Node.js v0.6.20 Manual & Documentation
Table of Contents
- About this Documentation
- Synopsis
- Global Objects
- console
- Timers
- Modules
- Addons
- process
- Event: 'exit'
- Event: 'uncaughtException'
- Signal Events
- process.stdout
- process.stderr
- process.stdin
- process.argv
- process.execPath
- process.chdir(directory)
- process.cwd()
- process.env
- process.exit([code])
- process.getgid()
- process.setgid(id)
- process.getuid()
- process.setuid(id)
- process.version
- process.versions
- process.installPrefix
- process.kill(pid, [signal])
- process.pid
- process.title
- process.arch
- process.platform
- process.memoryUsage()
- process.nextTick(callback)
- process.umask([mask])
- process.uptime()
- util
- Events
- Buffer
- Class: Buffer
- new Buffer(size)
- new Buffer(array)
- new Buffer(str, [encoding])
- buf.write(string, [offset], [length], [encoding])
- buf.toString([encoding], [start], [end])
- buf[index]
- Class Method: Buffer.isBuffer(obj)
- Class Method: Buffer.byteLength(string, [encoding])
- buf.length
- buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])
- buf.slice([start], [end])
- buf.readUInt8(offset, [noAssert])
- buf.readUInt16LE(offset, [noAssert])
- buf.readUInt16BE(offset, [noAssert])
- buf.readUInt32LE(offset, [noAssert])
- buf.readUInt32BE(offset, [noAssert])
- buf.readInt8(offset, [noAssert])
- buf.readInt16LE(offset, [noAssert])
- buf.readInt16BE(offset, [noAssert])
- buf.readInt32LE(offset, [noAssert])
- buf.readInt32BE(offset, [noAssert])
- buf.readFloatLE(offset, [noAssert])
- buf.readFloatBE(offset, [noAssert])
- buf.readDoubleLE(offset, [noAssert])
- buf.readDoubleBE(offset, [noAssert])
- buf.writeUInt8(value, offset, [noAssert])
- buf.writeUInt16LE(value, offset, [noAssert])
- buf.writeUInt16BE(value, offset, [noAssert])
- buf.writeUInt32LE(value, offset, [noAssert])
- buf.writeUInt32BE(value, offset, [noAssert])
- buf.writeInt8(value, offset, [noAssert])
- buf.writeInt16LE(value, offset, [noAssert])
- buf.writeInt16BE(value, offset, [noAssert])
- buf.writeInt32LE(value, offset, [noAssert])
- buf.writeInt32BE(value, offset, [noAssert])
- buf.writeFloatLE(value, offset, [noAssert])
- buf.writeFloatBE(value, offset, [noAssert])
- buf.writeDoubleLE(value, offset, [noAssert])
- buf.writeDoubleBE(value, offset, [noAssert])
- buf.fill(value, [offset], [end])
- buffer.INSPECT_MAX_BYTES
- Class: SlowBuffer
- Class: Buffer
- Stream
- Crypto
- crypto.createCredentials(details)
- crypto.createHash(algorithm)
- Class: Hash
- crypto.createHmac(algorithm, key)
- Class: Hmac
- crypto.createCipher(algorithm, password)
- crypto.createCipheriv(algorithm, key, iv)
- Class: Cipher
- crypto.createDecipher(algorithm, password)
- crypto.createDecipheriv(algorithm, key, iv)
- Class: Decipher
- crypto.createSign(algorithm)
- Class: Signer
- crypto.createVerify(algorithm)
- Class: Verify
- crypto.createDiffieHellman(prime_length)
- crypto.createDiffieHellman(prime, [encoding])
- Class: DiffieHellman
- diffieHellman.generateKeys([encoding])
- diffieHellman.computeSecret(other_public_key, [input_encoding], [output_encoding])
- diffieHellman.getPrime([encoding])
- diffieHellman.getGenerator([encoding])
- diffieHellman.getPublicKey([encoding])
- diffieHellman.getPrivateKey([encoding])
- diffieHellman.setPublicKey(public_key, [encoding])
- diffieHellman.setPrivateKey(public_key, [encoding])
- crypto.pbkdf2(password, salt, iterations, keylen, callback)
- crypto.randomBytes(size, [callback])
- TLS (SSL)
- Client-initiated renegotiation attack mitigation
- NPN and SNI
- tls.createServer(options, [secureConnectionListener])
- tls.connect(port, [host], [options], [secureConnectListener])
- tls.createSecurePair([credentials], [isServer], [requestCert], [rejectUnauthorized])
- Class: SecurePair
- Class: tls.Server
- Class: tls.CleartextStream
- File System
- fs.rename(path1, path2, [callback])
- fs.renameSync(path1, path2)
- fs.truncate(fd, len, [callback])
- fs.truncateSync(fd, len)
- fs.chown(path, uid, gid, [callback])
- fs.chownSync(path, uid, gid)
- fs.fchown(fd, uid, gid, [callback])
- fs.fchownSync(fd, uid, gid)
- fs.lchown(path, uid, gid, [callback])
- fs.lchownSync(path, uid, gid)
- fs.chmod(path, mode, [callback])
- fs.chmodSync(path, mode)
- fs.fchmod(fd, mode, [callback])
- fs.fchmodSync(fd, mode)
- fs.lchmod(path, mode, [callback])
- fs.lchmodSync(path, mode)
- fs.stat(path, [callback])
- fs.lstat(path, [callback])
- fs.fstat(fd, [callback])
- fs.statSync(path)
- fs.lstatSync(path)
- fs.fstatSync(fd)
- fs.link(srcpath, dstpath, [callback])
- fs.linkSync(srcpath, dstpath)
- fs.symlink(linkdata, path, [type], [callback])
- fs.symlinkSync(linkdata, path, [type])
- fs.readlink(path, [callback])
- fs.readlinkSync(path)
- fs.realpath(path, [callback])
- fs.realpathSync(path)
- fs.unlink(path, [callback])
- fs.unlinkSync(path)
- fs.rmdir(path, [callback])
- fs.rmdirSync(path)
- fs.mkdir(path, [mode], [callback])
- fs.mkdirSync(path, [mode])
- fs.readdir(path, [callback])
- fs.readdirSync(path)
- fs.close(fd, [callback])
- fs.closeSync(fd)
- fs.open(path, flags, [mode], [callback])
- fs.openSync(path, flags, [mode])
- fs.utimes(path, atime, mtime, [callback])
- fs.utimesSync(path, atime, mtime)
- fs.futimes(fd, atime, mtime, [callback])
- fs.futimesSync(fd, atime, mtime)
- fs.fsync(fd, [callback])
- fs.fsyncSync(fd)
- fs.write(fd, buffer, offset, length, position, [callback])
- fs.writeSync(fd, buffer, offset, length, position)
- fs.writeSync(fd, str, position, [encoding])
- fs.read(fd, buffer, offset, length, position, [callback])
- fs.readSync(fd, buffer, offset, length, position)
- fs.readSync(fd, length, position, encoding)
- fs.readFile(filename, [encoding], [callback])
- fs.readFileSync(filename, [encoding])
- fs.writeFile(filename, data, [encoding], [callback])
- fs.writeFileSync(filename, data, [encoding])
- fs.watchFile(filename, [options], listener)
- fs.unwatchFile(filename)
- fs.watch(filename, [options], listener)
- Class: fs.Stats
- fs.createReadStream(path, [options])
- Class: fs.ReadStream
- fs.createWriteStream(path, [options])
- fs.WriteStream
- Class: fs.FSWatcher
- Path
- net
- net.createServer([options], [connectionListener])
- net.connect(arguments...)
- net.createConnection(arguments...)
- Class: net.Server
- Class: net.Socket
- new net.Socket([options])
- socket.connect(port, [host], [connectListener])
- socket.connect(path, [connectListener])
- socket.bufferSize
- socket.setEncoding([encoding])
- socket.setSecure()
- socket.write(data, [encoding], [callback])
- socket.end([data], [encoding])
- socket.destroy()
- socket.pause()
- socket.resume()
- socket.setTimeout(timeout, [callback])
- socket.setNoDelay([noDelay])
- socket.setKeepAlive([enable], [initialDelay])
- socket.address()
- socket.remoteAddress
- socket.remotePort
- socket.bytesRead
- socket.bytesWritten
- Event: 'connect'
- Event: 'data'
- Event: 'end'
- Event: 'timeout'
- Event: 'drain'
- Event: 'error'
- Event: 'close'
- net.isIP(input)
- net.isIPv4(input)
- net.isIPv6(input)
- UDP / Datagram Sockets
- dgram.createSocket(type, [callback])
- Class: Socket
- Event: 'message'
- Event: 'listening'
- Event: 'close'
- Event: 'error'
- dgram.send(buf, offset, length, port, address, [callback])
- dgram.bind(port, [address])
- dgram.close()
- dgram.address()
- dgram.setBroadcast(flag)
- dgram.setTTL(ttl)
- dgram.setMulticastTTL(ttl)
- dgram.setMulticastLoopback(flag)
- dgram.addMembership(multicastAddress, [multicastInterface])
- dgram.dropMembership(multicastAddress, [multicastInterface])
- DNS
- dns.lookup(domain, [family], callback)
- dns.resolve(domain, [rrtype], callback)
- dns.resolve4(domain, callback)
- dns.resolve6(domain, callback)
- dns.resolveMx(domain, callback)
- dns.resolveTxt(domain, callback)
- dns.resolveSrv(domain, callback)
- dns.reverse(ip, callback)
- dns.resolveNs(domain, callback)
- dns.resolveCname(domain, callback)
- HTTP
- HTTPS
- URL
- Query String
- Readline
- REPL
- Executing JavaScript
- Child Process
- Assert
- assert.fail(actual, expected, message, operator)
- assert(value, message), assert.ok(value, [message])
- assert.equal(actual, expected, [message])
- assert.notEqual(actual, expected, [message])
- assert.deepEqual(actual, expected, [message])
- assert.notDeepEqual(actual, expected, [message])
- assert.strictEqual(actual, expected, [message])
- assert.notStrictEqual(actual, expected, [message])
- assert.throws(block, [error], [message])
- assert.doesNotThrow(block, [error], [message])
- assert.ifError(value)
- TTY
- Zlib
- Examples
- Constants
- zlib.createGzip([options])
- zlib.createGunzip([options])
- zlib.createDeflate([options])
- zlib.createInflate([options])
- zlib.createDeflateRaw([options])
- zlib.createInflateRaw([options])
- zlib.createUnzip([options])
- Class: zlib.Gzip
- Class: zlib.Gunzip
- Class: zlib.Deflate
- Class: zlib.Inflate
- Class: zlib.DeflateRaw
- Class: zlib.InflateRaw
- Class: zlib.Unzip
- Convenience Methods
- zlib.deflate(buf, callback)
- zlib.deflateRaw(buf, callback)
- zlib.gzip(buf, callback)
- zlib.gunzip(buf, callback)
- zlib.inflate(buf, callback)
- zlib.inflateRaw(buf, callback)
- zlib.unzip(buf, callback)
- Options
- Memory Usage Tuning
- os
- Debugger
- Cluster
- Appendix 1 - Third Party Modules
About this Documentation#
The goal of this documentation is to comprehensively explain the Node.js API, both from a reference as well as a conceptual point of view. Each section describes a built-in module or high-level concept.
Where appropriate, property types, method arguments, and the arguments provided to event handlers are detailed in a list underneath the topic heading.
Every .html
document has a corresponding .json
document presenting
the same information in a structured manner. This feature is
experimental, and added for the benefit of IDEs and other utilities that
wish to do programmatic things with the documentation.
Every .html
and .json
file is generated based on the corresponding
.markdown
file in the doc/api/
folder in node's source tree. The
documentation is generated using the tools/doc/generate.js
program.
The HTML template is located at doc/template.html
.
Stability Index#
Throughout the documentation, you will see indications of a section's stability. The Node.js API is still somewhat changing, and as it matures, certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous and in the process of being redesigned.
The notices look like this:
Stability: 1 Experimental
The stability indices are as follows:
- 0 - Deprecated This feature is known to be problematic, and changes are planned. Do not rely on it. Use of the feature may cause warnings. Backwards compatibility should not be expected.
- 1 - Experimental This feature was introduced recently, and may change or be removed in future versions. Please try it out and provide feedback. If it addresses a use-case that is important to you, tell the node core team.
- 2 - Unstable The API is in the process of settling, but has not yet had sufficient real-world testing to be considered stable. Backwards-compatibility will be maintained if reasonable.
- 3 - Stable The API has proven satisfactory, but cleanup in the underlying code may cause minor changes. Backwards-compatibility is guaranteed.
- 4 - API Frozen This API has been tested extensively in production and is unlikely to ever have to change.
- 5 - Locked Unless serious bugs are found, this code will not ever change. Please do not suggest changes in this area; they will be refused.
JSON Output#
Stability: 1 - Experimental
Every HTML file in the markdown has a corresponding JSON file with the same data.
This feature is new as of node v0.6.12. It is experimental.
Synopsis#
An example of a web server written with Node which responds with 'Hello World':
var http = require('http');
http.createServer(function (request, response) {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.end('Hello World\n');
}).listen(8124);
console.log('Server running at http://127.0.0.1:8124/');
To run the server, put the code into a file called example.js
and execute
it with the node program
> node example.js
Server running at http://127.0.0.1:8124/
All of the examples in the documentation can be run similarly.
Global Objects#
These objects are available in all modules. Some of these objects aren't actually in the global scope but in the module scope - this will be noted.
global#
- {Object} The global namespace object.
In browsers, the top-level scope is the global scope. That means that in
browsers if you're in the global scope var something
will define a global
variable. In Node this is different. The top-level scope is not the global
scope; var something
inside a Node module will be local to that module.
process#
- {Object}
The process object. See the process object section.
console#
- {Object}
Used to print to stdout and stderr. See the stdio section.
Buffer#
- {Object}
Used to handle binary data. See the buffer section.
require()#
- {Function}
To require modules. See the Modules section.
require
isn't actually a global but rather local to each module.
require.resolve()#
Use the internal require()
machinery to look up the location of a module,
but rather than loading the module, just return the resolved filename.
require.cache#
- Object
Modules are cached in this object when they are required. By deleting a key
value from this object, the next require
will reload the module.
__filename#
- {String}
The filename of the code being executed. This is the resolved absolute path of this code file. For a main program this is not necessarily the same filename used in the command line. The value inside a module is the path to that module file.
Example: running node example.js
from /Users/mjr
console.log(__filename);
// /Users/mjr/example.js
__filename
isn't actually a global but rather local to each module.
__dirname#
- {String}
The name of the directory that the currently executing script resides in.
Example: running node example.js
from /Users/mjr
console.log(__dirname);
// /Users/mjr
__dirname
isn't actually a global but rather local to each module.
module#
- {Object}
A reference to the current module. In particular
module.exports
is the same as the exports
object. See src/node.js
for more information.
module
isn't actually a global but rather local to each module.
exports#
An object which is shared between all instances of the current module and
made accessible through require()
.
exports
is the same as the module.exports
object. See src/node.js
for more information.
exports
isn't actually a global but rather local to each module.
See the module system documentation for more information.
See the module section for more information.
setTimeout(cb, ms)#
clearTimeout(t)#
setInterval(cb, ms)#
clearInterval(t)#
The timer functions are global variables. See the timers section.
console#
Stability: 4 - API Frozen
- {Object}
For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or stderr.
console.log()#
Prints to stdout with newline. This function can take multiple arguments in a
printf()
-like way. Example:
console.log('count: %d', count);
If formatting elements are not found in the first string then util.inspect
is used on each argument.
See util.format() for more information.
console.info()#
Same as console.log
.
console.warn()#
console.error()#
Same as console.log
but prints to stderr.
console.dir(obj)#
Uses util.inspect
on obj
and prints resulting string to stderr.
console.time(label)#
Mark a time.
console.timeEnd(label)#
Finish timer, record output. Example
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
console.trace()#
Print a stack trace to stderr of the current position.
console.assert()#
Same as assert.ok()
.
Timers#
Stability: 5 - Locked
All of the timer functions are globals. You do not need to require()
this module in order to use them.
setTimeout(callback, delay, [arg], [...])#
To schedule execution of a one-time callback
after delay
milliseconds. Returns a
timeoutId
for possible use with clearTimeout()
. Optionally you can
also pass arguments to the callback.
It is important to note that your callback will probably not be called in exactly
delay
milliseconds - Node.js makes no guarantees about the exact timing of when
the callback will fire, nor of the ordering things will fire in. The callback will
be called as close as possible to the time specified.
clearTimeout(timeoutId)#
Prevents a timeout from triggering.
setInterval(callback, delay, [arg], [...])#
To schedule the repeated execution of callback
every delay
milliseconds.
Returns a intervalId
for possible use with clearInterval()
. Optionally
you can also pass arguments to the callback.
clearInterval(intervalId)#
Stops a interval from triggering.
Modules#
Stability: 5 - Locked
Node has a simple module loading system. In Node, files and modules are in
one-to-one correspondence. As an example, foo.js
loads the module
circle.js
in the same directory.
The contents of foo.js
:
var circle = require('./circle.js');
console.log( 'The area of a circle of radius 4 is '
+ circle.area(4));
The contents of circle.js
:
var PI = Math.PI;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
The module circle.js
has exported the functions area()
and
circumference()
. To export an object, add to the special exports
object.
Variables
local to the module will be private. In this example the variable PI
is
private to circle.js
.
The module system is implemented in the require("module")
module.
Cycles#
When there are circular require()
calls, a module might not be
done being executed when it is returned.
Consider this situation:
a.js
:
console.log('a starting');
exports.done = false;
var b = require('./b.js');
console.log('in a, b.done = %j', b.done);
exports.done = true;
console.log('a done');
b.js
:
console.log('b starting');
exports.done = false;
var a = require('./a.js');
console.log('in b, a.done = %j', a.done);
exports.done = true;
console.log('b done');
main.js
:
console.log('main starting');
var a = require('./a.js');
var b = require('./b.js');
console.log('in main, a.done=%j, b.done=%j', a.done, b.done);
When main.js
loads a.js
, then a.js
in turn loads b.js
. At that
point, b.js
tries to load a.js
. In order to prevent an infinite
loop an unfinished copy of the a.js
exports object is returned to the
b.js
module. b.js
then finishes loading, and its exports object is
provided to the a.js
module.
By the time main.js
has loaded both modules, they're both finished.
The output of this program would thus be:
$ node main.js
main starting
a starting
b starting
in b, a.done = false
b done
in a, b.done = true
a done
in main, a.done=true, b.done=true
If you have cyclic module dependencies in your program, make sure to plan accordingly.
Core Modules#
Node has several modules compiled into the binary. These modules are described in greater detail elsewhere in this documentation.
The core modules are defined in node's source in the lib/
folder.
Core modules are always preferentially loaded if their identifier is
passed to require()
. For instance, require('http')
will always
return the built in HTTP module, even if there is a file by that name.
File Modules#
If the exact filename is not found, then node will attempt to load the
required filename with the added extension of .js
, .json
, and then .node
.
.js
files are interpreted as JavaScript text files, and .json
files are
parsed as JSON text files. .node
files are interpreted as compiled addon
modules loaded with dlopen
.
A module prefixed with '/'
is an absolute path to the file. For
example, require('/home/marco/foo.js')
will load the file at
/home/marco/foo.js
.
A module prefixed with './'
is relative to the file calling require()
.
That is, circle.js
must be in the same directory as foo.js
for
require('./circle')
to find it.
Without a leading '/' or './' to indicate a file, the module is either a
"core module" or is loaded from a node_modules
folder.
Loading from node_modules
Folders#
If the module identifier passed to require()
is not a native module,
and does not begin with '/'
, '../'
, or './'
, then node starts at the
parent directory of the current module, and adds /node_modules
, and
attempts to load the module from that location.
If it is not found there, then it moves to the parent directory, and so on, until the root of the tree is reached.
For example, if the file at '/home/ry/projects/foo.js'
called
require('bar.js')
, then node would look in the following locations, in
this order:
/home/ry/projects/node_modules/bar.js
/home/ry/node_modules/bar.js
/home/node_modules/bar.js
/node_modules/bar.js
This allows programs to localize their dependencies, so that they do not clash.
Folders as Modules#
It is convenient to organize programs and libraries into self-contained
directories, and then provide a single entry point to that library.
There are three ways in which a folder may be passed to require()
as
an argument.
The first is to create a package.json
file in the root of the folder,
which specifies a main
module. An example package.json file might
look like this:
{ "name" : "some-library",
"main" : "./lib/some-library.js" }
If this was in a folder at ./some-library
, then
require('./some-library')
would attempt to load
./some-library/lib/some-library.js
.
This is the extent of Node's awareness of package.json files.
If there is no package.json file present in the directory, then node
will attempt to load an index.js
or index.node
file out of that
directory. For example, if there was no package.json file in the above
example, then require('./some-library')
would attempt to load:
./some-library/index.js
./some-library/index.node
Caching#
Modules are cached after the first time they are loaded. This means
(among other things) that every call to require('foo')
will get
exactly the same object returned, if it would resolve to the same file.
Multiple calls to require('foo')
may not cause the module code to be
executed multiple times. This is an important feature. With it,
"partially done" objects can be returned, thus allowing transitive
dependencies to be loaded even when they would cause cycles.
If you want to have a module execute code multiple times, then export a function, and call that function.
Module Caching Caveats#
Modules are cached based on their resolved filename. Since modules may
resolve to a different filename based on the location of the calling
module (loading from node_modules
folders), it is not a guarantee
that require('foo')
will always return the exact same object, if it
would resolve to different files.
The module
Object#
- {Object}
In each module, the module
free variable is a reference to the object
representing the current module. In particular
module.exports
is the same as the exports
object.
module
isn't actually a global but rather local to each module.
module.exports#
- Object
The exports
object is created by the Module system. Sometimes this is not
acceptable, many want their module to be an instance of some class. To do this
assign the desired export object to module.exports
. For example suppose we
were making a module called a.js
var EventEmitter = require('events').EventEmitter;
module.exports = new EventEmitter();
// Do some work, and after some time emit
// the 'ready' event from the module itself.
setTimeout(function() {
module.exports.emit('ready');
}, 1000);
Then in another file we could do
var a = require('./a');
a.on('ready', function() {
console.log('module a is ready');
});
Note that assignment to module.exports
must be done immediately. It cannot be
done in any callbacks. This does not work:
x.js:
setTimeout(function() {
module.exports = { a: "hello" };
}, 0);
y.js:
var x = require('./x');
console.log(x.a);
module.require(id)#
id
String- Return: Object
exports
from the resolved module
The module.require
method provides a way to load a module as if
require()
was called from the original module.
Note that in order to do this, you must get a reference to the module
object. Since require()
returns the exports
, and the module
is
typically only available within a specific module's code, it must be
explicitly exported in order to be used.
module.id#
- String
The identifier for the module. Typically this is the fully resolved filename.
module.filename#
- String
The fully resolved filename to the module.
module.loaded#
- Boolean
Whether or not the module is done loading, or is in the process of loading.
module.parent#
- Module Object
The module that required this one.
module.children#
- Array
The module objects required by this one.
All Together...#
To get the exact filename that will be loaded when require()
is called, use
the require.resolve()
function.
