomFillSync } = require('node:crypto');
const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(10);
console.log(randomFillSync(buf).toString('hex'));

randomFillSync(buf, 5);
console.log(buf.toString('hex'));

// The above is equivalent to the following:
randomFillSync(buf, 5, 5);
console.log(buf.toString('hex'));

Any ArrayBuffer, TypedArray or DataView instance may be passed as buffer.

import { Buffer } from 'node:buffer';
const { randomFillSync } = await import('node:crypto');

const a = new Uint32Array(10);
console.log(Buffer.from(randomFillSync(a).buffer,
                        a.byteOffset, a.byteLength).toString('hex'));

const b = new DataView(new ArrayBuffer(10));
console.log(Buffer.from(randomFillSync(b).buffer,
                        b.byteOffset, b.byteLength).toString('hex'));

const c = new ArrayBuffer(10);
console.log(Buffer.from(randomFillSync(c)).toString('hex'));const { randomFillSync } = require('node:crypto');
const { Buffer } = require('node:buffer');

const a = new Uint32Array(10);
console.log(Buffer.from(randomFillSync(a).buffer,
                        a.byteOffset, a.byteLength).toString('hex'));

const b = new DataView(new ArrayBuffer(10));
console.log(Buffer.from(randomFillSync(b).buffer,
                        b.byteOffset, b.byteLength).toString('hex'));

const c = new ArrayBuffer(10);
console.log(Buffer.from(randomFillSync(c)).toString('hex'));

crypto.randomFill(buffer[, offset][, size], callback)#

This function is similar to crypto.randomBytes() but requires the first argument to be a Buffer that will be filled. It also requires that a callback is passed in.

If the callback function is not provided, an error will be thrown.

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// The above is equivalent to the following:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// The above is equivalent to the following:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

Any ArrayBuffer, TypedArray, or DataView instance may be passed as buffer.

While this includes instances of Float32Array and Float64Array, this function should not be used to generate random floating-point numbers. The result may contain +Infinity, -Infinity, and NaN, and even if the array contains finite numbers only, they are not drawn from a uniform random distribution and have no meaningful lower or upper bounds.

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

The asynchronous version of crypto.randomFill() is carried out in a single threadpool request. To minimize threadpool task length variation, partition large randomFill requests when doing so as part of fulfilling a client request.

crypto.randomInt([min, ]max[, callback])#

  • min <integer> Start of random range (inclusive). Default: 0.
  • max <integer> End of random range (exclusive).
  • callback <Function> function(err, n) {}.

Return a random integer n such that min <= n < max. This implementation avoids modulo bias.

The range (max - min) must be less than 248. min and max must be safe integers.

If the callback function is not provided, the random integer is generated synchronously.

// Asynchronous
const {
  randomInt,
} = await import('node:crypto');

randomInt(3, (err, n) => {
  if (err) throw err;
  console.log(`Random number chosen from (0, 1, 2): ${n}`);
});// Asynchronous
const {
  randomInt,
} = require('node:crypto');

randomInt(3, (err, n) => {
  if (err) throw err;
  console.log(`Random number chosen from (0, 1, 2): ${n}`);
});
// Synchronous
const {
  randomInt,
} = await import('node:crypto');

const n = randomInt(3);
console.log(`Random number chosen from (0, 1, 2): ${n}`);// Synchronous
const {
  randomInt,
} = require('node:crypto');

const n = randomInt(3);
console.log(`Random number chosen from (0, 1, 2): ${n}`);
// With `min` argument
const {
  randomInt,
} = await import('node:crypto');

const n = randomInt(1, 7);
console.log(`The dice rolled: ${n}`);// With `min` argument
const {
  randomInt,
} = require('node:crypto');

const n = randomInt(1, 7);
console.log(`The dice rolled: ${n}`);

crypto.randomUUID([options])#

  • options <Object>
    • disableEntropyCache <boolean> By default, to improve performance, Node.js generates and caches enough random data to generate up to 128 random UUIDs. To generate a UUID without using the cache, set disableEntropyCache to true. Default: false.
  • Returns: <string>

Generates a random RFC 4122 version 4 UUID. The UUID is generated using a cryptographic pseudorandom number generator.

crypto.scrypt(password, salt, keylen[, options], callback)#

Provides an asynchronous scrypt implementation. Scrypt is a password-based key derivation function that is designed to be expensive computationally and memory-wise in order to make brute-force attacks unrewarding.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

The callback function is called with two arguments: err and derivedKey. err is an exception object when key derivation fails, otherwise err is null. derivedKey is passed to the callback as a Buffer.

An exception is thrown when any of the input arguments specify invalid values or types.

const {
  scrypt,
} = await import('node:crypto');

// Using the factory defaults.
scrypt('password', 'salt', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});
// Using a custom N parameter. Must be a power of two.
scrypt('password', 'salt', 64, { N: 1024 }, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...aa39b34'
});const {
  scrypt,
} = require('node:crypto');

// Using the factory defaults.
scrypt('password', 'salt', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});
// Using a custom N parameter. Must be a power of two.
scrypt('password', 'salt', 64, { N: 1024 }, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...aa39b34'
});

crypto.scryptSync(password, salt, keylen[, options])#

Provides a synchronous scrypt implementation. Scrypt is a password-based key derivation function that is designed to be expensive computationally and memory-wise in order to make brute-force attacks unrewarding.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

An exception is thrown when key derivation fails, otherwise the derived key is returned as a Buffer.

An exception is thrown when any of the input arguments specify invalid values or types.

const {
  scryptSync,
} = await import('node:crypto');
// Using the factory defaults.

const key1 = scryptSync('password', 'salt', 64);
console.log(key1.toString('hex'));  // '3745e48...08d59ae'
// Using a custom N parameter. Must be a power of two.
const key2 = scryptSync('password', 'salt', 64, { N: 1024 });
console.log(key2.toString('hex'));  // '3745e48...aa39b34'const {
  scryptSync,
} = require('node:crypto');
// Using the factory defaults.

const key1 = scryptSync('password', 'salt', 64);
console.log(key1.toString('hex'));  // '3745e48...08d59ae'
// Using a custom N parameter. Must be a power of two.
const key2 = scryptSync('password', 'salt', 64, { N: 1024 });
console.log(key2.toString('hex'));  // '3745e48...aa39b34'

crypto.secureHeapUsed()#

  • Returns: <Object>
    • total <number> The total allocated secure heap size as specified using the --secure-heap=n command-line flag.
    • min <number> The minimum allocation from the secure heap as specified using the --secure-heap-min command-line flag.
    • used <number> The total number of bytes currently allocated from the secure heap.
    • utilization <number> The calculated ratio of used to total allocated bytes.

crypto.setEngine(engine[, flags])#

Load and set the engine for some or all OpenSSL functions (selected by flags). Support for custom engines in OpenSSL is deprecated from OpenSSL 3.

engine could be either an id or a path to the engine's shared library.

The optional flags argument uses ENGINE_METHOD_ALL by default. The flags is a bit field taking one of or a mix of the following flags (defined in crypto.constants):

  • crypto.constants.ENGINE_METHOD_RSA
  • crypto.constants.ENGINE_METHOD_DSA
  • crypto.constants.ENGINE_METHOD_DH
  • crypto.constants.ENGINE_METHOD_RAND
  • crypto.constants.ENGINE_METHOD_EC
  • crypto.constants.ENGINE_METHOD_CIPHERS
  • crypto.constants.ENGINE_METHOD_DIGESTS
  • crypto.constants.ENGINE_METHOD_PKEY_METHS
  • crypto.constants.ENGINE_METHOD_PKEY_ASN1_METHS
  • crypto.constants.ENGINE_METHOD_ALL
  • crypto.constants.ENGINE_METHOD_NONE

crypto.setFips(bool)#

Enables the FIPS compliant crypto provider in a FIPS-enabled Node.js build. Throws an error if FIPS mode is not available.

crypto.sign(algorithm, data, key[, callback])#

Calculates and returns the signature for data using the given private key and algorithm. If algorithm is null or undefined, then the algorithm is dependent upon the key type (especially Ed25519 and Ed448).

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPrivateKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the generated signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to sign the message as specified in section 3.1 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_MAX_SIGN (default) sets it to the maximum permissible value.

If the callback function is provided this function uses libuv's threadpool.

crypto.subtle#

A convenient alias for crypto.webcrypto.subtle.

crypto.timingSafeEqual(a, b)#

This function compares the underlying bytes that represent the given ArrayBuffer, TypedArray, or DataView instances using a constant-time algorithm.

This function does not leak timing information that would allow an attacker to guess one of the values. This is suitable for comparing HMAC digests or secret values like authentication cookies or capability urls.

a and b must both be Buffers, TypedArrays, or DataViews, and they must have the same byte length. An error is thrown if a and b have different byte lengths.

If at least one of a and b is a TypedArray with more than one byte per entry, such as Uint16Array, the result will be computed using the platform byte order.

When both of the inputs are Float32Arrays or Float64Arrays, this function might return unexpected results due to IEEE 754 encoding of floating-point numbers. In particular, neither x === y nor Object.is(x, y) implies that the byte representations of two floating-point numbers x and y are equal.

Use of crypto.timingSafeEqual does not guarantee that the surrounding code is timing-safe. Care should be taken to ensure that the surrounding code does not introduce timing vulnerabilities.

crypto.verify(algorithm, data, key, signature[, callback])#

Verifies the given signature for data using the given key and algorithm. If algorithm is null or undefined, then the algorithm is dependent upon the key type (especially Ed25519 and Ed448).

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPublicKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to sign the message as specified in section 3.1 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_MAX_SIGN (default) sets it to the maximum permissible value.

The signature argument is the previously calculated signature for the data.

Because public keys can be derived from private keys, a private key or a public key may be passed for key.

If the callback function is provided this function uses libuv's threadpool.

crypto.webcrypto#

Type: <Crypto> An implementation of the Web Crypto API standard.

See the Web Crypto API documentation for details.

Notes#

Using strings as inputs to cryptographic APIs#

For historical reasons, many cryptographic APIs provided by Node.js accept strings as inputs where the underlying cryptographic algorithm works on byte sequences. These instances include plaintexts, ciphertexts, symmetric keys, initialization vectors, passphrases, salts, authentication tags, and additional authenticated data.

When passing strings to cryptographic APIs, consider the following factors.

  • Not all byte sequences are valid UTF-8 strings. Therefore, when a byte sequence of length n is derived from a string, its entropy is generally lower than the entropy of a random or pseudorandom n byte sequence. For example, no UTF-8 string will result in the byte sequence c0 af. Secret keys should almost exclusively be random or pseudorandom byte sequences.

  • Similarly, when converting random or pseudorandom byte sequences to UTF-8 strings, subsequences that do not represent valid code points may be replaced by the Unicode replacement character (U+FFFD). The byte representation of the resulting Unicode string may, therefore, not be equal to the byte sequence that the string was created from.

    const original = [0xc0, 0xaf];
    const bytesAsString = Buffer.from(original).toString('utf8');
    const stringAsBytes = Buffer.from(bytesAsString, 'utf8');
    console.log(stringAsBytes);
    // Prints '<Buffer ef bf bd ef bf bd>'. 

    The outputs of ciphers, hash functions, signature algorithms, and key derivation functions are pseudorandom byte sequences and should not be used as Unicode strings.

  • When strings are obtained from user input, some Unicode characters can be represented in multiple equivalent ways that result in different byte sequences. For example, when passing a user passphrase to a key derivation function, such as PBKDF2 or scrypt, the result of the key derivation function depends on whether the string uses composed or decomposed characters. Node.js does not normalize character representations. Developers should consider using String.prototype.normalize() on user inputs before passing them to cryptographic APIs.

Legacy streams API (prior to Node.js 0.10)#

The Crypto module was added to Node.js before there was the concept of a unified Stream API, and before there were Buffer objects for handling binary data. As such, many crypto classes have methods not typically found on other Node.js classes that implement the streams API (e.g. update(), final(), or digest()). Also, many methods accepted and returned 'latin1' encoded strings by default rather than Buffers. This default was changed after Node.js v0.8 to use Buffer objects by default instead.

Support for weak or compromised algorithms#

The node:crypto module still supports some algorithms which are already compromised and are not recommended for use. The API also allows the use of ciphers and hashes with a small key size that are too weak for safe use.

Users should take full responsibility for selecting the crypto algorithm and key size according to their security requirements.

Based on the recommendations of NIST SP 800-131A:

  • MD5 and SHA-1 are no longer acceptable where collision resistance is required such as digital signatures.
  • The key used with RSA, DSA, and DH algorithms is recommended to have at least 2048 bits and that of the curve of ECDSA and ECDH at least 224 bits, to be safe to use for several years.
  • The DH groups of modp1, modp2 and modp5 have a key size smaller than 2048 bits and are not recommended.

See the reference for other recommendations and details.

Some algorithms that have known weaknesses and are of little relevance in practice are only available through the legacy provider, which is not enabled by default.

CCM mode#

CCM is one of the supported AEAD algorithms. Applications which use this mode must adhere to certain restrictions when using the cipher API:

  • The authentication tag length must be specified during cipher creation by setting the authTagLength option and must be one of 4, 6, 8, 10, 12, 14 or 16 bytes.
  • The length of the initialization vector (nonce) N must be between 7 and 13 bytes (7 ≤ N ≤ 13).
  • The length of the plaintext is limited to 2 ** (8 * (15 - N)) bytes.
  • When decrypting, the authentication tag must be set via setAuthTag() before calling update(). Otherwise, decryption will fail and final() will throw an error in compliance with section 2.6 of RFC 3610.
  • Using stream methods such as write(data), end(data) or pipe() in CCM mode might fail as CCM cannot handle more than one chunk of data per instance.
  • When passing additional authenticated data (AAD), the length of the actual message in bytes must be passed to setAAD() via the plaintextLength option. Many crypto libraries include the authentication tag in the ciphertext, which means that they produce ciphertexts of the length plaintextLength + authTagLength. Node.js does not include the authentication tag, so the ciphertext length is always plaintextLength. This is not necessary if no AAD is used.
  • As CCM processes the whole message at once, update() must be called exactly once.
  • Even though calling update() is sufficient to encrypt/decrypt the message, applications must call final() to compute or verify the authentication tag.
import { Buffer } from 'node:buffer';
const {
  createCipheriv,
  createDecipheriv,
  randomBytes,
} = await import('node:crypto');

const key = 'keykeykeykeykeykeykeykey';
const nonce = randomBytes(12);

const aad = Buffer.from('0123456789', 'hex');

const cipher = createCipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
const plaintext = 'Hello world';
cipher.setAAD(aad, {
  plaintextLength: Buffer.byteLength(plaintext),
});
const ciphertext = cipher.update(plaintext, 'utf8');
cipher.final();
const tag = cipher.getAuthTag();

// Now transmit { ciphertext, nonce, tag }.

const decipher = createDecipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
decipher.setAuthTag(tag);
decipher.setAAD(aad, {
  plaintextLength: ciphertext.length,
});
const receivedPlaintext = decipher.update(ciphertext, null, 'utf8');

try {
  decipher.final();
} catch (err) {
  throw new Error('Authentication failed!', { cause: err });
}

console.log(receivedPlaintext);const { Buffer } = require('node:buffer');
const {
  createCipheriv,
  createDecipheriv,
  randomBytes,
} = require('node:crypto');

const key = 'keykeykeykeykeykeykeykey';
const nonce = randomBytes(12);

const aad = Buffer.from('0123456789', 'hex');

const cipher = createCipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
const plaintext = 'Hello world';
cipher.setAAD(aad, {
  plaintextLength: Buffer.byteLength(plaintext),
});
const ciphertext = cipher.update(plaintext, 'utf8');
cipher.final();
const tag = cipher.getAuthTag();

// Now transmit { ciphertext, nonce, tag }.

const decipher = createDecipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
decipher.setAuthTag(tag);
decipher.setAAD(aad, {
  plaintextLength: ciphertext.length,
});
const receivedPlaintext = decipher.update(ciphertext, null, 'utf8');

try {
  decipher.final();
} catch (err) {
  throw new Error('Authentication failed!', { cause: err });
}

console.log(receivedPlaintext);

FIPS mode#

When using OpenSSL 3, Node.js supports FIPS 140-2 when used with an appropriate OpenSSL 3 provider, such as the FIPS provider from OpenSSL 3 which can be installed by following the instructions in OpenSSL's FIPS README file.

For FIPS support in Node.js you will need:

  • A correctly installed OpenSSL 3 FIPS provider.
  • An OpenSSL 3 FIPS module configuration file.
  • An OpenSSL 3 configuration file that references the FIPS module configuration file.

Node.js will need to be configured with an OpenSSL configuration file that points to the FIPS provider. An example configuration file looks like this:

nodejs_conf = nodejs_init

.include /<absolute path>/fipsmodule.cnf

[nodejs_init]
providers = provider_sect

[provider_sect]
default = default_sect
# The fips section name should match the section name inside the
# included fipsmodule.cnf.
fips = fips_sect

[default_sect]
activate = 1 

where fipsmodule.cnf is the FIPS module configuration file generated from the FIPS provider installation step:

openssl fipsinstall 

Set the OPENSSL_CONF environment variable to point to your configuration file and OPENSSL_MODULES to the location of the FIPS provider dynamic library. e.g.

export OPENSSL_CONF=/<path to configuration file>/nodejs.cnf
export OPENSSL_MODULES=/<path to openssl lib>/ossl-modules 

FIPS mode can then be enabled in Node.js either by:

  • Starting Node.js with --enable-fips or --force-fips command line flags.
  • Programmatically calling crypto.setFips(true).

Optionally FIPS mode can be enabled in Node.js via the OpenSSL configuration file. e.g.

nodejs_conf = nodejs_init

.include /<absolute path>/fipsmodule.cnf

[nodejs_init]
providers = provider_sect
alg_section = algorithm_sect

[provider_sect]
default = default_sect
# The fips section name should match the section name inside the
# included fipsmodule.cnf.
fips = fips_sect

[default_sect]
activate = 1

[algorithm_sect]
default_properties = fips=yes 

Crypto constants#

The following constants exported by crypto.constants apply to various uses of the node:crypto, node:tls, and node:https modules and are generally specific to OpenSSL.

OpenSSL options#

See the list of SSL OP Flags for details.

Constant Description
SSL_OP_ALL Applies multiple bug workarounds within OpenSSL. See https://www.openssl.org/docs/man3.0/man3/SSL_CTX_set_options.html for detail.
SSL_OP_ALLOW_NO_DHE_KEX Instructs OpenSSL to allow a non-[EC]DHE-based key exchange mode for TLS v1.3
SSL_OP_ALLOW_UNSAFE_LEGACY_RENEGOTIATION Allows legacy insecure renegotiation between OpenSSL and unpatched clients or servers. See https://www.openssl.org/docs/man3.0/man3/SSL_CTX_set_options.html.
SSL_OP_CIPHER_SERVER_PREFERENCE Attempts to use the server's preferences instead of the client's when selecting a cipher. Behavior depends on protocol version. See https://www.openssl.org/docs/man3.0/man3/SSL_CTX_set_options.html.
SSL_OP_CISCO_ANYCONNECT Instructs OpenSSL to use Cisco's version identifier of DTLS_BAD_VER.
SSL_OP_COOKIE_EXCHANGE Instructs OpenSSL to turn on cookie exchange.
SSL_OP_CRYPTOPRO_TLSEXT_BUG Instructs OpenSSL to add server-hello extension from an early version of the cryptopro draft.
SSL_OP_DONT_INSERT_EMPTY_FRAGMENTS Instructs OpenSSL to disable a SSL 3.0/TLS 1.0 vulnerability workaround added in OpenSSL 0.9.6d.
SSL_OP_LEGACY_SERVER_CONNECT Allows initial connection to servers that do not support RI.
SSL_OP_NO_COMPRESSION Instructs OpenSSL to disable support for SSL/TLS compression.
SSL_OP_NO_ENCRYPT_THEN_MAC Instructs OpenSSL to disable encrypt-then-MAC.
SSL_OP_NO_QUERY_MTU
SSL_OP_NO_RENEGOTIATION Instructs OpenSSL to disable renegotiation.
SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION Instructs OpenSSL to always start a new session when performing renegotiation.
SSL_OP_NO_SSLv2 Instructs OpenSSL to turn off SSL v2
SSL_OP_NO_SSLv3 Instructs OpenSSL to turn off SSL v3
SSL_OP_NO_TICKET Instructs OpenSSL to disable use of RFC4507bis tickets.
SSL_OP_NO_TLSv1 Instructs OpenSSL to turn off TLS v1
SSL_OP_NO_TLSv1_1 Instructs OpenSSL to turn off TLS v1.1
SSL_OP_NO_TLSv1_2 Instructs OpenSSL to turn off TLS v1.2
SSL_OP_NO_TLSv1_3 Instructs OpenSSL to turn off TLS v1.3
SSL_OP_PRIORITIZE_CHACHA Instructs OpenSSL server to prioritize ChaCha20-Poly1305 when the client does. This option has no effect if SSL_OP_CIPHER_SERVER_PREFERENCE is not enabled.
SSL_OP_TLS_ROLLBACK_BUG Instructs OpenSSL to disable version rollback attack detection.

OpenSSL engine constants#

Constant Description
ENGINE_METHOD_RSA Limit engine usage to RSA
ENGINE_METHOD_DSA Limit engine usage to DSA
ENGINE_METHOD_DH Limit engine usage to DH
ENGINE_METHOD_RAND Limit engine usage to RAND
ENGINE_METHOD_EC Limit engine usage to EC
ENGINE_METHOD_CIPHERS Limit engine usage to CIPHERS
ENGINE_METHOD_DIGESTS Limit engine usage to DIGESTS
ENGINE_METHOD_PKEY_METHS Limit engine usage to PKEY_METHDS
ENGINE_METHOD_PKEY_ASN1_METHS Limit engine usage to PKEY_ASN1_METHS
ENGINE_METHOD_ALL
ENGINE_METHOD_NONE

Other OpenSSL constants#

Constant Description
DH_CHECK_P_NOT_SAFE_PRIME
DH_CHECK_P_NOT_PRIME
DH_UNABLE_TO_CHECK_GENERATOR
DH_NOT_SUITABLE_GENERATOR
RSA_PKCS1_PADDING
RSA_SSLV23_PADDING
RSA_NO_PADDING
RSA_PKCS1_OAEP_PADDING
RSA_X931_PADDING
RSA_PKCS1_PSS_PADDING
RSA_PSS_SALTLEN_DIGEST Sets the salt length for RSA_PKCS1_PSS_PADDING to the digest size when signing or verifying.
RSA_PSS_SALTLEN_MAX_SIGN Sets the salt length for RSA_PKCS1_PSS_PADDING to the maximum permissible value when signing data.
RSA_PSS_SALTLEN_AUTO Causes the salt length for RSA_PKCS1_PSS_PADDING to be determined automatically when verifying a signature.
POINT_CONVERSION_COMPRESSED
POINT_CONVERSION_UNCOMPRESSED
POINT_CONVERSION_HYBRID

Node.js crypto constants#

Constant Description
defaultCoreCipherList Specifies the built-in default cipher list used by Node.js.
defaultCipherList Specifies the active default cipher list used by the current Node.js process.

Debugger#

Stability: 2 - Stable

Node.js includes a command-line debugging utility. The Node.js debugger client is not a full-featured debugger, but simple stepping and inspection are possible.

To use it, start Node.js with the inspect argument followed by the path to the script to debug.

$ node inspect myscript.js
< Debugger listening on ws://127.0.0.1:9229/621111f9-ffcb-4e82-b718-48a145fa5db8
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
<
 ok
Break on start in myscript.js:2
  1 // myscript.js
> 2 global.x = 5;
  3 setTimeout(() => {
  4   debugger;
debug> 

The debugger automatically breaks on the first executable line. To instead run until the first breakpoint (specified by a debugger statement), set the NODE_INSPECT_RESUME_ON_START environment variable to 1.

$ cat myscript.js
// myscript.js
global.x = 5;
setTimeout(() => {
  debugger;
  console.log('world');
}, 1000);
console.log('hello');
$ NODE_INSPECT_RESUME_ON_START=1 node inspect myscript.js
< Debugger listening on ws://127.0.0.1:9229/f1ed133e-7876-495b-83ae-c32c6fc319c2
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
<
< hello
<
break in myscript.js:4
  2 global.x = 5;
  3 setTimeout(() => {
> 4   debugger;
  5   console.log('world');
  6 }, 1000);
debug> next
break in myscript.js:5
  3 setTimeout(() => {
  4   debugger;
> 5   console.log('world');
  6 }, 1000);
  7 console.log('hello');
debug> repl
Press Ctrl+C to leave debug repl
> x
5
> 2 + 2
4
debug> next
< world
<
break in myscript.js:6
  4   debugger;
  5   console.log('world');
> 6 }, 1000);
  7 console.log('hello');
  8
debug> .exit
$ 

The repl command allows code to be evaluated remotely. The next command steps to the next line. Type help to see what other commands are available.

Pressing enter without typing a command will repeat the previous debugger command.

Watchers#

It is possible to watch expression and variable values while debugging. On every breakpoint, each expression from the watchers list will be evaluated in the current context and displayed immediately before the breakpoint's source code listing.

To begin watching an expression, type watch('my_expression'). The command watchers will print the active watchers. To remove a watcher, type unwatch('my_expression').

Command reference#

Stepping#

  • cont, c: Continue execution
  • next, n: Step next
  • step, s: Step in
  • out, o: Step out
  • pause: Pause running code (like pause button in Developer Tools)

Breakpoints#

  • setBreakpoint(), sb(): Set breakpoint on current line
  • setBreakpoint(line), sb(line): Set breakpoint on specific line
  • setBreakpoint('fn()'), sb(...): Set breakpoint on a first statement in function's body
  • setBreakpoint('script.js', 1), sb(...): Set breakpoint on first line of script.js
  • setBreakpoint('script.js', 1, 'num < 4'), sb(...): Set conditional breakpoint on first line of script.js that only breaks when num < 4 evaluates to true
  • clearBreakpoint('script.js', 1), cb(...): Clear breakpoint in script.js on line 1

It is also possible to set a breakpoint in a file (module) that is not loaded yet:

$ node inspect main.js
< Debugger listening on ws://127.0.0.1:9229/48a5b28a-550c-471b-b5e1-d13dd7165df9
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
<
Break on start in main.js:1
> 1 const mod = require('./mod.js');
  2 mod.hello();
  3 mod.hello();
debug> setBreakpoint('mod.js', 22)
Warning: script 'mod.js' was not loaded yet.
debug> c
break in mod.js:22
 20 // USE OR OTHER DEALINGS IN THE SOFTWARE.
 21
>22 exports.hello = function() {
 23   return 'hello from module';
 24 };
debug> 

It is also possible to set a conditional breakpoint that only breaks when a given expression evaluates to true:

$ node inspect main.js
< Debugger listening on ws://127.0.0.1:9229/ce24daa8-3816-44d4-b8ab-8273c8a66d35
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
Break on start in main.js:7
  5 }
  6
> 7 addOne(10);
  8 addOne(-1);
  9
debug> setBreakpoint('main.js', 4, 'num < 0')
  1 'use strict';
  2
  3 function addOne(num) {
> 4   return num + 1;
  5 }
  6
  7 addOne(10);
  8 addOne(-1);
  9
debug> cont
break in main.js:4
  2
  3 function addOne(num) {
> 4   return num + 1;
  5 }
  6
debug> exec('num')
-1
debug> 

Information#

  • backtrace, bt: Print backtrace of current execution frame
  • list(5): List scripts source code with 5 line context (5 lines before and after)
  • watch(expr): Add expression to watch list
  • unwatch(expr): Remove expression from watch list
  • unwatch(index): Remove expression at specific index from watch list
  • watchers: List all watchers and their values (automatically listed on each breakpoint)
  • repl: Open debugger's repl for evaluation in debugging script's context
  • exec expr, p expr: Execute an expression in debugging script's context and print its value
  • profile: Start CPU profiling session
  • profileEnd: Stop current CPU profiling session
  • profiles: List all completed CPU profiling sessions
  • profiles[n].save(filepath = 'node.cpuprofile'): Save CPU profiling session to disk as JSON
  • takeHeapSnapshot(filepath = 'node.heapsnapshot'): Take a heap snapshot and save to disk as JSON

Execution control#

  • run: Run script (automatically runs on debugger's start)
  • restart: Restart script
  • kill: Kill script

Various#

  • scripts: List all loaded scripts
  • version: Display V8's version

Advanced usage#

V8 inspector integration for Node.js#

V8 Inspector integration allows attaching Chrome DevTools to Node.js instances for debugging and profiling. It uses the Chrome DevTools Protocol.

V8 Inspector can be enabled by passing the --inspect flag when starting a Node.js application. It is also possible to supply a custom port with that flag, e.g. --inspect=9222 will accept DevTools connections on port 9222.

Using the --inspect flag will execute the code immediately before debugger is connected. This means that the code will start running before you can start debugging, which might not be ideal if you want to debug from the very beginning.

In such cases, you have two alternatives:

  1. --inspect-wait flag: This flag will wait for debugger to be attached before executing the code. This allows you to start debugging right from the beginning of the execution.
  2. --inspect-brk flag: Unlike --inspect, this flag will break on the first line of the code as soon as debugger is attached. This is useful when you want to debug the code step by step from the very beginning, without any code execution prior to debugging.

So, when deciding between --inspect, --inspect-wait, and --inspect-brk, consider whether you want the code to start executing immediately, wait for debugger to be attached before execution, or break on the first line for step-by-step debugging.

$ node --inspect index.js
Debugger listening on ws://127.0.0.1:9229/dc9010dd-f8b8-4ac5-a510-c1a114ec7d29
For help, see: https://nodejs.org/en/docs/inspector 

(In the example above, the UUID dc9010dd-f8b8-4ac5-a510-c1a114ec7d29 at the end of the URL is generated on the fly, it varies in different debugging sessions.)

If the Chrome browser is older than 66.0.3345.0, use inspector.html instead of js_app.html in the above URL.

Chrome DevTools doesn't support debugging worker threads yet. ndb can be used to debug them.

Deprecated APIs#

Node.js APIs might be deprecated for any of the following reasons:

  • Use of the API is unsafe.
  • An improved alternative API is available.
  • Breaking changes to the API are expected in a future major release.

Node.js uses four kinds of deprecations:

  • Documentation-only
  • Application (non-node_modules code only)
  • Runtime (all code)
  • End-of-Life

A Documentation-only deprecation is one that is expressed only within the Node.js API docs. These generate no side-effects while running Node.js. Some Documentation-only deprecations trigger a runtime warning when launched with --pending-deprecation flag (or its alternative, NODE_PENDING_DEPRECATION=1 environment variable), similarly to Runtime deprecations below. Documentation-only deprecations that support that flag are explicitly labeled as such in the list of Deprecated APIs.

An Application deprecation for only non-node_modules code will, by default, generate a process warning that will be printed to stderr the first time the deprecated API is used in code that's not loaded from node_modules. When the --throw-deprecation command-line flag is used, a Runtime deprecation will cause an error to be thrown. When --pending-deprecation is used, warnings will also be emitted for code loaded from node_modules.

A runtime deprecation for all code is similar to the runtime deprecation for non-node_modules code, except that it also emits a warning for code loaded from node_modules.

An End-of-Life deprecation is used when functionality is or will soon be removed from Node.js.

Revoking deprecations#

Occasionally, the deprecation of an API might be reversed. In such situations, this document will be updated with information relevant to the decision. However, the deprecation identifier will not be modified.

List of deprecated APIs#

DEP0001: http.OutgoingMessage.prototype.flush#

Type: End-of-Life

OutgoingMessage.prototype.flush() has been removed. Use OutgoingMessage.prototype.flushHeaders() instead.

DEP0002: require('_linklist')#

Type: End-of-Life

The _linklist module is deprecated. Please use a userland alternative.

DEP0003: _writableState.buffer#

Type: End-of-Life

The _writableState.buffer has been removed. Use _writableState.getBuffer() instead.

DEP0004: CryptoStream.prototype.readyState#

Type: End-of-Life

The CryptoStream.prototype.readyState property was removed.

DEP0005: Buffer() constructor#

Type: Application (non-node_modules code only)

The Buffer() function and new Buffer() constructor are deprecated due to API usability issues that can lead to accidental security issues.

As an alternative, use one of the following methods of constructing Buffer objects:

Without --pending-deprecation, runtime warnings occur only for code not in node_modules. This means there will not be deprecation warnings for Buffer() usage in dependencies. With --pending-deprecation, a runtime warning results no matter where the Buffer() usage occurs.

DEP0006: child_process options.customFds#

Type: End-of-Life

Within the child_process module's spawn(), fork(), and exec() methods, the options.customFds option is deprecated. The options.stdio option should be used instead.

DEP0007: Replace cluster worker.suicide with worker.exitedAfterDisconnect#

Type: End-of-Life

In an earlier version of the Node.js cluster, a boolean property with the name suicide was added to the Worker object. The intent of this property was to provide an indication of how and why the Worker instance exited. In Node.js 6.0.0, the old property was deprecated and replaced with a new worker.exitedAfterDisconnect property. The old property name did not precisely describe the actual semantics and was unnecessarily emotion-laden.

DEP0008: require('node:constants')#

Type: Documentation-only

The node:constants module is deprecated. When requiring access to constants relevant to specific Node.js builtin modules, developers should instead refer to the constants property exposed by the relevant module. For instance, require('node:fs').constants and require('node:os').constants.

DEP0009: crypto.pbkdf2 without digest#

Type: End-of-Life

Use of the crypto.pbkdf2() API without specifying a digest was deprecated in Node.js 6.0 because the method defaulted to using the non-recommended 'SHA1' digest. Previously, a deprecation warning was printed. Starting in Node.js 8.0.0, calling crypto.pbkdf2() or crypto.pbkdf2Sync() with digest set to undefined will throw a TypeError.

Beginning in Node.js v11.0.0, calling these functions with digest set to null would print a deprecation warning to align with the behavior when digest is undefined.

Now, however, passing either undefined or null will throw a TypeError.

DEP0010: crypto.createCredentials#

Type: End-of-Life

The crypto.createCredentials() API was removed. Please use tls.createSecureContext() instead.

DEP0011: crypto.Credentials#

Type: End-of-Life

The crypto.Credentials class was removed. Please use tls.SecureContext instead.

DEP0012: Domain.dispose#

Type: End-of-Life

Domain.dispose() has been removed. Recover from failed I/O actions explicitly via error event handlers set on the domain instead.

DEP0013: fs asynchronous function without callback#

Type: End-of-Life

Calling an asynchronous function without a callback throws a TypeError in Node.js 10.0.0 onwards. See https://github.com/nodejs/node/pull/12562.

DEP0014: fs.read legacy String interface#

Type: End-of-Life

The fs.read() legacy String interface is deprecated. Use the Buffer API as mentioned in the documentation instead.

DEP0015: fs.readSync legacy String interface#

Type: End-of-Life

The fs.readSync() legacy String interface is deprecated. Use the Buffer API as mentioned in the documentation instead.

DEP0016: GLOBAL/root#

Type: End-of-Life

The GLOBAL and root aliases for the global property were deprecated in Node.js 6.0.0 and have since been removed.

DEP0017: Intl.v8BreakIterator#

Type: End-of-Life

Intl.v8BreakIterator was a non-standard extension and has been removed. See Intl.Segmenter.

DEP0018: Unhandled promise rejections#

Type: End-of-Life

Unhandled promise rejections are deprecated. By default, promise rejections that are not handled terminate the Node.js process with a non-zero exit code. To change the way Node.js treats unhandled rejections, use the --unhandled-rejections command-line option.

DEP0019: require('.') resolved outside directory#

Type: End-of-Life

In certain cases, require('.') could resolve outside the package directory. This behavior has been removed.

DEP0020: Server.connections#

Type: End-of-Life

The Server.connections property was deprecated in Node.js v0.9.7 and has been removed. Please use the Server.getConnections() method instead.

DEP0021: Server.listenFD#

Type: End-of-Life

The Server.listenFD() method was deprecated and removed. Please use Server.listen({fd: <number>}) instead.

DEP0022: os.tmpDir()#

Type: End-of-Life

The os.tmpDir() API was deprecated in Node.js 7.0.0 and has since been removed. Please use os.tmpdir() instead.

DEP0023: os.getNetworkInterfaces()#

Type: End-of-Life

The os.getNetworkInterfaces() method is deprecated. Please use the os.networkInterfaces() method instead.

DEP0024: REPLServer.prototype.convertToContext()#

Type: End-of-Life

The REPLServer.prototype.convertToContext() API has been removed.

DEP0025: require('node:sys')#

Type: Runtime

The node:sys module is deprecated. Please use the util module instead.

DEP0026: util.print()#

Type: End-of-Life

util.print() has been removed. Please use console.log() instead.

DEP0027: util.puts()#

Type: End-of-Life

util.puts() has been removed. Please use console.log() instead.

DEP0028: util.debug()#

Type: End-of-Life

util.debug() has been removed. Please use console.error() instead.

DEP0029: util.error()#

Type: End-of-Life

util.error() has been removed. Please use console.error() instead.

DEP0030: SlowBuffer#

Type: Documentation-only

The SlowBuffer class is deprecated. Please use Buffer.allocUnsafeSlow(size) instead.

DEP0031: ecdh.setPublicKey()#

Type: Documentation-only

The ecdh.setPublicKey() method is now deprecated as its inclusion in the API is not useful.

DEP0032: node:domain module#

Type: Documentation-only

The domain module is deprecated and should not be used.

DEP0033: EventEmitter.listenerCount()#

Type: Documentation-only

The events.listenerCount(emitter, eventName) API is deprecated. Please use emitter.listenerCount(eventName) instead.

DEP0034: fs.exists(path, callback)#

Type: Documentation-only

The fs.exists(path, callback) API is deprecated. Please use fs.stat() or fs.access() instead.

DEP0035: fs.lchmod(path, mode, callback)#

Type: Documentation-only

The fs.lchmod(path, mode, callback) API is deprecated.

DEP0036: fs.lchmodSync(path, mode)#

Type: Documentation-only

The fs.lchmodSync(path, mode) API is deprecated.

DEP0037: fs.lchown(path, uid, gid, callback)#

Type: Deprecation revoked

The fs.lchown(path, uid, gid, callback) API was deprecated. The deprecation was revoked because the requisite supporting APIs were added in libuv.

DEP0038: fs.lchownSync(path, uid, gid)#

Type: Deprecation revoked

The fs.lchownSync(path, uid, gid) API was deprecated. The deprecation was revoked because the requisite supporting APIs were added in libuv.

DEP0039: require.extensions#

Type: Documentation-only

The require.extensions property is deprecated.

DEP0040: node:punycode module#

Type: Documentation-only (supports --pending-deprecation)

The punycode module is deprecated. Please use a userland alternative instead.

DEP0041: NODE_REPL_HISTORY_FILE environment variable#

Type: End-of-Life

The NODE_REPL_HISTORY_FILE environment variable was removed. Please use NODE_REPL_HISTORY instead.

DEP0042: tls.CryptoStream#

Type: End-of-Life

The tls.CryptoStream class was removed. Please use tls.TLSSocket instead.

DEP0043: tls.SecurePair#

Type: Documentation-only

The tls.SecurePair class is deprecated. Please use tls.TLSSocket instead.

DEP0044: util.isArray()#

Type: Documentation-only

The util.isArray() API is deprecated. Please use Array.isArray() instead.

DEP0045: util.isBoolean()#

Type: Documentation-only

The util.isBoolean() API is deprecated.

DEP0046: util.isBuffer()#

Type: Documentation-only

The util.isBuffer() API is deprecated. Please use Buffer.isBuffer() instead.

DEP0047: util.isDate()#

Type: Documentation-only

The util.isDate() API is deprecated.

DEP0048: util.isError()#

Type: Documentation-only

The util.isError() API is deprecated.

DEP0049: util.isFunction()#

Type: Documentation-only

The util.isFunction() API is deprecated.

DEP0050: util.isNull()#

Type: Documentation-only

The util.isNull() API is deprecated.

DEP0051: util.isNullOrUndefined()#

Type: Documentation-only

The util.isNullOrUndefined() API is deprecated.

DEP0052: util.isNumber()#

Type: Documentation-only

The util.isNumber() API is deprecated.

DEP0053: util.isObject()#

Type: Documentation-only

The util.isObject() API is deprecated.

DEP0054: util.isPrimitive()#

Type: Documentation-only

The util.isPrimitive() API is deprecated.

DEP0055: util.isRegExp()#

Type: Documentation-only

The util.isRegExp() API is deprecated.

DEP0056: util.isString()#

Type: Documentation-only

The util.isString() API is deprecated.

DEP0057: util.isSymbol()#

Type: Documentation-only

The util.isSymbol() API is deprecated.

DEP0058: util.isUndefined()#

Type: Documentation-only

The util.isUndefined() API is deprecated.

DEP0059: util.log()#

Type: Documentation-only

The util.log() API is deprecated.

DEP0060: util._extend()#

Type: Documentation-only

The util._extend() API is deprecated.

DEP0061: fs.SyncWriteStream#

Type: End-of-Life

The fs.SyncWriteStream class was never intended to be a publicly accessible API and has been removed. No alternative API is available. Please use a userland alternative.

DEP0062: node --debug#

Type: End-of-Life

--debug activates the legacy V8 debugger interface, which was removed as of V8 5.8. It is replaced by Inspector which is activated with --inspect instead.

DEP0063: ServerResponse.prototype.writeHeader()#

Type: Documentation-only

The node:http module ServerResponse.prototype.writeHeader() API is deprecated. Please use ServerResponse.prototype.writeHead() instead.

The ServerResponse.prototype.writeHeader() method was never documented as an officially supported API.

DEP0064: tls.createSecurePair()#

Type: Runtime

The tls.createSecurePair() API was deprecated in documentation in Node.js 0.11.3. Users should use tls.Socket instead.

DEP0065: repl.REPL_MODE_MAGIC and NODE_REPL_MODE=magic#

Type: End-of-Life

The node:repl module's REPL_MODE_MAGIC constant, used for replMode option, has been removed. Its behavior has been functionally identical to that of REPL_MODE_SLOPPY since Node.js 6.0.0, when V8 5.0 was imported. Please use REPL_MODE_SLOPPY instead.

The NODE_REPL_MODE environment variable is used to set the underlying replMode of an interactive node session. Its value, magic, is also removed. Please use sloppy instead.

DEP0066: OutgoingMessage.prototype._headers, OutgoingMessage.prototype._headerNames#

Type: Runtime

The node:http module OutgoingMessage.prototype._headers and OutgoingMessage.prototype._headerNames properties are deprecated. Use one of the public methods (e.g. OutgoingMessage.prototype.getHeader(), OutgoingMessage.prototype.getHeaders(), OutgoingMessage.prototype.getHeaderNames(), OutgoingMessage.prototype.getRawHeaderNames(), OutgoingMessage.prototype.hasHeader(), OutgoingMessage.prototype.removeHeader(), OutgoingMessage.prototype.setHeader()) for working with outgoing headers.

The OutgoingMessage.prototype._headers and OutgoingMessage.prototype._headerNames properties were never documented as officially supported properties.

DEP0067: OutgoingMessage.prototype._renderHeaders#

Type: Documentation-only

The node:http module OutgoingMessage.prototype._renderHeaders() API is deprecated.

The OutgoingMessage.prototype._renderHeaders property was never documented as an officially supported API.

DEP0068: node debug#

Type: End-of-Life

node debug corresponds to the legacy CLI debugger which has been replaced with a V8-inspector based CLI debugger available through node inspect.

DEP0069: vm.runInDebugContext(string)#

Type: End-of-Life

DebugContext has been removed in V8 and is not available in Node.js 10+.

DebugContext was an experimental API.

DEP0070: async_hooks.currentId()#

Type: End-of-Life

async_hooks.currentId() was renamed to async_hooks.executionAsyncId() for clarity.

This change was made while async_hooks was an experimental API.

DEP0071: async_hooks.triggerId()#

Type: End-of-Life

async_hooks.triggerId() was renamed to async_hooks.triggerAsyncId() for clarity.

This change was made while async_hooks was an experimental API.

DEP0072: async_hooks.AsyncResource.triggerId()#

Type: End-of-Life

async_hooks.AsyncResource.triggerId() was renamed to async_hooks.AsyncResource.triggerAsyncId() for clarity.

This change was made while async_hooks was an experimental API.

DEP0073: Several internal properties of net.Server#

Type: End-of-Life

Accessing several internal, undocumented properties of net.Server instances with inappropriate names is deprecated.

As the original API was undocumented and not generally useful for non-internal code, no replacement API is provided.

DEP0074: REPLServer.bufferedCommand#

Type: End-of-Life

The REPLServer.bufferedCommand property was deprecated in favor of REPLServer.clearBufferedCommand().

DEP0075: REPLServer.parseREPLKeyword()#

Type: End-of-Life

REPLServer.parseREPLKeyword() was removed from userland visibility.

DEP0076: tls.parseCertString()#

Type: End-of-Life

tls.parseCertString() was a trivial parsing helper that was made public by mistake. While it was supposed to parse certificate subject and issuer strings, it never handled multi-value Relative Distinguished Names correctly.

Earlier versions of this document suggested using querystring.parse() as an alternative to tls.parseCertString(). However, querystring.parse() also does not handle all certificate subjects correctly and should not be used.

DEP0077: Module._debug()#

Type: Runtime

Module._debug() is deprecated.

The Module._debug() function was never documented as an officially supported API.

DEP0078: REPLServer.turnOffEditorMode()#

Type: End-of-Life

REPLServer.turnOffEditorMode() was removed from userland visibility.

DEP0079: Custom inspection function on objects via .inspect()#

Type: End-of-Life

Using a property named inspect on an object to specify a custom inspection function for util.inspect() is deprecated. Use util.inspect.custom instead. For backward compatibility with Node.js prior to version 6.4.0, both can be specified.

DEP0080: path._makeLong()#

Type: Documentation-only

The internal path._makeLong() was not intended for public use. However, userland modules have found it useful. The internal API is deprecated and replaced with an identical, public path.toNamespacedPath() method.

DEP0081: fs.truncate() using a file descriptor#

Type: Runtime

fs.truncate() fs.truncateSync() usage with a file descriptor is deprecated. Please use fs.ftruncate() or fs.ftruncateSync() to work with file descriptors.

DEP0082: REPLServer.prototype.memory()#

Type: End-of-Life

REPLServer.prototype.memory() is only necessary for the internal mechanics of the REPLServer itself. Do not use this function.

DEP0083: Disabling ECDH by setting ecdhCurve to false#

Type: End-of-Life.

The ecdhCurve option to tls.createSecureContext() and tls.TLSSocket could be set to false to disable ECDH entirely on the server only. This mode was deprecated in preparation for migrating to OpenSSL 1.1.0 and consistency with the client and is now unsupported. Use the ciphers parameter instead.

DEP0084: requiring bundled internal dependencies#

Type: End-of-Life

Since Node.js versions 4.4.0 and 5.2.0, several modules only intended for internal usage were mistakenly exposed to user code through require(). These modules were:

  • v8/tools/codemap
  • v8/tools/consarray
  • v8/tools/csvparser
  • v8/tools/logreader
  • v8/tools/profile_view
  • v8/tools/profile
  • v8/tools/SourceMap
  • v8/tools/splaytree
  • v8/tools/tickprocessor-driver
  • v8/tools/tickprocessor
  • node-inspect/lib/_inspect (from 7.6.0)
  • node-inspect/lib/internal/inspect_client (from 7.6.0)
  • node-inspect/lib/internal/inspect_repl (from 7.6.0)

The v8/* modules do not have any exports, and if not imported in a specific order would in fact throw errors. As such there are virtually no legitimate use cases for importing them through require().

On the other hand, node-inspect can be installed locally through a package manager, as it is published on the npm registry under the same name. No source code modification is necessary if that is done.

DEP0085: AsyncHooks sensitive API#

Type: End-of-Life

The AsyncHooks sensitive API was never documented and had various minor issues. Use the AsyncResource API instead. See https://github.com/nodejs/node/issues/15572.

DEP0086: Remove runInAsyncIdScope#

Type: End-of-Life

runInAsyncIdScope doesn't emit the 'before' or 'after' event and can thus cause a lot of issues. See https://github.com/nodejs/node/issues/14328.

DEP0089: require('node:assert')#

Type: Deprecation revoked

Importing assert directly was not recommended as the exposed functions use loose equality checks. The deprecation was revoked because use of the node:assert module is not discouraged, and the deprecation caused developer confusion.

DEP0090: Invalid GCM authentication tag lengths#

Type: End-of-Life

Node.js used to support all GCM authentication tag lengths which are accepted by OpenSSL when calling decipher.setAuthTag(). Beginning with Node.js v11.0.0, only authentication tag lengths of 128, 120, 112, 104, 96, 64, and 32 bits are allowed. Authentication tags of other lengths are invalid per NIST SP 800-38D.

DEP0091: crypto.DEFAULT_ENCODING#

Type: End-of-Life

The crypto.DEFAULT_ENCODING property only existed for compatibility with Node.js releases prior to versions 0.9.3 and has been removed.

DEP0092: Top-level this bound to module.exports#

Type: Documentation-only

Assigning properties to the top-level this as an alternative to module.exports is deprecated. Developers should use exports or module.exports instead.

DEP0093: crypto.fips is deprecated and replaced#

Type: Documentation-only

The crypto.fips property is deprecated. Please use crypto.setFips() and crypto.getFips() instead.

DEP0094: Using assert.fail() with more than one argument#

Type: Runtime

Using assert.fail() with more than one argument is deprecated. Use assert.fail() with only one argument or use a different node:assert module method.

DEP0095: timers.enroll()#

Type: Runtime

timers.enroll() is deprecated. Please use the publicly documented setTimeout() or setInterval() instead.

DEP0096: timers.unenroll()#

Type: Runtime

timers.unenroll() is deprecated. Please use the publicly documented clearTimeout() or clearInterval() instead.

DEP0097: MakeCallback with domain property#

Type: Runtime

Users of MakeCallback that add the domain property to carry context, should start using the async_context variant of MakeCallback or CallbackScope, or the high-level AsyncResource class.

DEP0098: AsyncHooks embedder AsyncResource.emitBefore and AsyncResource.emitAfter APIs#

Type: End-of-Life

The embedded API provided by AsyncHooks exposes .emitBefore() and .emitAfter() methods which are very easy to use incorrectly which can lead to unrecoverable errors.

Use asyncResource.runInAsyncScope() API instead which provides a much safer, and more convenient, alternative. See https://github.com/nodejs/node/pull/18513.

DEP0099: Async context-unaware node::MakeCallback C++ APIs#

Type: Compile-time

Certain versions of node::MakeCallback APIs available to native addons are deprecated. Please use the versions of the API that accept an async_context parameter.

DEP0100: process.assert()#

Type: Runtime

process.assert() is deprecated. Please use the assert module instead.

This was never a documented feature.

DEP0101: --with-lttng#

Type: End-of-Life

The --with-lttng compile-time option has been removed.

DEP0102: Using noAssert in Buffer#(read|write) operations#

Type: End-of-Life

Using the noAssert argument has no functionality anymore. All input is verified regardless of the value of noAssert. Skipping the verification could lead to hard-to-find errors and crashes.

DEP0103: process.binding('util').is[...] typechecks#

Type: Documentation-only (supports --pending-deprecation)

Using process.binding() in general should be avoided. The type checking methods in particular can be replaced by using util.types.

This deprecation has been superseded by the deprecation of the process.binding() API (DEP0111).

DEP0104: process.env string coercion#

Type: Documentation-only (supports --pending-deprecation)

When assigning a non-string property to process.env, the assigned value is implicitly converted to a string. This behavior is deprecated if the assigned value is not a string, boolean, or number. In the future, such assignment might result in a thrown error. Please convert the property to a string before assigning it to process.env.

DEP0105: decipher.finaltol#

Type: End-of-Life

decipher.finaltol() has never been documented and was an alias for decipher.final(). This API has been removed, and it is recommended to use decipher.final() instead.

DEP0106: crypto.createCipher and crypto.createDecipher#

Type: Runtime

Using crypto.createCipher() and crypto.createDecipher() must be avoided as they use a weak key derivation function (MD5 with no salt) and static initialization vectors. It is recommended to derive a key using crypto.pbkdf2() or crypto.scrypt() with random salts and to use crypto.createCipheriv() and crypto.createDecipheriv() to obtain the Cipher and Decipher objects respectively.

DEP0107: tls.convertNPNProtocols()#

Type: End-of-Life

This was an undocumented helper function not intended for use outside Node.js core and obsoleted by the removal of NPN (Next Protocol Negotiation) support.

DEP0108: zlib.bytesRead#

Type: Runtime

Deprecated alias for zlib.bytesWritten. This original name was chosen because it also made sense to interpret the value as the number of bytes read by the engine, but is inconsistent with other streams in Node.js that expose values under these names.

DEP0109: http, https, and tls support for invalid URLs#

Type: End-of-Life

Some previously supported (but strictly invalid) URLs were accepted through the http.request(), http.get(), https.request(), https.get(), and tls.checkServerIdentity() APIs because those were accepted by the legacy url.parse() API. The mentioned APIs now use the WHATWG URL parser that requires strictly valid URLs. Passing an invalid URL is deprecated and support will be removed in the future.

DEP0110: vm.Script cached data#

Type: Documentation-only

The produceCachedData option is deprecated. Use script.createCachedData() instead.

DEP0111: process.binding()#

Type: Documentation-only (supports --pending-deprecation)

process.binding() is for use by Node.js internal code only.

While process.binding() has not reached End-of-Life status in general, it is unavailable when policies or the permission model are enabled.

DEP0112: dgram private APIs#

Type: Runtime

The node:dgram module previously contained several APIs that were never meant to accessed outside of Node.js core: Socket.prototype._handle, Socket.prototype._receiving, Socket.prototype._bindState, Socket.prototype._queue, Socket.prototype._reuseAddr, Socket.prototype._healthCheck(), Socket.prototype._stopReceiving(), and dgram._createSocketHandle().

DEP0113: Cipher.setAuthTag(), Decipher.getAuthTag()#

Type: End-of-Life

Cipher.setAuthTag() and Decipher.getAuthTag() are no longer available. They were never documented and would throw when called.

DEP0114: crypto._toBuf()#

Type: End-of-Life

The crypto._toBuf() function was not designed to be used by modules outside of Node.js core and was removed.

DEP0115: crypto.prng(), crypto.pseudoRandomBytes(), crypto.rng()#

Type: Documentation-only (supports --pending-deprecation)

In recent versions of Node.js, there is no difference between crypto.randomBytes() and crypto.pseudoRandomBytes(). The latter is deprecated along with the undocumented aliases crypto.prng() and crypto.rng() in favor of crypto.randomBytes() and might be removed in a future release.

DEP0116: Legacy URL API#

Type: Deprecation revoked

The legacy URL API is deprecated. This includes url.format(), url.parse(), url.resolve(), and the legacy urlObject. Please use the WHATWG URL API instead.

DEP0117: Native crypto handles#

Type: End-of-Life

Previous versions of Node.js exposed handles to internal native objects through the _handle property of the Cipher, Decipher, DiffieHellman, DiffieHellmanGroup, ECDH, Hash, Hmac, Sign, and Verify classes. The _handle property has been removed because improper use of the native object can lead to crashing the application.

DEP0118: dns.lookup() support for a falsy host name#

Type: Runtime

Previous versions of Node.js supported dns.lookup() with a falsy host name like dns.lookup(false) due to backward compatibility. This behavior is undocumented and is thought to be unused in real world apps. It will become an error in future versions of Node.js.

DEP0119: process.binding('uv').errname() private API#

Type: Documentation-only (supports --pending-deprecation)

process.binding('uv').errname() is deprecated. Please use util.getSystemErrorName() instead.

DEP0120: Windows Performance Counter support#

Type: End-of-Life

Windows Performance Counter support has been removed from Node.js. The undocumented COUNTER_NET_SERVER_CONNECTION(), COUNTER_NET_SERVER_CONNECTION_CLOSE(), COUNTER_HTTP_SERVER_REQUEST(), COUNTER_HTTP_SERVER_RESPONSE(), COUNTER_HTTP_CLIENT_REQUEST(), and COUNTER_HTTP_CLIENT_RESPONSE() functions have been deprecated.

DEP0121: net._setSimultaneousAccepts()#

Type: Runtime

The undocumented net._setSimultaneousAccepts() function was originally intended for debugging and performance tuning when using the node:child_process and node:cluster modules on Windows. The function is not generally useful and is being removed. See discussion here: https://github.com/nodejs/node/issues/18391

DEP0122: tls Server.prototype.setOptions()#

Type: Runtime

Please use Server.prototype.setSecureContext() instead.

DEP0123: setting the TLS ServerName to an IP address#

Type: Runtime

Setting the TLS ServerName to an IP address is not permitted by RFC 6066. This will be ignored in a future version.

DEP0124: using REPLServer.rli#

Type: End-of-Life

This property is a reference to the instance itself.

DEP0125: require('node:_stream_wrap')#

Type: Runtime

The node:_stream_wrap module is deprecated.

DEP0126: timers.active()#

Type: Runtime

The previously undocumented timers.active() is deprecated. Please use the publicly documented timeout.refresh() instead. If re-referencing the timeout is necessary, timeout.ref() can be used with no performance impact since Node.js 10.

DEP0127: timers._unrefActive()#

Type: Runtime

The previously undocumented and "private" timers._unrefActive() is deprecated. Please use the publicly documented timeout.refresh() instead. If unreferencing the timeout is necessary, timeout.unref() can be used with no performance impact since Node.js 10.

DEP0128: modules with an invalid main entry and an index.js file#

Type: Runtime

Modules that have an invalid main entry (e.g., ./does-not-exist.js) and also have an index.js file in the top level directory will resolve the index.js file. That is deprecated and is going to throw an error in future Node.js versions.

DEP0129: ChildProcess._channel#

Type: Runtime

The _channel property of child process objects returned by spawn() and similar functions is not intended for public use. Use ChildProcess.channel instead.

DEP0130: Module.createRequireFromPath()#

Type: End-of-Life

Use module.createRequire() instead.

DEP0131: Legacy HTTP parser#

Type: End-of-Life

The legacy HTTP parser, used by default in versions of Node.js prior to 12.0.0, is deprecated and has been removed in v13.0.0. Prior to v13.0.0, the --http-parser=legacy command-line flag could be used to revert to using the legacy parser.

DEP0132: worker.terminate() with callback#

Type: Runtime

Passing a callback to worker.terminate() is deprecated. Use the returned Promise instead, or a listener to the worker's 'exit' event.

DEP0133: http connection#

Type: Documentation-only

Prefer response.socket over response.connection and request.socket over request.connection.

DEP0134: process._tickCallback#

Type: Documentation-only (supports --pending-deprecation)

The process._tickCallback property was never documented as an officially supported API.

DEP0135: WriteStream.open() and ReadStream.open() are internal#

Type: Runtime

WriteStream.open() and ReadStream.open() are undocumented internal APIs that do not make sense to use in userland. File streams should always be opened through their corresponding factory methods fs.createWriteStream() and fs.createReadStream()) or by passing a file descriptor in options.

DEP0136: http finished#

Type: Documentation-only

response.finished indicates whether response.end() has been called, not whether 'finish' has been emitted and the underlying data is flushed.

Use response.writableFinished or response.writableEnded accordingly instead to avoid the ambiguity.

To maintain existing behavior response.finished should be replaced with response.writableEnded.

DEP0137: Closing fs.FileHandle on garbage collection#

Type: Runtime

Allowing a fs.FileHandle object to be closed on garbage collection is deprecated. In the future, doing so might result in a thrown error that will terminate the process.

Please ensure that all fs.FileHandle objects are explicitly closed using FileHandle.prototype.close() when the fs.FileHandle is no longer needed:

const fsPromises = require('node:fs').promises;
async function openAndClose() {
  let filehandle;
  try {
    filehandle = await fsPromises.open('thefile.txt', 'r');
  } finally {
    if (filehandle !== undefined)
      await filehandle.close();
  }
} 

DEP0138: process.mainModule#

Type: Documentation-only

process.mainModule is a CommonJS-only feature while process global object is shared with non-CommonJS environment. Its use within ECMAScript modules is unsupported.

It is deprecated in favor of require.main, because it serves the same purpose and is only available on CommonJS environment.

DEP0139: process.umask() with no arguments#

Type: Documentation-only

Calling process.umask() with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential security vulnerability. There is no safe, cross-platform alternative API.

DEP0140: Use request.destroy() instead of request.abort()#

Type: Documentation-only

Use request.destroy() instead of request.abort().

DEP0141: repl.inputStream and repl.outputStream#

Type: Documentation-only (supports --pending-deprecation)

The node:repl module exported the input and output stream twice. Use .input instead of .inputStream and .output instead of .outputStream.

DEP0142: repl._builtinLibs#

Type: Documentation-only

The node:repl module exports a _builtinLibs property that contains an array of built-in modules. It was incomplete so far and instead it's better to rely upon require('node:module').builtinModules.

DEP0143: Transform._transformState#

Type: Runtime Transform._transformState will be removed in future versions where it is no longer required due to simplification of the implementation.

DEP0144: module.parent#

Type: Documentation-only (supports --pending-deprecation)

A CommonJS module can access the first module that required it using module.parent. This feature is deprecated because it does not work consistently in the presence of ECMAScript modules and because it gives an inaccurate representation of the CommonJS module graph.

Some modules use it to check if they are the entry point of the current process. Instead, it is recommended to compare require.main and module:

if (require.main === module) {
  // Code section that will run only if current file is the entry point.
} 

When looking for the CommonJS modules that have required the current one, require.cache and module.children can be used:

const moduleParents = Object.values(require.cache)
  .filter((m) => m.children.includes(module)); 

DEP0145: socket.bufferSize#

Type: Documentation-only

socket.bufferSize is just an alias for writable.writableLength.

DEP0146: new crypto.Certificate()#

Type: Documentation-only

The crypto.Certificate() constructor is deprecated. Use static methods of crypto.Certificate() instead.

DEP0147: fs.rmdir(path, { recursive: true })#

Type: Runtime

In future versions of Node.js, recursive option will be ignored for fs.rmdir, fs.rmdirSync, and fs.promises.rmdir.

Use fs.rm(path, { recursive: true, force: true }), fs.rmSync(path, { recursive: true, force: true }) or fs.promises.rm(path, { recursive: true, force: true }) instead.

DEP0148: Folder mappings in "exports" (trailing "/")#

Type: Runtime

Using a trailing "/" to define subpath folder mappings in the subpath exports or subpath imports fields is deprecated. Use subpath patterns instead.

DEP0149: http.IncomingMessage#connection#

Type: Documentation-only.

Prefer message.socket over message.connection.

DEP0150: Changing the value of process.config#

Type: End-of-Life

The process.config property provides access to Node.js compile-time settings. However, the property is mutable and therefore subject to tampering. The ability to change the value will be removed in a future version of Node.js.

DEP0151: Main index lookup and extension searching#

Type: Runtime

Previously, index.js and extension searching lookups would apply to import 'pkg' main entry point resolution, even when resolving ES modules.

With this deprecation, all ES module main entry point resolutions require an explicit "exports" or "main" entry with the exact file extension.

DEP0152: Extension PerformanceEntry properties#

Type: Runtime

The 'gc', 'http2', and 'http' <PerformanceEntry> object types have additional properties assigned to them that provide additional information. These properties are now available within the standard detail property of the PerformanceEntry object. The existing accessors have been deprecated and should no longer be used.

DEP0153: dns.lookup and dnsPromises.lookup options type coercion#

Type: End-of-Life

Using a non-nullish non-integer value for family option, a non-nullish non-number value for hints option, a non-nullish non-boolean value for all option, or a non-nullish non-boolean value for verbatim option in dns.lookup() and dnsPromises.lookup() throws an ERR_INVALID_ARG_TYPE error.

DEP0154: RSA-PSS generate key pair options#

Type: Runtime

The 'hash' and 'mgf1Hash' options are replaced with 'hashAlgorithm' and 'mgf1HashAlgorithm'.

DEP0155: Trailing slashes in pattern specifier resolutions#

Type: Runtime

The remapping of specifiers ending in "/" like import 'pkg/x/' is deprecated for package "exports" and "imports" pattern resolutions.

DEP0156: .aborted property and 'abort', 'aborted' event in http#

Type: Documentation-only

Move to <Stream> API instead, as the http.ClientRequest, http.ServerResponse, and http.IncomingMessage are all stream-based. Check stream.destroyed instead of the .aborted property, and listen for 'close' instead of 'abort', 'aborted' event.

The .aborted property and 'abort' event are only useful for detecting .abort() calls. For closing a request early, use the Stream .destroy([error]) then check the .destroyed property and 'close' event should have the same effect. The receiving end should also check the readable.readableEnded value on http.IncomingMessage to get whether it was an aborted or graceful destroy.

DEP0157: Thenable support in streams#

Type: End-of-Life

An undocumented feature of Node.js streams was to support thenables in implementation methods. This is now deprecated, use callbacks instead and avoid use of async function for streams implementation methods.

This feature caused users to encounter unexpected problems where the user implements the function in callback style but uses e.g. an async method which would cause an error since mixing promise and callback semantics is not valid.

const w = new Writable({
  async final(callback) {
    await someOp();
    callback();
  },
}); 

DEP0158: buffer.slice(start, end)#

Type: Documentation-only

This method was deprecated because it is not compatible with Uint8Array.prototype.slice(), which is a superclass of Buffer.

Use buffer.subarray which does the same thing instead.

DEP0159: ERR_INVALID_CALLBACK#

Type: End-of-Life

This error code was removed due to adding more confusion to the errors used for value type validation.

DEP0160: process.on('multipleResolves', handler)#

Type: Runtime.

This event was deprecated because it did not work with V8 promise combinators which diminished its usefulness.

DEP0161: process._getActiveRequests() and process._getActiveHandles()#

Type: Documentation-only

The process._getActiveHandles() and process._getActiveRequests() functions are not intended for public use and can be removed in future releases.

Use process.getActiveResourcesInfo() to get a list of types of active resources and not the actual references.

DEP0162: fs.write(), fs.writeFileSync() coercion to string#

Type: End-of-Life

Implicit coercion of objects with own toString property, passed as second parameter in fs.write(), fs.writeFile(), fs.appendFile(), fs.writeFileSync(), and fs.appendFileSync() is deprecated. Convert them to primitive strings.

DEP0163: channel.subscribe(onMessage), channel.unsubscribe(onMessage)#

Type: Documentation-only

These methods were deprecated because they can be used in a way which does not hold the channel reference alive long enough to receive the events.

Use diagnostics_channel.subscribe(name, onMessage) or diagnostics_channel.unsubscribe(name, onMessage) which does the same thing instead.

DEP0164: process.exit(code), process.exitCode coercion to integer#

Type: End-of-Life

Values other than undefined, null, integer numbers, and integer strings (e.g., '1') are deprecated as value for the code parameter in process.exit() and as value to assign to process.exitCode.

DEP0165: --trace-atomics-wait#

Type: Documentation-only

The --trace-atomics-wait flag is deprecated.

DEP0166: Double slashes in imports and exports targets#

Type: Runtime

Package imports and exports targets mapping into paths including a double slash (of "/" or "\") are deprecated and will fail with a resolution validation error in a future release. This same deprecation also applies to pattern matches starting or ending in a slash.

DEP0167: Weak DiffieHellmanGroup instances (modp1, modp2, modp5)#

Type: Documentation-only

The well-known MODP groups modp1, modp2, and modp5 are deprecated because they are not secure against practical attacks. See RFC 8247 Section 2.4 for details.

These groups might be removed in future versions of Node.js. Applications that rely on these groups should evaluate using stronger MODP groups instead.

DEP0168: Unhandled exception in Node-API callbacks#

Type: Runtime

The implicit suppression of uncaught exceptions in Node-API callbacks is now deprecated.

Set the flag --force-node-api-uncaught-exceptions-policy to force Node.js to emit an 'uncaughtException' event if the exception is not handled in Node-API callbacks.

DEP0169: Insecure url.parse()#

Type: Documentation-only (supports --pending-deprecation)

url.parse() behavior is not standardized and prone to errors that have security implications. Use the WHATWG URL API instead. CVEs are not issued for url.parse() vulnerabilities.

DEP0170: Invalid port when using url.parse()#

Type: Runtime

url.parse() accepts URLs with ports that are not numbers. This behavior might result in host name spoofing with unexpected input. These URLs will throw an error in future versions of Node.js, as the WHATWG URL API does already.

DEP0171: Setters for http.IncomingMessage headers and trailers#

Type: Documentation-only

In a future version of Node.js, message.headers, message.headersDistinct, message.trailers, and message.trailersDistinct will be read-only.

DEP0172: The asyncResource property of AsyncResource bound functions#

Type: Runtime

In a future version of Node.js, the asyncResource property will no longer be added when a function is bound to an AsyncResource.

DEP0173: the assert.CallTracker class#

Type: Documentation-only

In a future version of Node.js, assert.CallTracker, will be removed. Consider using alternatives such as the mock helper function.

DEP0174: calling promisify on a function that returns a Promise#

Type: Documentation-only

Calling util.promisify on a function that returns a will ignore the result of said promise, which can lead to unhandled promise rejections.

DEP0175: util.toUSVString#

Type: Documentation-only

The util.toUSVString() API is deprecated. Please use String.prototype.toWellFormed instead.

DEP0176: fs.F_OK, fs.R_OK, fs.W_OK, fs.X_OK#

Type: Documentation-only

F_OK, R_OK, W_OK and X_OK getters exposed directly on node:fs are deprecated. Get them from fs.constants or fs.promises.constants instead.

DEP0177: util.types.isWebAssemblyCompiledModule#

Type: End-of-Life

The util.types.isWebAssemblyCompiledModule API has been removed. Please use value instanceof WebAssembly.Module instead.

DEP0178: dirent.path#

Type: Documentation-only

The dirent.path is deprecated due to its lack of consistency across release lines. Please use dirent.parentPath instead.

DEP0179: Hash constructor#

Type: Documentation-only

Calling Hash class directly with Hash() or new Hash() is deprecated due to being internals, not intended for public use. Please use the crypto.createHash() method to create Hash instances.

DEP0180: fs.Stats constructor#

Type: Documentation-only

Calling fs.Stats class directly with Stats() or new Stats() is deprecated due to being internals, not intended for public use.

DEP0181: Hmac constructor#

Type: Documentation-only

Calling Hmac class directly with Hmac() or new Hmac() is deprecated due to being internals, not intended for public use. Please use the crypto.createHmac() method to create Hmac instances.

DEP0182: Short GCM authentication tags without explicit authTagLength#

Type: Documentation-only (supports --pending-deprecation)

Applications that intend to use authentication tags that are shorter than the default authentication tag length should set the authTagLength option of the crypto.createDecipheriv() function to the appropriate length.

For ciphers in GCM mode, the decipher.setAuthTag() function accepts authentication tags of any valid length (see DEP0090). This behavior is deprecated to better align with recommendations per NIST SP 800-38D.

DEP0183: OpenSSL engine-based APIs#

Type: Documentation-only

OpenSSL 3 has deprecated support for custom engines with a recommendation to switch to its new provider model. The clientCertEngine option for https.request(), tls.createSecureContext(), and tls.createServer(); the privateKeyEngine and privateKeyIdentifier for tls.createSecureContext(); and crypto.setEngine() all depend on this functionality from OpenSSL.

Diagnostics Channel#

Stability: 2 - Stable

Source Code: lib/diagnostics_channel.js

The node:diagnostics_channel module provides an API to create named channels to report arbitrary message data for diagnostics purposes.

It can be accessed using:

import diagnostics_channel from 'node:diagnostics_channel';const diagnostics_channel = require('node:diagnostics_channel');

It is intended that a module writer wanting to report diagnostics messages will create one or many top-level channels to report messages through. Channels may also be acquired at runtime but it is not encouraged due to the additional overhead of doing so. Channels may be exported for convenience, but as long as the name is known it can be acquired anywhere.

If you intend for your module to produce diagnostics data for others to consume it is recommended that you include documentation of what named channels are used along with the shape of the message data. Channel names should generally include the module name to avoid collisions with data from other modules.

Public API#

Overview#

Following is a simple overview of the public API.

import diagnostics_channel from 'node:diagnostics_channel';

// Get a reusable channel object
const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

// Subscribe to the channel
diagnostics_channel.subscribe('my-channel', onMessage);

// Check if the channel has an active subscriber
if (channel.hasSubscribers) {
  // Publish data to the channel
  channel.publish({
    some: 'data',
  });
}

// Unsubscribe from the channel
diagnostics_channel.unsubscribe('my-channel', onMessage);const diagnostics_channel = require('node:diagnostics_channel');

// Get a reusable channel object
const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

// Subscribe to the channel
diagnostics_channel.subscribe('my-channel', onMessage);

// Check if the channel has an active subscriber
if (channel.hasSubscribers) {
  // Publish data to the channel
  channel.publish({
    some: 'data',
  });
}

// Unsubscribe from the channel
diagnostics_channel.unsubscribe('my-channel', onMessage);
diagnostics_channel.hasSubscribers(name)#

Check if there are active subscribers to the named channel. This is helpful if the message you want to send might be expensive to prepare.

This API is optional but helpful when trying to publish messages from very performance-sensitive code.

import diagnostics_channel from 'node:diagnostics_channel';

if (diagnostics_channel.hasSubscribers('my-channel')) {
  // There are subscribers, prepare and publish message
}const diagnostics_channel = require('node:diagnostics_channel');

if (diagnostics_channel.hasSubscribers('my-channel')) {
  // There are subscribers, prepare and publish message
}
diagnostics_channel.channel(name)#

This is the primary entry-point for anyone wanting to publish to a named channel. It produces a channel object which is optimized to reduce overhead at publish time as much as possible.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');
diagnostics_channel.subscribe(name, onMessage)#

Register a message handler to subscribe to this channel. This message handler will be run synchronously whenever a message is published to the channel. Any errors thrown in the message handler will trigger an 'uncaughtException'.

import diagnostics_channel from 'node:diagnostics_channel';

diagnostics_channel.subscribe('my-channel', (message, name) => {
  // Received data
});const diagnostics_channel = require('node:diagnostics_channel');

diagnostics_channel.subscribe('my-channel', (message, name) => {
  // Received data
});
diagnostics_channel.unsubscribe(name, onMessage)#

Remove a message handler previously registered to this channel with diagnostics_channel.subscribe(name, onMessage).

import diagnostics_channel from 'node:diagnostics_channel';

function onMessage(message, name) {
  // Received data
}

diagnostics_channel.subscribe('my-channel', onMessage);

diagnostics_channel.unsubscribe('my-channel', onMessage);const diagnostics_channel = require('node:diagnostics_channel');

function onMessage(message, name) {
  // Received data
}

diagnostics_channel.subscribe('my-channel', onMessage);

diagnostics_channel.unsubscribe('my-channel', onMessage);
diagnostics_channel.tracingChannel(nameOrChannels)#

Stability: 1 - Experimental

Creates a TracingChannel wrapper for the given TracingChannel Channels. If a name is given, the corresponding tracing channels will be created in the form of tracing:${name}:${eventType} where eventType corresponds to the types of TracingChannel Channels.

import diagnostics_channel from 'node:diagnostics_channel';

const channelsByName = diagnostics_channel.tracingChannel('my-channel');

// or...

const channelsByCollection = diagnostics_channel.tracingChannel({
  start: diagnostics_channel.channel('tracing:my-channel:start'),
  end: diagnostics_channel.channel('tracing:my-channel:end'),
  asyncStart: diagnostics_channel.channel('tracing:my-channel:asyncStart'),
  asyncEnd: diagnostics_channel.channel('tracing:my-channel:asyncEnd'),
  error: diagnostics_channel.channel('tracing:my-channel:error'),
});const diagnostics_channel = require('node:diagnostics_channel');

const channelsByName = diagnostics_channel.tracingChannel('my-channel');

// or...

const channelsByCollection = diagnostics_channel.tracingChannel({
  start: diagnostics_channel.channel('tracing:my-channel:start'),
  end: diagnostics_channel.channel('tracing:my-channel:end'),
  asyncStart: diagnostics_channel.channel('tracing:my-channel:asyncStart'),
  asyncEnd: diagnostics_channel.channel('tracing:my-channel:asyncEnd'),
  error: diagnostics_channel.channel('tracing:my-channel:error'),
});

Class: Channel#

The class Channel represents an individual named channel within the data pipeline. It is used to track subscribers and to publish messages when there are subscribers present. It exists as a separate object to avoid channel lookups at publish time, enabling very fast publish speeds and allowing for heavy use while incurring very minimal cost. Channels are created with diagnostics_channel.channel(name), constructing a channel directly with new Channel(name) is not supported.

channel.hasSubscribers#
  • Returns: <boolean> If there are active subscribers

Check if there are active subscribers to this channel. This is helpful if the message you want to send might be expensive to prepare.

This API is optional but helpful when trying to publish messages from very performance-sensitive code.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

if (channel.hasSubscribers) {
  // There are subscribers, prepare and publish message
}const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

if (channel.hasSubscribers) {
  // There are subscribers, prepare and publish message
}
channel.publish(message)#
  • message <any> The message to send to the channel subscribers

Publish a message to any subscribers to the channel. This will trigger message handlers synchronously so they will execute within the same context.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

channel.publish({
  some: 'message',
});const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

channel.publish({
  some: 'message',
});
channel.subscribe(onMessage)#

Register a message handler to subscribe to this channel. This message handler will be run synchronously whenever a message is published to the channel. Any errors thrown in the message handler will trigger an 'uncaughtException'.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

channel.subscribe((message, name) => {
  // Received data
});const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

channel.subscribe((message, name) => {
  // Received data
});
channel.unsubscribe(onMessage)#

  • onMessage <Function> The previous subscribed handler to remove
  • Returns: <boolean> true if the handler was found, false otherwise.

Remove a message handler previously registered to this channel with channel.subscribe(onMessage).

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

channel.subscribe(onMessage);

channel.unsubscribe(onMessage);const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

channel.subscribe(onMessage);

channel.unsubscribe(onMessage);
channel.bindStore(store[, transform])#

Stability: 1 - Experimental

  • store <AsyncLocalStorage> The store to which to bind the context data
  • transform <Function> Transform context data before setting the store context

When channel.runStores(context, ...) is called, the given context data will be applied to any store bound to the channel. If the store has already been bound the previous transform function will be replaced with the new one. The transform function may be omitted to set the given context data as the context directly.

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (data) => {
  return { data };
});const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (data) => {
  return { data };
});
channel.unbindStore(store)#

Stability: 1 - Experimental

Remove a message handler previously registered to this channel with channel.bindStore(store).

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store);
channel.unbindStore(store);const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store);
channel.unbindStore(store);
channel.runStores(context, fn[, thisArg[, ...args]])#

Stability: 1 - Experimental

  • context <any> Message to send to subscribers and bind to stores
  • fn <Function> Handler to run within the entered storage context
  • thisArg <any> The receiver to be used for the function call.
  • ...args <any> Optional arguments to pass to the function.

Applies the given data to any AsyncLocalStorage instances bound to the channel for the duration of the given function, then publishes to the channel within the scope of that data is applied to the stores.

If a transform function was given to channel.bindStore(store) it will be applied to transform the message data before it becomes the context value for the store. The prior storage context is accessible from within the transform function in cases where context linking is required.

The context applied to the store should be accessible in any async code which continues from execution which began during the given function, however there are some situations in which context loss may occur.

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (message) => {
  const parent = store.getStore();
  return new Span(message, parent);
});
channel.runStores({ some: 'message' }, () => {
  store.getStore(); // Span({ some: 'message' })
});const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (message) => {
  const parent = store.getStore();
  return new Span(message, parent);
});
channel.runStores({ some: 'message' }, () => {
  store.getStore(); // Span({ some: 'message' })
});

Class: TracingChannel#

Stability: 1 - Experimental

The class TracingChannel is a collection of TracingChannel Channels which together express a single traceable action. It is used to formalize and simplify the process of producing events for tracing application flow. diagnostics_channel.tracingChannel() is used to construct a TracingChannel. As with Channel it is recommended to create and reuse a single TracingChannel at the top-level of the file rather than creating them dynamically.

tracingChannel.subscribe(subscribers)#

Stability: 1 - Experimental

Helper to subscribe a collection of functions to the corresponding channels. This is the same as calling channel.subscribe(onMessage) on each channel individually.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.subscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.subscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});
tracingChannel.unsubscribe(subscribers)#

Stability: 1 - Experimental

Helper to unsubscribe a collection of functions from the corresponding channels. This is the same as calling channel.unsubscribe(onMessage) on each channel individually.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.unsubscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.unsubscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});
tracingChannel.traceSync(fn[, context[, thisArg[, ...args]]])#

Stability: 1 - Experimental

  • fn <Function> Function to wrap a trace around
  • context <Object> Shared object to correlate events through
  • thisArg <any> The receiver to be used for the function call
  • ...args <any> Optional arguments to pass to the function
  • Returns: <any> The return value of the given function

Trace a synchronous function call. This will always produce a start event and end event around the execution and may produce an error event if the given function throws an error. This will run the given function using channel.runStores(context, ...) on the start channel which ensures all events should have any bound stores set to match this trace context.

To ensure only correct trace graphs are formed, events will only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins will not receive future events from that trace, only future traces will be seen.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceSync(() => {
  // Do something
}, {
  some: 'thing',
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceSync(() => {
  // Do something
}, {
  some: 'thing',
});
tracingChannel.tracePromise(fn[, context[, thisArg[, ...args]]])#

Stability: 1 - Experimental

  • fn <Function> Promise-returning function to wrap a trace around
  • context <Object> Shared object to correlate trace events through
  • thisArg <any> The receiver to be used for the function call
  • ...args <any> Optional arguments to pass to the function
  • Returns: <Promise> Chained from promise returned by the given function

Trace a promise-returning function call. This will always produce a start event and end event around the synchronous portion of the function execution, and will produce an asyncStart event and asyncEnd event when a promise continuation is reached. It may also produce an error event if the given function throws an error or the returned promise rejects. This will run the given function using channel.runStores(context, ...) on the start channel which ensures all events should have any bound stores set to match this trace context.

