Node.js v0.10.20 Manual & Documentation


UDP / Datagram Sockets#

Stability: 3 - Stable

Datagram sockets are available through require('dgram').

Important note: the behavior of dgram.Socket#bind() has changed in v0.10 and is always asynchronous now. If you have code that looks like this:

var s = dgram.createSocket('udp4');
s.bind(1234);
s.addMembership('224.0.0.114');

You have to change it to this:

var s = dgram.createSocket('udp4');
s.bind(1234, function() {
  s.addMembership('224.0.0.114');
});

dgram.createSocket(type, [callback])#

  • type String. Either 'udp4' or 'udp6'
  • callback Function. Attached as a listener to message events. Optional
  • Returns: Socket object

Creates a datagram Socket of the specified types. Valid types are udp4 and udp6.

Takes an optional callback which is added as a listener for message events.

Call socket.bind if you want to receive datagrams. socket.bind() will bind to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). You can then retrieve the address and port with socket.address().address and socket.address().port.

Class: dgram.Socket#

The dgram Socket class encapsulates the datagram functionality. It should be created via dgram.createSocket(type, [callback]).

Event: 'message'#

  • msg Buffer object. The message
  • rinfo Object. Remote address information

Emitted when a new datagram is available on a socket. msg is a Buffer and rinfo is an object with the sender's address information and the number of bytes in the datagram.

Event: 'listening'#

Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets are created.

Event: 'close'#

Emitted when a socket is closed with close(). No new message events will be emitted on this socket.

Event: 'error'#

  • exception Error object

Emitted when an error occurs.

socket.send(buf, offset, length, port, address, [callback])#

  • buf Buffer object. Message to be sent
  • offset Integer. Offset in the buffer where the message starts.
  • length Integer. Number of bytes in the message.
  • port Integer. destination port
  • address String. destination IP
  • callback Function. Callback when message is done being delivered. Optional.

For UDP sockets, the destination port and IP address must be specified. A string may be supplied for the address parameter, and it will be resolved with DNS. An optional callback may be specified to detect any DNS errors and when buf may be re-used. Note that DNS lookups will delay the time that a send takes place, at least until the next tick. The only way to know for sure that a send has taken place is to use the callback.

If the socket has not been previously bound with a call to bind, it's assigned a random port number and bound to the "all interfaces" address (0.0.0.0 for udp4 sockets, ::0 for udp6 sockets).

Example of sending a UDP packet to a random port on localhost;

var dgram = require('dgram');
var message = new Buffer("Some bytes");
var client = dgram.createSocket("udp4");
client.send(message, 0, message.length, 41234, "localhost", function(err, bytes) {
  client.close();
});

A Note about UDP datagram size

The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit) and on the Payload Length field size.

  • The Payload Length field is 16 bits wide, which means that a normal payload cannot be larger than 64K octets including internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagrams are impractical for most hosts and networks.

  • The MTU is the largest size a given link layer technology can support for datagrams. For any link, IPv4 mandates a minimum MTU of 68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type applications), whether they arrive whole or in fragments.

    For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum fragment reassembly buffer size is 1500 octets. The value of 68 octets is very small, since most current link layer technologies have a minimum MTU of 1500 (like Ethernet).

Note that it's impossible to know in advance the MTU of each link through which a packet might travel, and that generally sending a datagram greater than the (receiver) MTU won't work (the packet gets silently dropped, without informing the source that the data did not reach its intended recipient).

socket.bind(port, [address], [callback])#

  • port Integer
  • address String, Optional
  • callback Function with no parameters, Optional. Callback when binding is done.

For UDP sockets, listen for datagrams on a named port and optional address. If address is not specified, the OS will try to listen on all addresses. After binding is done, a "listening" event is emitted and the callback(if specified) is called. Specifying both a "listening" event listener and callback is not harmful but not very useful.

A bound datagram socket keeps the node process running to receive datagrams.

If binding fails, an "error" event is generated. In rare case (e.g. binding a closed socket), an Error may be thrown by this method.

Example of a UDP server listening on port 41234:

var dgram = require("dgram");

var server = dgram.createSocket("udp4");

server.on("error", function (err) {
  console.log("server error:\n" + err.stack);
  server.close();
});

server.on("message", function (msg, rinfo) {
  console.log("server got: " + msg + " from " +
    rinfo.address + ":" + rinfo.port);
});

server.on("listening", function () {
  var address = server.address();
  console.log("server listening " +
      address.address + ":" + address.port);
});

server.bind(41234);
// server listening 0.0.0.0:41234

socket.close()#

Close the underlying socket and stop listening for data on it.

socket.address()#

Returns an object containing the address information for a socket. For UDP sockets, this object will contain address , family and port.

socket.setBroadcast(flag)#

  • flag Boolean

Sets or clears the SO_BROADCAST socket option. When this option is set, UDP packets may be sent to a local interface's broadcast address.

socket.setTTL(ttl)#

  • ttl Integer

Sets the IP_TTL socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a packet is allowed to go through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

The argument to setTTL() is a number of hops between 1 and 255. The default on most systems is 64.

socket.setMulticastTTL(ttl)#

  • ttl Integer

Sets the IP_MULTICAST_TTL socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a packet is allowed to go through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

The argument to setMulticastTTL() is a number of hops between 0 and 255. The default on most systems is 1.

socket.setMulticastLoopback(flag)#

  • flag Boolean

Sets or clears the IP_MULTICAST_LOOP socket option. When this option is set, multicast packets will also be received on the local interface.

socket.addMembership(multicastAddress, [multicastInterface])#

  • multicastAddress String
  • multicastInterface String, Optional

Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP socket option.

If multicastInterface is not specified, the OS will try to add membership to all valid interfaces.

socket.dropMembership(multicastAddress, [multicastInterface])#

  • multicastAddress String
  • multicastInterface String, Optional

Opposite of addMembership - tells the kernel to leave a multicast group with IP_DROP_MEMBERSHIP socket option. This is automatically called by the kernel when the socket is closed or process terminates, so most apps will never need to call this.

If multicastInterface is not specified, the OS will try to drop membership to all valid interfaces.

socket.unref()#

Calling unref on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefd calling unref again will have no effect.

socket.ref()#

Opposite of unref, calling ref on a previously unrefd socket will not let the program exit if it's the only socket left (the default behavior). If the socket is refd calling ref again will have no effect.