Node.js v12.14.0-rc.0 Documentation


Table of Contents

Stream[src]#

Stability: 2 - Stable

A stream is an abstract interface for working with streaming data in Node.js. The stream module provides an API for implementing the stream interface.

There are many stream objects provided by Node.js. For instance, a request to an HTTP server and process.stdout are both stream instances.

Streams can be readable, writable, or both. All streams are instances of EventEmitter.

To access the stream module:

const stream = require('stream');

The stream module is useful for creating new types of stream instances. It is usually not necessary to use the stream module to consume streams.

Organization of this Document#

This document contains two primary sections and a third section for notes. The first section explains how to use existing streams within an application. The second section explains how to create new types of streams.

Types of Streams#

There are four fundamental stream types within Node.js:

Additionally, this module includes the utility functions stream.pipeline(), stream.finished() and stream.Readable.from().

Object Mode#

All streams created by Node.js APIs operate exclusively on strings and Buffer (or Uint8Array) objects. It is possible, however, for stream implementations to work with other types of JavaScript values (with the exception of null, which serves a special purpose within streams). Such streams are considered to operate in "object mode".

Stream instances are switched into object mode using the objectMode option when the stream is created. Attempting to switch an existing stream into object mode is not safe.

Buffering#

Both Writable and Readable streams will store data in an internal buffer that can be retrieved using writable.writableBuffer or readable.readableBuffer, respectively.

The amount of data potentially buffered depends on the highWaterMark option passed into the stream's constructor. For normal streams, the highWaterMark option specifies a total number of bytes. For streams operating in object mode, the highWaterMark specifies a total number of objects.

Data is buffered in Readable streams when the implementation calls stream.push(chunk). If the consumer of the Stream does not call stream.read(), the data will sit in the internal queue until it is consumed.

Once the total size of the internal read buffer reaches the threshold specified by highWaterMark, the stream will temporarily stop reading data from the underlying resource until the data currently buffered can be consumed (that is, the stream will stop calling the internal readable._read() method that is used to fill the read buffer).

Data is buffered in Writable streams when the writable.write(chunk) method is called repeatedly. While the total size of the internal write buffer is below the threshold set by highWaterMark, calls to writable.write() will return true. Once the size of the internal buffer reaches or exceeds the highWaterMark, false will be returned.

A key goal of the stream API, particularly the stream.pipe() method, is to limit the buffering of data to acceptable levels such that sources and destinations of differing speeds will not overwhelm the available memory.

Because Duplex and Transform streams are both Readable and Writable, each maintains two separate internal buffers used for reading and writing, allowing each side to operate independently of the other while maintaining an appropriate and efficient flow of data. For example, net.Socket instances are Duplex streams whose Readable side allows consumption of data received from the socket and whose Writable side allows writing data to the socket. Because data may be written to the socket at a faster or slower rate than data is received, each side should operate (and buffer) independently of the other.

API for Stream Consumers#

Almost all Node.js applications, no matter how simple, use streams in some manner. The following is an example of using streams in a Node.js application that implements an HTTP server:

const http = require('http');

const server = http.createServer((req, res) => {
  // `req` is an http.IncomingMessage, which is a Readable Stream.
  // `res` is an http.ServerResponse, which is a Writable Stream.

  let body = '';
  // Get the data as utf8 strings.
  // If an encoding is not set, Buffer objects will be received.
  req.setEncoding('utf8');

  // Readable streams emit 'data' events once a listener is added.
  req.on('data', (chunk) => {
    body += chunk;
  });

  // The 'end' event indicates that the entire body has been received.
  req.on('end', () => {
    try {
      const data = JSON.parse(body);
      // Write back something interesting to the user:
      res.write(typeof data);
      res.end();
    } catch (er) {
      // uh oh! bad json!
      res.statusCode = 400;
      return res.end(`error: ${er.message}`);
    }
  });
});

server.listen(1337);

// $ curl localhost:1337 -d "{}"
// object
// $ curl localhost:1337 -d "\"foo\""
// string
// $ curl localhost:1337 -d "not json"
// error: Unexpected token o in JSON at position 1

Writable streams (such as res in the example) expose methods such as write() and end() that are used to write data onto the stream.

Readable streams use the EventEmitter API for notifying application code when data is available to be read off the stream. That available data can be read from the stream in multiple ways.

Both Writable and Readable streams use the EventEmitter API in various ways to communicate the current state of the stream.

Duplex and Transform streams are both Writable and Readable.

Applications that are either writing data to or consuming data from a stream are not required to implement the stream interfaces directly and will generally have no reason to call require('stream').

Developers wishing to implement new types of streams should refer to the section API for Stream Implementers.

Writable Streams#

Writable streams are an abstraction for a destination to which data is written.

Examples of Writable streams include:

Some of these examples are actually Duplex streams that implement the Writable interface.

All Writable streams implement the interface defined by the stream.Writable class.

While specific instances of Writable streams may differ in various ways, all Writable streams follow the same fundamental usage pattern as illustrated in the example below:

const myStream = getWritableStreamSomehow();
myStream.write('some data');
myStream.write('some more data');
myStream.end('done writing data');

Class: stream.Writable#

Event: 'close'#

The 'close' event is emitted when the stream and any of its underlying resources (a file descriptor, for example) have been closed. The event indicates that no more events will be emitted, and no further computation will occur.

A Writable stream will always emit the 'close' event if it is created with the emitClose option.

Event: 'drain'#

If a call to stream.write(chunk) returns false, the 'drain' event will be emitted when it is appropriate to resume writing data to the stream.

// Write the data to the supplied writable stream one million times.
// Be attentive to back-pressure.
function writeOneMillionTimes(writer, data, encoding, callback) {
  let i = 1000000;
  write();
  function write() {
    let ok = true;
    do {
      i--;
      if (i === 0) {
        // Last time!
        writer.write(data, encoding, callback);
      } else {
        // See if we should continue, or wait.
        // Don't pass the callback, because we're not done yet.
        ok = writer.write(data, encoding);
      }
    } while (i > 0 && ok);
    if (i > 0) {
      // Had to stop early!
      // Write some more once it drains.
      writer.once('drain', write);
    }
  }
}
Event: 'error'#

The 'error' event is emitted if an error occurred while writing or piping data. The listener callback is passed a single Error argument when called.

The stream is not closed when the 'error' event is emitted unless the autoDestroy option was set to true when creating the stream.

Event: 'finish'#

The 'finish' event is emitted after the stream.end() method has been called, and all data has been flushed to the underlying system.

const writer = getWritableStreamSomehow();
for (let i = 0; i < 100; i++) {
  writer.write(`hello, #${i}!\n`);
}
writer.end('This is the end\n');
writer.on('finish', () => {
  console.log('All writes are now complete.');
});
Event: 'pipe'#

The 'pipe' event is emitted when the stream.pipe() method is called on a readable stream, adding this writable to its set of destinations.

const writer = getWritableStreamSomehow();
const reader = getReadableStreamSomehow();
writer.on('pipe', (src) => {
  console.log('Something is piping into the writer.');
  assert.equal(src, reader);
});
reader.pipe(writer);
Event: 'unpipe'#

The 'unpipe' event is emitted when the stream.unpipe() method is called on a Readable stream, removing this Writable from its set of destinations.

This is also emitted in case this Writable stream emits an error when a Readable stream pipes into it.

const writer = getWritableStreamSomehow();
const reader = getReadableStreamSomehow();
writer.on('unpipe', (src) => {
  console.log('Something has stopped piping into the writer.');
  assert.equal(src, reader);
});
reader.pipe(writer);
reader.unpipe(writer);
writable.cork()#

The writable.cork() method forces all written data to be buffered in memory. The buffered data will be flushed when either the stream.uncork() or stream.end() methods are called.