To ensure only correct trace graphs are formed, events will only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins will not receive future events from that trace, only future traces will be seen.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.tracePromise(async () => {
  // Do something
}, {
  some: 'thing',
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.tracePromise(async () => {
  // Do something
}, {
  some: 'thing',
});
tracingChannel.traceCallback(fn, position, context, thisArg, ...args)#

Stability: 1 - Experimental

  • fn <Function> callback using function to wrap a trace around
  • position <number> Zero-indexed argument position of expected callback (defaults to last argument if undefined is passed)
  • context <Object> Shared object to correlate trace events through (defaults to {} if undefined is passed)
  • thisArg <any> The receiver to be used for the function call
  • ...args <any> arguments to pass to the function (must include the callback)
  • Returns: <any> The return value of the given function

Trace a callback-receiving function call. The callback is expected to follow the error as first arg convention typically used. This will always produce a start event and end event around the synchronous portion of the function execution, and will produce a asyncStart event and asyncEnd event around the callback execution. It may also produce an error event if the given function throws or the first argument passed to the callback is set. This will run the given function using channel.runStores(context, ...) on the start channel which ensures all events should have any bound stores set to match this trace context.

To ensure only correct trace graphs are formed, events will only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins will not receive future events from that trace, only future traces will be seen.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceCallback((arg1, callback) => {
  // Do something
  callback(null, 'result');
}, 1, {
  some: 'thing',
}, thisArg, arg1, callback);const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceCallback((arg1, callback) => {
  // Do something
  callback(null, 'result');
}, {
  some: 'thing',
}, thisArg, arg1, callback);

The callback will also be run with channel.runStores(context, ...) which enables context loss recovery in some cases.

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const channels = diagnostics_channel.tracingChannel('my-channel');
const myStore = new AsyncLocalStorage();

// The start channel sets the initial store data to something
// and stores that store data value on the trace context object
channels.start.bindStore(myStore, (data) => {
  const span = new Span(data);
  data.span = span;
  return span;
});

// Then asyncStart can restore from that data it stored previously
channels.asyncStart.bindStore(myStore, (data) => {
  return data.span;
});const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const channels = diagnostics_channel.tracingChannel('my-channel');
const myStore = new AsyncLocalStorage();

// The start channel sets the initial store data to something
// and stores that store data value on the trace context object
channels.start.bindStore(myStore, (data) => {
  const span = new Span(data);
  data.span = span;
  return span;
});

// Then asyncStart can restore from that data it stored previously
channels.asyncStart.bindStore(myStore, (data) => {
  return data.span;
});

TracingChannel Channels#

A TracingChannel is a collection of several diagnostics_channels representing specific points in the execution lifecycle of a single traceable action. The behavior is split into five diagnostics_channels consisting of start, end, asyncStart, asyncEnd, and error. A single traceable action will share the same event object between all events, this can be helpful for managing correlation through a weakmap.

These event objects will be extended with result or error values when the task "completes". In the case of a synchronous task the result will be the return value and the error will be anything thrown from the function. With callback-based async functions the result will be the second argument of the callback while the error will either be a thrown error visible in the end event or the first callback argument in either of the asyncStart or asyncEnd events.

To ensure only correct trace graphs are formed, events should only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins should not receive future events from that trace, only future traces will be seen.

Tracing channels should follow a naming pattern of:

  • tracing:module.class.method:start or tracing:module.function:start
  • tracing:module.class.method:end or tracing:module.function:end
  • tracing:module.class.method:asyncStart or tracing:module.function:asyncStart
  • tracing:module.class.method:asyncEnd or tracing:module.function:asyncEnd
  • tracing:module.class.method:error or tracing:module.function:error
start(event)#
  • Name: tracing:${name}:start

The start event represents the point at which a function is called. At this point the event data may contain function arguments or anything else available at the very start of the execution of the function.

end(event)#
  • Name: tracing:${name}:end

The end event represents the point at which a function call returns a value. In the case of an async function this is when the promise returned not when the function itself makes a return statement internally. At this point, if the traced function was synchronous the result field will be set to the return value of the function. Alternatively, the error field may be present to represent any thrown errors.

It is recommended to listen specifically to the error event to track errors as it may be possible for a traceable action to produce multiple errors. For example, an async task which fails may be started internally before the sync part of the task then throws an error.

asyncStart(event)#
  • Name: tracing:${name}:asyncStart

The asyncStart event represents the callback or continuation of a traceable function being reached. At this point things like callback arguments may be available, or anything else expressing the "result" of the action.

For callbacks-based functions, the first argument of the callback will be assigned to the error field, if not undefined or null, and the second argument will be assigned to the result field.

For promises, the argument to the resolve path will be assigned to result or the argument to the reject path will be assign to error.

It is recommended to listen specifically to the error event to track errors as it may be possible for a traceable action to produce multiple errors. For example, an async task which fails may be started internally before the sync part of the task then throws an error.

asyncEnd(event)#
  • Name: tracing:${name}:asyncEnd

The asyncEnd event represents the callback of an asynchronous function returning. It's not likely event data will change after the asyncStart event, however it may be useful to see the point where the callback completes.

error(event)#
  • Name: tracing:${name}:error

The error event represents any error produced by the traceable function either synchronously or asynchronously. If an error is thrown in the synchronous portion of the traced function the error will be assigned to the error field of the event and the error event will be triggered. If an error is received asynchronously through a callback or promise rejection it will also be assigned to the error field of the event and trigger the error event.

It is possible for a single traceable function call to produce errors multiple times so this should be considered when consuming this event. For example, if another async task is triggered internally which fails and then the sync part of the function then throws and error two error events will be emitted, one for the sync error and one for the async error.

Built-in Channels#

Stability: 1 - Experimental

While the diagnostics_channel API is now considered stable, the built-in channels currently available are not. Each channel must be declared stable independently.

HTTP#

http.client.request.start

Emitted when client starts a request.

http.client.response.finish

Emitted when client receives a response.

http.server.request.start

Emitted when server receives a request.

http.server.response.finish

Emitted when server sends a response.

NET#

net.client.socket

Emitted when a new TCP or pipe client socket is created.

net.server.socket

Emitted when a new TCP or pipe connection is received.

tracing:net.server.listen:asyncStart

Emitted when net.Server.listen() is invoked, before the port or pipe is actually setup.

tracing:net.server.listen:asyncEnd

Emitted when net.Server.listen() has completed and thus the server is ready to accept connection.

tracing:net.server.listen:error

Emitted when net.Server.listen() is returning an error.

UDP#

udp.socket

Emitted when a new UDP socket is created.

Process#

child_process

Emitted when a new process is created.

Worker Thread#

worker_threads

Emitted when a new thread is created.

DNS#

Stability: 2 - Stable

Source Code: lib/dns.js

The node:dns module enables name resolution. For example, use it to look up IP addresses of host names.

Although named for the Domain Name System (DNS), it does not always use the DNS protocol for lookups. dns.lookup() uses the operating system facilities to perform name resolution. It may not need to perform any network communication. To perform name resolution the way other applications on the same system do, use dns.lookup().

const dns = require('node:dns');

dns.lookup('example.org', (err, address, family) => {
  console.log('address: %j family: IPv%s', address, family);
});
// address: "93.184.216.34" family: IPv4 

All other functions in the node:dns module connect to an actual DNS server to perform name resolution. They will always use the network to perform DNS queries. These functions do not use the same set of configuration files used by dns.lookup() (e.g. /etc/hosts). Use these functions to always perform DNS queries, bypassing other name-resolution facilities.

const dns = require('node:dns');

dns.resolve4('archive.org', (err, addresses) => {
  if (err) throw err;

  console.log(`addresses: ${JSON.stringify(addresses)}`);

  addresses.forEach((a) => {
    dns.reverse(a, (err, hostnames) => {
      if (err) {
        throw err;
      }
      console.log(`reverse for ${a}: ${JSON.stringify(hostnames)}`);
    });
  });
}); 

See the Implementation considerations section for more information.

Class: dns.Resolver#

An independent resolver for DNS requests.

Creating a new resolver uses the default server settings. Setting the servers used for a resolver using resolver.setServers() does not affect other resolvers:

const { Resolver } = require('node:dns');
const resolver = new Resolver();
resolver.setServers(['4.4.4.4']);

// This request will use the server at 4.4.4.4, independent of global settings.
resolver.resolve4('example.org', (err, addresses) => {
  // ...
}); 

The following methods from the node:dns module are available:

Resolver([options])#

Create a new resolver.

  • options <Object>
    • timeout <integer> Query timeout in milliseconds, or -1 to use the default timeout.
    • tries <integer> The number of tries the resolver will try contacting each name server before giving up. Default: 4

resolver.cancel()#

Cancel all outstanding DNS queries made by this resolver. The corresponding callbacks will be called with an error with code ECANCELLED.

resolver.setLocalAddress([ipv4][, ipv6])#

  • ipv4 <string> A string representation of an IPv4 address. Default: '0.0.0.0'
  • ipv6 <string> A string representation of an IPv6 address. Default: '::0'

The resolver instance will send its requests from the specified IP address. This allows programs to specify outbound interfaces when used on multi-homed systems.

If a v4 or v6 address is not specified, it is set to the default and the operating system will choose a local address automatically.

The resolver will use the v4 local address when making requests to IPv4 DNS servers, and the v6 local address when making requests to IPv6 DNS servers. The rrtype of resolution requests has no impact on the local address used.

dns.getServers()#

Returns an array of IP address strings, formatted according to RFC 5952, that are currently configured for DNS resolution. A string will include a port section if a custom port is used.

[
  '8.8.8.8',
  '2001:4860:4860::8888',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
] 

dns.lookup(hostname[, options], callback)#

  • hostname <string>
  • options <integer> | <Object>
    • family <integer> | <string> The record family. Must be 4, 6, or 0. For backward compatibility reasons,'IPv4' and 'IPv6' are interpreted as 4 and 6 respectively. The value 0 indicates that either an IPv4 or IPv6 address is returned. If the value 0 is used with { all: true } (see below), either one of or both IPv4 and IPv6 addresses are returned, depending on the system's DNS resolver. Default: 0.
    • hints <number> One or more supported getaddrinfo flags. Multiple flags may be passed by bitwise ORing their values.
    • all <boolean> When true, the callback returns all resolved addresses in an array. Otherwise, returns a single address. Default: false.
    • order <string> When verbatim, the resolved addresses are return unsorted. When ipv4first, the resolved addresses are sorted by placing IPv4 addresses before IPv6 addresses. When ipv6first, the resolved addresses are sorted by placing IPv6 addresses before IPv4 addresses. Default: verbatim (addresses are not reordered). Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order.
    • verbatim <boolean> When true, the callback receives IPv4 and IPv6 addresses in the order the DNS resolver returned them. When false, IPv4 addresses are placed before IPv6 addresses. This option will be deprecated in favor of order. When both are specified, order has higher precedence. New code should only use order. Default: true (addresses are not reordered). Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order.
  • callback <Function>
    • err <Error>
    • address <string> A string representation of an IPv4 or IPv6 address.
    • family <integer> 4 or 6, denoting the family of address, or 0 if the address is not an IPv4 or IPv6 address. 0 is a likely indicator of a bug in the name resolution service used by the operating system.

Resolves a host name (e.g. 'nodejs.org') into the first found A (IPv4) or AAAA (IPv6) record. All option properties are optional. If options is an integer, then it must be 4 or 6 – if options is not provided, then either IPv4 or IPv6 addresses, or both, are returned if found.

With the all option set to true, the arguments for callback change to (err, addresses), with addresses being an array of objects with the properties address and family.

On error, err is an Error object, where err.code is the error code. Keep in mind that err.code will be set to 'ENOTFOUND' not only when the host name does not exist but also when the lookup fails in other ways such as no available file descriptors.

dns.lookup() does not necessarily have anything to do with the DNS protocol. The implementation uses an operating system facility that can associate names with addresses and vice versa. This implementation can have subtle but important consequences on the behavior of any Node.js program. Please take some time to consult the Implementation considerations section before using dns.lookup().

Example usage:

const dns = require('node:dns');
const options = {
  family: 6,
  hints: dns.ADDRCONFIG | dns.V4MAPPED,
};
dns.lookup('example.com', options, (err, address, family) =>
  console.log('address: %j family: IPv%s', address, family));
// address: "2606:2800:220:1:248:1893:25c8:1946" family: IPv6

// When options.all is true, the result will be an Array.
options.all = true;
dns.lookup('example.com', options, (err, addresses) =>
  console.log('addresses: %j', addresses));
// addresses: [{"address":"2606:2800:220:1:248:1893:25c8:1946","family":6}] 

If this method is invoked as its util.promisify()ed version, and all is not set to true, it returns a Promise for an Object with address and family properties.

Supported getaddrinfo flags#

The following flags can be passed as hints to dns.lookup().

  • dns.ADDRCONFIG: Limits returned address types to the types of non-loopback addresses configured on the system. For example, IPv4 addresses are only returned if the current system has at least one IPv4 address configured.
  • dns.V4MAPPED: If the IPv6 family was specified, but no IPv6 addresses were found, then return IPv4 mapped IPv6 addresses. It is not supported on some operating systems (e.g. FreeBSD 10.1).
  • dns.ALL: If dns.V4MAPPED is specified, return resolved IPv6 addresses as well as IPv4 mapped IPv6 addresses.

dns.lookupService(address, port, callback)#

Resolves the given address and port into a host name and service using the operating system's underlying getnameinfo implementation.

If address is not a valid IP address, a TypeError will be thrown. The port will be coerced to a number. If it is not a legal port, a TypeError will be thrown.

On an error, err is an Error object, where err.code is the error code.

const dns = require('node:dns');
dns.lookupService('127.0.0.1', 22, (err, hostname, service) => {
  console.log(hostname, service);
  // Prints: localhost ssh
}); 

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with hostname and service properties.

dns.resolve(hostname[, rrtype], callback)#

Uses the DNS protocol to resolve a host name (e.g. 'nodejs.org') into an array of the resource records. The callback function has arguments (err, records). When successful, records will be an array of resource records. The type and structure of individual results varies based on rrtype:

rrtyperecords containsResult typeShorthand method
'A'IPv4 addresses (default)<string>dns.resolve4()
'AAAA'IPv6 addresses<string>dns.resolve6()
'ANY'any records<Object>dns.resolveAny()
'CAA'CA authorization records<Object>dns.resolveCaa()
'CNAME'canonical name records<string>dns.resolveCname()
'MX'mail exchange records<Object>dns.resolveMx()
'NAPTR'name authority pointer records<Object>dns.resolveNaptr()
'NS'name server records<string>dns.resolveNs()
'PTR'pointer records<string>dns.resolvePtr()
'SOA'start of authority records<Object>dns.resolveSoa()
'SRV'service records<Object>dns.resolveSrv()
'TXT'text records<string[]>dns.resolveTxt()

On error, err is an Error object, where err.code is one of the DNS error codes.

dns.resolve4(hostname[, options], callback)#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieves the Time-To-Live value (TTL) of each record. When true, the callback receives an array of { address: '1.2.3.4', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.
  • callback <Function>

Uses the DNS protocol to resolve a IPv4 addresses (A records) for the hostname. The addresses argument passed to the callback function will contain an array of IPv4 addresses (e.g. ['74.125.79.104', '74.125.79.105', '74.125.79.106']).

dns.resolve6(hostname[, options], callback)#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieve the Time-To-Live value (TTL) of each record. When true, the callback receives an array of { address: '0:1:2:3:4:5:6:7', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.
  • callback <Function>

Uses the DNS protocol to resolve IPv6 addresses (AAAA records) for the hostname. The addresses argument passed to the callback function will contain an array of IPv6 addresses.

dns.resolveAny(hostname, callback)#

Uses the DNS protocol to resolve all records (also known as ANY or * query). The ret argument passed to the callback function will be an array containing various types of records. Each object has a property type that indicates the type of the current record. And depending on the type, additional properties will be present on the object:

TypeProperties
'A'address/ttl
'AAAA'address/ttl
'CNAME'value
'MX'Refer to dns.resolveMx()
'NAPTR'Refer to dns.resolveNaptr()
'NS'value
'PTR'value
'SOA'Refer to dns.resolveSoa()
'SRV'Refer to dns.resolveSrv()
'TXT'This type of record contains an array property called entries which refers to dns.resolveTxt(), e.g. { entries: ['...'], type: 'TXT' }

Here is an example of the ret object passed to the callback:

[ { type: 'A', address: '127.0.0.1', ttl: 299 },
  { type: 'CNAME', value: 'example.com' },
  { type: 'MX', exchange: 'alt4.aspmx.l.example.com', priority: 50 },
  { type: 'NS', value: 'ns1.example.com' },
  { type: 'TXT', entries: [ 'v=spf1 include:_spf.example.com ~all' ] },
  { type: 'SOA',
    nsname: 'ns1.example.com',
    hostmaster: 'admin.example.com',
    serial: 156696742,
    refresh: 900,
    retry: 900,
    expire: 1800,
    minttl: 60 } ] 

DNS server operators may choose not to respond to ANY queries. It may be better to call individual methods like dns.resolve4(), dns.resolveMx(), and so on. For more details, see RFC 8482.

dns.resolveCname(hostname, callback)#

Uses the DNS protocol to resolve CNAME records for the hostname. The addresses argument passed to the callback function will contain an array of canonical name records available for the hostname (e.g. ['bar.example.com']).

dns.resolveCaa(hostname, callback)#

Uses the DNS protocol to resolve CAA records for the hostname. The addresses argument passed to the callback function will contain an array of certification authority authorization records available for the hostname (e.g. [{critical: 0, iodef: 'mailto:pki@example.com'}, {critical: 128, issue: 'pki.example.com'}]).

dns.resolveMx(hostname, callback)#

Uses the DNS protocol to resolve mail exchange records (MX records) for the hostname. The addresses argument passed to the callback function will contain an array of objects containing both a priority and exchange property (e.g. [{priority: 10, exchange: 'mx.example.com'}, ...]).

dns.resolveNaptr(hostname, callback)#

Uses the DNS protocol to resolve regular expression-based records (NAPTR records) for the hostname. The addresses argument passed to the callback function will contain an array of objects with the following properties:

  • flags
  • service
  • regexp
  • replacement
  • order
  • preference
{
  flags: 's',
  service: 'SIP+D2U',
  regexp: '',
  replacement: '_sip._udp.example.com',
  order: 30,
  preference: 100
} 

dns.resolveNs(hostname, callback)#

Uses the DNS protocol to resolve name server records (NS records) for the hostname. The addresses argument passed to the callback function will contain an array of name server records available for hostname (e.g. ['ns1.example.com', 'ns2.example.com']).

dns.resolvePtr(hostname, callback)#

Uses the DNS protocol to resolve pointer records (PTR records) for the hostname. The addresses argument passed to the callback function will be an array of strings containing the reply records.

dns.resolveSoa(hostname, callback)#

Uses the DNS protocol to resolve a start of authority record (SOA record) for the hostname. The address argument passed to the callback function will be an object with the following properties:

  • nsname
  • hostmaster
  • serial
  • refresh
  • retry
  • expire
  • minttl
{
  nsname: 'ns.example.com',
  hostmaster: 'root.example.com',
  serial: 2013101809,
  refresh: 10000,
  retry: 2400,
  expire: 604800,
  minttl: 3600
} 

dns.resolveSrv(hostname, callback)#

Uses the DNS protocol to resolve service records (SRV records) for the hostname. The addresses argument passed to the callback function will be an array of objects with the following properties:

  • priority
  • weight
  • port
  • name
{
  priority: 10,
  weight: 5,
  port: 21223,
  name: 'service.example.com'
} 

dns.resolveTxt(hostname, callback)#

Uses the DNS protocol to resolve text queries (TXT records) for the hostname. The records argument passed to the callback function is a two-dimensional array of the text records available for hostname (e.g. [ ['v=spf1 ip4:0.0.0.0 ', '~all' ] ]). Each sub-array contains TXT chunks of one record. Depending on the use case, these could be either joined together or treated separately.

dns.reverse(ip, callback)#

Performs a reverse DNS query that resolves an IPv4 or IPv6 address to an array of host names.

On error, err is an Error object, where err.code is one of the DNS error codes.

dns.setDefaultResultOrder(order)#

  • order <string> must be 'ipv4first', 'ipv6first' or 'verbatim'.

Set the default value of order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: sets default order to ipv4first.
  • ipv6first: sets default order to ipv6first.
  • verbatim: sets default order to verbatim.

The default is verbatim and dns.setDefaultResultOrder() have higher priority than --dns-result-order. When using worker threads, dns.setDefaultResultOrder() from the main thread won't affect the default dns orders in workers.

dns.getDefaultResultOrder()#

Get the default value for order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: for order defaulting to ipv4first.
  • ipv6first: for order defaulting to ipv6first.
  • verbatim: for order defaulting to verbatim.

dns.setServers(servers)#

Sets the IP address and port of servers to be used when performing DNS resolution. The servers argument is an array of RFC 5952 formatted addresses. If the port is the IANA default DNS port (53) it can be omitted.

dns.setServers([
  '8.8.8.8',
  '[2001:4860:4860::8888]',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
]); 

An error will be thrown if an invalid address is provided.

The dns.setServers() method must not be called while a DNS query is in progress.

The dns.setServers() method affects only dns.resolve(), dns.resolve*() and dns.reverse() (and specifically not dns.lookup()).

This method works much like resolve.conf. That is, if attempting to resolve with the first server provided results in a NOTFOUND error, the resolve() method will not attempt to resolve with subsequent servers provided. Fallback DNS servers will only be used if the earlier ones time out or result in some other error.

DNS promises API#

The dns.promises API provides an alternative set of asynchronous DNS methods that return Promise objects rather than using callbacks. The API is accessible via require('node:dns').promises or require('node:dns/promises').

Class: dnsPromises.Resolver#

An independent resolver for DNS requests.

Creating a new resolver uses the default server settings. Setting the servers used for a resolver using resolver.setServers() does not affect other resolvers:

const { Resolver } = require('node:dns').promises;
const resolver = new Resolver();
resolver.setServers(['4.4.4.4']);

// This request will use the server at 4.4.4.4, independent of global settings.
resolver.resolve4('example.org').then((addresses) => {
  // ...
});

// Alternatively, the same code can be written using async-await style.
(async function() {
  const addresses = await resolver.resolve4('example.org');
})(); 

The following methods from the dnsPromises API are available:

resolver.cancel()#

Cancel all outstanding DNS queries made by this resolver. The corresponding promises will be rejected with an error with the code ECANCELLED.

dnsPromises.getServers()#

Returns an array of IP address strings, formatted according to RFC 5952, that are currently configured for DNS resolution. A string will include a port section if a custom port is used.

[
  '8.8.8.8',
  '2001:4860:4860::8888',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
] 

dnsPromises.lookup(hostname[, options])#

  • hostname <string>
  • options <integer> | <Object>
    • family <integer> The record family. Must be 4, 6, or 0. The value 0 indicates that either an IPv4 or IPv6 address is returned. If the value 0 is used with { all: true } (see below), either one of or both IPv4 and IPv6 addresses are returned, depending on the system's DNS resolver. Default: 0.
    • hints <number> One or more supported getaddrinfo flags. Multiple flags may be passed by bitwise ORing their values.
    • all <boolean> When true, the Promise is resolved with all addresses in an array. Otherwise, returns a single address. Default: false.
    • order <string> When verbatim, the Promise is resolved with IPv4 and IPv6 addresses in the order the DNS resolver returned them. When ipv4first, IPv4 addresses are placed before IPv6 addresses. When ipv6first, IPv6 addresses are placed before IPv4 addresses. Default: verbatim (addresses are not reordered). Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order. New code should use { order: 'verbatim' }.
    • verbatim <boolean> When true, the Promise is resolved with IPv4 and IPv6 addresses in the order the DNS resolver returned them. When false, IPv4 addresses are placed before IPv6 addresses. This option will be deprecated in favor of order. When both are specified, order has higher precedence. New code should only use order. Default: currently false (addresses are reordered) but this is expected to change in the not too distant future. Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order.

Resolves a host name (e.g. 'nodejs.org') into the first found A (IPv4) or AAAA (IPv6) record. All option properties are optional. If options is an integer, then it must be 4 or 6 – if options is not provided, then either IPv4 or IPv6 addresses, or both, are returned if found.

With the all option set to true, the Promise is resolved with addresses being an array of objects with the properties address and family.

On error, the Promise is rejected with an Error object, where err.code is the error code. Keep in mind that err.code will be set to 'ENOTFOUND' not only when the host name does not exist but also when the lookup fails in other ways such as no available file descriptors.

dnsPromises.lookup() does not necessarily have anything to do with the DNS protocol. The implementation uses an operating system facility that can associate names with addresses and vice versa. This implementation can have subtle but important consequences on the behavior of any Node.js program. Please take some time to consult the Implementation considerations section before using dnsPromises.lookup().

Example usage:

const dns = require('node:dns');
const dnsPromises = dns.promises;
const options = {
  family: 6,
  hints: dns.ADDRCONFIG | dns.V4MAPPED,
};

dnsPromises.lookup('example.com', options).then((result) => {
  console.log('address: %j family: IPv%s', result.address, result.family);
  // address: "2606:2800:220:1:248:1893:25c8:1946" family: IPv6
});

// When options.all is true, the result will be an Array.
options.all = true;
dnsPromises.lookup('example.com', options).then((result) => {
  console.log('addresses: %j', result);
  // addresses: [{"address":"2606:2800:220:1:248:1893:25c8:1946","family":6}]
}); 

dnsPromises.lookupService(address, port)#

Resolves the given address and port into a host name and service using the operating system's underlying getnameinfo implementation.

If address is not a valid IP address, a TypeError will be thrown. The port will be coerced to a number. If it is not a legal port, a TypeError will be thrown.

On error, the Promise is rejected with an Error object, where err.code is the error code.

const dnsPromises = require('node:dns').promises;
dnsPromises.lookupService('127.0.0.1', 22).then((result) => {
  console.log(result.hostname, result.service);
  // Prints: localhost ssh
}); 

dnsPromises.resolve(hostname[, rrtype])#

  • hostname <string> Host name to resolve.
  • rrtype <string> Resource record type. Default: 'A'.

Uses the DNS protocol to resolve a host name (e.g. 'nodejs.org') into an array of the resource records. When successful, the Promise is resolved with an array of resource records. The type and structure of individual results vary based on rrtype:

rrtyperecords containsResult typeShorthand method
'A'IPv4 addresses (default)<string>dnsPromises.resolve4()
'AAAA'IPv6 addresses<string>dnsPromises.resolve6()
'ANY'any records<Object>dnsPromises.resolveAny()
'CAA'CA authorization records<Object>dnsPromises.resolveCaa()
'CNAME'canonical name records<string>dnsPromises.resolveCname()
'MX'mail exchange records<Object>dnsPromises.resolveMx()
'NAPTR'name authority pointer records<Object>dnsPromises.resolveNaptr()
'NS'name server records<string>dnsPromises.resolveNs()
'PTR'pointer records<string>dnsPromises.resolvePtr()
'SOA'start of authority records<Object>dnsPromises.resolveSoa()
'SRV'service records<Object>dnsPromises.resolveSrv()
'TXT'text records<string[]>dnsPromises.resolveTxt()

On error, the Promise is rejected with an Error object, where err.code is one of the DNS error codes.

dnsPromises.resolve4(hostname[, options])#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieve the Time-To-Live value (TTL) of each record. When true, the Promise is resolved with an array of { address: '1.2.3.4', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.

Uses the DNS protocol to resolve IPv4 addresses (A records) for the hostname. On success, the Promise is resolved with an array of IPv4 addresses (e.g. ['74.125.79.104', '74.125.79.105', '74.125.79.106']).

dnsPromises.resolve6(hostname[, options])#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieve the Time-To-Live value (TTL) of each record. When true, the Promise is resolved with an array of { address: '0:1:2:3:4:5:6:7', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.

Uses the DNS protocol to resolve IPv6 addresses (AAAA records) for the hostname. On success, the Promise is resolved with an array of IPv6 addresses.

dnsPromises.resolveAny(hostname)#

Uses the DNS protocol to resolve all records (also known as ANY or * query). On success, the Promise is resolved with an array containing various types of records. Each object has a property type that indicates the type of the current record. And depending on the type, additional properties will be present on the object:

TypeProperties
'A'address/ttl
'AAAA'address/ttl
'CNAME'value
'MX'Refer to dnsPromises.resolveMx()
'NAPTR'Refer to dnsPromises.resolveNaptr()
'NS'value
'PTR'value
'SOA'Refer to dnsPromises.resolveSoa()
'SRV'Refer to dnsPromises.resolveSrv()
'TXT'This type of record contains an array property called entries which refers to dnsPromises.resolveTxt(), e.g. { entries: ['...'], type: 'TXT' }

Here is an example of the result object:

[ { type: 'A', address: '127.0.0.1', ttl: 299 },
  { type: 'CNAME', value: 'example.com' },
  { type: 'MX', exchange: 'alt4.aspmx.l.example.com', priority: 50 },
  { type: 'NS', value: 'ns1.example.com' },
  { type: 'TXT', entries: [ 'v=spf1 include:_spf.example.com ~all' ] },
  { type: 'SOA',
    nsname: 'ns1.example.com',
    hostmaster: 'admin.example.com',
    serial: 156696742,
    refresh: 900,
    retry: 900,
    expire: 1800,
    minttl: 60 } ] 

dnsPromises.resolveCaa(hostname)#

Uses the DNS protocol to resolve CAA records for the hostname. On success, the Promise is resolved with an array of objects containing available certification authority authorization records available for the hostname (e.g. [{critical: 0, iodef: 'mailto:pki@example.com'},{critical: 128, issue: 'pki.example.com'}]).

dnsPromises.resolveCname(hostname)#

Uses the DNS protocol to resolve CNAME records for the hostname. On success, the Promise is resolved with an array of canonical name records available for the hostname (e.g. ['bar.example.com']).

dnsPromises.resolveMx(hostname)#

Uses the DNS protocol to resolve mail exchange records (MX records) for the hostname. On success, the Promise is resolved with an array of objects containing both a priority and exchange property (e.g. [{priority: 10, exchange: 'mx.example.com'}, ...]).

dnsPromises.resolveNaptr(hostname)#

Uses the DNS protocol to resolve regular expression-based records (NAPTR records) for the hostname. On success, the Promise is resolved with an array of objects with the following properties:

  • flags
  • service
  • regexp
  • replacement
  • order
  • preference
{
  flags: 's',
  service: 'SIP+D2U',
  regexp: '',
  replacement: '_sip._udp.example.com',
  order: 30,
  preference: 100
} 

dnsPromises.resolveNs(hostname)#

Uses the DNS protocol to resolve name server records (NS records) for the hostname. On success, the Promise is resolved with an array of name server records available for hostname (e.g. ['ns1.example.com', 'ns2.example.com']).

dnsPromises.resolvePtr(hostname)#

Uses the DNS protocol to resolve pointer records (PTR records) for the hostname. On success, the Promise is resolved with an array of strings containing the reply records.

dnsPromises.resolveSoa(hostname)#

Uses the DNS protocol to resolve a start of authority record (SOA record) for the hostname. On success, the Promise is resolved with an object with the following properties:

  • nsname
  • hostmaster
  • serial
  • refresh
  • retry
  • expire
  • minttl
{
  nsname: 'ns.example.com',
  hostmaster: 'root.example.com',
  serial: 2013101809,
  refresh: 10000,
  retry: 2400,
  expire: 604800,
  minttl: 3600
} 

dnsPromises.resolveSrv(hostname)#

Uses the DNS protocol to resolve service records (SRV records) for the hostname. On success, the Promise is resolved with an array of objects with the following properties:

  • priority
  • weight
  • port
  • name
{
  priority: 10,
  weight: 5,
  port: 21223,
  name: 'service.example.com'
} 

dnsPromises.resolveTxt(hostname)#

Uses the DNS protocol to resolve text queries (TXT records) for the hostname. On success, the Promise is resolved with a two-dimensional array of the text records available for hostname (e.g. [ ['v=spf1 ip4:0.0.0.0 ', '~all' ] ]). Each sub-array contains TXT chunks of one record. Depending on the use case, these could be either joined together or treated separately.

dnsPromises.reverse(ip)#

Performs a reverse DNS query that resolves an IPv4 or IPv6 address to an array of host names.

On error, the Promise is rejected with an Error object, where err.code is one of the DNS error codes.

dnsPromises.setDefaultResultOrder(order)#

  • order <string> must be 'ipv4first', 'ipv6first' or 'verbatim'.

Set the default value of order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: sets default order to ipv4first.
  • ipv6first: sets default order to ipv6first.
  • verbatim: sets default order to verbatim.

The default is verbatim and dnsPromises.setDefaultResultOrder() have higher priority than --dns-result-order. When using worker threads, dnsPromises.setDefaultResultOrder() from the main thread won't affect the default dns orders in workers.

dnsPromises.getDefaultResultOrder()#

Get the value of dnsOrder.

dnsPromises.setServers(servers)#

Sets the IP address and port of servers to be used when performing DNS resolution. The servers argument is an array of RFC 5952 formatted addresses. If the port is the IANA default DNS port (53) it can be omitted.

dnsPromises.setServers([
  '8.8.8.8',
  '[2001:4860:4860::8888]',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
]); 

An error will be thrown if an invalid address is provided.

The dnsPromises.setServers() method must not be called while a DNS query is in progress.

This method works much like resolve.conf. That is, if attempting to resolve with the first server provided results in a NOTFOUND error, the resolve() method will not attempt to resolve with subsequent servers provided. Fallback DNS servers will only be used if the earlier ones time out or result in some other error.

Error codes#

Each DNS query can return one of the following error codes:

  • dns.NODATA: DNS server returned an answer with no data.
  • dns.FORMERR: DNS server claims query was misformatted.
  • dns.SERVFAIL: DNS server returned general failure.
  • dns.NOTFOUND: Domain name not found.
  • dns.NOTIMP: DNS server does not implement the requested operation.
  • dns.REFUSED: DNS server refused query.
  • dns.BADQUERY: Misformatted DNS query.
  • dns.BADNAME: Misformatted host name.
  • dns.BADFAMILY: Unsupported address family.
  • dns.BADRESP: Misformatted DNS reply.
  • dns.CONNREFUSED: Could not contact DNS servers.
  • dns.TIMEOUT: Timeout while contacting DNS servers.
  • dns.EOF: End of file.
  • dns.FILE: Error reading file.
  • dns.NOMEM: Out of memory.
  • dns.DESTRUCTION: Channel is being destroyed.
  • dns.BADSTR: Misformatted string.
  • dns.BADFLAGS: Illegal flags specified.
  • dns.NONAME: Given host name is not numeric.
  • dns.BADHINTS: Illegal hints flags specified.
  • dns.NOTINITIALIZED: c-ares library initialization not yet performed.
  • dns.LOADIPHLPAPI: Error loading iphlpapi.dll.
  • dns.ADDRGETNETWORKPARAMS: Could not find GetNetworkParams function.
  • dns.CANCELLED: DNS query cancelled.

The dnsPromises API also exports the above error codes, e.g., dnsPromises.NODATA.

Implementation considerations#

Although dns.lookup() and the various dns.resolve*()/dns.reverse() functions have the same goal of associating a network name with a network address (or vice versa), their behavior is quite different. These differences can have subtle but significant consequences on the behavior of Node.js programs.

dns.lookup()#

Under the hood, dns.lookup() uses the same operating system facilities as most other programs. For instance, dns.lookup() will almost always resolve a given name the same way as the ping command. On most POSIX-like operating systems, the behavior of the dns.lookup() function can be modified by changing settings in nsswitch.conf(5) and/or resolv.conf(5), but changing these files will change the behavior of all other programs running on the same operating system.

Though the call to dns.lookup() will be asynchronous from JavaScript's perspective, it is implemented as a synchronous call to getaddrinfo(3) that runs on libuv's threadpool. This can have surprising negative performance implications for some applications, see the UV_THREADPOOL_SIZE documentation for more information.

Various networking APIs will call dns.lookup() internally to resolve host names. If that is an issue, consider resolving the host name to an address using dns.resolve() and using the address instead of a host name. Also, some networking APIs (such as socket.connect() and dgram.createSocket()) allow the default resolver, dns.lookup(), to be replaced.

dns.resolve(), dns.resolve*(), and dns.reverse()#

These functions are implemented quite differently than dns.lookup(). They do not use getaddrinfo(3) and they always perform a DNS query on the network. This network communication is always done asynchronously and does not use libuv's threadpool.

As a result, these functions cannot have the same negative impact on other processing that happens on libuv's threadpool that dns.lookup() can have.

They do not use the same set of configuration files that dns.lookup() uses. For instance, they do not use the configuration from /etc/hosts.

Domain#

Stability: 0 - Deprecated

Source Code: lib/domain.js

This module is pending deprecation. Once a replacement API has been finalized, this module will be fully deprecated. Most developers should not have cause to use this module. Users who absolutely must have the functionality that domains provide may rely on it for the time being but should expect to have to migrate to a different solution in the future.

Domains provide a way to handle multiple different IO operations as a single group. If any of the event emitters or callbacks registered to a domain emit an 'error' event, or throw an error, then the domain object will be notified, rather than losing the context of the error in the process.on('uncaughtException') handler, or causing the program to exit immediately with an error code.

Warning: Don't ignore errors!#

Domain error handlers are not a substitute for closing down a process when an error occurs.

By the very nature of how throw works in JavaScript, there is almost never any way to safely "pick up where it left off", without leaking references, or creating some other sort of undefined brittle state.

The safest way to respond to a thrown error is to shut down the process. Of course, in a normal web server, there may be many open connections, and it is not reasonable to abruptly shut those down because an error was triggered by someone else.

The better approach is to send an error response to the request that triggered the error, while letting the others finish in their normal time, and stop listening for new requests in that worker.

In this way, domain usage goes hand-in-hand with the cluster module, since the primary process can fork a new worker when a worker encounters an error. For Node.js programs that scale to multiple machines, the terminating proxy or service registry can take note of the failure, and react accordingly.

For example, this is not a good idea:

// XXX WARNING! BAD IDEA!

const d = require('node:domain').create();
d.on('error', (er) => {
  // The error won't crash the process, but what it does is worse!
  // Though we've prevented abrupt process restarting, we are leaking
  // a lot of resources if this ever happens.
  // This is no better than process.on('uncaughtException')!
  console.log(`error, but oh well ${er.message}`);
});
d.run(() => {
  require('node:http').createServer((req, res) => {
    handleRequest(req, res);
  }).listen(PORT);
}); 

By using the context of a domain, and the resilience of separating our program into multiple worker processes, we can react more appropriately, and handle errors with much greater safety.

// Much better!

const cluster = require('node:cluster');
const PORT = +process.env.PORT || 1337;

if (cluster.isPrimary) {
  // A more realistic scenario would have more than 2 workers,
  // and perhaps not put the primary and worker in the same file.
  //
  // It is also possible to get a bit fancier about logging, and
  // implement whatever custom logic is needed to prevent DoS
  // attacks and other bad behavior.
  //
  // See the options in the cluster documentation.
  //
  // The important thing is that the primary does very little,
  // increasing our resilience to unexpected errors.

  cluster.fork();
  cluster.fork();

  cluster.on('disconnect', (worker) => {
    console.error('disconnect!');
    cluster.fork();
  });

} else {
  // the worker
  //
  // This is where we put our bugs!

  const domain = require('node:domain');

  // See the cluster documentation for more details about using
  // worker processes to serve requests. How it works, caveats, etc.

  const server = require('node:http').createServer((req, res) => {
    const d = domain.create();
    d.on('error', (er) => {
      console.error(`error ${er.stack}`);

      // We're in dangerous territory!
      // By definition, something unexpected occurred,
      // which we probably didn't want.
      // Anything can happen now! Be very careful!

      try {
        // Make sure we close down within 30 seconds
        const killtimer = setTimeout(() => {
          process.exit(1);
        }, 30000);
        // But don't keep the process open just for that!
        killtimer.unref();

        // Stop taking new requests.
        server.close();

        // Let the primary know we're dead. This will trigger a
        // 'disconnect' in the cluster primary, and then it will fork
        // a new worker.
        cluster.worker.disconnect();

        // Try to send an error to the request that triggered the problem
        res.statusCode = 500;
        res.setHeader('content-type', 'text/plain');
        res.end('Oops, there was a problem!\n');
      } catch (er2) {
        // Oh well, not much we can do at this point.
        console.error(`Error sending 500! ${er2.stack}`);
      }
    });

    // Because req and res were created before this domain existed,
    // we need to explicitly add them.
    // See the explanation of implicit vs explicit binding below.
    d.add(req);
    d.add(res);

    // Now run the handler function in the domain.
    d.run(() => {
      handleRequest(req, res);
    });
  });
  server.listen(PORT);
}

// This part is not important. Just an example routing thing.
// Put fancy application logic here.
function handleRequest(req, res) {
  switch (req.url) {
    case '/error':
      // We do some async stuff, and then...
      setTimeout(() => {
        // Whoops!
        flerb.bark();
      }, timeout);
      break;
    default:
      res.end('ok');
  }
} 

Additions to Error objects#

Any time an Error object is routed through a domain, a few extra fields are added to it.

  • error.domain The domain that first handled the error.
  • error.domainEmitter The event emitter that emitted an 'error' event with the error object.
  • error.domainBound The callback function which was bound to the domain, and passed an error as its first argument.
  • error.domainThrown A boolean indicating whether the error was thrown, emitted, or passed to a bound callback function.

Implicit binding#

If domains are in use, then all new EventEmitter objects (including Stream objects, requests, responses, etc.) will be implicitly bound to the active domain at the time of their creation.

Additionally, callbacks passed to low-level event loop requests (such as to fs.open(), or other callback-taking methods) will automatically be bound to the active domain. If they throw, then the domain will catch the error.

In order to prevent excessive memory usage, Domain objects themselves are not implicitly added as children of the active domain. If they were, then it would be too easy to prevent request and response objects from being properly garbage collected.

To nest Domain objects as children of a parent Domain they must be explicitly added.

Implicit binding routes thrown errors and 'error' events to the Domain's 'error' event, but does not register the EventEmitter on the Domain. Implicit binding only takes care of thrown errors and 'error' events.

Explicit binding#

Sometimes, the domain in use is not the one that ought to be used for a specific event emitter. Or, the event emitter could have been created in the context of one domain, but ought to instead be bound to some other domain.

For example, there could be one domain in use for an HTTP server, but perhaps we would like to have a separate domain to use for each request.

That is possible via explicit binding.

// Create a top-level domain for the server
const domain = require('node:domain');
const http = require('node:http');
const serverDomain = domain.create();

serverDomain.run(() => {
  // Server is created in the scope of serverDomain
  http.createServer((req, res) => {
    // Req and res are also created in the scope of serverDomain
    // however, we'd prefer to have a separate domain for each request.
    // create it first thing, and add req and res to it.
    const reqd = domain.create();
    reqd.add(req);
    reqd.add(res);
    reqd.on('error', (er) => {
      console.error('Error', er, req.url);
      try {
        res.writeHead(500);
        res.end('Error occurred, sorry.');
      } catch (er2) {
        console.error('Error sending 500', er2, req.url);
      }
    });
  }).listen(1337);
}); 

domain.create()#

Class: Domain#

The Domain class encapsulates the functionality of routing errors and uncaught exceptions to the active Domain object.

To handle the errors that it catches, listen to its 'error' event.

domain.members#

An array of timers and event emitters that have been explicitly added to the domain.

domain.add(emitter)#

Explicitly adds an emitter to the domain. If any event handlers called by the emitter throw an error, or if the emitter emits an 'error' event, it will be routed to the domain's 'error' event, just like with implicit binding.

This also works with timers that are returned from setInterval() and setTimeout(). If their callback function throws, it will be caught by the domain 'error' handler.

If the Timer or EventEmitter was already bound to a domain, it is removed from that one, and bound to this one instead.

domain.bind(callback)#

The returned function will be a wrapper around the supplied callback function. When the returned function is called, any errors that are thrown will be routed to the domain's 'error' event.

const d = domain.create();

function readSomeFile(filename, cb) {
  fs.readFile(filename, 'utf8', d.bind((er, data) => {
    // If this throws, it will also be passed to the domain.
    return cb(er, data ? JSON.parse(data) : null);
  }));
}

d.on('error', (er) => {
  // An error occurred somewhere. If we throw it now, it will crash the program
  // with the normal line number and stack message.
}); 

domain.enter()#

The enter() method is plumbing used by the run(), bind(), and intercept() methods to set the active domain. It sets domain.active and process.domain to the domain, and implicitly pushes the domain onto the domain stack managed by the domain module (see domain.exit() for details on the domain stack). The call to enter() delimits the beginning of a chain of asynchronous calls and I/O operations bound to a domain.

Calling enter() changes only the active domain, and does not alter the domain itself. enter() and exit() can be called an arbitrary number of times on a single domain.

domain.exit()#

The exit() method exits the current domain, popping it off the domain stack. Any time execution is going to switch to the context of a different chain of asynchronous calls, it's important to ensure that the current domain is exited. The call to exit() delimits either the end of or an interruption to the chain of asynchronous calls and I/O operations bound to a domain.

If there are multiple, nested domains bound to the current execution context, exit() will exit any domains nested within this domain.

Calling exit() changes only the active domain, and does not alter the domain itself. enter() and exit() can be called an arbitrary number of times on a single domain.

domain.intercept(callback)#

This method is almost identical to domain.bind(callback). However, in addition to catching thrown errors, it will also intercept Error objects sent as the first argument to the function.

In this way, the common if (err) return callback(err); pattern can be replaced with a single error handler in a single place.

const d = domain.create();

function readSomeFile(filename, cb) {
  fs.readFile(filename, 'utf8', d.intercept((data) => {
    // Note, the first argument is never passed to the
    // callback since it is assumed to be the 'Error' argument
    // and thus intercepted by the domain.

    // If this throws, it will also be passed to the domain
    // so the error-handling logic can be moved to the 'error'
    // event on the domain instead of being repeated throughout
    // the program.
    return cb(null, JSON.parse(data));
  }));
}

d.on('error', (er) => {
  // An error occurred somewhere. If we throw it now, it will crash the program
  // with the normal line number and stack message.
}); 

domain.remove(emitter)#

The opposite of domain.add(emitter). Removes domain handling from the specified emitter.

domain.run(fn[, ...args])#

Run the supplied function in the context of the domain, implicitly binding all event emitters, timers, and low-level requests that are created in that context. Optionally, arguments can be passed to the function.

This is the most basic way to use a domain.

const domain = require('node:domain');
const fs = require('node:fs');
const d = domain.create();
d.on('error', (er) => {
  console.error('Caught error!', er);
});
d.run(() => {
  process.nextTick(() => {
    setTimeout(() => { // Simulating some various async stuff
      fs.open('non-existent file', 'r', (er, fd) => {
        if (er) throw er;
        // proceed...
      });
    }, 100);
  });
}); 

In this example, the d.on('error') handler will be triggered, rather than crashing the program.

Domains and promises#

As of Node.js 8.0.0, the handlers of promises are run inside the domain in which the call to .then() or .catch() itself was made:

const d1 = domain.create();
const d2 = domain.create();

let p;
d1.run(() => {
  p = Promise.resolve(42);
});

d2.run(() => {
  p.then((v) => {
    // running in d2
  });
}); 

A callback may be bound to a specific domain using domain.bind(callback):

const d1 = domain.create();
const d2 = domain.create();

let p;
d1.run(() => {
  p = Promise.resolve(42);
});

d2.run(() => {
  p.then(p.domain.bind((v) => {
    // running in d1
  }));
}); 

Domains will not interfere with the error handling mechanisms for promises. In other words, no 'error' event will be emitted for unhandled Promise rejections.

Errors#

Applications running in Node.js will generally experience four categories of errors:

  • Standard JavaScript errors such as <EvalError>, <SyntaxError>, <RangeError>, <ReferenceError>, <TypeError>, and <URIError>.
  • System errors triggered by underlying operating system constraints such as attempting to open a file that does not exist or attempting to send data over a closed socket.
  • User-specified errors triggered by application code.
  • AssertionErrors are a special class of error that can be triggered when Node.js detects an exceptional logic violation that should never occur. These are raised typically by the node:assert module.

All JavaScript and system errors raised by Node.js inherit from, or are instances of, the standard JavaScript <Error> class and are guaranteed to provide at least the properties available on that class.

Error propagation and interception#

Node.js supports several mechanisms for propagating and handling errors that occur while an application is running. How these errors are reported and handled depends entirely on the type of Error and the style of the API that is called.

All JavaScript errors are handled as exceptions that immediately generate and throw an error using the standard JavaScript throw mechanism. These are handled using the try…catch construct provided by the JavaScript language.

// Throws with a ReferenceError because z is not defined.
try {
  const m = 1;
  const n = m + z;
} catch (err) {
  // Handle the error here.
} 

Any use of the JavaScript throw mechanism will raise an exception that must be handled or the Node.js process will exit immediately.

With few exceptions, Synchronous APIs (any blocking method that does not return a <Promise> nor accept a callback function, such as fs.readFileSync), will use throw to report errors.

Errors that occur within Asynchronous APIs may be reported in multiple ways:

  • Some asynchronous methods returns a <Promise>, you should always take into account that it might be rejected. See --unhandled-rejections flag for how the process will react to an unhandled promise rejection.

    const fs = require('fs/promises');
    
    (async () => {
      let data;
      try {
        data = await fs.readFile('a file that does not exist');
      } catch (err) {
        console.error('There was an error reading the file!', err);
        return;
      }
      // Otherwise handle the data
    })(); 
  • Most asynchronous methods that accept a callback function will accept an Error object passed as the first argument to that function. If that first argument is not null and is an instance of Error, then an error occurred that should be handled.

    const fs = require('node:fs');
    fs.readFile('a file that does not exist', (err, data) => {
      if (err) {
        console.error('There was an error reading the file!', err);
        return;
      }
      // Otherwise handle the data
    }); 
  • When an asynchronous method is called on an object that is an EventEmitter, errors can be routed to that object's 'error' event.

    const net = require('node:net');
    const connection = net.connect('localhost');
    
    // Adding an 'error' event handler to a stream:
    connection.on('error', (err) => {
      // If the connection is reset by the server, or if it can't
      // connect at all, or on any sort of error encountered by
      // the connection, the error will be sent here.
      console.error(err);
    });
    
    connection.pipe(process.stdout); 
  • A handful of typically asynchronous methods in the Node.js API may still use the throw mechanism to raise exceptions that must be handled using try…catch. There is no comprehensive list of such methods; please refer to the documentation of each method to determine the appropriate error handling mechanism required.

The use of the 'error' event mechanism is most common for stream-based and event emitter-based APIs, which themselves represent a series of asynchronous operations over time (as opposed to a single operation that may pass or fail).

For all EventEmitter objects, if an 'error' event handler is not provided, the error will be thrown, causing the Node.js process to report an uncaught exception and crash unless either: a handler has been registered for the 'uncaughtException' event, or the deprecated node:domain module is used.

const EventEmitter = require('node:events');
const ee = new EventEmitter();

setImmediate(() => {
  // This will crash the process because no 'error' event
  // handler has been added.
  ee.emit('error', new Error('This will crash'));
}); 

Errors generated in this way cannot be intercepted using try…catch as they are thrown after the calling code has already exited.

Developers must refer to the documentation for each method to determine exactly how errors raised by those methods are propagated.

Class: Error#

A generic JavaScript <Error> object that does not denote any specific circumstance of why the error occurred. Error objects capture a "stack trace" detailing the point in the code at which the Error was instantiated, and may provide a text description of the error.

All errors generated by Node.js, including all system and JavaScript errors, will either be instances of, or inherit from, the Error class.

new Error(message[, options])#

Creates a new Error object and sets the error.message property to the provided text message. If an object is passed as message, the text message is generated by calling String(message). If the cause option is provided, it is assigned to the error.cause property. The error.stack property will represent the point in the code at which new Error() was called. Stack traces are dependent on V8's stack trace API. Stack traces extend only to either (a) the beginning of synchronous code execution, or (b) the number of frames given by the property Error.stackTraceLimit, whichever is smaller.

Error.captureStackTrace(targetObject[, constructorOpt])#

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack` 

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a(); 

Error.stackTraceLimit#

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

error.cause#

If present, the error.cause property is the underlying cause of the Error. It is used when catching an error and throwing a new one with a different message or code in order to still have access to the original error.

The error.cause property is typically set by calling new Error(message, { cause }). It is not set by the constructor if the cause option is not provided.

This property allows errors to be chained. When serializing Error objects, util.inspect() recursively serializes error.cause if it is set.

const cause = new Error('The remote HTTP server responded with a 500 status');
const symptom = new Error('The message failed to send', { cause });

console.log(symptom);
// Prints:
//   Error: The message failed to send
//       at REPL2:1:17
//       at Script.runInThisContext (node:vm:130:12)
//       ... 7 lines matching cause stack trace ...
//       at [_line] [as _line] (node:internal/readline/interface:886:18) {
//     [cause]: Error: The remote HTTP server responded with a 500 status
//         at REPL1:1:15
//         at Script.runInThisContext (node:vm:130:12)
//         at REPLServer.defaultEval (node:repl:574:29)
//         at bound (node:domain:426:15)
//         at REPLServer.runBound [as eval] (node:domain:437:12)
//         at REPLServer.onLine (node:repl:902:10)
//         at REPLServer.emit (node:events:549:35)
//         at REPLServer.emit (node:domain:482:12)
//         at [_onLine] [as _onLine] (node:internal/readline/interface:425:12)
//         at [_line] [as _line] (node:internal/readline/interface:886:18) 

error.code#

The error.code property is a string label that identifies the kind of error. error.code is the most stable way to identify an error. It will only change between major versions of Node.js. In contrast, error.message strings may change between any versions of Node.js. See Node.js error codes for details about specific codes.

error.message#

The error.message property is the string description of the error as set by calling new Error(message). The message passed to the constructor will also appear in the first line of the stack trace of the Error, however changing this property after the Error object is created may not change the first line of the stack trace (for example, when error.stack is read before this property is changed).

const err = new Error('The message');
console.error(err.message);
// Prints: The message 

error.stack#

The error.stack property is a string describing the point in the code at which the Error was instantiated.

Error: Things keep happening!
   at /home/gbusey/file.js:525:2
   at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
   at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
   at increaseSynergy (/home/gbusey/actors.js:701:6) 

The first line is formatted as <error class name>: <error message>, and is followed by a series of stack frames (each line beginning with "at "). Each frame describes a call site within the code that lead to the error being generated. V8 attempts to display a name for each function (by variable name, function name, or object method name), but occasionally it will not be able to find a suitable name. If V8 cannot determine a name for the function, only location information will be displayed for that frame. Otherwise, the determined function name will be displayed with location information appended in parentheses.

Frames are only generated for JavaScript functions. If, for example, execution synchronously passes through a C++ addon function called cheetahify which itself calls a JavaScript function, the frame representing the cheetahify call will not be present in the stack traces:

const cheetahify = require('./native-binding.node');

function makeFaster() {
  // `cheetahify()` *synchronously* calls speedy.
  cheetahify(function speedy() {
    throw new Error('oh no!');
  });
}

makeFaster();
// will throw:
//   /home/gbusey/file.js:6
//       throw new Error('oh no!');
//           ^
//   Error: oh no!
//       at speedy (/home/gbusey/file.js:6:11)
//       at makeFaster (/home/gbusey/file.js:5:3)
//       at Object.<anonymous> (/home/gbusey/file.js:10:1)
//       at Module._compile (module.js:456:26)
//       at Object.Module._extensions..js (module.js:474:10)
//       at Module.load (module.js:356:32)
//       at Function.Module._load (module.js:312:12)
//       at Function.Module.runMain (module.js:497:10)
//       at startup (node.js:119:16)
//       at node.js:906:3 

The location information will be one of:

  • native, if the frame represents a call internal to V8 (as in [].forEach).
  • plain-filename.js:line:column, if the frame represents a call internal to Node.js.
  • /absolute/path/to/file.js:line:column, if the frame represents a call in a user program (using CommonJS module system), or its dependencies.
  • <transport-protocol>:///url/to/module/file.mjs:line:column, if the frame represents a call in a user program (using ES module system), or its dependencies.

The string representing the stack trace is lazily generated when the error.stack property is accessed.

The number of frames captured by the stack trace is bounded by the smaller of Error.stackTraceLimit or the number of available frames on the current event loop tick.

Class: AssertionError#

Indicates the failure of an assertion. For details, see Class: assert.AssertionError.

Class: RangeError#

Indicates that a provided argument was not within the set or range of acceptable values for a function; whether that is a numeric range, or outside the set of options for a given function parameter.

require('node:net').connect(-1);
// Throws "RangeError: "port" option should be >= 0 and < 65536: -1" 

Node.js will generate and throw RangeError instances immediately as a form of argument validation.

Class: ReferenceError#

Indicates that an attempt is being made to access a variable that is not defined. Such errors commonly indicate typos in code, or an otherwise broken program.

While client code may generate and propagate these errors, in practice, only V8 will do so.

doesNotExist;
// Throws ReferenceError, doesNotExist is not a variable in this program. 

Unless an application is dynamically generating and running code, ReferenceError instances indicate a bug in the code or its dependencies.

Class: SyntaxError#

Indicates that a program is not valid JavaScript. These errors may only be generated and propagated as a result of code evaluation. Code evaluation may happen as a result of eval, Function, require, or vm. These errors are almost always indicative of a broken program.

try {
  require('node:vm').runInThisContext('binary ! isNotOk');
} catch (err) {
  // 'err' will be a SyntaxError.
} 

SyntaxError instances are unrecoverable in the context that created them – they may only be caught by other contexts.

Class: SystemError#

Node.js generates system errors when exceptions occur within its runtime environment. These usually occur when an application violates an operating system constraint. For example, a system error will occur if an application attempts to read a file that does not exist.

  • address <string> If present, the address to which a network connection failed
  • code <string> The string error code
  • dest <string> If present, the file path destination when reporting a file system error
  • errno <number> The system-provided error number
  • info <Object> If present, extra details about the error condition
  • message <string> A system-provided human-readable description of the error
  • path <string> If present, the file path when reporting a file system error
  • port <number> If present, the network connection port that is not available
  • syscall <string> The name of the system call that triggered the error

error.address#

If present, error.address is a string describing the address to which a network connection failed.

error.code#

The error.code property is a string representing the error code.

error.dest#

If present, error.dest is the file path destination when reporting a file system error.

error.errno#

The error.errno property is a negative number which corresponds to the error code defined in libuv Error handling.

On Windows the error number provided by the system will be normalized by libuv.

To get the string representation of the error code, use util.getSystemErrorName(error.errno).

error.info#

If present, error.info is an object with details about the error condition.

error.message#

error.message is a system-provided human-readable description of the error.

error.path#

If present, error.path is a string containing a relevant invalid pathname.

error.port#

If present, error.port is the network connection port that is not available.

error.syscall#

The error.syscall property is a string describing the syscall that failed.

Common system errors#

This is a list of system errors commonly-encountered when writing a Node.js program. For a comprehensive list, see the errno(3) man page.

  • EACCES (Permission denied): An attempt was made to access a file in a way forbidden by its file access permissions.

  • EADDRINUSE (Address already in use): An attempt to bind a server (net, http, or https) to a local address failed due to another server on the local system already occupying that address.

  • ECONNREFUSED (Connection refused): No connection could be made because the target machine actively refused it. This usually results from trying to connect to a service that is inactive on the foreign host.

  • ECONNRESET (Connection reset by peer): A connection was forcibly closed by a peer. This normally results from a loss of the connection on the remote socket due to a timeout or reboot. Commonly encountered via the http and net modules.

  • EEXIST (File exists): An existing file was the target of an operation that required that the target not exist.

  • EISDIR (Is a directory): An operation expected a file, but the given pathname was a directory.

  • EMFILE (Too many open files in system): Maximum number of file descriptors allowable on the system has been reached, and requests for another descriptor cannot be fulfilled until at least one has been closed. This is encountered when opening many files at once in parallel, especially on systems (in particular, macOS) where there is a low file descriptor limit for processes. To remedy a low limit, run ulimit -n 2048 in the same shell that will run the Node.js process.

  • ENOENT (No such file or directory): Commonly raised by fs operations to indicate that a component of the specified pathname does not exist. No entity (file or directory) could be found by the given path.

  • ENOTDIR (Not a directory): A component of the given pathname existed, but was not a directory as expected. Commonly raised by fs.readdir.

  • ENOTEMPTY (Directory not empty): A directory with entries was the target of an operation that requires an empty directory, usually fs.unlink.

  • ENOTFOUND (DNS lookup failed): Indicates a DNS failure of either EAI_NODATA or EAI_NONAME. This is not a standard POSIX error.

  • EPERM (Operation not permitted): An attempt was made to perform an operation that requires elevated privileges.

  • EPIPE (Broken pipe): A write on a pipe, socket, or FIFO for which there is no process to read the data. Commonly encountered at the net and http layers, indicative that the remote side of the stream being written to has been closed.

  • ETIMEDOUT (Operation timed out): A connect or send request failed because the connected party did not properly respond after a period of time. Usually encountered by http or net. Often a sign that a socket.end() was not properly called.

Class: TypeError#

Indicates that a provided argument is not an allowable type. For example, passing a function to a parameter which expects a string would be a TypeError.

require('node:url').parse(() => { });
// Throws TypeError, since it expected a string. 

Node.js will generate and throw TypeError instances immediately as a form of argument validation.

Exceptions vs. errors#

A JavaScript exception is a value that is thrown as a result of an invalid operation or as the target of a throw statement. While it is not required that these values are instances of Error or classes which inherit from Error, all exceptions thrown by Node.js or the JavaScript runtime will be instances of Error.

Some exceptions are unrecoverable at the JavaScript layer. Such exceptions will always cause the Node.js process to crash. Examples include assert() checks or abort() calls in the C++ layer.

OpenSSL errors#

Errors originating in crypto or tls are of class Error, and in addition to the standard .code and .message properties, may have some additional OpenSSL-specific properties.

error.opensslErrorStack#

An array of errors that can give context to where in the OpenSSL library an error originates from.

error.function#

The OpenSSL function the error originates in.

error.library#

The OpenSSL library the error originates in.

error.reason#

A human-readable string describing the reason for the error.

Node.js error codes#

ABORT_ERR#

Used when an operation has been aborted (typically using an AbortController).

APIs not using AbortSignals typically do not raise an error with this code.

This code does not use the regular ERR_* convention Node.js errors use in order to be compatible with the web platform's AbortError.

ERR_ACCESS_DENIED#

A special type of error that is triggered whenever Node.js tries to get access to a resource restricted by the Permission Model.

ERR_AMBIGUOUS_ARGUMENT#

A function argument is being used in a way that suggests that the function signature may be misunderstood. This is thrown by the node:assert module when the message parameter in assert.throws(block, message) matches the error message thrown by block because that usage suggests that the user believes message is the expected message rather than the message the AssertionError will display if block does not throw.

ERR_ARG_NOT_ITERABLE#

An iterable argument (i.e. a value that works with for...of loops) was required, but not provided to a Node.js API.

ERR_ASSERTION#

A special type of error that can be triggered whenever Node.js detects an exceptional logic violation that should never occur. These are raised typically by the node:assert module.

ERR_ASYNC_CALLBACK#

An attempt was made to register something that is not a function as an AsyncHooks callback.

ERR_ASYNC_TYPE#

The type of an asynchronous resource was invalid. Users are also able to define their own types if using the public embedder API.

ERR_BROTLI_COMPRESSION_FAILED#

Data passed to a Brotli stream was not successfully compressed.

ERR_BROTLI_INVALID_PARAM#

An invalid parameter key was passed during construction of a Brotli stream.

ERR_BUFFER_CONTEXT_NOT_AVAILABLE#

An attempt was made to create a Node.js Buffer instance from addon or embedder code, while in a JS engine Context that is not associated with a Node.js instance. The data passed to the Buffer method will have been released by the time the method returns.

When encountering this error, a possible alternative to creating a Buffer instance is to create a normal Uint8Array, which only differs in the prototype of the resulting object. Uint8Arrays are generally accepted in all Node.js core APIs where Buffers are; they are available in all Contexts.

ERR_BUFFER_OUT_OF_BOUNDS#

An operation outside the bounds of a Buffer was attempted.

ERR_BUFFER_TOO_LARGE#

An attempt has been made to create a Buffer larger than the maximum allowed size.

ERR_CANNOT_WATCH_SIGINT#

Node.js was unable to watch for the SIGINT signal.

ERR_CHILD_CLOSED_BEFORE_REPLY#

A child process was closed before the parent received a reply.

ERR_CHILD_PROCESS_IPC_REQUIRED#

Used when a child process is being forked without specifying an IPC channel.

ERR_CHILD_PROCESS_STDIO_MAXBUFFER#

Used when the main process is trying to read data from the child process's STDERR/STDOUT, and the data's length is longer than the maxBuffer option.

ERR_CLOSED_MESSAGE_PORT#

There was an attempt to use a MessagePort instance in a closed state, usually after .close() has been called.

ERR_CONSOLE_WRITABLE_STREAM#

Console was instantiated without stdout stream, or Console has a non-writable stdout or stderr stream.

ERR_CONSTRUCT_CALL_INVALID#

A class constructor was called that is not callable.

ERR_CONSTRUCT_CALL_REQUIRED#

A constructor for a class was called without new.

ERR_CONTEXT_NOT_INITIALIZED#

The vm context passed into the API is not yet initialized. This could happen when an error occurs (and is caught) during the creation of the context, for example, when the allocation fails or the maximum call stack size is reached when the context is created.

ERR_CRYPTO_CUSTOM_ENGINE_NOT_SUPPORTED#

An OpenSSL engine was requested (for example, through the clientCertEngine or privateKeyEngine TLS options) that is not supported by the version of OpenSSL being used, likely due to the compile-time flag OPENSSL_NO_ENGINE.

ERR_CRYPTO_ECDH_INVALID_FORMAT#

An invalid value for the format argument was passed to the crypto.ECDH() class getPublicKey() method.

ERR_CRYPTO_ECDH_INVALID_PUBLIC_KEY#

An invalid value for the key argument has been passed to the crypto.ECDH() class computeSecret() method. It means that the public key lies outside of the elliptic curve.

ERR_CRYPTO_ENGINE_UNKNOWN#

An invalid crypto engine identifier was passed to require('node:crypto').setEngine().

ERR_CRYPTO_FIPS_FORCED#

The --force-fips command-line argument was used but there was an attempt to enable or disable FIPS mode in the node:crypto module.

ERR_CRYPTO_FIPS_UNAVAILABLE#

An attempt was made to enable or disable FIPS mode, but FIPS mode was not available.

ERR_CRYPTO_HASH_FINALIZED#

hash.digest() was called multiple times. The hash.digest() method must be called no more than one time per instance of a Hash object.

ERR_CRYPTO_HASH_UPDATE_FAILED#

hash.update() failed for any reason. This should rarely, if ever, happen.

ERR_CRYPTO_INCOMPATIBLE_KEY#

The given crypto keys are incompatible with the attempted operation.

ERR_CRYPTO_INCOMPATIBLE_KEY_OPTIONS#

The selected public or private key encoding is incompatible with other options.

ERR_CRYPTO_INITIALIZATION_FAILED#

Initialization of the crypto subsystem failed.

ERR_CRYPTO_INVALID_AUTH_TAG#

An invalid authentication tag was provided.

ERR_CRYPTO_INVALID_COUNTER#

An invalid counter was provided for a counter-mode cipher.

ERR_CRYPTO_INVALID_CURVE#

An invalid elliptic-curve was provided.

ERR_CRYPTO_INVALID_DIGEST#

An invalid crypto digest algorithm was specified.

ERR_CRYPTO_INVALID_IV#

An invalid initialization vector was provided.

ERR_CRYPTO_INVALID_JWK#

An invalid JSON Web Key was provided.

ERR_CRYPTO_INVALID_KEY_OBJECT_TYPE#

The given crypto key object's type is invalid for the attempted operation.

ERR_CRYPTO_INVALID_KEYLEN#

An invalid key length was provided.

ERR_CRYPTO_INVALID_KEYPAIR#

An invalid key pair was provided.

ERR_CRYPTO_INVALID_KEYTYPE#

An invalid key type was provided.

ERR_CRYPTO_INVALID_MESSAGELEN#

An invalid message length was provided.

ERR_CRYPTO_INVALID_SCRYPT_PARAMS#

Invalid scrypt algorithm parameters were provided.

ERR_CRYPTO_INVALID_STATE#

A crypto method was used on an object that was in an invalid state. For instance, calling cipher.getAuthTag() before calling cipher.final().

ERR_CRYPTO_INVALID_TAG_LENGTH#

An invalid authentication tag length was provided.

ERR_CRYPTO_JOB_INIT_FAILED#

Initialization of an asynchronous crypto operation failed.

ERR_CRYPTO_JWK_UNSUPPORTED_CURVE#

Key's Elliptic Curve is not registered for use in the JSON Web Key Elliptic Curve Registry.

ERR_CRYPTO_JWK_UNSUPPORTED_KEY_TYPE#

Key's Asymmetric Key Type is not registered for use in the JSON Web Key Types Registry.

ERR_CRYPTO_OPERATION_FAILED#

A crypto operation failed for an otherwise unspecified reason.

ERR_CRYPTO_PBKDF2_ERROR#

The PBKDF2 algorithm failed for unspecified reasons. OpenSSL does not provide more details and therefore neither does Node.js.

ERR_CRYPTO_SCRYPT_INVALID_PARAMETER#

One or more crypto.scrypt() or crypto.scryptSync() parameters are outside their legal range.

ERR_CRYPTO_SCRYPT_NOT_SUPPORTED#

Node.js was compiled without scrypt support. Not possible with the official release binaries but can happen with custom builds, including distro builds.

ERR_CRYPTO_SIGN_KEY_REQUIRED#

A signing key was not provided to the sign.sign() method.

ERR_CRYPTO_TIMING_SAFE_EQUAL_LENGTH#

crypto.timingSafeEqual() was called with Buffer, TypedArray, or DataView arguments of different lengths.

ERR_CRYPTO_UNKNOWN_CIPHER#

An unknown cipher was specified.

ERR_CRYPTO_UNKNOWN_DH_GROUP#

An unknown Diffie-Hellman group name was given. See crypto.getDiffieHellman() for a list of valid group names.

ERR_CRYPTO_UNSUPPORTED_OPERATION#

An attempt to invoke an unsupported crypto operation was made.

ERR_DEBUGGER_ERROR#

An error occurred with the debugger.

ERR_DEBUGGER_STARTUP_ERROR#

The debugger timed out waiting for the required host/port to be free.

ERR_DLOPEN_DISABLED#

Loading native addons has been disabled using --no-addons.

ERR_DLOPEN_FAILED#

A call to process.dlopen() failed.

ERR_DIR_CLOSED#

The fs.Dir was previously closed.

ERR_DIR_CONCURRENT_OPERATION#

A synchronous read or close call was attempted on an fs.Dir which has ongoing asynchronous operations.

ERR_DNS_SET_SERVERS_FAILED#

c-ares failed to set the DNS server.

ERR_DOMAIN_CALLBACK_NOT_AVAILABLE#

The node:domain module was not usable since it could not establish the required error handling hooks, because process.setUncaughtExceptionCaptureCallback() had been called at an earlier point in time.

ERR_DOMAIN_CANNOT_SET_UNCAUGHT_EXCEPTION_CAPTURE#

process.setUncaughtExceptionCaptureCallback() could not be called because the node:domain module has been loaded at an earlier point in time.

The stack trace is extended to include the point in time at which the node:domain module had been loaded.

ERR_DUPLICATE_STARTUP_SNAPSHOT_MAIN_FUNCTION#

v8.startupSnapshot.setDeserializeMainFunction() could not be called because it had already been called before.

ERR_ENCODING_INVALID_ENCODED_DATA#

Data provided to TextDecoder() API was invalid according to the encoding provided.

ERR_ENCODING_NOT_SUPPORTED#

Encoding provided to TextDecoder() API was not one of the WHATWG Supported Encodings.

ERR_EVAL_ESM_CANNOT_PRINT#

--print cannot be used with ESM input.

ERR_EVENT_RECURSION#

Thrown when an attempt is made to recursively dispatch an event on EventTarget.

ERR_EXECUTION_ENVIRONMENT_NOT_AVAILABLE#

The JS execution context is not associated with a Node.js environment. This may occur when Node.js is used as an embedded library and some hooks for the JS engine are not set up properly.

ERR_FALSY_VALUE_REJECTION#

A Promise that was callbackified via util.callbackify() was rejected with a falsy value.

ERR_FEATURE_UNAVAILABLE_ON_PLATFORM#

Used when a feature that is not available to the current platform which is running Node.js is used.

ERR_FS_CP_DIR_TO_NON_DIR#

An attempt was made to copy a directory to a non-directory (file, symlink, etc.) using fs.cp().

ERR_FS_CP_EEXIST#

An attempt was made to copy over a file that already existed with fs.cp(), with the force and errorOnExist set to true.

ERR_FS_CP_EINVAL#

When using fs.cp(), src or dest pointed to an invalid path.

ERR_HTTP_BODY_NOT_ALLOWED#

An error is thrown when writing to an HTTP response which does not allow contents.

ERR_HTTP_CONTENT_LENGTH_MISMATCH#

Response body size doesn't match with the specified content-length header value.

ERR_FS_CP_FIFO_PIPE#

An attempt was made to copy a named pipe with fs.cp().

ERR_FS_CP_NON_DIR_TO_DIR#

An attempt was made to copy a non-directory (file, symlink, etc.) to a directory using fs.cp().

ERR_FS_CP_SOCKET#

An attempt was made to copy to a socket with fs.cp().

ERR_FS_CP_SYMLINK_TO_SUBDIRECTORY#

When using fs.cp(), a symlink in dest pointed to a subdirectory of src.

ERR_FS_CP_UNKNOWN#

An attempt was made to copy to an unknown file type with fs.cp().

ERR_FS_EISDIR#

Path is a directory.

ERR_FS_FILE_TOO_LARGE#

An attempt has been made to read a file whose size is larger than the maximum allowed size for a Buffer.

ERR_FS_INVALID_SYMLINK_TYPE#

An invalid symlink type was passed to the fs.symlink() or fs.symlinkSync() methods.

ERR_HTTP_HEADERS_SENT#

An attempt was made to add more headers after the headers had already been sent.

ERR_HTTP_INVALID_HEADER_VALUE#

An invalid HTTP header value was specified.

ERR_HTTP_INVALID_STATUS_CODE#

Status code was outside the regular status code range (100-999).

ERR_HTTP_REQUEST_TIMEOUT#

The client has not sent the entire request within the allowed time.

ERR_HTTP_SOCKET_ASSIGNED#

The given ServerResponse was already assigned a socket.

ERR_HTTP_SOCKET_ENCODING#

Changing the socket encoding is not allowed per RFC 7230 Section 3.

ERR_HTTP_TRAILER_INVALID#

The Trailer header was set even though the transfer encoding does not support that.

ERR_HTTP2_ALTSVC_INVALID_ORIGIN#

HTTP/2 ALTSVC frames require a valid origin.

ERR_HTTP2_ALTSVC_LENGTH#

HTTP/2 ALTSVC frames are limited to a maximum of 16,382 payload bytes.

ERR_HTTP2_CONNECT_AUTHORITY#

For HTTP/2 requests using the CONNECT method, the :authority pseudo-header is required.

ERR_HTTP2_CONNECT_PATH#

For HTTP/2 requests using the CONNECT method, the :path pseudo-header is forbidden.

ERR_HTTP2_CONNECT_SCHEME#

For HTTP/2 requests using the CONNECT method, the :scheme pseudo-header is forbidden.

ERR_HTTP2_ERROR#

A non-specific HTTP/2 error has occurred.

ERR_HTTP2_GOAWAY_SESSION#

New HTTP/2 Streams may not be opened after the Http2Session has received a GOAWAY frame from the connected peer.

ERR_HTTP2_HEADER_SINGLE_VALUE#

Multiple values were provided for an HTTP/2 header field that was required to have only a single value.

ERR_HTTP2_HEADERS_AFTER_RESPOND#

An additional headers was specified after an HTTP/2 response was initiated.

ERR_HTTP2_HEADERS_SENT#

An attempt was made to send multiple response headers.

ERR_HTTP2_INFO_STATUS_NOT_ALLOWED#

Informational HTTP status codes (1xx) may not be set as the response status code on HTTP/2 responses.

ERR_HTTP2_INVALID_CONNECTION_HEADERS#

HTTP/1 connection specific headers are forbidden to be used in HTTP/2 requests and responses.

ERR_HTTP2_INVALID_HEADER_VALUE#

An invalid HTTP/2 header value was specified.

ERR_HTTP2_INVALID_INFO_STATUS#

An invalid HTTP informational status code has been specified. Informational status codes must be an integer between 100 and 199 (inclusive).

ERR_HTTP2_INVALID_ORIGIN#

HTTP/2 ORIGIN frames require a valid origin.

ERR_HTTP2_INVALID_PACKED_SETTINGS_LENGTH#

Input Buffer and Uint8Array instances passed to the http2.getUnpackedSettings() API must have a length that is a multiple of six.

ERR_HTTP2_INVALID_PSEUDOHEADER#

Only valid HTTP/2 pseudoheaders (:status, :path, :authority, :scheme, and :method) may be used.

ERR_HTTP2_INVALID_SESSION#

An action was performed on an Http2Session object that had already been destroyed.

ERR_HTTP2_INVALID_SETTING_VALUE#

An invalid value has been specified for an HTTP/2 setting.

ERR_HTTP2_INVALID_STREAM#

An operation was performed on a stream that had already been destroyed.

ERR_HTTP2_MAX_PENDING_SETTINGS_ACK#

Whenever an HTTP/2 SETTINGS frame is sent to a connected peer, the peer is required to send an acknowledgment that it has received and applied the new SETTINGS. By default, a maximum number of unacknowledged SETTINGS frames may be sent at any given time. This error code is used when that limit has been reached.

ERR_HTTP2_NESTED_PUSH#

An attempt was made to initiate a new push stream from within a push stream. Nested push streams are not permitted.

ERR_HTTP2_NO_MEM#

Out of memory when using the http2session.setLocalWindowSize(windowSize) API.

ERR_HTTP2_NO_SOCKET_MANIPULATION#

An attempt was made to directly manipulate (read, write, pause, resume, etc.) a socket attached to an Http2Session.

ERR_HTTP2_ORIGIN_LENGTH#

HTTP/2 ORIGIN frames are limited to a length of 16382 bytes.

ERR_HTTP2_OUT_OF_STREAMS#

The number of streams created on a single HTTP/2 session reached the maximum limit.

ERR_HTTP2_PAYLOAD_FORBIDDEN#

A message payload was specified for an HTTP response code for which a payload is forbidden.

ERR_HTTP2_PING_CANCEL#

An HTTP/2 ping was canceled.

ERR_HTTP2_PING_LENGTH#

HTTP/2 ping payloads must be exactly 8 bytes in length.

ERR_HTTP2_PSEUDOHEADER_NOT_ALLOWED#

An HTTP/2 pseudo-header has been used inappropriately. Pseudo-headers are header key names that begin with the : prefix.

ERR_HTTP2_PUSH_DISABLED#

An attempt was made to create a push stream, which had been disabled by the client.

ERR_HTTP2_SEND_FILE#

An attempt was made to use the Http2Stream.prototype.responseWithFile() API to send a directory.

ERR_HTTP2_SEND_FILE_NOSEEK#

An attempt was made to use the Http2Stream.prototype.responseWithFile() API to send something other than a regular file, but offset or length options were provided.

ERR_HTTP2_SESSION_ERROR#

The Http2Session closed with a non-zero error code.

ERR_HTTP2_SETTINGS_CANCEL#

The Http2Session settings canceled.

ERR_HTTP2_SOCKET_BOUND#

An attempt was made to connect a Http2Session object to a net.Socket or tls.TLSSocket that had already been bound to another Http2Session object.

ERR_HTTP2_SOCKET_UNBOUND#

An attempt was made to use the socket property of an Http2Session that has already been closed.

ERR_HTTP2_STATUS_101#

Use of the 101 Informational status code is forbidden in HTTP/2.

ERR_HTTP2_STATUS_INVALID#

An invalid HTTP status code has been specified. Status codes must be an integer between 100 and 599 (inclusive).

ERR_HTTP2_STREAM_CANCEL#

An Http2Stream was destroyed before any data was transmitted to the connected peer.

ERR_HTTP2_STREAM_ERROR#

A non-zero error code was been specified in an RST_STREAM frame.

ERR_HTTP2_STREAM_SELF_DEPENDENCY#

When setting the priority for an HTTP/2 stream, the stream may be marked as a dependency for a parent stream. This error code is used when an attempt is made to mark a stream and dependent of itself.

ERR_HTTP2_TOO_MANY_CUSTOM_SETTINGS#

The number of supported custom settings (10) has been exceeded.

ERR_HTTP2_TOO_MANY_INVALID_FRAMES#

The limit of acceptable invalid HTTP/2 protocol frames sent by the peer, as specified through the maxSessionInvalidFrames option, has been exceeded.

ERR_HTTP2_TRAILERS_ALREADY_SENT#

Trailing headers have already been sent on the Http2Stream.