Putting together all of the above, here is the high-level algorithm in pseudocode of what require.resolve does:
require(X) from module at path Y
1. If X is a core module,
a. return the core module
b. STOP
2. If X begins with './' or '/' or '../'
a. LOAD_AS_FILE(Y + X)
b. LOAD_AS_DIRECTORY(Y + X)
3. LOAD_NODE_MODULES(X, dirname(Y))
4. THROW "not found"
LOAD_AS_FILE(X)
1. If X is a file, load X as JavaScript text. STOP
2. If X.js is a file, load X.js as JavaScript text. STOP
3. If X.node is a file, load X.node as binary addon. STOP
LOAD_AS_DIRECTORY(X)
1. If X/package.json is a file,
a. Parse X/package.json, and look for "main" field.
b. let M = X + (json main field)
c. LOAD_AS_FILE(M)
2. If X/index.js is a file, load X/index.js as JavaScript text. STOP
3. If X/index.node is a file, load X/index.node as binary addon. STOP
LOAD_NODE_MODULES(X, START)
1. let DIRS=NODE_MODULES_PATHS(START)
2. for each DIR in DIRS:
a. LOAD_AS_FILE(DIR/X)
b. LOAD_AS_DIRECTORY(DIR/X)
NODE_MODULES_PATHS(START)
1. let PARTS = path split(START)
2. let ROOT = index of first instance of "node_modules" in PARTS, or 0
3. let I = count of PARTS - 1
4. let DIRS = []
5. while I > ROOT,
a. if PARTS[I] = "node_modules" CONTINUE
c. DIR = path join(PARTS[0 .. I] + "node_modules")
b. DIRS = DIRS + DIR
c. let I = I - 1
6. return DIRS
Loading from the global folders#
If the NODE_PATH
environment variable is set to a colon-delimited list
of absolute paths, then node will search those paths for modules if they
are not found elsewhere. (Note: On Windows, NODE_PATH
is delimited by
semicolons instead of colons.)
Additionally, node will search in the following locations:
- 1:
$HOME/.node_modules
- 2:
$HOME/.node_libraries
- 3:
$PREFIX/lib/node
Where $HOME
is the user's home directory, and $PREFIX
is node's
configured installPrefix
.
These are mostly for historic reasons. You are highly encouraged to
place your dependencies locally in node_modules
folders. They will be
loaded faster, and more reliably.
Accessing the main module#
When a file is run directly from Node, require.main
is set to its
module
. That means that you can determine whether a file has been run
directly by testing
require.main === module
For a file foo.js
, this will be true
if run via node foo.js
, but
false
if run by require('./foo')
.
Because module
provides a filename
property (normally equivalent to
__filename
), the entry point of the current application can be obtained
by checking require.main.filename
.
Addenda: Package Manager Tips#
The semantics of Node's require()
function were designed to be general
enough to support a number of sane directory structures. Package manager
programs such as dpkg
, rpm
, and npm
will hopefully find it possible to
build native packages from Node modules without modification.
Below we give a suggested directory structure that could work:
Let's say that we wanted to have the folder at
/usr/lib/node/<some-package>/<some-version>
hold the contents of a
specific version of a package.
Packages can depend on one another. In order to install package foo
, you
may have to install a specific version of package bar
. The bar
package
may itself have dependencies, and in some cases, these dependencies may even
collide or form cycles.
Since Node looks up the realpath
of any modules it loads (that is,
resolves symlinks), and then looks for their dependencies in the
node_modules
folders as described above, this situation is very simple to
resolve with the following architecture:
/usr/lib/node/foo/1.2.3/
- Contents of thefoo
package, version 1.2.3./usr/lib/node/bar/4.3.2/
- Contents of thebar
package thatfoo
depends on./usr/lib/node/foo/1.2.3/node_modules/bar
- Symbolic link to/usr/lib/node/bar/4.3.2/
./usr/lib/node/bar/4.3.2/node_modules/*
- Symbolic links to the packages thatbar
depends on.
Thus, even if a cycle is encountered, or if there are dependency conflicts, every module will be able to get a version of its dependency that it can use.
When the code in the foo
package does require('bar')
, it will get the
version that is symlinked into /usr/lib/node/foo/1.2.3/node_modules/bar
.
Then, when the code in the bar
package calls require('quux')
, it'll get
the version that is symlinked into
/usr/lib/node/bar/4.3.2/node_modules/quux
.
Furthermore, to make the module lookup process even more optimal, rather
than putting packages directly in /usr/lib/node
, we could put them in
/usr/lib/node_modules/<name>/<version>
. Then node will not bother
looking for missing dependencies in /usr/node_modules
or /node_modules
.
In order to make modules available to the node REPL, it might be useful to
also add the /usr/lib/node_modules
folder to the $NODE_PATH
environment
variable. Since the module lookups using node_modules
folders are all
relative, and based on the real path of the files making the calls to
require()
, the packages themselves can be anywhere.
Addons#
Addons are dynamically linked shared objects. They can provide glue to C and C++ libraries. The API (at the moment) is rather complex, involving knowledge of several libraries:
V8 JavaScript, a C++ library. Used for interfacing with JavaScript: creating objects, calling functions, etc. Documented mostly in the
v8.h
header file (deps/v8/include/v8.h
in the Node source tree), which is also available online.libuv, C event loop library. Anytime one needs to wait for a file descriptor to become readable, wait for a timer, or wait for a signal to received one will need to interface with libuv. That is, if you perform any I/O, libuv will need to be used.
Internal Node libraries. Most importantly is the
node::ObjectWrap
class which you will likely want to derive from.Others. Look in
deps/
for what else is available.
Node statically compiles all its dependencies into the executable. When compiling your module, you don't need to worry about linking to any of these libraries.
Hello world#
To get started let's make a small Addon which is the C++ equivalent of the following Javascript code:
exports.hello = function() { return 'world'; };
First we create a file hello.cc
:
#include <node.h>
#include <v8.h>
using namespace v8;
Handle<Value> Method(const Arguments& args) {
HandleScope scope;
return scope.Close(String::New("world"));
}
void init(Handle<Object> target) {
target->Set(String::NewSymbol("hello"),
FunctionTemplate::New(Method)->GetFunction());
}
NODE_MODULE(hello, init)
Note that all Node addons must export an initialization function:
void Initialize (Handle<Object> target);
NODE_MODULE(module_name, Initialize)
There is no semi-colon after NODE_MODULE
as it's not a function (see node.h
).
The module_name
needs to match the filename of the final binary (minus the
.node suffix).
The source code needs to be built into hello.node
, the binary Addon. To
do this we create a file called wscript
which is python code and looks
like this:
srcdir = '.'
blddir = 'build'
VERSION = '0.0.1'
def set_options(opt):
opt.tool_options('compiler_cxx')
def configure(conf):
conf.check_tool('compiler_cxx')
conf.check_tool('node_addon')
def build(bld):
obj = bld.new_task_gen('cxx', 'shlib', 'node_addon')
obj.target = 'hello'
obj.source = 'hello.cc'
Running node-waf configure build
will create a file
build/default/hello.node
which is our Addon.
node-waf
is just WAF, the python-based build system. node-waf
is
provided for the ease of users.
You can now use the binary addon in a Node project hello.js
by pointing require
to
the recently built module:
var addon = require('./build/Release/hello');
console.log(addon.hello()); // 'world'
Please see patterns below for further information or
https://github.com/pietern/hiredis-node for an example in production.
Addon patterns#
Below are some addon patterns to help you get started. Consult the online v8 reference for help with the various v8 calls, and v8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.
To compile these examples, create the wscript
file below and run
node-waf configure build
:
srcdir = '.'
blddir = 'build'
VERSION = '0.0.1'
def set_options(opt):
opt.tool_options('compiler_cxx')
def configure(conf):
conf.check_tool('compiler_cxx')
conf.check_tool('node_addon')
def build(bld):
obj = bld.new_task_gen('cxx', 'shlib', 'node_addon')
obj.target = 'addon'
obj.source = ['addon.cc']
In cases where there is more than one .cc
file, simply add the file name to the
obj.source
array, e.g.:
obj.source = ['addon.cc', 'myexample.cc']
Function arguments#
The following pattern illustrates how to read arguments from JavaScript
function calls and return a result. This is the main and only needed source
addon.cc
:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> Add(const Arguments& args) {
HandleScope scope;
if (args.Length() < 2) {
ThrowException(Exception::TypeError(String::New("Wrong number of arguments")));
return scope.Close(Undefined());
}
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
ThrowException(Exception::TypeError(String::New("Wrong arguments")));
return scope.Close(Undefined());
}
Local<Number> num = Number::New(args[0]->NumberValue() +
args[1]->NumberValue());
return scope.Close(num);
}
void Init(Handle<Object> target) {
target->Set(String::NewSymbol("add"),
FunctionTemplate::New(Add)->GetFunction());
}
NODE_MODULE(addon, Init)
You can test it with the following JavaScript snippet:
var addon = require('./build/Release/addon');
console.log( 'This should be eight:', addon.add(3,5) );
Callbacks#
You can pass JavaScript functions to a C++ function and execute them from
there. Here's addon.cc
:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> RunCallback(const Arguments& args) {
HandleScope scope;
Local<Function> cb = Local<Function>::Cast(args[0]);
const unsigned argc = 1;
Local<Value> argv[argc] = { Local<Value>::New(String::New("hello world")) };
cb->Call(Context::GetCurrent()->Global(), argc, argv);
return scope.Close(Undefined());
}
void Init(Handle<Object> target) {
target->Set(String::NewSymbol("runCallback"),
FunctionTemplate::New(RunCallback)->GetFunction());
}
NODE_MODULE(addon, Init)
To test it run the following JavaScript snippet:
var addon = require('./build/Release/addon');
addon.runCallback(function(msg){
console.log(msg); // 'hello world'
});
Object factory#
You can create and return new objects from within a C++ function with this
addon.cc
pattern, which returns an object with property msg
that echoes
the string passed to createObject()
:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
Local<Object> obj = Object::New();
obj->Set(String::NewSymbol("msg"), args[0]->ToString());
return scope.Close(obj);
}
void Init(Handle<Object> target) {
target->Set(String::NewSymbol("createObject"),
FunctionTemplate::New(CreateObject)->GetFunction());
}
NODE_MODULE(addon, Init)
To test it in JavaScript:
var addon = require('./build/Release/addon');
var obj1 = addon.createObject('hello');
var obj2 = addon.createObject('world');
console.log(obj1.msg+' '+obj2.msg); // 'hello world'
Function factory#
This pattern illustrates how to create and return a JavaScript function that wraps a C++ function:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> MyFunction(const Arguments& args) {
HandleScope scope;
return scope.Close(String::New("hello world"));
}
Handle<Value> CreateFunction(const Arguments& args) {
HandleScope scope;
Local<FunctionTemplate> tpl = FunctionTemplate::New(MyFunction);
Local<Function> fn = tpl->GetFunction();
fn->SetName(String::NewSymbol("theFunction")); // omit this to make it anonymous
return scope.Close(fn);
}
void Init(Handle<Object> target) {
target->Set(String::NewSymbol("createFunction"),
FunctionTemplate::New(CreateFunction)->GetFunction());
}
NODE_MODULE(addon, Init)
To test:
var addon = require('./build/Release/addon');
var fn = addon.createFunction();
console.log(fn()); // 'hello world'
Wrapping C++ objects#
Here we will create a wrapper for a C++ object/class MyObject
that can be
instantiated in JavaScript through the new
operator. First prepare the main
module addon.cc
:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
void InitAll(Handle<Object> target) {
MyObject::Init(target);
}
NODE_MODULE(addon, InitAll)
Then in myobject.h
make your wrapper inherit from node::ObjectWrap
:
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Handle<v8::Object> target);
private:
MyObject();
~MyObject();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);
double counter_;
};
#endif
And in myobject.cc
implement the various methods that you want to expose.
Here we expose the method plusOne
by adding it to the constructor's
prototype:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
MyObject::MyObject() {};
MyObject::~MyObject() {};
void MyObject::Init(Handle<Object> target) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),
FunctionTemplate::New(PlusOne)->GetFunction());
Persistent<Function> constructor = Persistent<Function>::New(tpl->GetFunction());
target->Set(String::NewSymbol("MyObject"), constructor);
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
MyObject* obj = new MyObject();
obj->counter_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
obj->Wrap(args.This());
return args.This();
}
Handle<Value> MyObject::PlusOne(const Arguments& args) {
HandleScope scope;
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
obj->counter_ += 1;
return scope.Close(Number::New(obj->counter_));
}
Test it with:
var addon = require('./build/Release/addon');
var obj = new addon.MyObject(10);
console.log( obj.plusOne() ); // 11
console.log( obj.plusOne() ); // 12
console.log( obj.plusOne() ); // 13
Factory of wrapped objects#
This is useful when you want to be able to create native objects without
explicitly instantiating them with the new
operator in JavaScript, e.g.
var obj = addon.createObject();
// instead of:
// var obj = new addon.Object();
Let's register our createObject
method in addon.cc
:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
return scope.Close(MyObject::NewInstance(args));
}
void InitAll(Handle<Object> target) {
MyObject::Init();
target->Set(String::NewSymbol("createObject"),
FunctionTemplate::New(CreateObject)->GetFunction());
}
NODE_MODULE(addon, InitAll)
In myobject.h
we now introduce the static method NewInstance
that takes
care of instantiating the object (i.e. it does the job of new
in JavaScript):
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init();
static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);
private:
MyObject();
~MyObject();
static v8::Persistent<v8::Function> constructor;
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);
double counter_;
};
#endif
The implementation is similar to the above in myobject.cc
:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
MyObject::MyObject() {};
MyObject::~MyObject() {};
Persistent<Function> MyObject::constructor;
void MyObject::Init() {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),
FunctionTemplate::New(PlusOne)->GetFunction());
constructor = Persistent<Function>::New(tpl->GetFunction());
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
MyObject* obj = new MyObject();
obj->counter_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
obj->Wrap(args.This());
return args.This();
}
Handle<Value> MyObject::NewInstance(const Arguments& args) {
HandleScope scope;
const unsigned argc = 1;
Handle<Value> argv[argc] = { args[0] };
Local<Object> instance = constructor->NewInstance(argc, argv);
return scope.Close(instance);
}
Handle<Value> MyObject::PlusOne(const Arguments& args) {
HandleScope scope;
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
obj->counter_ += 1;
return scope.Close(Number::New(obj->counter_));
}
Test it with:
var addon = require('./build/Release/addon');
var obj = addon.createObject(10);
console.log( obj.plusOne() ); // 11
console.log( obj.plusOne() ); // 12
console.log( obj.plusOne() ); // 13
var obj2 = addon.createObject(20);
console.log( obj2.plusOne() ); // 21
console.log( obj2.plusOne() ); // 22
console.log( obj2.plusOne() ); // 23
Passing wrapped objects around#
In addition to wrapping and returning C++ objects, you can pass them around
by unwrapping them with Node's node::ObjectWrap::Unwrap
helper function.
In the following addon.cc
we introduce a function add()
that can take on two
MyObject
objects:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
return scope.Close(MyObject::NewInstance(args));
}
Handle<Value> Add(const Arguments& args) {
HandleScope scope;
MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
args[0]->ToObject());
MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
args[1]->ToObject());
double sum = obj1->Val() + obj2->Val();
return scope.Close(Number::New(sum));
}
void InitAll(Handle<Object> target) {
MyObject::Init();
target->Set(String::NewSymbol("createObject"),
FunctionTemplate::New(CreateObject)->GetFunction());
target->Set(String::NewSymbol("add"),
FunctionTemplate::New(Add)->GetFunction());
}
NODE_MODULE(addon, InitAll)
To make things interesting we introduce a public method in myobject.h
so we
can probe private values after unwrapping the object:
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init();
static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);
double Val() const { return val_; }
private:
MyObject();
~MyObject();
static v8::Persistent<v8::Function> constructor;
static v8::Handle<v8::Value> New(const v8::Arguments& args);
double val_;
};
#endif
The implementation of myobject.cc
is similar as before:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
MyObject::MyObject() {};
MyObject::~MyObject() {};
Persistent<Function> MyObject::constructor;
void MyObject::Init() {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
constructor = Persistent<Function>::New(tpl->GetFunction());
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
MyObject* obj = new MyObject();
obj->val_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
obj->Wrap(args.This());
return args.This();
}
Handle<Value> MyObject::NewInstance(const Arguments& args) {
HandleScope scope;
const unsigned argc = 1;
Handle<Value> argv[argc] = { args[0] };
Local<Object> instance = constructor->NewInstance(argc, argv);
return scope.Close(instance);
}
Test it with:
var addon = require('./build/Release/addon');
var obj1 = addon.createObject(10);
var obj2 = addon.createObject(20);
var result = addon.add(obj1, obj2);
console.log(result); // 30
process#
The process
object is a global object and can be accessed from anywhere.
It is an instance of EventEmitter
.
Event: 'exit'#
Emitted when the process is about to exit. This is a good hook to perform constant time checks of the module's state (like for unit tests). The main event loop will no longer be run after the 'exit' callback finishes, so timers may not be scheduled.
Example of listening for exit
:
process.on('exit', function () {
process.nextTick(function () {
console.log('This will not run');
});
console.log('About to exit.');
});
Event: 'uncaughtException'#
Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to print a stack trace and exit) will not occur.
Example of listening for uncaughtException
:
process.on('uncaughtException', function (err) {
console.log('Caught exception: ' + err);
});
setTimeout(function () {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
Note that uncaughtException
is a very crude mechanism for exception
handling. Using try / catch in your program will give you more control over
your program's flow. Especially for server programs that are designed to
stay running forever, uncaughtException
can be a useful safety mechanism.
Signal Events#
Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT, SIGUSR1, etc.
Example of listening for SIGINT
:
// Start reading from stdin so we don't exit.
process.stdin.resume();
process.on('SIGINT', function () {
console.log('Got SIGINT. Press Control-D to exit.');
});
An easy way to send the SIGINT
signal is with Control-C
in most terminal
programs.
process.stdout#
A Writable Stream
to stdout
.
Example: the definition of console.log
console.log = function (d) {
process.stdout.write(d + '\n');
};
process.stderr
and process.stdout
are unlike other streams in Node in
that writes to them are usually blocking. They are blocking in the case
that they refer to regular files or TTY file descriptors. In the case they
refer to pipes, they are non-blocking like other streams.
process.stderr#
A writable stream to stderr.
process.stderr
and process.stdout
are unlike other streams in Node in
that writes to them are usually blocking. They are blocking in the case
that they refer to regular files or TTY file descriptors. In the case they
refer to pipes, they are non-blocking like other streams.
process.stdin#
A Readable Stream
for stdin. The stdin stream is paused by default, so one
must call process.stdin.resume()
to read from it.
Example of opening standard input and listening for both events:
process.stdin.resume();
process.stdin.setEncoding('utf8');
process.stdin.on('data', function (chunk) {
process.stdout.write('data: ' + chunk);
});
process.stdin.on('end', function () {
process.stdout.write('end');
});
process.argv#
An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file. The next elements will be any additional command line arguments.
// print process.argv
process.argv.forEach(function (val, index, array) {
console.log(index + ': ' + val);
});
This will generate:
$ node process-2.js one two=three four
0: node
1: /Users/mjr/work/node/process-2.js
2: one
3: two=three
4: four
process.execPath#
This is the absolute pathname of the executable that started the process.
Example:
/usr/local/bin/node
process.chdir(directory)#
Changes the current working directory of the process or throws an exception if that fails.
console.log('Starting directory: ' + process.cwd());
try {
process.chdir('/tmp');
console.log('New directory: ' + process.cwd());
}
catch (err) {
console.log('chdir: ' + err);
}
process.cwd()#
Returns the current working directory of the process.
console.log('Current directory: ' + process.cwd());
process.env#
An object containing the user environment. See environ(7).
process.exit([code])#
Ends the process with the specified code
. If omitted, exit uses the
'success' code 0
.
To exit with a 'failure' code:
process.exit(1);
The shell that executed node should see the exit code as 1.
process.getgid()#
Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name.
console.log('Current gid: ' + process.getgid());
process.setgid(id)#
Sets the group identity of the process. (See setgid(2).) This accepts either a numerical ID or a groupname string. If a groupname is specified, this method blocks while resolving it to a numerical ID.
console.log('Current gid: ' + process.getgid());
try {
process.setgid(501);
console.log('New gid: ' + process.getgid());
}
catch (err) {
console.log('Failed to set gid: ' + err);
}
process.getuid()#
Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username.
console.log('Current uid: ' + process.getuid());
process.setuid(id)#
Sets the user identity of the process. (See setuid(2).) This accepts either a numerical ID or a username string. If a username is specified, this method blocks while resolving it to a numerical ID.
console.log('Current uid: ' + process.getuid());
try {
process.setuid(501);
console.log('New uid: ' + process.getuid());
}
catch (err) {
console.log('Failed to set uid: ' + err);
}
process.version#
A compiled-in property that exposes NODE_VERSION
.
console.log('Version: ' + process.version);
process.versions#
A property exposing version strings of node and its dependencies.
console.log(process.versions);
Will output:
{ node: '0.4.12',
v8: '3.1.8.26',
ares: '1.7.4',
ev: '4.4',
openssl: '1.0.0e-fips' }
process.installPrefix#
A compiled-in property that exposes NODE_PREFIX
.
console.log('Prefix: ' + process.installPrefix);
process.kill(pid, [signal])#
Send a signal to a process. pid
is the process id and signal
is the
string describing the signal to send. Signal names are strings like
'SIGINT' or 'SIGUSR1'. If omitted, the signal will be 'SIGTERM'.
See kill(2) for more information.
Note that just because the name of this function is process.kill
, it is
really just a signal sender, like the kill
system call. The signal sent
may do something other than kill the target process.
Example of sending a signal to yourself:
process.on('SIGHUP', function () {
console.log('Got SIGHUP signal.');
});
setTimeout(function () {
console.log('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
process.pid#
The PID of the process.
console.log('This process is pid ' + process.pid);
process.title#
Getter/setter to set what is displayed in 'ps'.
process.arch#
What processor architecture you're running on: 'arm'
, 'ia32'
, or 'x64'
.
console.log('This processor architecture is ' + process.arch);
process.platform#
What platform you're running on. 'linux2'
, 'darwin'
, etc.
console.log('This platform is ' + process.platform);
process.memoryUsage()#
Returns an object describing the memory usage of the Node process measured in bytes.
var util = require('util');
console.log(util.inspect(process.memoryUsage()));
This will generate:
{ rss: 4935680,
heapTotal: 1826816,
heapUsed: 650472 }
heapTotal
and heapUsed
refer to V8's memory usage.
process.nextTick(callback)#
On the next loop around the event loop call this callback.
This is not a simple alias to setTimeout(fn, 0)
, it's much more
efficient.
process.nextTick(function () {
console.log('nextTick callback');
});
process.umask([mask])#
Sets or reads the process's file mode creation mask. Child processes inherit
the mask from the parent process. Returns the old mask if mask
argument is
given, otherwise returns the current mask.
var oldmask, newmask = 0644;
oldmask = process.umask(newmask);
console.log('Changed umask from: ' + oldmask.toString(8) +
' to ' + newmask.toString(8));
process.uptime()#
Number of seconds Node has been running.
util#
Stability: 5 - Locked
These functions are in the module 'util'
. Use require('util')
to access
them.
util.format()#
Returns a formatted string using the first argument as a printf
-like format.