The primary intent of writable.cork() is to avoid a situation where writing many small chunks of data to a stream do not cause a backup in the internal buffer that would have an adverse impact on performance. In such situations, implementations that implement the writable._writev() method can perform buffered writes in a more optimized manner.

See also: writable.uncork().

writable.destroy([error])#
  • error <Error> Optional, an error to emit with 'error' event.
  • Returns: <this>

Destroy the stream. Optionally emit an 'error' event, and emit a 'close' event (unless emitClose is set to false). After this call, the writable stream has ended and subsequent calls to write() or end() will result in an ERR_STREAM_DESTROYED error. This is a destructive and immediate way to destroy a stream. Previous calls to write() may not have drained, and may trigger an ERR_STREAM_DESTROYED error. Use end() instead of destroy if data should flush before close, or wait for the 'drain' event before destroying the stream. Implementors should not override this method, but instead implement writable._destroy().

writable.destroyed#

Is true after writable.destroy() has been called.

writable.end([chunk[, encoding]][, callback])#
  • chunk <string> | <Buffer> | <Uint8Array> | <any> Optional data to write. For streams not operating in object mode, chunk must be a string, Buffer or Uint8Array. For object mode streams, chunk may be any JavaScript value other than null.
  • encoding <string> The encoding if chunk is a string
  • callback <Function> Optional callback for when the stream is finished
  • Returns: <this>

Calling the writable.end() method signals that no more data will be written to the Writable. The optional chunk and encoding arguments allow one final additional chunk of data to be written immediately before closing the stream. If provided, the optional callback function is attached as a listener for the 'finish' event.

Calling the stream.write() method after calling stream.end() will raise an error.

// Write 'hello, ' and then end with 'world!'.
const fs = require('fs');
const file = fs.createWriteStream('example.txt');
file.write('hello, ');
file.end('world!');
// Writing more now is not allowed!
writable.setDefaultEncoding(encoding)#

The writable.setDefaultEncoding() method sets the default encoding for a Writable stream.

writable.uncork()#

The writable.uncork() method flushes all data buffered since stream.cork() was called.

When using writable.cork() and writable.uncork() to manage the buffering of writes to a stream, it is recommended that calls to writable.uncork() be deferred using process.nextTick(). Doing so allows batching of all writable.write() calls that occur within a given Node.js event loop phase.

stream.cork();
stream.write('some ');
stream.write('data ');
process.nextTick(() => stream.uncork());

If the writable.cork() method is called multiple times on a stream, the same number of calls to writable.uncork() must be called to flush the buffered data.

stream.cork();
stream.write('some ');
stream.cork();
stream.write('data ');
process.nextTick(() => {
  stream.uncork();
  // The data will not be flushed until uncork() is called a second time.
  stream.uncork();
});

See also: writable.cork().

writable.writable#

Is true if it is safe to call writable.write().

writable.writableEnded#

Is true after writable.end() has been called. This property does not indicate whether the data has been flushed, for this use writable.writableFinished instead.

writable.writableFinished#

Is set to true immediately before the 'finish' event is emitted.

writable.writableHighWaterMark#

Return the value of highWaterMark passed when constructing this Writable.

writable.writableLength#

This property contains the number of bytes (or objects) in the queue ready to be written. The value provides introspection data regarding the status of the highWaterMark.

writable.writableObjectMode#

Getter for the property objectMode of a given Writable stream.

writable.write(chunk[, encoding][, callback])#
  • chunk <string> | <Buffer> | <Uint8Array> | <any> Optional data to write. For streams not operating in object mode, chunk must be a string, Buffer or Uint8Array. For object mode streams, chunk may be any JavaScript value other than null.
  • encoding <string> The encoding, if chunk is a string
  • callback <Function> Callback for when this chunk of data is flushed
  • Returns: <boolean> false if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

The writable.write() method writes some data to the stream, and calls the supplied callback once the data has been fully handled. If an error occurs, the callback may or may not be called with the error as its first argument. To reliably detect write errors, add a listener for the 'error' event.

The return value is true if the internal buffer is less than the highWaterMark configured when the stream was created after admitting chunk. If false is returned, further attempts to write data to the stream should stop until the 'drain' event is emitted.

While a stream is not draining, calls to write() will buffer chunk, and return false. Once all currently buffered chunks are drained (accepted for delivery by the operating system), the 'drain' event will be emitted. It is recommended that once write() returns false, no more chunks be written until the 'drain' event is emitted. While calling write() on a stream that is not draining is allowed, Node.js will buffer all written chunks until maximum memory usage occurs, at which point it will abort unconditionally. Even before it aborts, high memory usage will cause poor garbage collector performance and high RSS (which is not typically released back to the system, even after the memory is no longer required). Since TCP sockets may never drain if the remote peer does not read the data, writing a socket that is not draining may lead to a remotely exploitable vulnerability.

Writing data while the stream is not draining is particularly problematic for a Transform, because the Transform streams are paused by default until they are piped or a 'data' or 'readable' event handler is added.

If the data to be written can be generated or fetched on demand, it is recommended to encapsulate the logic into a Readable and use stream.pipe(). However, if calling write() is preferred, it is possible to respect backpressure and avoid memory issues using the 'drain' event:

function write(data, cb) {
  if (!stream.write(data)) {
    stream.once('drain', cb);
  } else {
    process.nextTick(cb);
  }
}

// Wait for cb to be called before doing any other write.
write('hello', () => {
  console.log('Write completed, do more writes now.');
});

A Writable stream in object mode will always ignore the encoding argument.

Readable Streams#

Readable streams are an abstraction for a source from which data is consumed.

Examples of Readable streams include:

All Readable streams implement the interface defined by the stream.Readable class.

Two Reading Modes#

Readable streams effectively operate in one of two modes: flowing and paused. These modes are separate from object mode. A Readable stream can be in object mode or not, regardless of whether it is in flowing mode or paused mode.

  • In flowing mode, data is read from the underlying system automatically and provided to an application as quickly as possible using events via the EventEmitter interface.

  • In paused mode, the stream.read() method must be called explicitly to read chunks of data from the stream.

All Readable streams begin in paused mode but can be switched to flowing mode in one of the following ways:

The Readable can switch back to paused mode using one of the following:

  • If there are no pipe destinations, by calling the stream.pause() method.
  • If there are pipe destinations, by removing all pipe destinations. Multiple pipe destinations may be removed by calling the stream.unpipe() method.

The important concept to remember is that a Readable will not generate data until a mechanism for either consuming or ignoring that data is provided. If the consuming mechanism is disabled or taken away, the Readable will attempt to stop generating the data.

For backward compatibility reasons, removing 'data' event handlers will not automatically pause the stream. Also, if there are piped destinations, then calling stream.pause() will not guarantee that the stream will remain paused once those destinations drain and ask for more data.

If a Readable is switched into flowing mode and there are no consumers available to handle the data, that data will be lost. This can occur, for instance, when the readable.resume() method is called without a listener attached to the 'data' event, or when a 'data' event handler is removed from the stream.

Adding a 'readable' event handler automatically make the stream to stop flowing, and the data to be consumed via readable.read(). If the 'readable' event handler is removed, then the stream will start flowing again if there is a 'data' event handler.

Three States#

The "two modes" of operation for a Readable stream are a simplified abstraction for the more complicated internal state management that is happening within the Readable stream implementation.

Specifically, at any given point in time, every Readable is in one of three possible states:

  • readable.readableFlowing === null
  • readable.readableFlowing === false
  • readable.readableFlowing === true

When readable.readableFlowing is null, no mechanism for consuming the stream's data is provided. Therefore, the stream will not generate data. While in this state, attaching a listener for the 'data' event, calling the readable.pipe() method, or calling the readable.resume() method will switch readable.readableFlowing to true, causing the Readable to begin actively emitting events as data is generated.