ERR_HTTP2_TRAILERS_NOT_READY#

The http2stream.sendTrailers() method cannot be called until after the 'wantTrailers' event is emitted on an Http2Stream object. The 'wantTrailers' event will only be emitted if the waitForTrailers option is set for the Http2Stream.

ERR_HTTP2_UNSUPPORTED_PROTOCOL#

http2.connect() was passed a URL that uses any protocol other than http: or https:.

ERR_ILLEGAL_CONSTRUCTOR#

An attempt was made to construct an object using a non-public constructor.

ERR_IMPORT_ASSERTION_TYPE_FAILED#

An import type attribute was provided, but the specified module is of a different type.

ERR_IMPORT_ASSERTION_TYPE_MISSING#

An import attribute is missing, preventing the specified module to be imported.

ERR_IMPORT_ASSERTION_TYPE_UNSUPPORTED#

An import attribute is not supported by this version of Node.js.

ERR_IMPORT_ATTRIBUTE_UNSUPPORTED#

An import attribute is not supported by this version of Node.js.

ERR_INCOMPATIBLE_OPTION_PAIR#

An option pair is incompatible with each other and cannot be used at the same time.

ERR_INPUT_TYPE_NOT_ALLOWED#

Stability: 1 - Experimental

The --input-type flag was used to attempt to execute a file. This flag can only be used with input via --eval, --print, or STDIN.

ERR_INSPECTOR_ALREADY_ACTIVATED#

While using the node:inspector module, an attempt was made to activate the inspector when it already started to listen on a port. Use inspector.close() before activating it on a different address.

ERR_INSPECTOR_ALREADY_CONNECTED#

While using the node:inspector module, an attempt was made to connect when the inspector was already connected.

ERR_INSPECTOR_CLOSED#

While using the node:inspector module, an attempt was made to use the inspector after the session had already closed.

ERR_INSPECTOR_COMMAND#

An error occurred while issuing a command via the node:inspector module.

ERR_INSPECTOR_NOT_ACTIVE#

The inspector is not active when inspector.waitForDebugger() is called.

ERR_INSPECTOR_NOT_AVAILABLE#

The node:inspector module is not available for use.

ERR_INSPECTOR_NOT_CONNECTED#

While using the node:inspector module, an attempt was made to use the inspector before it was connected.

ERR_INSPECTOR_NOT_WORKER#

An API was called on the main thread that can only be used from the worker thread.

ERR_INTERNAL_ASSERTION#

There was a bug in Node.js or incorrect usage of Node.js internals. To fix the error, open an issue at https://github.com/nodejs/node/issues.

ERR_INVALID_ADDRESS_FAMILY#

The provided address family is not understood by the Node.js API.

ERR_INVALID_ARG_TYPE#

An argument of the wrong type was passed to a Node.js API.

ERR_INVALID_ARG_VALUE#

An invalid or unsupported value was passed for a given argument.

ERR_INVALID_ASYNC_ID#

An invalid asyncId or triggerAsyncId was passed using AsyncHooks. An id less than -1 should never happen.

ERR_INVALID_BUFFER_SIZE#

A swap was performed on a Buffer but its size was not compatible with the operation.

ERR_INVALID_CHAR#

Invalid characters were detected in headers.

ERR_INVALID_CURSOR_POS#

A cursor on a given stream cannot be moved to a specified row without a specified column.

ERR_INVALID_FD#

A file descriptor ('fd') was not valid (e.g. it was a negative value).

ERR_INVALID_FD_TYPE#

A file descriptor ('fd') type was not valid.

ERR_INVALID_FILE_URL_HOST#

A Node.js API that consumes file: URLs (such as certain functions in the fs module) encountered a file URL with an incompatible host. This situation can only occur on Unix-like systems where only localhost or an empty host is supported.

ERR_INVALID_FILE_URL_PATH#

A Node.js API that consumes file: URLs (such as certain functions in the fs module) encountered a file URL with an incompatible path. The exact semantics for determining whether a path can be used is platform-dependent.

ERR_INVALID_HANDLE_TYPE#

An attempt was made to send an unsupported "handle" over an IPC communication channel to a child process. See subprocess.send() and process.send() for more information.

ERR_INVALID_HTTP_TOKEN#

An invalid HTTP token was supplied.

ERR_INVALID_IP_ADDRESS#

An IP address is not valid.

ERR_INVALID_MIME_SYNTAX#

The syntax of a MIME is not valid.

ERR_INVALID_MODULE#

An attempt was made to load a module that does not exist or was otherwise not valid.

ERR_INVALID_MODULE_SPECIFIER#

The imported module string is an invalid URL, package name, or package subpath specifier.

ERR_INVALID_OBJECT_DEFINE_PROPERTY#

An error occurred while setting an invalid attribute on the property of an object.

ERR_INVALID_PACKAGE_CONFIG#

An invalid package.json file failed parsing.

ERR_INVALID_PACKAGE_TARGET#

The package.json "exports" field contains an invalid target mapping value for the attempted module resolution.

ERR_INVALID_PERFORMANCE_MARK#

While using the Performance Timing API (perf_hooks), a performance mark is invalid.

ERR_INVALID_PROTOCOL#

An invalid options.protocol was passed to http.request().

ERR_INVALID_REPL_EVAL_CONFIG#

Both breakEvalOnSigint and eval options were set in the REPL config, which is not supported.

ERR_INVALID_REPL_INPUT#

The input may not be used in the REPL. The conditions under which this error is used are described in the REPL documentation.

ERR_INVALID_RETURN_PROPERTY#

Thrown in case a function option does not provide a valid value for one of its returned object properties on execution.

ERR_INVALID_RETURN_PROPERTY_VALUE#

Thrown in case a function option does not provide an expected value type for one of its returned object properties on execution.

ERR_INVALID_RETURN_VALUE#

Thrown in case a function option does not return an expected value type on execution, such as when a function is expected to return a promise.

ERR_INVALID_STATE#

Indicates that an operation cannot be completed due to an invalid state. For instance, an object may have already been destroyed, or may be performing another operation.

ERR_INVALID_SYNC_FORK_INPUT#

A Buffer, TypedArray, DataView, or string was provided as stdio input to an asynchronous fork. See the documentation for the child_process module for more information.

ERR_INVALID_THIS#

A Node.js API function was called with an incompatible this value.

const urlSearchParams = new URLSearchParams('foo=bar&baz=new');

const buf = Buffer.alloc(1);
urlSearchParams.has.call(buf, 'foo');
// Throws a TypeError with code 'ERR_INVALID_THIS' 

ERR_INVALID_TRANSFER_OBJECT#

An invalid transfer object was passed to postMessage().

ERR_INVALID_TUPLE#

An element in the iterable provided to the WHATWG URLSearchParams constructor did not represent a [name, value] tuple – that is, if an element is not iterable, or does not consist of exactly two elements.

ERR_INVALID_URI#

An invalid URI was passed.

ERR_INVALID_URL#

An invalid URL was passed to the WHATWG URL constructor or the legacy url.parse() to be parsed. The thrown error object typically has an additional property 'input' that contains the URL that failed to parse.

ERR_INVALID_URL_SCHEME#

An attempt was made to use a URL of an incompatible scheme (protocol) for a specific purpose. It is only used in the WHATWG URL API support in the fs module (which only accepts URLs with 'file' scheme), but may be used in other Node.js APIs as well in the future.

ERR_IPC_CHANNEL_CLOSED#

An attempt was made to use an IPC communication channel that was already closed.

ERR_IPC_DISCONNECTED#

An attempt was made to disconnect an IPC communication channel that was already disconnected. See the documentation for the child_process module for more information.

ERR_IPC_ONE_PIPE#

An attempt was made to create a child Node.js process using more than one IPC communication channel. See the documentation for the child_process module for more information.

ERR_IPC_SYNC_FORK#

An attempt was made to open an IPC communication channel with a synchronously forked Node.js process. See the documentation for the child_process module for more information.

ERR_LOADER_CHAIN_INCOMPLETE#

An ESM loader hook returned without calling next() and without explicitly signaling a short circuit.

ERR_MANIFEST_ASSERT_INTEGRITY#

An attempt was made to load a resource, but the resource did not match the integrity defined by the policy manifest. See the documentation for policy manifests for more information.

ERR_MANIFEST_DEPENDENCY_MISSING#

An attempt was made to load a resource, but the resource was not listed as a dependency from the location that attempted to load it. See the documentation for policy manifests for more information.

ERR_MANIFEST_INTEGRITY_MISMATCH#

An attempt was made to load a policy manifest, but the manifest had multiple entries for a resource which did not match each other. Update the manifest entries to match in order to resolve this error. See the documentation for policy manifests for more information.

ERR_MANIFEST_INVALID_RESOURCE_FIELD#

A policy manifest resource had an invalid value for one of its fields. Update the manifest entry to match in order to resolve this error. See the documentation for policy manifests for more information.

ERR_MANIFEST_INVALID_SPECIFIER#

A policy manifest resource had an invalid value for one of its dependency mappings. Update the manifest entry to match to resolve this error. See the documentation for policy manifests for more information.

ERR_MANIFEST_PARSE_POLICY#

An attempt was made to load a policy manifest, but the manifest was unable to be parsed. See the documentation for policy manifests for more information.

ERR_MANIFEST_TDZ#

An attempt was made to read from a policy manifest, but the manifest initialization has not yet taken place. This is likely a bug in Node.js.

ERR_MANIFEST_UNKNOWN_ONERROR#

A policy manifest was loaded, but had an unknown value for its "onerror" behavior. See the documentation for policy manifests for more information.

ERR_MEMORY_ALLOCATION_FAILED#

An attempt was made to allocate memory (usually in the C++ layer) but it failed.

ERR_MESSAGE_TARGET_CONTEXT_UNAVAILABLE#

A message posted to a MessagePort could not be deserialized in the target vm Context. Not all Node.js objects can be successfully instantiated in any context at this time, and attempting to transfer them using postMessage() can fail on the receiving side in that case.

ERR_METHOD_NOT_IMPLEMENTED#

A method is required but not implemented.

ERR_MISSING_ARGS#

A required argument of a Node.js API was not passed. This is only used for strict compliance with the API specification (which in some cases may accept func(undefined) but not func()). In most native Node.js APIs, func(undefined) and func() are treated identically, and the ERR_INVALID_ARG_TYPE error code may be used instead.

ERR_MISSING_OPTION#

For APIs that accept options objects, some options might be mandatory. This code is thrown if a required option is missing.

ERR_MISSING_PASSPHRASE#

An attempt was made to read an encrypted key without specifying a passphrase.

ERR_MISSING_PLATFORM_FOR_WORKER#

The V8 platform used by this instance of Node.js does not support creating Workers. This is caused by lack of embedder support for Workers. In particular, this error will not occur with standard builds of Node.js.

ERR_MISSING_TRANSFERABLE_IN_TRANSFER_LIST#

An object that needs to be explicitly listed in the transferList argument is in the object passed to a postMessage() call, but is not provided in the transferList for that call. Usually, this is a MessagePort.

In Node.js versions prior to v15.0.0, the error code being used here was ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST. However, the set of transferable object types has been expanded to cover more types than MessagePort.

ERR_MODULE_NOT_FOUND#

A module file could not be resolved by the ECMAScript modules loader while attempting an import operation or when loading the program entry point.

ERR_MULTIPLE_CALLBACK#

A callback was called more than once.

A callback is almost always meant to only be called once as the query can either be fulfilled or rejected but not both at the same time. The latter would be possible by calling a callback more than once.

ERR_NAPI_CONS_FUNCTION#

While using Node-API, a constructor passed was not a function.

ERR_NAPI_INVALID_DATAVIEW_ARGS#

While calling napi_create_dataview(), a given offset was outside the bounds of the dataview or offset + length was larger than a length of given buffer.

ERR_NAPI_INVALID_TYPEDARRAY_ALIGNMENT#

While calling napi_create_typedarray(), the provided offset was not a multiple of the element size.

ERR_NAPI_INVALID_TYPEDARRAY_LENGTH#

While calling napi_create_typedarray(), (length * size_of_element) + byte_offset was larger than the length of given buffer.

ERR_NAPI_TSFN_CALL_JS#

An error occurred while invoking the JavaScript portion of the thread-safe function.

ERR_NAPI_TSFN_GET_UNDEFINED#

An error occurred while attempting to retrieve the JavaScript undefined value.

ERR_NAPI_TSFN_START_IDLE_LOOP#

On the main thread, values are removed from the queue associated with the thread-safe function in an idle loop. This error indicates that an error has occurred when attempting to start the loop.

ERR_NAPI_TSFN_STOP_IDLE_LOOP#

Once no more items are left in the queue, the idle loop must be suspended. This error indicates that the idle loop has failed to stop.

ERR_NOT_BUILDING_SNAPSHOT#

An attempt was made to use operations that can only be used when building V8 startup snapshot even though Node.js isn't building one.

ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION#

The operation cannot be performed when it's not in a single-executable application.

ERR_NOT_SUPPORTED_IN_SNAPSHOT#

An attempt was made to perform operations that are not supported when building a startup snapshot.

ERR_NO_CRYPTO#

An attempt was made to use crypto features while Node.js was not compiled with OpenSSL crypto support.

ERR_NO_ICU#

An attempt was made to use features that require ICU, but Node.js was not compiled with ICU support.

ERR_NON_CONTEXT_AWARE_DISABLED#

A non-context-aware native addon was loaded in a process that disallows them.

ERR_OUT_OF_RANGE#

A given value is out of the accepted range.

ERR_PACKAGE_IMPORT_NOT_DEFINED#

The package.json "imports" field does not define the given internal package specifier mapping.

ERR_PACKAGE_PATH_NOT_EXPORTED#

The package.json "exports" field does not export the requested subpath. Because exports are encapsulated, private internal modules that are not exported cannot be imported through the package resolution, unless using an absolute URL.

ERR_PARSE_ARGS_INVALID_OPTION_VALUE#

When strict set to true, thrown by util.parseArgs() if a <boolean> value is provided for an option of type <string>, or if a <string> value is provided for an option of type <boolean>.

ERR_PARSE_ARGS_UNEXPECTED_POSITIONAL#

Thrown by util.parseArgs(), when a positional argument is provided and allowPositionals is set to false.

ERR_PARSE_ARGS_UNKNOWN_OPTION#

When strict set to true, thrown by util.parseArgs() if an argument is not configured in options.

ERR_PERFORMANCE_INVALID_TIMESTAMP#

An invalid timestamp value was provided for a performance mark or measure.

ERR_PERFORMANCE_MEASURE_INVALID_OPTIONS#

Invalid options were provided for a performance measure.

ERR_PROTO_ACCESS#

Accessing Object.prototype.__proto__ has been forbidden using --disable-proto=throw. Object.getPrototypeOf and Object.setPrototypeOf should be used to get and set the prototype of an object.

ERR_REQUIRE_ESM#

Stability: 1 - Experimental

An attempt was made to require() an ES Module.

ERR_SCRIPT_EXECUTION_INTERRUPTED#

Script execution was interrupted by SIGINT (For example, Ctrl+C was pressed.)

ERR_SCRIPT_EXECUTION_TIMEOUT#

Script execution timed out, possibly due to bugs in the script being executed.

ERR_SERVER_ALREADY_LISTEN#

The server.listen() method was called while a net.Server was already listening. This applies to all instances of net.Server, including HTTP, HTTPS, and HTTP/2 Server instances.

ERR_SERVER_NOT_RUNNING#

The server.close() method was called when a net.Server was not running. This applies to all instances of net.Server, including HTTP, HTTPS, and HTTP/2 Server instances.

ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND#

A key was passed to single executable application APIs to identify an asset, but no match could be found.

ERR_SOCKET_ALREADY_BOUND#

An attempt was made to bind a socket that has already been bound.

ERR_SOCKET_BAD_BUFFER_SIZE#

An invalid (negative) size was passed for either the recvBufferSize or sendBufferSize options in dgram.createSocket().

ERR_SOCKET_BAD_PORT#

An API function expecting a port >= 0 and < 65536 received an invalid value.

ERR_SOCKET_BAD_TYPE#

An API function expecting a socket type (udp4 or udp6) received an invalid value.

ERR_SOCKET_BUFFER_SIZE#

While using dgram.createSocket(), the size of the receive or send Buffer could not be determined.

ERR_SOCKET_CLOSED#

An attempt was made to operate on an already closed socket.

ERR_SOCKET_CLOSED_BEFORE_CONNECTION#

When calling net.Socket.write() on a connecting socket and the socket was closed before the connection was established.

ERR_SOCKET_CONNECTION_TIMEOUT#

The socket was unable to connect to any address returned by the DNS within the allowed timeout when using the family autoselection algorithm.

ERR_SOCKET_DGRAM_IS_CONNECTED#

A dgram.connect() call was made on an already connected socket.

ERR_SOCKET_DGRAM_NOT_CONNECTED#

A dgram.disconnect() or dgram.remoteAddress() call was made on a disconnected socket.

ERR_SOCKET_DGRAM_NOT_RUNNING#

A call was made and the UDP subsystem was not running.

ERR_SRI_PARSE#

A string was provided for a Subresource Integrity check, but was unable to be parsed. Check the format of integrity attributes by looking at the Subresource Integrity specification.

ERR_STREAM_ALREADY_FINISHED#

A stream method was called that cannot complete because the stream was finished.

ERR_STREAM_CANNOT_PIPE#

An attempt was made to call stream.pipe() on a Writable stream.

ERR_STREAM_DESTROYED#

A stream method was called that cannot complete because the stream was destroyed using stream.destroy().

ERR_STREAM_NULL_VALUES#

An attempt was made to call stream.write() with a null chunk.

ERR_STREAM_PREMATURE_CLOSE#

An error returned by stream.finished() and stream.pipeline(), when a stream or a pipeline ends non gracefully with no explicit error.

ERR_STREAM_PUSH_AFTER_EOF#

An attempt was made to call stream.push() after a null(EOF) had been pushed to the stream.

ERR_STREAM_UNSHIFT_AFTER_END_EVENT#

An attempt was made to call stream.unshift() after the 'end' event was emitted.

ERR_STREAM_WRAP#

Prevents an abort if a string decoder was set on the Socket or if the decoder is in objectMode.

const Socket = require('node:net').Socket;
const instance = new Socket();

instance.setEncoding('utf8'); 

ERR_STREAM_WRITE_AFTER_END#

An attempt was made to call stream.write() after stream.end() has been called.

ERR_STRING_TOO_LONG#

An attempt has been made to create a string longer than the maximum allowed length.

ERR_SYNTHETIC#

An artificial error object used to capture the call stack for diagnostic reports.

ERR_SYSTEM_ERROR#

An unspecified or non-specific system error has occurred within the Node.js process. The error object will have an err.info object property with additional details.

ERR_TAP_LEXER_ERROR#

An error representing a failing lexer state.

ERR_TAP_PARSER_ERROR#

An error representing a failing parser state. Additional information about the token causing the error is available via the cause property.

ERR_TAP_VALIDATION_ERROR#

This error represents a failed TAP validation.

ERR_TEST_FAILURE#

This error represents a failed test. Additional information about the failure is available via the cause property. The failureType property specifies what the test was doing when the failure occurred.

ERR_TLS_ALPN_CALLBACK_INVALID_RESULT#

This error is thrown when an ALPNCallback returns a value that is not in the list of ALPN protocols offered by the client.

ERR_TLS_ALPN_CALLBACK_WITH_PROTOCOLS#

This error is thrown when creating a TLSServer if the TLS options include both ALPNProtocols and ALPNCallback. These options are mutually exclusive.

ERR_TLS_CERT_ALTNAME_FORMAT#

This error is thrown by checkServerIdentity if a user-supplied subjectaltname property violates encoding rules. Certificate objects produced by Node.js itself always comply with encoding rules and will never cause this error.

ERR_TLS_CERT_ALTNAME_INVALID#

While using TLS, the host name/IP of the peer did not match any of the subjectAltNames in its certificate.

ERR_TLS_DH_PARAM_SIZE#

While using TLS, the parameter offered for the Diffie-Hellman (DH) key-agreement protocol is too small. By default, the key length must be greater than or equal to 1024 bits to avoid vulnerabilities, even though it is strongly recommended to use 2048 bits or larger for stronger security.

ERR_TLS_HANDSHAKE_TIMEOUT#

A TLS/SSL handshake timed out. In this case, the server must also abort the connection.

ERR_TLS_INVALID_CONTEXT#

The context must be a SecureContext.

ERR_TLS_INVALID_PROTOCOL_METHOD#

The specified secureProtocol method is invalid. It is either unknown, or disabled because it is insecure.

ERR_TLS_INVALID_PROTOCOL_VERSION#

Valid TLS protocol versions are 'TLSv1', 'TLSv1.1', or 'TLSv1.2'.

ERR_TLS_INVALID_STATE#

The TLS socket must be connected and securely established. Ensure the 'secure' event is emitted before continuing.

ERR_TLS_PROTOCOL_VERSION_CONFLICT#

Attempting to set a TLS protocol minVersion or maxVersion conflicts with an attempt to set the secureProtocol explicitly. Use one mechanism or the other.

ERR_TLS_PSK_SET_IDENTIY_HINT_FAILED#

Failed to set PSK identity hint. Hint may be too long.

ERR_TLS_RENEGOTIATION_DISABLED#

An attempt was made to renegotiate TLS on a socket instance with renegotiation disabled.

ERR_TLS_REQUIRED_SERVER_NAME#

While using TLS, the server.addContext() method was called without providing a host name in the first parameter.

ERR_TLS_SESSION_ATTACK#

An excessive amount of TLS renegotiations is detected, which is a potential vector for denial-of-service attacks.

ERR_TLS_SNI_FROM_SERVER#

An attempt was made to issue Server Name Indication from a TLS server-side socket, which is only valid from a client.

ERR_TRACE_EVENTS_CATEGORY_REQUIRED#

The trace_events.createTracing() method requires at least one trace event category.

ERR_TRACE_EVENTS_UNAVAILABLE#

The node:trace_events module could not be loaded because Node.js was compiled with the --without-v8-platform flag.

ERR_TRANSFORM_ALREADY_TRANSFORMING#

A Transform stream finished while it was still transforming.

ERR_TRANSFORM_WITH_LENGTH_0#

A Transform stream finished with data still in the write buffer.

ERR_TTY_INIT_FAILED#

The initialization of a TTY failed due to a system error.

ERR_UNAVAILABLE_DURING_EXIT#

Function was called within a process.on('exit') handler that shouldn't be called within process.on('exit') handler.

ERR_UNCAUGHT_EXCEPTION_CAPTURE_ALREADY_SET#

process.setUncaughtExceptionCaptureCallback() was called twice, without first resetting the callback to null.

This error is designed to prevent accidentally overwriting a callback registered from another module.

ERR_UNESCAPED_CHARACTERS#

A string that contained unescaped characters was received.

ERR_UNHANDLED_ERROR#

An unhandled error occurred (for instance, when an 'error' event is emitted by an EventEmitter but an 'error' handler is not registered).

ERR_UNKNOWN_BUILTIN_MODULE#

Used to identify a specific kind of internal Node.js error that should not typically be triggered by user code. Instances of this error point to an internal bug within the Node.js binary itself.

ERR_UNKNOWN_CREDENTIAL#

A Unix group or user identifier that does not exist was passed.

ERR_UNKNOWN_ENCODING#

An invalid or unknown encoding option was passed to an API.

ERR_UNKNOWN_FILE_EXTENSION#

Stability: 1 - Experimental

An attempt was made to load a module with an unknown or unsupported file extension.

ERR_UNKNOWN_MODULE_FORMAT#

Stability: 1 - Experimental

An attempt was made to load a module with an unknown or unsupported format.

ERR_UNKNOWN_SIGNAL#

An invalid or unknown process signal was passed to an API expecting a valid signal (such as subprocess.kill()).

ERR_UNSUPPORTED_DIR_IMPORT#

import a directory URL is unsupported. Instead, self-reference a package using its name and define a custom subpath in the "exports" field of the package.json file.

import './'; // unsupported
import './index.js'; // supported
import 'package-name'; // supported 

ERR_UNSUPPORTED_ESM_URL_SCHEME#

import with URL schemes other than file and data is unsupported.

ERR_UNSUPPORTED_RESOLVE_REQUEST#

An attempt was made to resolve an invalid module referrer. This can happen when importing or calling import.meta.resolve() with either:

  • a bare specifier that is not a builtin module from a module whose URL scheme is not file.
  • a relative URL from a module whose URL scheme is not a special scheme.
try {
  // Trying to import the package 'bare-specifier' from a `data:` URL module:
  await import('data:text/javascript,import "bare-specifier"');
} catch (e) {
  console.log(e.code); // ERR_UNSUPPORTED_RESOLVE_REQUEST
} 

ERR_USE_AFTER_CLOSE#

Stability: 1 - Experimental

An attempt was made to use something that was already closed.

ERR_VALID_PERFORMANCE_ENTRY_TYPE#

While using the Performance Timing API (perf_hooks), no valid performance entry types are found.

ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING_FLAG#

A dynamic import callback was invoked without --experimental-vm-modules.

ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING#

A dynamic import callback was not specified.

ERR_VM_MODULE_ALREADY_LINKED#

The module attempted to be linked is not eligible for linking, because of one of the following reasons:

  • It has already been linked (linkingStatus is 'linked')
  • It is being linked (linkingStatus is 'linking')
  • Linking has failed for this module (linkingStatus is 'errored')

ERR_VM_MODULE_CACHED_DATA_REJECTED#

The cachedData option passed to a module constructor is invalid.

ERR_VM_MODULE_CANNOT_CREATE_CACHED_DATA#

Cached data cannot be created for modules which have already been evaluated.

ERR_VM_MODULE_DIFFERENT_CONTEXT#

The module being returned from the linker function is from a different context than the parent module. Linked modules must share the same context.

ERR_VM_MODULE_LINK_FAILURE#

The module was unable to be linked due to a failure.

ERR_VM_MODULE_NOT_MODULE#

The fulfilled value of a linking promise is not a vm.Module object.

ERR_VM_MODULE_STATUS#

The current module's status does not allow for this operation. The specific meaning of the error depends on the specific function.

ERR_WASI_ALREADY_STARTED#

The WASI instance has already started.

ERR_WASI_NOT_STARTED#

The WASI instance has not been started.

ERR_WEBASSEMBLY_RESPONSE#

The Response that has been passed to WebAssembly.compileStreaming or to WebAssembly.instantiateStreaming is not a valid WebAssembly response.

ERR_WORKER_INIT_FAILED#

The Worker initialization failed.

ERR_WORKER_INVALID_EXEC_ARGV#

The execArgv option passed to the Worker constructor contains invalid flags.

ERR_WORKER_NOT_RUNNING#

An operation failed because the Worker instance is not currently running.

ERR_WORKER_OUT_OF_MEMORY#

The Worker instance terminated because it reached its memory limit.

ERR_WORKER_PATH#

The path for the main script of a worker is neither an absolute path nor a relative path starting with ./ or ../.

ERR_WORKER_UNSERIALIZABLE_ERROR#

All attempts at serializing an uncaught exception from a worker thread failed.

ERR_WORKER_UNSUPPORTED_OPERATION#

The requested functionality is not supported in worker threads.

ERR_ZLIB_INITIALIZATION_FAILED#

Creation of a zlib object failed due to incorrect configuration.

HPE_HEADER_OVERFLOW#

Too much HTTP header data was received. In order to protect against malicious or malconfigured clients, if more than 8 KiB of HTTP header data is received then HTTP parsing will abort without a request or response object being created, and an Error with this code will be emitted.

HPE_CHUNK_EXTENSIONS_OVERFLOW#

Too much data was received for a chunk extensions. In order to protect against malicious or malconfigured clients, if more than 16 KiB of data is received then an Error with this code will be emitted.

HPE_UNEXPECTED_CONTENT_LENGTH#

Server is sending both a Content-Length header and Transfer-Encoding: chunked.

Transfer-Encoding: chunked allows the server to maintain an HTTP persistent connection for dynamically generated content. In this case, the Content-Length HTTP header cannot be used.

Use Content-Length or Transfer-Encoding: chunked.

MODULE_NOT_FOUND#

A module file could not be resolved by the CommonJS modules loader while attempting a require() operation or when loading the program entry point.

Legacy Node.js error codes#

Stability: 0 - Deprecated. These error codes are either inconsistent, or have been removed.

ERR_CANNOT_TRANSFER_OBJECT#

The value passed to postMessage() contained an object that is not supported for transferring.

ERR_CRYPTO_HASH_DIGEST_NO_UTF16#

The UTF-16 encoding was used with hash.digest(). While the hash.digest() method does allow an encoding argument to be passed in, causing the method to return a string rather than a Buffer, the UTF-16 encoding (e.g. ucs or utf16le) is not supported.

ERR_HTTP2_FRAME_ERROR#

Used when a failure occurs sending an individual frame on the HTTP/2 session.

ERR_HTTP2_HEADERS_OBJECT#

Used when an HTTP/2 Headers Object is expected.

ERR_HTTP2_HEADER_REQUIRED#

Used when a required header is missing in an HTTP/2 message.

ERR_HTTP2_INFO_HEADERS_AFTER_RESPOND#

HTTP/2 informational headers must only be sent prior to calling the Http2Stream.prototype.respond() method.

ERR_HTTP2_STREAM_CLOSED#

Used when an action has been performed on an HTTP/2 Stream that has already been closed.

ERR_HTTP_INVALID_CHAR#

Used when an invalid character is found in an HTTP response status message (reason phrase).

ERR_INDEX_OUT_OF_RANGE#

A given index was out of the accepted range (e.g. negative offsets).

ERR_INVALID_OPT_VALUE#

An invalid or unexpected value was passed in an options object.

ERR_INVALID_OPT_VALUE_ENCODING#

An invalid or unknown file encoding was passed.

ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST#

This error code was replaced by ERR_MISSING_TRANSFERABLE_IN_TRANSFER_LIST in Node.js v15.0.0, because it is no longer accurate as other types of transferable objects also exist now.

ERR_NAPI_CONS_PROTOTYPE_OBJECT#

Used by the Node-API when Constructor.prototype is not an object.

ERR_NETWORK_IMPORT_BAD_RESPONSE#

Stability: 1 - Experimental

Response was received but was invalid when importing a module over the network.

ERR_NETWORK_IMPORT_DISALLOWED#

Stability: 1 - Experimental

A network module attempted to load another module that it is not allowed to load. Likely this restriction is for security reasons.

ERR_NO_LONGER_SUPPORTED#

A Node.js API was called in an unsupported manner, such as Buffer.write(string, encoding, offset[, length]).

ERR_OPERATION_FAILED#

An operation failed. This is typically used to signal the general failure of an asynchronous operation.

ERR_OUTOFMEMORY#

Used generically to identify that an operation caused an out of memory condition.

ERR_PARSE_HISTORY_DATA#

The node:repl module was unable to parse data from the REPL history file.

ERR_SOCKET_CANNOT_SEND#

Data could not be sent on a socket.

ERR_STDERR_CLOSE#

An attempt was made to close the process.stderr stream. By design, Node.js does not allow stdout or stderr streams to be closed by user code.

ERR_STDOUT_CLOSE#

An attempt was made to close the process.stdout stream. By design, Node.js does not allow stdout or stderr streams to be closed by user code.

ERR_STREAM_READ_NOT_IMPLEMENTED#

Used when an attempt is made to use a readable stream that has not implemented readable._read().

ERR_TLS_RENEGOTIATION_FAILED#

Used when a TLS renegotiation request has failed in a non-specific way.

ERR_TRANSFERRING_EXTERNALIZED_SHAREDARRAYBUFFER#

A SharedArrayBuffer whose memory is not managed by the JavaScript engine or by Node.js was encountered during serialization. Such a SharedArrayBuffer cannot be serialized.

This can only happen when native addons create SharedArrayBuffers in "externalized" mode, or put existing SharedArrayBuffer into externalized mode.

ERR_UNKNOWN_STDIN_TYPE#

An attempt was made to launch a Node.js process with an unknown stdin file type. This error is usually an indication of a bug within Node.js itself, although it is possible for user code to trigger it.

ERR_UNKNOWN_STREAM_TYPE#

An attempt was made to launch a Node.js process with an unknown stdout or stderr file type. This error is usually an indication of a bug within Node.js itself, although it is possible for user code to trigger it.

ERR_V8BREAKITERATOR#

The V8 BreakIterator API was used but the full ICU data set is not installed.

ERR_VALUE_OUT_OF_RANGE#

Used when a given value is out of the accepted range.

ERR_VM_MODULE_NOT_LINKED#

The module must be successfully linked before instantiation.

ERR_VM_MODULE_LINKING_ERRORED#

The linker function returned a module for which linking has failed.

ERR_WORKER_UNSUPPORTED_EXTENSION#

The pathname used for the main script of a worker has an unknown file extension.

ERR_ZLIB_BINDING_CLOSED#

Used when an attempt is made to use a zlib object after it has already been closed.

ERR_CPU_USAGE#

The native call from process.cpuUsage could not be processed.

OpenSSL Error Codes#

Time Validity Errors#

CERT_NOT_YET_VALID#

The certificate is not yet valid: the notBefore date is after the current time.

CERT_HAS_EXPIRED#

The certificate has expired: the notAfter date is before the current time.

CRL_NOT_YET_VALID#

The certificate revocation list (CRL) has a future issue date.

CRL_HAS_EXPIRED#

The certificate revocation list (CRL) has expired.

CERT_REVOKED#

The certificate has been revoked; it is on a certificate revocation list (CRL).

Trust or Chain Related Errors#

UNABLE_TO_GET_ISSUER_CERT#

The issuer certificate of a looked up certificate could not be found. This normally means the list of trusted certificates is not complete.

UNABLE_TO_GET_ISSUER_CERT_LOCALLY#

The certificate’s issuer is not known. This is the case if the issuer is not included in the trusted certificate list.

DEPTH_ZERO_SELF_SIGNED_CERT#

The passed certificate is self-signed and the same certificate cannot be found in the list of trusted certificates.

SELF_SIGNED_CERT_IN_CHAIN#

The certificate’s issuer is not known. This is the case if the issuer is not included in the trusted certificate list.

CERT_CHAIN_TOO_LONG#

The certificate chain length is greater than the maximum depth.

UNABLE_TO_GET_CRL#

The CRL reference by the certificate could not be found.

UNABLE_TO_VERIFY_LEAF_SIGNATURE#

No signatures could be verified because the chain contains only one certificate and it is not self signed.

CERT_UNTRUSTED#

The root certificate authority (CA) is not marked as trusted for the specified purpose.

Basic Extension Errors#

INVALID_CA#

A CA certificate is invalid. Either it is not a CA or its extensions are not consistent with the supplied purpose.

PATH_LENGTH_EXCEEDED#

The basicConstraints pathlength parameter has been exceeded.

Name Related Errors#

HOSTNAME_MISMATCH#

Certificate does not match provided name.

Usage and Policy Errors#

INVALID_PURPOSE#

The supplied certificate cannot be used for the specified purpose.

CERT_REJECTED#

The root CA is marked to reject the specified purpose.

Formatting Errors#

CERT_SIGNATURE_FAILURE#

The signature of the certificate is invalid.

CRL_SIGNATURE_FAILURE#

The signature of the certificate revocation list (CRL) is invalid.

ERROR_IN_CERT_NOT_BEFORE_FIELD#

The certificate notBefore field contains an invalid time.

ERROR_IN_CERT_NOT_AFTER_FIELD#

The certificate notAfter field contains an invalid time.

ERROR_IN_CRL_LAST_UPDATE_FIELD#

The CRL lastUpdate field contains an invalid time.

ERROR_IN_CRL_NEXT_UPDATE_FIELD#

The CRL nextUpdate field contains an invalid time.

UNABLE_TO_DECRYPT_CERT_SIGNATURE#

The certificate signature could not be decrypted. This means that the actual signature value could not be determined rather than it not matching the expected value, this is only meaningful for RSA keys.

UNABLE_TO_DECRYPT_CRL_SIGNATURE#

The certificate revocation list (CRL) signature could not be decrypted: this means that the actual signature value could not be determined rather than it not matching the expected value.

UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY#

The public key in the certificate SubjectPublicKeyInfo could not be read.

Other OpenSSL Errors#

OUT_OF_MEM#

An error occurred trying to allocate memory. This should never happen.

Events#

Stability: 2 - Stable

Source Code: lib/events.js

Much of the Node.js core API is built around an idiomatic asynchronous event-driven architecture in which certain kinds of objects (called "emitters") emit named events that cause Function objects ("listeners") to be called.

For instance: a net.Server object emits an event each time a peer connects to it; a fs.ReadStream emits an event when the file is opened; a stream emits an event whenever data is available to be read.

All objects that emit events are instances of the EventEmitter class. These objects expose an eventEmitter.on() function that allows one or more functions to be attached to named events emitted by the object. Typically, event names are camel-cased strings but any valid JavaScript property key can be used.

When the EventEmitter object emits an event, all of the functions attached to that specific event are called synchronously. Any values returned by the called listeners are ignored and discarded.

The following example shows a simple EventEmitter instance with a single listener. The eventEmitter.on() method is used to register listeners, while the eventEmitter.emit() method is used to trigger the event.

import { EventEmitter } from 'node:events';

class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
myEmitter.on('event', () => {
  console.log('an event occurred!');
});
myEmitter.emit('event');const EventEmitter = require('node:events');

class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
myEmitter.on('event', () => {
  console.log('an event occurred!');
});
myEmitter.emit('event');

Passing arguments and this to listeners#

The eventEmitter.emit() method allows an arbitrary set of arguments to be passed to the listener functions. Keep in mind that when an ordinary listener function is called, the standard this keyword is intentionally set to reference the EventEmitter instance to which the listener is attached.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', function(a, b) {
  console.log(a, b, this, this === myEmitter);
  // Prints:
  //   a b MyEmitter {
  //     _events: [Object: null prototype] { event: [Function (anonymous)] },
  //     _eventsCount: 1,
  //     _maxListeners: undefined,
  //     [Symbol(shapeMode)]: false,
  //     [Symbol(kCapture)]: false
  //   } true
});
myEmitter.emit('event', 'a', 'b');const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', function(a, b) {
  console.log(a, b, this, this === myEmitter);
  // Prints:
  //   a b MyEmitter {
  //     _events: [Object: null prototype] { event: [Function (anonymous)] },
  //     _eventsCount: 1,
  //     _maxListeners: undefined,
  //     [Symbol(shapeMode)]: false,
  //     [Symbol(kCapture)]: false
  //   } true
});
myEmitter.emit('event', 'a', 'b');

It is possible to use ES6 Arrow Functions as listeners, however, when doing so, the this keyword will no longer reference the EventEmitter instance:

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  console.log(a, b, this);
  // Prints: a b undefined
});
myEmitter.emit('event', 'a', 'b');const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  console.log(a, b, this);
  // Prints: a b {}
});
myEmitter.emit('event', 'a', 'b');

Asynchronous vs. synchronous#

The EventEmitter calls all listeners synchronously in the order in which they were registered. This ensures the proper sequencing of events and helps avoid race conditions and logic errors. When appropriate, listener functions can switch to an asynchronous mode of operation using the setImmediate() or process.nextTick() methods:

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  setImmediate(() => {
    console.log('this happens asynchronously');
  });
});
myEmitter.emit('event', 'a', 'b');const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  setImmediate(() => {
    console.log('this happens asynchronously');
  });
});
myEmitter.emit('event', 'a', 'b');

Handling events only once#

When a listener is registered using the eventEmitter.on() method, that listener is invoked every time the named event is emitted.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.on('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Prints: 2const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.on('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Prints: 2

Using the eventEmitter.once() method, it is possible to register a listener that is called at most once for a particular event. Once the event is emitted, the listener is unregistered and then called.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.once('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Ignoredconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.once('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Ignored

Error events#

When an error occurs within an EventEmitter instance, the typical action is for an 'error' event to be emitted. These are treated as special cases within Node.js.

If an EventEmitter does not have at least one listener registered for the 'error' event, and an 'error' event is emitted, the error is thrown, a stack trace is printed, and the Node.js process exits.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.emit('error', new Error('whoops!'));
// Throws and crashes Node.jsconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.emit('error', new Error('whoops!'));
// Throws and crashes Node.js

To guard against crashing the Node.js process the domain module can be used. (Note, however, that the node:domain module is deprecated.)

As a best practice, listeners should always be added for the 'error' events.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('error', (err) => {
  console.error('whoops! there was an error');
});
myEmitter.emit('error', new Error('whoops!'));
// Prints: whoops! there was an errorconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('error', (err) => {
  console.error('whoops! there was an error');
});
myEmitter.emit('error', new Error('whoops!'));
// Prints: whoops! there was an error

It is possible to monitor 'error' events without consuming the emitted error by installing a listener using the symbol events.errorMonitor.

import { EventEmitter, errorMonitor } from 'node:events';

const myEmitter = new EventEmitter();
myEmitter.on(errorMonitor, (err) => {
  MyMonitoringTool.log(err);
});
myEmitter.emit('error', new Error('whoops!'));
// Still throws and crashes Node.jsconst { EventEmitter, errorMonitor } = require('node:events');

const myEmitter = new EventEmitter();
myEmitter.on(errorMonitor, (err) => {
  MyMonitoringTool.log(err);
});
myEmitter.emit('error', new Error('whoops!'));
// Still throws and crashes Node.js

Capture rejections of promises#

Using async functions with event handlers is problematic, because it can lead to an unhandled rejection in case of a thrown exception:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();
ee.on('something', async (value) => {
  throw new Error('kaboom');
});const EventEmitter = require('node:events');
const ee = new EventEmitter();
ee.on('something', async (value) => {
  throw new Error('kaboom');
});

The captureRejections option in the EventEmitter constructor or the global setting change this behavior, installing a .then(undefined, handler) handler on the Promise. This handler routes the exception asynchronously to the Symbol.for('nodejs.rejection') method if there is one, or to 'error' event handler if there is none.

import { EventEmitter } from 'node:events';
const ee1 = new EventEmitter({ captureRejections: true });
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);

const ee2 = new EventEmitter({ captureRejections: true });
ee2.on('something', async (value) => {
  throw new Error('kaboom');
});

ee2[Symbol.for('nodejs.rejection')] = console.log;const EventEmitter = require('node:events');
const ee1 = new EventEmitter({ captureRejections: true });
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);

const ee2 = new EventEmitter({ captureRejections: true });
ee2.on('something', async (value) => {
  throw new Error('kaboom');
});

ee2[Symbol.for('nodejs.rejection')] = console.log;

Setting events.captureRejections = true will change the default for all new instances of EventEmitter.

import { EventEmitter } from 'node:events';

EventEmitter.captureRejections = true;
const ee1 = new EventEmitter();
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);const events = require('node:events');
events.captureRejections = true;
const ee1 = new events.EventEmitter();
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);

The 'error' events that are generated by the captureRejections behavior do not have a catch handler to avoid infinite error loops: the recommendation is to not use async functions as 'error' event handlers.

Class: EventEmitter#

The EventEmitter class is defined and exposed by the node:events module:

import { EventEmitter } from 'node:events';const EventEmitter = require('node:events');

All EventEmitters emit the event 'newListener' when new listeners are added and 'removeListener' when existing listeners are removed.

It supports the following option:

Event: 'newListener'#

The EventEmitter instance will emit its own 'newListener' event before a listener is added to its internal array of listeners.

Listeners registered for the 'newListener' event are passed the event name and a reference to the listener being added.

The fact that the event is triggered before adding the listener has a subtle but important side effect: any additional listeners registered to the same name within the 'newListener' callback are inserted before the listener that is in the process of being added.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
// Only do this once so we don't loop forever
myEmitter.once('newListener', (event, listener) => {
  if (event === 'event') {
    // Insert a new listener in front
    myEmitter.on('event', () => {
      console.log('B');
    });
  }
});
myEmitter.on('event', () => {
  console.log('A');
});
myEmitter.emit('event');
// Prints:
//   B
//   Aconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
// Only do this once so we don't loop forever
myEmitter.once('newListener', (event, listener) => {
  if (event === 'event') {
    // Insert a new listener in front
    myEmitter.on('event', () => {
      console.log('B');
    });
  }
});
myEmitter.on('event', () => {
  console.log('A');
});
myEmitter.emit('event');
// Prints:
//   B
//   A

Event: 'removeListener'#

The 'removeListener' event is emitted after the listener is removed.

emitter.addListener(eventName, listener)#

Alias for emitter.on(eventName, listener).

emitter.emit(eventName[, ...args])#

Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

Returns true if the event had listeners, false otherwise.

import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
  console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
  console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
  const parameters = args.join(', ');
  console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listenerconst EventEmitter = require('node:events');
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
  console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
  console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
  const parameters = args.join(', ');
  console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener

emitter.eventNames()#

Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

import { EventEmitter } from 'node:events';

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]const EventEmitter = require('node:events');

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]

emitter.getMaxListeners()#

Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.

emitter.listenerCount(eventName[, listener])#

Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

emitter.listeners(eventName)#

Returns a copy of the array of listeners for the event named eventName.

server.on('connection', (stream) => {
  console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ] 

emitter.off(eventName, listener)#

Alias for emitter.removeListener().

emitter.on(eventName, listener)#

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
  console.log('someone connected!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   aconst EventEmitter = require('node:events');
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a

emitter.once(eventName, listener)#

Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

server.once('connection', (stream) => {
  console.log('Ah, we have our first user!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   aconst EventEmitter = require('node:events');
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a

emitter.prependListener(eventName, listener)#

Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.prependListener('connection', (stream) => {
  console.log('someone connected!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.prependOnceListener(eventName, listener)#

Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

server.prependOnceListener('connection', (stream) => {
  console.log('Ah, we have our first user!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.removeAllListeners([eventName])#

Removes all listeners, or those of the specified eventName.

It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.removeListener(eventName, listener)#

Removes the specified listener from the listener array for the event named eventName.

const callback = (stream) => {
  console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback); 

removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
  console.log('A');
  myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
  console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   Aconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
  console.log('A');
  myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
  console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   A

Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();

function pong() {
  console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');const EventEmitter = require('node:events');
const ee = new EventEmitter();

function pong() {
  console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.setMaxListeners(n)#

By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.rawListeners(eventName)#

Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');const EventEmitter = require('node:events');
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');

emitter[Symbol.for('nodejs.rejection')](err, eventName[, ...args])#

The Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection').

import { EventEmitter, captureRejectionSymbol } from 'node:events';

class MyClass extends EventEmitter {
  constructor() {
    super({ captureRejections: true });
  }

  [captureRejectionSymbol](err, event, ...args) {
    console.log('rejection happened for', event, 'with', err, ...args);
    this.destroy(err);
  }

  destroy(err) {
    // Tear the resource down here.
  }
}const { EventEmitter, captureRejectionSymbol } = require('node:events');

class MyClass extends EventEmitter {
  constructor() {
    super({ captureRejections: true });
  }

  [captureRejectionSymbol](err, event, ...args) {
    console.log('rejection happened for', event, 'with', err, ...args);
    this.destroy(err);
  }

  destroy(err) {
    // Tear the resource down here.
  }
}

events.defaultMaxListeners#

By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for all EventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
  // do stuff
  emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});const EventEmitter = require('node:events');
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
  // do stuff
  emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});

The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

events.errorMonitor#

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

events.getEventListeners(emitterOrTarget, eventName)#

Returns a copy of the array of listeners for the event named eventName.

For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

import { getEventListeners, EventEmitter } from 'node:events';

{
  const ee = new EventEmitter();
  const listener = () => console.log('Events are fun');
  ee.on('foo', listener);
  console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
  const et = new EventTarget();
  const listener = () => console.log('Events are fun');
  et.addEventListener('foo', listener);
  console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}const { getEventListeners, EventEmitter } = require('node:events');

{
  const ee = new EventEmitter();
  const listener = () => console.log('Events are fun');
  ee.on('foo', listener);
  console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
  const et = new EventTarget();
  const listener = () => console.log('Events are fun');
  et.addEventListener('foo', listener);
  console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}

events.getMaxListeners(emitterOrTarget)#

Returns the currently set max amount of listeners.

For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

{
  const ee = new EventEmitter();
  console.log(getMaxListeners(ee)); // 10
  setMaxListeners(11, ee);
  console.log(getMaxListeners(ee)); // 11
}
{
  const et = new EventTarget();
  console.log(getMaxListeners(et)); // 10
  setMaxListeners(11, et);
  console.log(getMaxListeners(et)); // 11
}const { getMaxListeners, setMaxListeners, EventEmitter } = require('node:events');

{
  const ee = new EventEmitter();
  console.log(getMaxListeners(ee)); // 10
  setMaxListeners(11, ee);
  console.log(getMaxListeners(ee)); // 11
}
{
  const et = new EventTarget();
  console.log(getMaxListeners(et)); // 10
  setMaxListeners(11, et);
  console.log(getMaxListeners(et)); // 11
}

events.once(emitter, name[, options])#

Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

This method is intentionally generic and works with the web platform EventTarget interface, which has no special 'error' event semantics and does not listen to the 'error' event.

import { once, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

process.nextTick(() => {
  ee.emit('myevent', 42);
});

const [value] = await once(ee, 'myevent');
console.log(value);

const err = new Error('kaboom');
process.nextTick(() => {
  ee.emit('error', err);
});

try {
  await once(ee, 'myevent');
} catch (err) {
  console.error('error happened', err);
}const { once, EventEmitter } = require('node:events');

async function run() {
  const ee = new EventEmitter();

  process.nextTick(() => {
    ee.emit('myevent', 42);
  });

  const [value] = await once(ee, 'myevent');
  console.log(value);

  const err = new Error('kaboom');
  process.nextTick(() => {
    ee.emit('error', err);
  });

  try {
    await once(ee, 'myevent');
  } catch (err) {
    console.error('error happened', err);
  }
}

run();

The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();

once(ee, 'error')
  .then(([err]) => console.log('ok', err.message))
  .catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boomconst { EventEmitter, once } = require('node:events');

const ee = new EventEmitter();

once(ee, 'error')
  .then(([err]) => console.log('ok', err.message))
  .catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boom

An <AbortSignal> can be used to cancel waiting for the event:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
  try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
  } catch (error) {
    if (error.name === 'AbortError') {
      console.error('Waiting for the event was canceled!');
    } else {
      console.error('There was an error', error.message);
    }
  }
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!const { EventEmitter, once } = require('node:events');

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
  try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
  } catch (error) {
    if (error.name === 'AbortError') {
      console.error('Waiting for the event was canceled!');
    } else {
      console.error('There was an error', error.message);
    }
  }
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Abort waiting for the event
ee.emit('foo'); // Prints: Waiting for the event was canceled!

Awaiting multiple events emitted on process.nextTick()#

There is an edge case worth noting when using the events.once() function to await multiple events emitted on in the same batch of process.nextTick() operations, or whenever multiple events are emitted synchronously. Specifically, because the process.nextTick() queue is drained before the Promise microtask queue, and because EventEmitter emits all events synchronously, it is possible for events.once() to miss an event.

import { EventEmitter, once } from 'node:events';
import process from 'node:process';

const myEE = new EventEmitter();

async function foo() {
  await once(myEE, 'bar');
  console.log('bar');

  // This Promise will never resolve because the 'foo' event will
  // have already been emitted before the Promise is created.
  await once(myEE, 'foo');
  console.log('foo');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));const { EventEmitter, once } = require('node:events');

const myEE = new EventEmitter();

async function foo() {
  await once(myEE, 'bar');
  console.log('bar');

  // This Promise will never resolve because the 'foo' event will
  // have already been emitted before the Promise is created.
  await once(myEE, 'foo');
  console.log('foo');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));

To catch both events, create each of the Promises before awaiting either of them, then it becomes possible to use Promise.all(), Promise.race(), or Promise.allSettled():

import { EventEmitter, once } from 'node:events';
import process from 'node:process';

const myEE = new EventEmitter();

async function foo() {
  await Promise.all([once(myEE, 'bar'), once(myEE, 'foo')]);
  console.log('foo', 'bar');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));const { EventEmitter, once } = require('node:events');

const myEE = new EventEmitter();

async function foo() {
  await Promise.all([once(myEE, 'bar'), once(myEE, 'foo')]);
  console.log('foo', 'bar');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));

events.captureRejections#

Value: <boolean>

Change the default captureRejections option on all new EventEmitter objects.

events.captureRejectionSymbol#

Value: Symbol.for('nodejs.rejection')

See how to write a custom rejection handler.

events.listenerCount(emitter, eventName)#

Stability: 0 - Deprecated: Use emitter.listenerCount() instead.

A class method that returns the number of listeners for the given eventName registered on the given emitter.

import { EventEmitter, listenerCount } from 'node:events';

const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2const { EventEmitter, listenerCount } = require('node:events');

const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2

events.on(emitter, eventName[, options])#

  • emitter <EventEmitter>
  • eventName <string> | <symbol> The name of the event being listened for
  • options <Object>
    • signal <AbortSignal> Can be used to cancel awaiting events.
    • close - <string[]> Names of events that will end the iteration.
    • highWaterMark - <integer> Default: Number.MAX_SAFE_INTEGER The high watermark. The emitter is paused every time the size of events being buffered is higher than it. Supported only on emitters implementing pause() and resume() methods.
    • lowWaterMark - <integer> Default: 1 The low watermark. The emitter is resumed every time the size of events being buffered is lower than it. Supported only on emitters implementing pause() and resume() methods.
  • Returns: <AsyncIterator> that iterates eventName events emitted by the emitter
import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
  ee.emit('foo', 'bar');
  ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo')) {
  // The execution of this inner block is synchronous and it
  // processes one event at a time (even with await). Do not use
  // if concurrent execution is required.
  console.log(event); // prints ['bar'] [42]
}
// Unreachable hereconst { on, EventEmitter } = require('node:events');

(async () => {
  const ee = new EventEmitter();

  // Emit later on
  process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
  });

  for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
  }
  // Unreachable here
})();

Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

An <AbortSignal> can be used to cancel waiting on events:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ac = new AbortController();

(async () => {
  const ee = new EventEmitter();

  // Emit later on
  process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
  });

  for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
  }
  // Unreachable here
})();

process.nextTick(() => ac.abort());const { on, EventEmitter } = require('node:events');

const ac = new AbortController();

(async () => {
  const ee = new EventEmitter();

  // Emit later on
  process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
  });

  for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
  }
  // Unreachable here
})();

process.nextTick(() => ac.abort());

events.setMaxListeners(n[, ...eventTargets])#

import { setMaxListeners, EventEmitter } from 'node:events';

const target = new EventTarget();
const emitter = new EventEmitter();

setMaxListeners(5, target, emitter);const {
  setMaxListeners,
  EventEmitter,
} = require('node:events');

const target = new EventTarget();
const emitter = new EventEmitter();

setMaxListeners(5, target, emitter);

events.addAbortListener(signal, listener)#

Stability: 1 - Experimental

Listens once to the abort event on the provided signal.

Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

Returns a disposable so that it may be unsubscribed from more easily.

const { addAbortListener } = require('node:events');

function example(signal) {
  let disposable;
  try {
    signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
    disposable = addAbortListener(signal, (e) => {
      // Do something when signal is aborted.
    });
  } finally {
    disposable?.[Symbol.dispose]();
  }
}import { addAbortListener } from 'node:events';

function example(signal) {
  let disposable;
  try {
    signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
    disposable = addAbortListener(signal, (e) => {
      // Do something when signal is aborted.
    });
  } finally {
    disposable?.[Symbol.dispose]();
  }
}

Class: events.EventEmitterAsyncResource extends EventEmitter#

Integrates EventEmitter with <AsyncResource> for EventEmitters that require manual async tracking. Specifically, all events emitted by instances of events.EventEmitterAsyncResource will run within its async context.

import { EventEmitterAsyncResource, EventEmitter } from 'node:events';
import { notStrictEqual, strictEqual } from 'node:assert';
import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';

// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });

// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
  strictEqual(executionAsyncId(), ee1.asyncId);
  strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});

const ee2 = new EventEmitter();

// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
  notStrictEqual(executionAsyncId(), ee2.asyncId);
  notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});

Promise.resolve().then(() => {
  ee1.emit('foo');
  ee2.emit('foo');
});const { EventEmitterAsyncResource, EventEmitter } = require('node:events');
const { notStrictEqual, strictEqual } = require('node:assert');
const { executionAsyncId, triggerAsyncId } = require('node:async_hooks');

// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });

// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
  strictEqual(executionAsyncId(), ee1.asyncId);
  strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});

const ee2 = new EventEmitter();

// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
  notStrictEqual(executionAsyncId(), ee2.asyncId);
  notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});

Promise.resolve().then(() => {
  ee1.emit('foo');
  ee2.emit('foo');
});

The EventEmitterAsyncResource class has the same methods and takes the same options as EventEmitter and AsyncResource themselves.

new events.EventEmitterAsyncResource([options])#

  • options <Object>
    • captureRejections <boolean> It enables automatic capturing of promise rejection. Default: false.
    • name <string> The type of async event. Default: new.target.name.
    • triggerAsyncId <number> The ID of the execution context that created this async event. Default: executionAsyncId().
    • requireManualDestroy <boolean> If set to true, disables emitDestroy when the object is garbage collected. This usually does not need to be set (even if emitDestroy is called manually), unless the resource's asyncId is retrieved and the sensitive API's emitDestroy is called with it. When set to false, the emitDestroy call on garbage collection will only take place if there is at least one active destroy hook. Default: false.

eventemitterasyncresource.asyncId#

  • Type: <number> The unique asyncId assigned to the resource.

eventemitterasyncresource.asyncResource#

The returned AsyncResource object has an additional eventEmitter property that provides a reference to this EventEmitterAsyncResource.

eventemitterasyncresource.emitDestroy()#

Call all destroy hooks. This should only ever be called once. An error will be thrown if it is called more than once. This must be manually called. If the resource is left to be collected by the GC then the destroy hooks will never be called.

eventemitterasyncresource.triggerAsyncId#

  • Type: <number> The same triggerAsyncId that is passed to the AsyncResource constructor.

EventTarget and Event API#

The EventTarget and Event objects are a Node.js-specific implementation of the EventTarget Web API that are exposed by some Node.js core APIs.

const target = new EventTarget();

target.addEventListener('foo', (event) => {
  console.log('foo event happened!');
}); 

Node.js EventTarget vs. DOM EventTarget#

There are two key differences between the Node.js EventTarget and the EventTarget Web API:

  1. Whereas DOM EventTarget instances may be hierarchical, there is no concept of hierarchy and event propagation in Node.js. That is, an event dispatched to an EventTarget does not propagate through a hierarchy of nested target objects that may each have their own set of handlers for the event.
  2. In the Node.js EventTarget, if an event listener is an async function or returns a Promise, and the returned Promise rejects, the rejection is automatically captured and handled the same way as a listener that throws synchronously (see EventTarget error handling for details).

NodeEventTarget vs. EventEmitter#

The NodeEventTarget object implements a modified subset of the EventEmitter API that allows it to closely emulate an EventEmitter in certain situations. A NodeEventTarget is not an instance of EventEmitter and cannot be used in place of an EventEmitter in most cases.

  1. Unlike EventEmitter, any given listener can be registered at most once per event type. Attempts to register a listener multiple times are ignored.
  2. The NodeEventTarget does not emulate the full EventEmitter API. Specifically the prependListener(), prependOnceListener(), rawListeners(), and errorMonitor APIs are not emulated. The 'newListener' and 'removeListener' events will also not be emitted.
  3. The NodeEventTarget does not implement any special default behavior for events with type 'error'.
  4. The NodeEventTarget supports EventListener objects as well as functions as handlers for all event types.

Event listener#

Event listeners registered for an event type may either be JavaScript functions or objects with a handleEvent property whose value is a function.

In either case, the handler function is invoked with the event argument passed to the eventTarget.dispatchEvent() function.

Async functions may be used as event listeners. If an async handler function rejects, the rejection is captured and handled as described in EventTarget error handling.

An error thrown by one handler function does not prevent the other handlers from being invoked.

The return value of a handler function is ignored.

Handlers are always invoked in the order they were added.

Handler functions may mutate the event object.

function handler1(event) {
  console.log(event.type);  // Prints 'foo'
  event.a = 1;
}

async function handler2(event) {
  console.log(event.type);  // Prints 'foo'
  console.log(event.a);  // Prints 1
}

const handler3 = {
  handleEvent(event) {
    console.log(event.type);  // Prints 'foo'
  },
};

const handler4 = {
  async handleEvent(event) {
    console.log(event.type);  // Prints 'foo'
  },
};

const target = new EventTarget();

target.addEventListener('foo', handler1);
target.addEventListener('foo', handler2);
target.addEventListener('foo', handler3);
target.addEventListener('foo', handler4, { once: true }); 

EventTarget error handling#

When a registered event listener throws (or returns a Promise that rejects), by default the error is treated as an uncaught exception on process.nextTick(). This means uncaught exceptions in EventTargets will terminate the Node.js process by default.

Throwing within an event listener will not stop the other registered handlers from being invoked.

The EventTarget does not implement any special default handling for 'error' type events like EventEmitter.

Currently errors are first forwarded to the process.on('error') event before reaching process.on('uncaughtException'). This behavior is deprecated and will change in a future release to align EventTarget with other Node.js APIs. Any code relying on the process.on('error') event should be aligned with the new behavior.

Class: Event#

The Event object is an adaptation of the Event Web API. Instances are created internally by Node.js.

event.bubbles#

This is not used in Node.js and is provided purely for completeness.

event.cancelBubble#

Stability: 3 - Legacy: Use event.stopPropagation() instead.

Alias for event.stopPropagation() if set to true. This is not used in Node.js and is provided purely for completeness.

event.cancelable#
  • Type: <boolean> True if the event was created with the cancelable option.
event.composed#

This is not used in Node.js and is provided purely for completeness.

event.composedPath()#

Returns an array containing the current EventTarget as the only entry or empty if the event is not being dispatched. This is not used in Node.js and is provided purely for completeness.

event.currentTarget#

Alias for event.target.

event.defaultPrevented#

Is true if cancelable is true and event.preventDefault() has been called.

event.eventPhase#
  • Type: <number> Returns 0 while an event is not being dispatched, 2 while it is being dispatched.

This is not used in Node.js and is provided purely for completeness.

event.initEvent(type[, bubbles[, cancelable]])#

Stability: 3 - Legacy: The WHATWG spec considers it deprecated and users shouldn't use it at all.

Redundant with event constructors and incapable of setting composed. This is not used in Node.js and is provided purely for completeness.

event.isTrusted#

The <AbortSignal> "abort" event is emitted with isTrusted set to true. The value is false in all other cases.

event.preventDefault()#

Sets the defaultPrevented property to true if cancelable is true.

event.returnValue#

Stability: 3 - Legacy: Use event.defaultPrevented instead.

  • Type: <boolean> True if the event has not been canceled.

The value of event.returnValue is always the opposite of event.defaultPrevented. This is not used in Node.js and is provided purely for completeness.

event.srcElement#

Stability: 3 - Legacy: Use event.target instead.

Alias for event.target.

event.stopImmediatePropagation()#

Stops the invocation of event listeners after the current one completes.

event.stopPropagation()#

This is not used in Node.js and is provided purely for completeness.

event.target#
event.timeStamp#

The millisecond timestamp when the Event object was created.

event.type#

The event type identifier.

Class: EventTarget#

eventTarget.addEventListener(type, listener[, options])#
  • type <string>
  • listener <Function> | <EventListener>
  • options <Object>
    • once <boolean> When true, the listener is automatically removed when it is first invoked. Default: false.
    • passive <boolean> When true, serves as a hint that the listener will not call the Event object's preventDefault() method. Default: false.
    • capture <boolean> Not directly used by Node.js. Added for API completeness. Default: false.
    • signal <AbortSignal> The listener will be removed when the given AbortSignal object's abort() method is called.

Adds a new handler for the type event. Any given listener is added only once per type and per capture option value.

If the once option is true, the listener is removed after the next time a type event is dispatched.

The capture option is not used by Node.js in any functional way other than tracking registered event listeners per the EventTarget specification. Specifically, the capture option is used as part of the key when registering a listener. Any individual listener may be added once with capture = false, and once with capture = true.

function handler(event) {}

const target = new EventTarget();
target.addEventListener('foo', handler, { capture: true });  // first
target.addEventListener('foo', handler, { capture: false }); // second

// Removes the second instance of handler
target.removeEventListener('foo', handler);

// Removes the first instance of handler
target.removeEventListener('foo', handler, { capture: true }); 
eventTarget.dispatchEvent(event)#
  • event <Event>
  • Returns: <boolean> true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, otherwise false.

Dispatches the event to the list of handlers for event.type.

The registered event listeners is synchronously invoked in the order they were registered.

eventTarget.removeEventListener(type, listener[, options])#

Removes the listener from the list of handlers for event type.

Class: CustomEvent#

Stability: 2 - Stable

The CustomEvent object is an adaptation of the CustomEvent Web API. Instances are created internally by Node.js.

event.detail#

Stability: 2 - Stable

  • Type: <any> Returns custom data passed when initializing.

Read-only.

Class: NodeEventTarget#

The NodeEventTarget is a Node.js-specific extension to EventTarget that emulates a subset of the EventEmitter API.

nodeEventTarget.addListener(type, listener)#

Node.js-specific extension to the EventTarget class that emulates the equivalent EventEmitter API. The only difference between addListener() and addEventListener() is that addListener() will return a reference to the EventTarget.

nodeEventTarget.emit(type, arg)#
  • type <string>
  • arg <any>
  • Returns: <boolean> true if event listeners registered for the type exist, otherwise false.

Node.js-specific extension to the EventTarget class that dispatches the arg to the list of handlers for type.

nodeEventTarget.eventNames()#

Node.js-specific extension to the EventTarget class that returns an array of event type names for which event listeners are registered.

nodeEventTarget.listenerCount(type)#

Node.js-specific extension to the EventTarget class that returns the number of event listeners registered for the type.

nodeEventTarget.setMaxListeners(n)#

Node.js-specific extension to the EventTarget class that sets the number of max event listeners as n.

nodeEventTarget.getMaxListeners()#

Node.js-specific extension to the EventTarget class that returns the number of max event listeners.

nodeEventTarget.off(type, listener[, options])#

Node.js-specific alias for eventTarget.removeEventListener().

nodeEventTarget.on(type, listener)#

Node.js-specific alias for eventTarget.addEventListener().

nodeEventTarget.once(type, listener)#

Node.js-specific extension to the EventTarget class that adds a once listener for the given event type. This is equivalent to calling on with the once option set to true.

nodeEventTarget.removeAllListeners([type])#

Node.js-specific extension to the EventTarget class. If type is specified, removes all registered listeners for type, otherwise removes all registered listeners.

nodeEventTarget.removeListener(type, listener[, options])#

Node.js-specific extension to the EventTarget class that removes the listener for the given type. The only difference between removeListener() and removeEventListener() is that removeListener() will return a reference to the EventTarget.

File system#

Stability: 2 - Stable

Source Code: lib/fs.js

The node:fs module enables interacting with the file system in a way modeled on standard POSIX functions.

To use the promise-based APIs:

import * as fs from 'node:fs/promises';const fs = require('node:fs/promises');

To use the callback and sync APIs:

import * as fs from 'node:fs';const fs = require('node:fs');

All file system operations have synchronous, callback, and promise-based forms, and are accessible using both CommonJS syntax and ES6 Modules (ESM).

Promise example#

Promise-based operations return a promise that is fulfilled when the asynchronous operation is complete.

import { unlink } from 'node:fs/promises';

try {
  await unlink('/tmp/hello');
  console.log('successfully deleted /tmp/hello');
} catch (error) {
  console.error('there was an error:', error.message);
}const { unlink } = require('node:fs/promises');

(async function(path) {
  try {
    await unlink(path);
    console.log(`successfully deleted ${path}`);
  } catch (error) {
    console.error('there was an error:', error.message);
  }
})('/tmp/hello');

Callback example#

The callback form takes a completion callback function as its last argument and invokes the operation asynchronously. The arguments passed to the completion callback depend on the method, but the first argument is always reserved for an exception. If the operation is completed successfully, then the first argument is null or undefined.

import { unlink } from 'node:fs';

unlink('/tmp/hello', (err) => {
  if (err) throw err;
  console.log('successfully deleted /tmp/hello');
});const { unlink } = require('node:fs');

unlink('/tmp/hello', (err) => {
  if (err) throw err;
  console.log('successfully deleted /tmp/hello');
});

The callback-based versions of the node:fs module APIs are preferable over the use of the promise APIs when maximal performance (both in terms of execution time and memory allocation) is required.

Synchronous example#

The synchronous APIs block the Node.js event loop and further JavaScript execution until the operation is complete. Exceptions are thrown immediately and can be handled using try…catch, or can be allowed to bubble up.

import { unlinkSync } from 'node:fs';

try {
  unlinkSync('/tmp/hello');
  console.log('successfully deleted /tmp/hello');
} catch (err) {
  // handle the error
}const { unlinkSync } = require('node:fs');

try {
  unlinkSync('/tmp/hello');
  console.log('successfully deleted /tmp/hello');
} catch (err) {
  // handle the error
}

Promises API#

The fs/promises API provides asynchronous file system methods that return promises.

The promise APIs use the underlying Node.js threadpool to perform file system operations off the event loop thread. These operations are not synchronized or threadsafe. Care must be taken when performing multiple concurrent modifications on the same file or data corruption may occur.

Class: FileHandle#

A <FileHandle> object is an object wrapper for a numeric file descriptor.

Instances of the <FileHandle> object are created by the fsPromises.open() method.

All <FileHandle> objects are <EventEmitter>s.

If a <FileHandle> is not closed using the filehandle.close() method, it will try to automatically close the file descriptor and emit a process warning, helping to prevent memory leaks. Please do not rely on this behavior because it can be unreliable and the file may not be closed. Instead, always explicitly close <FileHandle>s. Node.js may change this behavior in the future.

Event: 'close'#

The 'close' event is emitted when the <FileHandle> has been closed and can no longer be used.

filehandle.appendFile(data[, options])#

Alias of filehandle.writeFile().

When operating on file handles, the mode cannot be changed from what it was set to with fsPromises.open(). Therefore, this is equivalent to filehandle.writeFile().

filehandle.chmod(mode)#
  • mode <integer> the file mode bit mask.
  • Returns: <Promise> Fulfills with undefined upon success.

Modifies the permissions on the file. See chmod(2).

filehandle.chown(uid, gid)#
  • uid <integer> The file's new owner's user id.
  • gid <integer> The file's new group's group id.
  • Returns: <Promise> Fulfills with undefined upon success.

Changes the ownership of the file. A wrapper for chown(2).

filehandle.close()#
  • Returns: <Promise> Fulfills with undefined upon success.

Closes the file handle after waiting for any pending operation on the handle to complete.

import { open } from 'node:fs/promises';

let filehandle;
try {
  filehandle = await open('thefile.txt', 'r');
} finally {
  await filehandle?.close();
} 
filehandle.createReadStream([options])#

Unlike the 16 KiB default highWaterMark for a <stream.Readable>, the stream returned by this method has a default highWaterMark of 64 KiB.

options can include start and end values to read a range of bytes from the file instead of the entire file. Both start and end are inclusive and start counting at 0, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. If start is omitted or undefined, filehandle.createReadStream() reads sequentially from the current file position. The encoding can be any one of those accepted by <Buffer>.

If the FileHandle points to a character device that only supports blocking reads (such as keyboard or sound card), read operations do not finish until data is available. This can prevent the process from exiting and the stream from closing naturally.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

import { open } from 'node:fs/promises';

const fd = await open('/dev/input/event0');
// Create a stream from some character device.
const stream = fd.createReadStream();
setTimeout(() => {
  stream.close(); // This may not close the stream.
  // Artificially marking end-of-stream, as if the underlying resource had
  // indicated end-of-file by itself, allows the stream to close.
  // This does not cancel pending read operations, and if there is such an
  // operation, the process may still not be able to exit successfully
  // until it finishes.
  stream.push(null);
  stream.read(0);
}, 100); 

If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak. If autoClose is set to true (default behavior), on 'error' or 'end' the file descriptor will be closed automatically.

An example to read the last 10 bytes of a file which is 100 bytes long:

import { open } from 'node:fs/promises';

const fd = await open('sample.txt');
fd.createReadStream({ start: 90, end: 99 }); 
filehandle.createWriteStream([options])#

options may also include a start option to allow writing data at some position past the beginning of the file, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. Modifying a file rather than replacing it may require the flags open option to be set to r+ rather than the default r. The encoding can be any one of those accepted by <Buffer>.

If autoClose is set to true (default behavior) on 'error' or 'finish' the file descriptor will be closed automatically. If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

filehandle.datasync()#
  • Returns: <Promise> Fulfills with undefined upon success.

Forces all currently queued I/O operations associated with the file to the operating system's synchronized I/O completion state. Refer to the POSIX fdatasync(2) documentation for details.

Unlike filehandle.sync this method does not flush modified metadata.

filehandle.fd#
filehandle.read(buffer, offset, length, position)#
  • buffer <Buffer> | <TypedArray> | <DataView> A buffer that will be filled with the file data read.
  • offset <integer> The location in the buffer at which to start filling. Default: 0
  • length <integer> The number of bytes to read. Default: buffer.byteLength - offset
  • position <integer> | <bigint> | <null> The location where to begin reading data from the file. If null or -1, data will be read from the current file position, and the position will be updated. If position is a non-negative integer, the current file position will remain unchanged. Default:: null
  • Returns: <Promise> Fulfills upon success with an object with two properties:

Reads data from the file and stores that in the given buffer.

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

filehandle.read([options])#
  • options <Object>
    • buffer <Buffer> | <TypedArray> | <DataView> A buffer that will be filled with the file data read. Default: Buffer.alloc(16384)
    • offset <integer> The location in the buffer at which to start filling. Default: 0
    • length <integer> The number of bytes to read. Default: buffer.byteLength - offset
    • position <integer> | <null> The location where to begin reading data from the file. If null, data will be read from the current file position, and the position will be updated. If position is an integer, the current file position will remain unchanged. Default:: null
  • Returns: <Promise> Fulfills upon success with an object with two properties:

Reads data from the file and stores that in the given buffer.

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

filehandle.read(buffer[, options])#
  • buffer <Buffer> | <TypedArray> | <DataView> A buffer that will be filled with the file data read.
  • options <Object>
    • offset <integer> The location in the buffer at which to start filling. Default: 0
    • length <integer> The number of bytes to read. Default: buffer.byteLength - offset
    • position <integer> The location where to begin reading data from the file. If null, data will be read from the current file position, and the position will be updated. If position is an integer, the current file position will remain unchanged. Default:: null
  • Returns: <Promise> Fulfills upon success with an object with two properties:

Reads data from the file and stores that in the given buffer.

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

filehandle.readableWebStream([options])#

Stability: 1 - Experimental

Returns a ReadableStream that may be used to read the files data.

An error will be thrown if this method is called more than once or is called after the FileHandle is closed or closing.

import {
  open,
} from 'node:fs/promises';

const file = await open('./some/file/to/read');

for await (const chunk of file.readableWebStream())
  console.log(chunk);

await file.close();const {
  open,
} = require('node:fs/promises');

(async () => {
  const file = await open('./some/file/to/read');

  for await (const chunk of file.readableWebStream())
    console.log(chunk);

  await file.close();
})();

While the ReadableStream will read the file to completion, it will not close the FileHandle automatically. User code must still call the fileHandle.close() method.

filehandle.readFile(options)#
  • options <Object> | <string>
  • Returns: <Promise> Fulfills upon a successful read with the contents of the file. If no encoding is specified (using options.encoding), the data is returned as a <Buffer> object. Otherwise, the data will be a string.

Asynchronously reads the entire contents of a file.

If options is a string, then it specifies the encoding.

The <FileHandle> has to support reading.

If one or more filehandle.read() calls are made on a file handle and then a filehandle.readFile() call is made, the data will be read from the current position till the end of the file. It doesn't always read from the beginning of the file.

filehandle.readLines([options])#

Convenience method to create a readline interface and stream over the file. See filehandle.createReadStream() for the options.

import { open } from 'node:fs/promises';

const file = await open('./some/file/to/read');

for await (const line of file.readLines()) {
  console.log(line);
}const { open } = require('node:fs/promises');

(async () => {
  const file = await open('./some/file/to/read');

  for await (const line of file.readLines()) {
    console.log(line);
  }
})();
filehandle.readv(buffers[, position])#

Read from a file and write to an array of <ArrayBufferView>s

filehandle.stat([options])#
filehandle.sync()#
  • Returns: <Promise> Fulfills with undefined upon success.

Request that all data for the open file descriptor is flushed to the storage device. The specific implementation is operating system and device specific. Refer to the POSIX fsync(2) documentation for more detail.

filehandle.truncate(len)#

Truncates the file.

If the file was larger than len bytes, only the first len bytes will be retained in the file.

The following example retains only the first four bytes of the file:

import { open } from 'node:fs/promises';

let filehandle = null;
try {
  filehandle = await open('temp.txt', 'r+');
  await filehandle.truncate(4);
} finally {
  await filehandle?.close();
} 

If the file previously was shorter than len bytes, it is extended, and the extended part is filled with null bytes ('\0'):

If len is negative then 0 will be used.

filehandle.utimes(atime, mtime)#

Change the file system timestamps of the object referenced by the <FileHandle> then fulfills the promise with no arguments upon success.

filehandle.write(buffer, offset[, length[, position]])#
  • buffer <Buffer> | <TypedArray> | <DataView>
  • offset <integer> The start position from within buffer where the data to write begins.
  • length <integer> The number of bytes from buffer to write. Default: buffer.byteLength - offset
  • position <integer> | <null> The offset from the beginning of the file where the data from buffer should be written. If position is not a number, the data will be written at the current position. See the POSIX pwrite(2) documentation for more detail. Default: null
  • Returns: <Promise>

Write buffer to the file.

The promise is fulfilled with an object containing two properties:

It is unsafe to use filehandle.write() multiple times on the same file without waiting for the promise to be fulfilled (or rejected). For this scenario, use filehandle.createWriteStream().

On Linux, positional writes do not work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

filehandle.write(buffer[, options])#

Write buffer to the file.

Similar to the above filehandle.write function, this version takes an optional options object. If no options object is specified, it will default with the above values.

filehandle.write(string[, position[, encoding]])#
  • string <string>
  • position <integer> | <null> The offset from the beginning of the file where the data from string should be written. If position is not a number the data will be written at the current position. See the POSIX pwrite(2) documentation for more detail. Default: null
  • encoding <string> The expected string encoding. Default: 'utf8'
  • Returns: <Promise>

Write string to the file. If string is not a string, the promise is rejected with an error.

The promise is fulfilled with an object containing two properties:

  • bytesWritten <integer> the number of bytes written
  • buffer <string> a reference to the string written.

It is unsafe to use filehandle.write() multiple times on the same file without waiting for the promise to be fulfilled (or rejected). For this scenario, use filehandle.createWriteStream().

On Linux, positional writes do not work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

filehandle.writeFile(data, options)#

Asynchronously writes data to a file, replacing the file if it already exists. data can be a string, a buffer, an <AsyncIterable>, or an <Iterable> object. The promise is fulfilled with no arguments upon success.

If options is a string, then it specifies the encoding.

The <FileHandle> has to support writing.

It is unsafe to use filehandle.writeFile() multiple times on the same file without waiting for the promise to be fulfilled (or rejected).

If one or more filehandle.write() calls are made on a file handle and then a filehandle.writeFile() call is made, the data will be written from the current position till the end of the file. It doesn't always write from the beginning of the file.

filehandle.writev(buffers[, position])#

Write an array of <ArrayBufferView>s to the file.

The promise is fulfilled with an object containing a two properties:

It is unsafe to call writev() multiple times on the same file without waiting for the promise to be fulfilled (or rejected).

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

filehandle[Symbol.asyncDispose]()#

Stability: 1 - Experimental

An alias for filehandle.close().

fsPromises.access(path[, mode])#

Tests a user's permissions for the file or directory specified by path. The mode argument is an optional integer that specifies the accessibility checks to be performed. mode should be either the value fs.constants.F_OK or a mask consisting of the bitwise OR of any of fs.constants.R_OK, fs.constants.W_OK, and fs.constants.X_OK (e.g. fs.constants.W_OK | fs.constants.R_OK). Check File access constants for possible values of mode.

If the accessibility check is successful, the promise is fulfilled with no value. If any of the accessibility checks fail, the promise is rejected with an <Error> object. The following example checks if the file /etc/passwd can be read and written by the current process.

import { access, constants } from 'node:fs/promises';

try {
  await access('/etc/passwd', constants.R_OK | constants.W_OK);
  console.log('can access');
} catch {
  console.error('cannot access');
} 

Using fsPromises.access() to check for the accessibility of a file before calling fsPromises.open() is not recommended. Doing so introduces a race condition, since other processes may change the file's state between the two calls. Instead, user code should open/read/write the file directly and handle the error raised if the file is not accessible.

fsPromises.appendFile(path, data[, options])#

Asynchronously append data to a file, creating the file if it does not yet exist. data can be a string or a <Buffer>.

If options is a string, then it specifies the encoding.

The mode option only affects the newly created file. See fs.open() for more details.

The path may be specified as a <FileHandle> that has been opened for appending (using fsPromises.open()).

fsPromises.chmod(path, mode)#

Changes the permissions of a file.

fsPromises.chown(path, uid, gid)#

Changes the ownership of a file.

fsPromises.copyFile(src, dest[, mode])#

  • src <string> | <Buffer> | <URL> source filename to copy
  • dest <string> | <Buffer> | <URL> destination filename of the copy operation
  • mode <integer> Optional modifiers that specify the behavior of the copy operation. It is possible to create a mask consisting of the bitwise OR of two or more values (e.g. fs.constants.COPYFILE_EXCL | fs.constants.COPYFILE_FICLONE) Default: 0.
    • fs.constants.COPYFILE_EXCL: The copy operation will fail if dest already exists.
    • fs.constants.COPYFILE_FICLONE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then a fallback copy mechanism is used.
    • fs.constants.COPYFILE_FICLONE_FORCE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then the operation will fail.
  • Returns: <Promise> Fulfills with undefined upon success.