The first argument is a string that contains zero or more placeholders. Each placeholder is replaced with the converted value from its corresponding argument. Supported placeholders are:
%s
- String.%d
- Number (both integer and float).%j
- JSON.%%
- single percent sign ('%'
). This does not consume an argument.
If the placeholder does not have a corresponding argument, the placeholder is not replaced.
util.format('%s:%s', 'foo'); // 'foo:%s'
If there are more arguments than placeholders, the extra arguments are
converted to strings with util.inspect()
and these strings are concatenated,
delimited by a space.
util.format('%s:%s', 'foo', 'bar', 'baz'); // 'foo:bar baz'
If the first argument is not a format string then util.format()
returns
a string that is the concatenation of all its arguments separated by spaces.
Each argument is converted to a string with util.inspect()
.
util.format(1, 2, 3); // '1 2 3'
util.debug(string)#
A synchronous output function. Will block the process and
output string
immediately to stderr
.
require('util').debug('message on stderr');
util.log(string)#
Output with timestamp on stdout
.
require('util').log('Timestamped message.');
util.inspect(object, [showHidden], [depth], [colors])
Return a string representation of object
, which is useful for debugging.
If showHidden
is true
, then the object's non-enumerable properties will be
shown too. Defaults to false
.
If depth
is provided, it tells inspect
how many times to recurse while
formatting the object. This is useful for inspecting large complicated objects.
The default is to only recurse twice. To make it recurse indefinitely, pass
in null
for depth
.
If colors
is true
, the output will be styled with ANSI color codes.
Defaults to false
.
Example of inspecting all properties of the util
object:
var util = require('util');
console.log(util.inspect(util, true, null));
util.isArray(object)#
Returns true
if the given "object" is an Array
. false
otherwise.
var util = require('util');
util.isArray([])
// true
util.isArray(new Array)
// true
util.isArray({})
// false
util.isRegExp(object)#
Returns true
if the given "object" is a RegExp
. false
otherwise.
var util = require('util');
util.isRegExp(/some regexp/)
// true
util.isRegExp(new RegExp('another regexp'))
// true
util.isRegExp({})
// false
util.isDate(object)#
Returns true
if the given "object" is a Date
. false
otherwise.
var util = require('util');
util.isDate(new Date())
// true
util.isDate(Date())
// false (without 'new' returns a String)
util.isDate({})
// false
util.isError(object)#
Returns true
if the given "object" is an Error
. false
otherwise.
var util = require('util');
util.isError(new Error())
// true
util.isError(new TypeError())
// true
util.isError({ name: 'Error', message: 'an error occurred' })
// false
util.pump(readableStream, writableStream, [callback])#
Experimental
Read the data from readableStream
and send it to the writableStream
.
When writableStream.write(data)
returns false
readableStream
will be
paused until the drain
event occurs on the writableStream
. callback
gets
an error as its only argument and is called when writableStream
is closed or
when an error occurs.
util.inherits(constructor, superConstructor)#
Inherit the prototype methods from one
constructor
into another. The prototype of constructor
will be set to a new
object created from superConstructor
.
As an additional convenience, superConstructor
will be accessible
through the constructor.super_
property.
var util = require("util");
var events = require("events");
function MyStream() {
events.EventEmitter.call(this);
}
util.inherits(MyStream, events.EventEmitter);
MyStream.prototype.write = function(data) {
this.emit("data", data);
}
var stream = new MyStream();
console.log(stream instanceof events.EventEmitter); // true
console.log(MyStream.super_ === events.EventEmitter); // true
stream.on("data", function(data) {
console.log('Received data: "' + data + '"');
})
stream.write("It works!"); // Received data: "It works!"
Events#
Stability: 4 - API Frozen
Many objects in Node emit events: a net.Server
emits an event each time
a peer connects to it, a fs.readStream
emits an event when the file is
opened. All objects which emit events are instances of events.EventEmitter
.
You can access this module by doing: require("events");
Typically, event names are represented by a camel-cased string, however, there aren't any strict restrictions on that, as any string will be accepted.
Functions can then be attached to objects, to be executed when an event is emitted. These functions are called listeners.
Class: events.EventEmitter#
To access the EventEmitter class, require('events').EventEmitter
.
When an EventEmitter
instance experiences an error, the typical action is
to emit an 'error'
event. Error events are treated as a special case in node.
If there is no listener for it, then the default action is to print a stack
trace and exit the program.
All EventEmitters emit the event 'newListener'
when new listeners are
added.
emitter.addListener(event, listener)#
emitter.on(event, listener)#
Adds a listener to the end of the listeners array for the specified event.
server.on('connection', function (stream) {
console.log('someone connected!');
});
emitter.once(event, listener)#
Adds a one time listener for the event. This listener is invoked only the next time the event is fired, after which it is removed.
server.once('connection', function (stream) {
console.log('Ah, we have our first user!');
});
emitter.removeListener(event, listener)#
Remove a listener from the listener array for the specified event. Caution: changes array indices in the listener array behind the listener.
var callback = function(stream) {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);
emitter.removeAllListeners([event])#
Removes all listeners, or those of the specified event.
emitter.setMaxListeners(n)#
By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default which helps finding memory leaks. Obviously not all Emitters should be limited to 10. This function allows that to be increased. Set to zero for unlimited.
emitter.listeners(event)#
Returns an array of listeners for the specified event. This array can be manipulated, e.g. to remove listeners.
server.on('connection', function (stream) {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection'))); // [ [Function] ]
emitter.emit(event, [arg1], [arg2], [...])#
Execute each of the listeners in order with the supplied arguments.
Event: 'newListener'#
event
String The event namelistener
Function The event handler function
This event is emitted any time someone adds a new listener.
Buffer#
Stability: 3 - Stable
Pure Javascript is Unicode friendly but not nice to binary data. When dealing with TCP streams or the file system, it's necessary to handle octet streams. Node has several strategies for manipulating, creating, and consuming octet streams.
Raw data is stored in instances of the Buffer
class. A Buffer
is similar
to an array of integers but corresponds to a raw memory allocation outside
the V8 heap. A Buffer
cannot be resized.
The Buffer
class is a global, making it very rare that one would need
to ever require('buffer')
.
Converting between Buffers and JavaScript string objects requires an explicit encoding method. Here are the different string encodings.
'ascii'
- for 7 bit ASCII data only. This encoding method is very fast, and will strip the high bit if set. Note that this encoding converts a null character ('\0'
or'\u0000'
) into0x20
(character code of a space). If you want to convert a null character into0x00
, you should use'utf8'
.'utf8'
- Multi byte encoded Unicode characters. Many web pages and other document formats use UTF-8.'ucs2'
- 2-bytes, little endian encoded Unicode characters. It can encode only BMP(Basic Multilingual Plane, U+0000 - U+FFFF).'base64'
- Base64 string encoding.'binary'
- A way of encoding raw binary data into strings by using only the first 8 bits of each character. This encoding method is deprecated and should be avoided in favor ofBuffer
objects where possible. This encoding will be removed in future versions of Node.'hex'
- Encode each byte as two hexidecimal characters.
Class: Buffer#
The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.
new Buffer(size)#
size
Number
Allocates a new buffer of size
octets.
new Buffer(array)#
array
Array
Allocates a new buffer using an array
of octets.
new Buffer(str, [encoding])#
str
String - string to encode.encoding
String - encoding to use, Optional.
Allocates a new buffer containing the given str
.
encoding
defaults to 'utf8'
.
buf.write(string, [offset], [length], [encoding])#
string
String - data to be written to bufferoffset
Number, Optional, Default: 0length
Number, Optional, Default:buffer.length - offset
encoding
String, Optional, Default: 'utf8'
Writes string
to the buffer at offset
using the given encoding.
offset
defaults to 0
, encoding
defaults to 'utf8'
. length
is
the number of bytes to write. Returns number of octets written. If buffer
did
not contain enough space to fit the entire string, it will write a partial
amount of the string. length
defaults to buffer.length - offset
.
The method will not write partial characters.
buf = new Buffer(256);
len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(len + " bytes: " + buf.toString('utf8', 0, len));
The number of characters written (which may be different than the number of
bytes written) is set in Buffer._charsWritten
and will be overwritten the
next time buf.write()
is called.
buf.toString([encoding], [start], [end])#
encoding
String, Optional, Default: 'utf8'start
Number, Optional, Default: 0end
Number, Optional, Default:buffer.length
Decodes and returns a string from buffer data encoded with encoding
(defaults to 'utf8'
) beginning at start
(defaults to 0
) and ending at
end
(defaults to buffer.length
).
See buffer.write()
example, above.
buf[index]#
Get and set the octet at index
. The values refer to individual bytes,
so the legal range is between 0x00
and 0xFF
hex or 0
and 255
.
Example: copy an ASCII string into a buffer, one byte at a time:
str = "node.js";
buf = new Buffer(str.length);
for (var i = 0; i < str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf);
// node.js
Class Method: Buffer.isBuffer(obj)#
obj
Object- Return: Boolean
Tests if obj
is a Buffer
.
Class Method: Buffer.byteLength(string, [encoding])#
string
Stringencoding
String, Optional, Default: 'utf8'- Return: Number
Gives the actual byte length of a string. encoding
defaults to 'utf8'
.
This is not the same as String.prototype.length
since that returns the
number of characters in a string.
Example:
str = '\u00bd + \u00bc = \u00be';
console.log(str + ": " + str.length + " characters, " +
Buffer.byteLength(str, 'utf8') + " bytes");
// ½ + ¼ = ¾: 9 characters, 12 bytes
buf.length#
- Number
The size of the buffer in bytes. Note that this is not necessarily the size
of the contents. length
refers to the amount of memory allocated for the
buffer object. It does not change when the contents of the buffer are changed.
buf = new Buffer(1234);
console.log(buf.length);
buf.write("some string", "ascii", 0);
console.log(buf.length);
// 1234
// 1234
buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])#
targetBuffer
Buffer object - Buffer to copy intotargetStart
Number, Optional, Default: 0sourceStart
Number, Optional, Default: 0sourceEnd
Number, Optional, Default:buffer.length
Does copy between buffers. The source and target regions can be overlapped.
targetStart
and sourceStart
default to 0
.
sourceEnd
defaults to buffer.length
.
Example: build two Buffers, then copy buf1
from byte 16 through byte 19
into buf2
, starting at the 8th byte in buf2
.
buf1 = new Buffer(26);
buf2 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
// !!!!!!!!qrst!!!!!!!!!!!!!
buf.slice([start], [end])#
start
Number, Optional, Default: 0end
Number, Optional, Default:buffer.length
Returns a new buffer which references the same memory as the old, but offset
and cropped by the start
(defaults to 0
) and end
(defaults to
buffer.length
) indexes.
Modifying the new buffer slice will modify memory in the original buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
var buf1 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
var buf2 = buf1.slice(0, 3);
console.log(buf2.toString('ascii', 0, buf2.length));
buf1[0] = 33;
console.log(buf2.toString('ascii', 0, buf2.length));
// abc
// !bc
buf.readUInt8(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads an unsigned 8 bit integer from the buffer at the specified offset.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
for (ii = 0; ii < buf.length; ii++) {
console.log(buf.readUInt8(ii));
}
// 0x3
// 0x4
// 0x23
// 0x42
buf.readUInt16LE(offset, [noAssert])#
buf.readUInt16BE(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads an unsigned 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt16BE(0));
console.log(buf.readUInt16LE(0));
console.log(buf.readUInt16BE(1));
console.log(buf.readUInt16LE(1));
console.log(buf.readUInt16BE(2));
console.log(buf.readUInt16LE(2));
// 0x0304
// 0x0403
// 0x0423
// 0x2304
// 0x2342
// 0x4223
buf.readUInt32LE(offset, [noAssert])#
buf.readUInt32BE(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads an unsigned 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt32BE(0));
console.log(buf.readUInt32LE(0));
// 0x03042342
// 0x42230403
buf.readInt8(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads a signed 8 bit integer from the buffer at the specified offset.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Works as buffer.readUInt8
, except buffer contents are treated as two's
complement signed values.
buf.readInt16LE(offset, [noAssert])#
buf.readInt16BE(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads a signed 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Works as buffer.readUInt16*
, except buffer contents are treated as two's
complement signed values.
buf.readInt32LE(offset, [noAssert])#
buf.readInt32BE(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads a signed 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Works as buffer.readUInt32*
, except buffer contents are treated as two's
complement signed values.
buf.readFloatLE(offset, [noAssert])#
buf.readFloatBE(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads a 32 bit float from the buffer at the specified offset with specified endian format.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Example:
var buf = new Buffer(4);
buf[0] = 0x00;
buf[1] = 0x00;
buf[2] = 0x80;
buf[3] = 0x3f;
console.log(buf.readFloatLE(0));
// 0x01
buf.readDoubleLE(offset, [noAssert])#
buf.readDoubleBE(offset, [noAssert])#
offset
NumbernoAssert
Boolean, Optional, Default: false- Return: Number
Reads a 64 bit double from the buffer at the specified offset with specified endian format.
Set noAssert
to true to skip validation of offset
. This means that offset
may be beyond the end of the buffer. Defaults to false
.
Example:
var buf = new Buffer(8);
buf[0] = 0x55;
buf[1] = 0x55;
buf[2] = 0x55;
buf[3] = 0x55;
buf[4] = 0x55;
buf[5] = 0x55;
buf[6] = 0xd5;
buf[7] = 0x3f;
console.log(buf.readDoubleLE(0));
// 0.3333333333333333
buf.writeUInt8(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset. Note, value
must be a
valid unsigned 8 bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Example:
var buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// <Buffer 03 04 23 42>
buf.writeUInt16LE(value, offset, [noAssert])#
buf.writeUInt16BE(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset with specified endian
format. Note, value
must be a valid unsigned 16 bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Example:
var buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// <Buffer de ad be ef>
// <Buffer ad de ef be>
buf.writeUInt32LE(value, offset, [noAssert])#
buf.writeUInt32BE(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset with specified endian
format. Note, value
must be a valid unsigned 32 bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Example:
var buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// <Buffer fe ed fa ce>
// <Buffer ce fa ed fe>
buf.writeInt8(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset. Note, value
must be a
valid signed 8 bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Works as buffer.writeUInt8
, except value is written out as a two's complement
signed integer into buffer
.
buf.writeInt16LE(value, offset, [noAssert])#
buf.writeInt16BE(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset with specified endian
format. Note, value
must be a valid signed 16 bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Works as buffer.writeUInt16*
, except value is written out as a two's
complement signed integer into buffer
.
buf.writeInt32LE(value, offset, [noAssert])#
buf.writeInt32BE(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset with specified endian
format. Note, value
must be a valid signed 32 bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Works as buffer.writeUInt32*
, except value is written out as a two's
complement signed integer into buffer
.
buf.writeFloatLE(value, offset, [noAssert])#
buf.writeFloatBE(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset with specified endian
format. Note, value
must be a valid 32 bit float.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Example:
var buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// <Buffer 4f 4a fe bb>
// <Buffer bb fe 4a 4f>
buf.writeDoubleLE(value, offset, [noAssert])#
buf.writeDoubleBE(value, offset, [noAssert])#
value
Numberoffset
NumbernoAssert
Boolean, Optional, Default: false
Writes value
to the buffer at the specified offset with specified endian
format. Note, value
must be a valid 64 bit double.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false
.
Example:
var buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// <Buffer 43 eb d5 b7 dd f9 5f d7>
// <Buffer d7 5f f9 dd b7 d5 eb 43>
buf.fill(value, [offset], [end])#
value
offset
Number, Optionalend
Number, Optional
Fills the buffer with the specified value. If the offset
(defaults to 0
)
and end
(defaults to buffer.length
) are not given it will fill the entire
buffer.
var b = new Buffer(50);
b.fill("h");
buffer.INSPECT_MAX_BYTES#
- Number, Default: 50
How many bytes will be returned when buffer.inspect()
is called. This can
be overridden by user modules.
Note that this is a property on the buffer module returned by
require('buffer')
, not on the Buffer global, or a buffer instance.
Class: SlowBuffer#
This class is primarily for internal use. JavaScript programs should use Buffer instead of using SlowBuffer.
In order to avoid the overhead of allocating many C++ Buffer objects for small blocks of memory in the lifetime of a server, Node allocates memory in 8Kb (8192 byte) chunks. If a buffer is smaller than this size, then it will be backed by a parent SlowBuffer object. If it is larger than this, then Node will allocate a SlowBuffer slab for it directly.
Stream#
Stability: 2 - Unstable
A stream is an abstract interface implemented by various objects in Node.
For example a request to an HTTP server is a stream, as is stdout. Streams
are readable, writable, or both. All streams are instances of EventEmitter
.
You can load up the Stream base class by doing require('stream')
.
Readable Stream#
A Readable Stream
has the following methods, members, and events.
Event: 'data'#
function (data) { }
The 'data'
event emits either a Buffer
(by default) or a string if
setEncoding()
was used.
Note that the data will be lost if there is no listener when a
Readable Stream
emits a 'data'
event.
Event: 'end'#
function () { }
Emitted when the stream has received an EOF (FIN in TCP terminology).
Indicates that no more 'data'
events will happen. If the stream is also
writable, it may be possible to continue writing.
Event: 'error'#
function (exception) { }
Emitted if there was an error receiving data.
Event: 'close'#
function () { }
Emitted when the underlying file descriptor has been closed. Not all streams
will emit this. (For example, an incoming HTTP request will not emit
'close'
.)
stream.readable#
A boolean that is true
by default, but turns false
after an 'error'
occurred, the stream came to an 'end'
, or destroy()
was called.
stream.setEncoding(encoding)#
Makes the data event emit a string instead of a Buffer
. encoding
can be
'utf8'
, 'ascii'
, or 'base64'
.
stream.pause()#
Pauses the incoming 'data'
events.
stream.resume()#
Resumes the incoming 'data'
events after a pause()
.
stream.destroy()#
Closes the underlying file descriptor. Stream will not emit any more events.
stream.pipe(destination, [options])#
This is a Stream.prototype
method available on all Stream
s.
Connects this read stream to destination
WriteStream. Incoming
data on this stream gets written to destination
. The destination and source
streams are kept in sync by pausing and resuming as necessary.
This function returns the destination
stream.
Emulating the Unix cat
command:
process.stdin.resume();
process.stdin.pipe(process.stdout);
By default end()
is called on the destination when the source stream emits
end
, so that destination
is no longer writable. Pass { end: false }
as
options
to keep the destination stream open.
This keeps process.stdout
open so that "Goodbye" can be written at the end.
process.stdin.resume();
process.stdin.pipe(process.stdout, { end: false });
process.stdin.on("end", function() {
process.stdout.write("Goodbye\n");
});
Writable Stream#
A Writable Stream
has the following methods, members, and events.
Event: 'drain'#
function () { }
After a write()
method returned false
, this event is emitted to
indicate that it is safe to write again.
Event: 'error'#
function (exception) { }
Emitted on error with the exception exception
.
Event: 'close'#
function () { }
Emitted when the underlying file descriptor has been closed.
Event: 'pipe'#
function (src) { }
Emitted when the stream is passed to a readable stream's pipe method.
stream.writable#
A boolean that is true
by default, but turns false
after an 'error'
occurred or end()
/ destroy()
was called.
stream.write(string, [encoding], [fd])#
Writes string
with the given encoding
to the stream. Returns true
if
the string has been flushed to the kernel buffer. Returns false
to
indicate that the kernel buffer is full, and the data will be sent out in
the future. The 'drain'
event will indicate when the kernel buffer is
empty again. The encoding
defaults to 'utf8'
.
If the optional fd
parameter is specified, it is interpreted as an integral
file descriptor to be sent over the stream. This is only supported for UNIX
streams, and is silently ignored otherwise. When writing a file descriptor in
this manner, closing the descriptor before the stream drains risks sending an
invalid (closed) FD.
stream.write(buffer)#
Same as the above except with a raw buffer.
stream.end()#
Terminates the stream with EOF or FIN. This call will allow queued write data to be sent before closing the stream.
stream.end(string, encoding)#
Sends string
with the given encoding
and terminates the stream with EOF
or FIN. This is useful to reduce the number of packets sent.
stream.end(buffer)#
Same as above but with a buffer
.
stream.destroy()#
Closes the underlying file descriptor. Stream will not emit any more events. Any queued write data will not be sent.
stream.destroySoon()#
After the write queue is drained, close the file descriptor. destroySoon()
can still destroy straight away, as long as there is no data left in the queue
for writes.
Crypto#
Stability: 3 - Stable
Use require('crypto')
to access this module.
The crypto module requires OpenSSL to be available on the underlying platform. It offers a way of encapsulating secure credentials to be used as part of a secure HTTPS net or http connection.
It also offers a set of wrappers for OpenSSL's hash, hmac, cipher, decipher, sign and verify methods.
crypto.createCredentials(details)#
Creates a credentials object, with the optional details being a dictionary with keys:
pfx
: A string or buffer holding the PFX or PKCS12 encoded private key, certificate and CA certificateskey
: a string holding the PEM encoded private keycert
: a string holding the PEM encoded certificatepassphrase
: A string of passphrase for the private key or pfxca
: either a string or list of strings of PEM encoded CA certificates to trust.ciphers
: a string describing the ciphers to use or exclude. Consult http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT for details on the format.
If no 'ca' details are given, then node.js will use the default publicly trusted list of CAs as given in
http://mxr.mozilla.org/mozilla/source/security/nss/lib/ckfw/builtins/certdata.txt.
crypto.createHash(algorithm)#
Creates and returns a hash object, a cryptographic hash with the given algorithm which can be used to generate hash digests.
algorithm
is dependent on the available algorithms supported by the version
of OpenSSL on the platform. Examples are 'sha1'
, 'md5'
, 'sha256'
, 'sha512'
, etc.
On recent releases, openssl list-message-digest-algorithms
will display the available digest algorithms.
Example: this program that takes the sha1 sum of a file
var filename = process.argv[2];
var crypto = require('crypto');
var fs = require('fs');
var shasum = crypto.createHash('sha1');
var s = fs.ReadStream(filename);
s.on('data', function(d) {
shasum.update(d);
});
s.on('end', function() {
var d = shasum.digest('hex');
console.log(d + ' ' + filename);
});
Class: Hash#
The class for creating hash digests of data.
Returned by crypto.createHash
.
hash.update(data, [input_encoding])#
Updates the hash content with the given data
, the encoding of which is given
in input_encoding
and can be 'utf8'
, 'ascii'
or 'binary'
.
Defaults to 'binary'
.
This can be called many times with new data as it is streamed.
hash.digest([encoding])#
Calculates the digest of all of the passed data to be hashed.
The encoding
can be 'hex'
, 'binary'
or 'base64'
.
Defaults to 'binary'
.
Note: hash
object can not be used after digest()
method been called.
crypto.createHmac(algorithm, key)#
Creates and returns a hmac object, a cryptographic hmac with the given algorithm and key.
algorithm
is dependent on the available algorithms supported by OpenSSL - see createHash above.
key
is the hmac key to be used.