Calling readable.pause(), readable.unpipe(), or receiving backpressure will cause the readable.readableFlowing to be set as false, temporarily halting the flowing of events but not halting the generation of data. While in this state, attaching a listener for the 'data' event will not switch readable.readableFlowing to true.

const { PassThrough, Writable } = require('stream');
const pass = new PassThrough();
const writable = new Writable();

pass.pipe(writable);
pass.unpipe(writable);
// readableFlowing is now false.

pass.on('data', (chunk) => { console.log(chunk.toString()); });
pass.write('ok');  // Will not emit 'data'.
pass.resume();     // Must be called to make stream emit 'data'.

While readable.readableFlowing is false, data may be accumulating within the stream's internal buffer.

Choose One API Style#

The Readable stream API evolved across multiple Node.js versions and provides multiple methods of consuming stream data. In general, developers should choose one of the methods of consuming data and should never use multiple methods to consume data from a single stream. Specifically, using a combination of on('data'), on('readable'), pipe(), or async iterators could lead to unintuitive behavior.

Use of the readable.pipe() method is recommended for most users as it has been implemented to provide the easiest way of consuming stream data. Developers that require more fine-grained control over the transfer and generation of data can use the EventEmitter and readable.on('readable')/readable.read() or the readable.pause()/readable.resume() APIs.

Class: stream.Readable#

Event: 'close'#

The 'close' event is emitted when the stream and any of its underlying resources (a file descriptor, for example) have been closed. The event indicates that no more events will be emitted, and no further computation will occur.

A Readable stream will always emit the 'close' event if it is created with the emitClose option.

Event: 'data'#
  • chunk <Buffer> | <string> | <any> The chunk of data. For streams that are not operating in object mode, the chunk will be either a string or Buffer. For streams that are in object mode, the chunk can be any JavaScript value other than null.

The 'data' event is emitted whenever the stream is relinquishing ownership of a chunk of data to a consumer. This may occur whenever the stream is switched in flowing mode by calling readable.pipe(), readable.resume(), or by attaching a listener callback to the 'data' event. The 'data' event will also be emitted whenever the readable.read() method is called and a chunk of data is available to be returned.

Attaching a 'data' event listener to a stream that has not been explicitly paused will switch the stream into flowing mode. Data will then be passed as soon as it is available.

The listener callback will be passed the chunk of data as a string if a default encoding has been specified for the stream using the readable.setEncoding() method; otherwise the data will be passed as a Buffer.

const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
});
Event: 'end'#

The 'end' event is emitted when there is no more data to be consumed from the stream.

The 'end' event will not be emitted unless the data is completely consumed. This can be accomplished by switching the stream into flowing mode, or by calling stream.read() repeatedly until all data has been consumed.

const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
});
readable.on('end', () => {
  console.log('There will be no more data.');
});
Event: 'error'#

The 'error' event may be emitted by a Readable implementation at any time. Typically, this may occur if the underlying stream is unable to generate data due to an underlying internal failure, or when a stream implementation attempts to push an invalid chunk of data.

The listener callback will be passed a single Error object.

Event: 'pause'#

The 'pause' event is emitted when stream.pause() is called and readableFlowing is not false.

Event: 'readable'#

The 'readable' event is emitted when there is data available to be read from the stream. In some cases, attaching a listener for the 'readable' event will cause some amount of data to be read into an internal buffer.

const readable = getReadableStreamSomehow();
readable.on('readable', function() {
  // There is some data to read now.
  let data;

  while (data = this.read()) {
    console.log(data);
  }
});

The 'readable' event will also be emitted once the end of the stream data has been reached but before the 'end' event is emitted.

Effectively, the 'readable' event indicates that the stream has new information: either new data is available or the end of the stream has been reached. In the former case, stream.read() will return the available data. In the latter case, stream.read() will return null. For instance, in the following example, foo.txt is an empty file:

const fs = require('fs');
const rr = fs.createReadStream('foo.txt');
rr.on('readable', () => {
  console.log(`readable: ${rr.read()}`);
});
rr.on('end', () => {
  console.log('end');
});

The output of running this script is:

$ node test.js
readable: null
end

In general, the readable.pipe() and 'data' event mechanisms are easier to understand than the 'readable' event. However, handling 'readable' might result in increased throughput.

If both 'readable' and 'data' are used at the same time, 'readable' takes precedence in controlling the flow, i.e. 'data' will be emitted only when stream.read() is called. The readableFlowing property would become false. If there are 'data' listeners when 'readable' is removed, the stream will start flowing, i.e. 'data' events will be emitted without calling .resume().

Event: 'resume'#

The 'resume' event is emitted when stream.resume() is called and readableFlowing is not true.

readable.destroy([error])#
  • error <Error> Error which will be passed as payload in 'error' event
  • Returns: <this>

Destroy the stream. Optionally emit an 'error' event, and emit a 'close' event (unless emitClose is set to false). After this call, the readable stream will release any internal resources and subsequent calls to push() will be ignored. Implementors should not override this method, but instead implement readable._destroy().

readable.destroyed#

Is true after readable.destroy() has been called.

readable.isPaused()#

The readable.isPaused() method returns the current operating state of the Readable. This is used primarily by the mechanism that underlies the readable.pipe() method. In most typical cases, there will be no reason to use this method directly.

const readable = new stream.Readable();

readable.isPaused(); // === false
readable.pause();
readable.isPaused(); // === true
readable.resume();
readable.isPaused(); // === false
readable.pause()#

The readable.pause() method will cause a stream in flowing mode to stop emitting 'data' events, switching out of flowing mode. Any data that becomes available will remain in the internal buffer.

const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
  readable.pause();
  console.log('There will be no additional data for 1 second.');
  setTimeout(() => {
    console.log('Now data will start flowing again.');
    readable.resume();
  }, 1000);
});

The readable.pause() method has no effect if there is a 'readable' event listener.

readable.pipe(destination[, options])#

The readable.pipe() method attaches a Writable stream to the readable, causing it to switch automatically into flowing mode and push all of its data to the attached Writable. The flow of data will be automatically managed so that the destination Writable stream is not overwhelmed by a faster Readable stream.

The following example pipes all of the data from the readable into a file named file.txt:

const fs = require('fs');
const readable = getReadableStreamSomehow();
const writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt'.
readable.pipe(writable);

It is possible to attach multiple Writable streams to a single Readable stream.

The readable.pipe() method returns a reference to the destination stream making it possible to set up chains of piped streams:

const fs = require('fs');
const r = fs.createReadStream('file.txt');
const z = zlib.createGzip();
const w = fs.createWriteStream('file.txt.gz');
r.pipe(z).pipe(w);

By default, stream.end() is called on the destination Writable stream when the source Readable stream emits 'end', so that the destination is no longer writable. To disable this default behavior, the end option can be passed as false, causing the destination stream to remain open:

reader.pipe(writer, { end: false });
reader.on('end', () => {
  writer.end('Goodbye\n');
});

One important caveat is that if the Readable stream emits an error during processing, the Writable destination is not closed automatically. If an error occurs, it will be necessary to manually close each stream in order to prevent memory leaks.

The process.stderr and process.stdout Writable streams are never closed until the Node.js process exits, regardless of the specified options.

readable.read([size])#

The readable.read() method pulls some data out of the internal buffer and returns it. If no data available to be read, null is returned. By default, the data will be returned as a Buffer object unless an encoding has been specified using the readable.setEncoding() method or the stream is operating in object mode.

