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Node.js v5.8.1-rc.1 Documentation
Table of Contents
Executing JavaScript#
Stability: 2 - Stable
You can access this module with:
const vm = require('vm');
JavaScript code can be compiled and run immediately or compiled, saved, and run later.
Class: Script#
A class for holding precompiled scripts, and running them in specific sandboxes.
new vm.Script(code, options)#
Creating a new Script
compiles code
but does not run it. Instead, the
created vm.Script
object represents this compiled code. This script can be run
later many times using methods below. The returned script is not bound to any
global object. It is bound before each run, just for that run.
The options when creating a script are:
filename
: allows you to control the filename that shows up in any stack traces produced from this script.lineOffset
: allows you to add an offset to the line number that is displayed in stack tracescolumnOffset
: allows you to add an offset to the column number that is displayed in stack tracesdisplayErrors
: whether or not to print any errors to stderr, with the line of code that caused them highlighted, before throwing an exception. Applies only to syntax errors compiling the code; errors while running the code are controlled by the options to the script's methods.timeout
: a number of milliseconds to executecode
before terminating execution. If execution is terminated, anError
will be thrown.cachedData
: an optionalBuffer
with V8's code cache data for the supplied source. When suppliedcachedDataRejected
value will be set to eithertrue
orfalse
depending on acceptance of the data by V8.produceCachedData
: iftrue
and nocachedData
is present - V8 tries to produce code cache data forcode
. Upon success, aBuffer
with V8's code cache data will be produced and stored incachedData
property of the returnedvm.Script
instance.cachedDataProduced
value will be set to eithertrue
orfalse
depending on whether code cache data is produced successfully.
script.runInContext(contextifiedSandbox[, options])#
Similar to vm.runInContext()
but a method of a precompiled Script
object. script.runInContext()
runs script
's compiled code in
contextifiedSandbox
and returns the result. Running code does not have access
to local scope.
script.runInContext()
takes the same options as
script.runInThisContext()
.
Example: compile code that increments a global variable and sets one, then execute the code multiple times. These globals are contained in the sandbox.
const util = require('util');
const vm = require('vm');
var sandbox = {
animal: 'cat',
count: 2
};
var context = new vm.createContext(sandbox);
var script = new vm.Script('count += 1; name = "kitty"');
for (var i = 0; i < 10; ++i) {
script.runInContext(context);
}
console.log(util.inspect(sandbox));
// { animal: 'cat', count: 12, name: 'kitty' }
Note that running untrusted code is a tricky business requiring great care.
script.runInContext()
is quite useful, but safely running untrusted code
requires a separate process.
script.runInNewContext([sandbox][, options])#
Similar to vm.runInNewContext()
but a method of a precompiled Script
object. script.runInNewContext()
contextifies sandbox
if passed or creates a
new contextified sandbox if it's omitted, and then runs script
's compiled code
with the sandbox as the global object and returns the result. Running code does
not have access to local scope.
script.runInNewContext()
takes the same options as
script.runInThisContext()
.
Example: compile code that sets a global variable, then execute the code multiple times in different contexts. These globals are set on and contained in the sandboxes.
const util = require('util');
const vm = require('vm');
const sandboxes = [{}, {}, {}];
const script = new vm.Script('globalVar = "set"');
sandboxes.forEach((sandbox) => {
script.runInNewContext(sandbox);
});
console.log(util.inspect(sandboxes));
// [{ globalVar: 'set' }, { globalVar: 'set' }, { globalVar: 'set' }]
Note that running untrusted code is a tricky business requiring great care.
script.runInNewContext()
is quite useful, but safely running untrusted code
requires a separate process.
script.runInThisContext([options])#
Similar to vm.runInThisContext()
but a method of a precompiled Script
object. script.runInThisContext()
runs script
's compiled code and returns
the result. Running code does not have access to local scope, but does have
access to the current global
object.
Example of using script.runInThisContext()
to compile code once and run it
multiple times:
const vm = require('vm');
global.globalVar = 0;
const script = new vm.Script('globalVar += 1', { filename: 'myfile.vm' });
for (var i = 0; i < 1000; ++i) {
script.runInThisContext();
}
console.log(globalVar);
// 1000
The options for running a script are:
filename
: allows you to control the filename that shows up in any stack traces produced.lineOffset
: allows you to add an offset to the line number that is displayed in stack tracescolumnOffset
: allows you to add an offset to the column number that is displayed in stack tracesdisplayErrors
: whether or not to print any errors to stderr, with the line of code that caused them highlighted, before throwing an exception. Applies only to runtime errors executing the code; it is impossible to create aScript
instance with syntax errors, as the constructor will throw.timeout
: a number of milliseconds to execute the script before terminating execution. If execution is terminated, anError
will be thrown.
vm.createContext([sandbox])#
If given a sandbox
object, will "contextify" that sandbox so that it can be
used in calls to vm.runInContext()
or script.runInContext()
. Inside
scripts run as such, sandbox
will be the global object, retaining all its
existing properties but also having the built-in objects and functions any
standard global object has. Outside of scripts run by the vm module,
sandbox
will be unchanged.