Class: Hmac#
Class for creating cryptographic hmac content.
Returned by crypto.createHmac
.
hmac.update(data)#
Update the hmac content with the given data
.
This can be called many times with new data as it is streamed.
hmac.digest([encoding])#
Calculates the digest of all of the passed data to the hmac.
The encoding
can be 'hex'
, 'binary'
or 'base64'
.
Defaults to 'binary'
.
Note: hmac
object can not be used after digest()
method been called.
crypto.createCipher(algorithm, password)#
Creates and returns a cipher object, with the given algorithm and password.
algorithm
is dependent on OpenSSL, examples are 'aes192'
, etc.
On recent releases, openssl list-cipher-algorithms
will display the
available cipher algorithms.
password
is used to derive key and IV, which must be 'binary'
encoded
string (See the Buffer section for more information).
crypto.createCipheriv(algorithm, key, iv)#
Creates and returns a cipher object, with the given algorithm, key and iv.
algorithm
is the same as the createCipher()
. key
is a raw key used in
algorithm. iv
is an Initialization vector. key
and iv
must be 'binary'
encoded string (See the Buffer section for more information).
Class: Cipher#
Class for encrypting data.
Returned by crypto.createCipher
and crypto.createCipheriv
.
cipher.update(data, [input_encoding], [output_encoding])#
Updates the cipher with data
, the encoding of which is given in
input_encoding
and can be 'utf8'
, 'ascii'
or 'binary'
.
Defaults to 'binary'
.
The output_encoding
specifies the output format of the enciphered data,
and can be 'binary'
, 'base64'
or 'hex'
. Defaults to 'binary'
.
Returns the enciphered contents, and can be called many times with new data as it is streamed.
cipher.final([output_encoding])#
Returns any remaining enciphered contents, with output_encoding
being one of:
'binary'
, 'base64'
or 'hex'
. Defaults to 'binary'
.
Note: cipher
object can not be used after final()
method been called.
crypto.createDecipher(algorithm, password)#
Creates and returns a decipher object, with the given algorithm and key. This is the mirror of the createCipher() above.
crypto.createDecipheriv(algorithm, key, iv)#
Creates and returns a decipher object, with the given algorithm, key and iv. This is the mirror of the createCipheriv() above.
Class: Decipher#
Class for decrypting data.
Returned by crypto.createDecipher
and crypto.createDecipheriv
.
decipher.update(data, [input_encoding], [output_encoding])#
Updates the decipher with data
, which is encoded in 'binary'
, 'base64'
or 'hex'
. Defaults to 'binary'
.
The output_decoding
specifies in what format to return the deciphered
plaintext: 'binary'
, 'ascii'
or 'utf8'
. Defaults to 'binary'
.
decipher.final([output_encoding])#
Returns any remaining plaintext which is deciphered,
with output_encoding
being one of: 'binary'
, 'ascii'
or 'utf8'
.
Defaults to 'binary'
.
Note: decipher
object can not be used after final()
method been called.
crypto.createSign(algorithm)#
Creates and returns a signing object, with the given algorithm.
On recent OpenSSL releases, openssl list-public-key-algorithms
will display
the available signing algorithms. Examples are 'RSA-SHA256'
.
Class: Signer#
Class for generating signatures.
Returned by crypto.createSign
.
signer.update(data)#
Updates the signer object with data. This can be called many times with new data as it is streamed.
signer.sign(private_key, [output_format])#
Calculates the signature on all the updated data passed through the signer.
private_key
is a string containing the PEM encoded private key for signing.
Returns the signature in output_format
which can be 'binary'
, 'hex'
or
'base64'
. Defaults to 'binary'
.
Note: signer
object can not be used after sign()
method been called.
crypto.createVerify(algorithm)#
Creates and returns a verification object, with the given algorithm. This is the mirror of the signing object above.
Class: Verify#
Class for verifying signatures.
Returned by crypto.createVerify
.
verifier.update(data)#
Updates the verifier object with data. This can be called many times with new data as it is streamed.
verifier.verify(object, signature, [signature_format])#
Verifies the signed data by using the object
and signature
. object
is a
string containing a PEM encoded object, which can be one of RSA public key,
DSA public key, or X.509 certificate. signature
is the previously calculated
signature for the data, in the signature_format
which can be 'binary'
,
'hex'
or 'base64'
. Defaults to 'binary'
.
Returns true or false depending on the validity of the signature for the data and public key.
Note: verifier
object can not be used after verify()
method been called.
crypto.createDiffieHellman(prime_length)#
Creates a Diffie-Hellman key exchange object and generates a prime of the
given bit length. The generator used is 2
.
crypto.createDiffieHellman(prime, [encoding])#
Creates a Diffie-Hellman key exchange object using the supplied prime. The
generator used is 2
. Encoding can be 'binary'
, 'hex'
, or 'base64'
.
Defaults to 'binary'
.
Class: DiffieHellman#
The class for creating Diffie-Hellman key exchanges.
Returned by crypto.createDiffieHellman
.
diffieHellman.generateKeys([encoding])#
Generates private and public Diffie-Hellman key values, and returns the
public key in the specified encoding. This key should be transferred to the
other party. Encoding can be 'binary'
, 'hex'
, or 'base64'
.
Defaults to 'binary'
.
diffieHellman.computeSecret(other_public_key, [input_encoding], [output_encoding])#
Computes the shared secret using other_public_key
as the other party's
public key and returns the computed shared secret. Supplied key is
interpreted using specified input_encoding
, and secret is encoded using
specified output_encoding
. Encodings can be 'binary'
, 'hex'
, or
'base64'
. The input encoding defaults to 'binary'
.
If no output encoding is given, the input encoding is used as output encoding.
diffieHellman.getPrime([encoding])#
Returns the Diffie-Hellman prime in the specified encoding, which can be
'binary'
, 'hex'
, or 'base64'
. Defaults to 'binary'
.
diffieHellman.getGenerator([encoding])#
Returns the Diffie-Hellman prime in the specified encoding, which can be
'binary'
, 'hex'
, or 'base64'
. Defaults to 'binary'
.
diffieHellman.getPublicKey([encoding])#
Returns the Diffie-Hellman public key in the specified encoding, which can
be 'binary'
, 'hex'
, or 'base64'
. Defaults to 'binary'
.
diffieHellman.getPrivateKey([encoding])#
Returns the Diffie-Hellman private key in the specified encoding, which can
be 'binary'
, 'hex'
, or 'base64'
. Defaults to 'binary'
.
diffieHellman.setPublicKey(public_key, [encoding])#
Sets the Diffie-Hellman public key. Key encoding can be 'binary'
, 'hex'
,
or 'base64'
. Defaults to 'binary'
.
diffieHellman.setPrivateKey(public_key, [encoding])#
Sets the Diffie-Hellman private key. Key encoding can be 'binary'
, 'hex'
,
or 'base64'
. Defaults to 'binary'
.
crypto.pbkdf2(password, salt, iterations, keylen, callback)#
Asynchronous PBKDF2 applies pseudorandom function HMAC-SHA1 to derive
a key of given length from the given password, salt and iterations.
The callback gets two arguments (err, derivedKey)
.
crypto.randomBytes(size, [callback])#
Generates cryptographically strong pseudo-random data. Usage:
// async
crypto.randomBytes(256, function(ex, buf) {
if (ex) throw ex;
console.log('Have %d bytes of random data: %s', buf.length, buf);
});
// sync
try {
var buf = crypto.randomBytes(256);
console.log('Have %d bytes of random data: %s', buf.length, buf);
} catch (ex) {
// handle error
}
TLS (SSL)#
Stability: 3 - Stable
Use require('tls')
to access this module.
The tls
module uses OpenSSL to provide Transport Layer Security and/or
Secure Socket Layer: encrypted stream communication.
TLS/SSL is a public/private key infrastructure. Each client and each server must have a private key. A private key is created like this
openssl genrsa -out ryans-key.pem 1024
All severs and some clients need to have a certificate. Certificates are public keys signed by a Certificate Authority or self-signed. The first step to getting a certificate is to create a "Certificate Signing Request" (CSR) file. This is done with:
openssl req -new -key ryans-key.pem -out ryans-csr.pem
To create a self-signed certificate with the CSR, do this:
openssl x509 -req -in ryans-csr.pem -signkey ryans-key.pem -out ryans-cert.pem
Alternatively you can send the CSR to a Certificate Authority for signing.
(TODO: docs on creating a CA, for now interested users should just look at
test/fixtures/keys/Makefile
in the Node source code)
To create .pfx or .p12, do this:
openssl pkcs12 -export -in agent5-cert.pem -inkey agent5-key.pem \
-certfile ca-cert.pem -out agent5.pfx
in
: certificateinkey
: private keycertfile
: all CA certs concatenated in one file likecat ca1-cert.pem ca2-cert.pem > ca-cert.pem
Client-initiated renegotiation attack mitigation#
The TLS protocol lets the client renegotiate certain aspects of the TLS session. Unfortunately, session renegotiation requires a disproportional amount of server-side resources, which makes it a potential vector for denial-of-service attacks.
To mitigate this, renegotiations are limited to three times every 10 minutes. An error is emitted on the CleartextStream instance when the threshold is exceeded. The limits are configurable:
tls.CLIENT_RENEG_LIMIT
: renegotiation limit, default is 3.tls.CLIENT_RENEG_WINDOW
: renegotiation window in seconds, default is10 minutes.
Don't change the defaults unless you know what you are doing.
To test your server, connect to it with openssl s_client -connect address:port
and tap R<CR>
(that's the letter R
followed by a carriage return) a few
times.
NPN and SNI#
NPN (Next Protocol Negotiation) and SNI (Server Name Indication) are TLS handshake extensions allowing you:
- NPN - to use one TLS server for multiple protocols (HTTP, SPDY)
- SNI - to use one TLS server for multiple hostnames with different SSL certificates.
tls.createServer(options, [secureConnectionListener])#
Creates a new tls.Server.
The connectionListener
argument is automatically set as a listener for the
secureConnection event.
The options
object has these possibilities:
pfx
: A string orBuffer
containing the private key, certificate and CA certs of the server in PFX or PKCS12 format. (Mutually exclusive with thekey
,cert
andca
options.)key
: A string orBuffer
containing the private key of the server in PEM format. (Required)passphrase
: A string of passphrase for the private key or pfx.cert
: A string orBuffer
containing the certificate key of the server in PEM format. (Required)ca
: An array of strings orBuffer
s of trusted certificates. If this is omitted several well known "root" CAs will be used, like VeriSign. These are used to authorize connections.ciphers
: A string describing the ciphers to use or exclude. Consult http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT for details on the format.requestCert
: Iftrue
the server will request a certificate from clients that connect and attempt to verify that certificate. Default:false
.rejectUnauthorized
: Iftrue
the server will reject any connection which is not authorized with the list of supplied CAs. This option only has an effect ifrequestCert
istrue
. Default:false
.NPNProtocols
: An array orBuffer
of possible NPN protocols. (Protocols should be ordered by their priority).SNICallback
: A function that will be called if client supports SNI TLS extension. Only one argument will be passed to it:servername
. AndSNICallback
should return SecureContext instance. (You can usecrypto.createCredentials(...).context
to get proper SecureContext). IfSNICallback
wasn't provided - default callback with high-level API will be used (see below).sessionIdContext
: A string containing a opaque identifier for session resumption. IfrequestCert
istrue
, the default is MD5 hash value generated from command-line. Otherwise, the default is not provided.
Here is a simple example echo server:
var tls = require('tls');
var fs = require('fs');
var options = {
key: fs.readFileSync('server-key.pem'),
cert: fs.readFileSync('server-cert.pem'),
// This is necessary only if using the client certificate authentication.
requestCert: true,
// This is necessary only if the client uses the self-signed certificate.
ca: [ fs.readFileSync('client-cert.pem') ]
};
var server = tls.createServer(options, function(cleartextStream) {
console.log('server connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
cleartextStream.write("welcome!\n");
cleartextStream.setEncoding('utf8');
cleartextStream.pipe(cleartextStream);
});
server.listen(8000, function() {
console.log('server bound');
});
Or
var tls = require('tls');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('server.pfx'),
// This is necessary only if using the client certificate authentication.
requestCert: true,
};
var server = tls.createServer(options, function(cleartextStream) {
console.log('server connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
cleartextStream.write("welcome!\n");
cleartextStream.setEncoding('utf8');
cleartextStream.pipe(cleartextStream);
});
server.listen(8000, function() {
console.log('server bound');
});
You can test this server by connecting to it with openssl s_client
:
openssl s_client -connect 127.0.0.1:8000
tls.connect(port, [host], [options], [secureConnectListener])#
Creates a new client connection to the given port
and host
. (If host
defaults to localhost
.) options
should be an object which specifies
pfx
: A string orBuffer
containing the private key, certificate and CA certs of the server in PFX or PKCS12 format.key
: A string orBuffer
containing the private key of the client in PEM format.passphrase
: A string of passphrase for the private key or pfx.cert
: A string orBuffer
containing the certificate key of the client in PEM format.ca
: An array of strings orBuffer
s of trusted certificates. If this is omitted several well known "root" CAs will be used, like VeriSign. These are used to authorize connections.NPNProtocols
: An array of string orBuffer
containing supported NPN protocols.Buffer
should have following format:0x05hello0x05world
, where first byte is next protocol name's length. (Passing array should usually be much simpler:['hello', 'world']
.)servername
: Servername for SNI (Server Name Indication) TLS extension.socket
: Establish secure connection on a given socket rather than creating a new socket. If this option is specified,host
andport
are ignored. This is intended FOR INTERNAL USE ONLY. As with all undocumented APIs in Node, they should not be used.
The secureConnectListener
parameter will be added as a listener for the
'secureConnect' event.
tls.connect()
returns a CleartextStream object.
Here is an example of a client of echo server as described previously:
var tls = require('tls');
var fs = require('fs');
var options = {
// These are necessary only if using the client certificate authentication
key: fs.readFileSync('client-key.pem'),
cert: fs.readFileSync('client-cert.pem'),
// This is necessary only if the server uses the self-signed certificate
ca: [ fs.readFileSync('server-cert.pem') ]
};
var cleartextStream = tls.connect(8000, options, function() {
console.log('client connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
process.stdin.pipe(cleartextStream);
process.stdin.resume();
});
cleartextStream.setEncoding('utf8');
cleartextStream.on('data', function(data) {
console.log(data);
});
cleartextStream.on('end', function() {
server.close();
});
Or
var tls = require('tls');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('client.pfx')
};
var cleartextStream = tls.connect(8000, options, function() {
console.log('client connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
process.stdin.pipe(cleartextStream);
process.stdin.resume();
});
cleartextStream.setEncoding('utf8');
cleartextStream.on('data', function(data) {
console.log(data);
});
cleartextStream.on('end', function() {
server.close();
});
tls.createSecurePair([credentials], [isServer], [requestCert], [rejectUnauthorized])#
Creates a new secure pair object with two streams, one of which reads/writes encrypted data, and one reads/writes cleartext data. Generally the encrypted one is piped to/from an incoming encrypted data stream, and the cleartext one is used as a replacement for the initial encrypted stream.
credentials
: A credentials object from crypto.createCredentials( ... )isServer
: A boolean indicating whether this tls connection should be opened as a server or a client.requestCert
: A boolean indicating whether a server should request a certificate from a connecting client. Only applies to server connections.rejectUnauthorized
: A boolean indicating whether a server should automatically reject clients with invalid certificates. Only applies to servers withrequestCert
enabled.
tls.createSecurePair()
returns a SecurePair object with
cleartext and encrypted
stream properties.
Class: SecurePair#
Returned by tls.createSecurePair.
Event: 'secure'#
The event is emitted from the SecurePair once the pair has successfully established a secure connection.
Similarly to the checking for the server 'secureConnection' event, pair.cleartext.authorized should be checked to confirm whether the certificate used properly authorized.
Class: tls.Server#
This class is a subclass of net.Server
and has the same methods on it.
Instead of accepting just raw TCP connections, this accepts encrypted
connections using TLS or SSL.
Event: 'secureConnection'#
function (cleartextStream) {}
This event is emitted after a new connection has been successfully handshaked. The argument is a instance of CleartextStream. It has all the common stream methods and events.
cleartextStream.authorized
is a boolean value which indicates if the
client has verified by one of the supplied certificate authorities for the
server. If cleartextStream.authorized
is false, then
cleartextStream.authorizationError
is set to describe how authorization
failed. Implied but worth mentioning: depending on the settings of the TLS
server, you unauthorized connections may be accepted.
cleartextStream.npnProtocol
is a string containing selected NPN protocol.
cleartextStream.servername
is a string containing servername requested with
SNI.
Event: 'clientError'#
function (exception) { }
When a client connection emits an 'error' event before secure connection is established - it will be forwarded here.
server.listen(port, [host], [callback])#
Begin accepting connections on the specified port
and host
. If the
host
is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY
).
This function is asynchronous. The last parameter callback
will be called
when the server has been bound.
See net.Server
for more information.
server.close()#
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a 'close'
event.
server.address()#
Returns the bound address and port of the server as reported by the operating system. See net.Server.address() for more information.
server.addContext(hostname, credentials)#
Add secure context that will be used if client request's SNI hostname is
matching passed hostname
(wildcards can be used). credentials
can contain
key
, cert
and ca
.
server.maxConnections#
Set this property to reject connections when the server's connection count gets high.
server.connections#
The number of concurrent connections on the server.
Class: tls.CleartextStream#
This is a stream on top of the Encrypted stream that makes it possible to read/write an encrypted data as a cleartext data.
This instance implements a duplex Stream interfaces. It has all the common stream methods and events.
A ClearTextStream is the clear
member of a SecurePair object.
Event: 'secureConnect'#
This event is emitted after a new connection has been successfully handshaked.
The listener will be called no matter if the server's certificate was
authorized or not. It is up to the user to test cleartextStream.authorized
to see if the server certificate was signed by one of the specified CAs.
If cleartextStream.authorized === false
then the error can be found in
cleartextStream.authorizationError
. Also if NPN was used - you can check
cleartextStream.npnProtocol
for negotiated protocol.
cleartextStream.authorized#
A boolean that is true
if the peer certificate was signed by one of the
specified CAs, otherwise false
cleartextStream.authorizationError#
The reason why the peer's certificate has not been verified. This property
becomes available only when cleartextStream.authorized === false
.
cleartextStream.getPeerCertificate()#
Returns an object representing the peer's certificate. The returned object has some properties corresponding to the field of the certificate.
Example:
{ subject:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
issuer:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
valid_from: 'Nov 11 09:52:22 2009 GMT',
valid_to: 'Nov 6 09:52:22 2029 GMT',
fingerprint: '2A:7A:C2:DD:E5:F9:CC:53:72:35:99:7A:02:5A:71:38:52:EC:8A:DF' }
If the peer does not provide a certificate, it returns null
or an empty
object.
cleartextStream.address()#
Returns the bound address and port of the underlying socket as reported by the
operating system. Returns an object with two properties, e.g.
{"address":"192.168.57.1", "port":62053}
cleartextStream.remoteAddress#
The string representation of the remote IP address. For example,
'74.125.127.100'
or '2001:4860:a005::68'
.
cleartextStream.remotePort#
The numeric representation of the remote port. For example, 443
.
File System#
Stability: 3 - Stable
File I/O is provided by simple wrappers around standard POSIX functions. To
use this module do require('fs')
. All the methods have asynchronous and
synchronous forms.
The asynchronous form always take a completion callback as its last argument.
The arguments passed to the completion callback depend on the method, but the
first argument is always reserved for an exception. If the operation was
completed successfully, then the first argument will be null
or undefined
.
When using the synchronous form any exceptions are immediately thrown. You can use try/catch to handle exceptions or allow them to bubble up.
Here is an example of the asynchronous version:
var fs = require('fs');
fs.unlink('/tmp/hello', function (err) {
if (err) throw err;
console.log('successfully deleted /tmp/hello');
});
Here is the synchronous version:
var fs = require('fs');
fs.unlinkSync('/tmp/hello')
console.log('successfully deleted /tmp/hello');
With the asynchronous methods there is no guaranteed ordering. So the following is prone to error:
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
console.log('renamed complete');
});
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
console.log('stats: ' + JSON.stringify(stats));
});
It could be that fs.stat
is executed before fs.rename
.
The correct way to do this is to chain the callbacks.
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
console.log('stats: ' + JSON.stringify(stats));
});
});
In busy processes, the programmer is strongly encouraged to use the asynchronous versions of these calls. The synchronous versions will block the entire process until they complete--halting all connections.
Relative path to filename can be used, remember however that this path will be relative
to process.cwd()
.
fs.rename(path1, path2, [callback])#
Asynchronous rename(2). No arguments other than a possible exception are given to the completion callback.
fs.renameSync(path1, path2)#
Synchronous rename(2).
fs.truncate(fd, len, [callback])#
Asynchronous ftruncate(2). No arguments other than a possible exception are given to the completion callback.
fs.truncateSync(fd, len)#
Synchronous ftruncate(2).
fs.chown(path, uid, gid, [callback])#
Asynchronous chown(2). No arguments other than a possible exception are given to the completion callback.
fs.chownSync(path, uid, gid)#
Synchronous chown(2).
fs.fchown(fd, uid, gid, [callback])#
Asynchronous fchown(2). No arguments other than a possible exception are given to the completion callback.
fs.fchownSync(fd, uid, gid)#
Synchronous fchown(2).
fs.lchown(path, uid, gid, [callback])#
Asynchronous lchown(2). No arguments other than a possible exception are given to the completion callback.
fs.lchownSync(path, uid, gid)#
Synchronous lchown(2).
fs.chmod(path, mode, [callback])#
Asynchronous chmod(2). No arguments other than a possible exception are given to the completion callback.
fs.chmodSync(path, mode)#
Synchronous chmod(2).
fs.fchmod(fd, mode, [callback])#
Asynchronous fchmod(2). No arguments other than a possible exception are given to the completion callback.
fs.fchmodSync(fd, mode)#
Synchronous fchmod(2).
fs.lchmod(path, mode, [callback])#
Asynchronous lchmod(2). No arguments other than a possible exception are given to the completion callback.
fs.lchmodSync(path, mode)#
Synchronous lchmod(2).
fs.stat(path, [callback])#
Asynchronous stat(2). The callback gets two arguments (err, stats)
where
stats
is a fs.Stats object. See the fs.Stats
section below for more information.
fs.lstat(path, [callback])#
Asynchronous lstat(2). The callback gets two arguments (err, stats)
where
stats
is a fs.Stats
object. lstat()
is identical to stat()
, except that if
path
is a symbolic link, then the link itself is stat-ed, not the file that it
refers to.
fs.fstat(fd, [callback])#
Asynchronous fstat(2). The callback gets two arguments (err, stats)
where
stats
is a fs.Stats
object. fstat()
is identical to stat()
, except that
the file to be stat-ed is specified by the file descriptor fd
.
fs.statSync(path)#
Synchronous stat(2). Returns an instance of fs.Stats
.
fs.lstatSync(path)#
Synchronous lstat(2). Returns an instance of fs.Stats
.
fs.fstatSync(fd)#
Synchronous fstat(2). Returns an instance of fs.Stats
.
fs.link(srcpath, dstpath, [callback])#
Asynchronous link(2). No arguments other than a possible exception are given to the completion callback.
fs.linkSync(srcpath, dstpath)#
Synchronous link(2).
fs.symlink(linkdata, path, [type], [callback])#
Asynchronous symlink(2). No arguments other than a possible exception are given
to the completion callback.
type
argument can be either 'dir'
or 'file'
(default is 'file'
). It is only
used on Windows (ignored on other platforms).
fs.symlinkSync(linkdata, path, [type])#
Synchronous symlink(2).
fs.readlink(path, [callback])#
Asynchronous readlink(2). The callback gets two arguments (err,
linkString)
.
fs.readlinkSync(path)#
Synchronous readlink(2). Returns the symbolic link's string value.
fs.realpath(path, [callback])#
Asynchronous realpath(2). The callback gets two arguments (err,
resolvedPath)
. May use process.cwd
to resolve relative paths.
fs.realpathSync(path)#
Synchronous realpath(2). Returns the resolved path.
fs.unlink(path, [callback])#
Asynchronous unlink(2). No arguments other than a possible exception are given to the completion callback.
fs.unlinkSync(path)#
Synchronous unlink(2).
fs.rmdir(path, [callback])#
Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.
fs.rmdirSync(path)#
Synchronous rmdir(2).
fs.mkdir(path, [mode], [callback])#
Asynchronous mkdir(2). No arguments other than a possible exception are given
to the completion callback. mode
defaults to 0777
.
fs.mkdirSync(path, [mode])#
Synchronous mkdir(2).
fs.readdir(path, [callback])#
Asynchronous readdir(3). Reads the contents of a directory.