The optional size argument specifies a specific number of bytes to read. If size bytes are not available to be read, null will be returned unless the stream has ended, in which case all of the data remaining in the internal buffer will be returned.

If the size argument is not specified, all of the data contained in the internal buffer will be returned.

The readable.read() method should only be called on Readable streams operating in paused mode. In flowing mode, readable.read() is called automatically until the internal buffer is fully drained.

const readable = getReadableStreamSomehow();
readable.on('readable', () => {
  let chunk;
  while (null !== (chunk = readable.read())) {
    console.log(`Received ${chunk.length} bytes of data.`);
  }
});

The while loop is necessary when processing data with readable.read(). Only after readable.read() returns null, 'readable' will be emitted.

A Readable stream in object mode will always return a single item from a call to readable.read(size), regardless of the value of the size argument.

If the readable.read() method returns a chunk of data, a 'data' event will also be emitted.

Calling stream.read([size]) after the 'end' event has been emitted will return null. No runtime error will be raised.

readable.readable#

Is true if it is safe to call readable.read().

readable.readableEncoding#

Getter for the property encoding of a given Readable stream. The encoding property can be set using the readable.setEncoding() method.

readable.readableEnded#

Becomes true when 'end' event is emitted.

readable.readableFlowing#

This property reflects the current state of a Readable stream as described in the Stream Three States section.

readable.readableHighWaterMark#

Returns the value of highWaterMark passed when constructing this Readable.

readable.readableLength#

This property contains the number of bytes (or objects) in the queue ready to be read. The value provides introspection data regarding the status of the highWaterMark.

readable.readableObjectMode#

Getter for the property objectMode of a given Readable stream.

readable.resume()#

The readable.resume() method causes an explicitly paused Readable stream to resume emitting 'data' events, switching the stream into flowing mode.

The readable.resume() method can be used to fully consume the data from a stream without actually processing any of that data:

getReadableStreamSomehow()
  .resume()
  .on('end', () => {
    console.log('Reached the end, but did not read anything.');
  });

The readable.resume() method has no effect if there is a 'readable' event listener.

readable.setEncoding(encoding)#

The readable.setEncoding() method sets the character encoding for data read from the Readable stream.

By default, no encoding is assigned and stream data will be returned as Buffer objects. Setting an encoding causes the stream data to be returned as strings of the specified encoding rather than as Buffer objects. For instance, calling readable.setEncoding('utf8') will cause the output data to be interpreted as UTF-8 data, and passed as strings. Calling readable.setEncoding('hex') will cause the data to be encoded in hexadecimal string format.

The Readable stream will properly handle multi-byte characters delivered through the stream that would otherwise become improperly decoded if simply pulled from the stream as Buffer objects.

const readable = getReadableStreamSomehow();
readable.setEncoding('utf8');
readable.on('data', (chunk) => {
  assert.equal(typeof chunk, 'string');
  console.log('Got %d characters of string data:', chunk.length);
});
readable.unpipe([destination])#

The readable.unpipe() method detaches a Writable stream previously attached using the stream.pipe() method.

If the destination is not specified, then all pipes are detached.

If the destination is specified, but no pipe is set up for it, then the method does nothing.

const fs = require('fs');
const readable = getReadableStreamSomehow();
const writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt',
// but only for the first second.
readable.pipe(writable);
setTimeout(() => {
  console.log('Stop writing to file.txt.');
  readable.unpipe(writable);
  console.log('Manually close the file stream.');
  writable.end();
}, 1000);
readable.unshift(chunk[, encoding])#
  • chunk <Buffer> | <Uint8Array> | <string> | <null> | <any> Chunk of data to unshift onto the read queue. For streams not operating in object mode, chunk must be a string, Buffer, Uint8Array or null. For object mode streams, chunk may be any JavaScript value.
  • encoding <string> Encoding of string chunks. Must be a valid Buffer encoding, such as 'utf8' or 'ascii'.

Passing chunk as null signals the end of the stream (EOF) and behaves the same as readable.push(null), after which no more data can be written. The EOF signal is put at the end of the buffer and any buffered data will still be flushed.

The readable.unshift() method pushes a chunk of data back into the internal buffer. This is useful in certain situations where a stream is being consumed by code that needs to "un-consume" some amount of data that it has optimistically pulled out of the source, so that the data can be passed on to some other party.

The stream.unshift(chunk) method cannot be called after the 'end' event has been emitted or a runtime error will be thrown.

Developers using stream.unshift() often should consider switching to use of a Transform stream instead. See the API for Stream Implementers section for more information.

// Pull off a header delimited by \n\n.
// Use unshift() if we get too much.
// Call the callback with (error, header, stream).
const { StringDecoder } = require('string_decoder');
function parseHeader(stream, callback) {
  stream.on('error', callback);
  stream.on('readable', onReadable);
  const decoder = new StringDecoder('utf8');
  let header = '';
  function onReadable() {
    let chunk;
    while (null !== (chunk = stream.read())) {
      const str = decoder.write(chunk);
      if (str.match(/\n\n/)) {
        // Found the header boundary.
        const split = str.split(/\n\n/);
        header += split.shift();
        const remaining = split.join('\n\n');
        const buf = Buffer.from(remaining, 'utf8');
        stream.removeListener('error', callback);
        // Remove the 'readable' listener before unshifting.
        stream.removeListener('readable', onReadable);
        if (buf.length)
          stream.unshift(buf);
        // Now the body of the message can be read from the stream.
        callback(null, header, stream);
      } else {
        // Still reading the header.
        header += str;
      }
    }
  }
}

Unlike stream.push(chunk), stream.unshift(chunk) will not end the reading process by resetting the internal reading state of the stream. This can cause unexpected results if readable.unshift() is called during a read (i.e. from within a stream._read() implementation on a custom stream). Following the call to readable.unshift() with an immediate stream.push('') will reset the reading state appropriately, however it is best to simply avoid calling readable.unshift() while in the process of performing a read.

readable.wrap(stream)#

Prior to Node.js 0.10, streams did not implement the entire stream module API as it is currently defined. (See Compatibility for more information.)

When using an older Node.js library that emits 'data' events and has a stream.pause() method that is advisory only, the readable.wrap() method can be used to create a Readable stream that uses the old stream as its data source.

It will rarely be necessary to use readable.wrap() but the method has been provided as a convenience for interacting with older Node.js applications and libraries.

const { OldReader } = require('./old-api-module.js');
const { Readable } = require('stream');
const oreader = new OldReader();
const myReader = new Readable().wrap(oreader);

myReader.on('readable', () => {
  myReader.read(); // etc.
});
readable[Symbol.asyncIterator]()#
const fs = require('fs');

async function print(readable) {
  readable.setEncoding('utf8');
  let data = '';
  for await (const chunk of readable) {
    data += chunk;
  }
  console.log(data);
}

print(fs.createReadStream('file')).catch(console.error);

If the loop terminates with a break or a throw, the stream will be destroyed. In other terms, iterating over a stream will consume the stream fully. The stream will be read in chunks of size equal to the highWaterMark option. In the code example above, data will be in a single chunk if the file has less then 64kb of data because no highWaterMark option is provided to fs.createReadStream().

Duplex and Transform Streams#

Class: stream.Duplex#

Duplex streams are streams that implement both the Readable and Writable interfaces.

Examples of Duplex streams include:

Class: stream.Transform#

Transform streams are Duplex streams where the output is in some way related to the input. Like all Duplex streams, Transform streams implement both the Readable and Writable interfaces.