Asynchronously copies src to dest. By default, dest is overwritten if it already exists.

No guarantees are made about the atomicity of the copy operation. If an error occurs after the destination file has been opened for writing, an attempt will be made to remove the destination.

import { copyFile, constants } from 'node:fs/promises';

try {
  await copyFile('source.txt', 'destination.txt');
  console.log('source.txt was copied to destination.txt');
} catch {
  console.error('The file could not be copied');
}

// By using COPYFILE_EXCL, the operation will fail if destination.txt exists.
try {
  await copyFile('source.txt', 'destination.txt', constants.COPYFILE_EXCL);
  console.log('source.txt was copied to destination.txt');
} catch {
  console.error('The file could not be copied');
} 

fsPromises.cp(src, dest[, options])#

Stability: 1 - Experimental

  • src <string> | <URL> source path to copy.
  • dest <string> | <URL> destination path to copy to.
  • options <Object>
    • dereference <boolean> dereference symlinks. Default: false.
    • errorOnExist <boolean> when force is false, and the destination exists, throw an error. Default: false.
    • filter <Function> Function to filter copied files/directories. Return true to copy the item, false to ignore it. When ignoring a directory, all of its contents will be skipped as well. Can also return a Promise that resolves to true or false Default: undefined.
      • src <string> source path to copy.
      • dest <string> destination path to copy to.
      • Returns: <boolean> | <Promise> A value that is coercible to boolean or a Promise that fulfils with such value.
    • force <boolean> overwrite existing file or directory. The copy operation will ignore errors if you set this to false and the destination exists. Use the errorOnExist option to change this behavior. Default: true.
    • mode <integer> modifiers for copy operation. Default: 0. See mode flag of fsPromises.copyFile().
    • preserveTimestamps <boolean> When true timestamps from src will be preserved. Default: false.
    • recursive <boolean> copy directories recursively Default: false
    • verbatimSymlinks <boolean> When true, path resolution for symlinks will be skipped. Default: false
  • Returns: <Promise> Fulfills with undefined upon success.

Asynchronously copies the entire directory structure from src to dest, including subdirectories and files.

When copying a directory to another directory, globs are not supported and behavior is similar to cp dir1/ dir2/.

fsPromises.lchmod(path, mode)#

Changes the permissions on a symbolic link.

This method is only implemented on macOS.

fsPromises.lchown(path, uid, gid)#

Changes the ownership on a symbolic link.

fsPromises.lutimes(path, atime, mtime)#

Changes the access and modification times of a file in the same way as fsPromises.utimes(), with the difference that if the path refers to a symbolic link, then the link is not dereferenced: instead, the timestamps of the symbolic link itself are changed.

fsPromises.link(existingPath, newPath)#

Creates a new link from the existingPath to the newPath. See the POSIX link(2) documentation for more detail.

fsPromises.lstat(path[, options])#

Equivalent to fsPromises.stat() unless path refers to a symbolic link, in which case the link itself is stat-ed, not the file that it refers to. Refer to the POSIX lstat(2) document for more detail.

fsPromises.mkdir(path[, options])#

Asynchronously creates a directory.

The optional options argument can be an integer specifying mode (permission and sticky bits), or an object with a mode property and a recursive property indicating whether parent directories should be created. Calling fsPromises.mkdir() when path is a directory that exists results in a rejection only when recursive is false.

import { mkdir } from 'node:fs/promises';

try {
  const projectFolder = new URL('./test/project/', import.meta.url);
  const createDir = await mkdir(projectFolder, { recursive: true });

  console.log(`created ${createDir}`);
} catch (err) {
  console.error(err.message);
}const { mkdir } = require('node:fs/promises');
const { join } = require('node:path');

async function makeDirectory() {
  const projectFolder = join(__dirname, 'test', 'project');
  const dirCreation = await mkdir(projectFolder, { recursive: true });

  console.log(dirCreation);
  return dirCreation;
}

makeDirectory().catch(console.error);

fsPromises.mkdtemp(prefix[, options])#

Creates a unique temporary directory. A unique directory name is generated by appending six random characters to the end of the provided prefix. Due to platform inconsistencies, avoid trailing X characters in prefix. Some platforms, notably the BSDs, can return more than six random characters, and replace trailing X characters in prefix with random characters.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use.

import { mkdtemp } from 'node:fs/promises';
import { join } from 'node:path';
import { tmpdir } from 'node:os';

try {
  await mkdtemp(join(tmpdir(), 'foo-'));
} catch (err) {
  console.error(err);
} 

The fsPromises.mkdtemp() method will append the six randomly selected characters directly to the prefix string. For instance, given a directory /tmp, if the intention is to create a temporary directory within /tmp, the prefix must end with a trailing platform-specific path separator (require('node:path').sep).

fsPromises.open(path, flags[, mode])#

Opens a <FileHandle>.

Refer to the POSIX open(2) documentation for more detail.

Some characters (< > : " / \ | ? *) are reserved under Windows as documented by Naming Files, Paths, and Namespaces. Under NTFS, if the filename contains a colon, Node.js will open a file system stream, as described by this MSDN page.

fsPromises.opendir(path[, options])#

Asynchronously open a directory for iterative scanning. See the POSIX opendir(3) documentation for more detail.

Creates an <fs.Dir>, which contains all further functions for reading from and cleaning up the directory.

The encoding option sets the encoding for the path while opening the directory and subsequent read operations.

Example using async iteration:

import { opendir } from 'node:fs/promises';

try {
  const dir = await opendir('./');
  for await (const dirent of dir)
    console.log(dirent.name);
} catch (err) {
  console.error(err);
} 

When using the async iterator, the <fs.Dir> object will be automatically closed after the iterator exits.

fsPromises.readdir(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <string> | <Object>
    • encoding <string> Default: 'utf8'
    • withFileTypes <boolean> Default: false
    • recursive <boolean> If true, reads the contents of a directory recursively. In recursive mode, it will list all files, sub files, and directories. Default: false.
  • Returns: <Promise> Fulfills with an array of the names of the files in the directory excluding '.' and '..'.

Reads the contents of a directory.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the filenames. If the encoding is set to 'buffer', the filenames returned will be passed as <Buffer> objects.

If options.withFileTypes is set to true, the returned array will contain <fs.Dirent> objects.

import { readdir } from 'node:fs/promises';

try {
  const files = await readdir(path);
  for (const file of files)
    console.log(file);
} catch (err) {
  console.error(err);
} 

fsPromises.readFile(path[, options])#

Asynchronously reads the entire contents of a file.

If no encoding is specified (using options.encoding), the data is returned as a <Buffer> object. Otherwise, the data will be a string.

If options is a string, then it specifies the encoding.

When the path is a directory, the behavior of fsPromises.readFile() is platform-specific. On macOS, Linux, and Windows, the promise will be rejected with an error. On FreeBSD, a representation of the directory's contents will be returned.

An example of reading a package.json file located in the same directory of the running code:

import { readFile } from 'node:fs/promises';
try {
  const filePath = new URL('./package.json', import.meta.url);
  const contents = await readFile(filePath, { encoding: 'utf8' });
  console.log(contents);
} catch (err) {
  console.error(err.message);
}const { readFile } = require('node:fs/promises');
const { resolve } = require('node:path');
async function logFile() {
  try {
    const filePath = resolve('./package.json');
    const contents = await readFile(filePath, { encoding: 'utf8' });
    console.log(contents);
  } catch (err) {
    console.error(err.message);
  }
}
logFile();

It is possible to abort an ongoing readFile using an <AbortSignal>. If a request is aborted the promise returned is rejected with an AbortError:

import { readFile } from 'node:fs/promises';

try {
  const controller = new AbortController();
  const { signal } = controller;
  const promise = readFile(fileName, { signal });

  // Abort the request before the promise settles.
  controller.abort();

  await promise;
} catch (err) {
  // When a request is aborted - err is an AbortError
  console.error(err);
} 

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.readFile performs.

Any specified <FileHandle> has to support reading.

fsPromises.readlink(path[, options])#

Reads the contents of the symbolic link referred to by path. See the POSIX readlink(2) documentation for more detail. The promise is fulfilled with the linkString upon success.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the link path returned. If the encoding is set to 'buffer', the link path returned will be passed as a <Buffer> object.

fsPromises.realpath(path[, options])#

Determines the actual location of path using the same semantics as the fs.realpath.native() function.

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

On Linux, when Node.js is linked against musl libc, the procfs file system must be mounted on /proc in order for this function to work. Glibc does not have this restriction.

fsPromises.rename(oldPath, newPath)#

Renames oldPath to newPath.

fsPromises.rmdir(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js retries the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode, operations are retried on failure. Default: false. Deprecated.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • Returns: <Promise> Fulfills with undefined upon success.

Removes the directory identified by path.

Using fsPromises.rmdir() on a file (not a directory) results in the promise being rejected with an ENOENT error on Windows and an ENOTDIR error on POSIX.

To get a behavior similar to the rm -rf Unix command, use fsPromises.rm() with options { recursive: true, force: true }.

fsPromises.rm(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • force <boolean> When true, exceptions will be ignored if path does not exist. Default: false.
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js will retry the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode operations are retried on failure. Default: false.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • Returns: <Promise> Fulfills with undefined upon success.

Removes files and directories (modeled on the standard POSIX rm utility).

fsPromises.stat(path[, options])#

fsPromises.statfs(path[, options])#

fsPromises.symlink(target, path[, type])#

Creates a symbolic link.

The type argument is only used on Windows platforms and can be one of 'dir', 'file', or 'junction'. If the type argument is not a string, Node.js will autodetect target type and use 'file' or 'dir'. If the target does not exist, 'file' will be used. Windows junction points require the destination path to be absolute. When using 'junction', the target argument will automatically be normalized to absolute path. Junction points on NTFS volumes can only point to directories.

fsPromises.truncate(path[, len])#

Truncates (shortens or extends the length) of the content at path to len bytes.

fsPromises.unlink(path)#

If path refers to a symbolic link, then the link is removed without affecting the file or directory to which that link refers. If the path refers to a file path that is not a symbolic link, the file is deleted. See the POSIX unlink(2) documentation for more detail.

fsPromises.utimes(path, atime, mtime)#

Change the file system timestamps of the object referenced by path.

The atime and mtime arguments follow these rules:

  • Values can be either numbers representing Unix epoch time, Dates, or a numeric string like '123456789.0'.
  • If the value can not be converted to a number, or is NaN, Infinity, or -Infinity, an Error will be thrown.

fsPromises.watch(filename[, options])#

  • filename <string> | <Buffer> | <URL>
  • options <string> | <Object>
    • persistent <boolean> Indicates whether the process should continue to run as long as files are being watched. Default: true.
    • recursive <boolean> Indicates whether all subdirectories should be watched, or only the current directory. This applies when a directory is specified, and only on supported platforms (See caveats). Default: false.
    • encoding <string> Specifies the character encoding to be used for the filename passed to the listener. Default: 'utf8'.
    • signal <AbortSignal> An <AbortSignal> used to signal when the watcher should stop.
  • Returns: <AsyncIterator> of objects with the properties:

Returns an async iterator that watches for changes on filename, where filename is either a file or a directory.

const { watch } = require('node:fs/promises');

const ac = new AbortController();
const { signal } = ac;
setTimeout(() => ac.abort(), 10000);

(async () => {
  try {
    const watcher = watch(__filename, { signal });
    for await (const event of watcher)
      console.log(event);
  } catch (err) {
    if (err.name === 'AbortError')
      return;
    throw err;
  }
})(); 

On most platforms, 'rename' is emitted whenever a filename appears or disappears in the directory.

All the caveats for fs.watch() also apply to fsPromises.watch().

fsPromises.writeFile(file, data[, options])#

Asynchronously writes data to a file, replacing the file if it already exists. data can be a string, a buffer, an <AsyncIterable>, or an <Iterable> object.

The encoding option is ignored if data is a buffer.

If options is a string, then it specifies the encoding.

The mode option only affects the newly created file. See fs.open() for more details.

Any specified <FileHandle> has to support writing.

It is unsafe to use fsPromises.writeFile() multiple times on the same file without waiting for the promise to be settled.

Similarly to fsPromises.readFile - fsPromises.writeFile is a convenience method that performs multiple write calls internally to write the buffer passed to it. For performance sensitive code consider using fs.createWriteStream() or filehandle.createWriteStream().

It is possible to use an <AbortSignal> to cancel an fsPromises.writeFile(). Cancelation is "best effort", and some amount of data is likely still to be written.

import { writeFile } from 'node:fs/promises';
import { Buffer } from 'node:buffer';

try {
  const controller = new AbortController();
  const { signal } = controller;
  const data = new Uint8Array(Buffer.from('Hello Node.js'));
  const promise = writeFile('message.txt', data, { signal });

  // Abort the request before the promise settles.
  controller.abort();

  await promise;
} catch (err) {
  // When a request is aborted - err is an AbortError
  console.error(err);
} 

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.writeFile performs.

fsPromises.constants#

Returns an object containing commonly used constants for file system operations. The object is the same as fs.constants. See FS constants for more details.

Callback API#

The callback APIs perform all operations asynchronously, without blocking the event loop, then invoke a callback function upon completion or error.

The callback APIs use the underlying Node.js threadpool to perform file system operations off the event loop thread. These operations are not synchronized or threadsafe. Care must be taken when performing multiple concurrent modifications on the same file or data corruption may occur.

fs.access(path[, mode], callback)#

Tests a user's permissions for the file or directory specified by path. The mode argument is an optional integer that specifies the accessibility checks to be performed. mode should be either the value fs.constants.F_OK or a mask consisting of the bitwise OR of any of fs.constants.R_OK, fs.constants.W_OK, and fs.constants.X_OK (e.g. fs.constants.W_OK | fs.constants.R_OK). Check File access constants for possible values of mode.

The final argument, callback, is a callback function that is invoked with a possible error argument. If any of the accessibility checks fail, the error argument will be an Error object. The following examples check if package.json exists, and if it is readable or writable.

import { access, constants } from 'node:fs';

const file = 'package.json';

// Check if the file exists in the current directory.
access(file, constants.F_OK, (err) => {
  console.log(`${file} ${err ? 'does not exist' : 'exists'}`);
});

// Check if the file is readable.
access(file, constants.R_OK, (err) => {
  console.log(`${file} ${err ? 'is not readable' : 'is readable'}`);
});

// Check if the file is writable.
access(file, constants.W_OK, (err) => {
  console.log(`${file} ${err ? 'is not writable' : 'is writable'}`);
});

// Check if the file is readable and writable.
access(file, constants.R_OK | constants.W_OK, (err) => {
  console.log(`${file} ${err ? 'is not' : 'is'} readable and writable`);
}); 

Do not use fs.access() to check for the accessibility of a file before calling fs.open(), fs.readFile(), or fs.writeFile(). Doing so introduces a race condition, since other processes may change the file's state between the two calls. Instead, user code should open/read/write the file directly and handle the error raised if the file is not accessible.

write (NOT RECOMMENDED)

import { access, open, close } from 'node:fs';

access('myfile', (err) => {
  if (!err) {
    console.error('myfile already exists');
    return;
  }

  open('myfile', 'wx', (err, fd) => {
    if (err) throw err;

    try {
      writeMyData(fd);
    } finally {
      close(fd, (err) => {
        if (err) throw err;
      });
    }
  });
}); 

write (RECOMMENDED)

import { open, close } from 'node:fs';

open('myfile', 'wx', (err, fd) => {
  if (err) {
    if (err.code === 'EEXIST') {
      console.error('myfile already exists');
      return;
    }

    throw err;
  }

  try {
    writeMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

read (NOT RECOMMENDED)

import { access, open, close } from 'node:fs';
access('myfile', (err) => {
  if (err) {
    if (err.code === 'ENOENT') {
      console.error('myfile does not exist');
      return;
    }

    throw err;
  }

  open('myfile', 'r', (err, fd) => {
    if (err) throw err;

    try {
      readMyData(fd);
    } finally {
      close(fd, (err) => {
        if (err) throw err;
      });
    }
  });
}); 

read (RECOMMENDED)

import { open, close } from 'node:fs';

open('myfile', 'r', (err, fd) => {
  if (err) {
    if (err.code === 'ENOENT') {
      console.error('myfile does not exist');
      return;
    }

    throw err;
  }

  try {
    readMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

The "not recommended" examples above check for accessibility and then use the file; the "recommended" examples are better because they use the file directly and handle the error, if any.

In general, check for the accessibility of a file only if the file will not be used directly, for example when its accessibility is a signal from another process.

On Windows, access-control policies (ACLs) on a directory may limit access to a file or directory. The fs.access() function, however, does not check the ACL and therefore may report that a path is accessible even if the ACL restricts the user from reading or writing to it.

fs.appendFile(path, data[, options], callback)#

Asynchronously append data to a file, creating the file if it does not yet exist. data can be a string or a <Buffer>.

The mode option only affects the newly created file. See fs.open() for more details.

import { appendFile } from 'node:fs';

appendFile('message.txt', 'data to append', (err) => {
  if (err) throw err;
  console.log('The "data to append" was appended to file!');
}); 

If options is a string, then it specifies the encoding:

import { appendFile } from 'node:fs';

appendFile('message.txt', 'data to append', 'utf8', callback); 

The path may be specified as a numeric file descriptor that has been opened for appending (using fs.open() or fs.openSync()). The file descriptor will not be closed automatically.

import { open, close, appendFile } from 'node:fs';

function closeFd(fd) {
  close(fd, (err) => {
    if (err) throw err;
  });
}

open('message.txt', 'a', (err, fd) => {
  if (err) throw err;

  try {
    appendFile(fd, 'data to append', 'utf8', (err) => {
      closeFd(fd);
      if (err) throw err;
    });
  } catch (err) {
    closeFd(fd);
    throw err;
  }
}); 

fs.chmod(path, mode, callback)#

Asynchronously changes the permissions of a file. No arguments other than a possible exception are given to the completion callback.

See the POSIX chmod(2) documentation for more detail.

import { chmod } from 'node:fs';

chmod('my_file.txt', 0o775, (err) => {
  if (err) throw err;
  console.log('The permissions for file "my_file.txt" have been changed!');
}); 
File modes#

The mode argument used in both the fs.chmod() and fs.chmodSync() methods is a numeric bitmask created using a logical OR of the following constants:

ConstantOctalDescription
fs.constants.S_IRUSR0o400read by owner
fs.constants.S_IWUSR0o200write by owner
fs.constants.S_IXUSR0o100execute/search by owner
fs.constants.S_IRGRP0o40read by group
fs.constants.S_IWGRP0o20write by group
fs.constants.S_IXGRP0o10execute/search by group
fs.constants.S_IROTH0o4read by others
fs.constants.S_IWOTH0o2write by others
fs.constants.S_IXOTH0o1execute/search by others

An easier method of constructing the mode is to use a sequence of three octal digits (e.g. 765). The left-most digit (7 in the example), specifies the permissions for the file owner. The middle digit (6 in the example), specifies permissions for the group. The right-most digit (5 in the example), specifies the permissions for others.

NumberDescription
7read, write, and execute
6read and write
5read and execute
4read only
3write and execute
2write only
1execute only
0no permission

For example, the octal value 0o765 means:

  • The owner may read, write, and execute the file.
  • The group may read and write the file.
  • Others may read and execute the file.

When using raw numbers where file modes are expected, any value larger than 0o777 may result in platform-specific behaviors that are not supported to work consistently. Therefore constants like S_ISVTX, S_ISGID, or S_ISUID are not exposed in fs.constants.

Caveats: on Windows only the write permission can be changed, and the distinction among the permissions of group, owner, or others is not implemented.

fs.chown(path, uid, gid, callback)#

Asynchronously changes owner and group of a file. No arguments other than a possible exception are given to the completion callback.

See the POSIX chown(2) documentation for more detail.

fs.close(fd[, callback])#

Closes the file descriptor. No arguments other than a possible exception are given to the completion callback.

Calling fs.close() on any file descriptor (fd) that is currently in use through any other fs operation may lead to undefined behavior.

See the POSIX close(2) documentation for more detail.

fs.copyFile(src, dest[, mode], callback)#

Asynchronously copies src to dest. By default, dest is overwritten if it already exists. No arguments other than a possible exception are given to the callback function. Node.js makes no guarantees about the atomicity of the copy operation. If an error occurs after the destination file has been opened for writing, Node.js will attempt to remove the destination.

mode is an optional integer that specifies the behavior of the copy operation. It is possible to create a mask consisting of the bitwise OR of two or more values (e.g. fs.constants.COPYFILE_EXCL | fs.constants.COPYFILE_FICLONE).

  • fs.constants.COPYFILE_EXCL: The copy operation will fail if dest already exists.
  • fs.constants.COPYFILE_FICLONE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then a fallback copy mechanism is used.
  • fs.constants.COPYFILE_FICLONE_FORCE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then the operation will fail.
import { copyFile, constants } from 'node:fs';

function callback(err) {
  if (err) throw err;
  console.log('source.txt was copied to destination.txt');
}

// destination.txt will be created or overwritten by default.
copyFile('source.txt', 'destination.txt', callback);

// By using COPYFILE_EXCL, the operation will fail if destination.txt exists.
copyFile('source.txt', 'destination.txt', constants.COPYFILE_EXCL, callback); 

fs.cp(src, dest[, options], callback)#

Stability: 1 - Experimental

  • src <string> | <URL> source path to copy.
  • dest <string> | <URL> destination path to copy to.
  • options <Object>
    • dereference <boolean> dereference symlinks. Default: false.
    • errorOnExist <boolean> when force is false, and the destination exists, throw an error. Default: false.
    • filter <Function> Function to filter copied files/directories. Return true to copy the item, false to ignore it. When ignoring a directory, all of its contents will be skipped as well. Can also return a Promise that resolves to true or false Default: undefined.
      • src <string> source path to copy.
      • dest <string> destination path to copy to.
      • Returns: <boolean> | <Promise> A value that is coercible to boolean or a Promise that fulfils with such value.
    • force <boolean> overwrite existing file or directory. The copy operation will ignore errors if you set this to false and the destination exists. Use the errorOnExist option to change this behavior. Default: true.
    • mode <integer> modifiers for copy operation. Default: 0. See mode flag of fs.copyFile().
    • preserveTimestamps <boolean> When true timestamps from src will be preserved. Default: false.
    • recursive <boolean> copy directories recursively Default: false
    • verbatimSymlinks <boolean> When true, path resolution for symlinks will be skipped. Default: false
  • callback <Function>

Asynchronously copies the entire directory structure from src to dest, including subdirectories and files.

When copying a directory to another directory, globs are not supported and behavior is similar to cp dir1/ dir2/.

fs.createReadStream(path[, options])#

Unlike the 16 KiB default highWaterMark for a <stream.Readable>, the stream returned by this method has a default highWaterMark of 64 KiB.

options can include start and end values to read a range of bytes from the file instead of the entire file. Both start and end are inclusive and start counting at 0, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. If fd is specified and start is omitted or undefined, fs.createReadStream() reads sequentially from the current file position. The encoding can be any one of those accepted by <Buffer>.

If fd is specified, ReadStream will ignore the path argument and will use the specified file descriptor. This means that no 'open' event will be emitted. fd should be blocking; non-blocking fds should be passed to <net.Socket>.

If fd points to a character device that only supports blocking reads (such as keyboard or sound card), read operations do not finish until data is available. This can prevent the process from exiting and the stream from closing naturally.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

By providing the fs option, it is possible to override the corresponding fs implementations for open, read, and close. When providing the fs option, an override for read is required. If no fd is provided, an override for open is also required. If autoClose is true, an override for close is also required.

import { createReadStream } from 'node:fs';

// Create a stream from some character device.
const stream = createReadStream('/dev/input/event0');
setTimeout(() => {
  stream.close(); // This may not close the stream.
  // Artificially marking end-of-stream, as if the underlying resource had
  // indicated end-of-file by itself, allows the stream to close.
  // This does not cancel pending read operations, and if there is such an
  // operation, the process may still not be able to exit successfully
  // until it finishes.
  stream.push(null);
  stream.read(0);
}, 100); 

If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak. If autoClose is set to true (default behavior), on 'error' or 'end' the file descriptor will be closed automatically.

mode sets the file mode (permission and sticky bits), but only if the file was created.

An example to read the last 10 bytes of a file which is 100 bytes long:

import { createReadStream } from 'node:fs';

createReadStream('sample.txt', { start: 90, end: 99 }); 

If options is a string, then it specifies the encoding.

fs.createWriteStream(path[, options])#

options may also include a start option to allow writing data at some position past the beginning of the file, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. Modifying a file rather than replacing it may require the flags option to be set to r+ rather than the default w. The encoding can be any one of those accepted by <Buffer>.

If autoClose is set to true (default behavior) on 'error' or 'finish' the file descriptor will be closed automatically. If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

By providing the fs option it is possible to override the corresponding fs implementations for open, write, writev, and close. Overriding write() without writev() can reduce performance as some optimizations (_writev()) will be disabled. When providing the fs option, overrides for at least one of write and writev are required. If no fd option is supplied, an override for open is also required. If autoClose is true, an override for close is also required.

Like <fs.ReadStream>, if fd is specified, <fs.WriteStream> will ignore the path argument and will use the specified file descriptor. This means that no 'open' event will be emitted. fd should be blocking; non-blocking fds should be passed to <net.Socket>.

If options is a string, then it specifies the encoding.

fs.exists(path, callback)#

Stability: 0 - Deprecated: Use fs.stat() or fs.access() instead.

Test whether or not the given path exists by checking with the file system. Then call the callback argument with either true or false:

import { exists } from 'node:fs';

exists('/etc/passwd', (e) => {
  console.log(e ? 'it exists' : 'no passwd!');
}); 

The parameters for this callback are not consistent with other Node.js callbacks. Normally, the first parameter to a Node.js callback is an err parameter, optionally followed by other parameters. The fs.exists() callback has only one boolean parameter. This is one reason fs.access() is recommended instead of fs.exists().

Using fs.exists() to check for the existence of a file before calling fs.open(), fs.readFile(), or fs.writeFile() is not recommended. Doing so introduces a race condition, since other processes may change the file's state between the two calls. Instead, user code should open/read/write the file directly and handle the error raised if the file does not exist.

write (NOT RECOMMENDED)

import { exists, open, close } from 'node:fs';

exists('myfile', (e) => {
  if (e) {
    console.error('myfile already exists');
  } else {
    open('myfile', 'wx', (err, fd) => {
      if (err) throw err;

      try {
        writeMyData(fd);
      } finally {
        close(fd, (err) => {
          if (err) throw err;
        });
      }
    });
  }
}); 

write (RECOMMENDED)

import { open, close } from 'node:fs';
open('myfile', 'wx', (err, fd) => {
  if (err) {
    if (err.code === 'EEXIST') {
      console.error('myfile already exists');
      return;
    }

    throw err;
  }

  try {
    writeMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

read (NOT RECOMMENDED)

import { open, close, exists } from 'node:fs';

exists('myfile', (e) => {
  if (e) {
    open('myfile', 'r', (err, fd) => {
      if (err) throw err;

      try {
        readMyData(fd);
      } finally {
        close(fd, (err) => {
          if (err) throw err;
        });
      }
    });
  } else {
    console.error('myfile does not exist');
  }
}); 

read (RECOMMENDED)

import { open, close } from 'node:fs';

open('myfile', 'r', (err, fd) => {
  if (err) {
    if (err.code === 'ENOENT') {
      console.error('myfile does not exist');
      return;
    }

    throw err;
  }

  try {
    readMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

The "not recommended" examples above check for existence and then use the file; the "recommended" examples are better because they use the file directly and handle the error, if any.

In general, check for the existence of a file only if the file won't be used directly, for example when its existence is a signal from another process.

fs.fchmod(fd, mode, callback)#

Sets the permissions on the file. No arguments other than a possible exception are given to the completion callback.

See the POSIX fchmod(2) documentation for more detail.

fs.fchown(fd, uid, gid, callback)#

Sets the owner of the file. No arguments other than a possible exception are given to the completion callback.

See the POSIX fchown(2) documentation for more detail.

fs.fdatasync(fd, callback)#

Forces all currently queued I/O operations associated with the file to the operating system's synchronized I/O completion state. Refer to the POSIX fdatasync(2) documentation for details. No arguments other than a possible exception are given to the completion callback.

fs.fstat(fd[, options], callback)#

Invokes the callback with the <fs.Stats> for the file descriptor.

See the POSIX fstat(2) documentation for more detail.

fs.fsync(fd, callback)#

Request that all data for the open file descriptor is flushed to the storage device. The specific implementation is operating system and device specific. Refer to the POSIX fsync(2) documentation for more detail. No arguments other than a possible exception are given to the completion callback.

fs.ftruncate(fd[, len], callback)#

Truncates the file descriptor. No arguments other than a possible exception are given to the completion callback.

See the POSIX ftruncate(2) documentation for more detail.

If the file referred to by the file descriptor was larger than len bytes, only the first len bytes will be retained in the file.

For example, the following program retains only the first four bytes of the file:

import { open, close, ftruncate } from 'node:fs';

function closeFd(fd) {
  close(fd, (err) => {
    if (err) throw err;
  });
}

open('temp.txt', 'r+', (err, fd) => {
  if (err) throw err;

  try {
    ftruncate(fd, 4, (err) => {
      closeFd(fd);
      if (err) throw err;
    });
  } catch (err) {
    closeFd(fd);
    if (err) throw err;
  }
}); 

If the file previously was shorter than len bytes, it is extended, and the extended part is filled with null bytes ('\0'):

If len is negative then 0 will be used.

fs.futimes(fd, atime, mtime, callback)#

Change the file system timestamps of the object referenced by the supplied file descriptor. See fs.utimes().

fs.lchmod(path, mode, callback)#

Changes the permissions on a symbolic link. No arguments other than a possible exception are given to the completion callback.

This method is only implemented on macOS.

See the POSIX lchmod(2) documentation for more detail.

fs.lchown(path, uid, gid, callback)#

Set the owner of the symbolic link. No arguments other than a possible exception are given to the completion callback.

See the POSIX lchown(2) documentation for more detail.

fs.lutimes(path, atime, mtime, callback)#

Changes the access and modification times of a file in the same way as fs.utimes(), with the difference that if the path refers to a symbolic link, then the link is not dereferenced: instead, the timestamps of the symbolic link itself are changed.

No arguments other than a possible exception are given to the completion callback.

fs.link(existingPath, newPath, callback)#

Creates a new link from the existingPath to the newPath. See the POSIX link(2) documentation for more detail. No arguments other than a possible exception are given to the completion callback.

fs.lstat(path[, options], callback)#

Retrieves the <fs.Stats> for the symbolic link referred to by the path. The callback gets two arguments (err, stats) where stats is a <fs.Stats> object. lstat() is identical to stat(), except that if path is a symbolic link, then the link itself is stat-ed, not the file that it refers to.

See the POSIX lstat(2) documentation for more details.

fs.mkdir(path[, options], callback)#

Asynchronously creates a directory.

The callback is given a possible exception and, if recursive is true, the first directory path created, (err[, path]). path can still be undefined when recursive is true, if no directory was created (for instance, if it was previously created).

The optional options argument can be an integer specifying mode (permission and sticky bits), or an object with a mode property and a recursive property indicating whether parent directories should be created. Calling fs.mkdir() when path is a directory that exists results in an error only when recursive is false. If recursive is false and the directory exists, an EEXIST error occurs.

import { mkdir } from 'node:fs';

// Create ./tmp/a/apple, regardless of whether ./tmp and ./tmp/a exist.
mkdir('./tmp/a/apple', { recursive: true }, (err) => {
  if (err) throw err;
}); 

On Windows, using fs.mkdir() on the root directory even with recursion will result in an error:

import { mkdir } from 'node:fs';

mkdir('/', { recursive: true }, (err) => {
  // => [Error: EPERM: operation not permitted, mkdir 'C:\']
}); 

See the POSIX mkdir(2) documentation for more details.

fs.mkdtemp(prefix[, options], callback)#

Creates a unique temporary directory.

Generates six random characters to be appended behind a required prefix to create a unique temporary directory. Due to platform inconsistencies, avoid trailing X characters in prefix. Some platforms, notably the BSDs, can return more than six random characters, and replace trailing X characters in prefix with random characters.

The created directory path is passed as a string to the callback's second parameter.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use.

import { mkdtemp } from 'node:fs';
import { join } from 'node:path';
import { tmpdir } from 'node:os';

mkdtemp(join(tmpdir(), 'foo-'), (err, directory) => {
  if (err) throw err;
  console.log(directory);
  // Prints: /tmp/foo-itXde2 or C:\Users\...\AppData\Local\Temp\foo-itXde2
}); 

The fs.mkdtemp() method will append the six randomly selected characters directly to the prefix string. For instance, given a directory /tmp, if the intention is to create a temporary directory within /tmp, the prefix must end with a trailing platform-specific path separator (require('node:path').sep).

import { tmpdir } from 'node:os';
import { mkdtemp } from 'node:fs';

// The parent directory for the new temporary directory
const tmpDir = tmpdir();

// This method is *INCORRECT*:
mkdtemp(tmpDir, (err, directory) => {
  if (err) throw err;
  console.log(directory);
  // Will print something similar to `/tmpabc123`.
  // A new temporary directory is created at the file system root
  // rather than *within* the /tmp directory.
});

// This method is *CORRECT*:
import { sep } from 'node:path';
mkdtemp(`${tmpDir}${sep}`, (err, directory) => {
  if (err) throw err;
  console.log(directory);
  // Will print something similar to `/tmp/abc123`.
  // A new temporary directory is created within
  // the /tmp directory.
}); 

fs.open(path[, flags[, mode]], callback)#

Asynchronous file open. See the POSIX open(2) documentation for more details.

mode sets the file mode (permission and sticky bits), but only if the file was created. On Windows, only the write permission can be manipulated; see fs.chmod().

The callback gets two arguments (err, fd).

Some characters (< > : " / \ | ? *) are reserved under Windows as documented by Naming Files, Paths, and Namespaces. Under NTFS, if the filename contains a colon, Node.js will open a file system stream, as described by this MSDN page.

Functions based on fs.open() exhibit this behavior as well: fs.writeFile(), fs.readFile(), etc.

fs.openAsBlob(path[, options])#

Stability: 1 - Experimental

Returns a <Blob> whose data is backed by the given file.

The file must not be modified after the <Blob> is created. Any modifications will cause reading the <Blob> data to fail with a DOMException error. Synchronous stat operations on the file when the Blob is created, and before each read in order to detect whether the file data has been modified on disk.

import { openAsBlob } from 'node:fs';

const blob = await openAsBlob('the.file.txt');
const ab = await blob.arrayBuffer();
blob.stream();const { openAsBlob } = require('node:fs');

(async () => {
  const blob = await openAsBlob('the.file.txt');
  const ab = await blob.arrayBuffer();
  blob.stream();
})();

fs.opendir(path[, options], callback)#

Asynchronously open a directory. See the POSIX opendir(3) documentation for more details.

Creates an <fs.Dir>, which contains all further functions for reading from and cleaning up the directory.

The encoding option sets the encoding for the path while opening the directory and subsequent read operations.

fs.read(fd, buffer, offset, length, position, callback)#

Read data from the file specified by fd.

The callback is given the three arguments, (err, bytesRead, buffer).

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

If this method is invoked as its util.promisify()ed version, it returns a promise for an Object with bytesRead and buffer properties.

The fs.read() method reads data from the file specified by the file descriptor (fd). The length argument indicates the maximum number of bytes that Node.js will attempt to read from the kernel. However, the actual number of bytes read (bytesRead) can be lower than the specified length for various reasons.

For example:

  • If the file is shorter than the specified length, bytesRead will be set to the actual number of bytes read.
  • If the file encounters EOF (End of File) before the buffer could be filled, Node.js will read all available bytes until EOF is encountered, and the bytesRead parameter in the callback will indicate the actual number of bytes read, which may be less than the specified length.
  • If the file is on a slow network filesystem or encounters any other issue during reading, bytesRead can be lower than the specified length.

Therefore, when using fs.read(), it's important to check the bytesRead value to determine how many bytes were actually read from the file. Depending on your application logic, you may need to handle cases where bytesRead is lower than the specified length, such as by wrapping the read call in a loop if you require a minimum amount of bytes.

This behavior is similar to the POSIX preadv2 function.

fs.read(fd[, options], callback)#

Similar to the fs.read() function, this version takes an optional options object. If no options object is specified, it will default with the above values.

fs.read(fd, buffer[, options], callback)#

Similar to the fs.read() function, this version takes an optional options object. If no options object is specified, it will default with the above values.

fs.readdir(path[, options], callback)#

Reads the contents of a directory. The callback gets two arguments (err, files) where files is an array of the names of the files in the directory excluding '.' and '..'.

See the POSIX readdir(3) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the filenames passed to the callback. If the encoding is set to 'buffer', the filenames returned will be passed as <Buffer> objects.

If options.withFileTypes is set to true, the files array will contain <fs.Dirent> objects.

fs.readFile(path[, options], callback)#

Asynchronously reads the entire contents of a file.

import { readFile } from 'node:fs';

readFile('/etc/passwd', (err, data) => {
  if (err) throw err;
  console.log(data);
}); 

The callback is passed two arguments (err, data), where data is the contents of the file.

If no encoding is specified, then the raw buffer is returned.

If options is a string, then it specifies the encoding:

import { readFile } from 'node:fs';

readFile('/etc/passwd', 'utf8', callback); 

When the path is a directory, the behavior of fs.readFile() and fs.readFileSync() is platform-specific. On macOS, Linux, and Windows, an error will be returned. On FreeBSD, a representation of the directory's contents will be returned.

import { readFile } from 'node:fs';

// macOS, Linux, and Windows
readFile('<directory>', (err, data) => {
  // => [Error: EISDIR: illegal operation on a directory, read <directory>]
});

//  FreeBSD
readFile('<directory>', (err, data) => {
  // => null, <data>
}); 

It is possible to abort an ongoing request using an AbortSignal. If a request is aborted the callback is called with an AbortError:

import { readFile } from 'node:fs';

const controller = new AbortController();
const signal = controller.signal;
readFile(fileInfo[0].name, { signal }, (err, buf) => {
  // ...
});
// When you want to abort the request
controller.abort(); 

The fs.readFile() function buffers the entire file. To minimize memory costs, when possible prefer streaming via fs.createReadStream().

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.readFile performs.

File descriptors#
  1. Any specified file descriptor has to support reading.
  2. If a file descriptor is specified as the path, it will not be closed automatically.
  3. The reading will begin at the current position. For example, if the file already had 'Hello World' and six bytes are read with the file descriptor, the call to fs.readFile() with the same file descriptor, would give 'World', rather than 'Hello World'.
Performance Considerations#

The fs.readFile() method asynchronously reads the contents of a file into memory one chunk at a time, allowing the event loop to turn between each chunk. This allows the read operation to have less impact on other activity that may be using the underlying libuv thread pool but means that it will take longer to read a complete file into memory.

The additional read overhead can vary broadly on different systems and depends on the type of file being read. If the file type is not a regular file (a pipe for instance) and Node.js is unable to determine an actual file size, each read operation will load on 64 KiB of data. For regular files, each read will process 512 KiB of data.

For applications that require as-fast-as-possible reading of file contents, it is better to use fs.read() directly and for application code to manage reading the full contents of the file itself.

The Node.js GitHub issue #25741 provides more information and a detailed analysis on the performance of fs.readFile() for multiple file sizes in different Node.js versions.

fs.readlink(path[, options], callback)#

Reads the contents of the symbolic link referred to by path. The callback gets two arguments (err, linkString).

See the POSIX readlink(2) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the link path passed to the callback. If the encoding is set to 'buffer', the link path returned will be passed as a <Buffer> object.

fs.readv(fd, buffers[, position], callback)#

Read from a file specified by fd and write to an array of ArrayBufferViews using readv().

position is the offset from the beginning of the file from where data should be read. If typeof position !== 'number', the data will be read from the current position.

The callback will be given three arguments: err, bytesRead, and buffers. bytesRead is how many bytes were read from the file.

If this method is invoked as its util.promisify()ed version, it returns a promise for an Object with bytesRead and buffers properties.

fs.realpath(path[, options], callback)#

Asynchronously computes the canonical pathname by resolving ., .., and symbolic links.

A canonical pathname is not necessarily unique. Hard links and bind mounts can expose a file system entity through many pathnames.

This function behaves like realpath(3), with some exceptions:

  1. No case conversion is performed on case-insensitive file systems.

  2. The maximum number of symbolic links is platform-independent and generally (much) higher than what the native realpath(3) implementation supports.

The callback gets two arguments (err, resolvedPath). May use process.cwd to resolve relative paths.

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path passed to the callback. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

If path resolves to a socket or a pipe, the function will return a system dependent name for that object.

A path that does not exist results in an ENOENT error. error.path is the absolute file path.

fs.realpath.native(path[, options], callback)#

Asynchronous realpath(3).

The callback gets two arguments (err, resolvedPath).

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path passed to the callback. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

On Linux, when Node.js is linked against musl libc, the procfs file system must be mounted on /proc in order for this function to work. Glibc does not have this restriction.

fs.rename(oldPath, newPath, callback)#

Asynchronously rename file at oldPath to the pathname provided as newPath. In the case that newPath already exists, it will be overwritten. If there is a directory at newPath, an error will be raised instead. No arguments other than a possible exception are given to the completion callback.

See also: rename(2).

import { rename } from 'node:fs';

rename('oldFile.txt', 'newFile.txt', (err) => {
  if (err) throw err;
  console.log('Rename complete!');
}); 

fs.rmdir(path[, options], callback)#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js retries the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode, operations are retried on failure. Default: false. Deprecated.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • callback <Function>

Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.

Using fs.rmdir() on a file (not a directory) results in an ENOENT error on Windows and an ENOTDIR error on POSIX.

To get a behavior similar to the rm -rf Unix command, use fs.rm() with options { recursive: true, force: true }.

fs.rm(path[, options], callback)#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • force <boolean> When true, exceptions will be ignored if path does not exist. Default: false.
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js will retry the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive removal. In recursive mode operations are retried on failure. Default: false.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • callback <Function>

Asynchronously removes files and directories (modeled on the standard POSIX rm utility). No arguments other than a possible exception are given to the completion callback.

fs.stat(path[, options], callback)#

Asynchronous stat(2). The callback gets two arguments (err, stats) where stats is an <fs.Stats> object.

In case of an error, the err.code will be one of Common System Errors.

fs.stat() follows symbolic links. Use fs.lstat() to look at the links themselves.

Using fs.stat() to check for the existence of a file before calling fs.open(), fs.readFile(), or fs.writeFile() is not recommended. Instead, user code should open/read/write the file directly and handle the error raised if the file is not available.

To check if a file exists without manipulating it afterwards, fs.access() is recommended.

For example, given the following directory structure:

- txtDir
-- file.txt
- app.js 

The next program will check for the stats of the given paths:

import { stat } from 'node:fs';

const pathsToCheck = ['./txtDir', './txtDir/file.txt'];

for (let i = 0; i < pathsToCheck.length; i++) {
  stat(pathsToCheck[i], (err, stats) => {
    console.log(stats.isDirectory());
    console.log(stats);
  });
} 

The resulting output will resemble:

true
Stats {
  dev: 16777220,
  mode: 16877,
  nlink: 3,
  uid: 501,
  gid: 20,
  rdev: 0,
  blksize: 4096,
  ino: 14214262,
  size: 96,
  blocks: 0,
  atimeMs: 1561174653071.963,
  mtimeMs: 1561174614583.3518,
  ctimeMs: 1561174626623.5366,
  birthtimeMs: 1561174126937.2893,
  atime: 2019-06-22T03:37:33.072Z,
  mtime: 2019-06-22T03:36:54.583Z,
  ctime: 2019-06-22T03:37:06.624Z,
  birthtime: 2019-06-22T03:28:46.937Z
}
false
Stats {
  dev: 16777220,
  mode: 33188,
  nlink: 1,
  uid: 501,
  gid: 20,
  rdev: 0,
  blksize: 4096,
  ino: 14214074,
  size: 8,
  blocks: 8,
  atimeMs: 1561174616618.8555,
  mtimeMs: 1561174614584,
  ctimeMs: 1561174614583.8145,
  birthtimeMs: 1561174007710.7478,
  atime: 2019-06-22T03:36:56.619Z,
  mtime: 2019-06-22T03:36:54.584Z,
  ctime: 2019-06-22T03:36:54.584Z,
  birthtime: 2019-06-22T03:26:47.711Z
} 

fs.statfs(path[, options], callback)#

Asynchronous statfs(2). Returns information about the mounted file system which contains path. The callback gets two arguments (err, stats) where stats is an <fs.StatFs> object.

In case of an error, the err.code will be one of Common System Errors.

fs.symlink(target, path[, type], callback)#

Creates the link called path pointing to target. No arguments other than a possible exception are given to the completion callback.

See the POSIX symlink(2) documentation for more details.

The type argument is only available on Windows and ignored on other platforms. It can be set to 'dir', 'file', or 'junction'. If the type argument is not a string, Node.js will autodetect target type and use 'file' or 'dir'. If the target does not exist, 'file' will be used. Windows junction points require the destination path to be absolute. When using 'junction', the target argument will automatically be normalized to absolute path. Junction points on NTFS volumes can only point to directories.

Relative targets are relative to the link's parent directory.

import { symlink } from 'node:fs';

symlink('./mew', './mewtwo', callback); 

The above example creates a symbolic link mewtwo which points to mew in the same directory:

$ tree .
.
├── mew
└── mewtwo -> ./mew 

fs.truncate(path[, len], callback)#

Truncates the file. No arguments other than a possible exception are given to the completion callback. A file descriptor can also be passed as the first argument. In this case, fs.ftruncate() is called.

import { truncate } from 'node:fs';
// Assuming that 'path/file.txt' is a regular file.
truncate('path/file.txt', (err) => {
  if (err) throw err;
  console.log('path/file.txt was truncated');
});const { truncate } = require('node:fs');
// Assuming that 'path/file.txt' is a regular file.
truncate('path/file.txt', (err) => {
  if (err) throw err;
  console.log('path/file.txt was truncated');
});

Passing a file descriptor is deprecated and may result in an error being thrown in the future.

See the POSIX truncate(2) documentation for more details.

fs.unlink(path, callback)#

Asynchronously removes a file or symbolic link. No arguments other than a possible exception are given to the completion callback.

import { unlink } from 'node:fs';
// Assuming that 'path/file.txt' is a regular file.
unlink('path/file.txt', (err) => {
  if (err) throw err;
  console.log('path/file.txt was deleted');
}); 

fs.unlink() will not work on a directory, empty or otherwise. To remove a directory, use fs.rmdir().

See the POSIX unlink(2) documentation for more details.

fs.unwatchFile(filename[, listener])#

Stop watching for changes on filename. If listener is specified, only that particular listener is removed. Otherwise, all listeners are removed, effectively stopping watching of filename.

Calling fs.unwatchFile() with a filename that is not being watched is a no-op, not an error.

Using fs.watch() is more efficient than fs.watchFile() and fs.unwatchFile(). fs.watch() should be used instead of fs.watchFile() and fs.unwatchFile() when possible.

fs.utimes(path, atime, mtime, callback)#

Change the file system timestamps of the object referenced by path.

The atime and mtime arguments follow these rules:

  • Values can be either numbers representing Unix epoch time in seconds, Dates, or a numeric string like '123456789.0'.
  • If the value can not be converted to a number, or is NaN, Infinity, or -Infinity, an Error will be thrown.

fs.watch(filename[, options][, listener])#

Watch for changes on filename, where filename is either a file or a directory.

The second argument is optional. If options is provided as a string, it specifies the encoding. Otherwise options should be passed as an object.

The listener callback gets two arguments (eventType, filename). eventType is either 'rename' or 'change', and filename is the name of the file which triggered the event.

On most platforms, 'rename' is emitted whenever a filename appears or disappears in the directory.

The listener callback is attached to the 'change' event fired by <fs.FSWatcher>, but it is not the same thing as the 'change' value of eventType.

If a signal is passed, aborting the corresponding AbortController will close the returned <fs.FSWatcher>.

Caveats#

The fs.watch API is not 100% consistent across platforms, and is unavailable in some situations.

On Windows, no events will be emitted if the watched directory is moved or renamed. An EPERM error is reported when the watched directory is deleted.

Availability#

This feature depends on the underlying operating system providing a way to be notified of file system changes.

  • On Linux systems, this uses inotify(7).
  • On BSD systems, this uses kqueue(2).
  • On macOS, this uses kqueue(2) for files and FSEvents for directories.
  • On SunOS systems (including Solaris and SmartOS), this uses event ports.
  • On Windows systems, this feature depends on ReadDirectoryChangesW.
  • On AIX systems, this feature depends on AHAFS, which must be enabled.
  • On IBM i systems, this feature is not supported.

If the underlying functionality is not available for some reason, then fs.watch() will not be able to function and may throw an exception. For example, watching files or directories can be unreliable, and in some cases impossible, on network file systems (NFS, SMB, etc) or host file systems when using virtualization software such as Vagrant or Docker.

It is still possible to use fs.watchFile(), which uses stat polling, but this method is slower and less reliable.

Inodes#

On Linux and macOS systems, fs.watch() resolves the path to an inode and watches the inode. If the watched path is deleted and recreated, it is assigned a new inode. The watch will emit an event for the delete but will continue watching the original inode. Events for the new inode will not be emitted. This is expected behavior.

AIX files retain the same inode for the lifetime of a file. Saving and closing a watched file on AIX will result in two notifications (one for adding new content, and one for truncation).

Filename argument#

Providing filename argument in the callback is only supported on Linux, macOS, Windows, and AIX. Even on supported platforms, filename is not always guaranteed to be provided. Therefore, don't assume that filename argument is always provided in the callback, and have some fallback logic if it is null.

import { watch } from 'node:fs';
watch('somedir', (eventType, filename) => {
  console.log(`event type is: ${eventType}`);
  if (filename) {
    console.log(`filename provided: ${filename}`);
  } else {
    console.log('filename not provided');
  }
}); 

fs.watchFile(filename[, options], listener)#

Watch for changes on filename. The callback listener will be called each time the file is accessed.

The options argument may be omitted. If provided, it should be an object. The options object may contain a boolean named persistent that indicates whether the process should continue to run as long as files are being watched. The options object may specify an interval property indicating how often the target should be polled in milliseconds.

The listener gets two arguments the current stat object and the previous stat object:

import { watchFile } from 'node:fs';

watchFile('message.text', (curr, prev) => {
  console.log(`the current mtime is: ${curr.mtime}`);
  console.log(`the previous mtime was: ${prev.mtime}`);
}); 

These stat objects are instances of fs.Stat. If the bigint option is true, the numeric values in these objects are specified as BigInts.

To be notified when the file was modified, not just accessed, it is necessary to compare curr.mtimeMs and prev.mtimeMs.

When an fs.watchFile operation results in an ENOENT error, it will invoke the listener once, with all the fields zeroed (or, for dates, the Unix Epoch). If the file is created later on, the listener will be called again, with the latest stat objects. This is a change in functionality since v0.10.

Using fs.watch() is more efficient than fs.watchFile and fs.unwatchFile. fs.watch should be used instead of fs.watchFile and fs.unwatchFile when possible.

When a file being watched by fs.watchFile() disappears and reappears, then the contents of previous in the second callback event (the file's reappearance) will be the same as the contents of previous in the first callback event (its disappearance).

This happens when:

  • the file is deleted, followed by a restore
  • the file is renamed and then renamed a second time back to its original name

fs.write(fd, buffer, offset[, length[, position]], callback)#

Write buffer to the file specified by fd.

offset determines the part of the buffer to be written, and length is an integer specifying the number of bytes to write.

position refers to the offset from the beginning of the file where this data should be written. If typeof position !== 'number', the data will be written at the current position. See pwrite(2).

The callback will be given three arguments (err, bytesWritten, buffer) where bytesWritten specifies how many bytes were written from buffer.

If this method is invoked as its util.promisify()ed version, it returns a promise for an Object with bytesWritten and buffer properties.

It is unsafe to use fs.write() multiple times on the same file without waiting for the callback. For this scenario, fs.createWriteStream() is recommended.

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

fs.write(fd, buffer[, options], callback)#

Write buffer to the file specified by fd.

Similar to the above fs.write function, this version takes an optional options object. If no options object is specified, it will default with the above values.

fs.write(fd, string[, position[, encoding]], callback)#

Write string to the file specified by fd. If string is not a string, an exception is thrown.

position refers to the offset from the beginning of the file where this data should be written. If typeof position !== 'number' the data will be written at the current position. See pwrite(2).

encoding is the expected string encoding.

The callback will receive the arguments (err, written, string) where written specifies how many bytes the passed string required to be written. Bytes written is not necessarily the same as string characters written. See Buffer.byteLength.

It is unsafe to use fs.write() multiple times on the same file without waiting for the callback. For this scenario, fs.createWriteStream() is recommended.

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

On Windows, if the file descriptor is connected to the console (e.g. fd == 1 or stdout) a string containing non-ASCII characters will not be rendered properly by default, regardless of the encoding used. It is possible to configure the console to render UTF-8 properly by changing the active codepage with the chcp 65001 command. See the chcp docs for more details.

fs.writeFile(file, data[, options], callback)#

When file is a filename, asynchronously writes data to the file, replacing the file if it already exists. data can be a string or a buffer.

When file is a file descriptor, the behavior is similar to calling fs.write() directly (which is recommended). See the notes below on using a file descriptor.

The encoding option is ignored if data is a buffer.

The mode option only affects the newly created file. See fs.open() for more details.

import { writeFile } from 'node:fs';
import { Buffer } from 'node:buffer';

const data = new Uint8Array(Buffer.from('Hello Node.js'));
writeFile('message.txt', data, (err) => {
  if (err) throw err;
  console.log('The file has been saved!');
}); 

If options is a string, then it specifies the encoding:

import { writeFile } from 'node:fs';

writeFile('message.txt', 'Hello Node.js', 'utf8', callback); 

It is unsafe to use fs.writeFile() multiple times on the same file without waiting for the callback. For this scenario, fs.createWriteStream() is recommended.

Similarly to fs.readFile - fs.writeFile is a convenience method that performs multiple write calls internally to write the buffer passed to it. For performance sensitive code consider using fs.createWriteStream().

It is possible to use an <AbortSignal> to cancel an fs.writeFile(). Cancelation is "best effort", and some amount of data is likely still to be written.

import { writeFile } from 'node:fs';
import { Buffer } from 'node:buffer';

const controller = new AbortController();
const { signal } = controller;
const data = new Uint8Array(Buffer.from('Hello Node.js'));
writeFile('message.txt', data, { signal }, (err) => {
  // When a request is aborted - the callback is called with an AbortError
});
// When the request should be aborted
controller.abort(); 

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.writeFile performs.

Using fs.writeFile() with file descriptors#

When file is a file descriptor, the behavior is almost identical to directly calling fs.write() like:

import { write } from 'node:fs';
import { Buffer } from 'node:buffer';

write(fd, Buffer.from(data, options.encoding), callback); 

The difference from directly calling fs.write() is that under some unusual conditions, fs.write() might write only part of the buffer and need to be retried to write the remaining data, whereas fs.writeFile() retries until the data is entirely written (or an error occurs).

The implications of this are a common source of confusion. In the file descriptor case, the file is not replaced! The data is not necessarily written to the beginning of the file, and the file's original data may remain before and/or after the newly written data.

For example, if fs.writeFile() is called twice in a row, first to write the string 'Hello', then to write the string ', World', the file would contain 'Hello, World', and might contain some of the file's original data (depending on the size of the original file, and the position of the file descriptor). If a file name had been used instead of a descriptor, the file would be guaranteed to contain only ', World'.

fs.writev(fd, buffers[, position], callback)#

Write an array of ArrayBufferViews to the file specified by fd using writev().

position is the offset from the beginning of the file where this data should be written. If typeof position !== 'number', the data will be written at the current position.

The callback will be given three arguments: err, bytesWritten, and buffers. bytesWritten is how many bytes were written from buffers.

If this method is util.promisify()ed, it returns a promise for an Object with bytesWritten and buffers properties.

It is unsafe to use fs.writev() multiple times on the same file without waiting for the callback. For this scenario, use fs.createWriteStream().

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

Synchronous API#

The synchronous APIs perform all operations synchronously, blocking the event loop until the operation completes or fails.

fs.accessSync(path[, mode])#

Synchronously tests a user's permissions for the file or directory specified by path. The mode argument is an optional integer that specifies the accessibility checks to be performed. mode should be either the value fs.constants.F_OK or a mask consisting of the bitwise OR of any of fs.constants.R_OK, fs.constants.W_OK, and fs.constants.X_OK (e.g. fs.constants.W_OK | fs.constants.R_OK). Check File access constants for possible values of mode.

If any of the accessibility checks fail, an Error will be thrown. Otherwise, the method will return undefined.

import { accessSync, constants } from 'node:fs';

try {
  accessSync('etc/passwd', constants.R_OK | constants.W_OK);
  console.log('can read/write');
} catch (err) {
  console.error('no access!');
} 

fs.appendFileSync(path, data[, options])#

Synchronously append data to a file, creating the file if it does not yet exist. data can be a string or a <Buffer>.

The mode option only affects the newly created file. See fs.open() for more details.

import { appendFileSync } from 'node:fs';

try {
  appendFileSync('message.txt', 'data to append');
  console.log('The "data to append" was appended to file!');
} catch (err) {
  /* Handle the error */
} 

If options is a string, then it specifies the encoding:

import { appendFileSync } from 'node:fs';

appendFileSync('message.txt', 'data to append', 'utf8'); 

The path may be specified as a numeric file descriptor that has been opened for appending (using fs.open() or fs.openSync()). The file descriptor will not be closed automatically.

import { openSync, closeSync, appendFileSync } from 'node:fs';

let fd;

try {
  fd = openSync('message.txt', 'a');
  appendFileSync(fd, 'data to append', 'utf8');
} catch (err) {
  /* Handle the error */
} finally {
  if (fd !== undefined)
    closeSync(fd);
} 

fs.chmodSync(path, mode)#

For detailed information, see the documentation of the asynchronous version of this API: fs.chmod().

See the POSIX chmod(2) documentation for more detail.

fs.chownSync(path, uid, gid)#

Synchronously changes owner and group of a file. Returns undefined. This is the synchronous version of fs.chown().

See the POSIX chown(2) documentation for more detail.

fs.closeSync(fd)#

Closes the file descriptor. Returns undefined.

Calling fs.closeSync() on any file descriptor (fd) that is currently in use through any other fs operation may lead to undefined behavior.

See the POSIX close(2) documentation for more detail.

fs.copyFileSync(src, dest[, mode])#

Synchronously copies src to dest. By default, dest is overwritten if it already exists. Returns undefined. Node.js makes no guarantees about the atomicity of the copy operation. If an error occurs after the destination file has been opened for writing, Node.js will attempt to remove the destination.

mode is an optional integer that specifies the behavior of the copy operation. It is possible to create a mask consisting of the bitwise OR of two or more values (e.g. fs.constants.COPYFILE_EXCL | fs.constants.COPYFILE_FICLONE).

  • fs.constants.COPYFILE_EXCL: The copy operation will fail if dest already exists.
  • fs.constants.COPYFILE_FICLONE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then a fallback copy mechanism is used.
  • fs.constants.COPYFILE_FICLONE_FORCE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then the operation will fail.
import { copyFileSync, constants } from 'node:fs';

// destination.txt will be created or overwritten by default.
copyFileSync('source.txt', 'destination.txt');
console.log('source.txt was copied to destination.txt');

// By using COPYFILE_EXCL, the operation will fail if destination.txt exists.
copyFileSync('source.txt', 'destination.txt', constants.COPYFILE_EXCL); 

fs.cpSync(src, dest[, options])#

Stability: 1 - Experimental

  • src <string> | <URL> source path to copy.
  • dest <string> | <URL> destination path to copy to.
  • options <Object>
    • dereference <boolean> dereference symlinks. Default: false.
    • errorOnExist <boolean> when force is false, and the destination exists, throw an error. Default: false.
    • filter <Function> Function to filter copied files/directories. Return true to copy the item, false to ignore it. When ignoring a directory, all of its contents will be skipped as well. Default: undefined
      • src <string> source path to copy.
      • dest <string> destination path to copy to.
      • Returns: <boolean> Any non-Promise value that is coercible to boolean.
    • force <boolean> overwrite existing file or directory. The copy operation will ignore errors if you set this to false and the destination exists. Use the errorOnExist option to change this behavior. Default: true.
    • mode <integer> modifiers for copy operation. Default: 0. See mode flag of fs.copyFileSync().
    • preserveTimestamps <boolean> When true timestamps from src will be preserved. Default: false.
    • recursive <boolean> copy directories recursively Default: false
    • verbatimSymlinks <boolean> When true, path resolution for symlinks will be skipped. Default: false

Synchronously copies the entire directory structure from src to dest, including subdirectories and files.

When copying a directory to another directory, globs are not supported and behavior is similar to cp dir1/ dir2/.

fs.existsSync(path)#

Returns true if the path exists, false otherwise.

For detailed information, see the documentation of the asynchronous version of this API: fs.exists().

fs.exists() is deprecated, but fs.existsSync() is not. The callback parameter to fs.exists() accepts parameters that are inconsistent with other Node.js callbacks. fs.existsSync() does not use a callback.

import { existsSync } from 'node:fs';

if (existsSync('/etc/passwd'))
  console.log('The path exists.'); 

fs.fchmodSync(fd, mode)#

Sets the permissions on the file. Returns undefined.

See the POSIX fchmod(2) documentation for more detail.

fs.fchownSync(fd, uid, gid)#

Sets the owner of the file. Returns undefined.

See the POSIX fchown(2) documentation for more detail.

fs.fdatasyncSync(fd)#

Forces all currently queued I/O operations associated with the file to the operating system's synchronized I/O completion state. Refer to the POSIX fdatasync(2) documentation for details. Returns undefined.

fs.fstatSync(fd[, options])#

Retrieves the <fs.Stats> for the file descriptor.

See the POSIX fstat(2) documentation for more detail.

fs.fsyncSync(fd)#

Request that all data for the open file descriptor is flushed to the storage device. The specific implementation is operating system and device specific. Refer to the POSIX fsync(2) documentation for more detail. Returns undefined.

fs.ftruncateSync(fd[, len])#

Truncates the file descriptor. Returns undefined.

For detailed information, see the documentation of the asynchronous version of this API: fs.ftruncate().

fs.futimesSync(fd, atime, mtime)#

Synchronous version of fs.futimes(). Returns undefined.

fs.lchmodSync(path, mode)#

Changes the permissions on a symbolic link. Returns undefined.

This method is only implemented on macOS.

See the POSIX lchmod(2) documentation for more detail.

fs.lchownSync(path, uid, gid)#

Set the owner for the path. Returns undefined.

See the POSIX lchown(2) documentation for more details.

fs.lutimesSync(path, atime, mtime)#

Change the file system timestamps of the symbolic link referenced by path. Returns undefined, or throws an exception when parameters are incorrect or the operation fails. This is the synchronous version of fs.lutimes().

fs.linkSync(existingPath, newPath)#

Creates a new link from the existingPath to the newPath. See the POSIX link(2) documentation for more detail. Returns undefined.

fs.lstatSync(path[, options])#

Retrieves the <fs.Stats> for the symbolic link referred to by path.

See the POSIX lstat(2) documentation for more details.

fs.mkdirSync(path[, options])#

Synchronously creates a directory. Returns undefined, or if recursive is true, the first directory path created. This is the synchronous version of fs.mkdir().

See the POSIX mkdir(2) documentation for more details.

fs.mkdtempSync(prefix[, options])#

Returns the created directory path.

For detailed information, see the documentation of the asynchronous version of this API: fs.mkdtemp().

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use.

fs.opendirSync(path[, options])#

Synchronously open a directory. See opendir(3).

Creates an <fs.Dir>, which contains all further functions for reading from and cleaning up the directory.

The encoding option sets the encoding for the path while opening the directory and subsequent read operations.

fs.openSync(path[, flags[, mode]])#

Returns an integer representing the file descriptor.

For detailed information, see the documentation of the asynchronous version of this API: fs.open().

fs.readdirSync(path[, options])#

Reads the contents of the directory.

See the POSIX readdir(3) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the filenames returned. If the encoding is set to 'buffer', the filenames returned will be passed as <Buffer> objects.

If options.withFileTypes is set to true, the result will contain <fs.Dirent> objects.

fs.readFileSync(path[, options])#

Returns the contents of the path.

For detailed information, see the documentation of the asynchronous version of this API: fs.readFile().

If the encoding option is specified then this function returns a string. Otherwise it returns a buffer.

Similar to fs.readFile(), when the path is a directory, the behavior of fs.readFileSync() is platform-specific.

import { readFileSync } from 'node:fs';

// macOS, Linux, and Windows
readFileSync('<directory>');
// => [Error: EISDIR: illegal operation on a directory, read <directory>]

//  FreeBSD
readFileSync('<directory>'); // => <data> 

fs.readlinkSync(path[, options])#

Returns the symbolic link's string value.

See the POSIX readlink(2) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the link path returned. If the encoding is set to 'buffer', the link path returned will be passed as a <Buffer> object.

fs.readSync(fd, buffer, offset, length[, position])#

Returns the number of bytesRead.

For detailed information, see the documentation of the asynchronous version of this API: fs.read().

fs.readSync(fd, buffer[, options])#

Returns the number of bytesRead.

Similar to the above fs.readSync function, this version takes an optional options object. If no options object is specified, it will default with the above values.

For detailed information, see the documentation of the asynchronous version of this API: fs.read().

fs.readvSync(fd, buffers[, position])#

For detailed information, see the documentation of the asynchronous version of this API: fs.readv().

fs.realpathSync(path[, options])#

Returns the resolved pathname.

For detailed information, see the documentation of the asynchronous version of this API: fs.realpath().

fs.realpathSync.native(path[, options])#

Synchronous realpath(3).

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path returned. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

On Linux, when Node.js is linked against musl libc, the procfs file system must be mounted on /proc in order for this function to work. Glibc does not have this restriction.

fs.renameSync(oldPath, newPath)#

Renames the file from oldPath to newPath. Returns undefined.

See the POSIX rename(2) documentation for more details.

fs.rmdirSync(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js retries the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode, operations are retried on failure. Default: false. Deprecated.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.

Synchronous rmdir(2). Returns undefined.

Using fs.rmdirSync() on a file (not a directory) results in an ENOENT error on Windows and an ENOTDIR error on POSIX.

To get a behavior similar to the rm -rf Unix command, use fs.rmSync() with options { recursive: true, force: true }.

fs.rmSync(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • force <boolean> When true, exceptions will be ignored if path does not exist. Default: false.
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js will retry the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode operations are retried on failure. Default: false.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.

Synchronously removes files and directories (modeled on the standard POSIX rm utility). Returns undefined.

fs.statSync(path[, options])#

Retrieves the <fs.Stats> for the path.

fs.statfsSync(path[, options])#

Synchronous statfs(2). Returns information about the mounted file system which contains path.

In case of an error, the err.code will be one of Common System Errors.

fs.symlinkSync(target, path[, type])#

Returns undefined.

For detailed information, see the documentation of the asynchronous version of this API: fs.symlink().

fs.truncateSync(path[, len])#

Truncates the file. Returns undefined. A file descriptor can also be passed as the first argument. In this case, fs.ftruncateSync() is called.

Passing a file descriptor is deprecated and may result in an error being thrown in the future.

fs.unlinkSync(path)#

Synchronous unlink(2). Returns undefined.

fs.utimesSync(path, atime, mtime)#

Returns undefined.

For detailed information, see the documentation of the asynchronous version of this API: fs.utimes().

fs.writeFileSync(file, data[, options])#

Returns undefined.

The mode option only affects the newly created file. See fs.open() for more details.

For detailed information, see the documentation of the asynchronous version of this API: fs.writeFile().

fs.writeSync(fd, buffer, offset[, length[, position]])#

For detailed information, see the documentation of the asynchronous version of this API: fs.write(fd, buffer...).

fs.writeSync(fd, buffer[, options])#

For detailed information, see the documentation of the asynchronous version of this API: fs.write(fd, buffer...).

fs.writeSync(fd, string[, position[, encoding]])#

For detailed information, see the documentation of the asynchronous version of this API: fs.write(fd, string...).

fs.writevSync(fd, buffers[, position])#

For detailed information, see the documentation of the asynchronous version of this API: fs.writev().

Common Objects#

The common objects are shared by all of the file system API variants (promise, callback, and synchronous).

Class: fs.Dir#

A class representing a directory stream.

Created by fs.opendir(), fs.opendirSync(), or fsPromises.opendir().

import { opendir } from 'node:fs/promises';

try {
  const dir = await opendir('./');
  for await (const dirent of dir)
    console.log(dirent.name);
} catch (err) {
  console.error(err);
} 

When using the async iterator, the <fs.Dir> object will be automatically closed after the iterator exits.

dir.close()#

Asynchronously close the directory's underlying resource handle. Subsequent reads will result in errors.

A promise is returned that will be fulfilled after the resource has been closed.

dir.close(callback)#

Asynchronously close the directory's underlying resource handle. Subsequent reads will result in errors.

The callback will be called after the resource handle has been closed.

dir.closeSync()#

Synchronously close the directory's underlying resource handle. Subsequent reads will result in errors.

dir.path#

The read-only path of this directory as was provided to fs.opendir(), fs.opendirSync(), or fsPromises.opendir().

dir.read()#

Asynchronously read the next directory entry via readdir(3) as an <fs.Dirent>.

A promise is returned that will be fulfilled with an <fs.Dirent>, or null if there are no more directory entries to read.

Directory entries returned by this function are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

dir.read(callback)#

Asynchronously read the next directory entry via readdir(3) as an <fs.Dirent>.

After the read is completed, the callback will be called with an <fs.Dirent>, or null if there are no more directory entries to read.

Directory entries returned by this function are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

dir.readSync()#

Synchronously read the next directory entry as an <fs.Dirent>. See the POSIX readdir(3) documentation for more detail.

If there are no more directory entries to read, null will be returned.

Directory entries returned by this function are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

dir[Symbol.asyncIterator]()#

Asynchronously iterates over the directory until all entries have been read. Refer to the POSIX readdir(3) documentation for more detail.

Entries returned by the async iterator are always an <fs.Dirent>. The null case from dir.read() is handled internally.

See <fs.Dir> for an example.

Directory entries returned by this iterator are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

Class: fs.Dirent#

A representation of a directory entry, which can be a file or a subdirectory within the directory, as returned by reading from an <fs.Dir>. The directory entry is a combination of the file name and file type pairs.

Additionally, when fs.readdir() or fs.readdirSync() is called with the withFileTypes option set to true, the resulting array is filled with <fs.Dirent> objects, rather than strings or <Buffer>s.

dirent.isBlockDevice()#

Returns true if the <fs.Dirent> object describes a block device.

dirent.isCharacterDevice()#

Returns true if the <fs.Dirent> object describes a character device.

dirent.isDirectory()#

Returns true if the <fs.Dirent> object describes a file system directory.

dirent.isFIFO()#

Returns true if the <fs.Dirent> object describes a first-in-first-out (FIFO) pipe.

dirent.isFile()#

Returns true if the <fs.Dirent> object describes a regular file.

dirent.isSocket()#

Returns true if the <fs.Dirent> object describes a socket.

dirent.isSymbolicLink()#

Returns true if the <fs.Dirent> object describes a symbolic link.

dirent.name#

The file name that this <fs.Dirent> object refers to. The type of this value is determined by the options.encoding passed to fs.readdir() or fs.readdirSync().

dirent.parentPath#

Stability: 1 – Experimental

The path to the parent directory of the file this <fs.Dirent> object refers to.

dirent.path#

Stability: 0 - Deprecated: Use dirent.parentPath instead.

Alias for dirent.parentPath.

Class: fs.FSWatcher#

A successful call to fs.watch() method will return a new <fs.FSWatcher> object.

All <fs.FSWatcher> objects emit a 'change' event whenever a specific watched file is modified.

Event: 'change'#
  • eventType <string> The type of change event that has occurred
  • filename <string> | <Buffer> The filename that changed (if relevant/available)

Emitted when something changes in a watched directory or file. See more details in fs.watch().

The filename argument may not be provided depending on operating system support. If filename is provided, it will be provided as a <Buffer> if fs.watch() is called with its encoding option set to 'buffer', otherwise filename will be a UTF-8 string.

import { watch } from 'node:fs';
// Example when handled through fs.watch() listener
watch('./tmp', { encoding: 'buffer' }, (eventType, filename) => {
  if (filename) {
    console.log(filename);
    // Prints: <Buffer ...>
  }
}); 
Event: 'close'#

Emitted when the watcher stops watching for changes. The closed <fs.FSWatcher> object is no longer usable in the event handler.

Event: 'error'#

Emitted when an error occurs while watching the file. The errored <fs.FSWatcher> object is no longer usable in the event handler.

watcher.close()#

Stop watching for changes on the given <fs.FSWatcher>. Once stopped, the <fs.FSWatcher> object is no longer usable.

watcher.ref()#

When called, requests that the Node.js event loop not exit so long as the <fs.FSWatcher> is active. Calling watcher.ref() multiple times will have no effect.

By default, all <fs.FSWatcher> objects are "ref'ed", making it normally unnecessary to call watcher.ref() unless watcher.unref() had been called previously.

watcher.unref()#

When called, the active <fs.FSWatcher> object will not require the Node.js event loop to remain active. If there is no other activity keeping the event loop running, the process may exit before the <fs.FSWatcher> object's callback is invoked. Calling watcher.unref() multiple times will have no effect.

Class: fs.StatWatcher#

A successful call to fs.watchFile() method will return a new <fs.StatWatcher> object.

watcher.ref()#

When called, requests that the Node.js event loop not exit so long as the <fs.StatWatcher> is active. Calling watcher.ref() multiple times will have no effect.

By default, all <fs.StatWatcher> objects are "ref'ed", making it normally unnecessary to call watcher.ref() unless watcher.unref() had been called previously.

watcher.unref()#

When called, the active <fs.StatWatcher> object will not require the Node.js event loop to remain active. If there is no other activity keeping the event loop running, the process may exit before the <fs.StatWatcher> object's callback is invoked. Calling watcher.unref() multiple times will have no effect.

Class: fs.ReadStream#

Instances of <fs.ReadStream> are created and returned using the fs.createReadStream() function.

Event: 'close'#

Emitted when the <fs.ReadStream>'s underlying file descriptor has been closed.

Event: 'open'#

Emitted when the <fs.ReadStream>'s file descriptor has been opened.

Event: 'ready'#

Emitted when the <fs.ReadStream> is ready to be used.

Fires immediately after 'open'.

readStream.bytesRead#

The number of bytes that have been read so far.

readStream.path#

The path to the file the stream is reading from as specified in the first argument to fs.createReadStream(). If path is passed as a string, then readStream.path will be a string. If path is passed as a <Buffer>, then readStream.path will be a <Buffer>. If fd is specified, then readStream.path will be undefined.

readStream.pending#

This property is true if the underlying file has not been opened yet, i.e. before the 'ready' event is emitted.

Class: fs.Stats#

A <fs.Stats> object provides information about a file.

Objects returned from fs.stat(), fs.lstat(), fs.fstat(), and their synchronous counterparts are of this type. If bigint in the options passed to those methods is true, the numeric values will be bigint instead of number, and the object will contain additional nanosecond-precision properties suffixed with Ns. Stat objects are not to be created directly using the new keyword.

Stats {
  dev: 2114,
  ino: 48064969,
  mode: 33188,
  nlink: 1,
  uid: 85,
  gid: 100,
  rdev: 0,
  size: 527,
  blksize: 4096,
  blocks: 8,
  atimeMs: 1318289051000.1,
  mtimeMs: 1318289051000.1,
  ctimeMs: 1318289051000.1,
  birthtimeMs: 1318289051000.1,
  atime: Mon, 10 Oct 2011 23:24:11 GMT,
  mtime: Mon, 10 Oct 2011 23:24:11 GMT,
  ctime: Mon, 10 Oct 2011 23:24:11 GMT,
  birthtime: Mon, 10 Oct 2011 23:24:11 GMT } 

bigint version:

BigIntStats {
  dev: 2114n,
  ino: 48064969n,
  mode: 33188n,
  nlink: 1n,
  uid: 85n,
  gid: 100n,
  rdev: 0n,
  size: 527n,
  blksize: 4096n,
  blocks: 8n,
  atimeMs: 1318289051000n,
  mtimeMs: 1318289051000n,
  ctimeMs: 1318289051000n,
  birthtimeMs: 1318289051000n,
  atimeNs: 1318289051000000000n,
  mtimeNs: 1318289051000000000n,
  ctimeNs: 1318289051000000000n,
  birthtimeNs: 1318289051000000000n,
  atime: Mon, 10 Oct 2011 23:24:11 GMT,
  mtime: Mon, 10 Oct 2011 23:24:11 GMT,
  ctime: Mon, 10 Oct 2011 23:24:11 GMT,
  birthtime: Mon, 10 Oct 2011 23:24:11 GMT } 
stats.isBlockDevice()#

Returns true if the <fs.Stats> object describes a block device.

stats.isCharacterDevice()#

Returns true if the <fs.Stats> object describes a character device.

stats.isDirectory()#

Returns true if the <fs.Stats> object describes a file system directory.

If the <fs.Stats> object was obtained from calling fs.lstat() on a symbolic link which resolves to a directory, this method will return false. This is because fs.lstat() returns information about a symbolic link itself and not the path it resolves to.

stats.isFIFO()#

Returns true if the <fs.Stats> object describes a first-in-first-out (FIFO) pipe.

stats.isFile()#

Returns true if the <fs.Stats> object describes a regular file.

stats.isSocket()#

Returns true if the <fs.Stats> object describes a socket.

stats.isSymbolicLink()#

Returns true if the <fs.Stats> object describes a symbolic link.

This method is only valid when using fs.lstat().

stats.dev#

The numeric identifier of the device containing the file.

stats.ino#

The file system specific "Inode" number for the file.

stats.mode#

A bit-field describing the file type and mode.

stats.nlink#

The number of hard-links that exist for the file.

stats.uid#

The numeric user identifier of the user that owns the file (POSIX).

stats.gid#

The numeric group identifier of the group that owns the file (POSIX).

stats.rdev#

A numeric device identifier if the file represents a device.

stats.size#

The size of the file in bytes.

If the underlying file system does not support getting the size of the file, this will be 0.

stats.blksize#

The file system block size for i/o operations.

stats.blocks#

The number of blocks allocated for this file.

stats.atimeMs#

The timestamp indicating the last time this file was accessed expressed in milliseconds since the POSIX Epoch.

stats.mtimeMs#

The timestamp indicating the last time this file was modified expressed in milliseconds since the POSIX Epoch.

stats.ctimeMs#

The timestamp indicating the last time the file status was changed expressed in milliseconds since the POSIX Epoch.

stats.birthtimeMs#

The timestamp indicating the creation time of this file expressed in milliseconds since the POSIX Epoch.

stats.atimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the last time this file was accessed expressed in nanoseconds since the POSIX Epoch.

stats.mtimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the last time this file was modified expressed in nanoseconds since the POSIX Epoch.

stats.ctimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the last time the file status was changed expressed in nanoseconds since the POSIX Epoch.

stats.birthtimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the creation time of this file expressed in nanoseconds since the POSIX Epoch.

stats.atime#

The timestamp indicating the last time this file was accessed.

stats.mtime#

The timestamp indicating the last time this file was modified.

stats.ctime#

The timestamp indicating the last time the file status was changed.

stats.birthtime#

The timestamp indicating the creation time of this file.

Stat time values#

The atimeMs, mtimeMs, ctimeMs, birthtimeMs properties are numeric values that hold the corresponding times in milliseconds. Their precision is platform specific. When bigint: true is passed into the method that generates the object, the properties will be bigints, otherwise they will be numbers.

The atimeNs, mtimeNs, ctimeNs, birthtimeNs properties are bigints that hold the corresponding times in nanoseconds. They are only present when bigint: true is passed into the method that generates the object. Their precision is platform specific.

atime, mtime, ctime, and birthtime are Date object alternate representations of the various times. The Date and number values are not connected. Assigning a new number value, or mutating the Date value, will not be reflected in the corresponding alternate representation.

The times in the stat object have the following semantics:

  • atime "Access Time": Time when file data last accessed. Changed by the mknod(2), utimes(2), and read(2) system calls.
  • mtime "Modified Time": Time when file data last modified. Changed by the mknod(2), utimes(2), and write(2) system calls.
  • ctime "Change Time": Time when file status was last changed (inode data modification). Changed by the chmod(2), chown(2), link(2), mknod(2), rename(2), unlink(2), utimes(2), read(2), and write(2) system calls.
  • birthtime "Birth Time": Time of file creation. Set once when the file is created. On file systems where birthtime is not available, this field may instead hold either the ctime or 1970-01-01T00:00Z (ie, Unix epoch timestamp 0). This value may be greater than atime or mtime in this case. On Darwin and other FreeBSD variants, also set if the atime is explicitly set to an earlier value than the current birthtime using the utimes(2) system call.

Prior to Node.js 0.12, the ctime held the birthtime on Windows systems. As of 0.12, ctime is not "creation time", and on Unix systems, it never was.

Class: fs.StatFs#

Provides information about a mounted file system.

Objects returned from fs.statfs() and its synchronous counterpart are of this type. If bigint in the options passed to those methods is true, the numeric values will be bigint instead of number.