The callback gets two arguments (err, files)
where files
is an array of
the names of the files in the directory excluding '.'
and '..'
.
fs.readdirSync(path)#
Synchronous readdir(3). Returns an array of filenames excluding '.'
and
'..'
.
fs.close(fd, [callback])#
Asynchronous close(2). No arguments other than a possible exception are given to the completion callback.
fs.closeSync(fd)#
Synchronous close(2).
fs.open(path, flags, [mode], [callback])#
Asynchronous file open. See open(2). flags
can be:
'r'
- Open file for reading. An exception occurs if the file does not exist.'r+'
- Open file for reading and writing. An exception occurs if the file does not exist.'w'
- Open file for writing. The file is created (if it does not exist) or truncated (if it exists).'w+'
- Open file for reading and writing. The file is created (if it does not exist) or truncated (if it exists).'a'
- Open file for appending. The file is created if it does not exist.'a+'
- Open file for reading and appending. The file is created if it does not exist.
mode
defaults to 0666
. The callback gets two arguments (err, fd)
.
fs.openSync(path, flags, [mode])#
Synchronous open(2).
fs.utimes(path, atime, mtime, [callback])#
fs.utimesSync(path, atime, mtime)#
Change file timestamps of the file referenced by the supplied path.
fs.futimes(fd, atime, mtime, [callback])#
fs.futimesSync(fd, atime, mtime)#
Change the file timestamps of a file referenced by the supplied file descriptor.
fs.fsync(fd, [callback])#
Asynchronous fsync(2). No arguments other than a possible exception are given to the completion callback.
fs.fsyncSync(fd)#
Synchronous fsync(2).
fs.write(fd, buffer, offset, length, position, [callback])#
Write buffer
to the file specified by fd
.
offset
and length
determine the part of the buffer to be written.
position
refers to the offset from the beginning of the file where this data
should be written. If position
is null
, the data will be written at the
current position.
See pwrite(2).
The callback will be given three arguments (err, written, buffer)
where written
specifies how many bytes were written from buffer
.
Note that it is unsafe to use fs.write
multiple times on the same file
without waiting for the callback. For this scenario,
fs.createWriteStream
is strongly recommended.
fs.writeSync(fd, buffer, offset, length, position)#
Synchronous version of buffer-based fs.write()
. Returns the number of bytes
written.
fs.writeSync(fd, str, position, [encoding])#
Synchronous version of string-based fs.write()
. encoding
defaults to
'utf8'
. Returns the number of bytes written.
fs.read(fd, buffer, offset, length, position, [callback])#
Read data from the file specified by fd
.
buffer
is the buffer that the data will be written to.
offset
is offset within the buffer where writing will start.
length
is an integer specifying the number of bytes to read.
position
is an integer specifying where to begin reading from in the file.
If position
is null
, data will be read from the current file position.
The callback is given the three arguments, (err, bytesRead, buffer)
.
fs.readSync(fd, buffer, offset, length, position)#
Synchronous version of buffer-based fs.read
. Returns the number of
bytesRead
.
fs.readSync(fd, length, position, encoding)#
Synchronous version of string-based fs.read
. Returns the number of
bytesRead
.
fs.readFile(filename, [encoding], [callback])#
Asynchronously reads the entire contents of a file. Example:
fs.readFile('/etc/passwd', function (err, data) {
if (err) throw err;
console.log(data);
});
The callback is passed two arguments (err, data)
, where data
is the
contents of the file.
If no encoding is specified, then the raw buffer is returned.
fs.readFileSync(filename, [encoding])#
Synchronous version of fs.readFile
. Returns the contents of the filename
.
If encoding
is specified then this function returns a string. Otherwise it
returns a buffer.
fs.writeFile(filename, data, [encoding], [callback])#
Asynchronously writes data to a file, replacing the file if it already exists.
data
can be a string or a buffer. The encoding
argument is ignored if
data
is a buffer. It defaults to 'utf8'
.
Example:
fs.writeFile('message.txt', 'Hello Node', function (err) {
if (err) throw err;
console.log('It\'s saved!');
});
fs.writeFileSync(filename, data, [encoding])#
The synchronous version of fs.writeFile
.
fs.watchFile(filename, [options], listener)#
Stability: 2 - Unstable. Use fs.watch instead, if available.
Watch for changes on filename
. The callback listener
will be called each
time the file is accessed.
The second argument is optional. The options
if provided should be an object
containing two members a boolean, persistent
, and interval
. persistent
indicates whether the process should continue to run as long as files are
being watched. interval
indicates how often the target should be polled,
in milliseconds. (On Linux systems with inotify, interval
is ignored.) The
default is { persistent: true, interval: 0 }
.
The listener
gets two arguments the current stat object and the previous
stat object:
fs.watchFile('message.text', function (curr, prev) {
console.log('the current mtime is: ' + curr.mtime);
console.log('the previous mtime was: ' + prev.mtime);
});
These stat objects are instances of fs.Stat
.
If you want to be notified when the file was modified, not just accessed
you need to compare curr.mtime
and prev.mtime
.
fs.unwatchFile(filename)#
Stability: 2 - Unstable. Use fs.watch instead, if available.
Stop watching for changes on filename
.
fs.watch(filename, [options], listener)#
Stability: 2 - Unstable. Not available on all platforms.
Watch for changes on filename
, where filename
is either a file or a
directory. The returned object is a fs.FSWatcher.
The second argument is optional. The options
if provided should be an object
containing a boolean member persistent
, which indicates whether the process
should continue to run as long as files are being watched. The default is
{ persistent: true }
.
The listener callback gets two arguments (event, filename)
. event
is either
'rename' or 'change', and filename
is the name of the file which triggered
the event.
Caveats#
The fs.watch
API is not 100% consistent across platforms, and is
unavailable in some situations.
Availability#
This feature depends on the underlying operating system providing a way to be notified of filesystem changes.
- On Linux systems, this uses
inotify
. - On BSD systems (including OS X), this uses
kqueue
. - On SunOS systems (including Solaris and SmartOS), this uses
event ports
. - On Windows systems, this feature depends on
ReadDirectoryChangesW
.
If the underlying functionality is not available for some reason, then
fs.watch
will not be able to function. You can still use
fs.watchFile
, which uses stat polling, but it is slower and less
reliable.
Filename Argument#
Providing filename
argument in the callback is not supported
on every platform (currently it's only supported on Linux and Windows). Even
on supported platforms filename
is not always guaranteed to be provided.
Therefore, don't assume that filename
argument is always provided in the
callback, and have some fallback logic if it is null.
fs.watch('somedir', function (event, filename) {
console.log('event is: ' + event);
if (filename) {
console.log('filename provided: ' + filename);
} else {
console.log('filename not provided');
}
});
Class: fs.Stats#
Objects returned from fs.stat()
, fs.lstat()
and fs.fstat()
and their
synchronous counterparts are of this type.
stats.isFile()
stats.isDirectory()
stats.isBlockDevice()
stats.isCharacterDevice()
stats.isSymbolicLink()
(only valid withfs.lstat()
)stats.isFIFO()
stats.isSocket()
For a regular file util.inspect(stats)
would return a string very
similar to this:
{ dev: 2114,
ino: 48064969,
mode: 33188,
nlink: 1,
uid: 85,
gid: 100,
rdev: 0,
size: 527,
blksize: 4096,
blocks: 8,
atime: Mon, 10 Oct 2011 23:24:11 GMT,
mtime: Mon, 10 Oct 2011 23:24:11 GMT,
ctime: Mon, 10 Oct 2011 23:24:11 GMT }
Please note that atime
, mtime
and ctime
are instances
of Date object and to compare the values of
these objects you should use appropriate methods. For most
general uses getTime() will return
the number of milliseconds elapsed since 1 January 1970
00:00:00 UTC and this integer should be sufficient for
any comparison, however there additional methods which can
be used for displaying fuzzy information. More details can
be found in the MDN JavaScript Reference page.
fs.createReadStream(path, [options])#
Returns a new ReadStream object (See Readable Stream
).
options
is an object with the following defaults:
{ flags: 'r',
encoding: null,
fd: null,
mode: 0666,
bufferSize: 64 * 1024
}
options
can include start
and end
values to read a range of bytes from
the file instead of the entire file. Both start
and end
are inclusive and
start at 0.
An example to read the last 10 bytes of a file which is 100 bytes long:
fs.createReadStream('sample.txt', {start: 90, end: 99});
Class: fs.ReadStream#
ReadStream
is a Readable Stream.
Event: 'open'#
fd
Integer file descriptor used by the ReadStream.
Emitted when the ReadStream's file is opened.
fs.createWriteStream(path, [options])#
Returns a new WriteStream object (See Writable Stream
).
options
is an object with the following defaults:
{ flags: 'w',
encoding: null,
mode: 0666 }
options
may also include a start
option to allow writing data at
some position past the beginning of the file. Modifying a file rather
than replacing it may require a flags
mode of r+
rather than the
default mode w
.
fs.WriteStream#
WriteStream
is a Writable Stream.
Event: 'open'#
fd
Integer file descriptor used by the ReadStream.
Emitted when the WriteStream's file is opened.
file.bytesWritten#
The number of bytes written so far. Does not include data that is still queued for writing.
Class: fs.FSWatcher#
Objects returned from fs.watch()
are of this type.
watcher.close()#
Stop watching for changes on the given fs.FSWatcher
.
Event: 'change'#
event
String The type of fs changefilename
String The filename that changed (if relevant/available)
Emitted when something changes in a watched directory or file. See more details in fs.watch.
Event: 'error'#
error
Error object
Emitted when an error occurs.
Path#
Stability: 3 - Stable
This module contains utilities for handling and transforming file paths. Almost all these methods perform only string transformations. The file system is not consulted to check whether paths are valid.
path.exists
and path.existsSync
are the exceptions, and should
logically be found in the fs module as they do access the file system.
Use require('path')
to use this module. The following methods are provided:
path.normalize(p)#
Normalize a string path, taking care of '..'
and '.'
parts.
When multiple slashes are found, they're replaced by a single one; when the path contains a trailing slash, it is preserved. On windows backslashes are used.
Example:
path.normalize('/foo/bar//baz/asdf/quux/..')
// returns
'/foo/bar/baz/asdf'
path.join([path1], [path2], [...])#
Join all arguments together and normalize the resulting path. Non-string arguments are ignored.
Example:
path.join('/foo', 'bar', 'baz/asdf', 'quux', '..')
// returns
'/foo/bar/baz/asdf'
path.join('foo', {}, 'bar')
// returns
'foo/bar'
path.resolve([from ...], to)#
Resolves to
to an absolute path.
If to
isn't already absolute from
arguments are prepended in right to left
order, until an absolute path is found. If after using all from
paths still
no absolute path is found, the current working directory is used as well. The
resulting path is normalized, and trailing slashes are removed unless the path
gets resolved to the root directory. Non-string arguments are ignored.
Another way to think of it is as a sequence of cd
commands in a shell.
path.resolve('foo/bar', '/tmp/file/', '..', 'a/../subfile')
Is similar to:
cd foo/bar
cd /tmp/file/
cd ..
cd a/../subfile
pwd
The difference is that the different paths don't need to exist and may also be files.
Examples:
path.resolve('/foo/bar', './baz')
// returns
'/foo/bar/baz'
path.resolve('/foo/bar', '/tmp/file/')
// returns
'/tmp/file'
path.resolve('wwwroot', 'static_files/png/', '../gif/image.gif')
// if currently in /home/myself/node, it returns
'/home/myself/node/wwwroot/static_files/gif/image.gif'
path.relative(from, to)#
Solve the relative path from from
to to
.
At times we have two absolute paths, and we need to derive the relative
path from one to the other. This is actually the reverse transform of
path.resolve
, which means we see that:
path.resolve(from, path.relative(from, to)) == path.resolve(to)
Examples:
path.relative('C:\\orandea\\test\\aaa', 'C:\\orandea\\impl\\bbb')
// returns
'..\\..\\impl\\bbb'
path.relative('/data/orandea/test/aaa', '/data/orandea/impl/bbb')
// returns
'../../impl/bbb'
path.dirname(p)#
Return the directory name of a path. Similar to the Unix dirname
command.
Example:
path.dirname('/foo/bar/baz/asdf/quux')
// returns
'/foo/bar/baz/asdf'
path.basename(p, [ext])#
Return the last portion of a path. Similar to the Unix basename
command.
Example:
path.basename('/foo/bar/baz/asdf/quux.html')
// returns
'quux.html'
path.basename('/foo/bar/baz/asdf/quux.html', '.html')
// returns
'quux'
path.extname(p)#
Return the extension of the path, from the last '.' to end of string in the last portion of the path. If there is no '.' in the last portion of the path or the first character of it is '.', then it returns an empty string. Examples:
path.extname('index.html')
// returns
'.html'
path.extname('index.')
// returns
'.'
path.extname('index')
// returns
''
path.exists(p, [callback])#
Test whether or not the given path exists by checking with the file system.
Then call the callback
argument with either true or false. Example:
path.exists('/etc/passwd', function (exists) {
util.debug(exists ? "it's there" : "no passwd!");
});
path.existsSync(p)#
Synchronous version of path.exists
.
net#
Stability: 3 - Stable
The net
module provides you with an asynchronous network wrapper. It contains
methods for creating both servers and clients (called streams). You can include
this module with require('net');
net.createServer([options], [connectionListener])#
Creates a new TCP server. The connectionListener
argument is
automatically set as a listener for the 'connection'
event.
options
is an object with the following defaults:
{ allowHalfOpen: false
}
If allowHalfOpen
is true
, then the socket won't automatically send FIN
packet when the other end of the socket sends a FIN packet. The socket becomes
non-readable, but still writable. You should call the end()
method explicitly.
See 'end' event for more information.
Here is an example of a echo server which listens for connections on port 8124:
var net = require('net');
var server = net.createServer(function(c) { //'connection' listener
console.log('server connected');
c.on('end', function() {
console.log('server disconnected');
});
c.write('hello\r\n');
c.pipe(c);
});
server.listen(8124, function() { //'listening' listener
console.log('server bound');
});
Test this by using telnet
:
telnet localhost 8124
To listen on the socket /tmp/echo.sock
the third line from the last would
just be changed to
server.listen('/tmp/echo.sock', function() { //'listening' listener
Use nc
to connect to a UNIX domain socket server:
nc -U /tmp/echo.sock
net.connect(arguments...)#
net.createConnection(arguments...)#
Construct a new socket object and opens a socket to the given location. When the socket is established the 'connect' event will be emitted.
The arguments for these methods change the type of connection:
net.connect(port, [host], [connectListener])
net.createConnection(port, [host], [connectListener])
Creates a TCP connection to
port
onhost
. Ifhost
is omitted,'localhost'
will be assumed.net.connect(path, [connectListener])
net.createConnection(path, [connectListener])
Creates unix socket connection to
path
.
The connectListener
parameter will be added as an listener for the
'connect' event.
Here is an example of a client of echo server as described previously:
var net = require('net');
var client = net.connect(8124, function() { //'connect' listener
console.log('client connected');
client.write('world!\r\n');
});
client.on('data', function(data) {
console.log(data.toString());
client.end();
});
client.on('end', function() {
console.log('client disconnected');
});
To connect on the socket /tmp/echo.sock
the second line would just be
changed to
var client = net.connect('/tmp/echo.sock', function() { //'connect' listener
Class: net.Server#
This class is used to create a TCP or UNIX server.
A server is a net.Socket
that can listen for new incoming connections.
server.listen(port, [host], [listeningListener])#
Begin accepting connections on the specified port
and host
. If the
host
is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY
). A port value of zero will assign a random port.
This function is asynchronous. When the server has been bound,
'listening' event will be emitted.
the last parameter listeningListener
will be added as an listener for the
'listening' event.
One issue some users run into is getting EADDRINUSE
errors. This means that
another server is already running on the requested port. One way of handling this
would be to wait a second and then try again. This can be done with
server.on('error', function (e) {
if (e.code == 'EADDRINUSE') {
console.log('Address in use, retrying...');
setTimeout(function () {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
(Note: All sockets in Node set SO_REUSEADDR
already)
server.listen(path, [listeningListener])#
Start a UNIX socket server listening for connections on the given path
.
This function is asynchronous. When the server has been bound,
'listening' event will be emitted.
the last parameter listeningListener
will be added as an listener for the
'listening' event.
server.close()#
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a 'close'
event.
server.address()#
Returns the bound address and port of the server as reported by the operating system.
Useful to find which port was assigned when giving getting an OS-assigned address.
Returns an object with two properties, e.g. {"address":"127.0.0.1", "port":2121}
Example:
var server = net.createServer(function (socket) {
socket.end("goodbye\n");
});
// grab a random port.
server.listen(function() {
address = server.address();
console.log("opened server on %j", address);
});
Don't call server.address()
until the 'listening'
event has been emitted.
server.maxConnections#
Set this property to reject connections when the server's connection count gets high.
server.connections#
The number of concurrent connections on the server.
net.Server
is an EventEmitter
with the following events:
Event: 'listening'#
Emitted when the server has been bound after calling server.listen
.
Event: 'connection'#
- Socket object The connection object
Emitted when a new connection is made. socket
is an instance of
net.Socket
.
Event: 'close'#
Emitted when the server closes.
Event: 'error'#
- Error Object
Emitted when an error occurs. The 'close'
event will be called directly
following this event. See example in discussion of server.listen
.
Class: net.Socket#
This object is an abstraction of a TCP or UNIX socket. net.Socket
instances implement a duplex Stream interface. They can be created by the
user and used as a client (with connect()
) or they can be created by Node
and passed to the user through the 'connection'
event of a server.
new net.Socket([options])#
Construct a new socket object.
options
is an object with the following defaults:
{ fd: null
type: null
allowHalfOpen: false
}
fd
allows you to specify the existing file descriptor of socket. type
specified underlying protocol. It can be 'tcp4'
, 'tcp6'
, or 'unix'
.
About allowHalfOpen
, refer to createServer()
and 'end'
event.
socket.connect(port, [host], [connectListener])#
socket.connect(path, [connectListener])#
Opens the connection for a given socket. If port
and host
are given,
then the socket will be opened as a TCP socket, if host
is omitted,
localhost
will be assumed. If a path
is given, the socket will be
opened as a unix socket to that path.
Normally this method is not needed, as net.createConnection
opens the
socket. Use this only if you are implementing a custom Socket or if a
Socket is closed and you want to reuse it to connect to another server.
This function is asynchronous. When the 'connect' event is
emitted the socket is established. If there is a problem connecting, the
'connect'
event will not be emitted, the 'error'
event will be emitted with
the exception.
The connectListener
parameter will be added as an listener for the
'connect' event.
socket.bufferSize#
net.Socket
has the property that socket.write()
always works. This is to
help users get up and running quickly. The computer cannot always keep up
with the amount of data that is written to a socket - the network connection
simply might be too slow. Node will internally queue up the data written to a
socket and send it out over the wire when it is possible. (Internally it is
polling on the socket's file descriptor for being writable).
The consequence of this internal buffering is that memory may grow. This property shows the number of characters currently buffered to be written. (Number of characters is approximately equal to the number of bytes to be written, but the buffer may contain strings, and the strings are lazily encoded, so the exact number of bytes is not known.)
Users who experience large or growing bufferSize
should attempt to
"throttle" the data flows in their program with pause()
and resume()
.
socket.setEncoding([encoding])#
Sets the encoding (either 'ascii'
, 'utf8'
, or 'base64'
) for data that is
received. Defaults to null
.
socket.setSecure()#
This function has been removed in v0.3. It used to upgrade the connection to SSL/TLS. See the TLS section for the new API.
socket.write(data, [encoding], [callback])#
Sends data on the socket. The second parameter specifies the encoding in the case of a string--it defaults to UTF8 encoding.
Returns true
if the entire data was flushed successfully to the kernel
buffer. Returns false
if all or part of the data was queued in user memory.
'drain'
will be emitted when the buffer is again free.
The optional callback
parameter will be executed when the data is finally
written out - this may not be immediately.
socket.end([data], [encoding])#
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
If data
is specified, it is equivalent to calling
socket.write(data, encoding)
followed by socket.end()
.
socket.destroy()#
Ensures that no more I/O activity happens on this socket. Only necessary in case of errors (parse error or so).
socket.pause()#
Pauses the reading of data. That is, 'data'
events will not be emitted.
Useful to throttle back an upload.
socket.resume()#
Resumes reading after a call to pause()
.
socket.setTimeout(timeout, [callback])#
Sets the socket to timeout after timeout
milliseconds of inactivity on
the socket. By default net.Socket
do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout'
event but the connection will not be severed. The user must manually end()
or destroy()
the socket.
If timeout
is 0, then the existing idle timeout is disabled.
The optional callback
parameter will be added as a one time listener for the
'timeout'
event.
socket.setNoDelay([noDelay])#
Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting true
for
noDelay
will immediately fire off data each time socket.write()
is called.
noDelay
defaults to true
.
socket.setKeepAlive([enable], [initialDelay])#
Enable/disable keep-alive functionality, and optionally set the initial
delay before the first keepalive probe is sent on an idle socket.
enable
defaults to false
.
Set initialDelay
(in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default
(or previous) setting. Defaults to 0
.
socket.address()#
Returns the bound address and port of the socket as reported by the operating
system. Returns an object with two properties, e.g.