Examples of Transform streams include:

transform.destroy([error])#

Destroy the stream, and optionally emit an 'error' event. After this call, the transform stream would release any internal resources. Implementors should not override this method, but instead implement readable._destroy(). The default implementation of _destroy() for Transform also emit 'close' unless emitClose is set in false.

stream.finished(stream[, options], callback)#

  • stream <Stream> A readable and/or writable stream.
  • options <Object>

    • error <boolean> If set to false, then a call to emit('error', err) is not treated as finished. Default: true.
    • readable <boolean> When set to false, the callback will be called when the stream ends even though the stream might still be readable. Default: true.
    • writable <boolean> When set to false, the callback will be called when the stream ends even though the stream might still be writable. Default: true.
  • callback <Function> A callback function that takes an optional error argument.
  • Returns: <Function> A cleanup function which removes all registered listeners.

A function to get notified when a stream is no longer readable, writable or has experienced an error or a premature close event.

const { finished } = require('stream');

const rs = fs.createReadStream('archive.tar');

finished(rs, (err) => {
  if (err) {
    console.error('Stream failed.', err);
  } else {
    console.log('Stream is done reading.');
  }
});

rs.resume(); // Drain the stream.

Especially useful in error handling scenarios where a stream is destroyed prematurely (like an aborted HTTP request), and will not emit 'end' or 'finish'.

The finished API is promisify-able as well;

const finished = util.promisify(stream.finished);

const rs = fs.createReadStream('archive.tar');

async function run() {
  await finished(rs);
  console.log('Stream is done reading.');
}

run().catch(console.error);
rs.resume(); // Drain the stream.

stream.finished() leaves dangling event listeners (in particular 'error', 'end', 'finish' and 'close') after callback has been invoked. The reason for this is so that unexpected 'error' events (due to incorrect stream implementations) do not cause unexpected crashes. If this is unwanted behavior then the returned cleanup function needs to be invoked in the callback:

const cleanup = finished(rs, (err) => {
  cleanup();
  // ...
});

stream.pipeline(...streams, callback)#

  • ...streams <Stream> Two or more streams to pipe between.
  • callback <Function> Called when the pipeline is fully done.

A module method to pipe between streams forwarding errors and properly cleaning up and provide a callback when the pipeline is complete.

const { pipeline } = require('stream');
const fs = require('fs');
const zlib = require('zlib');

// Use the pipeline API to easily pipe a series of streams
// together and get notified when the pipeline is fully done.

// A pipeline to gzip a potentially huge tar file efficiently:

pipeline(
  fs.createReadStream('archive.tar'),
  zlib.createGzip(),
  fs.createWriteStream('archive.tar.gz'),
  (err) => {
    if (err) {
      console.error('Pipeline failed.', err);
    } else {
      console.log('Pipeline succeeded.');
    }
  }
);

The pipeline API is promisify-able as well:

const pipeline = util.promisify(stream.pipeline);

async function run() {
  await pipeline(
    fs.createReadStream('archive.tar'),
    zlib.createGzip(),
    fs.createWriteStream('archive.tar.gz')
  );
  console.log('Pipeline succeeded.');
}

run().catch(console.error);

stream.pipeline() will call stream.destroy(err) on all streams except:

  • Readable streams which have emitted 'end' or 'close'.
  • Writable streams which have emitted 'finish' or 'close'.

stream.pipeline() leaves dangling event listeners on the streams after the callback has been invoked. In the case of reuse of streams after failure, this can cause event listener leaks and swallowed errors.

stream.Readable.from(iterable, [options])#

  • iterable <Iterable> Object implementing the Symbol.asyncIterator or Symbol.iterator iterable protocol.
  • options <Object> Options provided to new stream.Readable([options]). By default, Readable.from() will set options.objectMode to true, unless this is explicitly opted out by setting options.objectMode to false.
  • Returns: <stream.Readable>

A utility method for creating Readable Streams out of iterators.

const { Readable } = require('stream');

async function * generate() {
  yield 'hello';
  yield 'streams';
}

const readable = Readable.from(generate());

readable.on('data', (chunk) => {
  console.log(chunk);
});

API for Stream Implementers#

The stream module API has been designed to make it possible to easily implement streams using JavaScript's prototypal inheritance model.

First, a stream developer would declare a new JavaScript class that extends one of the four basic stream classes (stream.Writable, stream.Readable, stream.Duplex, or stream.Transform), making sure they call the appropriate parent class constructor:

const { Writable } = require('stream');

class MyWritable extends Writable {
  constructor({ highWaterMark, ...options }) {
    super({
      highWaterMark,
      autoDestroy: true,
      emitClose: true
    });
    // ...
  }
}

When extending streams, keep in mind what options the user can and should provide before forwarding these to the base constructor. For example, if the implementation makes assumptions in regard to the autoDestroy and emitClose options, do not allow the user to override these. Be explicit about what options are forwarded instead of implicitly forwarding all options.

The new stream class must then implement one or more specific methods, depending on the type of stream being created, as detailed in the chart below:

Use-caseClassMethod(s) to implement
Reading onlyReadable_read()
Writing onlyWritable_write(), _writev(), _final()
Reading and writingDuplex_read(), _write(), _writev(), _final()
Operate on written data, then read the resultTransform_transform(), _flush(), _final()

The implementation code for a stream should never call the "public" methods of a stream that are intended for use by consumers (as described in the API for Stream Consumers section). Doing so may lead to adverse side effects in application code consuming the stream.

Simplified Construction#

For many simple cases, it is possible to construct a stream without relying on inheritance. This can be accomplished by directly creating instances of the stream.Writable, stream.Readable, stream.Duplex or stream.Transform objects and passing appropriate methods as constructor options.

const { Writable } = require('stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    // ...
  }
});

Implementing a Writable Stream#

The stream.Writable class is extended to implement a Writable stream.

Custom Writable streams must call the new stream.Writable([options]) constructor and implement the writable._write() and/or writable._writev() method.

Constructor: new stream.Writable([options])#

  • options <Object>

    • highWaterMark <number> Buffer level when stream.write() starts returning false. Default: 16384 (16kb), or 16 for objectMode streams.
    • decodeStrings <boolean> Whether to encode strings passed to stream.write() to Buffers (with the encoding specified in the stream.write() call) before passing them to stream._write(). Other types of data are not converted (i.e. Buffers are not decoded into strings). Setting to false will prevent strings from being converted. Default: true.
    • defaultEncoding <string> The default encoding that is used when no encoding is specified as an argument to stream.write(). Default: 'utf8'.
    • objectMode <boolean> Whether or not the stream.write(anyObj) is a valid operation. When set, it becomes possible to write JavaScript values other than string, Buffer or Uint8Array if supported by the stream implementation. Default: false.
    • emitClose <boolean> Whether or not the stream should emit 'close' after it has been destroyed. Default: true.
    • write <Function> Implementation for the stream._write() method.
    • writev <Function> Implementation for the stream._writev() method.
    • destroy <Function> Implementation for the stream._destroy() method.
    • final <Function> Implementation for the stream._final() method.
    • autoDestroy <boolean> Whether this stream should automatically call .destroy() on itself after ending. Default: false.
const { Writable } = require('stream');

class MyWritable extends Writable {
  constructor(options) {
    // Calls the stream.Writable() constructor.
    super(options);
    // ...
  }
}

Or, when using pre-ES6 style constructors:

const { Writable } = require('stream');
const util = require('util');

function MyWritable(options) {
  if (!(this instanceof MyWritable))
    return new MyWritable(options);
  Writable.call(this, options);
}
util.inherits(MyWritable, Writable);

Or, using the Simplified Constructor approach:

const { Writable } = require('stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    // ...
  },
  writev(chunks, callback) {
    // ...
  }
});

writable._write(chunk, encoding, callback)#

  • chunk <Buffer> | <string> | <any> The Buffer to be written, converted from the string passed to stream.write(). If the stream's decodeStrings option is false or the stream is operating in object mode, the chunk will not be converted & will be whatever was passed to stream.write().
  • encoding <string> If the chunk is a string, then encoding is the character encoding of that string. If chunk is a Buffer, or if the stream is operating in object mode, encoding may be ignored.
  • callback <Function> Call this function (optionally with an error argument) when processing is complete for the supplied chunk.