StatFs {
  type: 1397114950,
  bsize: 4096,
  blocks: 121938943,
  bfree: 61058895,
  bavail: 61058895,
  files: 999,
  ffree: 1000000
} 

bigint version:

StatFs {
  type: 1397114950n,
  bsize: 4096n,
  blocks: 121938943n,
  bfree: 61058895n,
  bavail: 61058895n,
  files: 999n,
  ffree: 1000000n
} 
statfs.bavail#

Free blocks available to unprivileged users.

statfs.bfree#

Free blocks in file system.

statfs.blocks#

Total data blocks in file system.

statfs.bsize#

Optimal transfer block size.

statfs.ffree#

Free file nodes in file system.

statfs.files#

Total file nodes in file system.

statfs.type#

Type of file system.

Class: fs.WriteStream#

Instances of <fs.WriteStream> are created and returned using the fs.createWriteStream() function.

Event: 'close'#

Emitted when the <fs.WriteStream>'s underlying file descriptor has been closed.

Event: 'open'#

Emitted when the <fs.WriteStream>'s file is opened.

Event: 'ready'#

Emitted when the <fs.WriteStream> is ready to be used.

Fires immediately after 'open'.

writeStream.bytesWritten#

The number of bytes written so far. Does not include data that is still queued for writing.

writeStream.close([callback])#

Closes writeStream. Optionally accepts a callback that will be executed once the writeStream is closed.

writeStream.path#

The path to the file the stream is writing to as specified in the first argument to fs.createWriteStream(). If path is passed as a string, then writeStream.path will be a string. If path is passed as a <Buffer>, then writeStream.path will be a <Buffer>.

writeStream.pending#

This property is true if the underlying file has not been opened yet, i.e. before the 'ready' event is emitted.

fs.constants#

Returns an object containing commonly used constants for file system operations.

FS constants#

The following constants are exported by fs.constants and fsPromises.constants.

Not every constant will be available on every operating system; this is especially important for Windows, where many of the POSIX specific definitions are not available. For portable applications it is recommended to check for their presence before use.

To use more than one constant, use the bitwise OR | operator.

Example:

import { open, constants } from 'node:fs';

const {
  O_RDWR,
  O_CREAT,
  O_EXCL,
} = constants;

open('/path/to/my/file', O_RDWR | O_CREAT | O_EXCL, (err, fd) => {
  // ...
}); 
File access constants#

The following constants are meant for use as the mode parameter passed to fsPromises.access(), fs.access(), and fs.accessSync().

Constant Description
F_OK Flag indicating that the file is visible to the calling process. This is useful for determining if a file exists, but says nothing about rwx permissions. Default if no mode is specified.
R_OK Flag indicating that the file can be read by the calling process.
W_OK Flag indicating that the file can be written by the calling process.
X_OK Flag indicating that the file can be executed by the calling process. This has no effect on Windows (will behave like fs.constants.F_OK).

The definitions are also available on Windows.

File copy constants#

The following constants are meant for use with fs.copyFile().

Constant Description
COPYFILE_EXCL If present, the copy operation will fail with an error if the destination path already exists.
COPYFILE_FICLONE If present, the copy operation will attempt to create a copy-on-write reflink. If the underlying platform does not support copy-on-write, then a fallback copy mechanism is used.
COPYFILE_FICLONE_FORCE If present, the copy operation will attempt to create a copy-on-write reflink. If the underlying platform does not support copy-on-write, then the operation will fail with an error.

The definitions are also available on Windows.

File open constants#

The following constants are meant for use with fs.open().

Constant Description
O_RDONLY Flag indicating to open a file for read-only access.
O_WRONLY Flag indicating to open a file for write-only access.
O_RDWR Flag indicating to open a file for read-write access.
O_CREAT Flag indicating to create the file if it does not already exist.
O_EXCL Flag indicating that opening a file should fail if the O_CREAT flag is set and the file already exists.
O_NOCTTY Flag indicating that if path identifies a terminal device, opening the path shall not cause that terminal to become the controlling terminal for the process (if the process does not already have one).
O_TRUNC Flag indicating that if the file exists and is a regular file, and the file is opened successfully for write access, its length shall be truncated to zero.
O_APPEND Flag indicating that data will be appended to the end of the file.
O_DIRECTORY Flag indicating that the open should fail if the path is not a directory.
O_NOATIME Flag indicating reading accesses to the file system will no longer result in an update to the atime information associated with the file. This flag is available on Linux operating systems only.
O_NOFOLLOW Flag indicating that the open should fail if the path is a symbolic link.
O_SYNC Flag indicating that the file is opened for synchronized I/O with write operations waiting for file integrity.
O_DSYNC Flag indicating that the file is opened for synchronized I/O with write operations waiting for data integrity.
O_SYMLINK Flag indicating to open the symbolic link itself rather than the resource it is pointing to.
O_DIRECT When set, an attempt will be made to minimize caching effects of file I/O.
O_NONBLOCK Flag indicating to open the file in nonblocking mode when possible.
UV_FS_O_FILEMAP When set, a memory file mapping is used to access the file. This flag is available on Windows operating systems only. On other operating systems, this flag is ignored.

On Windows, only O_APPEND, O_CREAT, O_EXCL, O_RDONLY, O_RDWR, O_TRUNC, O_WRONLY, and UV_FS_O_FILEMAP are available.

File type constants#

The following constants are meant for use with the <fs.Stats> object's mode property for determining a file's type.

Constant Description
S_IFMT Bit mask used to extract the file type code.
S_IFREG File type constant for a regular file.
S_IFDIR File type constant for a directory.
S_IFCHR File type constant for a character-oriented device file.
S_IFBLK File type constant for a block-oriented device file.
S_IFIFO File type constant for a FIFO/pipe.
S_IFLNK File type constant for a symbolic link.
S_IFSOCK File type constant for a socket.

On Windows, only S_IFCHR, S_IFDIR, S_IFLNK, S_IFMT, and S_IFREG, are available.

File mode constants#

The following constants are meant for use with the <fs.Stats> object's mode property for determining the access permissions for a file.

Constant Description
S_IRWXU File mode indicating readable, writable, and executable by owner.
S_IRUSR File mode indicating readable by owner.
S_IWUSR File mode indicating writable by owner.
S_IXUSR File mode indicating executable by owner.
S_IRWXG File mode indicating readable, writable, and executable by group.
S_IRGRP File mode indicating readable by group.
S_IWGRP File mode indicating writable by group.
S_IXGRP File mode indicating executable by group.
S_IRWXO File mode indicating readable, writable, and executable by others.
S_IROTH File mode indicating readable by others.
S_IWOTH File mode indicating writable by others.
S_IXOTH File mode indicating executable by others.

On Windows, only S_IRUSR and S_IWUSR are available.

Notes#

Ordering of callback and promise-based operations#

Because they are executed asynchronously by the underlying thread pool, there is no guaranteed ordering when using either the callback or promise-based methods.

For example, the following is prone to error because the fs.stat() operation might complete before the fs.rename() operation:

const fs = require('node:fs');

fs.rename('/tmp/hello', '/tmp/world', (err) => {
  if (err) throw err;
  console.log('renamed complete');
});
fs.stat('/tmp/world', (err, stats) => {
  if (err) throw err;
  console.log(`stats: ${JSON.stringify(stats)}`);
}); 

It is important to correctly order the operations by awaiting the results of one before invoking the other:

import { rename, stat } from 'node:fs/promises';

const oldPath = '/tmp/hello';
const newPath = '/tmp/world';

try {
  await rename(oldPath, newPath);
  const stats = await stat(newPath);
  console.log(`stats: ${JSON.stringify(stats)}`);
} catch (error) {
  console.error('there was an error:', error.message);
}const { rename, stat } = require('node:fs/promises');

(async function(oldPath, newPath) {
  try {
    await rename(oldPath, newPath);
    const stats = await stat(newPath);
    console.log(`stats: ${JSON.stringify(stats)}`);
  } catch (error) {
    console.error('there was an error:', error.message);
  }
})('/tmp/hello', '/tmp/world');

Or, when using the callback APIs, move the fs.stat() call into the callback of the fs.rename() operation:

import { rename, stat } from 'node:fs';

rename('/tmp/hello', '/tmp/world', (err) => {
  if (err) throw err;
  stat('/tmp/world', (err, stats) => {
    if (err) throw err;
    console.log(`stats: ${JSON.stringify(stats)}`);
  });
});const { rename, stat } = require('node:fs/promises');

rename('/tmp/hello', '/tmp/world', (err) => {
  if (err) throw err;
  stat('/tmp/world', (err, stats) => {
    if (err) throw err;
    console.log(`stats: ${JSON.stringify(stats)}`);
  });
});

File paths#

Most fs operations accept file paths that may be specified in the form of a string, a <Buffer>, or a <URL> object using the file: protocol.

String paths#

String paths are interpreted as UTF-8 character sequences identifying the absolute or relative filename. Relative paths will be resolved relative to the current working directory as determined by calling process.cwd().

Example using an absolute path on POSIX:

import { open } from 'node:fs/promises';

let fd;
try {
  fd = await open('/open/some/file.txt', 'r');
  // Do something with the file
} finally {
  await fd?.close();
} 

Example using a relative path on POSIX (relative to process.cwd()):

import { open } from 'node:fs/promises';

let fd;
try {
  fd = await open('file.txt', 'r');
  // Do something with the file
} finally {
  await fd?.close();
} 
File URL paths#

For most node:fs module functions, the path or filename argument may be passed as a <URL> object using the file: protocol.

import { readFileSync } from 'node:fs';

readFileSync(new URL('file:///tmp/hello')); 

file: URLs are always absolute paths.

Platform-specific considerations#

On Windows, file: <URL>s with a host name convert to UNC paths, while file: <URL>s with drive letters convert to local absolute paths. file: <URL>s with no host name and no drive letter will result in an error:

import { readFileSync } from 'node:fs';
// On Windows :

// - WHATWG file URLs with hostname convert to UNC path
// file://hostname/p/a/t/h/file => \\hostname\p\a\t\h\file
readFileSync(new URL('file://hostname/p/a/t/h/file'));

// - WHATWG file URLs with drive letters convert to absolute path
// file:///C:/tmp/hello => C:\tmp\hello
readFileSync(new URL('file:///C:/tmp/hello'));

// - WHATWG file URLs without hostname must have a drive letters
readFileSync(new URL('file:///notdriveletter/p/a/t/h/file'));
readFileSync(new URL('file:///c/p/a/t/h/file'));
// TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must be absolute 

file: <URL>s with drive letters must use : as a separator just after the drive letter. Using another separator will result in an error.

On all other platforms, file: <URL>s with a host name are unsupported and will result in an error:

import { readFileSync } from 'node:fs';
// On other platforms:

// - WHATWG file URLs with hostname are unsupported
// file://hostname/p/a/t/h/file => throw!
readFileSync(new URL('file://hostname/p/a/t/h/file'));
// TypeError [ERR_INVALID_FILE_URL_PATH]: must be absolute

// - WHATWG file URLs convert to absolute path
// file:///tmp/hello => /tmp/hello
readFileSync(new URL('file:///tmp/hello')); 

A file: <URL> having encoded slash characters will result in an error on all platforms:

import { readFileSync } from 'node:fs';

// On Windows
readFileSync(new URL('file:///C:/p/a/t/h/%2F'));
readFileSync(new URL('file:///C:/p/a/t/h/%2f'));
/* TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must not include encoded
\ or / characters */

// On POSIX
readFileSync(new URL('file:///p/a/t/h/%2F'));
readFileSync(new URL('file:///p/a/t/h/%2f'));
/* TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must not include encoded
/ characters */ 

On Windows, file: <URL>s having encoded backslash will result in an error:

import { readFileSync } from 'node:fs';

// On Windows
readFileSync(new URL('file:///C:/path/%5C'));
readFileSync(new URL('file:///C:/path/%5c'));
/* TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must not include encoded
\ or / characters */ 
Buffer paths#

Paths specified using a <Buffer> are useful primarily on certain POSIX operating systems that treat file paths as opaque byte sequences. On such systems, it is possible for a single file path to contain sub-sequences that use multiple character encodings. As with string paths, <Buffer> paths may be relative or absolute:

Example using an absolute path on POSIX:

import { open } from 'node:fs/promises';
import { Buffer } from 'node:buffer';

let fd;
try {
  fd = await open(Buffer.from('/open/some/file.txt'), 'r');
  // Do something with the file
} finally {
  await fd?.close();
} 
Per-drive working directories on Windows#

On Windows, Node.js follows the concept of per-drive working directory. This behavior can be observed when using a drive path without a backslash. For example fs.readdirSync('C:\\') can potentially return a different result than fs.readdirSync('C:'). For more information, see this MSDN page.

File descriptors#

On POSIX systems, for every process, the kernel maintains a table of currently open files and resources. Each open file is assigned a simple numeric identifier called a file descriptor. At the system-level, all file system operations use these file descriptors to identify and track each specific file. Windows systems use a different but conceptually similar mechanism for tracking resources. To simplify things for users, Node.js abstracts away the differences between operating systems and assigns all open files a numeric file descriptor.

The callback-based fs.open(), and synchronous fs.openSync() methods open a file and allocate a new file descriptor. Once allocated, the file descriptor may be used to read data from, write data to, or request information about the file.

Operating systems limit the number of file descriptors that may be open at any given time so it is critical to close the descriptor when operations are completed. Failure to do so will result in a memory leak that will eventually cause an application to crash.

import { open, close, fstat } from 'node:fs';

function closeFd(fd) {
  close(fd, (err) => {
    if (err) throw err;
  });
}

open('/open/some/file.txt', 'r', (err, fd) => {
  if (err) throw err;
  try {
    fstat(fd, (err, stat) => {
      if (err) {
        closeFd(fd);
        throw err;
      }

      // use stat

      closeFd(fd);
    });
  } catch (err) {
    closeFd(fd);
    throw err;
  }
}); 

The promise-based APIs use a <FileHandle> object in place of the numeric file descriptor. These objects are better managed by the system to ensure that resources are not leaked. However, it is still required that they are closed when operations are completed:

import { open } from 'node:fs/promises';

let file;
try {
  file = await open('/open/some/file.txt', 'r');
  const stat = await file.stat();
  // use stat
} finally {
  await file.close();
} 

Threadpool usage#

All callback and promise-based file system APIs (with the exception of fs.FSWatcher()) use libuv's threadpool. This can have surprising and negative performance implications for some applications. See the UV_THREADPOOL_SIZE documentation for more information.

File system flags#

The following flags are available wherever the flag option takes a string.

  • 'a': Open file for appending. The file is created if it does not exist.

  • 'ax': Like 'a' but fails if the path exists.

  • 'a+': Open file for reading and appending. The file is created if it does not exist.

  • 'ax+': Like 'a+' but fails if the path exists.

  • 'as': Open file for appending in synchronous mode. The file is created if it does not exist.

  • 'as+': Open file for reading and appending in synchronous mode. The file is created if it does not exist.

  • 'r': Open file for reading. An exception occurs if the file does not exist.

  • 'rs': Open file for reading in synchronous mode. An exception occurs if the file does not exist.

  • 'r+': Open file for reading and writing. An exception occurs if the file does not exist.

  • 'rs+': Open file for reading and writing in synchronous mode. Instructs the operating system to bypass the local file system cache.

    This is primarily useful for opening files on NFS mounts as it allows skipping the potentially stale local cache. It has a very real impact on I/O performance so using this flag is not recommended unless it is needed.

    This doesn't turn fs.open() or fsPromises.open() into a synchronous blocking call. If synchronous operation is desired, something like fs.openSync() should be used.

  • 'w': Open file for writing. The file is created (if it does not exist) or truncated (if it exists).

  • 'wx': Like 'w' but fails if the path exists.

  • 'w+': Open file for reading and writing. The file is created (if it does not exist) or truncated (if it exists).

  • 'wx+': Like 'w+' but fails if the path exists.

flag can also be a number as documented by open(2); commonly used constants are available from fs.constants. On Windows, flags are translated to their equivalent ones where applicable, e.g. O_WRONLY to FILE_GENERIC_WRITE, or O_EXCL|O_CREAT to CREATE_NEW, as accepted by CreateFileW.

The exclusive flag 'x' (O_EXCL flag in open(2)) causes the operation to return an error if the path already exists. On POSIX, if the path is a symbolic link, using O_EXCL returns an error even if the link is to a path that does not exist. The exclusive flag might not work with network file systems.

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

Modifying a file rather than replacing it may require the flag option to be set to 'r+' rather than the default 'w'.

The behavior of some flags are platform-specific. As such, opening a directory on macOS and Linux with the 'a+' flag, as in the example below, will return an error. In contrast, on Windows and FreeBSD, a file descriptor or a FileHandle will be returned.

// macOS and Linux
fs.open('<directory>', 'a+', (err, fd) => {
  // => [Error: EISDIR: illegal operation on a directory, open <directory>]
});

// Windows and FreeBSD
fs.open('<directory>', 'a+', (err, fd) => {
  // => null, <fd>
}); 

On Windows, opening an existing hidden file using the 'w' flag (either through fs.open(), fs.writeFile(), or fsPromises.open()) will fail with EPERM. Existing hidden files can be opened for writing with the 'r+' flag.

A call to fs.ftruncate() or filehandle.truncate() can be used to reset the file contents.

Global objects#

These objects are available in all modules.

The following variables may appear to be global but are not. They exist only in the scope of CommonJS modules:

The objects listed here are specific to Node.js. There are built-in objects that are part of the JavaScript language itself, which are also globally accessible.

Class: AbortController#

A utility class used to signal cancelation in selected Promise-based APIs. The API is based on the Web API AbortController.

const ac = new AbortController();

ac.signal.addEventListener('abort', () => console.log('Aborted!'),
                           { once: true });

ac.abort();

console.log(ac.signal.aborted);  // Prints true 

abortController.abort([reason])#

  • reason <any> An optional reason, retrievable on the AbortSignal's reason property.

Triggers the abort signal, causing the abortController.signal to emit the 'abort' event.

abortController.signal#

Class: AbortSignal#

The AbortSignal is used to notify observers when the abortController.abort() method is called.

Static method: AbortSignal.abort([reason])#

Returns a new already aborted AbortSignal.

Static method: AbortSignal.timeout(delay)#
  • delay <number> The number of milliseconds to wait before triggering the AbortSignal.

Returns a new AbortSignal which will be aborted in delay milliseconds.

Static method: AbortSignal.any(signals)#
  • signals <AbortSignal[]> The AbortSignals of which to compose a new AbortSignal.

Returns a new AbortSignal which will be aborted if any of the provided signals are aborted. Its abortSignal.reason will be set to whichever one of the signals caused it to be aborted.

Event: 'abort'#

The 'abort' event is emitted when the abortController.abort() method is called. The callback is invoked with a single object argument with a single type property set to 'abort':

const ac = new AbortController();

// Use either the onabort property...
ac.signal.onabort = () => console.log('aborted!');

// Or the EventTarget API...
ac.signal.addEventListener('abort', (event) => {
  console.log(event.type);  // Prints 'abort'
}, { once: true });

ac.abort(); 

The AbortController with which the AbortSignal is associated will only ever trigger the 'abort' event once. We recommended that code check that the abortSignal.aborted attribute is false before adding an 'abort' event listener.

Any event listeners attached to the AbortSignal should use the { once: true } option (or, if using the EventEmitter APIs to attach a listener, use the once() method) to ensure that the event listener is removed as soon as the 'abort' event is handled. Failure to do so may result in memory leaks.

abortSignal.aborted#
  • Type: <boolean> True after the AbortController has been aborted.
abortSignal.onabort#

An optional callback function that may be set by user code to be notified when the abortController.abort() function has been called.

abortSignal.reason#

An optional reason specified when the AbortSignal was triggered.

const ac = new AbortController();
ac.abort(new Error('boom!'));
console.log(ac.signal.reason);  // Error: boom! 
abortSignal.throwIfAborted()#

If abortSignal.aborted is true, throws abortSignal.reason.

Class: Blob#

See <Blob>.

Class: Buffer#

Used to handle binary data. See the buffer section.

Class: ByteLengthQueuingStrategy#

Stability: 1 - Experimental.

A browser-compatible implementation of ByteLengthQueuingStrategy.

__dirname#

This variable may appear to be global but is not. See __dirname.

__filename#

This variable may appear to be global but is not. See __filename.

atob(data)#

Stability: 3 - Legacy. Use Buffer.from(data, 'base64') instead.

Global alias for buffer.atob().

BroadcastChannel#

See <BroadcastChannel>.

btoa(data)#

Stability: 3 - Legacy. Use buf.toString('base64') instead.

Global alias for buffer.btoa().

clearImmediate(immediateObject)#

clearImmediate is described in the timers section.

clearInterval(intervalObject)#

clearInterval is described in the timers section.

clearTimeout(timeoutObject)#

clearTimeout is described in the timers section.

Class: CompressionStream#

Stability: 1 - Experimental.

A browser-compatible implementation of CompressionStream.

console#

Used to print to stdout and stderr. See the console section.

Class: CountQueuingStrategy#

Stability: 1 - Experimental.

A browser-compatible implementation of CountQueuingStrategy.

Crypto#

Stability: 1 - Experimental. Disable this API with the --no-experimental-global-webcrypto CLI flag.

A browser-compatible implementation of <Crypto>. This global is available only if the Node.js binary was compiled with including support for the node:crypto module.

crypto#

Stability: 1 - Experimental. Disable this API with the --no-experimental-global-webcrypto CLI flag.

A browser-compatible implementation of the Web Crypto API.

CryptoKey#

Stability: 1 - Experimental. Disable this API with the --no-experimental-global-webcrypto CLI flag.

A browser-compatible implementation of <CryptoKey>. This global is available only if the Node.js binary was compiled with including support for the node:crypto module.

CustomEvent#

Stability: 1 - Experimental. Disable this API with the --no-experimental-global-customevent CLI flag.

A browser-compatible implementation of the CustomEvent Web API.

Class: DecompressionStream#

Stability: 1 - Experimental.

A browser-compatible implementation of DecompressionStream.

Event#

A browser-compatible implementation of the Event class. See EventTarget and Event API for more details.

EventTarget#

A browser-compatible implementation of the EventTarget class. See EventTarget and Event API for more details.

exports#

This variable may appear to be global but is not. See exports.

fetch#

Stability: 1 - Experimental. Disable this API with the --no-experimental-fetch CLI flag.

A browser-compatible implementation of the fetch() function.

Class: File#

See <File>.

Class FormData#

Stability: 1 - Experimental. Disable this API with the --no-experimental-fetch CLI flag.

A browser-compatible implementation of <FormData>.

global#

Stability: 3 - Legacy. Use globalThis instead.

In browsers, the top-level scope has traditionally been the global scope. This means that var something will define a new global variable, except within ECMAScript modules. In Node.js, this is different. The top-level scope is not the global scope; var something inside a Node.js module will be local to that module, regardless of whether it is a CommonJS module or an ECMAScript module.

Class Headers#

Stability: 1 - Experimental. Disable this API with the --no-experimental-fetch CLI flag.

A browser-compatible implementation of <Headers>.

MessageChannel#

The MessageChannel class. See MessageChannel for more details.

MessageEvent#

The MessageEvent class. See MessageEvent for more details.

MessagePort#

The MessagePort class. See MessagePort for more details.

module#

This variable may appear to be global but is not. See module.

PerformanceEntry#

The PerformanceEntry class. See PerformanceEntry for more details.

PerformanceMark#

The PerformanceMark class. See PerformanceMark for more details.

PerformanceMeasure#

The PerformanceMeasure class. See PerformanceMeasure for more details.

PerformanceObserver#

The PerformanceObserver class. See PerformanceObserver for more details.

PerformanceObserverEntryList#

The PerformanceObserverEntryList class. See PerformanceObserverEntryList for more details.

PerformanceResourceTiming#

The PerformanceResourceTiming class. See PerformanceResourceTiming for more details.

performance#

The perf_hooks.performance object.

process#

The process object. See the process object section.

queueMicrotask(callback)#

The queueMicrotask() method queues a microtask to invoke callback. If callback throws an exception, the process object 'uncaughtException' event will be emitted.

The microtask queue is managed by V8 and may be used in a similar manner to the process.nextTick() queue, which is managed by Node.js. The process.nextTick() queue is always processed before the microtask queue within each turn of the Node.js event loop.

// Here, `queueMicrotask()` is used to ensure the 'load' event is always
// emitted asynchronously, and therefore consistently. Using
// `process.nextTick()` here would result in the 'load' event always emitting
// before any other promise jobs.

DataHandler.prototype.load = async function load(key) {
  const hit = this._cache.get(key);
  if (hit !== undefined) {
    queueMicrotask(() => {
      this.emit('load', hit);
    });
    return;
  }

  const data = await fetchData(key);
  this._cache.set(key, data);
  this.emit('load', data);
}; 

Class: ReadableByteStreamController#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableByteStreamController.

Class: ReadableStream#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStream.

Class: ReadableStreamBYOBReader#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamBYOBReader.

Class: ReadableStreamBYOBRequest#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamBYOBRequest.

Class: ReadableStreamDefaultController#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamDefaultController.

Class: ReadableStreamDefaultReader#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamDefaultReader.

require()#

This variable may appear to be global but is not. See require().

Response#

Stability: 1 - Experimental. Disable this API with the --no-experimental-fetch CLI flag.

A browser-compatible implementation of <Response>.

Request#

Stability: 1 - Experimental. Disable this API with the --no-experimental-fetch CLI flag.

A browser-compatible implementation of <Request>.

setImmediate(callback[, ...args])#

setImmediate is described in the timers section.

setInterval(callback, delay[, ...args])#

setInterval is described in the timers section.

setTimeout(callback, delay[, ...args])#

setTimeout is described in the timers section.

structuredClone(value[, options])#

The WHATWG structuredClone method.

SubtleCrypto#

Stability: 1 - Experimental. Disable this API with the --no-experimental-global-webcrypto CLI flag.

A browser-compatible implementation of <SubtleCrypto>. This global is available only if the Node.js binary was compiled with including support for the node:crypto module.

DOMException#

The WHATWG DOMException class. See DOMException for more details.

TextDecoder#

The WHATWG TextDecoder class. See the TextDecoder section.

Class: TextDecoderStream#

Stability: 1 - Experimental.

A browser-compatible implementation of TextDecoderStream.

TextEncoder#

The WHATWG TextEncoder class. See the TextEncoder section.

Class: TextEncoderStream#

Stability: 1 - Experimental.

A browser-compatible implementation of TextEncoderStream.

Class: TransformStream#

Stability: 1 - Experimental.

A browser-compatible implementation of TransformStream.

Class: TransformStreamDefaultController#

Stability: 1 - Experimental.

A browser-compatible implementation of TransformStreamDefaultController.

URL#

The WHATWG URL class. See the URL section.

URLSearchParams#

The WHATWG URLSearchParams class. See the URLSearchParams section.

WebAssembly#

The object that acts as the namespace for all W3C WebAssembly related functionality. See the Mozilla Developer Network for usage and compatibility.

WebSocket#

Stability: 1 - Experimental.

A browser-compatible implementation of WebSocket. Enable this API with the --experimental-websocket CLI flag.

Class: WritableStream#

Stability: 1 - Experimental.

A browser-compatible implementation of WritableStream.

Class: WritableStreamDefaultController#

Stability: 1 - Experimental.

A browser-compatible implementation of WritableStreamDefaultController.

Class: WritableStreamDefaultWriter#

Stability: 1 - Experimental.

A browser-compatible implementation of WritableStreamDefaultWriter.

HTTP#

Stability: 2 - Stable

Source Code: lib/http.js

This module, containing both a client and server, can be imported via require('node:http') (CommonJS) or import * as http from 'node:http' (ES module).

The HTTP interfaces in Node.js are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses, so the user is able to stream data.

HTTP message headers are represented by an object like this:

{ "content-length": "123",
  "content-type": "text/plain",
  "connection": "keep-alive",
  "host": "example.com",
  "accept": "*/*" } 

Keys are lowercased. Values are not modified.

In order to support the full spectrum of possible HTTP applications, the Node.js HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.

See message.headers for details on how duplicate headers are handled.

The raw headers as they were received are retained in the rawHeaders property, which is an array of [key, value, key2, value2, ...]. For example, the previous message header object might have a rawHeaders list like the following:

[ 'ConTent-Length', '123456',
  'content-LENGTH', '123',
  'content-type', 'text/plain',
  'CONNECTION', 'keep-alive',
  'Host', 'example.com',
  'accepT', '*/*' ] 

Class: http.Agent#

An Agent is responsible for managing connection persistence and reuse for HTTP clients. It maintains a queue of pending requests for a given host and port, reusing a single socket connection for each until the queue is empty, at which time the socket is either destroyed or put into a pool where it is kept to be used again for requests to the same host and port. Whether it is destroyed or pooled depends on the keepAlive option.

Pooled connections have TCP Keep-Alive enabled for them, but servers may still close idle connections, in which case they will be removed from the pool and a new connection will be made when a new HTTP request is made for that host and port. Servers may also refuse to allow multiple requests over the same connection, in which case the connection will have to be remade for every request and cannot be pooled. The Agent will still make the requests to that server, but each one will occur over a new connection.

When a connection is closed by the client or the server, it is removed from the pool. Any unused sockets in the pool will be unrefed so as not to keep the Node.js process running when there are no outstanding requests. (see socket.unref()).

It is good practice, to destroy() an Agent instance when it is no longer in use, because unused sockets consume OS resources.

Sockets are removed from an agent when the socket emits either a 'close' event or an 'agentRemove' event. When intending to keep one HTTP request open for a long time without keeping it in the agent, something like the following may be done:

http.get(options, (res) => {
  // Do stuff
}).on('socket', (socket) => {
  socket.emit('agentRemove');
}); 

An agent may also be used for an individual request. By providing {agent: false} as an option to the http.get() or http.request() functions, a one-time use Agent with default options will be used for the client connection.

agent:false:

http.get({
  hostname: 'localhost',
  port: 80,
  path: '/',
  agent: false,  // Create a new agent just for this one request
}, (res) => {
  // Do stuff with response
}); 

new Agent([options])#

  • options <Object> Set of configurable options to set on the agent. Can have the following fields:
    • keepAlive <boolean> Keep sockets around even when there are no outstanding requests, so they can be used for future requests without having to reestablish a TCP connection. Not to be confused with the keep-alive value of the Connection header. The Connection: keep-alive header is always sent when using an agent except when the Connection header is explicitly specified or when the keepAlive and maxSockets options are respectively set to false and Infinity, in which case Connection: close will be used. Default: false.
    • keepAliveMsecs <number> When using the keepAlive option, specifies the initial delay for TCP Keep-Alive packets. Ignored when the keepAlive option is false or undefined. Default: 1000.
    • maxSockets <number> Maximum number of sockets to allow per host. If the same host opens multiple concurrent connections, each request will use new socket until the maxSockets value is reached. If the host attempts to open more connections than maxSockets, the additional requests will enter into a pending request queue, and will enter active connection state when an existing connection terminates. This makes sure there are at most maxSockets active connections at any point in time, from a given host. Default: Infinity.
    • maxTotalSockets <number> Maximum number of sockets allowed for all hosts in total. Each request will use a new socket until the maximum is reached. Default: Infinity.
    • maxFreeSockets <number> Maximum number of sockets per host to leave open in a free state. Only relevant if keepAlive is set to true. Default: 256.
    • scheduling <string> Scheduling strategy to apply when picking the next free socket to use. It can be 'fifo' or 'lifo'. The main difference between the two scheduling strategies is that 'lifo' selects the most recently used socket, while 'fifo' selects the least recently used socket. In case of a low rate of request per second, the 'lifo' scheduling will lower the risk of picking a socket that might have been closed by the server due to inactivity. In case of a high rate of request per second, the 'fifo' scheduling will maximize the number of open sockets, while the 'lifo' scheduling will keep it as low as possible. Default: 'lifo'.
    • timeout <number> Socket timeout in milliseconds. This will set the timeout when the socket is created.

options in socket.connect() are also supported.

To configure any of them, a custom http.Agent instance must be created.

import { Agent, request } from 'node:http';
const keepAliveAgent = new Agent({ keepAlive: true });
options.agent = keepAliveAgent;
request(options, onResponseCallback);const http = require('node:http');
const keepAliveAgent = new http.Agent({ keepAlive: true });
options.agent = keepAliveAgent;
http.request(options, onResponseCallback);

agent.createConnection(options[, callback])#

Produces a socket/stream to be used for HTTP requests.

By default, this function is the same as net.createConnection(). However, custom agents may override this method in case greater flexibility is desired.

A socket/stream can be supplied in one of two ways: by returning the socket/stream from this function, or by passing the socket/stream to callback.

This method is guaranteed to return an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

callback has a signature of (err, stream).

agent.keepSocketAlive(socket)#

Called when socket is detached from a request and could be persisted by the Agent. Default behavior is to:

socket.setKeepAlive(true, this.keepAliveMsecs);
socket.unref();
return true; 

This method can be overridden by a particular Agent subclass. If this method returns a falsy value, the socket will be destroyed instead of persisting it for use with the next request.

The socket argument can be an instance of <net.Socket>, a subclass of <stream.Duplex>.

agent.reuseSocket(socket, request)#

Called when socket is attached to request after being persisted because of the keep-alive options. Default behavior is to:

socket.ref(); 

This method can be overridden by a particular Agent subclass.

The socket argument can be an instance of <net.Socket>, a subclass of <stream.Duplex>.

agent.destroy()#

Destroy any sockets that are currently in use by the agent.

It is usually not necessary to do this. However, if using an agent with keepAlive enabled, then it is best to explicitly shut down the agent when it is no longer needed. Otherwise, sockets might stay open for quite a long time before the server terminates them.

agent.freeSockets#

An object which contains arrays of sockets currently awaiting use by the agent when keepAlive is enabled. Do not modify.

Sockets in the freeSockets list will be automatically destroyed and removed from the array on 'timeout'.

agent.getName([options])#

  • options <Object> A set of options providing information for name generation
    • host <string> A domain name or IP address of the server to issue the request to
    • port <number> Port of remote server
    • localAddress <string> Local interface to bind for network connections when issuing the request
    • family <integer> Must be 4 or 6 if this doesn't equal undefined.
  • Returns: <string>

Get a unique name for a set of request options, to determine whether a connection can be reused. For an HTTP agent, this returns host:port:localAddress or host:port:localAddress:family. For an HTTPS agent, the name includes the CA, cert, ciphers, and other HTTPS/TLS-specific options that determine socket reusability.

agent.maxFreeSockets#

By default set to 256. For agents with keepAlive enabled, this sets the maximum number of sockets that will be left open in the free state.

agent.maxSockets#

By default set to Infinity. Determines how many concurrent sockets the agent can have open per origin. Origin is the returned value of agent.getName().

agent.maxTotalSockets#

By default set to Infinity. Determines how many concurrent sockets the agent can have open. Unlike maxSockets, this parameter applies across all origins.

agent.requests#

An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.

agent.sockets#

An object which contains arrays of sockets currently in use by the agent. Do not modify.

Class: http.ClientRequest#

This object is created internally and returned from http.request(). It represents an in-progress request whose header has already been queued. The header is still mutable using the setHeader(name, value), getHeader(name), removeHeader(name) API. The actual header will be sent along with the first data chunk or when calling request.end().

To get the response, add a listener for 'response' to the request object. 'response' will be emitted from the request object when the response headers have been received. The 'response' event is executed with one argument which is an instance of http.IncomingMessage.

During the 'response' event, one can add listeners to the response object; particularly to listen for the 'data' event.

If no 'response' handler is added, then the response will be entirely discarded. However, if a 'response' event handler is added, then the data from the response object must be consumed, either by calling response.read() whenever there is a 'readable' event, or by adding a 'data' handler, or by calling the .resume() method. Until the data is consumed, the 'end' event will not fire. Also, until the data is read it will consume memory that can eventually lead to a 'process out of memory' error.

For backward compatibility, res will only emit 'error' if there is an 'error' listener registered.

Set Content-Length header to limit the response body size. If response.strictContentLength is set to true, mismatching the Content-Length header value will result in an Error being thrown, identified by code: 'ERR_HTTP_CONTENT_LENGTH_MISMATCH'.

Content-Length value should be in bytes, not characters. Use Buffer.byteLength() to determine the length of the body in bytes.

Event: 'abort'#

Stability: 0 - Deprecated. Listen for the 'close' event instead.

Emitted when the request has been aborted by the client. This event is only emitted on the first call to abort().

Event: 'close'#

Indicates that the request is completed, or its underlying connection was terminated prematurely (before the response completion).

Event: 'connect'#

Emitted each time a server responds to a request with a CONNECT method. If this event is not being listened for, clients receiving a CONNECT method will have their connections closed.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

A client and server pair demonstrating how to listen for the 'connect' event:

import { createServer, request } from 'node:http';
import { connect } from 'node:net';
import { URL } from 'node:url';

// Create an HTTP tunneling proxy
const proxy = createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
proxy.on('connect', (req, clientSocket, head) => {
  // Connect to an origin server
  const { port, hostname } = new URL(`http://${req.url}`);
  const serverSocket = connect(port || 80, hostname, () => {
    clientSocket.write('HTTP/1.1 200 Connection Established\r\n' +
                    'Proxy-agent: Node.js-Proxy\r\n' +
                    '\r\n');
    serverSocket.write(head);
    serverSocket.pipe(clientSocket);
    clientSocket.pipe(serverSocket);
  });
});

// Now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {

  // Make a request to a tunneling proxy
  const options = {
    port: 1337,
    host: '127.0.0.1',
    method: 'CONNECT',
    path: 'www.google.com:80',
  };

  const req = request(options);
  req.end();

  req.on('connect', (res, socket, head) => {
    console.log('got connected!');

    // Make a request over an HTTP tunnel
    socket.write('GET / HTTP/1.1\r\n' +
                 'Host: www.google.com:80\r\n' +
                 'Connection: close\r\n' +
                 '\r\n');
    socket.on('data', (chunk) => {
      console.log(chunk.toString());
    });
    socket.on('end', () => {
      proxy.close();
    });
  });
});const http = require('node:http');
const net = require('node:net');
const { URL } = require('node:url');

// Create an HTTP tunneling proxy
const proxy = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
proxy.on('connect', (req, clientSocket, head) => {
  // Connect to an origin server
  const { port, hostname } = new URL(`http://${req.url}`);
  const serverSocket = net.connect(port || 80, hostname, () => {
    clientSocket.write('HTTP/1.1 200 Connection Established\r\n' +
                    'Proxy-agent: Node.js-Proxy\r\n' +
                    '\r\n');
    serverSocket.write(head);
    serverSocket.pipe(clientSocket);
    clientSocket.pipe(serverSocket);
  });
});

// Now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {

  // Make a request to a tunneling proxy
  const options = {
    port: 1337,
    host: '127.0.0.1',
    method: 'CONNECT',
    path: 'www.google.com:80',
  };

  const req = http.request(options);
  req.end();

  req.on('connect', (res, socket, head) => {
    console.log('got connected!');

    // Make a request over an HTTP tunnel
    socket.write('GET / HTTP/1.1\r\n' +
                 'Host: www.google.com:80\r\n' +
                 'Connection: close\r\n' +
                 '\r\n');
    socket.on('data', (chunk) => {
      console.log(chunk.toString());
    });
    socket.on('end', () => {
      proxy.close();
    });
  });
});

Event: 'continue'#

Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body.

Event: 'finish'#

Emitted when the request has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the server has received anything yet.

Event: 'information'#

Emitted when the server sends a 1xx intermediate response (excluding 101 Upgrade). The listeners of this event will receive an object containing the HTTP version, status code, status message, key-value headers object, and array with the raw header names followed by their respective values.

import { request } from 'node:http';

const options = {
  host: '127.0.0.1',
  port: 8080,
  path: '/length_request',
};

// Make a request
const req = request(options);
req.end();

req.on('information', (info) => {
  console.log(`Got information prior to main response: ${info.statusCode}`);
});const http = require('node:http');

const options = {
  host: '127.0.0.1',
  port: 8080,
  path: '/length_request',
};

// Make a request
const req = http.request(options);
req.end();

req.on('information', (info) => {
  console.log(`Got information prior to main response: ${info.statusCode}`);
});

101 Upgrade statuses do not fire this event due to their break from the traditional HTTP request/response chain, such as web sockets, in-place TLS upgrades, or HTTP 2.0. To be notified of 101 Upgrade notices, listen for the 'upgrade' event instead.

Event: 'response'#

Emitted when a response is received to this request. This event is emitted only once.

Event: 'socket'#

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

Event: 'timeout'#

Emitted when the underlying socket times out from inactivity. This only notifies that the socket has been idle. The request must be destroyed manually.

See also: request.setTimeout().

Event: 'upgrade'#

Emitted each time a server responds to a request with an upgrade. If this event is not being listened for and the response status code is 101 Switching Protocols, clients receiving an upgrade header will have their connections closed.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

A client server pair demonstrating how to listen for the 'upgrade' event.

import http from 'node:http';
import process from 'node:process';

// Create an HTTP server
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
server.on('upgrade', (req, socket, head) => {
  socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
               'Upgrade: WebSocket\r\n' +
               'Connection: Upgrade\r\n' +
               '\r\n');

  socket.pipe(socket); // echo back
});

// Now that server is running
server.listen(1337, '127.0.0.1', () => {

  // make a request
  const options = {
    port: 1337,
    host: '127.0.0.1',
    headers: {
      'Connection': 'Upgrade',
      'Upgrade': 'websocket',
    },
  };

  const req = http.request(options);
  req.end();

  req.on('upgrade', (res, socket, upgradeHead) => {
    console.log('got upgraded!');
    socket.end();
    process.exit(0);
  });
});const http = require('node:http');

// Create an HTTP server
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
server.on('upgrade', (req, socket, head) => {
  socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
               'Upgrade: WebSocket\r\n' +
               'Connection: Upgrade\r\n' +
               '\r\n');

  socket.pipe(socket); // echo back
});

// Now that server is running
server.listen(1337, '127.0.0.1', () => {

  // make a request
  const options = {
    port: 1337,
    host: '127.0.0.1',
    headers: {
      'Connection': 'Upgrade',
      'Upgrade': 'websocket',
    },
  };

  const req = http.request(options);
  req.end();

  req.on('upgrade', (res, socket, upgradeHead) => {
    console.log('got upgraded!');
    socket.end();
    process.exit(0);
  });
});

request.abort()#

Stability: 0 - Deprecated: Use request.destroy() instead.

Marks the request as aborting. Calling this will cause remaining data in the response to be dropped and the socket to be destroyed.

request.aborted#

Stability: 0 - Deprecated. Check request.destroyed instead.

The request.aborted property will be true if the request has been aborted.

request.connection#

Stability: 0 - Deprecated. Use request.socket.

See request.socket.

request.cork()#

See writable.cork().

request.end([data[, encoding]][, callback])#

Finishes sending the request. If any parts of the body are unsent, it will flush them to the stream. If the request is chunked, this will send the terminating '0\r\n\r\n'.

If data is specified, it is equivalent to calling request.write(data, encoding) followed by request.end(callback).

If callback is specified, it will be called when the request stream is finished.

request.destroy([error])#

  • error <Error> Optional, an error to emit with 'error' event.
  • Returns: <this>

Destroy the request. Optionally emit an 'error' event, and emit a 'close' event. Calling this will cause remaining data in the response to be dropped and the socket to be destroyed.

See writable.destroy() for further details.

request.destroyed#

Is true after request.destroy() has been called.

See writable.destroyed for further details.

request.finished#

The request.finished property will be true if request.end() has been called. request.end() will automatically be called if the request was initiated via http.get().

request.flushHeaders()#

Flushes the request headers.

For efficiency reasons, Node.js normally buffers the request headers until request.end() is called or the first chunk of request data is written. It then tries to pack the request headers and data into a single TCP packet.

That's usually desired (it saves a TCP round-trip), but not when the first data is not sent until possibly much later. request.flushHeaders() bypasses the optimization and kickstarts the request.

request.getHeader(name)#

Reads out a header on the request. The name is case-insensitive. The type of the return value depends on the arguments provided to request.setHeader().

request.setHeader('content-type', 'text/html');
request.setHeader('Content-Length', Buffer.byteLength(body));
request.setHeader('Cookie', ['type=ninja', 'language=javascript']);
const contentType = request.getHeader('Content-Type');
// 'contentType' is 'text/html'
const contentLength = request.getHeader('Content-Length');
// 'contentLength' is of type number
const cookie = request.getHeader('Cookie');
// 'cookie' is of type string[] 

request.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.

request.setHeader('Foo', 'bar');
request.setHeader('Cookie', ['foo=bar', 'bar=baz']);

const headerNames = request.getHeaderNames();
// headerNames === ['foo', 'cookie'] 

request.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the request.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

request.setHeader('Foo', 'bar');
request.setHeader('Cookie', ['foo=bar', 'bar=baz']);

const headers = request.getHeaders();
// headers === { foo: 'bar', 'cookie': ['foo=bar', 'bar=baz'] } 

request.getRawHeaderNames()#

Returns an array containing the unique names of the current outgoing raw headers. Header names are returned with their exact casing being set.

request.setHeader('Foo', 'bar');
request.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headerNames = request.getRawHeaderNames();
// headerNames === ['Foo', 'Set-Cookie'] 

request.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name matching is case-insensitive.

const hasContentType = request.hasHeader('content-type'); 

request.maxHeadersCount#

Limits maximum response headers count. If set to 0, no limit will be applied.

request.path#

request.method#

request.host#

request.protocol#

request.removeHeader(name)#

Removes a header that's already defined into headers object.

request.removeHeader('Content-Type'); 

request.reusedSocket#

  • <boolean> Whether the request is send through a reused socket.

When sending request through a keep-alive enabled agent, the underlying socket might be reused. But if server closes connection at unfortunate time, client may run into a 'ECONNRESET' error.

import http from 'node:http';

// Server has a 5 seconds keep-alive timeout by default
http
  .createServer((req, res) => {
    res.write('hello\n');
    res.end();
  })
  .listen(3000);

setInterval(() => {
  // Adapting a keep-alive agent
  http.get('http://localhost:3000', { agent }, (res) => {
    res.on('data', (data) => {
      // Do nothing
    });
  });
}, 5000); // Sending request on 5s interval so it's easy to hit idle timeoutconst http = require('node:http');

// Server has a 5 seconds keep-alive timeout by default
http
  .createServer((req, res) => {
    res.write('hello\n');
    res.end();
  })
  .listen(3000);

setInterval(() => {
  // Adapting a keep-alive agent
  http.get('http://localhost:3000', { agent }, (res) => {
    res.on('data', (data) => {
      // Do nothing
    });
  });
}, 5000); // Sending request on 5s interval so it's easy to hit idle timeout

By marking a request whether it reused socket or not, we can do automatic error retry base on it.

import http from 'node:http';
const agent = new http.Agent({ keepAlive: true });

function retriableRequest() {
  const req = http
    .get('http://localhost:3000', { agent }, (res) => {
      // ...
    })
    .on('error', (err) => {
      // Check if retry is needed
      if (req.reusedSocket && err.code === 'ECONNRESET') {
        retriableRequest();
      }
    });
}

retriableRequest();const http = require('node:http');
const agent = new http.Agent({ keepAlive: true });

function retriableRequest() {
  const req = http
    .get('http://localhost:3000', { agent }, (res) => {
      // ...
    })
    .on('error', (err) => {
      // Check if retry is needed
      if (req.reusedSocket && err.code === 'ECONNRESET') {
        retriableRequest();
      }
    });
}

retriableRequest();

request.setHeader(name, value)#

Sets a single header value for headers object. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here to send multiple headers with the same name. Non-string values will be stored without modification. Therefore, request.getHeader() may return non-string values. However, the non-string values will be converted to strings for network transmission.

request.setHeader('Content-Type', 'application/json'); 

or

request.setHeader('Cookie', ['type=ninja', 'language=javascript']); 

When the value is a string an exception will be thrown if it contains characters outside the latin1 encoding.

If you need to pass UTF-8 characters in the value please encode the value using the RFC 8187 standard.

const filename = 'Rock 🎵.txt';
request.setHeader('Content-Disposition', `attachment; filename*=utf-8''${encodeURIComponent(filename)}`); 

request.setNoDelay([noDelay])#

Once a socket is assigned to this request and is connected socket.setNoDelay() will be called.

request.setSocketKeepAlive([enable][, initialDelay])#

Once a socket is assigned to this request and is connected socket.setKeepAlive() will be called.

request.setTimeout(timeout[, callback])#

  • timeout <number> Milliseconds before a request times out.
  • callback <Function> Optional function to be called when a timeout occurs. Same as binding to the 'timeout' event.
  • Returns: <http.ClientRequest>

Once a socket is assigned to this request and is connected socket.setTimeout() will be called.

request.socket#

Reference to the underlying socket. Usually users will not want to access this property. In particular, the socket will not emit 'readable' events because of how the protocol parser attaches to the socket.

import http from 'node:http';
const options = {
  host: 'www.google.com',
};
const req = http.get(options);
req.end();
req.once('response', (res) => {
  const ip = req.socket.localAddress;
  const port = req.socket.localPort;
  console.log(`Your IP address is ${ip} and your source port is ${port}.`);
  // Consume response object
});const http = require('node:http');
const options = {
  host: 'www.google.com',
};
const req = http.get(options);
req.end();
req.once('response', (res) => {
  const ip = req.socket.localAddress;
  const port = req.socket.localPort;
  console.log(`Your IP address is ${ip} and your source port is ${port}.`);
  // Consume response object
});

This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket>.

request.uncork()#

See writable.uncork().

request.writableEnded#

Is true after request.end() has been called. This property does not indicate whether the data has been flushed, for this use request.writableFinished instead.

request.writableFinished#

Is true if all data has been flushed to the underlying system, immediately before the 'finish' event is emitted.

request.write(chunk[, encoding][, callback])#

Sends a chunk of the body. This method can be called multiple times. If no Content-Length is set, data will automatically be encoded in HTTP Chunked transfer encoding, so that server knows when the data ends. The Transfer-Encoding: chunked header is added. Calling request.end() is necessary to finish sending the request.

The encoding argument is optional and only applies when chunk is a string. Defaults to 'utf8'.

The callback argument is optional and will be called when this chunk of data is flushed, but only if the chunk is non-empty.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is free again.

When write function is called with empty string or buffer, it does nothing and waits for more input.

Class: http.Server#

Event: 'checkContinue'#

Emitted each time a request with an HTTP Expect: 100-continue is received. If this event is not listened for, the server will automatically respond with a 100 Continue as appropriate.

Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an appropriate HTTP response (e.g. 400 Bad Request) if the client should not continue to send the request body.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'checkExpectation'#

Emitted each time a request with an HTTP Expect header is received, where the value is not 100-continue. If this event is not listened for, the server will automatically respond with a 417 Expectation Failed as appropriate.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'clientError'#

If a client connection emits an 'error' event, it will be forwarded here. Listener of this event is responsible for closing/destroying the underlying socket. For example, one may wish to more gracefully close the socket with a custom HTTP response instead of abruptly severing the connection. The socket must be closed or destroyed before the listener ends.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

Default behavior is to try close the socket with a HTTP '400 Bad Request', or a HTTP '431 Request Header Fields Too Large' in the case of a HPE_HEADER_OVERFLOW error. If the socket is not writable or headers of the current attached http.ServerResponse has been sent, it is immediately destroyed.

socket is the net.Socket object that the error originated from.

import http from 'node:http';

const server = http.createServer((req, res) => {
  res.end();
});
server.on('clientError', (err, socket) => {
  socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);const http = require('node:http');

const server = http.createServer((req, res) => {
  res.end();
});
server.on('clientError', (err, socket) => {
  socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);

When the 'clientError' event occurs, there is no request or response object, so any HTTP response sent, including response headers and payload, must be written directly to the socket object. Care must be taken to ensure the response is a properly formatted HTTP response message.

err is an instance of Error with two extra columns:

  • bytesParsed: the bytes count of request packet that Node.js may have parsed correctly;
  • rawPacket: the raw packet of current request.

In some cases, the client has already received the response and/or the socket has already been destroyed, like in case of ECONNRESET errors. Before trying to send data to the socket, it is better to check that it is still writable.

server.on('clientError', (err, socket) => {
  if (err.code === 'ECONNRESET' || !socket.writable) {
    return;
  }

  socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
}); 

Event: 'close'#

Emitted when the server closes.

Event: 'connect'#

Emitted each time a client requests an HTTP CONNECT method. If this event is not listened for, then clients requesting a CONNECT method will have their connections closed.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

After this event is emitted, the request's socket will not have a 'data' event listener, meaning it will need to be bound in order to handle data sent to the server on that socket.

Event: 'connection'#

This event is emitted when a new TCP stream is established. socket is typically an object of type net.Socket. Usually users will not want to access this event. In particular, the socket will not emit 'readable' events because of how the protocol parser attaches to the socket. The socket can also be accessed at request.socket.

This event can also be explicitly emitted by users to inject connections into the HTTP server. In that case, any Duplex stream can be passed.

If socket.setTimeout() is called here, the timeout will be replaced with server.keepAliveTimeout when the socket has served a request (if server.keepAliveTimeout is non-zero).

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

Event: 'dropRequest'#

When the number of requests on a socket reaches the threshold of server.maxRequestsPerSocket, the server will drop new requests and emit 'dropRequest' event instead, then send 503 to client.

Event: 'request'#

Emitted each time there is a request. There may be multiple requests per connection (in the case of HTTP Keep-Alive connections).

Event: 'upgrade'#

Emitted each time a client requests an HTTP upgrade. Listening to this event is optional and clients cannot insist on a protocol change.

After this event is emitted, the request's socket will not have a 'data' event listener, meaning it will need to be bound in order to handle data sent to the server on that socket.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

server.close([callback])#

Stops the server from accepting new connections and closes all connections connected to this server which are not sending a request or waiting for a response. See net.Server.close().

const http = require('node:http');

const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
  server.close(() => {
    console.log('server on port 8000 closed successfully');
  });
}, 10000); 

server.closeAllConnections()#

Closes all connections connected to this server, including active connections connected to this server which are sending a request or waiting for a response.

This is a forceful way of closing all connections and should be used with caution. Whenever using this in conjunction with server.close, calling this after server.close is recommended as to avoid race conditions where new connections are created between a call to this and a call to server.close.

const http = require('node:http');

const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
  server.close(() => {
    console.log('server on port 8000 closed successfully');
  });
  // Closes all connections, ensuring the server closes successfully
  server.closeAllConnections();
}, 10000); 

server.closeIdleConnections()#

Closes all connections connected to this server which are not sending a request or waiting for a response.

Starting with Node.js 19.0.0, there's no need for calling this method in conjunction with server.close to reap keep-alive connections. Using it won't cause any harm though, and it can be useful to ensure backwards compatibility for libraries and applications that need to support versions older than 19.0.0. Whenever using this in conjunction with server.close, calling this after server.close is recommended as to avoid race conditions where new connections are created between a call to this and a call to server.close.

const http = require('node:http');

const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
  server.close(() => {
    console.log('server on port 8000 closed successfully');
  });
  // Closes idle connections, such as keep-alive connections. Server will close
  // once remaining active connections are terminated
  server.closeIdleConnections();
}, 10000); 

server.headersTimeout#

Limit the amount of time the parser will wait to receive the complete HTTP headers.

If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.

It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.

server.listen()#

Starts the HTTP server listening for connections. This method is identical to server.listen() from net.Server.

server.listening#

  • <boolean> Indicates whether or not the server is listening for connections.

server.maxHeadersCount#

Limits maximum incoming headers count. If set to 0, no limit will be applied.

server.requestTimeout#

Sets the timeout value in milliseconds for receiving the entire request from the client.

If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.

It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.

server.setTimeout([msecs][, callback])#

Sets the timeout value for sockets, and emits a 'timeout' event on the Server object, passing the socket as an argument, if a timeout occurs.

If there is a 'timeout' event listener on the Server object, then it will be called with the timed-out socket as an argument.

By default, the Server does not timeout sockets. However, if a callback is assigned to the Server's 'timeout' event, timeouts must be handled explicitly.

server.maxRequestsPerSocket#

  • <number> Requests per socket. Default: 0 (no limit)

The maximum number of requests socket can handle before closing keep alive connection.

A value of 0 will disable the limit.

When the limit is reached it will set the Connection header value to close, but will not actually close the connection, subsequent requests sent after the limit is reached will get 503 Service Unavailable as a response.

server.timeout#

  • <number> Timeout in milliseconds. Default: 0 (no timeout)

The number of milliseconds of inactivity before a socket is presumed to have timed out.

A value of 0 will disable the timeout behavior on incoming connections.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server.keepAliveTimeout#

  • <number> Timeout in milliseconds. Default: 5000 (5 seconds).

The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed. If the server receives new data before the keep-alive timeout has fired, it will reset the regular inactivity timeout, i.e., server.timeout.

A value of 0 will disable the keep-alive timeout behavior on incoming connections. A value of 0 makes the http server behave similarly to Node.js versions prior to 8.0.0, which did not have a keep-alive timeout.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

Class: http.ServerResponse#

This object is created internally by an HTTP server, not by the user. It is passed as the second parameter to the 'request' event.

Event: 'close'#

Indicates that the response is completed, or its underlying connection was terminated prematurely (before the response completion).

Event: 'finish'#

Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the client has received anything yet.

response.addTrailers(headers)#

This method adds HTTP trailing headers (a header but at the end of the message) to the response.

Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g. if the request was HTTP/1.0), they will be silently discarded.

HTTP requires the Trailer header to be sent in order to emit trailers, with a list of the header fields in its value. E.g.,

response.writeHead(200, { 'Content-Type': 'text/plain',
                          'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({ 'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667' });
response.end(); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

response.connection#

Stability: 0 - Deprecated. Use response.socket.

See response.socket.

response.cork()#

See writable.cork().

response.end([data[, encoding]][, callback])#

This method signals to the server that all of the response headers and body have been sent; that server should consider this message complete. The method, response.end(), MUST be called on each response.

If data is specified, it is similar in effect to calling response.write(data, encoding) followed by response.end(callback).

If callback is specified, it will be called when the response stream is finished.

response.finished#

The response.finished property will be true if response.end() has been called.

response.flushHeaders()#

Flushes the response headers. See also: request.flushHeaders().

response.getHeader(name)#

Reads out a header that's already been queued but not sent to the client. The name is case-insensitive. The type of the return value depends on the arguments provided to response.setHeader().

response.setHeader('Content-Type', 'text/html');
response.setHeader('Content-Length', Buffer.byteLength(body));
response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']);
const contentType = response.getHeader('content-type');
// contentType is 'text/html'
const contentLength = response.getHeader('Content-Length');
// contentLength is of type number
const setCookie = response.getHeader('set-cookie');
// setCookie is of type string[] 

response.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headerNames = response.getHeaderNames();
// headerNames === ['foo', 'set-cookie'] 

response.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the response.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headers = response.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] } 

response.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name matching is case-insensitive.

const hasContentType = response.hasHeader('content-type'); 

response.headersSent#

Boolean (read-only). True if headers were sent, false otherwise.

response.removeHeader(name)#

Removes a header that's queued for implicit sending.

response.removeHeader('Content-Encoding'); 

response.req#

A reference to the original HTTP request object.

response.sendDate#

When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.

This should only be disabled for testing; HTTP requires the Date header in responses.

response.setHeader(name, value)#

Returns the response object.

Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here to send multiple headers with the same name. Non-string values will be stored without modification. Therefore, response.getHeader() may return non-string values. However, the non-string values will be converted to strings for network transmission. The same response object is returned to the caller, to enable call chaining.

response.setHeader('Content-Type', 'text/html'); 

or

response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('ok');
}); 

If response.writeHead() method is called and this method has not been called, it will directly write the supplied header values onto the network channel without caching internally, and the response.getHeader() on the header will not yield the expected result. If progressive population of headers is desired with potential future retrieval and modification, use response.setHeader() instead of response.writeHead().

response.setTimeout(msecs[, callback])#

Sets the Socket's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.

If no 'timeout' listener is added to the request, the response, or the server, then sockets are destroyed when they time out. If a handler is assigned to the request, the response, or the server's 'timeout' events, timed out sockets must be handled explicitly.

response.socket#

Reference to the underlying socket. Usually users will not want to access this property. In particular, the socket will not emit 'readable' events because of how the protocol parser attaches to the socket. After response.end(), the property is nulled.

import http from 'node:http';
const server = http.createServer((req, res) => {
  const ip = res.socket.remoteAddress;
  const port = res.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);const http = require('node:http');
const server = http.createServer((req, res) => {
  const ip = res.socket.remoteAddress;
  const port = res.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);

This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket>.

response.statusCode#

When using implicit headers (not calling response.writeHead() explicitly), this property controls the status code that will be sent to the client when the headers get flushed.

response.statusCode = 404; 

After response header was sent to the client, this property indicates the status code which was sent out.

response.statusMessage#

When using implicit headers (not calling response.writeHead() explicitly), this property controls the status message that will be sent to the client when the headers get flushed. If this is left as undefined then the standard message for the status code will be used.

response.statusMessage = 'Not found'; 

After response header was sent to the client, this property indicates the status message which was sent out.

response.strictContentLength#

If set to true, Node.js will check whether the Content-Length header value and the size of the body, in bytes, are equal. Mismatching the Content-Length header value will result in an Error being thrown, identified by code: 'ERR_HTTP_CONTENT_LENGTH_MISMATCH'.

response.uncork()#

See writable.uncork().

response.writableEnded#

Is true after response.end() has been called. This property does not indicate whether the data has been flushed, for this use response.writableFinished instead.

response.writableFinished#

Is true if all data has been flushed to the underlying system, immediately before the 'finish' event is emitted.

response.write(chunk[, encoding][, callback])#

If this method is called and response.writeHead() has not been called, it will switch to implicit header mode and flush the implicit headers.

This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.

If rejectNonStandardBodyWrites is set to true in createServer then writing to the body is not allowed when the request method or response status do not support content. If an attempt is made to write to the body for a HEAD request or as part of a 204 or 304response, a synchronous Error with the code ERR_HTTP_BODY_NOT_ALLOWED is thrown.

chunk can be a string or a buffer. If chunk is a string, the second parameter specifies how to encode it into a byte stream. callback will be called when this chunk of data is flushed.

This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.

The first time response.write() is called, it will send the buffered header information and the first chunk of the body to the client. The second time response.write() is called, Node.js assumes data will be streamed, and sends the new data separately. That is, the response is buffered up to the first chunk of the body.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is free again.

response.writeContinue()#

Sends an HTTP/1.1 100 Continue message to the client, indicating that the request body should be sent. See the 'checkContinue' event on Server.

response.writeEarlyHints(hints[, callback])#

Sends an HTTP/1.1 103 Early Hints message to the client with a Link header, indicating that the user agent can preload/preconnect the linked resources. The hints is an object containing the values of headers to be sent with early hints message. The optional callback argument will be called when the response message has been written.

Example

const earlyHintsLink = '</styles.css>; rel=preload; as=style';
response.writeEarlyHints({
  'link': earlyHintsLink,
});

const earlyHintsLinks = [
  '</styles.css>; rel=preload; as=style',
  '</scripts.js>; rel=preload; as=script',
];
response.writeEarlyHints({
  'link': earlyHintsLinks,
  'x-trace-id': 'id for diagnostics',
});

const earlyHintsCallback = () => console.log('early hints message sent');
response.writeEarlyHints({
  'link': earlyHintsLinks,
}, earlyHintsCallback); 

response.writeHead(statusCode[, statusMessage][, headers])#

Sends a response header to the request. The status code is a 3-digit HTTP status code, like 404. The last argument, headers, are the response headers. Optionally one can give a human-readable statusMessage as the second argument.

headers may be an Array where the keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values. The array is in the same format as request.rawHeaders.

Returns a reference to the ServerResponse, so that calls can be chained.

const body = 'hello world';
response
  .writeHead(200, {
    'Content-Length': Buffer.byteLength(body),
    'Content-Type': 'text/plain',
  })
  .end(body); 

This method must only be called once on a message and it must be called before response.end() is called.

If response.write() or response.end() are called before calling this, the implicit/mutable headers will be calculated and call this function.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

If this method is called and response.setHeader() has not been called, it will directly write the supplied header values onto the network channel without caching internally, and the response.getHeader() on the header will not yield the expected result. If progressive population of headers is desired with potential future retrieval and modification, use response.setHeader() instead.

// Returns content-type = text/plain
const server = http.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('ok');
}); 

Content-Length is read in bytes, not characters. Use Buffer.byteLength() to determine the length of the body in bytes. Node.js will check whether Content-Length and the length of the body which has been transmitted are equal or not.

Attempting to set a header field name or value that contains invalid characters will result in a [Error][] being thrown.

response.writeProcessing()#

Sends a HTTP/1.1 102 Processing message to the client, indicating that the request body should be sent.

Class: http.IncomingMessage#

An IncomingMessage object is created by http.Server or http.ClientRequest and passed as the first argument to the 'request' and 'response' event respectively. It may be used to access response status, headers, and data.

Different from its socket value which is a subclass of <stream.Duplex>, the IncomingMessage itself extends <stream.Readable> and is created separately to parse and emit the incoming HTTP headers and payload, as the underlying socket may be reused multiple times in case of keep-alive.

Event: 'aborted'#

Stability: 0 - Deprecated. Listen for 'close' event instead.

Emitted when the request has been aborted.

Event: 'close'#

Emitted when the request has been completed.

message.aborted#

Stability: 0 - Deprecated. Check message.destroyed from <stream.Readable>.

The message.aborted property will be true if the request has been aborted.

message.complete#

The message.complete property will be true if a complete HTTP message has been received and successfully parsed.

This property is particularly useful as a means of determining if a client or server fully transmitted a message before a connection was terminated:

const req = http.request({
  host: '127.0.0.1',
  port: 8080,
  method: 'POST',
}, (res) => {
  res.resume();
  res.on('end', () => {
    if (!res.complete)
      console.error(
        'The connection was terminated while the message was still being sent');
  });
}); 

message.connection#

Stability: 0 - Deprecated. Use message.socket.

Alias for message.socket.

message.destroy([error])#

Calls destroy() on the socket that received the IncomingMessage. If error is provided, an 'error' event is emitted on the socket and error is passed as an argument to any listeners on the event.

message.headers#

The request/response headers object.

Key-value pairs of header names and values. Header names are lower-cased.

// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
//   host: '127.0.0.1:8000',
//   accept: '*/*' }
console.log(request.headers); 

Duplicates in raw headers are handled in the following ways, depending on the header name:

  • Duplicates of age, authorization, content-length, content-type, etag, expires, from, host, if-modified-since, if-unmodified-since, last-modified, location, max-forwards, proxy-authorization, referer, retry-after, server, or user-agent are discarded. To allow duplicate values of the headers listed above to be joined, use the option joinDuplicateHeaders in http.request() and http.createServer(). See RFC 9110 Section 5.3 for more information.
  • set-cookie is always an array. Duplicates are added to the array.
  • For duplicate cookie headers, the values are joined together with ; .
  • For all other headers, the values are joined together with , .

message.headersDistinct#

Similar to message.headers, but there is no join logic and the values are always arrays of strings, even for headers received just once.

// Prints something like:
//
// { 'user-agent': ['curl/7.22.0'],
//   host: ['127.0.0.1:8000'],
//   accept: ['*/*'] }
console.log(request.headersDistinct); 

message.httpVersion#

In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to server. Probably either '1.1' or '1.0'.

Also message.httpVersionMajor is the first integer and message.httpVersionMinor is the second.

message.method#

Only valid for request obtained from http.Server.

The request method as a string. Read only. Examples: 'GET', 'DELETE'.

message.rawHeaders#

The raw request/response headers list exactly as they were received.

The keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values.

Header names are not lowercased, and duplicates are not merged.

// Prints something like:
//
// [ 'user-agent',
//   'this is invalid because there can be only one',
//   'User-Agent',
//   'curl/7.22.0',
//   'Host',
//   '127.0.0.1:8000',
//   'ACCEPT',
//   '*/*' ]
console.log(request.rawHeaders); 

message.rawTrailers#

The raw request/response trailer keys and values exactly as they were received. Only populated at the 'end' event.

message.setTimeout(msecs[, callback])#

Calls message.socket.setTimeout(msecs, callback).

message.socket#

The net.Socket object associated with the connection.

With HTTPS support, use request.socket.getPeerCertificate() to obtain the client's authentication details.

This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket> or internally nulled.

message.statusCode#

Only valid for response obtained from http.ClientRequest.

The 3-digit HTTP response status code. E.G. 404.

message.statusMessage#

Only valid for response obtained from http.ClientRequest.

The HTTP response status message (reason phrase). E.G. OK or Internal Server Error.

message.trailers#

The request/response trailers object. Only populated at the 'end' event.

message.trailersDistinct#

Similar to message.trailers, but there is no join logic and the values are always arrays of strings, even for headers received just once. Only populated at the 'end' event.

message.url#

Only valid for request obtained from http.Server.

Request URL string. This contains only the URL that is present in the actual HTTP request. Take the following request:

GET /status?name=ryan HTTP/1.1
Accept: text/plain 

To parse the URL into its parts:

new URL(`http://${process.env.HOST ?? 'localhost'}${request.url}`); 

When request.url is '/status?name=ryan' and process.env.HOST is undefined:

$ node
> new URL(`http://${process.env.HOST ?? 'localhost'}${request.url}`);
URL {
  href: 'http://localhost/status?name=ryan',
  origin: 'http://localhost',
  protocol: 'http:',
  username: '',
  password: '',
  host: 'localhost',
  hostname: 'localhost',
  port: '',
  pathname: '/status',
  search: '?name=ryan',
  searchParams: URLSearchParams { 'name' => 'ryan' },
  hash: ''
} 

Ensure that you set process.env.HOST to the server's host name, or consider replacing this part entirely. If using req.headers.host, ensure proper validation is used, as clients may specify a custom Host header.

Class: http.OutgoingMessage#

This class serves as the parent class of http.ClientRequest and http.ServerResponse. It is an abstract outgoing message from the perspective of the participants of an HTTP transaction.

Event: 'drain'#

Emitted when the buffer of the message is free again.

Event: 'finish'#

Emitted when the transmission is finished successfully.

Event: 'prefinish'#

Emitted after outgoingMessage.end() is called. When the event is emitted, all data has been processed but not necessarily completely flushed.

outgoingMessage.addTrailers(headers)#

Adds HTTP trailers (headers but at the end of the message) to the message.

Trailers will only be emitted if the message is chunked encoded. If not, the trailers will be silently discarded.

HTTP requires the Trailer header to be sent to emit trailers, with a list of header field names in its value, e.g.

message.writeHead(200, { 'Content-Type': 'text/plain',
                         'Trailer': 'Content-MD5' });
message.write(fileData);
message.addTrailers({ 'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667' });
message.end(); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

outgoingMessage.appendHeader(name, value)#

Append a single header value to the header object.

If the value is an array, this is equivalent to calling this method multiple times.

If there were no previous values for the header, this is equivalent to calling outgoingMessage.setHeader(name, value).

Depending of the value of options.uniqueHeaders when the client request or the server were created, this will end up in the header being sent multiple times or a single time with values joined using ; .

outgoingMessage.connection#

Stability: 0 - Deprecated: Use outgoingMessage.socket instead.

Alias of outgoingMessage.socket.

outgoingMessage.cork()#

See writable.cork().

outgoingMessage.destroy([error])#

  • error <Error> Optional, an error to emit with error event
  • Returns: <this>

Destroys the message. Once a socket is associated with the message and is connected, that socket will be destroyed as well.

outgoingMessage.end(chunk[, encoding][, callback])#

Finishes the outgoing message. If any parts of the body are unsent, it will flush them to the underlying system. If the message is chunked, it will send the terminating chunk 0\r\n\r\n, and send the trailers (if any).

If chunk is specified, it is equivalent to calling outgoingMessage.write(chunk, encoding), followed by outgoingMessage.end(callback).

If callback is provided, it will be called when the message is finished (equivalent to a listener of the 'finish' event).

outgoingMessage.flushHeaders()#

Flushes the message headers.

For efficiency reason, Node.js normally buffers the message headers until outgoingMessage.end() is called or the first chunk of message data is written. It then tries to pack the headers and data into a single TCP packet.

It is usually desired (it saves a TCP round-trip), but not when the first data is not sent until possibly much later. outgoingMessage.flushHeaders() bypasses the optimization and kickstarts the message.

outgoingMessage.getHeader(name)#

Gets the value of the HTTP header with the given name. If that header is not set, the returned value will be undefined.

outgoingMessage.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All names are lowercase.

outgoingMessage.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related HTTP module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the outgoingMessage.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

outgoingMessage.setHeader('Foo', 'bar');
outgoingMessage.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headers = outgoingMessage.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] } 

outgoingMessage.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name is case-insensitive.

const hasContentType = outgoingMessage.hasHeader('content-type'); 

outgoingMessage.headersSent#

Read-only. true if the headers were sent, otherwise false.

outgoingMessage.pipe()#

Overrides the stream.pipe() method inherited from the legacy Stream class which is the parent class of http.OutgoingMessage.

Calling this method will throw an Error because outgoingMessage is a write-only stream.

outgoingMessage.removeHeader(name)#

Removes a header that is queued for implicit sending.

outgoingMessage.removeHeader('Content-Encoding'); 

outgoingMessage.setHeader(name, value)#

Sets a single header value. If the header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings to send multiple headers with the same name.

outgoingMessage.setHeaders(headers)#

Returns the response object.

Sets multiple header values for implicit headers. headers must be an instance of Headers or Map, if a header already exists in the to-be-sent headers, its value will be replaced.

const headers = new Headers({ foo: 'bar' });
response.setHeaders(headers); 

or

const headers = new Map([['foo', 'bar']]);
res.setHeaders(headers); 

When headers have been set with outgoingMessage.setHeaders(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http.createServer((req, res) => {
  const headers = new Headers({ 'Content-Type': 'text/html' });
  res.setHeaders(headers);
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('ok');
}); 

outgoingMessage.setTimeout(msesc[, callback])#

  • msesc <number>
  • callback <Function> Optional function to be called when a timeout occurs. Same as binding to the timeout event.
  • Returns: <this>

Once a socket is associated with the message and is connected, socket.setTimeout() will be called with msecs as the first parameter.

outgoingMessage.socket#

Reference to the underlying socket. Usually, users will not want to access this property.

After calling outgoingMessage.end(), this property will be nulled.

outgoingMessage.uncork()#

See writable.uncork()

outgoingMessage.writableCorked#

The number of times outgoingMessage.cork() has been called.

outgoingMessage.writableEnded#

Is true if outgoingMessage.end() has been called. This property does not indicate whether the data has been flushed. For that purpose, use message.writableFinished instead.

outgoingMessage.writableFinished#

Is true if all data has been flushed to the underlying system.

outgoingMessage.writableHighWaterMark#

The highWaterMark of the underlying socket if assigned. Otherwise, the default buffer level when writable.write() starts returning false (16384).

outgoingMessage.writableLength#

The number of buffered bytes.

outgoingMessage.writableObjectMode#

Always false.

outgoingMessage.write(chunk[, encoding][, callback])#

Sends a chunk of the body. This method can be called multiple times.

The encoding argument is only relevant when chunk is a string. Defaults to 'utf8'.

The callback argument is optional and will be called when this chunk of data is flushed.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in the user memory. The 'drain' event will be emitted when the buffer is free again.

http.METHODS#

A list of the HTTP methods that are supported by the parser.

http.STATUS_CODES#

A collection of all the standard HTTP response status codes, and the short description of each. For example, http.STATUS_CODES[404] === 'Not Found'.

http.createServer([options][, requestListener])#

  • options <Object>

    • connectionsCheckingInterval: Sets the interval value in milliseconds to check for request and headers timeout in incomplete requests. Default: 30000.
    • headersTimeout: Sets the timeout value in milliseconds for receiving the complete HTTP headers from the client. See server.headersTimeout for more information. Default: 60000.
    • highWaterMark <number> Optionally overrides all sockets' readableHighWaterMark and writableHighWaterMark. This affects highWaterMark property of both IncomingMessage and ServerResponse. Default: See stream.getDefaultHighWaterMark().
    • insecureHTTPParser <boolean> Use an insecure HTTP parser that accepts invalid HTTP headers when true. Using the insecure parser should be avoided. See --insecure-http-parser for more information. Default: false.
    • IncomingMessage <http.IncomingMessage> Specifies the IncomingMessage class to be used. Useful for extending the original IncomingMessage. Default: IncomingMessage.
    • joinDuplicateHeaders <boolean> If set to true, this option allows joining the field line values of multiple headers in a request with a comma (, ) instead of discarding the duplicates. For more information, refer to message.headers. Default: false.
    • keepAlive <boolean> If set to true, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in [socket.setKeepAlive([enable][, initialDelay])][socket.setKeepAlive(enable, initialDelay)]. Default: false.
    • keepAliveInitialDelay <number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default: 0.
    • keepAliveTimeout: The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed. See server.keepAliveTimeout for more information. Default: 5000.
    • maxHeaderSize <number> Optionally overrides the value of --max-http-header-size for requests received by this server, i.e. the maximum length of request headers in bytes. Default: 16384 (16 KiB).
    • noDelay <boolean> If set to true, it disables the use of Nagle's algorithm immediately after a new incoming connection is received. Default: true.
    • requestTimeout: Sets the timeout value in milliseconds for receiving the entire request from the client. See server.requestTimeout for more information. Default: 300000.
    • requireHostHeader <boolean> If set to true, it forces the server to respond with a 400 (Bad Request) status code to any HTTP/1.1 request message that lacks a Host header (as mandated by the specification). Default: true.
    • ServerResponse <http.ServerResponse> Specifies the ServerResponse class to be used. Useful for extending the original ServerResponse. Default: ServerResponse.
    • uniqueHeaders <Array> A list of response headers that should be sent only once. If the header's value is an array, the items will be joined using ; .
    • rejectNonStandardBodyWrites <boolean> If set to true, an error is thrown when writing to an HTTP response which does not have a body. Default: false.
  • requestListener <Function>

  • Returns: <http.Server>

Returns a new instance of http.Server.

The requestListener is a function which is automatically added to the 'request' event.

import http from 'node:http';

// Create a local server to receive data from
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);const http = require('node:http');

// Create a local server to receive data from
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
import http from 'node:http';

// Create a local server to receive data from
const server = http.createServer();

// Listen to the request event
server.on('request', (request, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);const http = require('node:http');

// Create a local server to receive data from
const server = http.createServer();

// Listen to the request event
server.on('request', (request, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);

http.get(options[, callback])#

http.get(url[, options][, callback])#

Since most requests are GET requests without bodies, Node.js provides this convenience method. The only difference between this method and http.request() is that it sets the method to GET by default and calls req.end() automatically. The callback must take care to consume the response data for reasons stated in http.ClientRequest section.

The callback is invoked with a single argument that is an instance of http.IncomingMessage.

JSON fetching example:

http.get('http://localhost:8000/', (res) => {
  const { statusCode } = res;
  const contentType = res.headers['content-type'];

  let error;
  // Any 2xx status code signals a successful response but
  // here we're only checking for 200.
  if (statusCode !== 200) {
    error = new Error('Request Failed.\n' +
                      `Status Code: ${statusCode}`);
  } else if (!/^application\/json/.test(contentType)) {
    error = new Error('Invalid content-type.\n' +
                      `Expected application/json but received ${contentType}`);
  }
  if (error) {
    console.error(error.message);
    // Consume response data to free up memory
    res.resume();
    return;
  }

  res.setEncoding('utf8');
  let rawData = '';
  res.on('data', (chunk) => { rawData += chunk; });
  res.on('end', () => {
    try {
      const parsedData = JSON.parse(rawData);
      console.log(parsedData);
    } catch (e) {
      console.error(e.message);
    }
  });
}).on('error', (e) => {
  console.error(`Got error: ${e.message}`);
});

// Create a local server to receive data from
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000); 

http.globalAgent#

Global instance of Agent which is used as the default for all HTTP client requests. Diverges from a default Agent configuration by having keepAlive enabled and a timeout of 5 seconds.

http.maxHeaderSize#

Read-only property specifying the maximum allowed size of HTTP headers in bytes. Defaults to 16 KiB. Configurable using the --max-http-header-size CLI option.

This can be overridden for servers and client requests by passing the maxHeaderSize option.

http.request(options[, callback])#

http.request(url[, options][, callback])#

  • url <string> | <URL>
  • options <Object>
    • agent <http.Agent> | <boolean> Controls Agent behavior. Possible values:
      • undefined (default): use http.globalAgent for this host and port.
      • Agent object: explicitly use the passed in Agent.
      • false: causes a new Agent with default values to be used.
    • auth <string> Basic authentication ('user:password') to compute an Authorization header.
    • createConnection <Function> A function that produces a socket/stream to use for the request when the agent option is not used. This can be used to avoid creating a custom Agent class just to override the default createConnection function. See agent.createConnection() for more details. Any Duplex stream is a valid return value.
    • defaultPort <number> Default port for the protocol. Default: agent.defaultPort if an Agent is used, else undefined.
    • family <number> IP address family to use when resolving host or hostname. Valid values are 4 or 6. When unspecified, both IP v4 and v6 will be used.
    • headers <Object> An object containing request headers.
    • hints <number> Optional dns.lookup() hints.
    • host <string> A domain name or IP address of the server to issue the request to. Default: 'localhost'.
    • hostname <string> Alias for host. To support url.parse(), hostname will be used if both host and hostname are specified.
    • insecureHTTPParser <boolean> Use an insecure HTTP parser that accepts invalid HTTP headers when true. Using the insecure parser should be avoided. See --insecure-http-parser for more information. Default: false
    • joinDuplicateHeaders <boolean> It joins the field line values of multiple headers in a request with , instead of discarding the duplicates. See message.headers for more information. Default: false.
    • localAddress <string> Local interface to bind for network connections.
    • localPort <number> Local port to connect from.
    • lookup <Function> Custom lookup function. Default: dns.lookup().
    • maxHeaderSize <number> Optionally overrides the value of --max-http-header-size (the maximum length of response headers in bytes) for responses received from the server. Default: 16384 (16 KiB).
    • method <string> A string specifying the HTTP request method. Default: 'GET'.
    • path <string> Request path. Should include query string if any. E.G. '/index.html?page=12'. An exception is thrown when the request path contains illegal characters. Currently, only spaces are rejected but that may change in the future. Default: '/'.
    • port <number> Port of remote server. Default: defaultPort if set, else 80.
    • protocol <string> Protocol to use. Default: 'http:'.
    • setHost <boolean>: Specifies whether or not to automatically add the Host header. Defaults to true.
    • signal <AbortSignal>: An AbortSignal that may be used to abort an ongoing request.
    • socketPath <string> Unix domain socket. Cannot be used if one of host or port is specified, as those specify a TCP Socket.
    • timeout <number>: A number specifying the socket timeout in milliseconds. This will set the timeout before the socket is connected.
    • uniqueHeaders <Array> A list of request headers that should be sent only once. If the header's value is an array, the items will be joined using ; .
  • callback <Function>
  • Returns: <http.ClientRequest>

options in socket.connect() are also supported.