{"address":"192.168.57.1", "port":62053}
socket.remoteAddress#
The string representation of the remote IP address. For example,
'74.125.127.100'
or '2001:4860:a005::68'
.
socket.remotePort#
The numeric representation of the remote port. For example,
80
or 21
.
socket.bytesRead#
The amount of received bytes.
socket.bytesWritten#
The amount of bytes sent.
net.Socket
instances are EventEmitters with the following events:
Event: 'connect'#
Emitted when a socket connection is successfully established.
See connect()
.
Event: 'data'#
- Buffer object
Emitted when data is received. The argument data
will be a Buffer
or
String
. Encoding of data is set by socket.setEncoding()
.
(See the Readable Stream section for more
information.)
Note that the data will be lost if there is no listener when a Socket
emits a 'data'
event.
Event: 'end'#
Emitted when the other end of the socket sends a FIN packet.
By default (allowHalfOpen == false
) the socket will destroy its file
descriptor once it has written out its pending write queue. However, by
setting allowHalfOpen == true
the socket will not automatically end()
its side allowing the user to write arbitrary amounts of data, with the
caveat that the user is required to end()
their side now.
Event: 'timeout'#
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
See also: socket.setTimeout()
Event: 'drain'#
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values of socket.write()
Event: 'error'#
- Error object
Emitted when an error occurs. The 'close'
event will be called directly
following this event.
Event: 'close'#
had_error
Boolean true if the socket had a transmission error
Emitted once the socket is fully closed. The argument had_error
is a boolean
which says if the socket was closed due to a transmission error.
net.isIP(input)#
Tests if input is an IP address. Returns 0 for invalid strings, returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.
net.isIPv4(input)#
Returns true if input is a version 4 IP address, otherwise returns false.
net.isIPv6(input)#
Returns true if input is a version 6 IP address, otherwise returns false.
UDP / Datagram Sockets#
Stability: 3 - Stable
Datagram sockets are available through require('dgram')
.
dgram.createSocket(type, [callback])#
type
String. Either 'udp4' or 'udp6'callback
Function. Attached as a listener tomessage
events. Optional- Returns: Socket object
Creates a datagram Socket of the specified types. Valid types are udp4
and udp6
.
Takes an optional callback which is added as a listener for message
events.
Call socket.bind
if you want to receive datagrams. socket.bind()
will bind
to the "all interfaces" address on a random port (it does the right thing for
both udp4
and udp6
sockets). You can then retrieve the address and port
with socket.address().address
and socket.address().port
.
Class: Socket#
The dgram Socket class encapsulates the datagram functionality. It
should be created via dgram.createSocket(type, [callback])
.
Event: 'message'#
msg
Buffer object. The messagerinfo
Object. Remote address information
Emitted when a new datagram is available on a socket. msg
is a Buffer
and rinfo
is
an object with the sender's address information and the number of bytes in the datagram.
Event: 'listening'#
Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets are created.
Event: 'close'#
Emitted when a socket is closed with close()
. No new message
events will be emitted
on this socket.
Event: 'error'#
exception
Error object
Emitted when an error occurs.
dgram.send(buf, offset, length, port, address, [callback])#
buf
Buffer object. Message to be sentoffset
Integer. Offset in the buffer where the message starts.length
Integer. Number of bytes in the message.port
Integer. destination portaddress
String. destination IPcallback
Function. Callback when message is done being delivered. Optional.
For UDP sockets, the destination port and IP address must be specified. A string
may be supplied for the address
parameter, and it will be resolved with DNS. An
optional callback may be specified to detect any DNS errors and when buf
may be
re-used. Note that DNS lookups will delay the time that a send takes place, at
least until the next tick. The only way to know for sure that a send has taken place
is to use the callback.
If the socket has not been previously bound with a call to bind
, it's
assigned a random port number and bound to the "all interfaces" address
(0.0.0.0 for udp4
sockets, ::0 for udp6
sockets).
Example of sending a UDP packet to a random port on localhost
;
var dgram = require('dgram');
var message = new Buffer("Some bytes");
var client = dgram.createSocket("udp4");
client.send(message, 0, message.length, 41234, "localhost", function(err, bytes) {
client.close();
});
A Note about UDP datagram size
The maximum size of an IPv4/v6
datagram depends on the MTU
(Maximum Transmission Unit)
and on the Payload Length
field size.
The
Payload Length
field is16 bits
wide, which means that a normal payload cannot be larger than 64K octets including internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagrams are impractical for most hosts and networks.The
MTU
is the largest size a given link layer technology can support for datagrams. For any link,IPv4
mandates a minimumMTU
of68
octets, while the recommendedMTU
for IPv4 is576
(typically recommended as theMTU
for dial-up type applications), whether they arrive whole or in fragments.For
IPv6
, the minimumMTU
is1280
octets, however, the mandatory minimum fragment reassembly buffer size is1500
octets. The value of68
octets is very small, since most current link layer technologies have a minimumMTU
of1500
(like Ethernet).
Note that it's impossible to know in advance the MTU of each link through which
a packet might travel, and that generally sending a datagram greater than
the (receiver) MTU
won't work (the packet gets silently dropped, without
informing the source that the data did not reach its intended recipient).
dgram.bind(port, [address])#
port
Integeraddress
String, Optional
For UDP sockets, listen for datagrams on a named port
and optional address
. If
address
is not specified, the OS will try to listen on all addresses.
Example of a UDP server listening on port 41234:
var dgram = require("dgram");
var server = dgram.createSocket("udp4");
server.on("message", function (msg, rinfo) {
console.log("server got: " + msg + " from " +
rinfo.address + ":" + rinfo.port);
});
server.on("listening", function () {
var address = server.address();
console.log("server listening " +
address.address + ":" + address.port);
});
server.bind(41234);
// server listening 0.0.0.0:41234
dgram.close()#
Close the underlying socket and stop listening for data on it.
dgram.address()#
Returns an object containing the address information for a socket. For UDP sockets,
this object will contain address
and port
.
dgram.setBroadcast(flag)#
flag
Boolean
Sets or clears the SO_BROADCAST
socket option. When this option is set, UDP packets
may be sent to a local interface's broadcast address.
dgram.setTTL(ttl)#
ttl
Integer
Sets the IP_TTL
socket option. TTL stands for "Time to Live," but in this context it
specifies the number of IP hops that a packet is allowed to go through. Each router or
gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
router, it will not be forwarded. Changing TTL values is typically done for network
probes or when multicasting.
The argument to setTTL()
is a number of hops between 1 and 255. The default on most
systems is 64.
dgram.setMulticastTTL(ttl)#
ttl
Integer
Sets the IP_MULTICAST_TTL
socket option. TTL stands for "Time to Live," but in this
context it specifies the number of IP hops that a packet is allowed to go through,
specifically for multicast traffic. Each router or gateway that forwards a packet
decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
The argument to setMulticastTTL()
is a number of hops between 0 and 255. The default on most
systems is 64.
dgram.setMulticastLoopback(flag)#
flag
Boolean
Sets or clears the IP_MULTICAST_LOOP
socket option. When this option is set, multicast
packets will also be received on the local interface.
dgram.addMembership(multicastAddress, [multicastInterface])#
multicastAddress
StringmulticastInterface
String, Optional
Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP
socket option.
If multicastInterface
is not specified, the OS will try to add membership to all valid
interfaces.
dgram.dropMembership(multicastAddress, [multicastInterface])#
multicastAddress
StringmulticastInterface
String, Optional
Opposite of addMembership
- tells the kernel to leave a multicast group with
IP_DROP_MEMBERSHIP
socket option. This is automatically called by the kernel
when the socket is closed or process terminates, so most apps will never need to call
this.
If multicastInterface
is not specified, the OS will try to drop membership to all valid
interfaces.
DNS#
Stability: 3 - Stable
Use require('dns')
to access this module. All methods in the dns module
use C-Ares except for dns.lookup
which uses getaddrinfo(3)
in a thread
pool. C-Ares is much faster than getaddrinfo
but the system resolver is
more constant with how other programs operate. When a user does
net.connect(80, 'google.com')
or http.get({ host: 'google.com' })
the
dns.lookup
method is used. Users who need to do a large number of look ups
quickly should use the methods that go through C-Ares.
Here is an example which resolves 'www.google.com'
then reverse
resolves the IP addresses which are returned.
var dns = require('dns');
dns.resolve4('www.google.com', function (err, addresses) {
if (err) throw err;
console.log('addresses: ' + JSON.stringify(addresses));
addresses.forEach(function (a) {
dns.reverse(a, function (err, domains) {
if (err) {
console.log('reverse for ' + a + ' failed: ' +
err.message);
} else {
console.log('reverse for ' + a + ': ' +
JSON.stringify(domains));
}
});
});
});
dns.lookup(domain, [family], callback)#
Resolves a domain (e.g. 'google.com'
) into the first found A (IPv4) or
AAAA (IPv6) record.
The family
can be the integer 4
or 6
. Defaults to null
that indicates
both Ip v4 and v6 address family.
The callback has arguments (err, address, family)
. The address
argument
is a string representation of a IP v4 or v6 address. The family
argument
is either the integer 4 or 6 and denotes the family of address
(not
necessarily the value initially passed to lookup
).
dns.resolve(domain, [rrtype], callback)#
Resolves a domain (e.g. 'google.com'
) into an array of the record types
specified by rrtype. Valid rrtypes are 'A'
(IPV4 addresses, default),
'AAAA'
(IPV6 addresses), 'MX'
(mail exchange records), 'TXT'
(text
records), 'SRV'
(SRV records), 'PTR'
(used for reverse IP lookups),
'NS'
(name server records) and 'CNAME'
(canonical name records).
The callback has arguments (err, addresses)
. The type of each item
in addresses
is determined by the record type, and described in the
documentation for the corresponding lookup methods below.
On error, err
would be an instanceof Error
object, where err.errno
is
one of the error codes listed below and err.message
is a string describing
the error in English.
dns.resolve4(domain, callback)#
The same as dns.resolve()
, but only for IPv4 queries (A
records).
addresses
is an array of IPv4 addresses (e.g.
['74.125.79.104', '74.125.79.105', '74.125.79.106']
).
dns.resolve6(domain, callback)#
The same as dns.resolve4()
except for IPv6 queries (an AAAA
query).
dns.resolveMx(domain, callback)#
The same as dns.resolve()
, but only for mail exchange queries (MX
records).
addresses
is an array of MX records, each with a priority and an exchange
attribute (e.g. [{'priority': 10, 'exchange': 'mx.example.com'},...]
).
dns.resolveTxt(domain, callback)#
The same as dns.resolve()
, but only for text queries (TXT
records).
addresses
is an array of the text records available for domain
(e.g.,
['v=spf1 ip4:0.0.0.0 ~all']
).
dns.resolveSrv(domain, callback)#
The same as dns.resolve()
, but only for service records (SRV
records).
addresses
is an array of the SRV records available for domain
. Properties
of SRV records are priority, weight, port, and name (e.g.,
[{'priority': 10, {'weight': 5, 'port': 21223, 'name': 'service.example.com'}, ...]
).
dns.reverse(ip, callback)#
Reverse resolves an ip address to an array of domain names.
The callback has arguments (err, domains)
.
dns.resolveNs(domain, callback)#
The same as dns.resolve()
, but only for name server records (NS
records).
addresses
is an array of the name server records available for domain
(e.g., ['ns1.example.com', 'ns2.example.com']
).
dns.resolveCname(domain, callback)#
The same as dns.resolve()
, but only for canonical name records (CNAME
records). addresses
is an array of the canonical name records available for
domain
(e.g., ['bar.example.com']
).
If there an an error, err
will be non-null and an instanceof the Error
object.
Each DNS query can return an error code.
dns.TEMPFAIL
: timeout, SERVFAIL or similar.dns.PROTOCOL
: got garbled reply.dns.NXDOMAIN
: domain does not exists.dns.NODATA
: domain exists but no data of reqd type.dns.NOMEM
: out of memory while processing.dns.BADQUERY
: the query is malformed.
HTTP#
Stability: 3 - Stable
To use the HTTP server and client one must require('http')
.
The HTTP interfaces in Node are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user is able to stream data.
HTTP message headers are represented by an object like this:
{ 'content-length': '123',
'content-type': 'text/plain',
'connection': 'keep-alive',
'accept': '*/*' }
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications, Node's HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.
http.createServer([requestListener])#
Returns a new web server object.
The requestListener
is a function which is automatically
added to the 'request'
event.
Class: http.Server#
This is an EventEmitter
with the following events:
Event: 'request'#
function (request, response) { }
Emitted each time there is a request. Note that there may be multiple requests
per connection (in the case of keep-alive connections).
request
is an instance of http.ServerRequest
and response
is
an instance of http.ServerResponse
Event: 'connection'#
function (socket) { }
When a new TCP stream is established. socket
is an object of type
net.Socket
. Usually users will not want to access this event. The
socket
can also be accessed at request.connection
.
Event: 'close'#
function () { }
Emitted when the server closes.
Event: 'checkContinue'#
function (request, response) { }
Emitted each time a request with an http Expect: 100-continue is received. If this event isn't listened for, the server will automatically respond with a 100 Continue as appropriate.
Handling this event involves calling response.writeContinue
if the client
should continue to send the request body, or generating an appropriate HTTP
response (e.g., 400 Bad Request) if the client should not continue to send the
request body.
Note that when this event is emitted and handled, the request
event will
not be emitted.
Event: 'upgrade'#
function (request, socket, head) { }
Emitted each time a client requests a http upgrade. If this event isn't listened for, then clients requesting an upgrade will have their connections closed.
request
is the arguments for the http request, as it is in the request event.socket
is the network socket between the server and client.head
is an instance of Buffer, the first packet of the upgraded stream, this may be empty.
After this event is emitted, the request's socket will not have a data
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'clientError'#
function (exception) { }
If a client connection emits an 'error' event - it will forwarded here.
server.listen(port, [hostname], [callback])#
Begin accepting connections on the specified port and hostname. If the
hostname is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY
).
To listen to a unix socket, supply a filename instead of port and hostname.
This function is asynchronous. The last parameter callback
will be added as
a listener for the 'listening' event.
See also net.Server.listen().
server.listen(path, [callback])#
Start a UNIX socket server listening for connections on the given path
.
This function is asynchronous. The last parameter callback
will be added as
a listener for the 'listening' event.
See also net.Server.listen().
server.close()#
Stops the server from accepting new connections. See net.Server.close().
Class: http.ServerRequest#
This object is created internally by a HTTP server -- not by
the user -- and passed as the first argument to a 'request'
listener.
The request implements the Readable Stream
interface. This is an EventEmitter
with the following events:
Event: 'data'#
function (chunk) { }
Emitted when a piece of the message body is received. The chunk is a string if
an encoding has been set with request.setEncoding()
, otherwise it's a
Buffer.
Note that the data will be lost if there is no listener when a
ServerRequest
emits a 'data'
event.
Event: 'end'#
function () { }
Emitted exactly once for each request. After that, no more 'data'
events
will be emitted on the request.
Event: 'close'#
function () { }
Indicates that the underlaying connection was terminated before
response.end()
was called or able to flush.
Just like 'end'
, this event occurs only once per request, and no more 'data'
events will fire afterwards.
Note: 'close'
can fire after 'end'
, but not vice versa.
request.method#
The request method as a string. Read only. Example:
'GET'
, 'DELETE'
.
request.url#
Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then request.url
will be:
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use
require('url').parse(request.url)
. Example:
node> require('url').parse('/status?name=ryan')
{ href: '/status?name=ryan',
search: '?name=ryan',
query: 'name=ryan',
pathname: '/status' }
If you would like to extract the params from the query string,
you can use the require('querystring').parse
function, or pass
true
as the second argument to require('url').parse
. Example:
node> require('url').parse('/status?name=ryan', true)
{ href: '/status?name=ryan',
search: '?name=ryan',
query: { name: 'ryan' },
pathname: '/status' }
request.headers#
Read only.
request.trailers#
Read only; HTTP trailers (if present). Only populated after the 'end' event.
request.httpVersion#
The HTTP protocol version as a string. Read only. Examples:
'1.1'
, '1.0'
.
Also request.httpVersionMajor
is the first integer and
request.httpVersionMinor
is the second.
request.setEncoding([encoding])#
Set the encoding for the request body. Either 'utf8'
or 'binary'
. Defaults
to null
, which means that the 'data'
event will emit a Buffer
object..
request.pause()#
Pauses request from emitting events. Useful to throttle back an upload.
request.resume()#
Resumes a paused request.
request.connection#
The net.Socket
object associated with the connection.
With HTTPS support, use request.connection.verifyPeer() and request.connection.getPeerCertificate() to obtain the client's authentication details.
Class: http.ServerResponse#
This object is created internally by a HTTP server--not by the user. It is
passed as the second parameter to the 'request'
event.
The response implements the Writable Stream
interface. This is an EventEmitter
with the following events:
Event: 'close'#
function () { }
Indicates that the underlaying connection was terminated before
response.end()
was called or able to flush.
response.writeContinue()#
Sends a HTTP/1.1 100 Continue message to the client, indicating that
the request body should be sent. See the checkContinue event on
Server
.
response.writeHead(statusCode, [reasonPhrase], [headers])#
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404
. The last argument, headers
, are the response headers.
Optionally one can give a human-readable reasonPhrase
as the second
argument.
Example:
var body = 'hello world';
response.writeHead(200, {
'Content-Length': body.length,
'Content-Type': 'text/plain' });
This method must only be called once on a message and it must
be called before response.end()
is called.
If you call response.write()
or response.end()
before calling this, the
implicit/mutable headers will be calculated and call this function for you.
Note: that Content-Length is given in bytes not characters. The above example
works because the string 'hello world'
contains only single byte characters.
If the body contains higher coded characters then Buffer.byteLength()
should be used to determine the number of bytes in a given encoding.
And Node does not check whether Content-Length and the length of the body
which has been transmitted are equal or not.
response.statusCode#
When using implicit headers (not calling response.writeHead()
explicitly), this property
controls the status code that will be send to the client when the headers get
flushed.
Example:
response.statusCode = 404;
After response header was sent to the client, this property indicates the status code which was sent out.
response.setHeader(name, value)#
Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here if you need to send multiple headers with the same name.
Example:
response.setHeader("Content-Type", "text/html");
or
response.setHeader("Set-Cookie", ["type=ninja", "language=javascript"]);
response.getHeader(name)#
Reads out a header that's already been queued but not sent to the client. Note that the name is case insensitive. This can only be called before headers get implicitly flushed.
Example:
var contentType = response.getHeader('content-type');
response.removeHeader(name)#
Removes a header that's queued for implicit sending.
Example:
response.removeHeader("Content-Encoding");
response.write(chunk, [encoding])#
If this method is called and response.writeHead()
has not been called, it will
switch to implicit header mode and flush the implicit headers.
This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.
chunk
can be a string or a buffer. If chunk
is a string,
the second parameter specifies how to encode it into a byte stream.
By default the encoding
is 'utf8'
.
Note: This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.
The first time response.write()
is called, it will send the buffered
header information and the first body to the client. The second time
response.write()
is called, Node assumes you're going to be streaming
data, and sends that separately. That is, the response is buffered up to the
first chunk of body.
response.addTrailers(headers)#
This method adds HTTP trailing headers (a header but at the end of the message) to the response.
Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g., if the request was HTTP/1.0), they will be silently discarded.
Note that HTTP requires the Trailer
header to be sent if you intend to
emit trailers, with a list of the header fields in its value. E.g.,
response.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"});
response.end();
response.end([data], [encoding])#
This method signals to the server that all of the response headers and body
has been sent; that server should consider this message complete.
The method, response.end()
, MUST be called on each
response.
If data
is specified, it is equivalent to calling response.write(data, encoding)
followed by response.end()
.
http.request(options, callback)#
Node maintains several connections per server to make HTTP requests.
This function allows one to transparently issue requests. options
align
with url.parse().
Options:
host
: A domain name or IP address of the server to issue the request to. Defaults to'localhost'
.hostname
: To supporturl.parse()
hostname
is preferred overhost
port
: Port of remote server. Defaults to 80.socketPath
: Unix Domain Socket (use one of host:port or socketPath)method
: A string specifying the HTTP request method. Defaults to'GET'
.path
: Request path. Defaults to'/'
. Should include query string if any. E.G.'/index.html?page=12'
headers
: An object containing request headers.auth
: Basic authentication i.e.'user:password'
to compute an Authorization header.agent
: Controls Agent behavior. When an Agent is used request will default toConnection: keep-alive
. Possible values:undefined
(default): use global Agent for this host and port.Agent
object: explicitly use the passed inAgent
.false
: opts out of connection pooling with an Agent, defaults request toConnection: close
.
http.request()
returns an instance of the http.ClientRequest
class. The ClientRequest
instance is a writable stream. If one needs to
upload a file with a POST request, then write to the ClientRequest
object.
Example:
var options = {
host: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST'
};
var req = http.request(options, function(res) {
console.log('STATUS: ' + res.statusCode);
console.log('HEADERS: ' + JSON.stringify(res.headers));
res.setEncoding('utf8');
res.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
});
// write data to request body
req.write('data\n');
req.write('data\n');
req.end();
Note that in the example req.end()
was called. With http.request()
one
must always call req.end()
to signify that you're done with the request -
even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution,
TCP level errors, or actual HTTP parse errors) an 'error'
event is emitted
on the returned request object.
There are a few special headers that should be noted.
Sending a 'Connection: keep-alive' will notify Node that the connection to the server should be persisted until the next request.
Sending a 'Content-length' header will disable the default chunked encoding.
Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', you should both set a timeout and listen for the
continue
event. See RFC2616 Section 8.2.3 for more information.Sending an Authorization header will override using the
auth
option to compute basic authentication.
http.get(options, callback)#
Since most requests are GET requests without bodies, Node provides this
convenience method. The only difference between this method and http.request()
is
that it sets the method to GET and calls req.end()
automatically.
Example:
var options = {
host: 'www.google.com',
port: 80,
path: '/index.html'
};
http.get(options, function(res) {
console.log("Got response: " + res.statusCode);
}).on('error', function(e) {
console.log("Got error: " + e.message);
});
Class: http.Agent#
In node 0.5.3+ there is a new implementation of the HTTP Agent which is used for pooling sockets used in HTTP client requests.
Previously, a single agent instance help the pool for single host+port. The current implementation now holds sockets for any number of hosts.
The current HTTP Agent also defaults client requests to using Connection:keep-alive. If no pending HTTP requests are waiting on a socket to become free the socket is closed. This means that node's pool has the benefit of keep-alive when under load but still does not require developers to manually close the HTTP clients using keep-alive.
Sockets are removed from the agent's pool when the socket emits either a "close" event or a special "agentRemove" event. This means that if you intend to keep one HTTP request open for a long time and don't want it to stay in the pool you can do something along the lines of:
http.get(options, function(res) {
// Do stuff
}).on("socket", function (socket) {
socket.emit("agentRemove");
});
Alternatively, you could just opt out of pooling entirely using agent:false
:
http.get({host:'localhost', port:80, path:'/', agent:false}, function (res) {
// Do stuff
})
agent.maxSockets#
By default set to 5. Determines how many concurrent sockets the agent can have open per host.
agent.sockets#
An object which contains arrays of sockets currently in use by the Agent. Do not modify.
agent.requests#
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
http.globalAgent#
Global instance of Agent which is used as the default for all http client requests.