All Writable stream implementations must provide a writable._write() and/or writable._writev() method to send data to the underlying resource.

Transform streams provide their own implementation of the writable._write().

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Writable class methods only.

The callback method must be called to signal either that the write completed successfully or failed with an error. The first argument passed to the callback must be the Error object if the call failed or null if the write succeeded.

All calls to writable.write() that occur between the time writable._write() is called and the callback is called will cause the written data to be buffered. When the callback is invoked, the stream might emit a 'drain' event. If a stream implementation is capable of processing multiple chunks of data at once, the writable._writev() method should be implemented.

If the decodeStrings property is explicitly set to false in the constructor options, then chunk will remain the same object that is passed to .write(), and may be a string rather than a Buffer. This is to support implementations that have an optimized handling for certain string data encodings. In that case, the encoding argument will indicate the character encoding of the string. Otherwise, the encoding argument can be safely ignored.

The writable._write() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

writable._writev(chunks, callback)#

  • chunks <Object[]> The chunks to be written. Each chunk has following format: { chunk: ..., encoding: ... }.
  • callback <Function> A callback function (optionally with an error argument) to be invoked when processing is complete for the supplied chunks.

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Writable class methods only.

The writable._writev() method may be implemented in addition or alternatively to writable._write() in stream implementations that are capable of processing multiple chunks of data at once. If implemented, the method will be called with all chunks of data currently buffered in the write queue.

The writable._writev() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

writable._destroy(err, callback)#

  • err <Error> A possible error.
  • callback <Function> A callback function that takes an optional error argument.

The _destroy() method is called by writable.destroy(). It can be overridden by child classes but it must not be called directly.

writable._final(callback)#

  • callback <Function> Call this function (optionally with an error argument) when finished writing any remaining data.

The _final() method must not be called directly. It may be implemented by child classes, and if so, will be called by the internal Writable class methods only.

This optional function will be called before the stream closes, delaying the 'finish' event until callback is called. This is useful to close resources or write buffered data before a stream ends.

Errors While Writing#

Errors occurring during the processing of the writable._write(), writable._writev() and writable._final() methods must be propagated by invoking the callback and passing the error as the first argument. Throwing an Error from within these methods or manually emitting an 'error' event results in undefined behavior.

If a Readable stream pipes into a Writable stream when Writable emits an error, the Readable stream will be unpiped.

const { Writable } = require('stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    if (chunk.toString().indexOf('a') >= 0) {
      callback(new Error('chunk is invalid'));
    } else {
      callback();
    }
  }
});

An Example Writable Stream#

The following illustrates a rather simplistic (and somewhat pointless) custom Writable stream implementation. While this specific Writable stream instance is not of any real particular usefulness, the example illustrates each of the required elements of a custom Writable stream instance:

const { Writable } = require('stream');

class MyWritable extends Writable {
  _write(chunk, encoding, callback) {
    if (chunk.toString().indexOf('a') >= 0) {
      callback(new Error('chunk is invalid'));
    } else {
      callback();
    }
  }
}

Decoding buffers in a Writable Stream#

Decoding buffers is a common task, for instance, when using transformers whose input is a string. This is not a trivial process when using multi-byte characters encoding, such as UTF-8. The following example shows how to decode multi-byte strings using StringDecoder and Writable.

const { Writable } = require('stream');
const { StringDecoder } = require('string_decoder');

class StringWritable extends Writable {
  constructor(options) {
    super(options);
    this._decoder = new StringDecoder(options && options.defaultEncoding);
    this.data = '';
  }
  _write(chunk, encoding, callback) {
    if (encoding === 'buffer') {
      chunk = this._decoder.write(chunk);
    }
    this.data += chunk;
    callback();
  }
  _final(callback) {
    this.data += this._decoder.end();
    callback();
  }
}

const euro = [[0xE2, 0x82], [0xAC]].map(Buffer.from);
const w = new StringWritable();

w.write('currency: ');
w.write(euro[0]);
w.end(euro[1]);

console.log(w.data); // currency: €

Implementing a Readable Stream#

The stream.Readable class is extended to implement a Readable stream.

Custom Readable streams must call the new stream.Readable([options]) constructor and implement the readable._read() method.

new stream.Readable([options])#

  • options <Object>

    • highWaterMark <number> The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default: 16384 (16kb), or 16 for objectMode streams.
    • encoding <string> If specified, then buffers will be decoded to strings using the specified encoding. Default: null.
    • objectMode <boolean> Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n. Default: false.
    • emitClose <boolean> Whether or not the stream should emit 'close' after it has been destroyed. Default: true.
    • read <Function> Implementation for the stream._read() method.
    • destroy <Function> Implementation for the stream._destroy() method.
    • autoDestroy <boolean> Whether this stream should automatically call .destroy() on itself after ending. Default: false.
const { Readable } = require('stream');

class MyReadable extends Readable {
  constructor(options) {
    // Calls the stream.Readable(options) constructor.
    super(options);
    // ...
  }
}

Or, when using pre-ES6 style constructors:

const { Readable } = require('stream');
const util = require('util');

function MyReadable(options) {
  if (!(this instanceof MyReadable))
    return new MyReadable(options);
  Readable.call(this, options);
}
util.inherits(MyReadable, Readable);

Or, using the Simplified Constructor approach:

const { Readable } = require('stream');

const myReadable = new Readable({
  read(size) {
    // ...
  }
});

readable._read(size)#

  • size <number> Number of bytes to read asynchronously

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Readable class methods only.

All Readable stream implementations must provide an implementation of the readable._read() method to fetch data from the underlying resource.

When readable._read() is called, if data is available from the resource, the implementation should begin pushing that data into the read queue using the this.push(dataChunk) method. _read() should continue reading from the resource and pushing data until readable.push() returns false. Only when _read() is called again after it has stopped should it resume pushing additional data onto the queue.

Once the readable._read() method has been called, it will not be called again until more data is pushed through the readable.push() method. Empty data such as empty buffers and strings will not cause readable._read() to be called.

The size argument is advisory. For implementations where a "read" is a single operation that returns data can use the size argument to determine how much data to fetch. Other implementations may ignore this argument and simply provide data whenever it becomes available. There is no need to "wait" until size bytes are available before calling stream.push(chunk).

The readable._read() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

readable._destroy(err, callback)#

  • err <Error> A possible error.
  • callback <Function> A callback function that takes an optional error argument.

The _destroy() method is called by readable.destroy(). It can be overridden by child classes but it must not be called directly.

readable.push(chunk[, encoding])#

  • chunk <Buffer> | <Uint8Array> | <string> | <null> | <any> Chunk of data to push into the read queue. For streams not operating in object mode, chunk must be a string, Buffer or Uint8Array. For object mode streams, chunk may be any JavaScript value.
  • encoding <string> Encoding of string chunks. Must be a valid Buffer encoding, such as 'utf8' or 'ascii'.
  • Returns: <boolean> true if additional chunks of data may continue to be pushed; false otherwise.

When chunk is a Buffer, Uint8Array or string, the chunk of data will be added to the internal queue for users of the stream to consume. Passing chunk as null signals the end of the stream (EOF), after which no more data can be written.

When the Readable is operating in paused mode, the data added with readable.push() can be read out by calling the readable.read() method when the 'readable' event is emitted.