Node.js maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.

url can be a string or a URL object. If url is a string, it is automatically parsed with new URL(). If it is a URL object, it will be automatically converted to an ordinary options object.

If both url and options are specified, the objects are merged, with the options properties taking precedence.

The optional callback parameter will be added as a one-time listener for the 'response' event.

http.request() returns an instance of the http.ClientRequest class. The ClientRequest instance is a writable stream. If one needs to upload a file with a POST request, then write to the ClientRequest object.

import http from 'node:http';
import { Buffer } from 'node:buffer';

const postData = JSON.stringify({
  'msg': 'Hello World!',
});

const options = {
  hostname: 'www.google.com',
  port: 80,
  path: '/upload',
  method: 'POST',
  headers: {
    'Content-Type': 'application/json',
    'Content-Length': Buffer.byteLength(postData),
  },
};

const req = http.request(options, (res) => {
  console.log(`STATUS: ${res.statusCode}`);
  console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
  res.setEncoding('utf8');
  res.on('data', (chunk) => {
    console.log(`BODY: ${chunk}`);
  });
  res.on('end', () => {
    console.log('No more data in response.');
  });
});

req.on('error', (e) => {
  console.error(`problem with request: ${e.message}`);
});

// Write data to request body
req.write(postData);
req.end();const http = require('node:http');

const postData = JSON.stringify({
  'msg': 'Hello World!',
});

const options = {
  hostname: 'www.google.com',
  port: 80,
  path: '/upload',
  method: 'POST',
  headers: {
    'Content-Type': 'application/json',
    'Content-Length': Buffer.byteLength(postData),
  },
};

const req = http.request(options, (res) => {
  console.log(`STATUS: ${res.statusCode}`);
  console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
  res.setEncoding('utf8');
  res.on('data', (chunk) => {
    console.log(`BODY: ${chunk}`);
  });
  res.on('end', () => {
    console.log('No more data in response.');
  });
});

req.on('error', (e) => {
  console.error(`problem with request: ${e.message}`);
});

// Write data to request body
req.write(postData);
req.end();

In the example req.end() was called. With http.request() one must always call req.end() to signify the end of the request - even if there is no data being written to the request body.

If any error is encountered during the request (be that with DNS resolution, TCP level errors, or actual HTTP parse errors) an 'error' event is emitted on the returned request object. As with all 'error' events, if no listeners are registered the error will be thrown.

There are a few special headers that should be noted.

  • Sending a 'Connection: keep-alive' will notify Node.js that the connection to the server should be persisted until the next request.

  • Sending a 'Content-Length' header will disable the default chunked encoding.

  • Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', both a timeout and a listener for the 'continue' event should be set. See RFC 2616 Section 8.2.3 for more information.

  • Sending an Authorization header will override using the auth option to compute basic authentication.

Example using a URL as options:

const options = new URL('http://abc:xyz@example.com');

const req = http.request(options, (res) => {
  // ...
}); 

In a successful request, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object ('data' will not be emitted at all if the response body is empty, for instance, in most redirects)
    • 'end' on the res object
  • 'close'

In the case of a connection error, the following events will be emitted:

  • 'socket'
  • 'error'
  • 'close'

In the case of a premature connection close before the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET'
  • 'close'

In the case of a premature connection close after the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object
  • (connection closed here)
  • 'aborted' on the res object
  • 'close'
  • 'error' on the res object with an error with message 'Error: aborted' and code 'ECONNRESET'
  • 'close' on the res object

If req.destroy() is called before a socket is assigned, the following events will be emitted in the following order:

  • (req.destroy() called here)
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET', or the error with which req.destroy() was called
  • 'close'

If req.destroy() is called before the connection succeeds, the following events will be emitted in the following order:

  • 'socket'
  • (req.destroy() called here)
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET', or the error with which req.destroy() was called
  • 'close'

If req.destroy() is called after the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object
  • (req.destroy() called here)
  • 'aborted' on the res object
  • 'close'
  • 'error' on the res object with an error with message 'Error: aborted' and code 'ECONNRESET', or the error with which req.destroy() was called
  • 'close' on the res object

If req.abort() is called before a socket is assigned, the following events will be emitted in the following order:

  • (req.abort() called here)
  • 'abort'
  • 'close'

If req.abort() is called before the connection succeeds, the following events will be emitted in the following order:

  • 'socket'
  • (req.abort() called here)
  • 'abort'
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET'
  • 'close'

If req.abort() is called after the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object
  • (req.abort() called here)
  • 'abort'
  • 'aborted' on the res object
  • 'error' on the res object with an error with message 'Error: aborted' and code 'ECONNRESET'.
  • 'close'
  • 'close' on the res object

Setting the timeout option or using the setTimeout() function will not abort the request or do anything besides add a 'timeout' event.

Passing an AbortSignal and then calling abort() on the corresponding AbortController will behave the same way as calling .destroy() on the request. Specifically, the 'error' event will be emitted with an error with the message 'AbortError: The operation was aborted', the code 'ABORT_ERR' and the cause, if one was provided.

http.validateHeaderName(name[, label])#

Performs the low-level validations on the provided name that are done when res.setHeader(name, value) is called.

Passing illegal value as name will result in a TypeError being thrown, identified by code: 'ERR_INVALID_HTTP_TOKEN'.

It is not necessary to use this method before passing headers to an HTTP request or response. The HTTP module will automatically validate such headers.

Example:

import { validateHeaderName } from 'node:http';

try {
  validateHeaderName('');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code); // --> 'ERR_INVALID_HTTP_TOKEN'
  console.error(err.message); // --> 'Header name must be a valid HTTP token [""]'
}const { validateHeaderName } = require('node:http');

try {
  validateHeaderName('');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code); // --> 'ERR_INVALID_HTTP_TOKEN'
  console.error(err.message); // --> 'Header name must be a valid HTTP token [""]'
}

http.validateHeaderValue(name, value)#

Performs the low-level validations on the provided value that are done when res.setHeader(name, value) is called.

Passing illegal value as value will result in a TypeError being thrown.

  • Undefined value error is identified by code: 'ERR_HTTP_INVALID_HEADER_VALUE'.
  • Invalid value character error is identified by code: 'ERR_INVALID_CHAR'.

It is not necessary to use this method before passing headers to an HTTP request or response. The HTTP module will automatically validate such headers.

Examples:

import { validateHeaderValue } from 'node:http';

try {
  validateHeaderValue('x-my-header', undefined);
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_HTTP_INVALID_HEADER_VALUE'); // --> true
  console.error(err.message); // --> 'Invalid value "undefined" for header "x-my-header"'
}

try {
  validateHeaderValue('x-my-header', 'oʊmɪɡə');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_INVALID_CHAR'); // --> true
  console.error(err.message); // --> 'Invalid character in header content ["x-my-header"]'
}const { validateHeaderValue } = require('node:http');

try {
  validateHeaderValue('x-my-header', undefined);
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_HTTP_INVALID_HEADER_VALUE'); // --> true
  console.error(err.message); // --> 'Invalid value "undefined" for header "x-my-header"'
}

try {
  validateHeaderValue('x-my-header', 'oʊmɪɡə');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_INVALID_CHAR'); // --> true
  console.error(err.message); // --> 'Invalid character in header content ["x-my-header"]'
}

http.setMaxIdleHTTPParsers(max)#

Set the maximum number of idle HTTP parsers.

HTTP/2#

Stability: 2 - Stable

Source Code: lib/http2.js

The node:http2 module provides an implementation of the HTTP/2 protocol. It can be accessed using:

const http2 = require('node:http2'); 

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from node:http2 or calling require('node:http2') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let http2;
try {
  http2 = require('node:http2');
} catch (err) {
  console.error('http2 support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let http2;
try {
  http2 = await import('node:http2');
} catch (err) {
  console.error('http2 support is disabled!');
} 

Core API#

The Core API provides a low-level interface designed specifically around support for HTTP/2 protocol features. It is specifically not designed for compatibility with the existing HTTP/1 module API. However, the Compatibility API is.

The http2 Core API is much more symmetric between client and server than the http API. For instance, most events, like 'error', 'connect' and 'stream', can be emitted either by client-side code or server-side code.

Server-side example#

The following illustrates a simple HTTP/2 server using the Core API. Since there are no browsers known that support unencrypted HTTP/2, the use of http2.createSecureServer() is necessary when communicating with browser clients.

const http2 = require('node:http2');
const fs = require('node:fs');

const server = http2.createSecureServer({
  key: fs.readFileSync('localhost-privkey.pem'),
  cert: fs.readFileSync('localhost-cert.pem'),
});
server.on('error', (err) => console.error(err));

server.on('stream', (stream, headers) => {
  // stream is a Duplex
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8443); 

To generate the certificate and key for this example, run:

openssl req -x509 -newkey rsa:2048 -nodes -sha256 -subj '/CN=localhost' \
  -keyout localhost-privkey.pem -out localhost-cert.pem 

Client-side example#

The following illustrates an HTTP/2 client:

const http2 = require('node:http2');
const fs = require('node:fs');
const client = http2.connect('https://localhost:8443', {
  ca: fs.readFileSync('localhost-cert.pem'),
});
client.on('error', (err) => console.error(err));

const req = client.request({ ':path': '/' });

req.on('response', (headers, flags) => {
  for (const name in headers) {
    console.log(`${name}: ${headers[name]}`);
  }
});

req.setEncoding('utf8');
let data = '';
req.on('data', (chunk) => { data += chunk; });
req.on('end', () => {
  console.log(`\n${data}`);
  client.close();
});
req.end(); 

Class: Http2Session#

Instances of the http2.Http2Session class represent an active communications session between an HTTP/2 client and server. Instances of this class are not intended to be constructed directly by user code.

Each Http2Session instance will exhibit slightly different behaviors depending on whether it is operating as a server or a client. The http2session.type property can be used to determine the mode in which an Http2Session is operating. On the server side, user code should rarely have occasion to work with the Http2Session object directly, with most actions typically taken through interactions with either the Http2Server or Http2Stream objects.

User code will not create Http2Session instances directly. Server-side Http2Session instances are created by the Http2Server instance when a new HTTP/2 connection is received. Client-side Http2Session instances are created using the http2.connect() method.

Http2Session and sockets#

Every Http2Session instance is associated with exactly one net.Socket or tls.TLSSocket when it is created. When either the Socket or the Http2Session are destroyed, both will be destroyed.

Because of the specific serialization and processing requirements imposed by the HTTP/2 protocol, it is not recommended for user code to read data from or write data to a Socket instance bound to a Http2Session. Doing so can put the HTTP/2 session into an indeterminate state causing the session and the socket to become unusable.

Once a Socket has been bound to an Http2Session, user code should rely solely on the API of the Http2Session.

Event: 'close'#

The 'close' event is emitted once the Http2Session has been destroyed. Its listener does not expect any arguments.

Event: 'connect'#

The 'connect' event is emitted once the Http2Session has been successfully connected to the remote peer and communication may begin.

User code will typically not listen for this event directly.

Event: 'error'#

The 'error' event is emitted when an error occurs during the processing of an Http2Session.

Event: 'frameError'#
  • type <integer> The frame type.
  • code <integer> The error code.
  • id <integer> The stream id (or 0 if the frame isn't associated with a stream).

The 'frameError' event is emitted when an error occurs while attempting to send a frame on the session. If the frame that could not be sent is associated with a specific Http2Stream, an attempt to emit a 'frameError' event on the Http2Stream is made.

If the 'frameError' event is associated with a stream, the stream will be closed and destroyed immediately following the 'frameError' event. If the event is not associated with a stream, the Http2Session will be shut down immediately following the 'frameError' event.

Event: 'goaway'#
  • errorCode <number> The HTTP/2 error code specified in the GOAWAY frame.
  • lastStreamID <number> The ID of the last stream the remote peer successfully processed (or 0 if no ID is specified).
  • opaqueData <Buffer> If additional opaque data was included in the GOAWAY frame, a Buffer instance will be passed containing that data.

The 'goaway' event is emitted when a GOAWAY frame is received.

The Http2Session instance will be shut down automatically when the 'goaway' event is emitted.

Event: 'localSettings'#

The 'localSettings' event is emitted when an acknowledgment SETTINGS frame has been received.

When using http2session.settings() to submit new settings, the modified settings do not take effect until the 'localSettings' event is emitted.

session.settings({ enablePush: false });

session.on('localSettings', (settings) => {
  /* Use the new settings */
}); 
Event: 'ping'#
  • payload <Buffer> The PING frame 8-byte payload

The 'ping' event is emitted whenever a PING frame is received from the connected peer.

Event: 'remoteSettings'#

The 'remoteSettings' event is emitted when a new SETTINGS frame is received from the connected peer.

session.on('remoteSettings', (settings) => {
  /* Use the new settings */
}); 
Event: 'stream'#

The 'stream' event is emitted when a new Http2Stream is created.

const http2 = require('node:http2');
session.on('stream', (stream, headers, flags) => {
  const method = headers[':method'];
  const path = headers[':path'];
  // ...
  stream.respond({
    ':status': 200,
    'content-type': 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
}); 

On the server side, user code will typically not listen for this event directly, and would instead register a handler for the 'stream' event emitted by the net.Server or tls.Server instances returned by http2.createServer() and http2.createSecureServer(), respectively, as in the example below:

const http2 = require('node:http2');

// Create an unencrypted HTTP/2 server
const server = http2.createServer();

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.on('error', (error) => console.error(error));
  stream.end('<h1>Hello World</h1>');
});

server.listen(8000); 

Even though HTTP/2 streams and network sockets are not in a 1:1 correspondence, a network error will destroy each individual stream and must be handled on the stream level, as shown above.

Event: 'timeout'#

After the http2session.setTimeout() method is used to set the timeout period for this Http2Session, the 'timeout' event is emitted if there is no activity on the Http2Session after the configured number of milliseconds. Its listener does not expect any arguments.

session.setTimeout(2000);
session.on('timeout', () => { /* .. */ }); 
http2session.alpnProtocol#

Value will be undefined if the Http2Session is not yet connected to a socket, h2c if the Http2Session is not connected to a TLSSocket, or will return the value of the connected TLSSocket's own alpnProtocol property.

http2session.close([callback])#

Gracefully closes the Http2Session, allowing any existing streams to complete on their own and preventing new Http2Stream instances from being created. Once closed, http2session.destroy() might be called if there are no open Http2Stream instances.

If specified, the callback function is registered as a handler for the 'close' event.

http2session.closed#

Will be true if this Http2Session instance has been closed, otherwise false.

http2session.connecting#

Will be true if this Http2Session instance is still connecting, will be set to false before emitting connect event and/or calling the http2.connect callback.

http2session.destroy([error][, code])#
  • error <Error> An Error object if the Http2Session is being destroyed due to an error.
  • code <number> The HTTP/2 error code to send in the final GOAWAY frame. If unspecified, and error is not undefined, the default is INTERNAL_ERROR, otherwise defaults to NO_ERROR.

Immediately terminates the Http2Session and the associated net.Socket or tls.TLSSocket.

Once destroyed, the Http2Session will emit the 'close' event. If error is not undefined, an 'error' event will be emitted immediately before the 'close' event.

If there are any remaining open Http2Streams associated with the Http2Session, those will also be destroyed.

http2session.destroyed#

Will be true if this Http2Session instance has been destroyed and must no longer be used, otherwise false.

http2session.encrypted#

Value is undefined if the Http2Session session socket has not yet been connected, true if the Http2Session is connected with a TLSSocket, and false if the Http2Session is connected to any other kind of socket or stream.

http2session.goaway([code[, lastStreamID[, opaqueData]]])#
  • code <number> An HTTP/2 error code
  • lastStreamID <number> The numeric ID of the last processed Http2Stream
  • opaqueData <Buffer> | <TypedArray> | <DataView> A TypedArray or DataView instance containing additional data to be carried within the GOAWAY frame.

Transmits a GOAWAY frame to the connected peer without shutting down the Http2Session.

http2session.localSettings#

A prototype-less object describing the current local settings of this Http2Session. The local settings are local to this Http2Session instance.

http2session.originSet#

If the Http2Session is connected to a TLSSocket, the originSet property will return an Array of origins for which the Http2Session may be considered authoritative.

The originSet property is only available when using a secure TLS connection.

http2session.pendingSettingsAck#

Indicates whether the Http2Session is currently waiting for acknowledgment of a sent SETTINGS frame. Will be true after calling the http2session.settings() method. Will be false once all sent SETTINGS frames have been acknowledged.

http2session.ping([payload, ]callback)#

Sends a PING frame to the connected HTTP/2 peer. A callback function must be provided. The method will return true if the PING was sent, false otherwise.

The maximum number of outstanding (unacknowledged) pings is determined by the maxOutstandingPings configuration option. The default maximum is 10.

If provided, the payload must be a Buffer, TypedArray, or DataView containing 8 bytes of data that will be transmitted with the PING and returned with the ping acknowledgment.

The callback will be invoked with three arguments: an error argument that will be null if the PING was successfully acknowledged, a duration argument that reports the number of milliseconds elapsed since the ping was sent and the acknowledgment was received, and a Buffer containing the 8-byte PING payload.

session.ping(Buffer.from('abcdefgh'), (err, duration, payload) => {
  if (!err) {
    console.log(`Ping acknowledged in ${duration} milliseconds`);
    console.log(`With payload '${payload.toString()}'`);
  }
}); 

If the payload argument is not specified, the default payload will be the 64-bit timestamp (little endian) marking the start of the PING duration.

http2session.ref()#

Calls ref() on this Http2Session instance's underlying net.Socket.

http2session.remoteSettings#

A prototype-less object describing the current remote settings of this Http2Session. The remote settings are set by the connected HTTP/2 peer.

http2session.setLocalWindowSize(windowSize)#

Sets the local endpoint's window size. The windowSize is the total window size to set, not the delta.

const http2 = require('node:http2');

const server = http2.createServer();
const expectedWindowSize = 2 ** 20;
server.on('session', (session) => {

  // Set local window size to be 2 ** 20
  session.setLocalWindowSize(expectedWindowSize);
}); 

For http2 clients the proper event is either 'connect' or 'remoteSettings'.

http2session.setTimeout(msecs, callback)#

Used to set a callback function that is called when there is no activity on the Http2Session after msecs milliseconds. The given callback is registered as a listener on the 'timeout' event.

http2session.socket#

Returns a Proxy object that acts as a net.Socket (or tls.TLSSocket) but limits available methods to ones safe to use with HTTP/2.

destroy, emit, end, pause, read, resume, and write will throw an error with code ERR_HTTP2_NO_SOCKET_MANIPULATION. See Http2Session and Sockets for more information.

setTimeout method will be called on this Http2Session.

All other interactions will be routed directly to the socket.

http2session.state#

Provides miscellaneous information about the current state of the Http2Session.

  • <Object>
    • effectiveLocalWindowSize <number> The current local (receive) flow control window size for the Http2Session.
    • effectiveRecvDataLength <number> The current number of bytes that have been received since the last flow control WINDOW_UPDATE.
    • nextStreamID <number> The numeric identifier to be used the next time a new Http2Stream is created by this Http2Session.
    • localWindowSize <number> The number of bytes that the remote peer can send without receiving a WINDOW_UPDATE.
    • lastProcStreamID <number> The numeric id of the Http2Stream for which a HEADERS or DATA frame was most recently received.
    • remoteWindowSize <number> The number of bytes that this Http2Session may send without receiving a WINDOW_UPDATE.
    • outboundQueueSize <number> The number of frames currently within the outbound queue for this Http2Session.
    • deflateDynamicTableSize <number> The current size in bytes of the outbound header compression state table.
    • inflateDynamicTableSize <number> The current size in bytes of the inbound header compression state table.

An object describing the current status of this Http2Session.

http2session.settings([settings][, callback])#

Updates the current local settings for this Http2Session and sends a new SETTINGS frame to the connected HTTP/2 peer.

Once called, the http2session.pendingSettingsAck property will be true while the session is waiting for the remote peer to acknowledge the new settings.

The new settings will not become effective until the SETTINGS acknowledgment is received and the 'localSettings' event is emitted. It is possible to send multiple SETTINGS frames while acknowledgment is still pending.

http2session.type#

The http2session.type will be equal to http2.constants.NGHTTP2_SESSION_SERVER if this Http2Session instance is a server, and http2.constants.NGHTTP2_SESSION_CLIENT if the instance is a client.

http2session.unref()#

Calls unref() on this Http2Session instance's underlying net.Socket.

Class: ServerHttp2Session#

serverhttp2session.altsvc(alt, originOrStream)#
  • alt <string> A description of the alternative service configuration as defined by RFC 7838.
  • originOrStream <number> | <string> | <URL> | <Object> Either a URL string specifying the origin (or an Object with an origin property) or the numeric identifier of an active Http2Stream as given by the http2stream.id property.

Submits an ALTSVC frame (as defined by RFC 7838) to the connected client.

const http2 = require('node:http2');

const server = http2.createServer();
server.on('session', (session) => {
  // Set altsvc for origin https://example.org:80
  session.altsvc('h2=":8000"', 'https://example.org:80');
});

server.on('stream', (stream) => {
  // Set altsvc for a specific stream
  stream.session.altsvc('h2=":8000"', stream.id);
}); 

Sending an ALTSVC frame with a specific stream ID indicates that the alternate service is associated with the origin of the given Http2Stream.

The alt and origin string must contain only ASCII bytes and are strictly interpreted as a sequence of ASCII bytes. The special value 'clear' may be passed to clear any previously set alternative service for a given domain.

When a string is passed for the originOrStream argument, it will be parsed as a URL and the origin will be derived. For instance, the origin for the HTTP URL 'https://example.org/foo/bar' is the ASCII string 'https://example.org'. An error will be thrown if either the given string cannot be parsed as a URL or if a valid origin cannot be derived.

A URL object, or any object with an origin property, may be passed as originOrStream, in which case the value of the origin property will be used. The value of the origin property must be a properly serialized ASCII origin.

Specifying alternative services#

The format of the alt parameter is strictly defined by RFC 7838 as an ASCII string containing a comma-delimited list of "alternative" protocols associated with a specific host and port.

For example, the value 'h2="example.org:81"' indicates that the HTTP/2 protocol is available on the host 'example.org' on TCP/IP port 81. The host and port must be contained within the quote (") characters.

Multiple alternatives may be specified, for instance: 'h2="example.org:81", h2=":82"'.

The protocol identifier ('h2' in the examples) may be any valid ALPN Protocol ID.

The syntax of these values is not validated by the Node.js implementation and are passed through as provided by the user or received from the peer.

serverhttp2session.origin(...origins)#

Submits an ORIGIN frame (as defined by RFC 8336) to the connected client to advertise the set of origins for which the server is capable of providing authoritative responses.

const http2 = require('node:http2');
const options = getSecureOptionsSomehow();
const server = http2.createSecureServer(options);
server.on('stream', (stream) => {
  stream.respond();
  stream.end('ok');
});
server.on('session', (session) => {
  session.origin('https://example.com', 'https://example.org');
}); 

When a string is passed as an origin, it will be parsed as a URL and the origin will be derived. For instance, the origin for the HTTP URL 'https://example.org/foo/bar' is the ASCII string 'https://example.org'. An error will be thrown if either the given string cannot be parsed as a URL or if a valid origin cannot be derived.

A URL object, or any object with an origin property, may be passed as an origin, in which case the value of the origin property will be used. The value of the origin property must be a properly serialized ASCII origin.

Alternatively, the origins option may be used when creating a new HTTP/2 server using the http2.createSecureServer() method:

const http2 = require('node:http2');
const options = getSecureOptionsSomehow();
options.origins = ['https://example.com', 'https://example.org'];
const server = http2.createSecureServer(options);
server.on('stream', (stream) => {
  stream.respond();
  stream.end('ok');
}); 

Class: ClientHttp2Session#

Event: 'altsvc'#

The 'altsvc' event is emitted whenever an ALTSVC frame is received by the client. The event is emitted with the ALTSVC value, origin, and stream ID. If no origin is provided in the ALTSVC frame, origin will be an empty string.

const http2 = require('node:http2');
const client = http2.connect('https://example.org');

client.on('altsvc', (alt, origin, streamId) => {
  console.log(alt);
  console.log(origin);
  console.log(streamId);
}); 
Event: 'origin'#

The 'origin' event is emitted whenever an ORIGIN frame is received by the client. The event is emitted with an array of origin strings. The http2session.originSet will be updated to include the received origins.

const http2 = require('node:http2');
const client = http2.connect('https://example.org');

client.on('origin', (origins) => {
  for (let n = 0; n < origins.length; n++)
    console.log(origins[n]);
}); 

The 'origin' event is only emitted when using a secure TLS connection.

clienthttp2session.request(headers[, options])#
  • headers <HTTP/2 Headers Object>

  • options <Object>

    • endStream <boolean> true if the Http2Stream writable side should be closed initially, such as when sending a GET request that should not expect a payload body.
    • exclusive <boolean> When true and parent identifies a parent Stream, the created stream is made the sole direct dependency of the parent, with all other existing dependents made a dependent of the newly created stream. Default: false.
    • parent <number> Specifies the numeric identifier of a stream the newly created stream is dependent on.
    • weight <number> Specifies the relative dependency of a stream in relation to other streams with the same parent. The value is a number between 1 and 256 (inclusive).
    • waitForTrailers <boolean> When true, the Http2Stream will emit the 'wantTrailers' event after the final DATA frame has been sent.
    • signal <AbortSignal> An AbortSignal that may be used to abort an ongoing request.
  • Returns: <ClientHttp2Stream>

For HTTP/2 Client Http2Session instances only, the http2session.request() creates and returns an Http2Stream instance that can be used to send an HTTP/2 request to the connected server.

When a ClientHttp2Session is first created, the socket may not yet be connected. if clienthttp2session.request() is called during this time, the actual request will be deferred until the socket is ready to go. If the session is closed before the actual request be executed, an ERR_HTTP2_GOAWAY_SESSION is thrown.

This method is only available if http2session.type is equal to http2.constants.NGHTTP2_SESSION_CLIENT.

const http2 = require('node:http2');
const clientSession = http2.connect('https://localhost:1234');
const {
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
} = http2.constants;

const req = clientSession.request({ [HTTP2_HEADER_PATH]: '/' });
req.on('response', (headers) => {
  console.log(headers[HTTP2_HEADER_STATUS]);
  req.on('data', (chunk) => { /* .. */ });
  req.on('end', () => { /* .. */ });
}); 

When the options.waitForTrailers option is set, the 'wantTrailers' event is emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be called to send trailing headers to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

When options.signal is set with an AbortSignal and then abort on the corresponding AbortController is called, the request will emit an 'error' event with an AbortError error.

The :method and :path pseudo-headers are not specified within headers, they respectively default to:

  • :method = 'GET'
  • :path = /

Class: Http2Stream#

Each instance of the Http2Stream class represents a bidirectional HTTP/2 communications stream over an Http2Session instance. Any single Http2Session may have up to 231-1 Http2Stream instances over its lifetime.

User code will not construct Http2Stream instances directly. Rather, these are created, managed, and provided to user code through the Http2Session instance. On the server, Http2Stream instances are created either in response to an incoming HTTP request (and handed off to user code via the 'stream' event), or in response to a call to the http2stream.pushStream() method. On the client, Http2Stream instances are created and returned when either the http2session.request() method is called, or in response to an incoming 'push' event.

The Http2Stream class is a base for the ServerHttp2Stream and ClientHttp2Stream classes, each of which is used specifically by either the Server or Client side, respectively.

All Http2Stream instances are Duplex streams. The Writable side of the Duplex is used to send data to the connected peer, while the Readable side is used to receive data sent by the connected peer.

The default text character encoding for an Http2Stream is UTF-8. When using an Http2Stream to send text, use the 'content-type' header to set the character encoding.

stream.respond({
  'content-type': 'text/html; charset=utf-8',
  ':status': 200,
}); 
Http2Stream Lifecycle#
Creation#

On the server side, instances of ServerHttp2Stream are created either when:

  • A new HTTP/2 HEADERS frame with a previously unused stream ID is received;
  • The http2stream.pushStream() method is called.

On the client side, instances of ClientHttp2Stream are created when the http2session.request() method is called.

On the client, the Http2Stream instance returned by http2session.request() may not be immediately ready for use if the parent Http2Session has not yet been fully established. In such cases, operations called on the Http2Stream will be buffered until the 'ready' event is emitted. User code should rarely, if ever, need to handle the 'ready' event directly. The ready status of an Http2Stream can be determined by checking the value of http2stream.id. If the value is undefined, the stream is not yet ready for use.

Destruction#

All Http2Stream instances are destroyed either when:

  • An RST_STREAM frame for the stream is received by the connected peer, and (for client streams only) pending data has been read.
  • The http2stream.close() method is called, and (for client streams only) pending data has been read.
  • The http2stream.destroy() or http2session.destroy() methods are called.

When an Http2Stream instance is destroyed, an attempt will be made to send an RST_STREAM frame to the connected peer.

When the Http2Stream instance is destroyed, the 'close' event will be emitted. Because Http2Stream is an instance of stream.Duplex, the 'end' event will also be emitted if the stream data is currently flowing. The 'error' event may also be emitted if http2stream.destroy() was called with an Error passed as the first argument.

After the Http2Stream has been destroyed, the http2stream.destroyed property will be true and the http2stream.rstCode property will specify the RST_STREAM error code. The Http2Stream instance is no longer usable once destroyed.

Event: 'aborted'#

The 'aborted' event is emitted whenever a Http2Stream instance is abnormally aborted in mid-communication. Its listener does not expect any arguments.

The 'aborted' event will only be emitted if the Http2Stream writable side has not been ended.

Event: 'close'#

The 'close' event is emitted when the Http2Stream is destroyed. Once this event is emitted, the Http2Stream instance is no longer usable.

The HTTP/2 error code used when closing the stream can be retrieved using the http2stream.rstCode property. If the code is any value other than NGHTTP2_NO_ERROR (0), an 'error' event will have also been emitted.

Event: 'error'#

The 'error' event is emitted when an error occurs during the processing of an Http2Stream.

Event: 'frameError'#
  • type <integer> The frame type.
  • code <integer> The error code.
  • id <integer> The stream id (or 0 if the frame isn't associated with a stream).

The 'frameError' event is emitted when an error occurs while attempting to send a frame. When invoked, the handler function will receive an integer argument identifying the frame type, and an integer argument identifying the error code. The Http2Stream instance will be destroyed immediately after the 'frameError' event is emitted.

Event: 'ready'#

The 'ready' event is emitted when the Http2Stream has been opened, has been assigned an id, and can be used. The listener does not expect any arguments.

Event: 'timeout'#

The 'timeout' event is emitted after no activity is received for this Http2Stream within the number of milliseconds set using http2stream.setTimeout(). Its listener does not expect any arguments.

Event: 'trailers'#

The 'trailers' event is emitted when a block of headers associated with trailing header fields is received. The listener callback is passed the HTTP/2 Headers Object and flags associated with the headers.

This event might not be emitted if http2stream.end() is called before trailers are received and the incoming data is not being read or listened for.

stream.on('trailers', (headers, flags) => {
  console.log(headers);
}); 
Event: 'wantTrailers'#

The 'wantTrailers' event is emitted when the Http2Stream has queued the final DATA frame to be sent on a frame and the Http2Stream is ready to send trailing headers. When initiating a request or response, the waitForTrailers option must be set for this event to be emitted.

http2stream.aborted#

Set to true if the Http2Stream instance was aborted abnormally. When set, the 'aborted' event will have been emitted.

http2stream.bufferSize#

This property shows the number of characters currently buffered to be written. See net.Socket.bufferSize for details.

http2stream.close(code[, callback])#
  • code <number> Unsigned 32-bit integer identifying the error code. Default: http2.constants.NGHTTP2_NO_ERROR (0x00).
  • callback <Function> An optional function registered to listen for the 'close' event.

Closes the Http2Stream instance by sending an RST_STREAM frame to the connected HTTP/2 peer.

http2stream.closed#

Set to true if the Http2Stream instance has been closed.

http2stream.destroyed#

Set to true if the Http2Stream instance has been destroyed and is no longer usable.

http2stream.endAfterHeaders#

Set to true if the END_STREAM flag was set in the request or response HEADERS frame received, indicating that no additional data should be received and the readable side of the Http2Stream will be closed.

http2stream.id#

The numeric stream identifier of this Http2Stream instance. Set to undefined if the stream identifier has not yet been assigned.

http2stream.pending#

Set to true if the Http2Stream instance has not yet been assigned a numeric stream identifier.

http2stream.priority(options)#
  • options <Object>
    • exclusive <boolean> When true and parent identifies a parent Stream, this stream is made the sole direct dependency of the parent, with all other existing dependents made a dependent of this stream. Default: false.
    • parent <number> Specifies the numeric identifier of a stream this stream is dependent on.
    • weight <number> Specifies the relative dependency of a stream in relation to other streams with the same parent. The value is a number between 1 and 256 (inclusive).
    • silent <boolean> When true, changes the priority locally without sending a PRIORITY frame to the connected peer.

Updates the priority for this Http2Stream instance.

http2stream.rstCode#

Set to the RST_STREAM error code reported when the Http2Stream is destroyed after either receiving an RST_STREAM frame from the connected peer, calling http2stream.close(), or http2stream.destroy(). Will be undefined if the Http2Stream has not been closed.

http2stream.sentHeaders#

An object containing the outbound headers sent for this Http2Stream.

http2stream.sentInfoHeaders#

An array of objects containing the outbound informational (additional) headers sent for this Http2Stream.

http2stream.sentTrailers#

An object containing the outbound trailers sent for this HttpStream.

http2stream.session#

A reference to the Http2Session instance that owns this Http2Stream. The value will be undefined after the Http2Stream instance is destroyed.

http2stream.setTimeout(msecs, callback)#
const http2 = require('node:http2');
const client = http2.connect('http://example.org:8000');
const { NGHTTP2_CANCEL } = http2.constants;
const req = client.request({ ':path': '/' });

// Cancel the stream if there's no activity after 5 seconds
req.setTimeout(5000, () => req.close(NGHTTP2_CANCEL)); 
http2stream.state#

Provides miscellaneous information about the current state of the Http2Stream.

  • <Object>
    • localWindowSize <number> The number of bytes the connected peer may send for this Http2Stream without receiving a WINDOW_UPDATE.
    • state <number> A flag indicating the low-level current state of the Http2Stream as determined by nghttp2.
    • localClose <number> 1 if this Http2Stream has been closed locally.
    • remoteClose <number> 1 if this Http2Stream has been closed remotely.
    • sumDependencyWeight <number> The sum weight of all Http2Stream instances that depend on this Http2Stream as specified using PRIORITY frames.
    • weight <number> The priority weight of this Http2Stream.

A current state of this Http2Stream.

http2stream.sendTrailers(headers)#

Sends a trailing HEADERS frame to the connected HTTP/2 peer. This method will cause the Http2Stream to be immediately closed and must only be called after the 'wantTrailers' event has been emitted. When sending a request or sending a response, the options.waitForTrailers option must be set in order to keep the Http2Stream open after the final DATA frame so that trailers can be sent.

const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond(undefined, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ xyz: 'abc' });
  });
  stream.end('Hello World');
}); 

The HTTP/1 specification forbids trailers from containing HTTP/2 pseudo-header fields (e.g. ':method', ':path', etc).

Class: ClientHttp2Stream#

The ClientHttp2Stream class is an extension of Http2Stream that is used exclusively on HTTP/2 Clients. Http2Stream instances on the client provide events such as 'response' and 'push' that are only relevant on the client.

Event: 'continue'#

Emitted when the server sends a 100 Continue status, usually because the request contained Expect: 100-continue. This is an instruction that the client should send the request body.

Event: 'headers'#

The 'headers' event is emitted when an additional block of headers is received for a stream, such as when a block of 1xx informational headers is received. The listener callback is passed the HTTP/2 Headers Object and flags associated with the headers.

stream.on('headers', (headers, flags) => {
  console.log(headers);
}); 
Event: 'push'#

The 'push' event is emitted when response headers for a Server Push stream are received. The listener callback is passed the HTTP/2 Headers Object and flags associated with the headers.

stream.on('push', (headers, flags) => {
  console.log(headers);
}); 
Event: 'response'#

The 'response' event is emitted when a response HEADERS frame has been received for this stream from the connected HTTP/2 server. The listener is invoked with two arguments: an Object containing the received HTTP/2 Headers Object, and flags associated with the headers.

const http2 = require('node:http2');
const client = http2.connect('https://localhost');
const req = client.request({ ':path': '/' });
req.on('response', (headers, flags) => {
  console.log(headers[':status']);
}); 

Class: ServerHttp2Stream#

The ServerHttp2Stream class is an extension of Http2Stream that is used exclusively on HTTP/2 Servers. Http2Stream instances on the server provide additional methods such as http2stream.pushStream() and http2stream.respond() that are only relevant on the server.

http2stream.additionalHeaders(headers)#

Sends an additional informational HEADERS frame to the connected HTTP/2 peer.

http2stream.headersSent#

True if headers were sent, false otherwise (read-only).

http2stream.pushAllowed#

Read-only property mapped to the SETTINGS_ENABLE_PUSH flag of the remote client's most recent SETTINGS frame. Will be true if the remote peer accepts push streams, false otherwise. Settings are the same for every Http2Stream in the same Http2Session.

http2stream.pushStream(headers[, options], callback)#
  • headers <HTTP/2 Headers Object>
  • options <Object>
    • exclusive <boolean> When true and parent identifies a parent Stream, the created stream is made the sole direct dependency of the parent, with all other existing dependents made a dependent of the newly created stream. Default: false.
    • parent <number> Specifies the numeric identifier of a stream the newly created stream is dependent on.
  • callback <Function> Callback that is called once the push stream has been initiated.

Initiates a push stream. The callback is invoked with the new Http2Stream instance created for the push stream passed as the second argument, or an Error passed as the first argument.

const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 });
  stream.pushStream({ ':path': '/' }, (err, pushStream, headers) => {
    if (err) throw err;
    pushStream.respond({ ':status': 200 });
    pushStream.end('some pushed data');
  });
  stream.end('some data');
}); 

Setting the weight of a push stream is not allowed in the HEADERS frame. Pass a weight value to http2stream.priority with the silent option set to true to enable server-side bandwidth balancing between concurrent streams.

Calling http2stream.pushStream() from within a pushed stream is not permitted and will throw an error.

http2stream.respond([headers[, options]])#
  • headers <HTTP/2 Headers Object>
  • options <Object>
    • endStream <boolean> Set to true to indicate that the response will not include payload data.
    • waitForTrailers <boolean> When true, the Http2Stream will emit the 'wantTrailers' event after the final DATA frame has been sent.
const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 });
  stream.end('some data');
}); 

Initiates a response. When the options.waitForTrailers option is set, the 'wantTrailers' event will be emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be used to sent trailing header fields to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 }, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });
  stream.end('some data');
}); 
http2stream.respondWithFD(fd[, headers[, options]])#

Initiates a response whose data is read from the given file descriptor. No validation is performed on the given file descriptor. If an error occurs while attempting to read data using the file descriptor, the Http2Stream will be closed using an RST_STREAM frame using the standard INTERNAL_ERROR code.

When used, the Http2Stream object's Duplex interface will be closed automatically.

const http2 = require('node:http2');
const fs = require('node:fs');

const server = http2.createServer();
server.on('stream', (stream) => {
  const fd = fs.openSync('/some/file', 'r');

  const stat = fs.fstatSync(fd);
  const headers = {
    'content-length': stat.size,
    'last-modified': stat.mtime.toUTCString(),
    'content-type': 'text/plain; charset=utf-8',
  };
  stream.respondWithFD(fd, headers);
  stream.on('close', () => fs.closeSync(fd));
}); 

The optional options.statCheck function may be specified to give user code an opportunity to set additional content headers based on the fs.Stat details of the given fd. If the statCheck function is provided, the http2stream.respondWithFD() method will perform an fs.fstat() call to collect details on the provided file descriptor.

The offset and length options may be used to limit the response to a specific range subset. This can be used, for instance, to support HTTP Range requests.

The file descriptor or FileHandle is not closed when the stream is closed, so it will need to be closed manually once it is no longer needed. Using the same file descriptor concurrently for multiple streams is not supported and may result in data loss. Re-using a file descriptor after a stream has finished is supported.

When the options.waitForTrailers option is set, the 'wantTrailers' event will be emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be used to sent trailing header fields to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

const http2 = require('node:http2');
const fs = require('node:fs');

const server = http2.createServer();
server.on('stream', (stream) => {
  const fd = fs.openSync('/some/file', 'r');

  const stat = fs.fstatSync(fd);
  const headers = {
    'content-length': stat.size,
    'last-modified': stat.mtime.toUTCString(),
    'content-type': 'text/plain; charset=utf-8',
  };
  stream.respondWithFD(fd, headers, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });

  stream.on('close', () => fs.closeSync(fd));
}); 
http2stream.respondWithFile(path[, headers[, options]])#

Sends a regular file as the response. The path must specify a regular file or an 'error' event will be emitted on the Http2Stream object.

When used, the Http2Stream object's Duplex interface will be closed automatically.

The optional options.statCheck function may be specified to give user code an opportunity to set additional content headers based on the fs.Stat details of the given file:

If an error occurs while attempting to read the file data, the Http2Stream will be closed using an RST_STREAM frame using the standard INTERNAL_ERROR code. If the onError callback is defined, then it will be called. Otherwise the stream will be destroyed.

Example using a file path:

const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  function statCheck(stat, headers) {
    headers['last-modified'] = stat.mtime.toUTCString();
  }

  function onError(err) {
    // stream.respond() can throw if the stream has been destroyed by
    // the other side.
    try {
      if (err.code === 'ENOENT') {
        stream.respond({ ':status': 404 });
      } else {
        stream.respond({ ':status': 500 });
      }
    } catch (err) {
      // Perform actual error handling.
      console.error(err);
    }
    stream.end();
  }

  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { statCheck, onError });
}); 

The options.statCheck function may also be used to cancel the send operation by returning false. For instance, a conditional request may check the stat results to determine if the file has been modified to return an appropriate 304 response:

const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  function statCheck(stat, headers) {
    // Check the stat here...
    stream.respond({ ':status': 304 });
    return false; // Cancel the send operation
  }
  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { statCheck });
}); 

The content-length header field will be automatically set.

The offset and length options may be used to limit the response to a specific range subset. This can be used, for instance, to support HTTP Range requests.

The options.onError function may also be used to handle all the errors that could happen before the delivery of the file is initiated. The default behavior is to destroy the stream.

When the options.waitForTrailers option is set, the 'wantTrailers' event will be emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be used to sent trailing header fields to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });
}); 

Class: Http2Server#

Instances of Http2Server are created using the http2.createServer() function. The Http2Server class is not exported directly by the node:http2 module.

Event: 'checkContinue'#

If a 'request' listener is registered or http2.createServer() is supplied a callback function, the 'checkContinue' event is emitted each time a request with an HTTP Expect: 100-continue is received. If this event is not listened for, the server will automatically respond with a status 100 Continue as appropriate.

Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an appropriate HTTP response (e.g. 400 Bad Request) if the client should not continue to send the request body.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'connection'#

This event is emitted when a new TCP stream is established. socket is typically an object of type net.Socket. Usually users will not want to access this event.

This event can also be explicitly emitted by users to inject connections into the HTTP server. In that case, any Duplex stream can be passed.

Event: 'request'#

Emitted each time there is a request. There may be multiple requests per session. See the Compatibility API.

Event: 'session'#

The 'session' event is emitted when a new Http2Session is created by the Http2Server.

Event: 'sessionError'#

The 'sessionError' event is emitted when an 'error' event is emitted by an Http2Session object associated with the Http2Server.

Event: 'stream'#

The 'stream' event is emitted when a 'stream' event has been emitted by an Http2Session associated with the server.

See also Http2Session's 'stream' event.

const http2 = require('node:http2');
const {
  HTTP2_HEADER_METHOD,
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
  HTTP2_HEADER_CONTENT_TYPE,
} = http2.constants;

const server = http2.createServer();
server.on('stream', (stream, headers, flags) => {
  const method = headers[HTTP2_HEADER_METHOD];
  const path = headers[HTTP2_HEADER_PATH];
  // ...
  stream.respond({
    [HTTP2_HEADER_STATUS]: 200,
    [HTTP2_HEADER_CONTENT_TYPE]: 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
}); 
Event: 'timeout'#

The 'timeout' event is emitted when there is no activity on the Server for a given number of milliseconds set using http2server.setTimeout(). Default: 0 (no timeout)

server.close([callback])#

Stops the server from establishing new sessions. This does not prevent new request streams from being created due to the persistent nature of HTTP/2 sessions. To gracefully shut down the server, call http2session.close() on all active sessions.

If callback is provided, it is not invoked until all active sessions have been closed, although the server has already stopped allowing new sessions. See net.Server.close() for more details.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

server.setTimeout([msecs][, callback])#

Used to set the timeout value for http2 server requests, and sets a callback function that is called when there is no activity on the Http2Server after msecs milliseconds.

The given callback is registered as a listener on the 'timeout' event.

In case if callback is not a function, a new ERR_INVALID_ARG_TYPE error will be thrown.

server.timeout#
  • <number> Timeout in milliseconds. Default: 0 (no timeout)

The number of milliseconds of inactivity before a socket is presumed to have timed out.

A value of 0 will disable the timeout behavior on incoming connections.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server.updateSettings([settings])#

Used to update the server with the provided settings.

Throws ERR_HTTP2_INVALID_SETTING_VALUE for invalid settings values.

Throws ERR_INVALID_ARG_TYPE for invalid settings argument.

Class: Http2SecureServer#

Instances of Http2SecureServer are created using the http2.createSecureServer() function. The Http2SecureServer class is not exported directly by the node:http2 module.

Event: 'checkContinue'#

If a 'request' listener is registered or http2.createSecureServer() is supplied a callback function, the 'checkContinue' event is emitted each time a request with an HTTP Expect: 100-continue is received. If this event is not listened for, the server will automatically respond with a status 100 Continue as appropriate.

Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an appropriate HTTP response (e.g. 400 Bad Request) if the client should not continue to send the request body.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'connection'#

This event is emitted when a new TCP stream is established, before the TLS handshake begins. socket is typically an object of type net.Socket. Usually users will not want to access this event.

This event can also be explicitly emitted by users to inject connections into the HTTP server. In that case, any Duplex stream can be passed.

Event: 'request'#

Emitted each time there is a request. There may be multiple requests per session. See the Compatibility API.

Event: 'session'#

The 'session' event is emitted when a new Http2Session is created by the Http2SecureServer.

Event: 'sessionError'#

The 'sessionError' event is emitted when an 'error' event is emitted by an Http2Session object associated with the Http2SecureServer.

Event: 'stream'#

The 'stream' event is emitted when a 'stream' event has been emitted by an Http2Session associated with the server.

See also Http2Session's 'stream' event.

const http2 = require('node:http2');
const {
  HTTP2_HEADER_METHOD,
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
  HTTP2_HEADER_CONTENT_TYPE,
} = http2.constants;

const options = getOptionsSomehow();

const server = http2.createSecureServer(options);
server.on('stream', (stream, headers, flags) => {
  const method = headers[HTTP2_HEADER_METHOD];
  const path = headers[HTTP2_HEADER_PATH];
  // ...
  stream.respond({
    [HTTP2_HEADER_STATUS]: 200,
    [HTTP2_HEADER_CONTENT_TYPE]: 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
}); 
Event: 'timeout'#

The 'timeout' event is emitted when there is no activity on the Server for a given number of milliseconds set using http2secureServer.setTimeout(). Default: 2 minutes.

Event: 'unknownProtocol'#

The 'unknownProtocol' event is emitted when a connecting client fails to negotiate an allowed protocol (i.e. HTTP/2 or HTTP/1.1). The event handler receives the socket for handling. If no listener is registered for this event, the connection is terminated. A timeout may be specified using the 'unknownProtocolTimeout' option passed to http2.createSecureServer().

In earlier versions of Node.js, this event would be emitted if allowHTTP1 is false and, during the TLS handshake, the client either does not send an ALPN extension or sends an ALPN extension that does not include HTTP/2 (h2). Newer versions of Node.js only emit this event if allowHTTP1 is false and the client does not send an ALPN extension. If the client sends an ALPN extension that does not include HTTP/2 (or HTTP/1.1 if allowHTTP1 is true), the TLS handshake will fail and no secure connection will be established.

See the Compatibility API.

server.close([callback])#

Stops the server from establishing new sessions. This does not prevent new request streams from being created due to the persistent nature of HTTP/2 sessions. To gracefully shut down the server, call http2session.close() on all active sessions.

If callback is provided, it is not invoked until all active sessions have been closed, although the server has already stopped allowing new sessions. See tls.Server.close() for more details.

server.setTimeout([msecs][, callback])#

Used to set the timeout value for http2 secure server requests, and sets a callback function that is called when there is no activity on the Http2SecureServer after msecs milliseconds.

The given callback is registered as a listener on the 'timeout' event.

In case if callback is not a function, a new ERR_INVALID_ARG_TYPE error will be thrown.

server.timeout#
  • <number> Timeout in milliseconds. Default: 0 (no timeout)

The number of milliseconds of inactivity before a socket is presumed to have timed out.

A value of 0 will disable the timeout behavior on incoming connections.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server.updateSettings([settings])#

Used to update the server with the provided settings.

Throws ERR_HTTP2_INVALID_SETTING_VALUE for invalid settings values.

Throws ERR_INVALID_ARG_TYPE for invalid settings argument.

http2.createServer([options][, onRequestHandler])#

  • options <Object>
    • maxDeflateDynamicTableSize <number> Sets the maximum dynamic table size for deflating header fields. Default: 4Kib.
    • maxSettings <number> Sets the maximum number of settings entries per SETTINGS frame. The minimum value allowed is 1. Default: 32.
    • maxSessionMemory<number> Sets the maximum memory that the Http2Session is permitted to use. The value is expressed in terms of number of megabytes, e.g. 1 equal 1 megabyte. The minimum value allowed is 1. This is a credit based limit, existing Http2Streams may cause this limit to be exceeded, but new Http2Stream instances will be rejected while this limit is exceeded. The current number of Http2Stream sessions, the current memory use of the header compression tables, current data queued to be sent, and unacknowledged PING and SETTINGS frames are all counted towards the current limit. Default: 10.
    • maxHeaderListPairs <number> Sets the maximum number of header entries. This is similar to server.maxHeadersCount or request.maxHeadersCount in the node:http module. The minimum value is 4. Default: 128.
    • maxOutstandingPings <number> Sets the maximum number of outstanding, unacknowledged pings. Default: 10.
    • maxSendHeaderBlockLength <number> Sets the maximum allowed size for a serialized, compressed block of headers. Attempts to send headers that exceed this limit will result in a 'frameError' event being emitted and the stream being closed and destroyed. While this sets the maximum allowed size to the entire block of headers, nghttp2 (the internal http2 library) has a limit of 65536 for each decompressed key/value pair.
    • paddingStrategy <number> The strategy used for determining the amount of padding to use for HEADERS and DATA frames. Default: http2.constants.PADDING_STRATEGY_NONE. Value may be one of:
      • http2.constants.PADDING_STRATEGY_NONE: No padding is applied.
      • http2.constants.PADDING_STRATEGY_MAX: The maximum amount of padding, determined by the internal implementation, is applied.
      • http2.constants.PADDING_STRATEGY_ALIGNED: Attempts to apply enough padding to ensure that the total frame length, including the 9-byte header, is a multiple of 8. For each frame, there is a maximum allowed number of padding bytes that is determined by current flow control state and settings. If this maximum is less than the calculated amount needed to ensure alignment, the maximum is used and the total frame length is not necessarily aligned at 8 bytes.
    • peerMaxConcurrentStreams <number> Sets the maximum number of concurrent streams for the remote peer as if a SETTINGS frame had been received. Will be overridden if the remote peer sets its own value for maxConcurrentStreams. Default: 100.
    • maxSessionInvalidFrames <integer> Sets the maximum number of invalid frames that will be tolerated before the session is closed. Default: 1000.
    • maxSessionRejectedStreams <integer> Sets the maximum number of rejected upon creation streams that will be tolerated before the session is closed. Each rejection is associated with an NGHTTP2_ENHANCE_YOUR_CALM error that should tell the peer to not open any more streams, continuing to open streams is therefore regarded as a sign of a misbehaving peer. Default: 100.
    • settings <HTTP/2 Settings Object> The initial settings to send to the remote peer upon connection.
    • remoteCustomSettings <Array> The array of integer values determines the settings types, which are included in the CustomSettings-property of the received remoteSettings. Please see the CustomSettings-property of the Http2Settings object for more information, on the allowed setting types.
    • Http1IncomingMessage <http.IncomingMessage> Specifies the IncomingMessage class to used for HTTP/1 fallback. Useful for extending the original http.IncomingMessage. Default: http.IncomingMessage.
    • Http1ServerResponse <http.ServerResponse> Specifies the ServerResponse class to used for HTTP/1 fallback. Useful for extending the original http.ServerResponse. Default: http.ServerResponse.
    • Http2ServerRequest <http2.Http2ServerRequest> Specifies the Http2ServerRequest class to use. Useful for extending the original Http2ServerRequest. Default: Http2ServerRequest.
    • Http2ServerResponse <http2.Http2ServerResponse> Specifies the Http2ServerResponse class to use. Useful for extending the original Http2ServerResponse. Default: Http2ServerResponse.
    • unknownProtocolTimeout <number> Specifies a timeout in milliseconds that a server should wait when an 'unknownProtocol' is emitted. If the socket has not been destroyed by that time the server will destroy it. Default: 10000.
    • ...: Any net.createServer() option can be provided.
  • onRequestHandler <Function> See Compatibility API
  • Returns: <Http2Server>

Returns a net.Server instance that creates and manages Http2Session instances.

Since there are no browsers known that support unencrypted HTTP/2, the use of http2.createSecureServer() is necessary when communicating with browser clients.

const http2 = require('node:http2');

// Create an unencrypted HTTP/2 server.
// Since there are no browsers known that support
// unencrypted HTTP/2, the use of `http2.createSecureServer()`
// is necessary when communicating with browser clients.
const server = http2.createServer();

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8000); 

http2.createSecureServer(options[, onRequestHandler])#

  • options <Object>
    • allowHTTP1 <boolean> Incoming client connections that do not support HTTP/2 will be downgraded to HTTP/1.x when set to true. See the 'unknownProtocol' event. See ALPN negotiation. Default: false.
    • maxDeflateDynamicTableSize <number> Sets the maximum dynamic table size for deflating header fields. Default: 4Kib.
    • maxSettings <number> Sets the maximum number of settings entries per SETTINGS frame. The minimum value allowed is 1. Default: 32.
    • maxSessionMemory<number> Sets the maximum memory that the Http2Session is permitted to use. The value is expressed in terms of number of megabytes, e.g. 1 equal 1 megabyte. The minimum value allowed is 1. This is a credit based limit, existing Http2Streams may cause this limit to be exceeded, but new Http2Stream instances will be rejected while this limit is exceeded. The current number of Http2Stream sessions, the current memory use of the header compression tables, current data queued to be sent, and unacknowledged PING and SETTINGS frames are all counted towards the current limit. Default: 10.
    • maxHeaderListPairs <number> Sets the maximum number of header entries. This is similar to server.maxHeadersCount or request.maxHeadersCount in the node:http module. The minimum value is 4. Default: 128.
    • maxOutstandingPings <number> Sets the maximum number of outstanding, unacknowledged pings. Default: 10.
    • maxSendHeaderBlockLength <number> Sets the maximum allowed size for a serialized, compressed block of headers. Attempts to send headers that exceed this limit will result in a 'frameError' event being emitted and the stream being closed and destroyed.
    • paddingStrategy <number> Strategy used for determining the amount of padding to use for HEADERS and DATA frames. Default: http2.constants.PADDING_STRATEGY_NONE. Value may be one of:
      • http2.constants.PADDING_STRATEGY_NONE: No padding is applied.
      • http2.constants.PADDING_STRATEGY_MAX: The maximum amount of padding, determined by the internal implementation, is applied.
      • http2.constants.PADDING_STRATEGY_ALIGNED: Attempts to apply enough padding to ensure that the total frame length, including the 9-byte header, is a multiple of 8. For each frame, there is a maximum allowed number of padding bytes that is determined by current flow control state and settings. If this maximum is less than the calculated amount needed to ensure alignment, the maximum is used and the total frame length is not necessarily aligned at 8 bytes.
    • peerMaxConcurrentStreams <number> Sets the maximum number of concurrent streams for the remote peer as if a SETTINGS frame had been received. Will be overridden if the remote peer sets its own value for maxConcurrentStreams. Default: 100.
    • maxSessionInvalidFrames <integer> Sets the maximum number of invalid frames that will be tolerated before the session is closed. Default: 1000.
    • maxSessionRejectedStreams <integer> Sets the maximum number of rejected upon creation streams that will be tolerated before the session is closed. Each rejection is associated with an NGHTTP2_ENHANCE_YOUR_CALM error that should tell the peer to not open any more streams, continuing to open streams is therefore regarded as a sign of a misbehaving peer. Default: 100.
    • settings <HTTP/2 Settings Object> The initial settings to send to the remote peer upon connection.
    • remoteCustomSettings <Array> The array of integer values determines the settings types, which are included in the customSettings-property of the received remoteSettings. Please see the customSettings-property of the Http2Settings object for more information, on the allowed setting types.
    • ...: Any tls.createServer() options can be provided. For servers, the identity options (pfx or key/cert) are usually required.
    • origins <string[]> An array of origin strings to send within an ORIGIN frame immediately following creation of a new server Http2Session.
    • unknownProtocolTimeout <number> Specifies a timeout in milliseconds that a server should wait when an 'unknownProtocol' event is emitted. If the socket has not been destroyed by that time the server will destroy it. Default: 10000.
  • onRequestHandler <Function> See Compatibility API
  • Returns: <Http2SecureServer>

Returns a tls.Server instance that creates and manages Http2Session instances.

const http2 = require('node:http2');
const fs = require('node:fs');

const options = {
  key: fs.readFileSync('server-key.pem'),
  cert: fs.readFileSync('server-cert.pem'),
};

// Create a secure HTTP/2 server
const server = http2.createSecureServer(options);

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8443); 

http2.connect(authority[, options][, listener])#

  • authority <string> | <URL> The remote HTTP/2 server to connect to. This must be in the form of a minimal, valid URL with the http:// or https:// prefix, host name, and IP port (if a non-default port is used). Userinfo (user ID and password), path, querystring, and fragment details in the URL will be ignored.
  • options <Object>
    • maxDeflateDynamicTableSize <number> Sets the maximum dynamic table size for deflating header fields. Default: 4Kib.
    • maxSettings <number> Sets the maximum number of settings entries per SETTINGS frame. The minimum value allowed is 1. Default: 32.
    • maxSessionMemory<number> Sets the maximum memory that the Http2Session is permitted to use. The value is expressed in terms of number of megabytes, e.g. 1 equal 1 megabyte. The minimum value allowed is 1. This is a credit based limit, existing Http2Streams may cause this limit to be exceeded, but new Http2Stream instances will be rejected while this limit is exceeded. The current number of Http2Stream sessions, the current memory use of the header compression tables, current data queued to be sent, and unacknowledged PING and SETTINGS frames are all counted towards the current limit. Default: 10.
    • maxHeaderListPairs <number> Sets the maximum number of header entries. This is similar to server.maxHeadersCount or request.maxHeadersCount in the node:http module. The minimum value is 1. Default: 128.
    • maxOutstandingPings <number> Sets the maximum number of outstanding, unacknowledged pings. Default: 10.
    • maxReservedRemoteStreams <number> Sets the maximum number of reserved push streams the client will accept at any given time. Once the current number of currently reserved push streams exceeds reaches this limit, new push streams sent by the server will be automatically rejected. The minimum allowed value is 0. The maximum allowed value is 232-1. A negative value sets this option to the maximum allowed value. Default: 200.
    • maxSendHeaderBlockLength <number> Sets the maximum allowed size for a serialized, compressed block of headers. Attempts to send headers that exceed this limit will result in a 'frameError' event being emitted and the stream being closed and destroyed.
    • paddingStrategy <number> Strategy used for determining the amount of padding to use for HEADERS and DATA frames. Default: http2.constants.PADDING_STRATEGY_NONE. Value may be one of:
      • http2.constants.PADDING_STRATEGY_NONE: No padding is applied.
      • http2.constants.PADDING_STRATEGY_MAX: The maximum amount of padding, determined by the internal implementation, is applied.
      • http2.constants.PADDING_STRATEGY_ALIGNED: Attempts to apply enough padding to ensure that the total frame length, including the 9-byte header, is a multiple of 8. For each frame, there is a maximum allowed number of padding bytes that is determined by current flow control state and settings. If this maximum is less than the calculated amount needed to ensure alignment, the maximum is used and the total frame length is not necessarily aligned at 8 bytes.
    • peerMaxConcurrentStreams <number> Sets the maximum number of concurrent streams for the remote peer as if a SETTINGS frame had been received. Will be overridden if the remote peer sets its own value for maxConcurrentStreams. Default: 100.
    • protocol <string> The protocol to connect with, if not set in the authority. Value may be either 'http:' or 'https:'. Default: 'https:'
    • settings <HTTP/2 Settings Object> The initial settings to send to the remote peer upon connection.
    • remoteCustomSettings <Array> The array of integer values determines the settings types, which are included in the CustomSettings-property of the received remoteSettings. Please see the CustomSettings-property of the Http2Settings object for more information, on the allowed setting types.
    • createConnection <Function> An optional callback that receives the URL instance passed to connect and the options object, and returns any Duplex stream that is to be used as the connection for this session.
    • ...: Any net.connect() or tls.connect() options can be provided.
    • unknownProtocolTimeout <number> Specifies a timeout in milliseconds that a server should wait when an 'unknownProtocol' event is emitted. If the socket has not been destroyed by that time the server will destroy it. Default: 10000.
  • listener <Function> Will be registered as a one-time listener of the 'connect' event.
  • Returns: <ClientHttp2Session>

Returns a ClientHttp2Session instance.

const http2 = require('node:http2');
const client = http2.connect('https://localhost:1234');

/* Use the client */

client.close(); 

http2.constants#

Error codes for RST_STREAM and GOAWAY#
ValueNameConstant
0x00No Errorhttp2.constants.NGHTTP2_NO_ERROR
0x01Protocol Errorhttp2.constants.NGHTTP2_PROTOCOL_ERROR
0x02Internal Errorhttp2.constants.NGHTTP2_INTERNAL_ERROR
0x03Flow Control Errorhttp2.constants.NGHTTP2_FLOW_CONTROL_ERROR
0x04Settings Timeouthttp2.constants.NGHTTP2_SETTINGS_TIMEOUT
0x05Stream Closedhttp2.constants.NGHTTP2_STREAM_CLOSED
0x06Frame Size Errorhttp2.constants.NGHTTP2_FRAME_SIZE_ERROR
0x07Refused Streamhttp2.constants.NGHTTP2_REFUSED_STREAM
0x08Cancelhttp2.constants.NGHTTP2_CANCEL
0x09Compression Errorhttp2.constants.NGHTTP2_COMPRESSION_ERROR
0x0aConnect Errorhttp2.constants.NGHTTP2_CONNECT_ERROR
0x0bEnhance Your Calmhttp2.constants.NGHTTP2_ENHANCE_YOUR_CALM
0x0cInadequate Securityhttp2.constants.NGHTTP2_INADEQUATE_SECURITY
0x0dHTTP/1.1 Requiredhttp2.constants.NGHTTP2_HTTP_1_1_REQUIRED

The 'timeout' event is emitted when there is no activity on the Server for a given number of milliseconds set using http2server.setTimeout().

http2.getDefaultSettings()#

Returns an object containing the default settings for an Http2Session instance. This method returns a new object instance every time it is called so instances returned may be safely modified for use.

http2.getPackedSettings([settings])#

Returns a Buffer instance containing serialized representation of the given HTTP/2 settings as specified in the HTTP/2 specification. This is intended for use with the HTTP2-Settings header field.

const http2 = require('node:http2');

const packed = http2.getPackedSettings({ enablePush: false });

console.log(packed.toString('base64'));
// Prints: AAIAAAAA 

http2.getUnpackedSettings(buf)#

Returns a HTTP/2 Settings Object containing the deserialized settings from the given Buffer as generated by http2.getPackedSettings().

http2.performServerHandshake(socket[, options])#

Create an HTTP/2 server session from an existing socket.

http2.sensitiveHeaders#

This symbol can be set as a property on the HTTP/2 headers object with an array value in order to provide a list of headers considered sensitive. See Sensitive headers for more details.

Headers object#

Headers are represented as own-properties on JavaScript objects. The property keys will be serialized to lower-case. Property values should be strings (if they are not they will be coerced to strings) or an Array of strings (in order to send more than one value per header field).

const headers = {
  ':status': '200',
  'content-type': 'text-plain',
  'ABC': ['has', 'more', 'than', 'one', 'value'],
};

stream.respond(headers); 

Header objects passed to callback functions will have a null prototype. This means that normal JavaScript object methods such as Object.prototype.toString() and Object.prototype.hasOwnProperty() will not work.

For incoming headers:

  • The :status header is converted to number.
  • Duplicates of :status, :method, :authority, :scheme, :path, :protocol, age, authorization, access-control-allow-credentials, access-control-max-age, access-control-request-method, content-encoding, content-language, content-length, content-location, content-md5, content-range, content-type, date, dnt, etag, expires, from, host, if-match, if-modified-since, if-none-match, if-range, if-unmodified-since, last-modified, location, max-forwards, proxy-authorization, range, referer,retry-after, tk, upgrade-insecure-requests, user-agent or x-content-type-options are discarded.
  • set-cookie is always an array. Duplicates are added to the array.
  • For duplicate cookie headers, the values are joined together with '; '.
  • For all other headers, the values are joined together with ', '.
const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream, headers) => {
  console.log(headers[':path']);
  console.log(headers.ABC);
}); 
Sensitive headers#

HTTP2 headers can be marked as sensitive, which means that the HTTP/2 header compression algorithm will never index them. This can make sense for header values with low entropy and that may be considered valuable to an attacker, for example Cookie or Authorization. To achieve this, add the header name to the [http2.sensitiveHeaders] property as an array:

const headers = {
  ':status': '200',
  'content-type': 'text-plain',
  'cookie': 'some-cookie',
  'other-sensitive-header': 'very secret data',
  [http2.sensitiveHeaders]: ['cookie', 'other-sensitive-header'],
};

stream.respond(headers); 

For some headers, such as Authorization and short Cookie headers, this flag is set automatically.

This property is also set for received headers. It will contain the names of all headers marked as sensitive, including ones marked that way automatically.

Settings object#

The http2.getDefaultSettings(), http2.getPackedSettings(), http2.createServer(), http2.createSecureServer(), http2session.settings(), http2session.localSettings, and http2session.remoteSettings APIs either return or receive as input an object that defines configuration settings for an Http2Session object. These objects are ordinary JavaScript objects containing the following properties.

  • headerTableSize <number> Specifies the maximum number of bytes used for header compression. The minimum allowed value is 0. The maximum allowed value is 232-1. Default: 4096.
  • enablePush <boolean> Specifies true if HTTP/2 Push Streams are to be permitted on the Http2Session instances. Default: true.
  • initialWindowSize <number> Specifies the sender's initial window size in bytes for stream-level flow control. The minimum allowed value is 0. The maximum allowed value is 232-1. Default: 65535.
  • maxFrameSize <number> Specifies the size in bytes of the largest frame payload. The minimum allowed value is 16,384. The maximum allowed value is 224-1. Default: 16384.
  • maxConcurrentStreams <number> Specifies the maximum number of concurrent streams permitted on an Http2Session. There is no default value which implies, at least theoretically, 232-1 streams may be open concurrently at any given time in an Http2Session. The minimum value is 0. The maximum allowed value is 232-1. Default: 4294967295.
  • maxHeaderListSize <number> Specifies the maximum size (uncompressed octets) of header list that will be accepted. The minimum allowed value is 0. The maximum allowed value is 232-1. Default: 65535.
  • maxHeaderSize <number> Alias for maxHeaderListSize.
  • enableConnectProtocol<boolean> Specifies true if the "Extended Connect Protocol" defined by RFC 8441 is to be enabled. This setting is only meaningful if sent by the server. Once the enableConnectProtocol setting has been enabled for a given Http2Session, it cannot be disabled. Default: false.
  • customSettings <Object> Specifies additional settings, yet not implemented in node and the underlying libraries. The key of the object defines the numeric value of the settings type (as defined in the "HTTP/2 SETTINGS" registry established by [RFC 7540]) and the values the actual numeric value of the settings. The settings type has to be an integer in the range from 1 to 2^16-1. It should not be a settings type already handled by node, i.e. currently it should be greater than 6, although it is not an error. The values need to be unsigned integers in the range from 0 to 2^32-1. Currently, a maximum of up 10 custom settings is supported. It is only supported for sending SETTINGS, or for receiving settings values specified in the remoteCustomSettings options of the server or client object. Do not mix the customSettings-mechanism for a settings id with interfaces for the natively handled settings, in case a setting becomes natively supported in a future node version.

All additional properties on the settings object are ignored.

Error handling#

There are several types of error conditions that may arise when using the node:http2 module:

Validation errors occur when an incorrect argument, option, or setting value is passed in. These will always be reported by a synchronous throw.

State errors occur when an action is attempted at an incorrect time (for instance, attempting to send data on a stream after it has closed). These will be reported using either a synchronous throw or via an 'error' event on the Http2Stream, Http2Session or HTTP/2 Server objects, depending on where and when the error occurs.

Internal errors occur when an HTTP/2 session fails unexpectedly. These will be reported via an 'error' event on the Http2Session or HTTP/2 Server objects.

Protocol errors occur when various HTTP/2 protocol constraints are violated. These will be reported using either a synchronous throw or via an 'error' event on the Http2Stream, Http2Session or HTTP/2 Server objects, depending on where and when the error occurs.

Invalid character handling in header names and values#

The HTTP/2 implementation applies stricter handling of invalid characters in HTTP header names and values than the HTTP/1 implementation.

Header field names are case-insensitive and are transmitted over the wire strictly as lower-case strings. The API provided by Node.js allows header names to be set as mixed-case strings (e.g. Content-Type) but will convert those to lower-case (e.g. content-type) upon transmission.

Header field-names must only contain one or more of the following ASCII characters: a-z, A-Z, 0-9, !, #, $, %, &, ', *, +, -, ., ^, _, ` (backtick), |, and ~.

Using invalid characters within an HTTP header field name will cause the stream to be closed with a protocol error being reported.

Header field values are handled with more leniency but should not contain new-line or carriage return characters and should be limited to US-ASCII characters, per the requirements of the HTTP specification.

Push streams on the client#

To receive pushed streams on the client, set a listener for the 'stream' event on the ClientHttp2Session:

const http2 = require('node:http2');

const client = http2.connect('http://localhost');

client.on('stream', (pushedStream, requestHeaders) => {
  pushedStream.on('push', (responseHeaders) => {
    // Process response headers
  });
  pushedStream.on('data', (chunk) => { /* handle pushed data */ });
});

const req = client.request({ ':path': '/' }); 

Supporting the CONNECT method#

The CONNECT method is used to allow an HTTP/2 server to be used as a proxy for TCP/IP connections.

A simple TCP Server:

const net = require('node:net');

const server = net.createServer((socket) => {
  let name = '';
  socket.setEncoding('utf8');
  socket.on('data', (chunk) => name += chunk);
  socket.on('end', () => socket.end(`hello ${name}`));
});

server.listen(8000); 

An HTTP/2 CONNECT proxy:

const http2 = require('node:http2');
const { NGHTTP2_REFUSED_STREAM } = http2.constants;
const net = require('node:net');

const proxy = http2.createServer();
proxy.on('stream', (stream, headers) => {
  if (headers[':method'] !== 'CONNECT') {
    // Only accept CONNECT requests
    stream.close(NGHTTP2_REFUSED_STREAM);
    return;
  }
  const auth = new URL(`tcp://${headers[':authority']}`);
  // It's a very good idea to verify that hostname and port are
  // things this proxy should be connecting to.
  const socket = net.connect(auth.port, auth.hostname, () => {
    stream.respond();
    socket.pipe(stream);
    stream.pipe(socket);
  });
  socket.on('error', (error) => {
    stream.close(http2.constants.NGHTTP2_CONNECT_ERROR);
  });
});

proxy.listen(8001); 

An HTTP/2 CONNECT client:

const http2 = require('node:http2');

const client = http2.connect('http://localhost:8001');

// Must not specify the ':path' and ':scheme' headers
// for CONNECT requests or an error will be thrown.
const req = client.request({
  ':method': 'CONNECT',
  ':authority': 'localhost:8000',
});

req.on('response', (headers) => {
  console.log(headers[http2.constants.HTTP2_HEADER_STATUS]);
});
let data = '';
req.setEncoding('utf8');
req.on('data', (chunk) => data += chunk);
req.on('end', () => {
  console.log(`The server says: ${data}`);
  client.close();
});
req.end('Jane'); 

The extended CONNECT protocol#

RFC 8441 defines an "Extended CONNECT Protocol" extension to HTTP/2 that may be used to bootstrap the use of an Http2Stream using the CONNECT method as a tunnel for other communication protocols (such as WebSockets).

The use of the Extended CONNECT Protocol is enabled by HTTP/2 servers by using the enableConnectProtocol setting:

const http2 = require('node:http2');
const settings = { enableConnectProtocol: true };
const server = http2.createServer({ settings }); 

Once the client receives the SETTINGS frame from the server indicating that the extended CONNECT may be used, it may send CONNECT requests that use the ':protocol' HTTP/2 pseudo-header:

const http2 = require('node:http2');
const client = http2.connect('http://localhost:8080');
client.on('remoteSettings', (settings) => {
  if (settings.enableConnectProtocol) {
    const req = client.request({ ':method': 'CONNECT', ':protocol': 'foo' });
    // ...
  }
}); 

Compatibility API#

The Compatibility API has the goal of providing a similar developer experience of HTTP/1 when using HTTP/2, making it possible to develop applications that support both HTTP/1 and HTTP/2. This API targets only the public API of the HTTP/1. However many modules use internal methods or state, and those are not supported as it is a completely different implementation.

The following example creates an HTTP/2 server using the compatibility API:

const http2 = require('node:http2');
const server = http2.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
}); 

In order to create a mixed HTTPS and HTTP/2 server, refer to the ALPN negotiation section. Upgrading from non-tls HTTP/1 servers is not supported.

The HTTP/2 compatibility API is composed of Http2ServerRequest and Http2ServerResponse. They aim at API compatibility with HTTP/1, but they do not hide the differences between the protocols. As an example, the status message for HTTP codes is ignored.

ALPN negotiation#

ALPN negotiation allows supporting both HTTPS and HTTP/2 over the same socket. The req and res objects can be either HTTP/1 or HTTP/2, and an application must restrict itself to the public API of HTTP/1, and detect if it is possible to use the more advanced features of HTTP/2.

The following example creates a server that supports both protocols:

const { createSecureServer } = require('node:http2');
const { readFileSync } = require('node:fs');

const cert = readFileSync('./cert.pem');
const key = readFileSync('./key.pem');

const server = createSecureServer(
  { cert, key, allowHTTP1: true },
  onRequest,
).listen(4443);

function onRequest(req, res) {
  // Detects if it is a HTTPS request or HTTP/2
  const { socket: { alpnProtocol } } = req.httpVersion === '2.0' ?
    req.stream.session : req;
  res.writeHead(200, { 'content-type': 'application/json' });
  res.end(JSON.stringify({
    alpnProtocol,
    httpVersion: req.httpVersion,
  }));
} 

The 'request' event works identically on both HTTPS and HTTP/2.

Class: http2.Http2ServerRequest#

A Http2ServerRequest object is created by http2.Server or http2.SecureServer and passed as the first argument to the 'request' event. It may be used to access a request status, headers, and data.

Event: 'aborted'#

The 'aborted' event is emitted whenever a Http2ServerRequest instance is abnormally aborted in mid-communication.

The 'aborted' event will only be emitted if the Http2ServerRequest writable side has not been ended.

Event: 'close'#

Indicates that the underlying Http2Stream was closed. Just like 'end', this event occurs only once per response.

request.aborted#

The request.aborted property will be true if the request has been aborted.

request.authority#

The request authority pseudo header field. Because HTTP/2 allows requests to set either :authority or host, this value is derived from req.headers[':authority'] if present. Otherwise, it is derived from req.headers['host'].

request.complete#

The request.complete property will be true if the request has been completed, aborted, or destroyed.

request.connection#

Stability: 0 - Deprecated. Use request.socket.

See request.socket.

request.destroy([error])#

Calls destroy() on the Http2Stream that received the Http2ServerRequest. If error is provided, an 'error' event is emitted and error is passed as an argument to any listeners on the event.

It does nothing if the stream was already destroyed.

request.headers#

The request/response headers object.

Key-value pairs of header names and values. Header names are lower-cased.

// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
//   host: '127.0.0.1:8000',
//   accept: '*/*' }
console.log(request.headers); 

See HTTP/2 Headers Object.

In HTTP/2, the request path, host name, protocol, and method are represented as special headers prefixed with the : character (e.g. ':path'). These special headers will be included in the request.headers object. Care must be taken not to inadvertently modify these special headers or errors may occur. For instance, removing all headers from the request will cause errors to occur:

removeAllHeaders(request.headers);
assert(request.url);   // Fails because the :path header has been removed 
request.httpVersion#

In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to server. Returns '2.0'.

Also message.httpVersionMajor is the first integer and message.httpVersionMinor is the second.

request.method#

The request method as a string. Read-only. Examples: 'GET', 'DELETE'.

request.rawHeaders#

The raw request/response headers list exactly as they were received.

The keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values.

Header names are not lowercased, and duplicates are not merged.

// Prints something like:
//
// [ 'user-agent',
//   'this is invalid because there can be only one',
//   'User-Agent',
//   'curl/7.22.0',
//   'Host',
//   '127.0.0.1:8000',
//   'ACCEPT',
//   '*/*' ]
console.log(request.rawHeaders); 
request.rawTrailers#

The raw request/response trailer keys and values exactly as they were received. Only populated at the 'end' event.

request.scheme#

The request scheme pseudo header field indicating the scheme portion of the target URL.

request.setTimeout(msecs, callback)#

Sets the Http2Stream's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.

If no 'timeout' listener is added to the request, the response, or the server, then Http2Streams are destroyed when they time out. If a handler is assigned to the request, the response, or the server's 'timeout' events, timed out sockets must be handled explicitly.

request.socket#

Returns a Proxy object that acts as a net.Socket (or tls.TLSSocket) but applies getters, setters, and methods based on HTTP/2 logic.

destroyed, readable, and writable properties will be retrieved from and set on request.stream.

destroy, emit, end, on and once methods will be called on request.stream.

setTimeout method will be called on request.stream.session.

pause, read, resume, and write will throw an error with code ERR_HTTP2_NO_SOCKET_MANIPULATION. See Http2Session and Sockets for more information.

All other interactions will be routed directly to the socket. With TLS support, use request.socket.getPeerCertificate() to obtain the client's authentication details.

request.stream#

The Http2Stream object backing the request.

request.trailers#

The request/response trailers object. Only populated at the 'end' event.

request.url#

Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:

GET /status?name=ryan HTTP/1.1
Accept: text/plain 

Then request.url will be:

'/status?name=ryan' 

To parse the url into its parts, new URL() can be used:

$ node
> new URL('/status?name=ryan', 'http://example.com')
URL {
  href: 'http://example.com/status?name=ryan',
  origin: 'http://example.com',
  protocol: 'http:',
  username: '',
  password: '',
  host: 'example.com',
  hostname: 'example.com',
  port: '',
  pathname: '/status',
  search: '?name=ryan',
  searchParams: URLSearchParams { 'name' => 'ryan' },
  hash: ''
} 

Class: http2.Http2ServerResponse#

This object is created internally by an HTTP server, not by the user. It is passed as the second parameter to the 'request' event.

Event: 'close'#

Indicates that the underlying Http2Stream was terminated before response.end() was called or able to flush.

Event: 'finish'#

Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the HTTP/2 multiplexing for transmission over the network. It does not imply that the client has received anything yet.

After this event, no more events will be emitted on the response object.

response.addTrailers(headers)#

This method adds HTTP trailing headers (a header but at the end of the message) to the response.

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

response.appendHeader(name, value)#

Append a single header value to the header object.

If the value is an array, this is equivalent to calling this method multiple times.

If there were no previous values for the header, this is equivalent to calling response.setHeader().