Class: http.ClientRequest#
This object is created internally and returned from http.request()
. It
represents an in-progress request whose header has already been queued. The
header is still mutable using the setHeader(name, value)
, getHeader(name)
,
removeHeader(name)
API. The actual header will be sent along with the first
data chunk or when closing the connection.
To get the response, add a listener for 'response'
to the request object.
'response'
will be emitted from the request object when the response
headers have been received. The 'response'
event is executed with one
argument which is an instance of http.ClientResponse
.
During the 'response'
event, one can add listeners to the
response object; particularly to listen for the 'data'
event. Note that
the 'response'
event is called before any part of the response body is received,
so there is no need to worry about racing to catch the first part of the
body. As long as a listener for 'data'
is added during the 'response'
event, the entire body will be caught.
// Good
request.on('response', function (response) {
response.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
// Bad - misses all or part of the body
request.on('response', function (response) {
setTimeout(function () {
response.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
}, 10);
});
Note: Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not.
The request implements the Writable Stream
interface. This is an EventEmitter
with the following events:
Event 'response'#
function (response) { }
Emitted when a response is received to this request. This event is emitted only once. The
response
argument will be an instance of http.ClientResponse
.
Options:
host
: A domain name or IP address of the server to issue the request to.port
: Port of remote server.socketPath
: Unix Domain Socket (use one of host:port or socketPath)
Event: 'socket'#
function (socket) { }
Emitted after a socket is assigned to this request.
Event: 'upgrade'#
function (response, socket, head) { }
Emitted each time a server responds to a request with an upgrade. If this event isn't being listened for, clients receiving an upgrade header will have their connections closed.
A client server pair that show you how to listen for the upgrade
event using http.getAgent
:
var http = require('http');
var net = require('net');
// Create an HTTP server
var srv = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
srv.on('upgrade', function(req, socket, upgradeHead) {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n\r\n');
socket.ondata = function(data, start, end) {
socket.write(data.toString('utf8', start, end), 'utf8'); // echo back
};
});
// now that server is running
srv.listen(1337, '127.0.0.1', function() {
// make a request
var options = {
port: 1337,
host: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket'
}
};
var req = http.request(options);
req.end();
req.on('upgrade', function(res, socket, upgradeHead) {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
Event: 'continue'#
function () { }
Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body.
request.write(chunk, [encoding])#
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server--in that case it is suggested to use the
['Transfer-Encoding', 'chunked']
header line when
creating the request.
The chunk
argument should be a buffer or a string.
The encoding
argument is optional and only applies when chunk
is a string.
Defaults to 'utf8'
.
request.end([data], [encoding])#
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating '0\r\n\r\n'
.
If data
is specified, it is equivalent to calling
request.write(data, encoding)
followed by request.end()
.
request.abort()#
Aborts a request. (New since v0.3.8.)
request.setTimeout(timeout, [callback])#
Once a socket is assigned to this request and is connected socket.setTimeout(timeout, [callback]) will be called.
request.setNoDelay([noDelay])#
Once a socket is assigned to this request and is connected socket.setNoDelay(noDelay) will be called.
request.setSocketKeepAlive([enable], [initialDelay])#
Once a socket is assigned to this request and is connected socket.setKeepAlive(enable, [initialDelay]) will be called.
http.ClientResponse#
This object is created when making a request with http.request()
. It is
passed to the 'response'
event of the request object.
The response implements the Readable Stream
interface. This is an EventEmitter
with the following events:
Event: 'data'#
function (chunk) { }
Emitted when a piece of the message body is received.
Note that the data will be lost if there is no listener when a
ClientResponse
emits a 'data'
event.
Event: 'end'#
function () { }
Emitted exactly once for each message. No arguments. After emitted no other events will be emitted on the response.
Event: 'close'#
function (err) { }
Indicates that the underlaying connection was terminated before
end
event was emitted.
See http.ServerRequest's 'close'
event for more
information.
response.statusCode#
The 3-digit HTTP response status code. E.G. 404
.
response.httpVersion#
The HTTP version of the connected-to server. Probably either
'1.1'
or '1.0'
.
Also response.httpVersionMajor
is the first integer and
response.httpVersionMinor
is the second.
response.headers#
The response headers object.
response.trailers#
The response trailers object. Only populated after the 'end' event.
response.setEncoding([encoding])#
Set the encoding for the response body. Either 'utf8'
, 'ascii'
, or
'base64'
. Defaults to null
, which means that the 'data'
event will emit
a Buffer
object.
response.pause()#
Pauses response from emitting events. Useful to throttle back a download.
response.resume()#
Resumes a paused response.
HTTPS#
Stability: 3 - Stable
HTTPS is the HTTP protocol over TLS/SSL. In Node this is implemented as a separate module.
Class: https.Server#
This class is a subclass of tls.Server
and emits events same as
http.Server
. See http.Server
for more information.
https.createServer(options, [requestListener])#
Returns a new HTTPS web server object. The options
is similar to
tls.createServer()
. The requestListener
is a function which is
automatically added to the 'request'
event.
Example:
// curl -k https://localhost:8000/
var https = require('https');
var fs = require('fs');
var options = {
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')
};
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
Or
var https = require('https');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('server.pfx')
};
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
https.request(options, callback)#
Makes a request to a secure web server. All options from http.request() are valid.
Example:
var https = require('https');
var options = {
host: 'encrypted.google.com',
port: 443,
path: '/',
method: 'GET'
};
var req = https.request(options, function(res) {
console.log("statusCode: ", res.statusCode);
console.log("headers: ", res.headers);
res.on('data', function(d) {
process.stdout.write(d);
});
});
req.end();
req.on('error', function(e) {
console.error(e);
});
The options argument has the following options
- host: IP or domain of host to make request to. Defaults to
'localhost'
. - port: port of host to request to. Defaults to 443.
- path: Path to request. Default
'/'
. method: HTTP request method. Default
'GET'
.host
: A domain name or IP address of the server to issue the request to. Defaults to'localhost'
.hostname
: To supporturl.parse()
hostname
is preferred overhost
port
: Port of remote server. Defaults to 443.method
: A string specifying the HTTP request method. Defaults to'GET'
.path
: Request path. Defaults to'/'
. Should include query string if any. E.G.'/index.html?page=12'
headers
: An object containing request headers.auth
: Basic authentication i.e.'user:password'
to compute an Authorization header.agent
: Controls Agent behavior. When an Agent is used request will default toConnection: keep-alive
. Possible values:undefined
(default): use globalAgent for this host and port.Agent
object: explicitly use the passed inAgent
.false
: opts out of connection pooling with an Agent, defaults request toConnection: close
.
The following options from tls.connect() can also be specified. However, a globalAgent silently ignores these.
pfx
: Certificate, Private key and CA certificates to use for SSL. Defaultnull
.key
: Private key to use for SSL. Defaultnull
.passphrase
: A string of passphrase for the private key or pfx. Defaultnull
.cert
: Public x509 certificate to use. Defaultnull
.ca
: An authority certificate or array of authority certificates to check the remote host against.
In order to specify these options, use a custom Agent
.
Example:
var options = {
host: 'encrypted.google.com',
port: 443,
path: '/',
method: 'GET',
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')
};
options.agent = new https.Agent(options);
var req = https.request(options, function(res) {
...
}
Or does not use an Agent
.
Example:
var options = {
host: 'encrypted.google.com',
port: 443,
path: '/',
method: 'GET',
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem'),
agent: false
};
var req = https.request(options, function(res) {
...
}
https.get(options, callback)#
Like http.get()
but for HTTPS.
Example:
var https = require('https');
https.get({ host: 'encrypted.google.com', path: '/' }, function(res) {
console.log("statusCode: ", res.statusCode);
console.log("headers: ", res.headers);
res.on('data', function(d) {
process.stdout.write(d);
});
}).on('error', function(e) {
console.error(e);
});
Class: https.Agent#
An Agent object for HTTPS similar to http.Agent. See https.request() for more information.
https.globalAgent#
Global instance of https.Agent which is used as the default for all HTTPS client requests.
URL#
Stability: 3 - Stable
This module has utilities for URL resolution and parsing.
Call require('url')
to use it.
Parsed URL objects have some or all of the following fields, depending on whether or not they exist in the URL string. Any parts that are not in the URL string will not be in the parsed object. Examples are shown for the URL
'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
href
: The full URL that was originally parsed. Both the protocol and host are lowercased.Example:
'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
protocol
: The request protocol, lowercased.Example:
'http:'
host
: The full lowercased host portion of the URL, including port information.Example:
'host.com:8080'
auth
: The authentication information portion of a URL.Example:
'user:pass'
hostname
: Just the lowercased hostname portion of the host.Example:
'host.com'
port
: The port number portion of the host.Example:
'8080'
pathname
: The path section of the URL, that comes after the host and before the query, including the initial slash if present.Example:
'/p/a/t/h'
search
: The 'query string' portion of the URL, including the leading question mark.Example:
'?query=string'
path
: Concatenation ofpathname
andsearch
.Example:
'/p/a/t/h?query=string'
query
: Either the 'params' portion of the query string, or a querystring-parsed object.Example:
'query=string'
or{'query':'string'}
hash
: The 'fragment' portion of the URL including the pound-sign.Example:
'#hash'
The following methods are provided by the URL module:
url.parse(urlStr, [parseQueryString], [slashesDenoteHost])#
Take a URL string, and return an object.
Pass true
as the second argument to also parse
the query string using the querystring
module.
Defaults to false
.
Pass true
as the third argument to treat //foo/bar
as
{ host: 'foo', pathname: '/bar' }
rather than
{ pathname: '//foo/bar' }
. Defaults to false
.
url.format(urlObj)#
Take a parsed URL object, and return a formatted URL string.
href
will be ignored.protocol
is treated the same with or without the trailing:
(colon).- The protocols
http
,https
,ftp
,gopher
,file
will be postfixed with://
(colon-slash-slash). - All other protocols
mailto
,xmpp
,aim
,sftp
,foo
, etc will be postfixed with:
(colon)
- The protocols
auth
will be used if present.hostname
will only be used ifhost
is absent.port
will only be used ifhost
is absent.host
will be used in place ofauth
,hostname
, andport
pathname
is treated the same with or without the leading/
(slash)search
will be used in place ofquery
query
(object; seequerystring
) will only be used ifsearch
is absent.search
is treated the same with or without the leading?
(question mark)hash
is treated the same with or without the leading#
(pound sign, anchor)
url.resolve(from, to)#
Take a base URL, and a href URL, and resolve them as a browser would for an anchor tag.
Query String#
Stability: 3 - Stable
This module provides utilities for dealing with query strings. It provides the following methods:
querystring.stringify(obj, [sep], [eq])#
Serialize an object to a query string.
Optionally override the default separator ('&'
) and assignment ('='
)
characters.
Example:
querystring.stringify({ foo: 'bar', baz: ['qux', 'quux'], corge: '' })
// returns
'foo=bar&baz=qux&baz=quux&corge='
querystring.stringify({foo: 'bar', baz: 'qux'}, ';', ':')
// returns
'foo:bar;baz:qux'
querystring.parse(str, [sep], [eq])#
Deserialize a query string to an object.
Optionally override the default separator ('&'
) and assignment ('='
)
characters.
Example:
querystring.parse('foo=bar&baz=qux&baz=quux&corge')
// returns
{ foo: 'bar', baz: ['qux', 'quux'], corge: '' }
querystring.escape#
The escape function used by querystring.stringify
,
provided so that it could be overridden if necessary.
querystring.unescape#
The unescape function used by querystring.parse
,
provided so that it could be overridden if necessary.
Readline#
Stability: 3 - Stable
To use this module, do require('readline')
. Readline allows reading of a
stream (such as STDIN) on a line-by-line basis.
Note that once you've invoked this module, your node program will not terminate until you've closed the interface, and the STDIN stream. Here's how to allow your program to gracefully terminate:
var rl = require('readline');
var i = rl.createInterface(process.stdin, process.stdout, null);
i.question("What do you think of node.js?", function(answer) {
// TODO: Log the answer in a database
console.log("Thank you for your valuable feedback.");
// These two lines together allow the program to terminate. Without
// them, it would run forever.
i.close();
process.stdin.destroy();
});
rl.createInterface(input, output, completer)#
Takes two streams and creates a readline interface. The completer
function
is used for autocompletion. When given a substring, it returns [[substr1,
substr2, ...], originalsubstring]
.
Also completer
can be run in async mode if it accepts two arguments:
function completer(linePartial, callback) { callback(null, [['123'], linePartial]); }
createInterface
is commonly used with process.stdin
and
process.stdout
in order to accept user input:
var readline = require('readline'),
rl = readline.createInterface(process.stdin, process.stdout);
Class: Interface#
The class that represents a readline interface with a stdin and stdout stream.
rl.setPrompt(prompt, length)#
Sets the prompt, for example when you run node
on the command line, you see
>
, which is node's prompt.
rl.prompt()#
Readies readline for input from the user, putting the current setPrompt
options on a new line, giving the user a new spot to write.
rl.question(query, callback)#
Prepends the prompt with query
and invokes callback
with the user's
response. Displays the query to the user, and then invokes callback
with the
user's response after it has been typed.
Example usage:
interface.question('What is your favorite food?', function(answer) {
console.log('Oh, so your favorite food is ' + answer);
});
rl.close()#
Closes tty.
rl.pause()#
Pauses tty.
rl.resume()#
Resumes tty.
rl.write()#
Writes to tty.
Event: 'line'#
function (line) {}
Emitted whenever the in
stream receives a \n
, usually received when the
user hits enter, or return. This is a good hook to listen for user input.
Example of listening for line
:
rl.on('line', function (cmd) {
console.log('You just typed: '+cmd);
});
Event: 'close'#
function () {}
Emitted whenever the in
stream receives a ^C
or ^D
, respectively known
as SIGINT
and EOT
. This is a good way to know the user is finished using
your program.
Example of listening for close
, and exiting the program afterward:
rl.on('close', function() {
console.log('goodbye!');
process.exit(0);
});
Here's an example of how to use all these together to craft a tiny command line interface:
var readline = require('readline'),
rl = readline.createInterface(process.stdin, process.stdout),
prefix = 'OHAI> ';
rl.on('line', function(line) {
switch(line.trim()) {
case 'hello':
console.log('world!');
break;
default:
console.log('Say what? I might have heard `' + line.trim() + '`');
break;
}
rl.setPrompt(prefix, prefix.length);
rl.prompt();
}).on('close', function() {
console.log('Have a great day!');
process.exit(0);
});
console.log(prefix + 'Good to see you. Try typing stuff.');
rl.setPrompt(prefix, prefix.length);
rl.prompt();
Take a look at this slightly more complicated example, and http-console for a real-life use case.
REPL#
A Read-Eval-Print-Loop (REPL) is available both as a standalone program and easily includable in other programs. REPL provides a way to interactively run JavaScript and see the results. It can be used for debugging, testing, or just trying things out.
By executing node
without any arguments from the command-line you will be
dropped into the REPL. It has simplistic emacs line-editing.
mjr:~$ node
Type '.help' for options.
> a = [ 1, 2, 3];
[ 1, 2, 3 ]
> a.forEach(function (v) {
... console.log(v);
... });
1
2
3
For advanced line-editors, start node with the environmental variable NODE_NO_READLINE=1
.
This will start the REPL in canonical terminal settings which will allow you to use with rlwrap
.
For example, you could add this to your bashrc file:
alias node="env NODE_NO_READLINE=1 rlwrap node"
repl.start([prompt], [stream], [eval], [useGlobal], [ignoreUndefined])#
Starts a REPL with prompt
as the prompt and stream
for all I/O. prompt
is optional and defaults to >
. stream
is optional and defaults to
process.stdin
. eval
is optional too and defaults to async wrapper for
eval()
.
If useGlobal
is set to true, then the repl will use the global object,
instead of running scripts in a separate context. Defaults to false
.
If ignoreUndefined
is set to true, then the repl will not output return value
of command if it's undefined
. Defaults to false
.
You can use your own eval
function if it has following signature:
function eval(cmd, callback) {
callback(null, result);
}
Multiple REPLs may be started against the same running instance of node. Each will share the same global object but will have unique I/O.
Here is an example that starts a REPL on stdin, a Unix socket, and a TCP socket:
var net = require("net"),
repl = require("repl");
connections = 0;
repl.start("node via stdin> ");
net.createServer(function (socket) {
connections += 1;
repl.start("node via Unix socket> ", socket);
}).listen("/tmp/node-repl-sock");
net.createServer(function (socket) {
connections += 1;
repl.start("node via TCP socket> ", socket);
}).listen(5001);
Running this program from the command line will start a REPL on stdin. Other
REPL clients may connect through the Unix socket or TCP socket. telnet
is useful
for connecting to TCP sockets, and socat
can be used to connect to both Unix and
TCP sockets.
By starting a REPL from a Unix socket-based server instead of stdin, you can connect to a long-running node process without restarting it.
REPL Features#
Inside the REPL, Control+D will exit. Multi-line expressions can be input. Tab completion is supported for both global and local variables.
The special variable _
(underscore) contains the result of the last expression.
> [ "a", "b", "c" ]
[ 'a', 'b', 'c' ]
> _.length
3
> _ += 1
4
The REPL provides access to any variables in the global scope. You can expose
a variable to the REPL explicitly by assigning it to the context
object
associated with each REPLServer
. For example:
// repl_test.js
var repl = require("repl"),
msg = "message";
repl.start().context.m = msg;
Things in the context
object appear as local within the REPL:
mjr:~$ node repl_test.js
> m
'message'
There are a few special REPL commands:
.break
- While inputting a multi-line expression, sometimes you get lost or just don't care about completing it..break
will start over..clear
- Resets thecontext
object to an empty object and clears any multi-line expression..exit
- Close the I/O stream, which will cause the REPL to exit..help
- Show this list of special commands..save
- Save the current REPL session to a file.save ./file/to/save.js
.load
- Load a file into the current REPL session..load ./file/to/load.js
The following key combinations in the REPL have these special effects:
<ctrl>C
- Similar to the.break
keyword. Terminates the current command. Press twice on a blank line to forcibly exit.<ctrl>D
- Similar to the.exit
keyword.
Executing JavaScript#
Stability: 3 - Stable
You can access this module with:
var vm = require('vm');
JavaScript code can be compiled and run immediately or compiled, saved, and run later.
vm.runInThisContext(code, [filename])#
vm.runInThisContext()
compiles code
, runs it and returns the result. Running
code does not have access to local scope. filename
is optional, it's used only
in stack traces.
Example of using vm.runInThisContext
and eval
to run the same code:
var localVar = 123,
usingscript, evaled,
vm = require('vm');
usingscript = vm.runInThisContext('localVar = 1;',
'myfile.vm');
console.log('localVar: ' + localVar + ', usingscript: ' +
usingscript);
evaled = eval('localVar = 1;');
console.log('localVar: ' + localVar + ', evaled: ' +
evaled);
// localVar: 123, usingscript: 1
// localVar: 1, evaled: 1
vm.runInThisContext
does not have access to the local scope, so localVar
is unchanged.
eval
does have access to the local scope, so localVar
is changed.
In case of syntax error in code
, vm.runInThisContext
emits the syntax error to stderr
and throws an exception.
vm.runInNewContext(code, [sandbox], [filename])#
vm.runInNewContext
compiles code
, then runs it in sandbox
and returns the
result. Running code does not have access to local scope. The object sandbox
will be used as the global object for code
.
sandbox
and filename
are optional, filename
is only used in stack traces.
Example: compile and execute code that increments a global variable and sets a new one. These globals are contained in the sandbox.
var util = require('util'),
vm = require('vm'),
sandbox = {
animal: 'cat',
count: 2
};
vm.runInNewContext('count += 1; name = "kitty"', sandbox, 'myfile.vm');
console.log(util.inspect(sandbox));
// { animal: 'cat', count: 3, name: 'kitty' }
Note that running untrusted code is a tricky business requiring great care. To prevent accidental
global variable leakage, vm.runInNewContext
is quite useful, but safely running untrusted code
requires a separate process.
In case of syntax error in code
, vm.runInNewContext
emits the syntax error to stderr
and throws an exception.
vm.runInContext(code, context, [filename])#
vm.runInContext
compiles code
, then runs it in context
and returns the
result. A (V8) context comprises a global object, together with a set of
built-in objects and functions. Running code does not have access to local scope
and the global object held within context
will be used as the global object
for code
.
filename
is optional, it's used only in stack traces.
Example: compile and execute code in a existing context.
var util = require('util'),
vm = require('vm'),
initSandbox = {
animal: 'cat',
count: 2
},
context = vm.createContext(initSandbox);
vm.runInContext('count += 1; name = "CATT"', context, 'myfile.vm');
console.log(util.inspect(context));
// { animal: 'cat', count: 3, name: 'CATT' }
Note that createContext
will perform a shallow clone of the supplied sandbox object in order to
initialise the global object of the freshly constructed context.
Note that running untrusted code is a tricky business requiring great care. To prevent accidental
global variable leakage, vm.runInContext
is quite useful, but safely running untrusted code
requires a separate process.
In case of syntax error in code
, vm.runInContext
emits the syntax error to stderr
and throws an exception.
vm.createContext([initSandbox])#
vm.createContext
creates a new context which is suitable for use as the 2nd argument of a subsequent
call to vm.runInContext
. A (V8) context comprises a global object together with a set of
build-in objects and functions. The optional argument initSandbox
will be shallow-copied
to seed the initial contents of the global object used by the context.
vm.createScript(code, [filename])#
createScript
compiles code
but does not run it. Instead, it returns a
vm.Script
object representing this compiled code. This script can be run
later many times using methods below. The returned script is not bound to any
global object. It is bound before each run, just for that run. filename
is
optional, it's only used in stack traces.
In case of syntax error in code
, createScript
prints the syntax error to stderr
and throws an exception.
Class: Script#
A class for running scripts. Returned by vm.createScript.
script.runInThisContext()#
Similar to vm.runInThisContext
but a method of a precompiled Script
object.
script.runInThisContext
runs the code of script
and returns the result.
Running code does not have access to local scope, but does have access to the global
object
(v8: in actual context).
Example of using script.runInThisContext
to compile code once and run it multiple times:
var vm = require('vm');
globalVar = 0;
var script = vm.createScript('globalVar += 1', 'myfile.vm');
for (var i = 0; i < 1000 ; i += 1) {
script.runInThisContext();
}
console.log(globalVar);
// 1000
script.runInNewContext([sandbox])#
Similar to vm.runInNewContext
a method of a precompiled Script
object.
script.runInNewContext
runs the code of script
with sandbox
as the global object and returns the result.
Running code does not have access to local scope. sandbox
is optional.
Example: compile code that increments a global variable and sets one, then execute this code multiple times. These globals are contained in the sandbox.
var util = require('util'),
vm = require('vm'),
sandbox = {
animal: 'cat',
count: 2
};
var script = vm.createScript('count += 1; name = "kitty"', 'myfile.vm');
for (var i = 0; i < 10 ; i += 1) {
script.runInNewContext(sandbox);
}
console.log(util.inspect(sandbox));
// { animal: 'cat', count: 12, name: 'kitty' }
Note that running untrusted code is a tricky business requiring great care. To prevent accidental
global variable leakage, script.runInNewContext
is quite useful, but safely running untrusted code
requires a separate process.