When the Readable is operating in flowing mode, the data added with readable.push() will be delivered by emitting a 'data' event.

The readable.push() method is designed to be as flexible as possible. For example, when wrapping a lower-level source that provides some form of pause/resume mechanism, and a data callback, the low-level source can be wrapped by the custom Readable instance:

// `_source` is an object with readStop() and readStart() methods,
// and an `ondata` member that gets called when it has data, and
// an `onend` member that gets called when the data is over.

class SourceWrapper extends Readable {
  constructor(options) {
    super(options);

    this._source = getLowLevelSourceObject();

    // Every time there's data, push it into the internal buffer.
    this._source.ondata = (chunk) => {
      // If push() returns false, then stop reading from source.
      if (!this.push(chunk))
        this._source.readStop();
    };

    // When the source ends, push the EOF-signaling `null` chunk.
    this._source.onend = () => {
      this.push(null);
    };
  }
  // _read() will be called when the stream wants to pull more data in.
  // The advisory size argument is ignored in this case.
  _read(size) {
    this._source.readStart();
  }
}

The readable.push() method is used to push the content into the internal buffer. It can be driven by the readable._read() method.

For streams not operating in object mode, if the chunk parameter of readable.push() is undefined, it will be treated as empty string or buffer. See readable.push('') for more information.

Errors While Reading#

Errors occurring during processing of the readable._read() must be propagated through the readable.destroy(err) method. Throwing an Error from within readable._read() or manually emitting an 'error' event results in undefined behavior.

const { Readable } = require('stream');

const myReadable = new Readable({
  read(size) {
    const err = checkSomeErrorCondition();
    if (err) {
      this.destroy(err);
    } else {
      // Do some work.
    }
  }
});

An Example Counting Stream#

The following is a basic example of a Readable stream that emits the numerals from 1 to 1,000,000 in ascending order, and then ends.

const { Readable } = require('stream');

class Counter extends Readable {
  constructor(opt) {
    super(opt);
    this._max = 1000000;
    this._index = 1;
  }

  _read() {
    const i = this._index++;
    if (i > this._max)
      this.push(null);
    else {
      const str = String(i);
      const buf = Buffer.from(str, 'ascii');
      this.push(buf);
    }
  }
}

Implementing a Duplex Stream#

A Duplex stream is one that implements both Readable and Writable, such as a TCP socket connection.

Because JavaScript does not have support for multiple inheritance, the stream.Duplex class is extended to implement a Duplex stream (as opposed to extending the stream.Readable and stream.Writable classes).

The stream.Duplex class prototypically inherits from stream.Readable and parasitically from stream.Writable, but instanceof will work properly for both base classes due to overriding Symbol.hasInstance on stream.Writable.

Custom Duplex streams must call the new stream.Duplex([options]) constructor and implement both the readable._read() and writable._write() methods.

new stream.Duplex(options)#

  • options <Object> Passed to both Writable and Readable constructors. Also has the following fields:

    • allowHalfOpen <boolean> If set to false, then the stream will automatically end the writable side when the readable side ends. Default: true.
    • readableObjectMode <boolean> Sets objectMode for readable side of the stream. Has no effect if objectMode is true. Default: false.
    • writableObjectMode <boolean> Sets objectMode for writable side of the stream. Has no effect if objectMode is true. Default: false.
    • readableHighWaterMark <number> Sets highWaterMark for the readable side of the stream. Has no effect if highWaterMark is provided.
    • writableHighWaterMark <number> Sets highWaterMark for the writable side of the stream. Has no effect if highWaterMark is provided.
const { Duplex } = require('stream');

class MyDuplex extends Duplex {
  constructor(options) {
    super(options);
    // ...
  }
}

Or, when using pre-ES6 style constructors:

const { Duplex } = require('stream');
const util = require('util');

function MyDuplex(options) {
  if (!(this instanceof MyDuplex))
    return new MyDuplex(options);
  Duplex.call(this, options);
}
util.inherits(MyDuplex, Duplex);

Or, using the Simplified Constructor approach:

const { Duplex } = require('stream');

const myDuplex = new Duplex({
  read(size) {
    // ...
  },
  write(chunk, encoding, callback) {
    // ...
  }
});

An Example Duplex Stream#

The following illustrates a simple example of a Duplex stream that wraps a hypothetical lower-level source object to which data can be written, and from which data can be read, albeit using an API that is not compatible with Node.js streams. The following illustrates a simple example of a Duplex stream that buffers incoming written data via the Writable interface that is read back out via the Readable interface.

const { Duplex } = require('stream');
const kSource = Symbol('source');

class MyDuplex extends Duplex {
  constructor(source, options) {
    super(options);
    this[kSource] = source;
  }

  _write(chunk, encoding, callback) {
    // The underlying source only deals with strings.
    if (Buffer.isBuffer(chunk))
      chunk = chunk.toString();
    this[kSource].writeSomeData(chunk);
    callback();
  }

  _read(size) {
    this[kSource].fetchSomeData(size, (data, encoding) => {
      this.push(Buffer.from(data, encoding));
    });
  }
}

The most important aspect of a Duplex stream is that the Readable and Writable sides operate independently of one another despite co-existing within a single object instance.

Object Mode Duplex Streams#

For Duplex streams, objectMode can be set exclusively for either the Readable or Writable side using the readableObjectMode and writableObjectMode options respectively.

In the following example, for instance, a new Transform stream (which is a type of Duplex stream) is created that has an object mode Writable side that accepts JavaScript numbers that are converted to hexadecimal strings on the Readable side.

const { Transform } = require('stream');

// All Transform streams are also Duplex Streams.
const myTransform = new Transform({
  writableObjectMode: true,

  transform(chunk, encoding, callback) {
    // Coerce the chunk to a number if necessary.
    chunk |= 0;

    // Transform the chunk into something else.
    const data = chunk.toString(16);

    // Push the data onto the readable queue.
    callback(null, '0'.repeat(data.length % 2) + data);
  }
});

myTransform.setEncoding('ascii');
myTransform.on('data', (chunk) => console.log(chunk));

myTransform.write(1);
// Prints: 01
myTransform.write(10);
// Prints: 0a
myTransform.write(100);
// Prints: 64

Implementing a Transform Stream#

A Transform stream is a Duplex stream where the output is computed in some way from the input. Examples include zlib streams or crypto streams that compress, encrypt, or decrypt data.

There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For example, a Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will produce output that is either much smaller or much larger than its input.

The stream.Transform class is extended to implement a Transform stream.

The stream.Transform class prototypically inherits from stream.Duplex and implements its own versions of the writable._write() and readable._read() methods. Custom Transform implementations must implement the transform._transform() method and may also implement the transform._flush() method.

Care must be taken when using Transform streams in that data written to the stream can cause the Writable side of the stream to become paused if the output on the Readable side is not consumed.

new stream.Transform([options])#

const { Transform } = require('stream');

class MyTransform extends Transform {
  constructor(options) {
    super(options);
    // ...
  }
}

Or, when using pre-ES6 style constructors:

const { Transform } = require('stream');
const util = require('util');

function MyTransform(options) {
  if (!(this instanceof MyTransform))
    return new MyTransform(options);
  Transform.call(this, options);
}
util.inherits(MyTransform, Transform);

Or, using the Simplified Constructor approach:

const { Transform } = require('stream');

const myTransform = new Transform({
  transform(chunk, encoding, callback) {
    // ...
  }
});

Events: 'finish' and 'end'#

The 'finish' and 'end' events are from the stream.Writable and stream.Readable classes, respectively. The 'finish' event is emitted after stream.end() is called and all chunks have been processed by stream._transform(). The 'end' event is emitted after all data has been output, which occurs after the callback in transform._flush() has been called.

transform._flush(callback)#

  • callback <Function> A callback function (optionally with an error argument and data) to be called when remaining data has been flushed.