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

// Returns headers including "set-cookie: a" and "set-cookie: b"
const server = http2.createServer((req, res) => {
  res.setHeader('set-cookie', 'a');
  res.appendHeader('set-cookie', 'b');
  res.writeHead(200);
  res.end('ok');
}); 
response.connection#

Stability: 0 - Deprecated. Use response.socket.

See response.socket.

response.createPushResponse(headers, callback)#
  • headers <HTTP/2 Headers Object> An object describing the headers
  • callback <Function> Called once http2stream.pushStream() is finished, or either when the attempt to create the pushed Http2Stream has failed or has been rejected, or the state of Http2ServerRequest is closed prior to calling the http2stream.pushStream() method

Call http2stream.pushStream() with the given headers, and wrap the given Http2Stream on a newly created Http2ServerResponse as the callback parameter if successful. When Http2ServerRequest is closed, the callback is called with an error ERR_HTTP2_INVALID_STREAM.

response.end([data[, encoding]][, callback])#

This method signals to the server that all of the response headers and body have been sent; that server should consider this message complete. The method, response.end(), MUST be called on each response.

If data is specified, it is equivalent to calling response.write(data, encoding) followed by response.end(callback).

If callback is specified, it will be called when the response stream is finished.

response.finished#

Boolean value that indicates whether the response has completed. Starts as false. After response.end() executes, the value will be true.

response.getHeader(name)#

Reads out a header that has already been queued but not sent to the client. The name is case-insensitive.

const contentType = response.getHeader('content-type'); 
response.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headerNames = response.getHeaderNames();
// headerNames === ['foo', 'set-cookie'] 
response.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the response.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headers = response.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] } 
response.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name matching is case-insensitive.

const hasContentType = response.hasHeader('content-type'); 
response.headersSent#

True if headers were sent, false otherwise (read-only).

response.removeHeader(name)#

Removes a header that has been queued for implicit sending.

response.removeHeader('Content-Encoding'); 
response.req#

A reference to the original HTTP2 request object.

response.sendDate#

When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.

This should only be disabled for testing; HTTP requires the Date header in responses.

response.setHeader(name, value)#

Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here to send multiple headers with the same name.

response.setHeader('Content-Type', 'text/html; charset=utf-8'); 

or

response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http2.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html; charset=utf-8');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
}); 
response.setTimeout(msecs[, callback])#

Sets the Http2Stream's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.

If no 'timeout' listener is added to the request, the response, or the server, then Http2Streams are destroyed when they time out. If a handler is assigned to the request, the response, or the server's 'timeout' events, timed out sockets must be handled explicitly.

response.socket#

Returns a Proxy object that acts as a net.Socket (or tls.TLSSocket) but applies getters, setters, and methods based on HTTP/2 logic.

destroyed, readable, and writable properties will be retrieved from and set on response.stream.

destroy, emit, end, on and once methods will be called on response.stream.

setTimeout method will be called on response.stream.session.

pause, read, resume, and write will throw an error with code ERR_HTTP2_NO_SOCKET_MANIPULATION. See Http2Session and Sockets for more information.

All other interactions will be routed directly to the socket.

const http2 = require('node:http2');
const server = http2.createServer((req, res) => {
  const ip = req.socket.remoteAddress;
  const port = req.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000); 
response.statusCode#

When using implicit headers (not calling response.writeHead() explicitly), this property controls the status code that will be sent to the client when the headers get flushed.

response.statusCode = 404; 

After response header was sent to the client, this property indicates the status code which was sent out.

response.statusMessage#

Status message is not supported by HTTP/2 (RFC 7540 8.1.2.4). It returns an empty string.

response.stream#

The Http2Stream object backing the response.

response.writableEnded#

Is true after response.end() has been called. This property does not indicate whether the data has been flushed, for this use writable.writableFinished instead.

response.write(chunk[, encoding][, callback])#

If this method is called and response.writeHead() has not been called, it will switch to implicit header mode and flush the implicit headers.

This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.

In the node:http module, the response body is omitted when the request is a HEAD request. Similarly, the 204 and 304 responses must not include a message body.

chunk can be a string or a buffer. If chunk is a string, the second parameter specifies how to encode it into a byte stream. By default the encoding is 'utf8'. callback will be called when this chunk of data is flushed.

This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.

The first time response.write() is called, it will send the buffered header information and the first chunk of the body to the client. The second time response.write() is called, Node.js assumes data will be streamed, and sends the new data separately. That is, the response is buffered up to the first chunk of the body.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is free again.

response.writeContinue()#

Sends a status 100 Continue to the client, indicating that the request body should be sent. See the 'checkContinue' event on Http2Server and Http2SecureServer.

response.writeEarlyHints(hints)#

Sends a status 103 Early Hints to the client with a Link header, indicating that the user agent can preload/preconnect the linked resources. The hints is an object containing the values of headers to be sent with early hints message.

Example

const earlyHintsLink = '</styles.css>; rel=preload; as=style';
response.writeEarlyHints({
  'link': earlyHintsLink,
});

const earlyHintsLinks = [
  '</styles.css>; rel=preload; as=style',
  '</scripts.js>; rel=preload; as=script',
];
response.writeEarlyHints({
  'link': earlyHintsLinks,
}); 
response.writeHead(statusCode[, statusMessage][, headers])#

Sends a response header to the request. The status code is a 3-digit HTTP status code, like 404. The last argument, headers, are the response headers.

Returns a reference to the Http2ServerResponse, so that calls can be chained.

For compatibility with HTTP/1, a human-readable statusMessage may be passed as the second argument. However, because the statusMessage has no meaning within HTTP/2, the argument will have no effect and a process warning will be emitted.

const body = 'hello world';
response.writeHead(200, {
  'Content-Length': Buffer.byteLength(body),
  'Content-Type': 'text/plain; charset=utf-8',
}); 

Content-Length is given in bytes not characters. The Buffer.byteLength() API may be used to determine the number of bytes in a given encoding. On outbound messages, Node.js does not check if Content-Length and the length of the body being transmitted are equal or not. However, when receiving messages, Node.js will automatically reject messages when the Content-Length does not match the actual payload size.

This method may be called at most one time on a message before response.end() is called.

If response.write() or response.end() are called before calling this, the implicit/mutable headers will be calculated and call this function.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http2.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html; charset=utf-8');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
}); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

Collecting HTTP/2 performance metrics#

The Performance Observer API can be used to collect basic performance metrics for each Http2Session and Http2Stream instance.

const { PerformanceObserver } = require('node:perf_hooks');

const obs = new PerformanceObserver((items) => {
  const entry = items.getEntries()[0];
  console.log(entry.entryType);  // prints 'http2'
  if (entry.name === 'Http2Session') {
    // Entry contains statistics about the Http2Session
  } else if (entry.name === 'Http2Stream') {
    // Entry contains statistics about the Http2Stream
  }
});
obs.observe({ entryTypes: ['http2'] }); 

The entryType property of the PerformanceEntry will be equal to 'http2'.

The name property of the PerformanceEntry will be equal to either 'Http2Stream' or 'Http2Session'.

If name is equal to Http2Stream, the PerformanceEntry will contain the following additional properties:

  • bytesRead <number> The number of DATA frame bytes received for this Http2Stream.
  • bytesWritten <number> The number of DATA frame bytes sent for this Http2Stream.
  • id <number> The identifier of the associated Http2Stream
  • timeToFirstByte <number> The number of milliseconds elapsed between the PerformanceEntry startTime and the reception of the first DATA frame.
  • timeToFirstByteSent <number> The number of milliseconds elapsed between the PerformanceEntry startTime and sending of the first DATA frame.
  • timeToFirstHeader <number> The number of milliseconds elapsed between the PerformanceEntry startTime and the reception of the first header.

If name is equal to Http2Session, the PerformanceEntry will contain the following additional properties:

  • bytesRead <number> The number of bytes received for this Http2Session.
  • bytesWritten <number> The number of bytes sent for this Http2Session.
  • framesReceived <number> The number of HTTP/2 frames received by the Http2Session.
  • framesSent <number> The number of HTTP/2 frames sent by the Http2Session.
  • maxConcurrentStreams <number> The maximum number of streams concurrently open during the lifetime of the Http2Session.
  • pingRTT <number> The number of milliseconds elapsed since the transmission of a PING frame and the reception of its acknowledgment. Only present if a PING frame has been sent on the Http2Session.
  • streamAverageDuration <number> The average duration (in milliseconds) for all Http2Stream instances.
  • streamCount <number> The number of Http2Stream instances processed by the Http2Session.
  • type <string> Either 'server' or 'client' to identify the type of Http2Session.

Note on :authority and host#

HTTP/2 requires requests to have either the :authority pseudo-header or the host header. Prefer :authority when constructing an HTTP/2 request directly, and host when converting from HTTP/1 (in proxies, for instance).

The compatibility API falls back to host if :authority is not present. See request.authority for more information. However, if you don't use the compatibility API (or use req.headers directly), you need to implement any fall-back behavior yourself.

HTTPS#

Stability: 2 - Stable

Source Code: lib/https.js

HTTPS is the HTTP protocol over TLS/SSL. In Node.js this is implemented as a separate module.

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from https or calling require('node:https') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let https;
try {
  https = require('node:https');
} catch (err) {
  console.error('https support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let https;
try {
  https = await import('node:https');
} catch (err) {
  console.error('https support is disabled!');
} 

Class: https.Agent#

An Agent object for HTTPS similar to http.Agent. See https.request() for more information.

new Agent([options])#

  • options <Object> Set of configurable options to set on the agent. Can have the same fields as for http.Agent(options), and
    • maxCachedSessions <number> maximum number of TLS cached sessions. Use 0 to disable TLS session caching. Default: 100.

    • servername <string> the value of Server Name Indication extension to be sent to the server. Use empty string '' to disable sending the extension. Default: host name of the target server, unless the target server is specified using an IP address, in which case the default is '' (no extension).

      See Session Resumption for information about TLS session reuse.

Event: 'keylog'#
  • line <Buffer> Line of ASCII text, in NSS SSLKEYLOGFILE format.
  • tlsSocket <tls.TLSSocket> The tls.TLSSocket instance on which it was generated.

The keylog event is emitted when key material is generated or received by a connection managed by this agent (typically before handshake has completed, but not necessarily). This keying material can be stored for debugging, as it allows captured TLS traffic to be decrypted. It may be emitted multiple times for each socket.

A typical use case is to append received lines to a common text file, which is later used by software (such as Wireshark) to decrypt the traffic:

// ...
https.globalAgent.on('keylog', (line, tlsSocket) => {
  fs.appendFileSync('/tmp/ssl-keys.log', line, { mode: 0o600 });
}); 

Class: https.Server#

See http.Server for more information.

server.close([callback])#

See server.close() in the node:http module.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

server.closeAllConnections()#

See server.closeAllConnections() in the node:http module.

server.closeIdleConnections()#

See server.closeIdleConnections() in the node:http module.

server.headersTimeout#

See server.headersTimeout in the node:http module.

server.listen()#

Starts the HTTPS server listening for encrypted connections. This method is identical to server.listen() from net.Server.

server.maxHeadersCount#

See server.maxHeadersCount in the node:http module.

server.requestTimeout#

See server.requestTimeout in the node:http module.

server.setTimeout([msecs][, callback])#

See server.setTimeout() in the node:http module.

server.timeout#

See server.timeout in the node:http module.

server.keepAliveTimeout#

See server.keepAliveTimeout in the node:http module.

https.createServer([options][, requestListener])#

// curl -k https://localhost:8000/
const https = require('node:https');
const fs = require('node:fs');

const options = {
  key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
  cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem'),
};

https.createServer(options, (req, res) => {
  res.writeHead(200);
  res.end('hello world\n');
}).listen(8000); 

Or

const https = require('node:https');
const fs = require('node:fs');

const options = {
  pfx: fs.readFileSync('test/fixtures/test_cert.pfx'),
  passphrase: 'sample',
};

https.createServer(options, (req, res) => {
  res.writeHead(200);
  res.end('hello world\n');
}).listen(8000); 

https.get(options[, callback])#

https.get(url[, options][, callback])#

Like http.get() but for HTTPS.

options can be an object, a string, or a URL object. If options is a string, it is automatically parsed with new URL(). If it is a URL object, it will be automatically converted to an ordinary options object.

const https = require('node:https');

https.get('https://encrypted.google.com/', (res) => {
  console.log('statusCode:', res.statusCode);
  console.log('headers:', res.headers);

  res.on('data', (d) => {
    process.stdout.write(d);
  });

}).on('error', (e) => {
  console.error(e);
}); 

https.globalAgent#

Global instance of https.Agent for all HTTPS client requests. Diverges from a default https.Agent configuration by having keepAlive enabled and a timeout of 5 seconds.

https.request(options[, callback])#

https.request(url[, options][, callback])#

Makes a request to a secure web server.

The following additional options from tls.connect() are also accepted: ca, cert, ciphers, clientCertEngine (deprecated), crl, dhparam, ecdhCurve, honorCipherOrder, key, passphrase, pfx, rejectUnauthorized, secureOptions, secureProtocol, servername, sessionIdContext, highWaterMark.

options can be an object, a string, or a URL object. If options is a string, it is automatically parsed with new URL(). If it is a URL object, it will be automatically converted to an ordinary options object.

https.request() returns an instance of the http.ClientRequest class. The ClientRequest instance is a writable stream. If one needs to upload a file with a POST request, then write to the ClientRequest object.

const https = require('node:https');

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
};

const req = https.request(options, (res) => {
  console.log('statusCode:', res.statusCode);
  console.log('headers:', res.headers);

  res.on('data', (d) => {
    process.stdout.write(d);
  });
});

req.on('error', (e) => {
  console.error(e);
});
req.end(); 

Example using options from tls.connect():

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
  key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
  cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem'),
};
options.agent = new https.Agent(options);

const req = https.request(options, (res) => {
  // ...
}); 

Alternatively, opt out of connection pooling by not using an Agent.

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
  key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
  cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem'),
  agent: false,
};

const req = https.request(options, (res) => {
  // ...
}); 

Example using a URL as options:

const options = new URL('https://abc:xyz@example.com');

const req = https.request(options, (res) => {
  // ...
}); 

Example pinning on certificate fingerprint, or the public key (similar to pin-sha256):

const tls = require('node:tls');
const https = require('node:https');
const crypto = require('node:crypto');

function sha256(s) {
  return crypto.createHash('sha256').update(s).digest('base64');
}
const options = {
  hostname: 'github.com',
  port: 443,
  path: '/',
  method: 'GET',
  checkServerIdentity: function(host, cert) {
    // Make sure the certificate is issued to the host we are connected to
    const err = tls.checkServerIdentity(host, cert);
    if (err) {
      return err;
    }

    // Pin the public key, similar to HPKP pin-sha256 pinning
    const pubkey256 = 'pL1+qb9HTMRZJmuC/bB/ZI9d302BYrrqiVuRyW+DGrU=';
    if (sha256(cert.pubkey) !== pubkey256) {
      const msg = 'Certificate verification error: ' +
        `The public key of '${cert.subject.CN}' ` +
        'does not match our pinned fingerprint';
      return new Error(msg);
    }

    // Pin the exact certificate, rather than the pub key
    const cert256 = '25:FE:39:32:D9:63:8C:8A:FC:A1:9A:29:87:' +
      'D8:3E:4C:1D:98:DB:71:E4:1A:48:03:98:EA:22:6A:BD:8B:93:16';
    if (cert.fingerprint256 !== cert256) {
      const msg = 'Certificate verification error: ' +
        `The certificate of '${cert.subject.CN}' ` +
        'does not match our pinned fingerprint';
      return new Error(msg);
    }

    // This loop is informational only.
    // Print the certificate and public key fingerprints of all certs in the
    // chain. Its common to pin the public key of the issuer on the public
    // internet, while pinning the public key of the service in sensitive
    // environments.
    do {
      console.log('Subject Common Name:', cert.subject.CN);
      console.log('  Certificate SHA256 fingerprint:', cert.fingerprint256);

      hash = crypto.createHash('sha256');
      console.log('  Public key ping-sha256:', sha256(cert.pubkey));

      lastprint256 = cert.fingerprint256;
      cert = cert.issuerCertificate;
    } while (cert.fingerprint256 !== lastprint256);

  },
};

options.agent = new https.Agent(options);
const req = https.request(options, (res) => {
  console.log('All OK. Server matched our pinned cert or public key');
  console.log('statusCode:', res.statusCode);
  // Print the HPKP values
  console.log('headers:', res.headers['public-key-pins']);

  res.on('data', (d) => {});
});

req.on('error', (e) => {
  console.error(e.message);
});
req.end(); 

Outputs for example:

Subject Common Name: github.com
  Certificate SHA256 fingerprint: 25:FE:39:32:D9:63:8C:8A:FC:A1:9A:29:87:D8:3E:4C:1D:98:DB:71:E4:1A:48:03:98:EA:22:6A:BD:8B:93:16
  Public key ping-sha256: pL1+qb9HTMRZJmuC/bB/ZI9d302BYrrqiVuRyW+DGrU=
Subject Common Name: DigiCert SHA2 Extended Validation Server CA
  Certificate SHA256 fingerprint: 40:3E:06:2A:26:53:05:91:13:28:5B:AF:80:A0:D4:AE:42:2C:84:8C:9F:78:FA:D0:1F:C9:4B:C5:B8:7F:EF:1A
  Public key ping-sha256: RRM1dGqnDFsCJXBTHky16vi1obOlCgFFn/yOhI/y+ho=
Subject Common Name: DigiCert High Assurance EV Root CA
  Certificate SHA256 fingerprint: 74:31:E5:F4:C3:C1:CE:46:90:77:4F:0B:61:E0:54:40:88:3B:A9:A0:1E:D0:0B:A6:AB:D7:80:6E:D3:B1:18:CF
  Public key ping-sha256: WoiWRyIOVNa9ihaBciRSC7XHjliYS9VwUGOIud4PB18=
All OK. Server matched our pinned cert or public key
statusCode: 200
headers: max-age=0; pin-sha256="WoiWRyIOVNa9ihaBciRSC7XHjliYS9VwUGOIud4PB18="; pin-sha256="RRM1dGqnDFsCJXBTHky16vi1obOlCgFFn/yOhI/y+ho="; pin-sha256="k2v657xBsOVe1PQRwOsHsw3bsGT2VzIqz5K+59sNQws="; pin-sha256="K87oWBWM9UZfyddvDfoxL+8lpNyoUB2ptGtn0fv6G2Q="; pin-sha256="IQBnNBEiFuhj+8x6X8XLgh01V9Ic5/V3IRQLNFFc7v4="; pin-sha256="iie1VXtL7HzAMF+/PVPR9xzT80kQxdZeJ+zduCB3uj0="; pin-sha256="LvRiGEjRqfzurezaWuj8Wie2gyHMrW5Q06LspMnox7A="; includeSubDomains 

Inspector#

Stability: 2 - Stable

Source Code: lib/inspector.js

The node:inspector module provides an API for interacting with the V8 inspector.

It can be accessed using:

import * as inspector from 'node:inspector/promises';const inspector = require('node:inspector/promises');

or

import * as inspector from 'node:inspector';const inspector = require('node:inspector');

Promises API#

Stability: 1 - Experimental

Class: inspector.Session#

The inspector.Session is used for dispatching messages to the V8 inspector back-end and receiving message responses and notifications.

new inspector.Session()#

Create a new instance of the inspector.Session class. The inspector session needs to be connected through session.connect() before the messages can be dispatched to the inspector backend.

When using Session, the object outputted by the console API will not be released, unless we performed manually Runtime.DiscardConsoleEntries command.

Event: 'inspectorNotification'#
  • <Object> The notification message object

Emitted when any notification from the V8 Inspector is received.

session.on('inspectorNotification', (message) => console.log(message.method));
// Debugger.paused
// Debugger.resumed 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

It is also possible to subscribe only to notifications with specific method:

Event: <inspector-protocol-method>;#
  • <Object> The notification message object

Emitted when an inspector notification is received that has its method field set to the <inspector-protocol-method> value.

The following snippet installs a listener on the 'Debugger.paused' event, and prints the reason for program suspension whenever program execution is suspended (through breakpoints, for example):

session.on('Debugger.paused', ({ params }) => {
  console.log(params.hitBreakpoints);
});
// [ '/the/file/that/has/the/breakpoint.js:11:0' ] 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

session.connect()#

Connects a session to the inspector back-end.

session.connectToMainThread()#

Connects a session to the main thread inspector back-end. An exception will be thrown if this API was not called on a Worker thread.

session.disconnect()#

Immediately close the session. All pending message callbacks will be called with an error. session.connect() will need to be called to be able to send messages again. Reconnected session will lose all inspector state, such as enabled agents or configured breakpoints.

session.post(method[, params])#

Posts a message to the inspector back-end.

import { Session } from 'node:inspector/promises';
try {
  const session = new Session();
  session.connect();
  const result = await session.post('Runtime.evaluate', { expression: '2 + 2' });
  console.log(result);
} catch (error) {
  console.error(error);
}
// Output: { result: { type: 'number', value: 4, description: '4' } } 

The latest version of the V8 inspector protocol is published on the Chrome DevTools Protocol Viewer.

Node.js inspector supports all the Chrome DevTools Protocol domains declared by V8. Chrome DevTools Protocol domain provides an interface for interacting with one of the runtime agents used to inspect the application state and listen to the run-time events.

Example usage#

Apart from the debugger, various V8 Profilers are available through the DevTools protocol.

CPU profiler#

Here's an example showing how to use the CPU Profiler:

import { Session } from 'node:inspector/promises';
import fs from 'node:fs';
const session = new Session();
session.connect();

await session.post('Profiler.enable');
await session.post('Profiler.start');
// Invoke business logic under measurement here...

// some time later...
const { profile } = await session.post('Profiler.stop');

// Write profile to disk, upload, etc.
fs.writeFileSync('./profile.cpuprofile', JSON.stringify(profile)); 
Heap profiler#

Here's an example showing how to use the Heap Profiler:

import { Session } from 'node:inspector/promises';
import fs from 'node:fs';
const session = new Session();

const fd = fs.openSync('profile.heapsnapshot', 'w');

session.connect();

session.on('HeapProfiler.addHeapSnapshotChunk', (m) => {
  fs.writeSync(fd, m.params.chunk);
});

const result = await session.post('HeapProfiler.takeHeapSnapshot', null);
console.log('HeapProfiler.takeHeapSnapshot done:', result);
session.disconnect();
fs.closeSync(fd); 

Callback API#

Class: inspector.Session#

The inspector.Session is used for dispatching messages to the V8 inspector back-end and receiving message responses and notifications.

new inspector.Session()#

Create a new instance of the inspector.Session class. The inspector session needs to be connected through session.connect() before the messages can be dispatched to the inspector backend.

When using Session, the object outputted by the console API will not be released, unless we performed manually Runtime.DiscardConsoleEntries command.

Event: 'inspectorNotification'#
  • <Object> The notification message object

Emitted when any notification from the V8 Inspector is received.

session.on('inspectorNotification', (message) => console.log(message.method));
// Debugger.paused
// Debugger.resumed 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

It is also possible to subscribe only to notifications with specific method:

Event: <inspector-protocol-method>;#
  • <Object> The notification message object

Emitted when an inspector notification is received that has its method field set to the <inspector-protocol-method> value.

The following snippet installs a listener on the 'Debugger.paused' event, and prints the reason for program suspension whenever program execution is suspended (through breakpoints, for example):

session.on('Debugger.paused', ({ params }) => {
  console.log(params.hitBreakpoints);
});
// [ '/the/file/that/has/the/breakpoint.js:11:0' ] 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

session.connect()#

Connects a session to the inspector back-end.

session.connectToMainThread()#

Connects a session to the main thread inspector back-end. An exception will be thrown if this API was not called on a Worker thread.

session.disconnect()#

Immediately close the session. All pending message callbacks will be called with an error. session.connect() will need to be called to be able to send messages again. Reconnected session will lose all inspector state, such as enabled agents or configured breakpoints.

session.post(method[, params][, callback])#

Posts a message to the inspector back-end. callback will be notified when a response is received. callback is a function that accepts two optional arguments: error and message-specific result.

session.post('Runtime.evaluate', { expression: '2 + 2' },
             (error, { result }) => console.log(result));
// Output: { type: 'number', value: 4, description: '4' } 

The latest version of the V8 inspector protocol is published on the Chrome DevTools Protocol Viewer.

Node.js inspector supports all the Chrome DevTools Protocol domains declared by V8. Chrome DevTools Protocol domain provides an interface for interacting with one of the runtime agents used to inspect the application state and listen to the run-time events.

You can not set reportProgress to true when sending a HeapProfiler.takeHeapSnapshot or HeapProfiler.stopTrackingHeapObjects command to V8.

Example usage#

Apart from the debugger, various V8 Profilers are available through the DevTools protocol.

CPU profiler#

Here's an example showing how to use the CPU Profiler:

const inspector = require('node:inspector');
const fs = require('node:fs');
const session = new inspector.Session();
session.connect();

session.post('Profiler.enable', () => {
  session.post('Profiler.start', () => {
    // Invoke business logic under measurement here...

    // some time later...
    session.post('Profiler.stop', (err, { profile }) => {
      // Write profile to disk, upload, etc.
      if (!err) {
        fs.writeFileSync('./profile.cpuprofile', JSON.stringify(profile));
      }
    });
  });
}); 
Heap profiler#

Here's an example showing how to use the Heap Profiler:

const inspector = require('node:inspector');
const fs = require('node:fs');
const session = new inspector.Session();

const fd = fs.openSync('profile.heapsnapshot', 'w');

session.connect();

session.on('HeapProfiler.addHeapSnapshotChunk', (m) => {
  fs.writeSync(fd, m.params.chunk);
});

session.post('HeapProfiler.takeHeapSnapshot', null, (err, r) => {
  console.log('HeapProfiler.takeHeapSnapshot done:', err, r);
  session.disconnect();
  fs.closeSync(fd);
}); 

Common Objects#

inspector.close()#

Attempts to close all remaining connections, blocking the event loop until all are closed. Once all connections are closed, deactivates the inspector.

inspector.console#

  • <Object> An object to send messages to the remote inspector console.
require('node:inspector').console.log('a message'); 

The inspector console does not have API parity with Node.js console.

inspector.open([port[, host[, wait]]])#

  • port <number> Port to listen on for inspector connections. Optional. Default: what was specified on the CLI.
  • host <string> Host to listen on for inspector connections. Optional. Default: what was specified on the CLI.
  • wait <boolean> Block until a client has connected. Optional. Default: false.
  • Returns: <Disposable> A Disposable that calls inspector.close().

Activate inspector on host and port. Equivalent to node --inspect=[[host:]port], but can be done programmatically after node has started.

If wait is true, will block until a client has connected to the inspect port and flow control has been passed to the debugger client.

See the security warning regarding the host parameter usage.

inspector.url()#

Return the URL of the active inspector, or undefined if there is none.

$ node --inspect -p 'inspector.url()'
Debugger listening on ws://127.0.0.1:9229/166e272e-7a30-4d09-97ce-f1c012b43c34
For help, see: https://nodejs.org/en/docs/inspector
ws://127.0.0.1:9229/166e272e-7a30-4d09-97ce-f1c012b43c34

$ node --inspect=localhost:3000 -p 'inspector.url()'
Debugger listening on ws://localhost:3000/51cf8d0e-3c36-4c59-8efd-54519839e56a
For help, see: https://nodejs.org/en/docs/inspector
ws://localhost:3000/51cf8d0e-3c36-4c59-8efd-54519839e56a

$ node -p 'inspector.url()'
undefined 

inspector.waitForDebugger()#

Blocks until a client (existing or connected later) has sent Runtime.runIfWaitingForDebugger command.

An exception will be thrown if there is no active inspector.

Support of breakpoints#

The Chrome DevTools Protocol Debugger domain allows an inspector.Session to attach to a program and set breakpoints to step through the codes.

However, setting breakpoints with a same-thread inspector.Session, which is connected by session.connect(), should be avoided as the program being attached and paused is exactly the debugger itself. Instead, try connect to the main thread by session.connectToMainThread() and set breakpoints in a worker thread, or connect with a Debugger program over WebSocket connection.

Internationalization support#

Node.js has many features that make it easier to write internationalized programs. Some of them are:

Node.js and the underlying V8 engine use International Components for Unicode (ICU) to implement these features in native C/C++ code. The full ICU data set is provided by Node.js by default. However, due to the size of the ICU data file, several options are provided for customizing the ICU data set either when building or running Node.js.

Options for building Node.js#

To control how ICU is used in Node.js, four configure options are available during compilation. Additional details on how to compile Node.js are documented in BUILDING.md.

  • --with-intl=none/--without-intl
  • --with-intl=system-icu
  • --with-intl=small-icu
  • --with-intl=full-icu (default)

An overview of available Node.js and JavaScript features for each configure option:

Featurenonesystem-icusmall-icufull-icu
String.prototype.normalize()none (function is no-op)fullfullfull
String.prototype.to*Case()fullfullfullfull
Intlnone (object does not exist)partial/full (depends on OS)partial (English-only)full
String.prototype.localeCompare()partial (not locale-aware)fullfullfull
String.prototype.toLocale*Case()partial (not locale-aware)fullfullfull
Number.prototype.toLocaleString()partial (not locale-aware)partial/full (depends on OS)partial (English-only)full
Date.prototype.toLocale*String()partial (not locale-aware)partial/full (depends on OS)partial (English-only)full
Legacy URL Parserpartial (no IDN support)fullfullfull
WHATWG URL Parserpartial (no IDN support)fullfullfull
require('node:buffer').transcode()none (function does not exist)fullfullfull
REPLpartial (inaccurate line editing)fullfullfull
require('node:util').TextDecoderpartial (basic encodings support)partial/full (depends on OS)partial (Unicode-only)full
RegExp Unicode Property Escapesnone (invalid RegExp error)fullfullfull

The "(not locale-aware)" designation denotes that the function carries out its operation just like the non-Locale version of the function, if one exists. For example, under none mode, Date.prototype.toLocaleString()'s operation is identical to that of Date.prototype.toString().

Disable all internationalization features (none)#

If this option is chosen, ICU is disabled and most internationalization features mentioned above will be unavailable in the resulting node binary.

Build with a pre-installed ICU (system-icu)#

Node.js can link against an ICU build already installed on the system. In fact, most Linux distributions already come with ICU installed, and this option would make it possible to reuse the same set of data used by other components in the OS.

Functionalities that only require the ICU library itself, such as String.prototype.normalize() and the WHATWG URL parser, are fully supported under system-icu. Features that require ICU locale data in addition, such as Intl.DateTimeFormat may be fully or partially supported, depending on the completeness of the ICU data installed on the system.

Embed a limited set of ICU data (small-icu)#

This option makes the resulting binary link against the ICU library statically, and includes a subset of ICU data (typically only the English locale) within the node executable.

Functionalities that only require the ICU library itself, such as String.prototype.normalize() and the WHATWG URL parser, are fully supported under small-icu. Features that require ICU locale data in addition, such as Intl.DateTimeFormat, generally only work with the English locale:

const january = new Date(9e8);
const english = new Intl.DateTimeFormat('en', { month: 'long' });
const spanish = new Intl.DateTimeFormat('es', { month: 'long' });

console.log(english.format(january));
// Prints "January"
console.log(spanish.format(january));
// Prints either "M01" or "January" on small-icu, depending on the user’s default locale
// Should print "enero" 

This mode provides a balance between features and binary size.

Providing ICU data at runtime#

If the small-icu option is used, one can still provide additional locale data at runtime so that the JS methods would work for all ICU locales. Assuming the data file is stored at /runtime/directory/with/dat/file, it can be made available to ICU through either:

  • The --with-icu-default-data-dir configure option:

    ./configure --with-icu-default-data-dir=/runtime/directory/with/dat/file --with-intl=small-icu 

    This only embeds the default data directory path into the binary. The actual data file is going to be loaded at runtime from this directory path.

  • The NODE_ICU_DATA environment variable:

    env NODE_ICU_DATA=/runtime/directory/with/dat/file node 
  • The --icu-data-dir CLI parameter:

    node --icu-data-dir=/runtime/directory/with/dat/file 

When more than one of them is specified, the --icu-data-dir CLI parameter has the highest precedence, then the NODE_ICU_DATA environment variable, then the --with-icu-default-data-dir configure option.

ICU is able to automatically find and load a variety of data formats, but the data must be appropriate for the ICU version, and the file correctly named. The most common name for the data file is icudtX[bl].dat, where X denotes the intended ICU version, and b or l indicates the system's endianness. Node.js would fail to load if the expected data file cannot be read from the specified directory. The name of the data file corresponding to the current Node.js version can be computed with:

`icudt${process.versions.icu.split('.')[0]}${os.endianness()[0].toLowerCase()}.dat`; 

Check "ICU Data" article in the ICU User Guide for other supported formats and more details on ICU data in general.

The full-icu npm module can greatly simplify ICU data installation by detecting the ICU version of the running node executable and downloading the appropriate data file. After installing the module through npm i full-icu, the data file will be available at ./node_modules/full-icu. This path can be then passed either to NODE_ICU_DATA or --icu-data-dir as shown above to enable full Intl support.

Embed the entire ICU (full-icu)#

This option makes the resulting binary link against ICU statically and include a full set of ICU data. A binary created this way has no further external dependencies and supports all locales, but might be rather large. This is the default behavior if no --with-intl flag is passed. The official binaries are also built in this mode.

Detecting internationalization support#

To verify that ICU is enabled at all (system-icu, small-icu, or full-icu), simply checking the existence of Intl should suffice:

const hasICU = typeof Intl === 'object'; 

Alternatively, checking for process.versions.icu, a property defined only when ICU is enabled, works too:

const hasICU = typeof process.versions.icu === 'string'; 

To check for support for a non-English locale (i.e. full-icu or system-icu), Intl.DateTimeFormat can be a good distinguishing factor:

const hasFullICU = (() => {
  try {
    const january = new Date(9e8);
    const spanish = new Intl.DateTimeFormat('es', { month: 'long' });
    return spanish.format(january) === 'enero';
  } catch (err) {
    return false;
  }
})(); 

For more verbose tests for Intl support, the following resources may be found to be helpful:

  • btest402: Generally used to check whether Node.js with Intl support is built correctly.
  • Test262: ECMAScript's official conformance test suite includes a section dedicated to ECMA-402.

Modules: CommonJS modules#

Stability: 2 - Stable

CommonJS modules are the original way to package JavaScript code for Node.js. Node.js also supports the ECMAScript modules standard used by browsers and other JavaScript runtimes.

In Node.js, each file is treated as a separate module. For example, consider a file named foo.js:

const circle = require('./circle.js');
console.log(`The area of a circle of radius 4 is ${circle.area(4)}`); 

On the first line, foo.js loads the module circle.js that is in the same directory as foo.js.

Here are the contents of circle.js:

const { PI } = Math;

exports.area = (r) => PI * r ** 2;

exports.circumference = (r) => 2 * PI * r; 

The module circle.js has exported the functions area() and circumference(). Functions and objects are added to the root of a module by specifying additional properties on the special exports object.

Variables local to the module will be private, because the module is wrapped in a function by Node.js (see module wrapper). In this example, the variable PI is private to circle.js.

The module.exports property can be assigned a new value (such as a function or object).

In the following code, bar.js makes use of the square module, which exports a Square class:

const Square = require('./square.js');
const mySquare = new Square(2);
console.log(`The area of mySquare is ${mySquare.area()}`); 

The square module is defined in square.js:

// Assigning to exports will not modify module, must use module.exports
module.exports = class Square {
  constructor(width) {
    this.width = width;
  }

  area() {
    return this.width ** 2;
  }
}; 

The CommonJS module system is implemented in the module core module.

Enabling#

Node.js has two module systems: CommonJS modules and ECMAScript modules.

By default, Node.js will treat the following as CommonJS modules:

  • Files with a .cjs extension;

  • Files with a .js extension when the nearest parent package.json file contains a top-level field "type" with a value of "commonjs".

  • Files with a .js extension or without an extension, when the nearest parent package.json file doesn't contain a top-level field "type" or there is no package.json in any parent folder; unless the file contains syntax that errors unless it is evaluated as an ES module. Package authors should include the "type" field, even in packages where all sources are CommonJS. Being explicit about the type of the package will make things easier for build tools and loaders to determine how the files in the package should be interpreted.

  • Files with an extension that is not .mjs, .cjs, .json, .node, or .js (when the nearest parent package.json file contains a top-level field "type" with a value of "module", those files will be recognized as CommonJS modules only if they are being included via require(), not when used as the command-line entry point of the program).

See Determining module system for more details.

Calling require() always use the CommonJS module loader. Calling import() always use the ECMAScript module loader.

Accessing the main module#

When a file is run directly from Node.js, require.main is set to its module. That means that it is possible to determine whether a file has been run directly by testing require.main === module.

For a file foo.js, this will be true if run via node foo.js, but false if run by require('./foo').

When the entry point is not a CommonJS module, require.main is undefined, and the main module is out of reach.

Package manager tips#

The semantics of the Node.js require() function were designed to be general enough to support reasonable directory structures. Package manager programs such as dpkg, rpm, and npm will hopefully find it possible to build native packages from Node.js modules without modification.

In the following, we give a suggested directory structure that could work:

Let's say that we wanted to have the folder at /usr/lib/node/<some-package>/<some-version> hold the contents of a specific version of a package.

Packages can depend on one another. In order to install package foo, it may be necessary to install a specific version of package bar. The bar package may itself have dependencies, and in some cases, these may even collide or form cyclic dependencies.

Because Node.js looks up the realpath of any modules it loads (that is, it resolves symlinks) and then looks for their dependencies in node_modules folders, this situation can be resolved with the following architecture:

  • /usr/lib/node/foo/1.2.3/: Contents of the foo package, version 1.2.3.
  • /usr/lib/node/bar/4.3.2/: Contents of the bar package that foo depends on.
  • /usr/lib/node/foo/1.2.3/node_modules/bar: Symbolic link to /usr/lib/node/bar/4.3.2/.
  • /usr/lib/node/bar/4.3.2/node_modules/*: Symbolic links to the packages that bar depends on.

Thus, even if a cycle is encountered, or if there are dependency conflicts, every module will be able to get a version of its dependency that it can use.

When the code in the foo package does require('bar'), it will get the version that is symlinked into /usr/lib/node/foo/1.2.3/node_modules/bar. Then, when the code in the bar package calls require('quux'), it'll get the version that is symlinked into /usr/lib/node/bar/4.3.2/node_modules/quux.

Furthermore, to make the module lookup process even more optimal, rather than putting packages directly in /usr/lib/node, we could put them in /usr/lib/node_modules/<name>/<version>. Then Node.js will not bother looking for missing dependencies in /usr/node_modules or /node_modules.

In order to make modules available to the Node.js REPL, it might be useful to also add the /usr/lib/node_modules folder to the $NODE_PATH environment variable. Since the module lookups using node_modules folders are all relative, and based on the real path of the files making the calls to require(), the packages themselves can be anywhere.

The .mjs extension#

Due to the synchronous nature of require(), it is not possible to use it to load ECMAScript module files. Attempting to do so will throw a ERR_REQUIRE_ESM error. Use import() instead.

The .mjs extension is reserved for ECMAScript Modules which cannot be loaded via require(). See Determining module system section for more info regarding which files are parsed as ECMAScript modules.

All together#

To get the exact filename that will be loaded when require() is called, use the require.resolve() function.

Putting together all of the above, here is the high-level algorithm in pseudocode of what require() does:

require(X) from module at path Y
1. If X is a core module,
   a. return the core module
   b. STOP
2. If X begins with '/'
   a. set Y to be the file system root
3. If X begins with './' or '/' or '../'
   a. LOAD_AS_FILE(Y + X)
   b. LOAD_AS_DIRECTORY(Y + X)
   c. THROW "not found"
4. If X begins with '#'
   a. LOAD_PACKAGE_IMPORTS(X, dirname(Y))
5. LOAD_PACKAGE_SELF(X, dirname(Y))
6. LOAD_NODE_MODULES(X, dirname(Y))
7. THROW "not found"

LOAD_AS_FILE(X)
1. If X is a file, load X as its file extension format. STOP
2. If X.js is a file, load X.js as JavaScript text. STOP
3. If X.json is a file, parse X.json to a JavaScript Object. STOP
4. If X.node is a file, load X.node as binary addon. STOP

LOAD_INDEX(X)
1. If X/index.js is a file, load X/index.js as JavaScript text. STOP
2. If X/index.json is a file, parse X/index.json to a JavaScript object. STOP
3. If X/index.node is a file, load X/index.node as binary addon. STOP

LOAD_AS_DIRECTORY(X)
1. If X/package.json is a file,
   a. Parse X/package.json, and look for "main" field.
   b. If "main" is a falsy value, GOTO 2.
   c. let M = X + (json main field)
   d. LOAD_AS_FILE(M)
   e. LOAD_INDEX(M)
   f. LOAD_INDEX(X) DEPRECATED
   g. THROW "not found"
2. LOAD_INDEX(X)

LOAD_NODE_MODULES(X, START)
1. let DIRS = NODE_MODULES_PATHS(START)
2. for each DIR in DIRS:
   a. LOAD_PACKAGE_EXPORTS(X, DIR)
   b. LOAD_AS_FILE(DIR/X)
   c. LOAD_AS_DIRECTORY(DIR/X)

NODE_MODULES_PATHS(START)
1. let PARTS = path split(START)
2. let I = count of PARTS - 1
3. let DIRS = []
4. while I >= 0,
   a. if PARTS[I] = "node_modules" CONTINUE
   b. DIR = path join(PARTS[0 .. I] + "node_modules")
   c. DIRS = DIR + DIRS
   d. let I = I - 1
5. return DIRS + GLOBAL_FOLDERS

LOAD_PACKAGE_IMPORTS(X, DIR)
1. Find the closest package scope SCOPE to DIR.
2. If no scope was found, return.
3. If the SCOPE/package.json "imports" is null or undefined, return.
4. let MATCH = PACKAGE_IMPORTS_RESOLVE(X, pathToFileURL(SCOPE),
  ["node", "require"]) defined in the ESM resolver.
5. RESOLVE_ESM_MATCH(MATCH).

LOAD_PACKAGE_EXPORTS(X, DIR)
1. Try to interpret X as a combination of NAME and SUBPATH where the name
   may have a @scope/ prefix and the subpath begins with a slash (`/`).
2. If X does not match this pattern or DIR/NAME/package.json is not a file,
   return.
3. Parse DIR/NAME/package.json, and look for "exports" field.
4. If "exports" is null or undefined, return.
5. let MATCH = PACKAGE_EXPORTS_RESOLVE(pathToFileURL(DIR/NAME), "." + SUBPATH,
   `package.json` "exports", ["node", "require"]) defined in the ESM resolver.
6. RESOLVE_ESM_MATCH(MATCH)

LOAD_PACKAGE_SELF(X, DIR)
1. Find the closest package scope SCOPE to DIR.
2. If no scope was found, return.
3. If the SCOPE/package.json "exports" is null or undefined, return.
4. If the SCOPE/package.json "name" is not the first segment of X, return.
5. let MATCH = PACKAGE_EXPORTS_RESOLVE(pathToFileURL(SCOPE),
   "." + X.slice("name".length), `package.json` "exports", ["node", "require"])
   defined in the ESM resolver.
6. RESOLVE_ESM_MATCH(MATCH)

RESOLVE_ESM_MATCH(MATCH)
1. let RESOLVED_PATH = fileURLToPath(MATCH)
2. If the file at RESOLVED_PATH exists, load RESOLVED_PATH as its extension
   format. STOP
3. THROW "not found"

Caching#

Modules are cached after the first time they are loaded. This means (among other things) that every call to require('foo') will get exactly the same object returned, if it would resolve to the same file.

Provided require.cache is not modified, multiple calls to require('foo') will not cause the module code to be executed multiple times. This is an important feature. With it, "partially done" objects can be returned, thus allowing transitive dependencies to be loaded even when they would cause cycles.

To have a module execute code multiple times, export a function, and call that function.

Module caching caveats#

Modules are cached based on their resolved filename. Since modules may resolve to a different filename based on the location of the calling module (loading from node_modules folders), it is not a guarantee that require('foo') will always return the exact same object, if it would resolve to different files.

Additionally, on case-insensitive file systems or operating systems, different resolved filenames can point to the same file, but the cache will still treat them as different modules and will reload the file multiple times. For example, require('./foo') and require('./FOO') return two different objects, irrespective of whether or not ./foo and ./FOO are the same file.

Built-in modules#

Node.js has several modules compiled into the binary. These modules are described in greater detail elsewhere in this documentation.

The built-in modules are defined within the Node.js source and are located in the lib/ folder.

built-in modules can be identified using the node: prefix, in which case it bypasses the require cache. For instance, require('node:http') will always return the built in HTTP module, even if there is require.cache entry by that name.

Some built-in modules are always preferentially loaded if their identifier is passed to require(). For instance, require('http') will always return the built-in HTTP module, even if there is a file by that name. The list of built-in modules that can be loaded without using the node: prefix is exposed as module.builtinModules.

Built-in modules with mandatory node: prefix#

When being loaded by require(), some built-in modules must be requested with the node: prefix. This requirement exists to prevent newly introduced built-in modules from having a conflict with user land packages that already have taken the name. Currently the built-in modules that requires the node: prefix are:

Cycles#

When there are circular require() calls, a module might not have finished executing when it is returned.

Consider this situation:

a.js:

console.log('a starting');
exports.done = false;
const b = require('./b.js');
console.log('in a, b.done = %j', b.done);
exports.done = true;
console.log('a done'); 

b.js:

console.log('b starting');
exports.done = false;
const a = require('./a.js');
console.log('in b, a.done = %j', a.done);
exports.done = true;
console.log('b done'); 

main.js:

console.log('main starting');
const a = require('./a.js');
const b = require('./b.js');
console.log('in main, a.done = %j, b.done = %j', a.done, b.done); 

When main.js loads a.js, then a.js in turn loads b.js. At that point, b.js tries to load a.js. In order to prevent an infinite loop, an unfinished copy of the a.js exports object is returned to the b.js module. b.js then finishes loading, and its exports object is provided to the a.js module.

By the time main.js has loaded both modules, they're both finished. The output of this program would thus be:

$ node main.js
main starting
a starting
b starting
in b, a.done = false
b done
in a, b.done = true
a done
in main, a.done = true, b.done = true 

Careful planning is required to allow cyclic module dependencies to work correctly within an application.

File modules#

If the exact filename is not found, then Node.js will attempt to load the required filename with the added extensions: .js, .json, and finally .node. When loading a file that has a different extension (e.g. .cjs), its full name must be passed to require(), including its file extension (e.g. require('./file.cjs')).

.json files are parsed as JSON text files, .node files are interpreted as compiled addon modules loaded with process.dlopen(). Files using any other extension (or no extension at all) are parsed as JavaScript text files. Refer to the Determining module system section to understand what parse goal will be used.

A required module prefixed with '/' is an absolute path to the file. For example, require('/home/marco/foo.js') will load the file at /home/marco/foo.js.

A required module prefixed with './' is relative to the file calling require(). That is, circle.js must be in the same directory as foo.js for require('./circle') to find it.

Without a leading '/', './', or '../' to indicate a file, the module must either be a core module or is loaded from a node_modules folder.

If the given path does not exist, require() will throw a MODULE_NOT_FOUND error.

Folders as modules#

Stability: 3 - Legacy: Use subpath exports or subpath imports instead.

There are three ways in which a folder may be passed to require() as an argument.

The first is to create a package.json file in the root of the folder, which specifies a main module. An example package.json file might look like this:

{ "name" : "some-library",
  "main" : "./lib/some-library.js" } 

If this was in a folder at ./some-library, then require('./some-library') would attempt to load ./some-library/lib/some-library.js.

If there is no package.json file present in the directory, or if the "main" entry is missing or cannot be resolved, then Node.js will attempt to load an index.js or index.node file out of that directory. For example, if there was no package.json file in the previous example, then require('./some-library') would attempt to load:

  • ./some-library/index.js
  • ./some-library/index.node

If these attempts fail, then Node.js will report the entire module as missing with the default error:

Error: Cannot find module 'some-library' 

In all three above cases, an import('./some-library') call would result in a ERR_UNSUPPORTED_DIR_IMPORT error. Using package subpath exports or subpath imports can provide the same containment organization benefits as folders as modules, and work for both require and import.

Loading from node_modules folders#

If the module identifier passed to require() is not a built-in module, and does not begin with '/', '../', or './', then Node.js starts at the directory of the current module, and adds /node_modules, and attempts to load the module from that location. Node.js will not append node_modules to a path already ending in node_modules.

If it is not found there, then it moves to the parent directory, and so on, until the root of the file system is reached.

For example, if the file at '/home/ry/projects/foo.js' called require('bar.js'), then Node.js would look in the following locations, in this order:

  • /home/ry/projects/node_modules/bar.js
  • /home/ry/node_modules/bar.js
  • /home/node_modules/bar.js
  • /node_modules/bar.js

This allows programs to localize their dependencies, so that they do not clash.

It is possible to require specific files or sub modules distributed with a module by including a path suffix after the module name. For instance require('example-module/path/to/file') would resolve path/to/file relative to where example-module is located. The suffixed path follows the same module resolution semantics.

Loading from the global folders#

If the NODE_PATH environment variable is set to a colon-delimited list of absolute paths, then Node.js will search those paths for modules if they are not found elsewhere.

On Windows, NODE_PATH is delimited by semicolons (;) instead of colons.

NODE_PATH was originally created to support loading modules from varying paths before the current module resolution algorithm was defined.

NODE_PATH is still supported, but is less necessary now that the Node.js ecosystem has settled on a convention for locating dependent modules. Sometimes deployments that rely on NODE_PATH show surprising behavior when people are unaware that NODE_PATH must be set. Sometimes a module's dependencies change, causing a different version (or even a different module) to be loaded as the NODE_PATH is searched.

Additionally, Node.js will search in the following list of GLOBAL_FOLDERS:

  • 1: $HOME/.node_modules
  • 2: $HOME/.node_libraries
  • 3: $PREFIX/lib/node

Where $HOME is the user's home directory, and $PREFIX is the Node.js configured node_prefix.

These are mostly for historic reasons.

It is strongly encouraged to place dependencies in the local node_modules folder. These will be loaded faster, and more reliably.

The module wrapper#

Before a module's code is executed, Node.js will wrap it with a function wrapper that looks like the following:

(function(exports, require, module, __filename, __dirname) {
// Module code actually lives in here
}); 

By doing this, Node.js achieves a few things:

  • It keeps top-level variables (defined with var, const, or let) scoped to the module rather than the global object.
  • It helps to provide some global-looking variables that are actually specific to the module, such as:
    • The module and exports objects that the implementor can use to export values from the module.
    • The convenience variables __filename and __dirname, containing the module's absolute filename and directory path.

The module scope#

__dirname#

The directory name of the current module. This is the same as the path.dirname() of the __filename.

Example: running node example.js from /Users/mjr

console.log(__dirname);
// Prints: /Users/mjr
console.log(path.dirname(__filename));
// Prints: /Users/mjr 

__filename#

The file name of the current module. This is the current module file's absolute path with symlinks resolved.

For a main program this is not necessarily the same as the file name used in the command line.

See __dirname for the directory name of the current module.

Examples:

Running node example.js from /Users/mjr

console.log(__filename);
// Prints: /Users/mjr/example.js
console.log(__dirname);
// Prints: /Users/mjr 

Given two modules: a and b, where b is a dependency of a and there is a directory structure of:

  • /Users/mjr/app/a.js
  • /Users/mjr/app/node_modules/b/b.js

References to __filename within b.js will return /Users/mjr/app/node_modules/b/b.js while references to __filename within a.js will return /Users/mjr/app/a.js.

exports#

A reference to the module.exports that is shorter to type. See the section about the exports shortcut for details on when to use exports and when to use module.exports.

module#

A reference to the current module, see the section about the module object. In particular, module.exports is used for defining what a module exports and makes available through require().

require(id)#

  • id <string> module name or path
  • Returns: <any> exported module content

Used to import modules, JSON, and local files. Modules can be imported from node_modules. Local modules and JSON files can be imported using a relative path (e.g. ./, ./foo, ./bar/baz, ../foo) that will be resolved against the directory named by __dirname (if defined) or the current working directory. The relative paths of POSIX style are resolved in an OS independent fashion, meaning that the examples above will work on Windows in the same way they would on Unix systems.

// Importing a local module with a path relative to the `__dirname` or current
// working directory. (On Windows, this would resolve to .\path\myLocalModule.)
const myLocalModule = require('./path/myLocalModule');

// Importing a JSON file:
const jsonData = require('./path/filename.json');

// Importing a module from node_modules or Node.js built-in module:
const crypto = require('node:crypto'); 
require.cache#

Modules are cached in this object when they are required. By deleting a key value from this object, the next require will reload the module. This does not apply to native addons, for which reloading will result in an error.

Adding or replacing entries is also possible. This cache is checked before built-in modules and if a name matching a built-in module is added to the cache, only node:-prefixed require calls are going to receive the built-in module. Use with care!

const assert = require('node:assert');
const realFs = require('node:fs');

const fakeFs = {};
require.cache.fs = { exports: fakeFs };

assert.strictEqual(require('fs'), fakeFs);
assert.strictEqual(require('node:fs'), realFs); 
require.extensions#

Stability: 0 - Deprecated

Instruct require on how to handle certain file extensions.

Process files with the extension .sjs as .js:

require.extensions['.sjs'] = require.extensions['.js']; 

Deprecated. In the past, this list has been used to load non-JavaScript modules into Node.js by compiling them on-demand. However, in practice, there are much better ways to do this, such as loading modules via some other Node.js program, or compiling them to JavaScript ahead of time.

Avoid using require.extensions. Use could cause subtle bugs and resolving the extensions gets slower with each registered extension.

require.main#

The Module object representing the entry script loaded when the Node.js process launched, or undefined if the entry point of the program is not a CommonJS module. See "Accessing the main module".

In entry.js script:

console.log(require.main); 
node entry.js 
Module {
  id: '.',
  path: '/absolute/path/to',
  exports: {},
  filename: '/absolute/path/to/entry.js',
  loaded: false,
  children: [],
  paths:
   [ '/absolute/path/to/node_modules',
     '/absolute/path/node_modules',
     '/absolute/node_modules',
     '/node_modules' ] } 
require.resolve(request[, options])#
  • request <string> The module path to resolve.
  • options <Object>
    • paths <string[]> Paths to resolve module location from. If present, these paths are used instead of the default resolution paths, with the exception of GLOBAL_FOLDERS like $HOME/.node_modules, which are always included. Each of these paths is used as a starting point for the module resolution algorithm, meaning that the node_modules hierarchy is checked from this location.
  • Returns: <string>

Use the internal require() machinery to look up the location of a module, but rather than loading the module, just return the resolved filename.

If the module can not be found, a MODULE_NOT_FOUND error is thrown.

require.resolve.paths(request)#

Returns an array containing the paths searched during resolution of request or null if the request string references a core module, for example http or fs.

The module object#

In each module, the module free variable is a reference to the object representing the current module. For convenience, module.exports is also accessible via the exports module-global. module is not actually a global but rather local to each module.

module.children#

The module objects required for the first time by this one.

module.exports#

The module.exports object is created by the Module system. Sometimes this is not acceptable; many want their module to be an instance of some class. To do this, assign the desired export object to module.exports. Assigning the desired object to exports will simply rebind the local exports variable, which is probably not what is desired.

For example, suppose we were making a module called a.js:

const EventEmitter = require('node:events');

module.exports = new EventEmitter();

// Do some work, and after some time emit
// the 'ready' event from the module itself.
setTimeout(() => {
  module.exports.emit('ready');
}, 1000); 

Then in another file we could do:

const a = require('./a');
a.on('ready', () => {
  console.log('module "a" is ready');
}); 

Assignment to module.exports must be done immediately. It cannot be done in any callbacks. This does not work:

x.js:

setTimeout(() => {
  module.exports = { a: 'hello' };
}, 0); 

y.js:

const x = require('./x');
console.log(x.a); 
exports shortcut#

The exports variable is available within a module's file-level scope, and is assigned the value of module.exports before the module is evaluated.

It allows a shortcut, so that module.exports.f = ... can be written more succinctly as exports.f = .... However, be aware that like any variable, if a new value is assigned to exports, it is no longer bound to module.exports:

module.exports.hello = true; // Exported from require of module
exports = { hello: false };  // Not exported, only available in the module 

When the module.exports property is being completely replaced by a new object, it is common to also reassign exports:

module.exports = exports = function Constructor() {
  // ... etc.
}; 

To illustrate the behavior, imagine this hypothetical implementation of require(), which is quite similar to what is actually done by require():

function require(/* ... */) {
  const module = { exports: {} };
  ((module, exports) => {
    // Module code here. In this example, define a function.
    function someFunc() {}
    exports = someFunc;
    // At this point, exports is no longer a shortcut to module.exports, and
    // this module will still export an empty default object.
    module.exports = someFunc;
    // At this point, the module will now export someFunc, instead of the
    // default object.
  })(module, module.exports);
  return module.exports;
} 

module.filename#

The fully resolved filename of the module.

module.id#

The identifier for the module. Typically this is the fully resolved filename.

module.isPreloading#

  • Type: <boolean> true if the module is running during the Node.js preload phase.

module.loaded#

Whether or not the module is done loading, or is in the process of loading.

module.parent#

Stability: 0 - Deprecated: Please use require.main and module.children instead.

The module that first required this one, or null if the current module is the entry point of the current process, or undefined if the module was loaded by something that is not a CommonJS module (E.G.: REPL or import).

module.path#

The directory name of the module. This is usually the same as the path.dirname() of the module.id.

module.paths#

The search paths for the module.

module.require(id)#

The module.require() method provides a way to load a module as if require() was called from the original module.

In order to do this, it is necessary to get a reference to the module object. Since require() returns the module.exports, and the module is typically only available within a specific module's code, it must be explicitly exported in order to be used.

The Module object#

This section was moved to Modules: module core module.

Source map v3 support#

This section was moved to Modules: module core module.

Modules: ECMAScript modules#

Stability: 2 - Stable

Introduction#

ECMAScript modules are the official standard format to package JavaScript code for reuse. Modules are defined using a variety of import and export statements.

The following example of an ES module exports a function:

// addTwo.mjs
function addTwo(num) {
  return num + 2;
}

export { addTwo }; 

The following example of an ES module imports the function from addTwo.mjs:

// app.mjs
import { addTwo } from './addTwo.mjs';

// Prints: 6
console.log(addTwo(4)); 

Node.js fully supports ECMAScript modules as they are currently specified and provides interoperability between them and its original module format, CommonJS.

Enabling#

Node.js has two module systems: CommonJS modules and ECMAScript modules.

Authors can tell Node.js to interpret JavaScript as an ES module via the .mjs file extension, the package.json "type" field with a value "module", the --input-type flag with a value of "module", or the --experimental-default-type flag with a value of "module". These are explicit markers of code being intended to run as an ES module.

Inversely, authors can tell Node.js to interpret JavaScript as CommonJS via the .cjs file extension, the package.json "type" field with a value "commonjs", the --input-type flag with a value of "commonjs", or the --experimental-default-type flag with a value of "commonjs".

When code lacks explicit markers for either module system, Node.js will inspect the source code of a module to look for ES module syntax. If such syntax is found, Node.js will run the code as an ES module; otherwise it will run the module as CommonJS. See Determining module system for more details.

Packages#

This section was moved to Modules: Packages.

import Specifiers#

Terminology#

The specifier of an import statement is the string after the from keyword, e.g. 'node:path' in import { sep } from 'node:path'. Specifiers are also used in export from statements, and as the argument to an import() expression.

There are three types of specifiers:

  • Relative specifiers like './startup.js' or '../config.mjs'. They refer to a path relative to the location of the importing file. The file extension is always necessary for these.

  • Bare specifiers like 'some-package' or 'some-package/shuffle'. They can refer to the main entry point of a package by the package name, or a specific feature module within a package prefixed by the package name as per the examples respectively. Including the file extension is only necessary for packages without an "exports" field.

  • Absolute specifiers like 'file:///opt/nodejs/config.js'. They refer directly and explicitly to a full path.

Bare specifier resolutions are handled by the Node.js module resolution and loading algorithm. All other specifier resolutions are always only resolved with the standard relative URL resolution semantics.

Like in CommonJS, module files within packages can be accessed by appending a path to the package name unless the package's package.json contains an "exports" field, in which case files within packages can only be accessed via the paths defined in "exports".

For details on these package resolution rules that apply to bare specifiers in the Node.js module resolution, see the packages documentation.

Mandatory file extensions#

A file extension must be provided when using the import keyword to resolve relative or absolute specifiers. Directory indexes (e.g. './startup/index.js') must also be fully specified.

This behavior matches how import behaves in browser environments, assuming a typically configured server.

URLs#

ES modules are resolved and cached as URLs. This means that special characters must be percent-encoded, such as # with %23 and ? with %3F.

file:, node:, and data: URL schemes are supported. A specifier like 'https://example.com/app.js' is not supported natively in Node.js unless using a custom HTTPS loader.

file: URLs#

Modules are loaded multiple times if the import specifier used to resolve them has a different query or fragment.

import './foo.mjs?query=1'; // loads ./foo.mjs with query of "?query=1"
import './foo.mjs?query=2'; // loads ./foo.mjs with query of "?query=2" 

The volume root may be referenced via /, //, or file:///. Given the differences between URL and path resolution (such as percent encoding details), it is recommended to use url.pathToFileURL when importing a path.

data: imports#

data: URLs are supported for importing with the following MIME types:

  • text/javascript for ES modules
  • application/json for JSON
  • application/wasm for Wasm
import 'data:text/javascript,console.log("hello!");';
import _ from 'data:application/json,"world!"' with { type: 'json' }; 

data: URLs only resolve bare specifiers for builtin modules and absolute specifiers. Resolving relative specifiers does not work because data: is not a special scheme. For example, attempting to load ./foo from data:text/javascript,import "./foo"; fails to resolve because there is no concept of relative resolution for data: URLs.

node: imports#

node: URLs are supported as an alternative means to load Node.js builtin modules. This URL scheme allows for builtin modules to be referenced by valid absolute URL strings.

import fs from 'node:fs/promises'; 

Import attributes#

Stability: 1.1 - Active development

This feature was previously named "Import assertions", and using the assert keyword instead of with. Any uses in code of the prior assert keyword should be updated to use with instead.

The Import Attributes proposal adds an inline syntax for module import statements to pass on more information alongside the module specifier.

import fooData from './foo.json' with { type: 'json' };

const { default: barData } =
  await import('./bar.json', { with: { type: 'json' } }); 

Node.js supports the following type values, for which the attribute is mandatory:

Attribute typeNeeded for
'json'JSON modules

Built-in modules#

Built-in modules provide named exports of their public API. A default export is also provided which is the value of the CommonJS exports. The default export can be used for, among other things, modifying the named exports. Named exports of built-in modules are updated only by calling module.syncBuiltinESMExports().

import EventEmitter from 'node:events';
const e = new EventEmitter(); 
import { readFile } from 'node:fs';
readFile('./foo.txt', (err, source) => {
  if (err) {
    console.error(err);
  } else {
    console.log(source);
  }
}); 
import fs, { readFileSync } from 'node:fs';
import { syncBuiltinESMExports } from 'node:module';
import { Buffer } from 'node:buffer';

fs.readFileSync = () => Buffer.from('Hello, ESM');
syncBuiltinESMExports();

fs.readFileSync === readFileSync; 

import() expressions#

Dynamic import() is supported in both CommonJS and ES modules. In CommonJS modules it can be used to load ES modules.

import.meta#

The import.meta meta property is an Object that contains the following properties.

import.meta.dirname#

Stability: 1.2 - Release candidate

Caveat: only present on file: modules.

import.meta.filename#

Stability: 1.2 - Release candidate

Caveat only local modules support this property. Modules not using the file: protocol will not provide it.

import.meta.url#

  • <string> The absolute file: URL of the module.

This is defined exactly the same as it is in browsers providing the URL of the current module file.

This enables useful patterns such as relative file loading:

import { readFileSync } from 'node:fs';
const buffer = readFileSync(new URL('./data.proto', import.meta.url)); 

import.meta.resolve(specifier)#

Stability: 1.2 - Release candidate

  • specifier <string> The module specifier to resolve relative to the current module.
  • Returns: <string> The absolute URL string that the specifier would resolve to.

import.meta.resolve is a module-relative resolution function scoped to each module, returning the URL string.

const dependencyAsset = import.meta.resolve('component-lib/asset.css');
// file:///app/node_modules/component-lib/asset.css
import.meta.resolve('./dep.js');
// file:///app/dep.js 

All features of the Node.js module resolution are supported. Dependency resolutions are subject to the permitted exports resolutions within the package.

Caveats:

  • This can result in synchronous file-system operations, which can impact performance similarly to require.resolve.
  • This feature is not available within custom loaders (it would create a deadlock).

Non-standard API:

When using the --experimental-import-meta-resolve flag, that function accepts a second argument:

  • parent <string> | <URL> An optional absolute parent module URL to resolve from. Default: import.meta.url

Interoperability with CommonJS#

import statements#

An import statement can reference an ES module or a CommonJS module. import statements are permitted only in ES modules, but dynamic import() expressions are supported in CommonJS for loading ES modules.

When importing CommonJS modules, the module.exports object is provided as the default export. Named exports may be available, provided by static analysis as a convenience for better ecosystem compatibility.

require#

The CommonJS module require always treats the files it references as CommonJS.

Using require to load an ES module is not supported because ES modules have asynchronous execution. Instead, use import() to load an ES module from a CommonJS module.

CommonJS Namespaces#

CommonJS modules consist of a module.exports object which can be of any type.

When importing a CommonJS module, it can be reliably imported using the ES module default import or its corresponding sugar syntax:

import { default as cjs } from 'cjs';

// The following import statement is "syntax sugar" (equivalent but sweeter)
// for `{ default as cjsSugar }` in the above import statement:
import cjsSugar from 'cjs';

console.log(cjs);
console.log(cjs === cjsSugar);
// Prints:
//   <module.exports>
//   true 

The ECMAScript Module Namespace representation of a CommonJS module is always a namespace with a default export key pointing to the CommonJS module.exports value.

This Module Namespace Exotic Object can be directly observed either when using import * as m from 'cjs' or a dynamic import:

import * as m from 'cjs';
console.log(m);
console.log(m === await import('cjs'));
// Prints:
//   [Module] { default: <module.exports> }
//   true 

For better compatibility with existing usage in the JS ecosystem, Node.js in addition attempts to determine the CommonJS named exports of every imported CommonJS module to provide them as separate ES module exports using a static analysis process.

For example, consider a CommonJS module written:

// cjs.cjs
exports.name = 'exported'; 

The preceding module supports named imports in ES modules:

import { name } from './cjs.cjs';
console.log(name);
// Prints: 'exported'

import cjs from './cjs.cjs';
console.log(cjs);
// Prints: { name: 'exported' }

import * as m from './cjs.cjs';
console.log(m);
// Prints: [Module] { default: { name: 'exported' }, name: 'exported' } 

As can be seen from the last example of the Module Namespace Exotic Object being logged, the name export is copied off of the module.exports object and set directly on the ES module namespace when the module is imported.

Live binding updates or new exports added to module.exports are not detected for these named exports.

The detection of named exports is based on common syntax patterns but does not always correctly detect named exports. In these cases, using the default import form described above can be a better option.

Named exports detection covers many common export patterns, reexport patterns and build tool and transpiler outputs. See cjs-module-lexer for the exact semantics implemented.

Differences between ES modules and CommonJS#

No require, exports, or module.exports#

In most cases, the ES module import can be used to load CommonJS modules.

If needed, a require function can be constructed within an ES module using module.createRequire().

No __filename or __dirname#

These CommonJS variables are not available in ES modules.

__filename and __dirname use cases can be replicated via import.meta.filename and import.meta.dirname.

No Addon Loading#

Addons are not currently supported with ES module imports.

They can instead be loaded with module.createRequire() or process.dlopen.

No require.resolve#

Relative resolution can be handled via new URL('./local', import.meta.url).

For a complete require.resolve replacement, there is the import.meta.resolve API.

Alternatively module.createRequire() can be used.

No NODE_PATH#

NODE_PATH is not part of resolving import specifiers. Please use symlinks if this behavior is desired.

No require.extensions#

require.extensions is not used by import. Module customization hooks can provide a replacement.

No require.cache#

require.cache is not used by import as the ES module loader has its own separate cache.

JSON modules#

Stability: 1 - Experimental

JSON files can be referenced by import:

import packageConfig from './package.json' with { type: 'json' }; 

The with { type: 'json' } syntax is mandatory; see Import Attributes.

The imported JSON only exposes a default export. There is no support for named exports. A cache entry is created in the CommonJS cache to avoid duplication. The same object is returned in CommonJS if the JSON module has already been imported from the same path.

Wasm modules#

Stability: 1 - Experimental

Importing WebAssembly modules is supported under the --experimental-wasm-modules flag, allowing any .wasm files to be imported as normal modules while also supporting their module imports.

This integration is in line with the ES Module Integration Proposal for WebAssembly.

For example, an index.mjs containing:

import * as M from './module.wasm';
console.log(M); 

executed under:

node --experimental-wasm-modules index.mjs 

would provide the exports interface for the instantiation of module.wasm.

Top-level await#

The await keyword may be used in the top level body of an ECMAScript module.

Assuming an a.mjs with

export const five = await Promise.resolve(5); 

And a b.mjs with

import { five } from './a.mjs';

console.log(five); // Logs `5` 
node b.mjs # works 

If a top level await expression never resolves, the node process will exit with a 13 status code.

import { spawn } from 'node:child_process';
import { execPath } from 'node:process';

spawn(execPath, [
  '--input-type=module',
  '--eval',
  // Never-resolving Promise:
  'await new Promise(() => {})',
]).once('exit', (code) => {
  console.log(code); // Logs `13`
}); 

HTTPS and HTTP imports#

Stability: 1 - Experimental

Importing network based modules using https: and http: is supported under the --experimental-network-imports flag. This allows web browser-like imports to work in Node.js with a few differences due to application stability and security concerns that are different when running in a privileged environment instead of a browser sandbox.

Imports are limited to HTTP/1#

Automatic protocol negotiation for HTTP/2 and HTTP/3 is not yet supported.

HTTP is limited to loopback addresses#

http: is vulnerable to man-in-the-middle attacks and is not allowed to be used for addresses outside of the IPv4 address 127.0.0.0/8 (127.0.0.1 to 127.255.255.255) and the IPv6 address ::1. Support for http: is intended to be used for local development.

Authentication is never sent to the destination server.#

Authorization, Cookie, and Proxy-Authorization headers are not sent to the server. Avoid including user info in parts of imported URLs. A security model for safely using these on the server is being worked on.

CORS is never checked on the destination server#

CORS is designed to allow a server to limit the consumers of an API to a specific set of hosts. This is not supported as it does not make sense for a server-based implementation.

Cannot load non-network dependencies#

These modules cannot access other modules that are not over http: or https:. To still access local modules while avoiding the security concern, pass in references to the local dependencies:

// file.mjs
import worker_threads from 'node:worker_threads';
import { configure, resize } from 'https://example.com/imagelib.mjs';
configure({ worker_threads }); 
// https://example.com/imagelib.mjs
let worker_threads;
export function configure(opts) {
  worker_threads = opts.worker_threads;
}
export function resize(img, size) {
  // Perform resizing in worker_thread to avoid main thread blocking
} 

Network-based loading is not enabled by default#

For now, the --experimental-network-imports flag is required to enable loading resources over http: or https:. In the future, a different mechanism will be used to enforce this. Opt-in is required to prevent transitive dependencies inadvertently using potentially mutable state that could affect reliability of Node.js applications.

Loaders#

The former Loaders documentation is now at Modules: Customization hooks.

Resolution and loading algorithm#

Features#

The default resolver has the following properties:

  • FileURL-based resolution as is used by ES modules
  • Relative and absolute URL resolution
  • No default extensions
  • No folder mains
  • Bare specifier package resolution lookup through node_modules
  • Does not fail on unknown extensions or protocols
  • Can optionally provide a hint of the format to the loading phase

The default loader has the following properties

  • Support for builtin module loading via node: URLs
  • Support for "inline" module loading via data: URLs
  • Support for file: module loading
  • Fails on any other URL protocol
  • Fails on unknown extensions for file: loading (supports only .cjs, .js, and .mjs)

Resolution algorithm#

The algorithm to load an ES module specifier is given through the ESM_RESOLVE method below. It returns the resolved URL for a module specifier relative to a parentURL.

The resolution algorithm determines the full resolved URL for a module load, along with its suggested module format. The resolution algorithm does not determine whether the resolved URL protocol can be loaded, or whether the file extensions are permitted, instead these validations are applied by Node.js during the load phase (for example, if it was asked to load a URL that has a protocol that is not file:, data:, node:, or if --experimental-network-imports is enabled, https:).

The algorithm also tries to determine the format of the file based on the extension (see ESM_FILE_FORMAT algorithm below). If it does not recognize the file extension (eg if it is not .mjs, .cjs, or .json), then a format of undefined is returned, which will throw during the load phase.

The algorithm to determine the module format of a resolved URL is provided by ESM_FILE_FORMAT, which returns the unique module format for any file. The "module" format is returned for an ECMAScript Module, while the "commonjs" format is used to indicate loading through the legacy CommonJS loader. Additional formats such as "addon" can be extended in future updates.

In the following algorithms, all subroutine errors are propagated as errors of these top-level routines unless stated otherwise.

defaultConditions is the conditional environment name array, ["node", "import"].

The resolver can throw the following errors:

  • Invalid Module Specifier: Module specifier is an invalid URL, package name or package subpath specifier.
  • Invalid Package Configuration: package.json configuration is invalid or contains an invalid configuration.
  • Invalid Package Target: Package exports or imports define a target module for the package that is an invalid type or string target.
  • Package Path Not Exported: Package exports do not define or permit a target subpath in the package for the given module.
  • Package Import Not Defined: Package imports do not define the specifier.
  • Module Not Found: The package or module requested does not exist.
  • Unsupported Directory Import: The resolved path corresponds to a directory, which is not a supported target for module imports.

Resolution Algorithm Specification#

ESM_RESOLVE(specifier, parentURL)

  1. Let resolved be undefined.
  2. If specifier is a valid URL, then
    1. Set resolved to the result of parsing and reserializing specifier as a URL.
  3. Otherwise, if specifier starts with "/", "./", or "../", then
    1. Set resolved to the URL resolution of specifier relative to parentURL.
  4. Otherwise, if specifier starts with "#", then
    1. Set resolved to the result of PACKAGE_IMPORTS_RESOLVE(specifier, parentURL, defaultConditions).
  5. Otherwise,
    1. Note: specifier is now a bare specifier.
    2. Set resolved the result of PACKAGE_RESOLVE(specifier, parentURL).
  6. Let format be undefined.
  7. If resolved is a "file:" URL, then
    1. If resolved contains any percent encodings of "/" or "\" ("%2F" and "%5C" respectively), then
      1. Throw an Invalid Module Specifier error.
    2. If the file at resolved is a directory, then
      1. Throw an Unsupported Directory Import error.
    3. If the file at resolved does not exist, then
      1. Throw a Module Not Found error.
    4. Set resolved to the real path of resolved, maintaining the same URL querystring and fragment components.
    5. Set format to the result of ESM_FILE_FORMAT(resolved).
  8. Otherwise,
    1. Set format the module format of the content type associated with the URL resolved.
  9. Return format and resolved to the loading phase

PACKAGE_RESOLVE(packageSpecifier, parentURL)

  1. Let packageName be undefined.
  2. If packageSpecifier is an empty string, then
    1. Throw an Invalid Module Specifier error.
  3. If packageSpecifier is a Node.js builtin module name, then
    1. Return the string "node:" concatenated with packageSpecifier.
  4. If packageSpecifier does not start with "@", then
    1. Set packageName to the substring of packageSpecifier until the first "/" separator or the end of the string.
  5. Otherwise,
    1. If packageSpecifier does not contain a "/" separator, then
      1. Throw an Invalid Module Specifier error.
    2. Set packageName to the substring of packageSpecifier until the second "/" separator or the end of the string.
  6. If packageName starts with "." or contains "\" or "%", then
    1. Throw an Invalid Module Specifier error.
  7. Let packageSubpath be "." concatenated with the substring of packageSpecifier from the position at the length of packageName.
  8. If packageSubpath ends in "/", then
    1. Throw an Invalid Module Specifier error.
  9. Let selfUrl be the result of PACKAGE_SELF_RESOLVE(packageName, packageSubpath, parentURL).
  10. If selfUrl is not undefined, return selfUrl.
  11. While parentURL is not the file system root,
    1. Let packageURL be the URL resolution of "node_modules/" concatenated with packageSpecifier, relative to parentURL.
    2. Set parentURL to the parent folder URL of parentURL.
    3. If the folder at packageURL does not exist, then
      1. Continue the next loop iteration.
    4. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
    5. If pjson is not null and pjson.exports is not null or undefined, then
      1. Return the result of PACKAGE_EXPORTS_RESOLVE(packageURL, packageSubpath, pjson.exports, defaultConditions).
    6. Otherwise, if packageSubpath is equal to ".", then
      1. If pjson.main is a string, then
        1. Return the URL resolution of main in packageURL.
    7. Otherwise,
      1. Return the URL resolution of packageSubpath in packageURL.
  12. Throw a Module Not Found error.

PACKAGE_SELF_RESOLVE(packageName, packageSubpath, parentURL)

  1. Let packageURL be the result of LOOKUP_PACKAGE_SCOPE(parentURL).
  2. If packageURL is null, then
    1. Return undefined.
  3. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
  4. If pjson is null or if pjson.exports is null or undefined, then
    1. Return undefined.
  5. If pjson.name is equal to packageName, then
    1. Return the result of PACKAGE_EXPORTS_RESOLVE(packageURL, packageSubpath, pjson.exports, defaultConditions).
  6. Otherwise, return undefined.

PACKAGE_EXPORTS_RESOLVE(packageURL, subpath, exports, conditions)

  1. If exports is an Object with both a key starting with "." and a key not starting with ".", throw an Invalid Package Configuration error.
  2. If subpath is equal to ".", then
    1. Let mainExport be undefined.
    2. If exports is a String or Array, or an Object containing no keys starting with ".", then
      1. Set mainExport to exports.
    3. Otherwise if exports is an Object containing a "." property, then
      1. Set mainExport to exports["."].
    4. If mainExport is not undefined, then
      1. Let resolved be the result of PACKAGE_TARGET_RESOLVE( packageURL, mainExport, null, false, conditions).
      2. If resolved is not null or undefined, return resolved.
  3. Otherwise, if exports is an Object and all keys of exports start with ".", then
    1. Assert: subpath begins with "./".
    2. Let resolved be the result of PACKAGE_IMPORTS_EXPORTS_RESOLVE( subpath, exports, packageURL, false, conditions).
    3. If resolved is not null or undefined, return resolved.
  4. Throw a Package Path Not Exported error.

PACKAGE_IMPORTS_RESOLVE(specifier, parentURL, conditions)

  1. Assert: specifier begins with "#".
  2. If specifier is exactly equal to "#" or starts with "#/", then
    1. Throw an Invalid Module Specifier error.
  3. Let packageURL be the result of LOOKUP_PACKAGE_SCOPE(parentURL).
  4. If packageURL is not null, then
    1. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
    2. If pjson.imports is a non-null Object, then
      1. Let resolved be the result of PACKAGE_IMPORTS_EXPORTS_RESOLVE( specifier, pjson.imports, packageURL, true, conditions).
      2. If resolved is not null or undefined, return resolved.
  5. Throw a Package Import Not Defined error.

PACKAGE_IMPORTS_EXPORTS_RESOLVE(matchKey, matchObj, packageURL, isImports, conditions)

  1. If matchKey is a key of matchObj and does not contain "*", then
    1. Let target be the value of matchObj[matchKey].
    2. Return the result of PACKAGE_TARGET_RESOLVE(packageURL, target, null, isImports, conditions).
  2. Let expansionKeys be the list of keys of matchObj containing only a single "*", sorted by the sorting function PATTERN_KEY_COMPARE which orders in descending order of specificity.
  3. For each key expansionKey in expansionKeys, do
    1. Let patternBase be the substring of expansionKey up to but excluding the first "*" character.
    2. If matchKey starts with but is not equal to patternBase, then
      1. Let patternTrailer be the substring of expansionKey from the index after the first "*" character.
      2. If patternTrailer has zero length, or if matchKey ends with patternTrailer and the length of matchKey is greater than or equal to the length of expansionKey, then
        1. Let target be the value of matchObj[expansionKey].
        2. Let patternMatch be the substring of matchKey starting at the index of the length of patternBase up to the length of matchKey minus the length of patternTrailer.
        3. Return the result of PACKAGE_TARGET_RESOLVE(packageURL, target, patternMatch, isImports, conditions).
  4. Return null.

PATTERN_KEY_COMPARE(keyA, keyB)

  1. Assert: keyA contains only a single "*".
  2. Assert: keyB contains only a single "*".
  3. Let baseLengthA be the index of "*" in keyA.
  4. Let baseLengthB be the index of "*" in keyB.
  5. If baseLengthA is greater than baseLengthB, return -1.
  6. If baseLengthB is greater than baseLengthA, return 1.
  7. If the length of keyA is greater than the length of keyB, return -1.
  8. If the length of keyB is greater than the length of keyA, return 1.
  9. Return 0.

