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Node.js v5.7.1 Documentation
Table of Contents
Console#
Stability: 2 - Stable
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Consoleclass with methods such asconsole.log(),console.error()andconsole.warn()that can be used to write to any Node.js stream. - A global
consoleinstance configured to write tostdoutandstderr. Because this object is global, it can be used without callingrequire('console').
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to stderr
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
While the API for the Console class is designed fundamentally around the
Web browser console object, the Console in Node.js is not intended to
duplicate the browsers functionality exactly.
Asynchronous vs Synchronous Consoles#
The console functions are asynchronous unless the destination is a file. Disks are fast and operating systems normally employ write-back caching; it should be a very rare occurrence indeed that a write blocks, but it is possible.
Class: Console#
The Console class can be used to create a simple logger with configurable
output streams and can be accessed using either require('console').Console
or console.Console:
const Console = require('console').Console;
const Console = console.Console;
new Console(stdout[, stderr])#
Creates a new Console by passing one or two writable stream instances.
stdout is a writable stream to print log or info output. stderr
is used for warning or error output. If stderr isn't passed, the warning
and error output will be sent to the stdout.
const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// custom simple logger
const logger = new Console(output, errorOutput);
// use it like console
var count = 5;
logger.log('count: %d', count);
// in stdout.log: count 5
The global console is a special Console whose output is sent to
process.stdout and process.stderr. It is equivalent to calling:
new Console(process.stdout, process.stderr);
console.assert(value[, message][, ...])#
A simple assertion test that verifies whether value is truthy. If it is not,
an AssertionError is thrown. If provided, the error message is formatted
using util.format() and used as the error message.
console.assert(true, 'does nothing');
// OK
console.assert(false, 'Whoops %s', 'didn\'t work');
// AssertionError: Whoops didn't work
console.dir(obj[, options])#
Uses util.inspect() on obj and prints the resulting string to stdout.
This function bypasses any custom inspect() function defined on obj. An
optional options object may be passed to alter certain aspects of the
formatted string:
showHidden- iftruethen the object's non-enumerable and symbol properties will be shown too. Defaults tofalse.depth- tellsutil.inspect()how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to2. To make it recurse indefinitely, passnull.colors- iftrue, then the output will be styled with ANSI color codes. Defaults tofalse. Colors are customizable; see customizingutil.inspect()colors.
console.error([data][, ...])#
Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3) (the arguments are all passed to
util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the resulting string
values are concatenated. See util.format() for more information.
console.info([data][, ...])#
The console.info() function is an alias for console.log().
console.log([data][, ...])#
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3) (the arguments are all passed to
util.format()).
var count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count: ', count);
// Prints: count: 5, to stdout
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the resulting string
values are concatenated. See util.format() for more information.
console.time(label)#
Starts a timer that can be used to compute the duration of an operation. Timers
are identified by a unique label. Use the same label when you call
console.timeEnd() to stop the timer and output the elapsed time in
milliseconds to stdout. Timer durations are accurate to the sub-millisecond.
console.timeEnd(label)#
Stops a timer that was previously started by calling console.time() and
prints the result to stdout:
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
// prints 100-elements: 225.438ms
console.trace(message[, ...])#
Prints to stderr the string 'Trace :', followed by the util.format()
formatted message and stack trace to the current position in the code.
console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
// Trace: Show me
// at repl:2:9
// at REPLServer.defaultEval (repl.js:248:27)
// at bound (domain.js:287:14)
// at REPLServer.runBound [as eval] (domain.js:300:12)
// at REPLServer.<anonymous> (repl.js:412:12)
// at emitOne (events.js:82:20)
// at REPLServer.emit (events.js:169:7)
// at REPLServer.Interface._onLine (readline.js:210:10)
// at REPLServer.Interface._line (readline.js:549:8)
// at REPLServer.Interface._ttyWrite (readline.js:826:14)
console.warn([data][, ...])#
The console.warn() function is an alias for console.error().