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Readable class methods only.

In some cases, a transform operation may need to emit an additional bit of data at the end of the stream. For example, a zlib compression stream will store an amount of internal state used to optimally compress the output. When the stream ends, however, that additional data needs to be flushed so that the compressed data will be complete.

Custom Transform implementations may implement the transform._flush() method. This will be called when there is no more written data to be consumed, but before the 'end' event is emitted signaling the end of the Readable stream.

Within the transform._flush() implementation, the readable.push() method may be called zero or more times, as appropriate. The callback function must be called when the flush operation is complete.

The transform._flush() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

transform._transform(chunk, encoding, callback)#

  • chunk <Buffer> | <string> | <any> The Buffer to be transformed, converted from the string passed to stream.write(). If the stream's decodeStrings option is false or the stream is operating in object mode, the chunk will not be converted & will be whatever was passed to stream.write().
  • encoding <string> If the chunk is a string, then this is the encoding type. If chunk is a buffer, then this is the special value 'buffer'. Ignore it in that case.
  • callback <Function> A callback function (optionally with an error argument and data) to be called after the supplied chunk has been processed.

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Readable class methods only.

All Transform stream implementations must provide a _transform() method to accept input and produce output. The transform._transform() implementation handles the bytes being written, computes an output, then passes that output off to the readable portion using the readable.push() method.

The transform.push() method may be called zero or more times to generate output from a single input chunk, depending on how much is to be output as a result of the chunk.

It is possible that no output is generated from any given chunk of input data.

The callback function must be called only when the current chunk is completely consumed. The first argument passed to the callback must be an Error object if an error occurred while processing the input or null otherwise. If a second argument is passed to the callback, it will be forwarded on to the readable.push() method. In other words, the following are equivalent:

transform.prototype._transform = function(data, encoding, callback) {
  this.push(data);
  callback();
};

transform.prototype._transform = function(data, encoding, callback) {
  callback(null, data);
};

The transform._transform() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

transform._transform() is never called in parallel; streams implement a queue mechanism, and to receive the next chunk, callback must be called, either synchronously or asynchronously.

Class: stream.PassThrough#

The stream.PassThrough class is a trivial implementation of a Transform stream that simply passes the input bytes across to the output. Its purpose is primarily for examples and testing, but there are some use cases where stream.PassThrough is useful as a building block for novel sorts of streams.

Additional Notes#

Streams Compatibility with Async Generators and Async Iterators#

With the support of async generators and iterators in JavaScript, async generators are effectively a first-class language-level stream construct at this point.

Some common interop cases of using Node.js streams with async generators and async iterators are provided below.

Consuming Readable Streams with Async Iterators#

(async function() {
  for await (const chunk of readable) {
    console.log(chunk);
  }
})();

Async iterators register a permanent error handler on the stream to prevent any unhandled post-destroy errors.

Creating Readable Streams with Async Generators#

We can construct a Node.js Readable Stream from an asynchronous generator using the Readable.from() utility method:

const { Readable } = require('stream');

async function * generate() {
  yield 'a';
  yield 'b';
  yield 'c';
}

const readable = Readable.from(generate());

readable.on('data', (chunk) => {
  console.log(chunk);
});

Piping to Writable Streams from Async Iterators#

In the scenario of writing to a writable stream from an async iterator, ensure the correct handling of backpressure and errors.

const { once } = require('events');
const finished = util.promisify(stream.finished);

const writable = fs.createWriteStream('./file');

(async function() {
  for await (const chunk of iterator) {
    // Handle backpressure on write().
    if (!writable.write(chunk))
      await once(writable, 'drain');
  }
  writable.end();
  // Ensure completion without errors.
  await finished(writable);
})();

In the above, errors on write() would be caught and thrown by the once() listener for the 'drain' event, since once() will also handle the 'error' event. To ensure completion of the write stream without errors, it is safer to use the finished() method as above, instead of using the once() listener for the 'finish' event. Under certain cases, an 'error' event could be emitted by the writable stream after 'finish' and as once() will release the 'error' handler on handling the 'finish' event, it could result in an unhandled error.

Alternatively, the readable stream could be wrapped with Readable.from() and then piped via .pipe():

const finished = util.promisify(stream.finished);

const writable = fs.createWriteStream('./file');

(async function() {
  const readable = Readable.from(iterator);
  readable.pipe(writable);
  // Ensure completion without errors.
  await finished(writable);
})();

Or, using stream.pipeline() to pipe streams:

const pipeline = util.promisify(stream.pipeline);

const writable = fs.createWriteStream('./file');

(async function() {
  const readable = Readable.from(iterator);
  await pipeline(readable, writable);
})();

Compatibility with Older Node.js Versions#

Prior to Node.js 0.10, the Readable stream interface was simpler, but also less powerful and less useful.

  • Rather than waiting for calls to the stream.read() method, 'data' events would begin emitting immediately. Applications that would need to perform some amount of work to decide how to handle data were required to store read data into buffers so the data would not be lost.
  • The stream.pause() method was advisory, rather than guaranteed. This meant that it was still necessary to be prepared to receive 'data' events even when the stream was in a paused state.

In Node.js 0.10, the Readable class was added. For backward compatibility with older Node.js programs, Readable streams switch into "flowing mode" when a 'data' event handler is added, or when the stream.resume() method is called. The effect is that, even when not using the new stream.read() method and 'readable' event, it is no longer necessary to worry about losing 'data' chunks.

While most applications will continue to function normally, this introduces an edge case in the following conditions:

  • No 'data' event listener is added.
  • The stream.resume() method is never called.
  • The stream is not piped to any writable destination.

For example, consider the following code:

// WARNING!  BROKEN!
net.createServer((socket) => {

  // We add an 'end' listener, but never consume the data.
  socket.on('end', () => {
    // It will never get here.
    socket.end('The message was received but was not processed.\n');
  });

}).listen(1337);

Prior to Node.js 0.10, the incoming message data would be simply discarded. However, in Node.js 0.10 and beyond, the socket remains paused forever.

The workaround in this situation is to call the stream.resume() method to begin the flow of data:

// Workaround.
net.createServer((socket) => {
  socket.on('end', () => {
    socket.end('The message was received but was not processed.\n');
  });

  // Start the flow of data, discarding it.
  socket.resume();
}).listen(1337);

In addition to new Readable streams switching into flowing mode, pre-0.10 style streams can be wrapped in a Readable class using the readable.wrap() method.

readable.read(0)#

There are some cases where it is necessary to trigger a refresh of the underlying readable stream mechanisms, without actually consuming any data. In such cases, it is possible to call readable.read(0), which will always return null.

If the internal read buffer is below the highWaterMark, and the stream is not currently reading, then calling stream.read(0) will trigger a low-level stream._read() call.

While most applications will almost never need to do this, there are situations within Node.js where this is done, particularly in the Readable stream class internals.

readable.push('')#

Use of readable.push('') is not recommended.

Pushing a zero-byte string, Buffer or Uint8Array to a stream that is not in object mode has an interesting side effect. Because it is a call to readable.push(), the call will end the reading process. However, because the argument is an empty string, no data is added to the readable buffer so there is nothing for a user to consume.

highWaterMark discrepancy after calling readable.setEncoding()#

The use of readable.setEncoding() will change the behavior of how the highWaterMark operates in non-object mode.

Typically, the size of the current buffer is measured against the highWaterMark in bytes. However, after setEncoding() is called, the comparison function will begin to measure the buffer's size in characters.

This is not a problem in common cases with latin1 or ascii. But it is advised to be mindful about this behavior when working with strings that could contain multi-byte characters.