If not given a sandbox object, returns a new, empty contextified sandbox object you can use.
This function is useful for creating a sandbox that can be used to run multiple
scripts, e.g. if you were emulating a web browser it could be used to create a
single sandbox representing a window's global object, then run all <script>
tags together inside that sandbox.
vm.isContext(sandbox)#
Returns whether or not a sandbox object has been contextified by calling
vm.createContext()
on it.
vm.runInContext(code, contextifiedSandbox[, options])#
vm.runInContext()
compiles code
, then runs it in contextifiedSandbox
and
returns the result. Running code does not have access to local scope. The
contextifiedSandbox
object must have been previously contextified via
vm.createContext()
; it will be used as the global object for code
.
vm.runInContext()
takes the same options as vm.runInThisContext()
.
Example: compile and execute different scripts in a single existing context.
const util = require('util');
const vm = require('vm');
const sandbox = { globalVar: 1 };
vm.createContext(sandbox);
for (var i = 0; i < 10; ++i) {
vm.runInContext('globalVar *= 2;', sandbox);
}
console.log(util.inspect(sandbox));
// { globalVar: 1024 }
Note that running untrusted code is a tricky business requiring great care.
vm.runInContext()
is quite useful, but safely running untrusted code requires
a separate process.
vm.runInDebugContext(code)#
vm.runInDebugContext()
compiles and executes code
inside the V8 debug
context. The primary use case is to get access to the V8 debug object:
const Debug = vm.runInDebugContext('Debug');
Debug.scripts().forEach(function(script) { console.log(script.name); });
Note that the debug context and object are intrinsically tied to V8's debugger implementation and may change (or even get removed) without prior warning.
The debug object can also be exposed with the --expose_debug_as=
switch.
vm.runInNewContext(code[, sandbox][, options])#
vm.runInNewContext()
compiles code
, contextifies sandbox
if passed or
creates a new contextified sandbox if it's omitted, and then runs the code with
the sandbox as the global object and returns the result.
vm.runInNewContext()
takes the same options as vm.runInThisContext()
.
Example: compile and execute code that increments a global variable and sets a new one. These globals are contained in the sandbox.
const util = require('util');
const vm = require('vm');
const sandbox = {
animal: 'cat',
count: 2
};
vm.runInNewContext('count += 1; name = "kitty"', sandbox);
console.log(util.inspect(sandbox));
// { animal: 'cat', count: 3, name: 'kitty' }
Note that running untrusted code is a tricky business requiring great care.
vm.runInNewContext()
is quite useful, but safely running untrusted code requires
a separate process.
vm.runInThisContext(code[, options])#
vm.runInThisContext()
compiles code
, runs it and returns the result. Running
code does not have access to local scope, but does have access to the current
global
object.
Example of using vm.runInThisContext()
and eval()
to run the same code:
const vm = require('vm');
var localVar = 'initial value';
const vmResult = vm.runInThisContext('localVar = "vm";');
console.log('vmResult: ', vmResult);
console.log('localVar: ', localVar);
const evalResult = eval('localVar = "eval";');
console.log('evalResult: ', evalResult);
console.log('localVar: ', localVar);
// vmResult: 'vm', localVar: 'initial value'
// evalResult: 'eval', localVar: 'eval'
vm.runInThisContext()
does not have access to the local scope, so localVar
is unchanged. eval()
does have access to the local scope, so localVar
is
changed.
In this way vm.runInThisContext()
is much like an indirect eval()
call,
e.g. (0,eval)('code')
. However, it also has the following additional options:
filename
: allows you to control the filename that shows up in any stack traces produced.lineOffset
: allows you to add an offset to the line number that is displayed in stack tracescolumnOffset
: allows you to add an offset to the column number that is displayed in stack tracesdisplayErrors
: whether or not to print any errors to stderr, with the line of code that caused them highlighted, before throwing an exception. Will capture both syntax errors from compilingcode
and runtime errors thrown by executing the compiled code. Defaults totrue
.timeout
: a number of milliseconds to executecode
before terminating execution. If execution is terminated, anError
will be thrown.