PACKAGE_TARGET_RESOLVE(packageURL, target, patternMatch, isImports, conditions)

  1. If target is a String, then
    1. If target does not start with "./", then
      1. If isImports is false, or if target starts with "../" or "/", or if target is a valid URL, then
        1. Throw an Invalid Package Target error.
      2. If patternMatch is a String, then
        1. Return PACKAGE_RESOLVE(target with every instance of "*" replaced by patternMatch, packageURL + "/").
      3. Return PACKAGE_RESOLVE(target, packageURL + "/").
    2. If target split on "/" or "\" contains any "", ".", "..", or "node_modules" segments after the first "." segment, case insensitive and including percent encoded variants, throw an Invalid Package Target error.
    3. Let resolvedTarget be the URL resolution of the concatenation of packageURL and target.
    4. Assert: packageURL is contained in resolvedTarget.
    5. If patternMatch is null, then
      1. Return resolvedTarget.
    6. If patternMatch split on "/" or "\" contains any "", ".", "..", or "node_modules" segments, case insensitive and including percent encoded variants, throw an Invalid Module Specifier error.
    7. Return the URL resolution of resolvedTarget with every instance of "*" replaced with patternMatch.
  2. Otherwise, if target is a non-null Object, then
    1. If target contains any index property keys, as defined in ECMA-262 6.1.7 Array Index, throw an Invalid Package Configuration error.
    2. For each property p of target, in object insertion order as,
      1. If p equals "default" or conditions contains an entry for p, then
        1. Let targetValue be the value of the p property in target.
        2. Let resolved be the result of PACKAGE_TARGET_RESOLVE( packageURL, targetValue, patternMatch, isImports, conditions).
        3. If resolved is equal to undefined, continue the loop.
        4. Return resolved.
    3. Return undefined.
  3. Otherwise, if target is an Array, then
    1. If _target.length is zero, return null.
    2. For each item targetValue in target, do
      1. Let resolved be the result of PACKAGE_TARGET_RESOLVE( packageURL, targetValue, patternMatch, isImports, conditions), continuing the loop on any Invalid Package Target error.
      2. If resolved is undefined, continue the loop.
      3. Return resolved.
    3. Return or throw the last fallback resolution null return or error.
  4. Otherwise, if target is null, return null.
  5. Otherwise throw an Invalid Package Target error.

ESM_FILE_FORMAT(url)

  1. Assert: url corresponds to an existing file.
  2. If url ends in ".mjs", then
    1. Return "module".
  3. If url ends in ".cjs", then
    1. Return "commonjs".
  4. If url ends in ".json", then
    1. Return "json".
  5. If --experimental-wasm-modules is enabled and url ends in ".wasm", then
    1. Return "wasm".
  6. Let packageURL be the result of LOOKUP_PACKAGE_SCOPE(url).
  7. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
  8. Let packageType be null.
  9. If pjson?.type is "module" or "commonjs", then
    1. Set packageType to pjson.type.
  10. If url ends in ".js", then
    1. If packageType is not null, then
      1. Return packageType.
    2. If --experimental-detect-module is enabled and the result of DETECT_MODULE_SYNTAX(source) is true, then
      1. Return "module".
    3. Return "commonjs".
  11. If url does not have any extension, then
    1. If packageType is "module" and --experimental-wasm-modules is enabled and the file at url contains the header for a WebAssembly module, then
      1. Return "wasm".
    2. If packageType is not null, then
      1. Return packageType.
    3. If --experimental-detect-module is enabled and the source of module contains static import or export syntax, then
      1. Return "module".
    4. Return "commonjs".
  12. Return undefined (will throw during load phase).

LOOKUP_PACKAGE_SCOPE(url)

  1. Let scopeURL be url.
  2. While scopeURL is not the file system root,
    1. Set scopeURL to the parent URL of scopeURL.
    2. If scopeURL ends in a "node_modules" path segment, return null.
    3. Let pjsonURL be the resolution of "package.json" within scopeURL.
    4. if the file at pjsonURL exists, then
      1. Return scopeURL.
  3. Return null.

READ_PACKAGE_JSON(packageURL)

  1. Let pjsonURL be the resolution of "package.json" within packageURL.
  2. If the file at pjsonURL does not exist, then
    1. Return null.
  3. If the file at packageURL does not parse as valid JSON, then
    1. Throw an Invalid Package Configuration error.
  4. Return the parsed JSON source of the file at pjsonURL.

DETECT_MODULE_SYNTAX(source)

  1. Parse source as an ECMAScript module.
  2. If the parse is successful, then
    1. If source contains top-level await, static import or export statements, or import.meta, return true.
    2. If source contains a top-level lexical declaration (const, let, or class) of any of the CommonJS wrapper variables (require, exports, module, __filename, or __dirname) then return true.
  3. Else return false.

Customizing ESM specifier resolution algorithm#

Module customization hooks provide a mechanism for customizing the ESM specifier resolution algorithm. An example that provides CommonJS-style resolution for ESM specifiers is commonjs-extension-resolution-loader.

Modules: node:module API#

The Module object#

Provides general utility methods when interacting with instances of Module, the module variable often seen in CommonJS modules. Accessed via import 'node:module' or require('node:module').

module.builtinModules#

A list of the names of all modules provided by Node.js. Can be used to verify if a module is maintained by a third party or not.

module in this context isn't the same object that's provided by the module wrapper. To access it, require the Module module:

// module.mjs
// In an ECMAScript module
import { builtinModules as builtin } from 'node:module';// module.cjs
// In a CommonJS module
const builtin = require('node:module').builtinModules;

module.createRequire(filename)#

  • filename <string> | <URL> Filename to be used to construct the require function. Must be a file URL object, file URL string, or absolute path string.
  • Returns: <require> Require function
import { createRequire } from 'node:module';
const require = createRequire(import.meta.url);

// sibling-module.js is a CommonJS module.
const siblingModule = require('./sibling-module'); 

module.isBuiltin(moduleName)#

  • moduleName <string> name of the module
  • Returns: <boolean> returns true if the module is builtin else returns false
import { isBuiltin } from 'node:module';
isBuiltin('node:fs'); // true
isBuiltin('fs'); // true
isBuiltin('wss'); // false 

module.register(specifier[, parentURL][, options])#

Stability: 1.2 - Release candidate

  • specifier <string> | <URL> Customization hooks to be registered; this should be the same string that would be passed to import(), except that if it is relative, it is resolved relative to parentURL.
  • parentURL <string> | <URL> If you want to resolve specifier relative to a base URL, such as import.meta.url, you can pass that URL here. Default: 'data:'
  • options <Object>
    • parentURL <string> | <URL> If you want to resolve specifier relative to a base URL, such as import.meta.url, you can pass that URL here. This property is ignored if the parentURL is supplied as the second argument. Default: 'data:'
    • data <any> Any arbitrary, cloneable JavaScript value to pass into the initialize hook.
    • transferList <Object[]> transferrable objects to be passed into the initialize hook.

Register a module that exports hooks that customize Node.js module resolution and loading behavior. See Customization hooks.

module.syncBuiltinESMExports()#

The module.syncBuiltinESMExports() method updates all the live bindings for builtin ES Modules to match the properties of the CommonJS exports. It does not add or remove exported names from the ES Modules.

const fs = require('node:fs');
const assert = require('node:assert');
const { syncBuiltinESMExports } = require('node:module');

fs.readFile = newAPI;

delete fs.readFileSync;

function newAPI() {
  // ...
}

fs.newAPI = newAPI;

syncBuiltinESMExports();

import('node:fs').then((esmFS) => {
  // It syncs the existing readFile property with the new value
  assert.strictEqual(esmFS.readFile, newAPI);
  // readFileSync has been deleted from the required fs
  assert.strictEqual('readFileSync' in fs, false);
  // syncBuiltinESMExports() does not remove readFileSync from esmFS
  assert.strictEqual('readFileSync' in esmFS, true);
  // syncBuiltinESMExports() does not add names
  assert.strictEqual(esmFS.newAPI, undefined);
}); 

Customization Hooks#

Stability: 1.2 - Release candidate

Enabling#

Module resolution and loading can be customized by registering a file which exports a set of hooks. This can be done using the register method from node:module, which you can run before your application code by using the --import flag:

node --import ./register-hooks.js ./my-app.js 
// register-hooks.js
import { register } from 'node:module';

register('./hooks.mjs', import.meta.url);// register-hooks.js
const { register } = require('node:module');
const { pathToFileURL } = require('node:url');

register('./hooks.mjs', pathToFileURL(__filename));

The file passed to --import can also be an export from a dependency:

node --import some-package/register ./my-app.js 

Where some-package has an "exports" field defining the /register export to map to a file that calls register(), like the following register-hooks.js example.

Using --import ensures that the hooks are registered before any application files are imported, including the entry point of the application. Alternatively, register can be called from the entry point, but dynamic import() must be used for any code that should be run after the hooks are registered:

import { register } from 'node:module';

register('http-to-https', import.meta.url);

// Because this is a dynamic `import()`, the `http-to-https` hooks will run
// to handle `./my-app.js` and any other files it imports or requires.
await import('./my-app.js');const { register } = require('node:module');
const { pathToFileURL } = require('node:url');

register('http-to-https', pathToFileURL(__filename));

// Because this is a dynamic `import()`, the `http-to-https` hooks will run
// to handle `./my-app.js` and any other files it imports or requires.
import('./my-app.js');

In this example, we are registering the http-to-https hooks, but they will only be available for subsequently imported modules—in this case, my-app.js and anything it references via import (and optionally require). If the import('./my-app.js') had instead been a static import './my-app.js', the app would have already been loaded before the http-to-https hooks were registered. This due to the ES modules specification, where static imports are evaluated from the leaves of the tree first, then back to the trunk. There can be static imports within my-app.js, which will not be evaluated until my-app.js is dynamically imported.

my-app.js can also be CommonJS. Customization hooks will run for any modules that it references via import (and optionally require).

Finally, if all you want to do is register hooks before your app runs and you don't want to create a separate file for that purpose, you can pass a data: URL to --import:

node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register("http-to-https", pathToFileURL("./"));' ./my-app.js 

Chaining#

It's possible to call register more than once:

// entrypoint.mjs
import { register } from 'node:module';

register('./foo.mjs', import.meta.url);
register('./bar.mjs', import.meta.url);
await import('./my-app.mjs');// entrypoint.cjs
const { register } = require('node:module');
const { pathToFileURL } = require('node:url');

const parentURL = pathToFileURL(__filename);
register('./foo.mjs', parentURL);
register('./bar.mjs', parentURL);
import('./my-app.mjs');

In this example, the registered hooks will form chains. These chains run last-in, first out (LIFO). If both foo.mjs and bar.mjs define a resolve hook, they will be called like so (note the right-to-left): node's default ← ./foo.mjs./bar.mjs (starting with ./bar.mjs, then ./foo.mjs, then the Node.js default). The same applies to all the other hooks.

The registered hooks also affect register itself. In this example, bar.mjs will be resolved and loaded via the hooks registered by foo.mjs (because foo's hooks will have already been added to the chain). This allows for things like writing hooks in non-JavaScript languages, so long as earlier registered hooks transpile into JavaScript.

The register method cannot be called from within the module that defines the hooks.

Communication with module customization hooks#

Module customization hooks run on a dedicated thread, separate from the main thread that runs application code. This means mutating global variables won't affect the other thread(s), and message channels must be used to communicate between the threads.

The register method can be used to pass data to an initialize hook. The data passed to the hook may include transferrable objects like ports.

import { register } from 'node:module';
import { MessageChannel } from 'node:worker_threads';

// This example demonstrates how a message channel can be used to
// communicate with the hooks, by sending `port2` to the hooks.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  console.log(msg);
});

register('./my-hooks.mjs', {
  parentURL: import.meta.url,
  data: { number: 1, port: port2 },
  transferList: [port2],
});const { register } = require('node:module');
const { pathToFileURL } = require('node:url');
const { MessageChannel } = require('node:worker_threads');

// This example showcases how a message channel can be used to
// communicate with the hooks, by sending `port2` to the hooks.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  console.log(msg);
});

register('./my-hooks.mjs', {
  parentURL: pathToFileURL(__filename),
  data: { number: 1, port: port2 },
  transferList: [port2],
});

Hooks#

The register method can be used to register a module that exports a set of hooks. The hooks are functions that are called by Node.js to customize the module resolution and loading process. The exported functions must have specific names and signatures, and they must be exported as named exports.

export async function initialize({ number, port }) {
  // Receives data from `register`.
}

export async function resolve(specifier, context, nextResolve) {
  // Take an `import` or `require` specifier and resolve it to a URL.
}

export async function load(url, context, nextLoad) {
  // Take a resolved URL and return the source code to be evaluated.
} 

Hooks are part of a chain, even if that chain consists of only one custom (user-provided) hook and the default hook, which is always present. Hook functions nest: each one must always return a plain object, and chaining happens as a result of each function calling next<hookName>(), which is a reference to the subsequent loader's hook (in LIFO order).

A hook that returns a value lacking a required property triggers an exception. A hook that returns without calling next<hookName>() and without returning shortCircuit: true also triggers an exception. These errors are to help prevent unintentional breaks in the chain. Return shortCircuit: true from a hook to signal that the chain is intentionally ending at your hook.

Hooks are run in a separate thread, isolated from the main thread where application code runs. That means it is a different realm. The hooks thread may be terminated by the main thread at any time, so do not depend on asynchronous operations (like console.log) to complete.

initialize()#

Stability: 1.2 - Release candidate

  • data <any> The data from register(loader, import.meta.url, { data }).

The initialize hook provides a way to define a custom function that runs in the hooks thread when the hooks module is initialized. Initialization happens when the hooks module is registered via register.

This hook can receive data from a register invocation, including ports and other transferrable objects. The return value of initialize can be a <Promise>, in which case it will be awaited before the main application thread execution resumes.

Module customization code:

// path-to-my-hooks.js

export async function initialize({ number, port }) {
  port.postMessage(`increment: ${number + 1}`);
} 

Caller code:

import assert from 'node:assert';
import { register } from 'node:module';
import { MessageChannel } from 'node:worker_threads';

// This example showcases how a message channel can be used to communicate
// between the main (application) thread and the hooks running on the hooks
// thread, by sending `port2` to the `initialize` hook.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  assert.strictEqual(msg, 'increment: 2');
});

register('./path-to-my-hooks.js', {
  parentURL: import.meta.url,
  data: { number: 1, port: port2 },
  transferList: [port2],
});const assert = require('node:assert');
const { register } = require('node:module');
const { pathToFileURL } = require('node:url');
const { MessageChannel } = require('node:worker_threads');

// This example showcases how a message channel can be used to communicate
// between the main (application) thread and the hooks running on the hooks
// thread, by sending `port2` to the `initialize` hook.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  assert.strictEqual(msg, 'increment: 2');
});

register('./path-to-my-hooks.js', {
  parentURL: pathToFileURL(__filename),
  data: { number: 1, port: port2 },
  transferList: [port2],
});
resolve(specifier, context, nextResolve)#

Stability: 1.2 - Release candidate

  • specifier <string>
  • context <Object>
    • conditions <string[]> Export conditions of the relevant package.json
    • importAttributes <Object> An object whose key-value pairs represent the attributes for the module to import
    • parentURL <string> | <undefined> The module importing this one, or undefined if this is the Node.js entry point
  • nextResolve <Function> The subsequent resolve hook in the chain, or the Node.js default resolve hook after the last user-supplied resolve hook
  • Returns: <Object> | <Promise>
    • format <string> | <null> | <undefined> A hint to the load hook (it might be ignored) 'builtin' | 'commonjs' | 'json' | 'module' | 'wasm'
    • importAttributes <Object> | <undefined> The import attributes to use when caching the module (optional; if excluded the input will be used)
    • shortCircuit <undefined> | <boolean> A signal that this hook intends to terminate the chain of resolve hooks. Default: false
    • url <string> The absolute URL to which this input resolves

Warning Despite support for returning promises and async functions, calls to resolve may block the main thread which can impact performance.

The resolve hook chain is responsible for telling Node.js where to find and how to cache a given import statement or expression, or require call. It can optionally return a format (such as 'module') as a hint to the load hook. If a format is specified, the load hook is ultimately responsible for providing the final format value (and it is free to ignore the hint provided by resolve); if resolve provides a format, a custom load hook is required even if only to pass the value to the Node.js default load hook.

Import type attributes are part of the cache key for saving loaded modules into the internal module cache. The resolve hook is responsible for returning an importAttributes object if the module should be cached with different attributes than were present in the source code.

The conditions property in context is an array of conditions for package exports conditions that apply to this resolution request. They can be used for looking up conditional mappings elsewhere or to modify the list when calling the default resolution logic.

The current package exports conditions are always in the context.conditions array passed into the hook. To guarantee default Node.js module specifier resolution behavior when calling defaultResolve, the context.conditions array passed to it must include all elements of the context.conditions array originally passed into the resolve hook.

export async function resolve(specifier, context, nextResolve) {
  const { parentURL = null } = context;

  if (Math.random() > 0.5) { // Some condition.
    // For some or all specifiers, do some custom logic for resolving.
    // Always return an object of the form {url: <string>}.
    return {
      shortCircuit: true,
      url: parentURL ?
        new URL(specifier, parentURL).href :
        new URL(specifier).href,
    };
  }

  if (Math.random() < 0.5) { // Another condition.
    // When calling `defaultResolve`, the arguments can be modified. In this
    // case it's adding another value for matching conditional exports.
    return nextResolve(specifier, {
      ...context,
      conditions: [...context.conditions, 'another-condition'],
    });
  }

  // Defer to the next hook in the chain, which would be the
  // Node.js default resolve if this is the last user-specified loader.
  return nextResolve(specifier);
} 
load(url, context, nextLoad)#

Stability: 1.2 - Release candidate

The load hook provides a way to define a custom method of determining how a URL should be interpreted, retrieved, and parsed. It is also in charge of validating the import assertion.

The final value of format must be one of the following:

formatDescriptionAcceptable types for source returned by load
'builtin'Load a Node.js builtin moduleNot applicable
'commonjs'Load a Node.js CommonJS module{ string, ArrayBuffer, TypedArray, null, undefined }
'json'Load a JSON file{ string, ArrayBuffer, TypedArray }
'module'Load an ES module{ string, ArrayBuffer, TypedArray }
'wasm'Load a WebAssembly module{ ArrayBuffer, TypedArray }

The value of source is ignored for type 'builtin' because currently it is not possible to replace the value of a Node.js builtin (core) module.

Omitting vs providing a source for 'commonjs' has very different effects:

  • When a source is provided, all require calls from this module will be processed by the ESM loader with registered resolve and load hooks; all require.resolve calls from this module will be processed by the ESM loader with registered resolve hooks; only a subset of the CommonJS API will be available (e.g. no require.extensions, no require.cache, no require.resolve.paths) and monkey-patching on the CommonJS module loader will not apply.
  • If source is undefined or null, it will be handled by the CommonJS module loader and require/require.resolve calls will not go through the registered hooks. This behavior for nullish source is temporary — in the future, nullish source will not be supported.

When node is run with --experimental-default-type=commonjs, the Node.js internal load implementation, which is the value of next for the last hook in the load chain, returns null for source when format is 'commonjs' for backward compatibility. Here is an example hook that would opt-in to using the non-default behavior:

import { readFile } from 'node:fs/promises';

export async function load(url, context, nextLoad) {
  const result = await nextLoad(url, context);
  if (result.format === 'commonjs') {
    result.source ??= await readFile(new URL(result.responseURL ?? url));
  }
  return result;
} 

Warning: The ESM load hook and namespaced exports from CommonJS modules are incompatible. Attempting to use them together will result in an empty object from the import. This may be addressed in the future.

These types all correspond to classes defined in ECMAScript.

If the source value of a text-based format (i.e., 'json', 'module') is not a string, it is converted to a string using util.TextDecoder.

The load hook provides a way to define a custom method for retrieving the source code of a resolved URL. This would allow a loader to potentially avoid reading files from disk. It could also be used to map an unrecognized format to a supported one, for example yaml to module.

export async function load(url, context, nextLoad) {
  const { format } = context;

  if (Math.random() > 0.5) { // Some condition
    /*
      For some or all URLs, do some custom logic for retrieving the source.
      Always return an object of the form {
        format: <string>,
        source: <string|buffer>,
      }.
    */
    return {
      format,
      shortCircuit: true,
      source: '...',
    };
  }

  // Defer to the next hook in the chain.
  return nextLoad(url);
} 

In a more advanced scenario, this can also be used to transform an unsupported source to a supported one (see Examples below).

globalPreload()#

Stability: 1.0 - Early development

Warning: This hook will be removed in a future version. Use initialize instead. When a hooks module has an initialize export, globalPreload will be ignored.

Sometimes it might be necessary to run some code inside of the same global scope that the application runs in. This hook allows the return of a string that is run as a sloppy-mode script on startup.

Similar to how CommonJS wrappers work, the code runs in an implicit function scope. The only argument is a require-like function that can be used to load builtins like "fs": getBuiltin(request: string).

If the code needs more advanced require features, it has to construct its own require using module.createRequire().

export function globalPreload(context) {
  return `\
globalThis.someInjectedProperty = 42;
console.log('I just set some globals!');

const { createRequire } = getBuiltin('module');
const { cwd } = getBuiltin('process');

const require = createRequire(cwd() + '/<preload>');
// [...]
`;
} 

Another argument is provided to the preload code: port. This is available as a parameter to the hook and inside of the source text returned by the hook. This functionality has been moved to the initialize hook.

Care must be taken in order to properly call port.ref() and port.unref() to prevent a process from being in a state where it won't close normally.

/**
 * This example has the application context send a message to the hook
 * and sends the message back to the application context
 */
export function globalPreload({ port }) {
  port.onmessage = (evt) => {
    port.postMessage(evt.data);
  };
  return `\
    port.postMessage('console.log("I went to the hook and back");');
    port.onmessage = (evt) => {
      eval(evt.data);
    };
  `;
} 

Examples#

The various module customization hooks can be used together to accomplish wide-ranging customizations of the Node.js code loading and evaluation behaviors.

Import from HTTPS#

In current Node.js, specifiers starting with https:// are experimental (see HTTPS and HTTP imports).

The hook below registers hooks to enable rudimentary support for such specifiers. While this may seem like a significant improvement to Node.js core functionality, there are substantial downsides to actually using these hooks: performance is much slower than loading files from disk, there is no caching, and there is no security.

// https-hooks.mjs
import { get } from 'node:https';

export function load(url, context, nextLoad) {
  // For JavaScript to be loaded over the network, we need to fetch and
  // return it.
  if (url.startsWith('https://')) {
    return new Promise((resolve, reject) => {
      get(url, (res) => {
        let data = '';
        res.setEncoding('utf8');
        res.on('data', (chunk) => data += chunk);
        res.on('end', () => resolve({
          // This example assumes all network-provided JavaScript is ES module
          // code.
          format: 'module',
          shortCircuit: true,
          source: data,
        }));
      }).on('error', (err) => reject(err));
    });
  }

  // Let Node.js handle all other URLs.
  return nextLoad(url);
} 
// main.mjs
import { VERSION } from 'https://coffeescript.org/browser-compiler-modern/coffeescript.js';

console.log(VERSION); 

With the preceding hooks module, running node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register(pathToFileURL("./https-hooks.mjs"));' ./main.mjs prints the current version of CoffeeScript per the module at the URL in main.mjs.

Transpilation#

Sources that are in formats Node.js doesn't understand can be converted into JavaScript using the load hook.

This is less performant than transpiling source files before running Node.js; transpiler hooks should only be used for development and testing purposes.

// coffeescript-hooks.mjs
import { readFile } from 'node:fs/promises';
import { dirname, extname, resolve as resolvePath } from 'node:path';
import { cwd } from 'node:process';
import { fileURLToPath, pathToFileURL } from 'node:url';
import coffeescript from 'coffeescript';

const extensionsRegex = /\.(coffee|litcoffee|coffee\.md)$/;

export async function load(url, context, nextLoad) {
  if (extensionsRegex.test(url)) {
    // CoffeeScript files can be either CommonJS or ES modules, so we want any
    // CoffeeScript file to be treated by Node.js the same as a .js file at the
    // same location. To determine how Node.js would interpret an arbitrary .js
    // file, search up the file system for the nearest parent package.json file
    // and read its "type" field.
    const format = await getPackageType(url);

    const { source: rawSource } = await nextLoad(url, { ...context, format });
    // This hook converts CoffeeScript source code into JavaScript source code
    // for all imported CoffeeScript files.
    const transformedSource = coffeescript.compile(rawSource.toString(), url);

    return {
      format,
      shortCircuit: true,
      source: transformedSource,
    };
  }

  // Let Node.js handle all other URLs.
  return nextLoad(url);
}

async function getPackageType(url) {
  // `url` is only a file path during the first iteration when passed the
  // resolved url from the load() hook
  // an actual file path from load() will contain a file extension as it's
  // required by the spec
  // this simple truthy check for whether `url` contains a file extension will
  // work for most projects but does not cover some edge-cases (such as
  // extensionless files or a url ending in a trailing space)
  const isFilePath = !!extname(url);
  // If it is a file path, get the directory it's in
  const dir = isFilePath ?
    dirname(fileURLToPath(url)) :
    url;
  // Compose a file path to a package.json in the same directory,
  // which may or may not exist
  const packagePath = resolvePath(dir, 'package.json');
  // Try to read the possibly nonexistent package.json
  const type = await readFile(packagePath, { encoding: 'utf8' })
    .then((filestring) => JSON.parse(filestring).type)
    .catch((err) => {
      if (err?.code !== 'ENOENT') console.error(err);
    });
  // If package.json existed and contained a `type` field with a value, voilà
  if (type) return type;
  // Otherwise, (if not at the root) continue checking the next directory up
  // If at the root, stop and return false
  return dir.length > 1 && getPackageType(resolvePath(dir, '..'));
} 
# main.coffee
import { scream } from './scream.coffee'
console.log scream 'hello, world'

import { version } from 'node:process'
console.log "Brought to you by Node.js version #{version}" 
# scream.coffee
export scream = (str) -> str.toUpperCase() 

With the preceding hooks module, running node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register(pathToFileURL("./coffeescript-hooks.mjs"));' ./main.coffee causes main.coffee to be turned into JavaScript after its source code is loaded from disk but before Node.js executes it; and so on for any .coffee, .litcoffee or .coffee.md files referenced via import statements of any loaded file.

Import maps#

The previous two examples defined load hooks. This is an example of a resolve hook. This hooks module reads an import-map.json file that defines which specifiers to override to other URLs (this is a very simplistic implementation of a small subset of the "import maps" specification).

// import-map-hooks.js
import fs from 'node:fs/promises';

const { imports } = JSON.parse(await fs.readFile('import-map.json'));

export async function resolve(specifier, context, nextResolve) {
  if (Object.hasOwn(imports, specifier)) {
    return nextResolve(imports[specifier], context);
  }

  return nextResolve(specifier, context);
} 

With these files:

// main.js
import 'a-module'; 
// import-map.json
{
  "imports": {
    "a-module": "./some-module.js"
  }
} 
// some-module.js
console.log('some module!'); 

Running node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register(pathToFileURL("./import-map-hooks.js"));' main.js should print some module!.

Source map v3 support#

Stability: 1 - Experimental

Helpers for interacting with the source map cache. This cache is populated when source map parsing is enabled and source map include directives are found in a modules' footer.

To enable source map parsing, Node.js must be run with the flag --enable-source-maps, or with code coverage enabled by setting NODE_V8_COVERAGE=dir.

// module.mjs
// In an ECMAScript module
import { findSourceMap, SourceMap } from 'node:module';// module.cjs
// In a CommonJS module
const { findSourceMap, SourceMap } = require('node:module');

module.findSourceMap(path)#

path is the resolved path for the file for which a corresponding source map should be fetched.

Class: module.SourceMap#

new SourceMap(payload[, { lineLengths }])#

Creates a new sourceMap instance.

payload is an object with keys matching the Source map v3 format:

lineLengths is an optional array of the length of each line in the generated code.

sourceMap.payload#

Getter for the payload used to construct the SourceMap instance.

sourceMap.findEntry(lineOffset, columnOffset)#
  • lineOffset <number> The zero-indexed line number offset in the generated source
  • columnOffset <number> The zero-indexed column number offset in the generated source
  • Returns: <Object>

Given a line offset and column offset in the generated source file, returns an object representing the SourceMap range in the original file if found, or an empty object if not.

The object returned contains the following keys:

  • generatedLine: <number> The line offset of the start of the range in the generated source
  • generatedColumn: <number> The column offset of start of the range in the generated source
  • originalSource: <string> The file name of the original source, as reported in the SourceMap
  • originalLine: <number> The line offset of the start of the range in the original source
  • originalColumn: <number> The column offset of start of the range in the original source
  • name: <string>

The returned value represents the raw range as it appears in the SourceMap, based on zero-indexed offsets, not 1-indexed line and column numbers as they appear in Error messages and CallSite objects.

To get the corresponding 1-indexed line and column numbers from a lineNumber and columnNumber as they are reported by Error stacks and CallSite objects, use sourceMap.findOrigin(lineNumber, columnNumber)

sourceMap.findOrigin(lineNumber, columnNumber)#
  • lineNumber <number> The 1-indexed line number of the call site in the generated source
  • columnNumber <number> The 1-indexed column number of the call site in the generated source
  • Returns: <Object>

Given a 1-indexed lineNumber and columnNumber from a call site in the generated source, find the corresponding call site location in the original source.

If the lineNumber and columnNumber provided are not found in any source map, then an empty object is returned. Otherwise, the returned object contains the following keys:

  • name: <string> | <undefined> The name of the range in the source map, if one was provided
  • fileName: <string> The file name of the original source, as reported in the SourceMap
  • lineNumber: <number> The 1-indexed lineNumber of the corresponding call site in the original source
  • columnNumber: <number> The 1-indexed columnNumber of the corresponding call site in the original source

Modules: Packages#

Introduction#

A package is a folder tree described by a package.json file. The package consists of the folder containing the package.json file and all subfolders until the next folder containing another package.json file, or a folder named node_modules.

This page provides guidance for package authors writing package.json files along with a reference for the package.json fields defined by Node.js.

Determining module system#

Introduction#

Node.js will treat the following as ES modules when passed to node as the initial input, or when referenced by import statements or import() expressions:

  • Files with an .mjs extension.

  • Files with a .js extension when the nearest parent package.json file contains a top-level "type" field with a value of "module".

  • Strings passed in as an argument to --eval, or piped to node via STDIN, with the flag --input-type=module.

  • When using --experimental-detect-module, code containing syntax only successfully parsed as ES modules, such as import or export statements or import.meta, having no explicit marker of how it should be interpreted. Explicit markers are .mjs or .cjs extensions, package.json "type" fields with either "module" or "commonjs" values, or --input-type or --experimental-default-type flags. Dynamic import() expressions are supported in either CommonJS or ES modules and would not cause a file to be treated as an ES module.

Node.js will treat the following as CommonJS when passed to node as the initial input, or when referenced by import statements or import() expressions:

  • Files with a .cjs extension.

  • Files with a .js extension when the nearest parent package.json file contains a top-level field "type" with a value of "commonjs".

  • Strings passed in as an argument to --eval or --print, or piped to node via STDIN, with the flag --input-type=commonjs.

Aside from these explicit cases, there are other cases where Node.js defaults to one module system or the other based on the value of the --experimental-default-type flag:

  • Files ending in .js or with no extension, if there is no package.json file present in the same folder or any parent folder.

  • Files ending in .js or with no extension, if the nearest parent package.json field lacks a "type" field; unless the folder is inside a node_modules folder. (Package scopes under node_modules are always treated as CommonJS when the package.json file lacks a "type" field, regardless of --experimental-default-type, for backward compatibility.)

  • Strings passed in as an argument to --eval or piped to node via STDIN, when --input-type is unspecified.

This flag currently defaults to "commonjs", but it may change in the future to default to "module". For this reason it is best to be explicit wherever possible; in particular, package authors should always include the "type" field in their package.json files, even in packages where all sources are CommonJS. Being explicit about the type of the package will future-proof the package in case the default type of Node.js ever changes, and it will also make things easier for build tools and loaders to determine how the files in the package should be interpreted.

Modules loaders#

Node.js has two systems for resolving a specifier and loading modules.

There is the CommonJS module loader:

  • It is fully synchronous.
  • It is responsible for handling require() calls.
  • It is monkey patchable.
  • It supports folders as modules.
  • When resolving a specifier, if no exact match is found, it will try to add extensions (.js, .json, and finally .node) and then attempt to resolve folders as modules.
  • It treats .json as JSON text files.
  • .node files are interpreted as compiled addon modules loaded with process.dlopen().
  • It treats all files that lack .json or .node extensions as JavaScript text files.
  • It cannot be used to load ECMAScript modules (although it is possible to load ECMASCript modules from CommonJS modules). When used to load a JavaScript text file that is not an ECMAScript module, it loads it as a CommonJS module.

There is the ECMAScript module loader:

  • It is asynchronous.
  • It is responsible for handling import statements and import() expressions.
  • It is not monkey patchable, can be customized using loader hooks.
  • It does not support folders as modules, directory indexes (e.g. './startup/index.js') must be fully specified.
  • It does no extension searching. A file extension must be provided when the specifier is a relative or absolute file URL.
  • It can load JSON modules, but an import assertion is required.
  • It accepts only .js, .mjs, and .cjs extensions for JavaScript text files.
  • It can be used to load JavaScript CommonJS modules. Such modules are passed through the cjs-module-lexer to try to identify named exports, which are available if they can be determined through static analysis. Imported CommonJS modules have their URLs converted to absolute paths and are then loaded via the CommonJS module loader.

package.json and file extensions#

Within a package, the package.json "type" field defines how Node.js should interpret .js files. If a package.json file does not have a "type" field, .js files are treated as CommonJS.

A package.json "type" value of "module" tells Node.js to interpret .js files within that package as using ES module syntax.

The "type" field applies not only to initial entry points (node my-app.js) but also to files referenced by import statements and import() expressions.

// my-app.js, treated as an ES module because there is a package.json
// file in the same folder with "type": "module".

import './startup/init.js';
// Loaded as ES module since ./startup contains no package.json file,
// and therefore inherits the "type" value from one level up.

import 'commonjs-package';
// Loaded as CommonJS since ./node_modules/commonjs-package/package.json
// lacks a "type" field or contains "type": "commonjs".

import './node_modules/commonjs-package/index.js';
// Loaded as CommonJS since ./node_modules/commonjs-package/package.json
// lacks a "type" field or contains "type": "commonjs". 

Files ending with .mjs are always loaded as ES modules regardless of the nearest parent package.json.

Files ending with .cjs are always loaded as CommonJS regardless of the nearest parent package.json.

import './legacy-file.cjs';
// Loaded as CommonJS since .cjs is always loaded as CommonJS.

import 'commonjs-package/src/index.mjs';
// Loaded as ES module since .mjs is always loaded as ES module. 

The .mjs and .cjs extensions can be used to mix types within the same package:

  • Within a "type": "module" package, Node.js can be instructed to interpret a particular file as CommonJS by naming it with a .cjs extension (since both .js and .mjs files are treated as ES modules within a "module" package).

  • Within a "type": "commonjs" package, Node.js can be instructed to interpret a particular file as an ES module by naming it with an .mjs extension (since both .js and .cjs files are treated as CommonJS within a "commonjs" package).

--input-type flag#

Strings passed in as an argument to --eval (or -e), or piped to node via STDIN, are treated as ES modules when the --input-type=module flag is set.

node --input-type=module --eval "import { sep } from 'node:path'; console.log(sep);"

echo "import { sep } from 'node:path'; console.log(sep);" | node --input-type=module 

For completeness there is also --input-type=commonjs, for explicitly running string input as CommonJS. This is the default behavior if --input-type is unspecified.

Determining package manager#

Stability: 1 - Experimental

While all Node.js projects are expected to be installable by all package managers once published, their development teams are often required to use one specific package manager. To make this process easier, Node.js ships with a tool called Corepack that aims to make all package managers transparently available in your environment - provided you have Node.js installed.

By default Corepack won't enforce any specific package manager and will use the generic "Last Known Good" versions associated with each Node.js release, but you can improve this experience by setting the "packageManager" field in your project's package.json.

Package entry points#

In a package's package.json file, two fields can define entry points for a package: "main" and "exports". Both fields apply to both ES module and CommonJS module entry points.

The "main" field is supported in all versions of Node.js, but its capabilities are limited: it only defines the main entry point of the package.

The "exports" provides a modern alternative to "main" allowing multiple entry points to be defined, conditional entry resolution support between environments, and preventing any other entry points besides those defined in "exports". This encapsulation allows module authors to clearly define the public interface for their package.

For new packages targeting the currently supported versions of Node.js, the "exports" field is recommended. For packages supporting Node.js 10 and below, the "main" field is required. If both "exports" and "main" are defined, the "exports" field takes precedence over "main" in supported versions of Node.js.

Conditional exports can be used within "exports" to define different package entry points per environment, including whether the package is referenced via require or via import. For more information about supporting both CommonJS and ES modules in a single package please consult the dual CommonJS/ES module packages section.

Existing packages introducing the "exports" field will prevent consumers of the package from using any entry points that are not defined, including the package.json (e.g. require('your-package/package.json')). This will likely be a breaking change.

To make the introduction of "exports" non-breaking, ensure that every previously supported entry point is exported. It is best to explicitly specify entry points so that the package's public API is well-defined. For example, a project that previously exported main, lib, feature, and the package.json could use the following package.exports:

{
  "name": "my-package",
  "exports": {
    ".": "./lib/index.js",
    "./lib": "./lib/index.js",
    "./lib/index": "./lib/index.js",
    "./lib/index.js": "./lib/index.js",
    "./feature": "./feature/index.js",
    "./feature/index": "./feature/index.js",
    "./feature/index.js": "./feature/index.js",
    "./package.json": "./package.json"
  }
} 

Alternatively a project could choose to export entire folders both with and without extensioned subpaths using export patterns:

{
  "name": "my-package",
  "exports": {
    ".": "./lib/index.js",
    "./lib": "./lib/index.js",
    "./lib/*": "./lib/*.js",
    "./lib/*.js": "./lib/*.js",
    "./feature": "./feature/index.js",
    "./feature/*": "./feature/*.js",
    "./feature/*.js": "./feature/*.js",
    "./package.json": "./package.json"
  }
} 

With the above providing backwards-compatibility for any minor package versions, a future major change for the package can then properly restrict the exports to only the specific feature exports exposed:

{
  "name": "my-package",
  "exports": {
    ".": "./lib/index.js",
    "./feature/*.js": "./feature/*.js",
    "./feature/internal/*": null
  }
} 

Main entry point export#

When writing a new package, it is recommended to use the "exports" field:

{
  "exports": "./index.js"
} 

When the "exports" field is defined, all subpaths of the package are encapsulated and no longer available to importers. For example, require('pkg/subpath.js') throws an ERR_PACKAGE_PATH_NOT_EXPORTED error.

This encapsulation of exports provides more reliable guarantees about package interfaces for tools and when handling semver upgrades for a package. It is not a strong encapsulation since a direct require of any absolute subpath of the package such as require('/path/to/node_modules/pkg/subpath.js') will still load subpath.js.

All currently supported versions of Node.js and modern build tools support the "exports" field. For projects using an older version of Node.js or a related build tool, compatibility can be achieved by including the "main" field alongside "exports" pointing to the same module:

{
  "main": "./index.js",
  "exports": "./index.js"
} 

Subpath exports#

When using the "exports" field, custom subpaths can be defined along with the main entry point by treating the main entry point as the "." subpath:

{
  "exports": {
    ".": "./index.js",
    "./submodule.js": "./src/submodule.js"
  }
} 

Now only the defined subpath in "exports" can be imported by a consumer:

import submodule from 'es-module-package/submodule.js';
// Loads ./node_modules/es-module-package/src/submodule.js 

While other subpaths will error:

import submodule from 'es-module-package/private-module.js';
// Throws ERR_PACKAGE_PATH_NOT_EXPORTED 
Extensions in subpaths#

Package authors should provide either extensioned (import 'pkg/subpath.js') or extensionless (import 'pkg/subpath') subpaths in their exports. This ensures that there is only one subpath for each exported module so that all dependents import the same consistent specifier, keeping the package contract clear for consumers and simplifying package subpath completions.

Traditionally, packages tended to use the extensionless style, which has the benefits of readability and of masking the true path of the file within the package.

With import maps now providing a standard for package resolution in browsers and other JavaScript runtimes, using the extensionless style can result in bloated import map definitions. Explicit file extensions can avoid this issue by enabling the import map to utilize a packages folder mapping to map multiple subpaths where possible instead of a separate map entry per package subpath export. This also mirrors the requirement of using the full specifier path in relative and absolute import specifiers.

Exports sugar#

If the "." export is the only export, the "exports" field provides sugar for this case being the direct "exports" field value.

{
  "exports": {
    ".": "./index.js"
  }
} 

can be written:

{
  "exports": "./index.js"
} 

Subpath imports#

In addition to the "exports" field, there is a package "imports" field to create private mappings that only apply to import specifiers from within the package itself.

Entries in the "imports" field must always start with # to ensure they are disambiguated from external package specifiers.

For example, the imports field can be used to gain the benefits of conditional exports for internal modules:

// package.json
{
  "imports": {
    "#dep": {
      "node": "dep-node-native",
      "default": "./dep-polyfill.js"
    }
  },
  "dependencies": {
    "dep-node-native": "^1.0.0"
  }
} 

where import '#dep' does not get the resolution of the external package dep-node-native (including its exports in turn), and instead gets the local file ./dep-polyfill.js relative to the package in other environments.

Unlike the "exports" field, the "imports" field permits mapping to external packages.

The resolution rules for the imports field are otherwise analogous to the exports field.

Subpath patterns#

For packages with a small number of exports or imports, we recommend explicitly listing each exports subpath entry. But for packages that have large numbers of subpaths, this might cause package.json bloat and maintenance issues.

For these use cases, subpath export patterns can be used instead:

// ./node_modules/es-module-package/package.json
{
  "exports": {
    "./features/*.js": "./src/features/*.js"
  },
  "imports": {
    "#internal/*.js": "./src/internal/*.js"
  }
} 

* maps expose nested subpaths as it is a string replacement syntax only.

All instances of * on the right hand side will then be replaced with this value, including if it contains any / separators.

import featureX from 'es-module-package/features/x.js';
// Loads ./node_modules/es-module-package/src/features/x.js

import featureY from 'es-module-package/features/y/y.js';
// Loads ./node_modules/es-module-package/src/features/y/y.js

import internalZ from '#internal/z.js';
// Loads ./node_modules/es-module-package/src/internal/z.js 

This is a direct static matching and replacement without any special handling for file extensions. Including the "*.js" on both sides of the mapping restricts the exposed package exports to only JS files.

The property of exports being statically enumerable is maintained with exports patterns since the individual exports for a package can be determined by treating the right hand side target pattern as a ** glob against the list of files within the package. Because node_modules paths are forbidden in exports targets, this expansion is dependent on only the files of the package itself.

To exclude private subfolders from patterns, null targets can be used:

// ./node_modules/es-module-package/package.json
{
  "exports": {
    "./features/*.js": "./src/features/*.js",
    "./features/private-internal/*": null
  }
} 
import featureInternal from 'es-module-package/features/private-internal/m.js';
// Throws: ERR_PACKAGE_PATH_NOT_EXPORTED

import featureX from 'es-module-package/features/x.js';
// Loads ./node_modules/es-module-package/src/features/x.js 

Conditional exports#

Conditional exports provide a way to map to different paths depending on certain conditions. They are supported for both CommonJS and ES module imports.

For example, a package that wants to provide different ES module exports for require() and import can be written:

// package.json
{
  "exports": {
    "import": "./index-module.js",
    "require": "./index-require.cjs"
  },
  "type": "module"
} 

Node.js implements the following conditions, listed in order from most specific to least specific as conditions should be defined:

  • "node-addons" - similar to "node" and matches for any Node.js environment. This condition can be used to provide an entry point which uses native C++ addons as opposed to an entry point which is more universal and doesn't rely on native addons. This condition can be disabled via the --no-addons flag.
  • "node" - matches for any Node.js environment. Can be a CommonJS or ES module file. In most cases explicitly calling out the Node.js platform is not necessary.
  • "import" - matches when the package is loaded via import or import(), or via any top-level import or resolve operation by the ECMAScript module loader. Applies regardless of the module format of the target file. Always mutually exclusive with "require".
  • "require" - matches when the package is loaded via require(). The referenced file should be loadable with require() although the condition matches regardless of the module format of the target file. Expected formats include CommonJS, JSON, and native addons but not ES modules as require() doesn't support them. Always mutually exclusive with "import".
  • "default" - the generic fallback that always matches. Can be a CommonJS or ES module file. This condition should always come last.

Within the "exports" object, key order is significant. During condition matching, earlier entries have higher priority and take precedence over later entries. The general rule is that conditions should be from most specific to least specific in object order.

Using the "import" and "require" conditions can lead to some hazards, which are further explained in the dual CommonJS/ES module packages section.

The "node-addons" condition can be used to provide an entry point which uses native C++ addons. However, this condition can be disabled via the --no-addons flag. When using "node-addons", it's recommended to treat "default" as an enhancement that provides a more universal entry point, e.g. using WebAssembly instead of a native addon.

Conditional exports can also be extended to exports subpaths, for example:

{
  "exports": {
    ".": "./index.js",
    "./feature.js": {
      "node": "./feature-node.js",
      "default": "./feature.js"
    }
  }
} 

Defines a package where require('pkg/feature.js') and import 'pkg/feature.js' could provide different implementations between Node.js and other JS environments.

When using environment branches, always include a "default" condition where possible. Providing a "default" condition ensures that any unknown JS environments are able to use this universal implementation, which helps avoid these JS environments from having to pretend to be existing environments in order to support packages with conditional exports. For this reason, using "node" and "default" condition branches is usually preferable to using "node" and "browser" condition branches.

Nested conditions#

In addition to direct mappings, Node.js also supports nested condition objects.

For example, to define a package that only has dual mode entry points for use in Node.js but not the browser:

{
  "exports": {
    "node": {
      "import": "./feature-node.mjs",
      "require": "./feature-node.cjs"
    },
    "default": "./feature.mjs"
  }
} 

Conditions continue to be matched in order as with flat conditions. If a nested condition does not have any mapping it will continue checking the remaining conditions of the parent condition. In this way nested conditions behave analogously to nested JavaScript if statements.

Resolving user conditions#

When running Node.js, custom user conditions can be added with the --conditions flag:

node --conditions=development index.js 

which would then resolve the "development" condition in package imports and exports, while resolving the existing "node", "node-addons", "default", "import", and "require" conditions as appropriate.

Any number of custom conditions can be set with repeat flags.

Community Conditions Definitions#

Condition strings other than the "import", "require", "node", "node-addons" and "default" conditions implemented in Node.js core are ignored by default.

Other platforms may implement other conditions and user conditions can be enabled in Node.js via the --conditions / -C flag.

Since custom package conditions require clear definitions to ensure correct usage, a list of common known package conditions and their strict definitions is provided below to assist with ecosystem coordination.

  • "types" - can be used by typing systems to resolve the typing file for the given export. This condition should always be included first.
  • "browser" - any web browser environment.
  • "development" - can be used to define a development-only environment entry point, for example to provide additional debugging context such as better error messages when running in a development mode. Must always be mutually exclusive with "production".
  • "production" - can be used to define a production environment entry point. Must always be mutually exclusive with "development".

For other runtimes, platform-specific condition key definitions are maintained by the WinterCG in the Runtime Keys proposal specification.

New conditions definitions may be added to this list by creating a pull request to the Node.js documentation for this section. The requirements for listing a new condition definition here are that:

  • The definition should be clear and unambiguous for all implementers.
  • The use case for why the condition is needed should be clearly justified.
  • There should exist sufficient existing implementation usage.
  • The condition name should not conflict with another condition definition or condition in wide usage.
  • The listing of the condition definition should provide a coordination benefit to the ecosystem that wouldn't otherwise be possible. For example, this would not necessarily be the case for company-specific or application-specific conditions.
  • The condition should be such that a Node.js user would expect it to be in Node.js core documentation. The "types" condition is a good example: It doesn't really belong in the Runtime Keys proposal but is a good fit here in the Node.js docs.

The above definitions may be moved to a dedicated conditions registry in due course.

Self-referencing a package using its name#

Within a package, the values defined in the package's package.json "exports" field can be referenced via the package's name. For example, assuming the package.json is:

// package.json
{
  "name": "a-package",
  "exports": {
    ".": "./index.mjs",
    "./foo.js": "./foo.js"
  }
} 

Then any module in that package can reference an export in the package itself:

// ./a-module.mjs
import { something } from 'a-package'; // Imports "something" from ./index.mjs. 

Self-referencing is available only if package.json has "exports", and will allow importing only what that "exports" (in the package.json) allows. So the code below, given the previous package, will generate a runtime error:

// ./another-module.mjs

// Imports "another" from ./m.mjs. Fails because
// the "package.json" "exports" field
// does not provide an export named "./m.mjs".
import { another } from 'a-package/m.mjs'; 

Self-referencing is also available when using require, both in an ES module, and in a CommonJS one. For example, this code will also work:

// ./a-module.js
const { something } = require('a-package/foo.js'); // Loads from ./foo.js. 

Finally, self-referencing also works with scoped packages. For example, this code will also work:

// package.json
{
  "name": "@my/package",
  "exports": "./index.js"
} 
// ./index.js
module.exports = 42; 
// ./other.js
console.log(require('@my/package')); 
$ node other.js
42 

Dual CommonJS/ES module packages#

Prior to the introduction of support for ES modules in Node.js, it was a common pattern for package authors to include both CommonJS and ES module JavaScript sources in their package, with package.json "main" specifying the CommonJS entry point and package.json "module" specifying the ES module entry point. This enabled Node.js to run the CommonJS entry point while build tools such as bundlers used the ES module entry point, since Node.js ignored (and still ignores) the top-level "module" field.

Node.js can now run ES module entry points, and a package can contain both CommonJS and ES module entry points (either via separate specifiers such as 'pkg' and 'pkg/es-module', or both at the same specifier via Conditional exports). Unlike in the scenario where "module" is only used by bundlers, or ES module files are transpiled into CommonJS on the fly before evaluation by Node.js, the files referenced by the ES module entry point are evaluated as ES modules.

Dual package hazard#

When an application is using a package that provides both CommonJS and ES module sources, there is a risk of certain bugs if both versions of the package get loaded. This potential comes from the fact that the pkgInstance created by const pkgInstance = require('pkg') is not the same as the pkgInstance created by import pkgInstance from 'pkg' (or an alternative main path like 'pkg/module'). This is the “dual package hazard,” where two versions of the same package can be loaded within the same runtime environment. While it is unlikely that an application or package would intentionally load both versions directly, it is common for an application to load one version while a dependency of the application loads the other version. This hazard can happen because Node.js supports intermixing CommonJS and ES modules, and can lead to unexpected behavior.

If the package main export is a constructor, an instanceof comparison of instances created by the two versions returns false, and if the export is an object, properties added to one (like pkgInstance.foo = 3) are not present on the other. This differs from how import and require statements work in all-CommonJS or all-ES module environments, respectively, and therefore is surprising to users. It also differs from the behavior users are familiar with when using transpilation via tools like Babel or esm.

Writing dual packages while avoiding or minimizing hazards#

First, the hazard described in the previous section occurs when a package contains both CommonJS and ES module sources and both sources are provided for use in Node.js, either via separate main entry points or exported paths. A package might instead be written where any version of Node.js receives only CommonJS sources, and any separate ES module sources the package might contain are intended only for other environments such as browsers. Such a package would be usable by any version of Node.js, since import can refer to CommonJS files; but it would not provide any of the advantages of using ES module syntax.

A package might also switch from CommonJS to ES module syntax in a breaking change version bump. This has the disadvantage that the newest version of the package would only be usable in ES module-supporting versions of Node.js.

Every pattern has tradeoffs, but there are two broad approaches that satisfy the following conditions:

  1. The package is usable via both require and import.
  2. The package is usable in both current Node.js and older versions of Node.js that lack support for ES modules.
  3. The package main entry point, e.g. 'pkg' can be used by both require to resolve to a CommonJS file and by import to resolve to an ES module file. (And likewise for exported paths, e.g. 'pkg/feature'.)
  4. The package provides named exports, e.g. import { name } from 'pkg' rather than import pkg from 'pkg'; pkg.name.
  5. The package is potentially usable in other ES module environments such as browsers.
  6. The hazards described in the previous section are avoided or minimized.
Approach #1: Use an ES module wrapper#

Write the package in CommonJS or transpile ES module sources into CommonJS, and create an ES module wrapper file that defines the named exports. Using Conditional exports, the ES module wrapper is used for import and the CommonJS entry point for require.

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    "import": "./wrapper.mjs",
    "require": "./index.cjs"
  }
} 

The preceding example uses explicit extensions .mjs and .cjs. If your files use the .js extension, "type": "module" will cause such files to be treated as ES modules, just as "type": "commonjs" would cause them to be treated as CommonJS. See Enabling.

// ./node_modules/pkg/index.cjs
exports.name = 'value'; 
// ./node_modules/pkg/wrapper.mjs
import cjsModule from './index.cjs';
export const name = cjsModule.name; 

In this example, the name from import { name } from 'pkg' is the same singleton as the name from const { name } = require('pkg'). Therefore === returns true when comparing the two names and the divergent specifier hazard is avoided.

If the module is not simply a list of named exports, but rather contains a unique function or object export like module.exports = function () { ... }, or if support in the wrapper for the import pkg from 'pkg' pattern is desired, then the wrapper would instead be written to export the default optionally along with any named exports as well:

import cjsModule from './index.cjs';
export const name = cjsModule.name;
export default cjsModule; 

This approach is appropriate for any of the following use cases:

  • The package is currently written in CommonJS and the author would prefer not to refactor it into ES module syntax, but wishes to provide named exports for ES module consumers.
  • The package has other packages that depend on it, and the end user might install both this package and those other packages. For example a utilities package is used directly in an application, and a utilities-plus package adds a few more functions to utilities. Because the wrapper exports underlying CommonJS files, it doesn't matter if utilities-plus is written in CommonJS or ES module syntax; it will work either way.
  • The package stores internal state, and the package author would prefer not to refactor the package to isolate its state management. See the next section.

A variant of this approach not requiring conditional exports for consumers could be to add an export, e.g. "./module", to point to an all-ES module-syntax version of the package. This could be used via import 'pkg/module' by users who are certain that the CommonJS version will not be loaded anywhere in the application, such as by dependencies; or if the CommonJS version can be loaded but doesn't affect the ES module version (for example, because the package is stateless):

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    ".": "./index.cjs",
    "./module": "./wrapper.mjs"
  }
} 
Approach #2: Isolate state#

A package.json file can define the separate CommonJS and ES module entry points directly:

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    "import": "./index.mjs",
    "require": "./index.cjs"
  }
} 

This can be done if both the CommonJS and ES module versions of the package are equivalent, for example because one is the transpiled output of the other; and the package's management of state is carefully isolated (or the package is stateless).

The reason that state is an issue is because both the CommonJS and ES module versions of the package might get used within an application; for example, the user's application code could import the ES module version while a dependency requires the CommonJS version. If that were to occur, two copies of the package would be loaded in memory and therefore two separate states would be present. This would likely cause hard-to-troubleshoot bugs.

Aside from writing a stateless package (if JavaScript's Math were a package, for example, it would be stateless as all of its methods are static), there are some ways to isolate state so that it's shared between the potentially loaded CommonJS and ES module instances of the package:

  1. If possible, contain all state within an instantiated object. JavaScript's Date, for example, needs to be instantiated to contain state; if it were a package, it would be used like this:

    import Date from 'date';
    const someDate = new Date();
    // someDate contains state; Date does not 

    The new keyword isn't required; a package's function can return a new object, or modify a passed-in object, to keep the state external to the package.

  2. Isolate the state in one or more CommonJS files that are shared between the CommonJS and ES module versions of the package. For example, if the CommonJS and ES module entry points are index.cjs and index.mjs, respectively:

    // ./node_modules/pkg/index.cjs
    const state = require('./state.cjs');
    module.exports.state = state; 
    // ./node_modules/pkg/index.mjs
    import state from './state.cjs';
    export {
      state,
    }; 

    Even if pkg is used via both require and import in an application (for example, via import in application code and via require by a dependency) each reference of pkg will contain the same state; and modifying that state from either module system will apply to both.

Any plugins that attach to the package's singleton would need to separately attach to both the CommonJS and ES module singletons.

This approach is appropriate for any of the following use cases:

  • The package is currently written in ES module syntax and the package author wants that version to be used wherever such syntax is supported.
  • The package is stateless or its state can be isolated without too much difficulty.
  • The package is unlikely to have other public packages that depend on it, or if it does, the package is stateless or has state that need not be shared between dependencies or with the overall application.

Even with isolated state, there is still the cost of possible extra code execution between the CommonJS and ES module versions of a package.

As with the previous approach, a variant of this approach not requiring conditional exports for consumers could be to add an export, e.g. "./module", to point to an all-ES module-syntax version of the package:

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    ".": "./index.cjs",
    "./module": "./index.mjs"
  }
} 

Node.js package.json field definitions#

This section describes the fields used by the Node.js runtime. Other tools (such as npm) use additional fields which are ignored by Node.js and not documented here.

The following fields in package.json files are used in Node.js:

  • "name" - Relevant when using named imports within a package. Also used by package managers as the name of the package.
  • "main" - The default module when loading the package, if exports is not specified, and in versions of Node.js prior to the introduction of exports.
  • "packageManager" - The package manager recommended when contributing to the package. Leveraged by the Corepack shims.
  • "type" - The package type determining whether to load .js files as CommonJS or ES modules.
  • "exports" - Package exports and conditional exports. When present, limits which submodules can be loaded from within the package.
  • "imports" - Package imports, for use by modules within the package itself.

"name"#

{
  "name": "package-name"
} 

The "name" field defines your package's name. Publishing to the npm registry requires a name that satisfies certain requirements.

The "name" field can be used in addition to the "exports" field to self-reference a package using its name.

"main"#

{
  "main": "./index.js"
} 

The "main" field defines the entry point of a package when imported by name via a node_modules lookup. Its value is a path.

When a package has an "exports" field, this will take precedence over the "main" field when importing the package by name.

It also defines the script that is used when the package directory is loaded via require().

// This resolves to ./path/to/directory/index.js.
require('./path/to/directory'); 

"packageManager"#

Stability: 1 - Experimental

{
  "packageManager": "<package manager name>@<version>"
} 

The "packageManager" field defines which package manager is expected to be used when working on the current project. It can be set to any of the supported package managers, and will ensure that your teams use the exact same package manager versions without having to install anything else other than Node.js.

This field is currently experimental and needs to be opted-in; check the Corepack page for details about the procedure.

"type"#

The "type" field defines the module format that Node.js uses for all .js files that have that package.json file as their nearest parent.

Files ending with .js are loaded as ES modules when the nearest parent package.json file contains a top-level field "type" with a value of "module".

The nearest parent package.json is defined as the first package.json found when searching in the current folder, that folder's parent, and so on up until a node_modules folder or the volume root is reached.

// package.json
{
  "type": "module"
} 
# In same folder as preceding package.json
node my-app.js # Runs as ES module 

If the nearest parent package.json lacks a "type" field, or contains "type": "commonjs", .js files are treated as CommonJS. If the volume root is reached and no package.json is found, .js files are treated as CommonJS.

import statements of .js files are treated as ES modules if the nearest parent package.json contains "type": "module".

// my-app.js, part of the same example as above
import './startup.js'; // Loaded as ES module because of package.json 

Regardless of the value of the "type" field, .mjs files are always treated as ES modules and .cjs files are always treated as CommonJS.

"exports"#

{
  "exports": "./index.js"
} 

The "exports" field allows defining the entry points of a package when imported by name loaded either via a node_modules lookup or a self-reference to its own name. It is supported in Node.js 12+ as an alternative to the "main" that can support defining subpath exports and conditional exports while encapsulating internal unexported modules.

Conditional Exports can also be used within "exports" to define different package entry points per environment, including whether the package is referenced via require or via import.

All paths defined in the "exports" must be relative file URLs starting with ./.

"imports"#

// package.json
{
  "imports": {
    "#dep": {
      "node": "dep-node-native",
      "default": "./dep-polyfill.js"
    }
  },
  "dependencies": {
    "dep-node-native": "^1.0.0"
  }
} 

Entries in the imports field must be strings starting with #.

Package imports permit mapping to external packages.

This field defines subpath imports for the current package.

Net#

Stability: 2 - Stable

Source Code: lib/net.js

The node:net module provides an asynchronous network API for creating stream-based TCP or IPC servers (net.createServer()) and clients (net.createConnection()).

It can be accessed using:

const net = require('node:net'); 

IPC support#

The node:net module supports IPC with named pipes on Windows, and Unix domain sockets on other operating systems.

Identifying paths for IPC connections#

net.connect(), net.createConnection(), server.listen(), and socket.connect() take a path parameter to identify IPC endpoints.

On Unix, the local domain is also known as the Unix domain. The path is a file system pathname. It gets truncated to an OS-dependent length of sizeof(sockaddr_un.sun_path) - 1. Typical values are 107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates the Unix domain socket, it will unlink the Unix domain socket as well. For example, net.createServer() may create a Unix domain socket and server.close() will unlink it. But if a user creates the Unix domain socket outside of these abstractions, the user will need to remove it. The same applies when a Node.js API creates a Unix domain socket but the program then crashes. In short, a Unix domain socket will be visible in the file system and will persist until unlinked. On Linux, You can use Unix abstract socket by adding \0 to the beginning of the path, such as \0abstract. The path to the Unix abstract socket is not visible in the file system and it will disappear automatically when all open references to the socket are closed.

On Windows, the local domain is implemented using a named pipe. The path must refer to an entry in \\?\pipe\ or \\.\pipe\. Any characters are permitted, but the latter may do some processing of pipe names, such as resolving .. sequences. Despite how it might look, the pipe namespace is flat. Pipes will not persist. They are removed when the last reference to them is closed. Unlike Unix domain sockets, Windows will close and remove the pipe when the owning process exits.

JavaScript string escaping requires paths to be specified with extra backslash escaping such as:

net.createServer().listen(
  path.join('\\\\?\\pipe', process.cwd(), 'myctl')); 

Class: net.BlockList#

The BlockList object can be used with some network APIs to specify rules for disabling inbound or outbound access to specific IP addresses, IP ranges, or IP subnets.

blockList.addAddress(address[, type])#

Adds a rule to block the given IP address.

blockList.addRange(start, end[, type])#

Adds a rule to block a range of IP addresses from start (inclusive) to end (inclusive).

blockList.addSubnet(net, prefix[, type])#

  • net <string> | <net.SocketAddress> The network IPv4 or IPv6 address.
  • prefix <number> The number of CIDR prefix bits. For IPv4, this must be a value between 0 and 32. For IPv6, this must be between 0 and 128.
  • type <string> Either 'ipv4' or 'ipv6'. Default: 'ipv4'.

Adds a rule to block a range of IP addresses specified as a subnet mask.

blockList.check(address[, type])#

Returns true if the given IP address matches any of the rules added to the BlockList.

const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');

console.log(blockList.check('123.123.123.123'));  // Prints: true
console.log(blockList.check('10.0.0.3'));  // Prints: true
console.log(blockList.check('222.111.111.222'));  // Prints: false

// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true 

blockList.rules#

The list of rules added to the blocklist.

Class: net.SocketAddress#

new net.SocketAddress([options])#

  • options <Object>
    • address <string> The network address as either an IPv4 or IPv6 string. Default: '127.0.0.1' if family is 'ipv4'; '::' if family is 'ipv6'.
    • family <string> One of either 'ipv4' or 'ipv6'. Default: 'ipv4'.
    • flowlabel <number> An IPv6 flow-label used only if family is 'ipv6'.
    • port <number> An IP port.

socketaddress.address#

socketaddress.family#

  • Type <string> Either 'ipv4' or 'ipv6'.

socketaddress.flowlabel#

socketaddress.port#

Class: net.Server#

This class is used to create a TCP or IPC server.

new net.Server([options][, connectionListener])#

net.Server is an EventEmitter with the following events:

Event: 'close'#

Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended.

Event: 'connection'#

Emitted when a new connection is made. socket is an instance of net.Socket.

Event: 'error'#

Emitted when an error occurs. Unlike net.Socket, the 'close' event will not be emitted directly following this event unless server.close() is manually called. See the example in discussion of server.listen().

Event: 'listening'#

Emitted when the server has been bound after calling server.listen().

Event: 'drop'#

When the number of connections reaches the threshold of server.maxConnections, the server will drop new connections and emit 'drop' event instead. If it is a TCP server, the argument is as follows, otherwise the argument is undefined.

  • data <Object> The argument passed to event listener.

server.address()#

Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address): { port: 12346, family: 'IPv4', address: '127.0.0.1' }.

For a server listening on a pipe or Unix domain socket, the name is returned as a string.

const server = net.createServer((socket) => {
  socket.end('goodbye\n');
}).on('error', (err) => {
  // Handle errors here.
  throw err;
});

// Grab an arbitrary unused port.
server.listen(() => {
  console.log('opened server on', server.address());
}); 

server.address() returns null before the 'listening' event has been emitted or after calling server.close().

server.close([callback])#

Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

server.getConnections(callback)#

Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.

Callback should take two arguments err and count.

server.listen()#

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callback will be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All net.Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requested port/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
  if (e.code === 'EADDRINUSE') {
    console.error('Address in use, retrying...');
    setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
    }, 1000);
  }
}); 
server.listen(handle[, backlog][, callback])#

Start a server listening for connections on a given handle that has already been bound to a port, a Unix domain socket, or a Windows named pipe.

The handle object can be either a server, a socket (anything with an underlying _handle member), or an object with an fd member that is a valid file descriptor.

Listening on a file descriptor is not supported on Windows.

server.listen(options[, callback])#

If port is specified, it behaves the same as server.listen([port[, host[, backlog]]][, callback]). Otherwise, if path is specified, it behaves the same as server.listen(path[, backlog][, callback]). If none of them is specified, an error will be thrown.

If exclusive is false (default), then cluster workers will use the same underlying handle, allowing connection handling duties to be shared. When exclusive is true, the handle is not shared, and attempted port sharing results in an error. An example which listens on an exclusive port is shown below.

server.listen({
  host: 'localhost',
  port: 80,
  exclusive: true,
}); 

When exclusive is true and the underlying handle is shared, it is possible that several workers query a handle with different backlogs. In this case, the first backlog passed to the master process will be used.

Starting an IPC server as root may cause the server path to be inaccessible for unprivileged users. Using readableAll and writableAll will make the server accessible for all users.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .close() on the server:

const controller = new AbortController();
server.listen({
  host: 'localhost',
  port: 80,
  signal: controller.signal,
});
// Later, when you want to close the server.
controller.abort(); 
server.listen(path[, backlog][, callback])#

Start an IPC server listening for connections on the given path.

server.listen([port[, host[, backlog]]][, callback])#

Start a TCP server listening for connections on the given port and host.

If port is omitted or is 0, the operating system will assign an arbitrary unused port, which can be retrieved by using server.address().port after the 'listening' event has been emitted.

If host is omitted, the server will accept connections on the unspecified IPv6 address (::) when IPv6 is available, or the unspecified IPv4 address (0.0.0.0) otherwise.

In most operating systems, listening to the unspecified IPv6 address (::) may cause the net.Server to also listen on the unspecified IPv4 address (0.0.0.0).

server.listening#

  • <boolean> Indicates whether or not the server is listening for connections.

server.maxConnections#

Set this property to reject connections when the server's connection count gets high.

It is not recommended to use this option once a socket has been sent to a child with child_process.fork().

server.ref()#

Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.

server.unref()#

Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed calling unref() again will have no effect.

Class: net.Socket#

This class is an abstraction of a TCP socket or a streaming IPC endpoint (uses named pipes on Windows, and Unix domain sockets otherwise). It is also an EventEmitter.

A net.Socket can be created by the user and used directly to interact with a server. For example, it is returned by net.createConnection(), so the user can use it to talk to the server.

It can also be created by Node.js and passed to the user when a connection is received. For example, it is passed to the listeners of a 'connection' event emitted on a net.Server, so the user can use it to interact with the client.

new net.Socket([options])#

  • options <Object> Available options are:
    • allowHalfOpen <boolean> If set to false, then the socket will automatically end the writable side when the readable side ends. See net.createServer() and the 'end' event for details. Default: false.
    • fd <number> If specified, wrap around an existing socket with the given file descriptor, otherwise a new socket will be created.
    • readable <boolean> Allow reads on the socket when an fd is passed, otherwise ignored. Default: false.
    • signal <AbortSignal> An Abort signal that may be used to destroy the socket.
    • writable <boolean> Allow writes on the socket when an fd is passed, otherwise ignored. Default: false.
  • Returns: <net.Socket>

Creates a new socket object.

The newly created socket can be either a TCP socket or a streaming IPC endpoint, depending on what it connect() to.

Event: 'close'#

  • hadError <boolean> true if the socket had a transmission error.

Emitted once the socket is fully closed. The argument hadError is a boolean which says if the socket was closed due to a transmission error.

Event: 'connect'#

Emitted when a socket connection is successfully established. See net.createConnection().

Event: 'connectionAttempt'#

  • ip <string> The IP which the socket is attempting to connect to.
  • port <number> The port which the socket is attempting to connect to.
  • family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.

Emitted when a new connection attempt is started. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options).

Event: 'connectionAttemptFailed'#

  • ip <string> The IP which the socket attempted to connect to.
  • port <number> The port which the socket attempted to connect to.
  • family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.
  • error <Error> The error associated with the failure.

Emitted when a connection attempt failed. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options).

Event: 'connectionAttemptTimeout'#

  • ip <string> The IP which the socket attempted to connect to.
  • port <number> The port which the socket attempted to connect to.
  • family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.

Emitted when a connection attempt timed out. This is only emitted (and may be emitted multiple times) if the family autoselection algorithm is enabled in socket.connect(options).

Event: 'data'#

Emitted when data is received. The argument data will be a Buffer or String. Encoding of data is set by socket.setEncoding().

The data will be lost if there is no listener when a Socket emits a 'data' event.

Event: 'drain'#

Emitted when the write buffer becomes empty. Can be used to throttle uploads.

See also: the return values of socket.write().

Event: 'end'#

Emitted when the other end of the socket signals the end of transmission, thus ending the readable side of the socket.

By default (allowHalfOpen is false) the socket will send an end of transmission packet back and destroy its file descriptor once it has written out its pending write queue. However, if allowHalfOpen is set to true, the socket will not automatically end() its writable side, allowing the user to write arbitrary amounts of data. The user must call end() explicitly to close the connection (i.e. sending a FIN packet back).

Event: 'error'#

Emitted when an error occurs. The 'close' event will be called directly following this event.

Event: 'lookup'#

Emitted after resolving the host name but before connecting. Not applicable to Unix sockets.

Event: 'ready'#

Emitted when a socket is ready to be used.

Triggered immediately after 'connect'.

Event: 'timeout'#

Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.

See also: socket.setTimeout().

socket.address()#

Returns the bound address, the address family name and port of the socket as reported by the operating system: { port: 12346, family: 'IPv4', address: '127.0.0.1' }

socket.autoSelectFamilyAttemptedAddresses#

This property is only present if the family autoselection algorithm is enabled in socket.connect(options) and it is an array of the addresses that have been attempted.

Each address is a string in the form of $IP:$PORT. If the connection was successful, then the last address is the one that the socket is currently connected to.

socket.bufferSize#

Stability: 0 - Deprecated: Use writable.writableLength instead.

This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.

net.Socket has the property that socket.write() always works. This is to help users get up and running quickly. The computer cannot always keep up with the amount of data that is written to a socket. The network connection simply might be too slow. Node.js will internally queue up the data written to a socket and send it out over the wire when it is possible.

The consequence of this internal buffering is that memory may grow. Users who experience large or growing bufferSize should attempt to "throttle" the data flows in their program with socket.pause() and socket.resume().

socket.bytesRead#

The amount of received bytes.

socket.bytesWritten#

The amount of bytes sent.

socket.connect()#

Initiate a connection on a given socket.

Possible signatures:

This function is asynchronous. When the connection is established, the 'connect' event will be emitted. If there is a problem connecting, instead of a 'connect' event, an 'error' event will be emitted with the error passed to the 'error' listener. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

This function should only be used for reconnecting a socket after 'close' has been emitted or otherwise it may lead to undefined behavior.

socket.connect(options[, connectListener])#

Initiate a connection on a given socket. Normally this method is not needed, the socket should be created and opened with net.createConnection(). Use this only when implementing a custom Socket.

For TCP connections, available options are:

  • autoSelectFamily <boolean>: If set to true, it enables a family autodetection algorithm that loosely implements section 5 of RFC 8305. The all option passed to lookup is set to true and the sockets attempts to connect to all obtained IPv6 and IPv4 addresses, in sequence, until a connection is established. The first returned AAAA address is tried first, then the first returned A address, then the second returned AAAA address and so on. Each connection attempt (but the last one) is given the amount of time specified by the autoSelectFamilyAttemptTimeout option before timing out and trying the next address. Ignored if the family option is not 0 or if localAddress is set. Connection errors are not emitted if at least one connection succeeds. If all connections attempts fails, a single AggregateError with all failed attempts is emitted. Default: net.getDefaultAutoSelectFamily().
  • autoSelectFamilyAttemptTimeout <number>: The amount of time in milliseconds to wait for a connection attempt to finish before trying the next address when using the autoSelectFamily option. If set to a positive integer less than 10, then the value 10 will be used instead. Default: net.getDefaultAutoSelectFamilyAttemptTimeout().
  • family <number>: Version of IP stack. Must be 4, 6, or 0. The value 0 indicates that both IPv4 and IPv6 addresses are allowed. Default: 0.
  • hints <number> Optional dns.lookup() hints.
  • host <string> Host the socket should connect to. Default: 'localhost'.
  • keepAlive <boolean> If set to true, it enables keep-alive functionality on the socket immediately after the connection is established, similarly on what is done in socket.setKeepAlive(). Default: false.
  • keepAliveInitialDelay <number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default: 0.
  • localAddress <string> Local address the socket should connect from.
  • localPort <number> Local port the socket should connect from.
  • lookup <Function> Custom lookup function. Default: dns.lookup().
  • noDelay <boolean> If set to true, it disables the use of Nagle's algorithm immediately after the socket is established. Default: false.
  • port <number> Required. Port the socket should connect to.

For IPC connections, available options are:

For both types, available options include:

  • onread <Object> If specified, incoming data is stored in a single buffer and passed to the supplied callback when data arrives on the socket. This will cause the streaming functionality to not provide any data. The socket will emit events like 'error', 'end', and 'close' as usual. Methods like pause() and resume() will also behave as expected.
    • buffer <Buffer> | <Uint8Array> | <Function> Either a reusable chunk of memory to use for storing incoming data or a function that returns such.
    • callback <Function> This function is called for every chunk of incoming data. Two arguments are passed to it: the number of bytes written to buffer and a reference to buffer. Return false from this function to implicitly pause() the socket. This function will be executed in the global context.

Following is an example of a client using the onread option:

const net = require('node:net');
net.connect({
  port: 80,
  onread: {
    // Reuses a 4KiB Buffer for every read from the socket.
    buffer: Buffer.alloc(4 * 1024),
    callback: function(nread, buf) {
      // Received data is available in `buf` from 0 to `nread`.
      console.log(buf.toString('utf8', 0, nread));
    },
  },
}); 
socket.connect(path[, connectListener])#

Initiate an IPC connection on the given socket.

Alias to socket.connect(options[, connectListener]) called with { path: path } as options.

socket.connect(port[, host][, connectListener])#

Initiate a TCP connection on the given socket.

Alias to socket.connect(options[, connectListener]) called with {port: port, host: host} as options.

socket.connecting#

If true, socket.connect(options[, connectListener]) was called and has not yet finished. It will stay true until the socket becomes connected, then it is set to false and the 'connect' event is emitted. Note that the socket.connect(options[, connectListener]) callback is a listener for the 'connect' event.

socket.destroy([error])#

Ensures that no more I/O activity happens on this socket. Destroys the stream and closes the connection.

See writable.destroy() for further details.

socket.destroyed#

  • <boolean> Indicates if the connection is destroyed or not. Once a connection is destroyed no further data can be transferred using it.

See writable.destroyed for further details.

socket.destroySoon()#

Destroys the socket after all data is written. If the 'finish' event was already emitted the socket is destroyed immediately. If the socket is still writable it implicitly calls socket.end().

socket.end([data[, encoding]][, callback])#

Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.

See writable.end() for further details.

socket.localAddress#

The string representation of the local IP address the remote client is connecting on. For example, in a server listening on '0.0.0.0', if a client connects on '192.168.1.1', the value of socket.localAddress would be '192.168.1.1'.

socket.localPort#

The numeric representation of the local port. For example, 80 or 21.

socket.localFamily#

The string representation of the local IP family. 'IPv4' or 'IPv6'.

socket.pause()#

Pauses the reading of data. That is, 'data' events will not be emitted. Useful to throttle back an upload.

socket.pending#

This is true if the socket is not connected yet, either because .connect() has not yet been called or because it is still in the process of connecting (see socket.connecting).

socket.ref()#

Opposite of unref(), calling ref() on a previously unrefed socket will not let the program exit if it's the only socket left (the default behavior). If the socket is refed calling ref again will have no effect.

socket.remoteAddress#

The string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

socket.remoteFamily#

The string representation of the remote IP family. 'IPv4' or 'IPv6'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

socket.remotePort#

The numeric representation of the remote port. For example, 80 or 21. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

socket.resetAndDestroy()#

Close the TCP connection by sending an RST packet and destroy the stream. If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected. Otherwise, it will call socket.destroy with an ERR_SOCKET_CLOSED Error. If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE Error.

socket.resume()#

Resumes reading after a call to socket.pause().

socket.setEncoding([encoding])#

Set the encoding for the socket as a Readable Stream. See readable.setEncoding() for more information.

socket.setKeepAlive([enable][, initialDelay])#

Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.

Set initialDelay (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 for initialDelay will leave the value unchanged from the default (or previous) setting.

Enabling the keep-alive functionality will set the following socket options:

  • SO_KEEPALIVE=1
  • TCP_KEEPIDLE=initialDelay
  • TCP_KEEPCNT=10
  • TCP_KEEPINTVL=1

socket.setNoDelay([noDelay])#

Enable/disable the use of Nagle's algorithm.

When a TCP connection is created, it will have Nagle's algorithm enabled.

Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.

Passing true for noDelay or not passing an argument will disable Nagle's algorithm for the socket. Passing false for noDelay will enable Nagle's algorithm.

socket.setTimeout(timeout[, callback])#

Sets the socket to timeout after timeout milliseconds of inactivity on the socket. By default net.Socket do not have a timeout.

When an idle timeout is triggered the socket will receive a 'timeout' event but the connection will not be severed. The user must manually call socket.end() or socket.destroy() to end the connection.

socket.setTimeout(3000);
socket.on('timeout', () => {
  console.log('socket timeout');
  socket.end();
}); 

If timeout is 0, then the existing idle timeout is disabled.

The optional callback parameter will be added as a one-time listener for the 'timeout' event.

socket.timeout#

The socket timeout in milliseconds as set by socket.setTimeout(). It is undefined if a timeout has not been set.

socket.unref()#

Calling unref() on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefed calling unref() again will have no effect.

socket.write(data[, encoding][, callback])#

Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is again free.

The optional callback parameter will be executed when the data is finally written out, which may not be immediately.

See Writable stream write() method for more information.

socket.readyState#

This property represents the state of the connection as a string.

  • If the stream is connecting socket.readyState is opening.
  • If the stream is readable and writable, it is open.
  • If the stream is readable and not writable, it is readOnly.
  • If the stream is not readable and writable, it is writeOnly.

net.connect()#

Aliases to net.createConnection().

Possible signatures:

net.connect(options[, connectListener])#

Alias to net.createConnection(options[, connectListener]).

net.connect(path[, connectListener])#

Alias to net.createConnection(path[, connectListener]).

net.connect(port[, host][, connectListener])#

Alias to net.createConnection(port[, host][, connectListener]).

net.createConnection()#

A factory function, which creates a new net.Socket, immediately initiates connection with socket.connect(), then returns the net.Socket that starts the connection.

When the connection is established, a 'connect' event will be emitted on the returned socket. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

Possible signatures:

The net.connect() function is an alias to this function.

net.createConnection(options[, connectListener])#

For available options, see new net.Socket([options]) and socket.connect(options[, connectListener]).

Additional options:

Following is an example of a client of the echo server described in the net.createServer() section:

const net = require('node:net');
const client = net.createConnection({ port: 8124 }, () => {
  // 'connect' listener.
  console.log('connected to server!');
  client.write('world!\r\n');
});
client.on('data', (data) => {
  console.log(data.toString());
  client.end();
});
client.on('end', () => {
  console.log('disconnected from server');
}); 

To connect on the socket /tmp/echo.sock:

const client = net.createConnection({ path: '/tmp/echo.sock' }); 

net.createConnection(path[, connectListener])#

Initiates an IPC connection.

This function creates a new net.Socket with all options set to default, immediately initiates connection with socket.connect(path[, connectListener]), then returns the net.Socket that starts the connection.

net.createConnection(port[, host][, connectListener])#

Initiates a TCP connection.

This function creates a new net.Socket with all options set to default, immediately initiates connection with socket.connect(port[, host][, connectListener]), then returns the net.Socket that starts the connection.

net.createServer([options][, connectionListener])#

  • options <Object>

    • allowHalfOpen <boolean> If set to false, then the socket will automatically end the writable side when the readable side ends. Default: false.
    • highWaterMark <number> Optionally overrides all net.Sockets' readableHighWaterMark and writableHighWaterMark. Default: See stream.getDefaultHighWaterMark().
    • keepAlive <boolean> If set to true, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in socket.setKeepAlive(). Default: false.
    • keepAliveInitialDelay <number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default: 0.
    • noDelay <boolean> If set to true, it disables the use of Nagle's algorithm immediately after a new incom