Child Process#
Stability: 3 - Stable
Node provides a tri-directional popen(3)
facility through the
child_process
module.
It is possible to stream data through a child's stdin
, stdout
, and
stderr
in a fully non-blocking way.
To create a child process use require('child_process').spawn()
or
require('child_process').fork()
. The semantics of each are slightly
different, and explained below.
Class: ChildProcess#
ChildProcess
is an EventEmitter
.
Child processes always have three streams associated with them. child.stdin
,
child.stdout
, and child.stderr
. These may be shared with the stdio
streams of the parent process, or they may be separate stream objects
which can be piped to and from.
The ChildProcess class is not intended to be used directly. Use the
spawn()
or fork()
methods to create a Child Process instance.
Event: 'exit'#
code
Number the exit code, if it exited normally.signal
String the signal passed to kill the child process, if it was killed by the parent.
This event is emitted after the child process ends. If the process terminated
normally, code
is the final exit code of the process, otherwise null
. If
the process terminated due to receipt of a signal, signal
is the string name
of the signal, otherwise null
.
See waitpid(2)
.
child.stdin#
- Stream object
A Writable Stream
that represents the child process's stdin
.
Closing this stream via end()
often causes the child process to terminate.
If the child stdio streams are shared with the parent, then this will not be set.
child.stdout#
- Stream object
A Readable Stream
that represents the child process's stdout
.
If the child stdio streams are shared with the parent, then this will not be set.
child.stderr#
- Stream object
A Readable Stream
that represents the child process's stderr
.
If the child stdio streams are shared with the parent, then this will not be set.
child.pid#
- Integer
The PID of the child process.
Example:
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
console.log('Spawned child pid: ' + grep.pid);
grep.stdin.end();
child.kill([signal])#
signal
String
Send a signal to the child process. If no argument is given, the process will
be sent 'SIGTERM'
. See signal(7)
for a list of available signals.
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
grep.on('exit', function (code, signal) {
console.log('child process terminated due to receipt of signal '+signal);
});
// send SIGHUP to process
grep.kill('SIGHUP');
Note that while the function is called kill
, the signal delivered to the child
process may not actually kill it. kill
really just sends a signal to a process.
See kill(2)
child.send(message, [sendHandle])#
message
ObjectsendHandle
Handle object
Send a message (and, optionally, a handle object) to a child process.
See child_process.fork()
for details.
child_process.spawn(command, [args], [options])#
command
String The command to runargs
Array List of string argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairs
- return: ChildProcess object
Launches a new process with the given command
, with command line arguments in args
.
If omitted, args
defaults to an empty Array.
The third argument is used to specify additional options, which defaults to:
{ cwd: undefined,
env: process.env
}
cwd
allows you to specify the working directory from which the process is spawned.
Use env
to specify environment variables that will be visible to the new process.
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the exit code:
var util = require('util'),
spawn = require('child_process').spawn,
ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', function (data) {
console.log('stdout: ' + data);
});
ls.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
ls.on('exit', function (code) {
console.log('child process exited with code ' + code);
});
Example: A very elaborate way to run 'ps ax | grep ssh'
var util = require('util'),
spawn = require('child_process').spawn,
ps = spawn('ps', ['ax']),
grep = spawn('grep', ['ssh']);
ps.stdout.on('data', function (data) {
grep.stdin.write(data);
});
ps.stderr.on('data', function (data) {
console.log('ps stderr: ' + data);
});
ps.on('exit', function (code) {
if (code !== 0) {
console.log('ps process exited with code ' + code);
}
grep.stdin.end();
});
grep.stdout.on('data', function (data) {
console.log(data);
});
grep.stderr.on('data', function (data) {
console.log('grep stderr: ' + data);
});
grep.on('exit', function (code) {
if (code !== 0) {
console.log('grep process exited with code ' + code);
}
});
Example of checking for failed exec:
var spawn = require('child_process').spawn,
child = spawn('bad_command');
child.stderr.setEncoding('utf8');
child.stderr.on('data', function (data) {
if (/^execvp\(\)/.test(data)) {
console.log('Failed to start child process.');
}
});
Note that if spawn receives an empty options object, it will result in
spawning the process with an empty environment rather than using
process.env
. This due to backwards compatibility issues with a deprecated
API.
There is a deprecated option called customFds
which allows one to specify
specific file descriptors for the stdio of the child process. This API was
not portable to all platforms and therefore removed.
With customFds
it was possible to hook up the new process' [stdin, stdout,
stderr]
to existing streams; -1
meant that a new stream should be created.
Use at your own risk.
There are several internal options. In particular stdinStream
,
stdoutStream
, stderrStream
. They are for INTERNAL USE ONLY. As with all
undocumented APIs in Node, they should not be used.
See also: child_process.exec()
and child_process.fork()
child_process.exec(command, [options], callback)#
command
String The command to run, with space-separated argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairsencoding
String (Default: 'utf8')timeout
Number (Default: 0)maxBuffer
Number (Default: 200*1024)killSignal
String (Default: 'SIGTERM')
callback
Function called with the output when process terminateserror
Errorstdout
Bufferstderr
Buffer
- Return: ChildProcess object
Runs a command in a shell and buffers the output.
var util = require('util'),
exec = require('child_process').exec,
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
console.log('stdout: ' + stdout);
console.log('stderr: ' + stderr);
if (error !== null) {
console.log('exec error: ' + error);
}
});
The callback gets the arguments (error, stdout, stderr)
. On success, error
will be null
. On error, error
will be an instance of Error
and err.code
will be the exit code of the child process, and err.signal
will be set to the
signal that terminated the process.
There is a second optional argument to specify several options. The default options are
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
If timeout
is greater than 0, then it will kill the child process
if it runs longer than timeout
milliseconds. The child process is killed with
killSignal
(default: 'SIGTERM'
). maxBuffer
specifies the largest
amount of data allowed on stdout or stderr - if this value is exceeded then
the child process is killed.
child_process.execFile(file, args, options, callback)#
file
String The filename of the program to runargs
Array List of string argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairsencoding
String (Default: 'utf8')timeout
Number (Default: 0)maxBuffer
Number (Default: 200*1024)killSignal
String (Default: 'SIGTERM')
callback
Function called with the output when process terminateserror
Errorstdout
Bufferstderr
Buffer
- Return: ChildProcess object
This is similar to child_process.exec()
except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than child_process.exec
. It has the same options.
child_process.fork(modulePath, [args], [options])#
modulePath
String The module to run in the childargs
Array List of string argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairsencoding
String (Default: 'utf8')timeout
Number (Default: 0)
- Return: ChildProcess object
This is a special case of the spawn()
functionality for spawning Node
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. The
channel is written to with child.send(message, [sendHandle])
and messages
are received by a 'message'
event on the child.
For example:
var cp = require('child_process');
var n = cp.fork(__dirname + '/sub.js');
n.on('message', function(m) {
console.log('PARENT got message:', m);
});
n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', function(m) {
console.log('CHILD got message:', m);
});
process.send({ foo: 'bar' });
In the child the process
object will have a send()
method, and process
will emit objects each time it receives a message on its channel.
By default the spawned Node process will have the stdin, stdout, stderr associated with the parent's.
These child Nodes are still whole new instances of V8. Assume at least 30ms startup and 10mb memory for each new Node. That is, you cannot create many thousands of them.
The sendHandle
option to child.send()
is for sending a handle object to
another process. Child will receive the handle as as second argument to the
message
event. Here is an example of sending a handle:
var server = require('net').createServer();
var child = require('child_process').fork(__dirname + '/child.js');
// Open up the server object and send the handle.
server.listen(1337, function() {
child.send({ server: true }, server._handle);
});
Here is an example of receiving the server handle and sharing it between processes:
process.on('message', function(m, serverHandle) {
if (serverHandle) {
var server = require('net').createServer();
server.listen(serverHandle);
}
});
Assert#
Stability: 5 - Locked
This module is used for writing unit tests for your applications, you can
access it with require('assert')
.
assert.fail(actual, expected, message, operator)#
Throws an exception that displays the values for actual
and expected
separated by the provided operator.
assert(value, message), assert.ok(value, [message])#
Tests if value is a true
value, it is equivalent to assert.equal(true, value, message);
assert.equal(actual, expected, [message])#
Tests shallow, coercive equality with the equal comparison operator ( ==
).
assert.notEqual(actual, expected, [message])#
Tests shallow, coercive non-equality with the not equal comparison operator ( !=
).
assert.deepEqual(actual, expected, [message])#
Tests for deep equality.
assert.notDeepEqual(actual, expected, [message])#
Tests for any deep inequality.
assert.strictEqual(actual, expected, [message])#
Tests strict equality, as determined by the strict equality operator ( ===
)
assert.notStrictEqual(actual, expected, [message])#
Tests strict non-equality, as determined by the strict not equal operator ( !==
)
assert.throws(block, [error], [message])#
Expects block
to throw an error. error
can be constructor, regexp or
validation function.
Validate instanceof using constructor:
assert.throws(
function() {
throw new Error("Wrong value");
},
Error
);
Validate error message using RegExp:
assert.throws(
function() {
throw new Error("Wrong value");
},
/value/
);
Custom error validation:
assert.throws(
function() {
throw new Error("Wrong value");
},
function(err) {
if ( (err instanceof Error) && /value/.test(err) ) {
return true;
}
},
"unexpected error"
);
assert.doesNotThrow(block, [error], [message])#
Expects block
not to throw an error, see assert.throws for details.
assert.ifError(value)#
Tests if value is not a false value, throws if it is a true value. Useful when
testing the first argument, error
in callbacks.
TTY#
Stability: 3 - Stable
Use require('tty')
to access this module.
Example:
var tty = require('tty');
process.stdin.resume();
tty.setRawMode(true);
process.stdin.on('keypress', function(char, key) {
if (key && key.ctrl && key.name == 'c') {
console.log('graceful exit');
process.exit()
}
});
tty.isatty(fd)#
Returns true
or false
depending on if the fd
is associated with a
terminal.
tty.setRawMode(mode)#
mode
should be true
or false
. This sets the properties of the current
process's stdin fd to act either as a raw device or default.
Zlib#
Stability: 3 - Stable
You can access this module with:
var zlib = require('zlib');
This provides bindings to Gzip/Gunzip, Deflate/Inflate, and DeflateRaw/InflateRaw classes. Each class takes the same options, and is a readable/writable Stream.
Examples#
Compressing or decompressing a file can be done by piping an fs.ReadStream into a zlib stream, then into an fs.WriteStream.
var gzip = zlib.createGzip();
var fs = require('fs');
var inp = fs.createReadStream('input.txt');
var out = fs.createWriteStream('input.txt.gz');
inp.pipe(gzip).pipe(out);
Compressing or decompressing data in one step can be done by using the convenience methods.
var input = '.................................';
zlib.deflate(input, function(err, buffer) {
if (!err) {
console.log(buffer.toString('base64'));
}
});
var buffer = new Buffer('eJzT0yMAAGTvBe8=', 'base64');
zlib.unzip(buffer, function(err, buffer) {
if (!err) {
console.log(buffer.toString());
}
});
To use this module in an HTTP client or server, use the accept-encoding on requests, and the content-encoding header on responses.
Note: these examples are drastically simplified to show the basic concept. Zlib encoding can be expensive, and the results ought to be cached. See Memory Usage Tuning below for more information on the speed/memory/compression tradeoffs involved in zlib usage.
// client request example
var zlib = require('zlib');
var http = require('http');
var fs = require('fs');
var request = http.get({ host: 'izs.me',
path: '/',
port: 80,
headers: { 'accept-encoding': 'gzip,deflate' } });
request.on('response', function(response) {
var output = fs.createWriteStream('izs.me_index.html');
switch (response.headers['content-encoding']) {
// or, just use zlib.createUnzip() to handle both cases
case 'gzip':
response.pipe(zlib.createGunzip()).pipe(output);
break;
case 'deflate':
response.pipe(zlib.createInflate()).pipe(output);
break;
default:
response.pipe(output);
break;
}
});
// server example
// Running a gzip operation on every request is quite expensive.
// It would be much more efficient to cache the compressed buffer.
var zlib = require('zlib');
var http = require('http');
var fs = require('fs');
http.createServer(function(request, response) {
var raw = fs.createReadStream('index.html');
var acceptEncoding = request.headers['accept-encoding'];
if (!acceptEncoding) {
acceptEncoding = '';
}
// Note: this is not a conformant accept-encoding parser.
// See http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.3
if (acceptEncoding.match(/\bdeflate\b/)) {
response.writeHead(200, { 'content-encoding': 'deflate' });
raw.pipe(zlib.createDeflate()).pipe(response);
} else if (acceptEncoding.match(/\bgzip\b/)) {
response.writeHead(200, { 'content-encoding': 'gzip' });
raw.pipe(zlib.createGzip()).pipe(response);
} else {
response.writeHead(200, {});
raw.pipe(response);
}
}).listen(1337);
Constants#
All of the constants defined in zlib.h are also defined on
require('zlib')
. They are described in more detail in the zlib
documentation. See http://zlib.net/manual.html#Constants
for more details.
zlib.createGzip([options])#
Returns a new Gzip object with an options.
zlib.createGunzip([options])#
Returns a new Gunzip object with an options.
zlib.createDeflate([options])#
Returns a new Deflate object with an options.
zlib.createInflate([options])#
Returns a new Inflate object with an options.
zlib.createDeflateRaw([options])#
Returns a new DeflateRaw object with an options.
zlib.createInflateRaw([options])#
Returns a new InflateRaw object with an options.
zlib.createUnzip([options])#
Returns a new Unzip object with an options.
Class: zlib.Gzip#
Compress data using gzip.
Class: zlib.Gunzip#
Decompress a gzip stream.
Class: zlib.Deflate#
Compress data using deflate.
Class: zlib.Inflate#
Decompress a deflate stream.
Class: zlib.DeflateRaw#
Compress data using deflate, and do not append a zlib header.
Class: zlib.InflateRaw#
Decompress a raw deflate stream.
Class: zlib.Unzip#
Decompress either a Gzip- or Deflate-compressed stream by auto-detecting the header.
Convenience Methods#
All of these take a string or buffer as the first argument, and call the
supplied callback with callback(error, result)
. The
compression/decompression engine is created using the default settings
in all convenience methods. To supply different options, use the
zlib classes directly.
zlib.deflate(buf, callback)#
Compress a string with Deflate.
zlib.deflateRaw(buf, callback)#
Compress a string with DeflateRaw.
zlib.gzip(buf, callback)#
Compress a string with Gzip.
zlib.gunzip(buf, callback)#
Decompress a raw Buffer with Gunzip.
zlib.inflate(buf, callback)#
Decompress a raw Buffer with Inflate.
zlib.inflateRaw(buf, callback)#
Decompress a raw Buffer with InflateRaw.
zlib.unzip(buf, callback)#
Decompress a raw Buffer with Unzip.
Options#
Each class takes an options object. All options are optional. (The convenience methods use the default settings for all options.)
Note that some options are only relevant when compressing, and are ignored by the decompression classes.
- chunkSize (default: 16*1024)
- windowBits
- level (compression only)
- memLevel (compression only)
- strategy (compression only)
See the description of deflateInit2
and inflateInit2
at
http://zlib.net/manual.html#Advanced for more information on these.
Memory Usage Tuning#
From zlib/zconf.h
, modified to node's usage:
The memory requirements for deflate are (in bytes):
(1 << (windowBits+2)) + (1 << (memLevel+9))
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) plus a few kilobytes for small objects.
For example, if you want to reduce the default memory requirements from 256K to 128K, set the options to:
{ windowBits: 14, memLevel: 7 }
Of course this will generally degrade compression (there's no free lunch).
The memory requirements for inflate are (in bytes)
1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes for small objects.
This is in addition to a single internal output slab buffer of size
chunkSize
, which defaults to 16K.
The speed of zlib compression is affected most dramatically by the
level
setting. A higher level will result in better compression, but
will take longer to complete. A lower level will result in less
compression, but will be much faster.
In general, greater memory usage options will mean that node has to make
fewer calls to zlib, since it'll be able to process more data in a
single write
operation. So, this is another factor that affects the
speed, at the cost of memory usage.
os#
Stability: 4 - API Frozen
Provides a few basic operating-system related utility functions.
Use require('os')
to access this module.
os.hostname()#
Returns the hostname of the operating system.
os.type()#
Returns the operating system name.
os.platform()#
Returns the operating system platform.
os.arch()#
Returns the operating system CPU architecture.
os.release()#
Returns the operating system release.
os.uptime()#
Returns the system uptime in seconds.
os.loadavg()#
Returns an array containing the 1, 5, and 15 minute load averages.
os.totalmem()#
Returns the total amount of system memory in bytes.
os.freemem()#
Returns the amount of free system memory in bytes.
os.cpus()#
Returns an array of objects containing information about each CPU/core installed: model, speed (in MHz), and times (an object containing the number of CPU ticks spent in: user, nice, sys, idle, and irq).
Example inspection of os.cpus:
[ { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 252020,
nice: 0,
sys: 30340,
idle: 1070356870,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 306960,
nice: 0,
sys: 26980,
idle: 1071569080,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 248450,
nice: 0,
sys: 21750,
idle: 1070919370,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 256880,
nice: 0,
sys: 19430,
idle: 1070905480,
irq: 20 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 511580,
nice: 20,
sys: 40900,
idle: 1070842510,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 291660,
nice: 0,
sys: 34360,
idle: 1070888000,
irq: 10 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 308260,
nice: 0,
sys: 55410,
idle: 1071129970,
irq: 880 } },
{ model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',
speed: 2926,
times:
{ user: 266450,
nice: 1480,
sys: 34920,
idle: 1072572010,
irq: 30 } } ]
os.networkInterfaces()#
Get a list of network interfaces:
{ lo0:
[ { address: '::1', family: 'IPv6', internal: true },
{ address: 'fe80::1', family: 'IPv6', internal: true },
{ address: '127.0.0.1', family: 'IPv4', internal: true } ],
en1:
[ { address: 'fe80::cabc:c8ff:feef:f996', family: 'IPv6',
internal: false },
{ address: '10.0.1.123', family: 'IPv4', internal: false } ],
vmnet1: [ { address: '10.99.99.254', family: 'IPv4', internal: false } ],
vmnet8: [ { address: '10.88.88.1', family: 'IPv4', internal: false } ],
ppp0: [ { address: '10.2.0.231', family: 'IPv4', internal: false } ] }
Debugger#
Stability: 3 - Stable
V8 comes with an extensive debugger which is accessible out-of-process via a
simple TCP protocol.
Node has a built-in client for this debugger. To use this, start Node with the
debug
argument; a prompt will appear:
% node debug myscript.js
< debugger listening on port 5858
connecting... ok
break in /home/indutny/Code/git/indutny/myscript.js:1
1 x = 5;
2 setTimeout(function () {
3 debugger;
debug>
Node's debugger client doesn't support the full range of commands, but
simple step and inspection is possible. By putting the statement debugger;
into the source code of your script, you will enable a breakpoint.
For example, suppose myscript.js
looked like this:
// myscript.js
x = 5;
setTimeout(function () {
debugger;
console.log("world");
}, 1000);
console.log("hello");
Then once the debugger is run, it will break on line 4.
% node debug myscript.js
< debugger listening on port 5858
connecting... ok
break in /home/indutny/Code/git/indutny/myscript.js:1
1 x = 5;
2 setTimeout(function () {
3 debugger;
debug> cont
< hello
break in /home/indutny/Code/git/indutny/myscript.js:3
1 x = 5;
2 setTimeout(function () {
3 debugger;
4 console.log("world");
5 }, 1000);
debug> next
break in /home/indutny/Code/git/indutny/myscript.js:4
2 setTimeout(function () {
3 debugger;
4 console.log("world");
5 }, 1000);
6 console.log("hello");
debug> repl
Press Ctrl + C to leave debug repl
> x
5
> 2+2
4
debug> next
< world
break in /home/indutny/Code/git/indutny/myscript.js:5
3 debugger;
4 console.log("world");
5 }, 1000);
6 console.log("hello");
7
debug> quit
%
The repl
command allows you to evaluate code remotely. The next
command
steps over to the next line. There are a few other commands available and more
to come. Type help
to see others.
Watchers#
You can watch expression and variable values while debugging your code. On every breakpoint each expression from the watchers list will be evaluated in the current context and displayed just before the breakpoint's source code listing.
To start watching an expression, type watch("my_expression")
. watchers
prints the active watchers. To remove a watcher, type
unwatch("my_expression")
.
Commands reference#
Stepping#
cont
,c
- Continue executionnext
,n
- Step nextstep
,s
- Step inout
,o
- Step out
Breakpoints#
setBreakpoint()
,sb()
- Set breakpoint on current linesetBreakpoint('fn()')
,sb(...)
- Set breakpoint on a first statement in functions bodysetBreakpoint('script.js', 1)
,sb(...)
- Set breakpoint on first line of script.jsclearBreakpoint
,cb(...)
- Clear breakpoint
Info#
backtrace
,bt
- Print backtrace of current execution framelist(5)
- List scripts source code with 5 line context (5 lines before and after)watch(expr)
- Add expression to watch listunwatch(expr)
- Remove expression from watch listwatchers
- List all watchers and their values (automatically listed on each breakpoint)repl
- Open debugger's repl for evaluation in debugging script's context
Execution control#
run
- Run script (automatically runs on debugger's start)restart
- Restart scriptkill
- Kill script
Various#
scripts
- List all loaded scriptsversion
- Display v8's version
Advanced Usage#
The V8 debugger can be enabled and accessed either by starting Node with
the --debug
command-line flag or by signaling an existing Node process
with SIGUSR1
.
Cluster#
Stability: 1 Experimental - Drastic changes in future versions
A single instance of Node runs in a single thread. To take advantage of multi-core systems the user will sometimes want to launch a cluster of Node processes to handle the load.
The cluster module allows you to easily create a network of processes that all share server ports.
var cluster = require('cluster');
var http = require('http');
var numCPUs = require('os').cpus().length;
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
cluster.on('death', function(worker) {
console.log('worker ' + worker.pid + ' died');
});
} else {
// Worker processes have a http server.
http.Server(function(req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
}
Running node will now share port 8000 between the workers:
% node server.js
Worker 2438 online
Worker 2437 online
The difference between cluster.fork()
and child_process.fork()
is simply
that cluster allows TCP servers to be shared between workers. cluster.fork
is implemented on top of child_process.fork
. The message passing API that
is available with child_process.fork
is available with cluster
as well.
As an example, here is a cluster which keeps count of the number of requests
in the master process via message passing:
var cluster = require('cluster');
var http = require('http');
var numReqs = 0;
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < 2; i++) {
var worker = cluster.fork();
worker.on('message', function(msg) {
if (msg.cmd && msg.cmd == 'notifyRequest') {
numReqs++;
}
});
}
setInterval(function() {
console.log("numReqs =", numReqs);
}, 1000);
} else {
// Worker processes have a http server.
http.Server(function(req, res) {
res.writeHead(200);
res.end("hello world\n");
// Send message to master process
process.send({ cmd: 'notifyRequest' });
}).listen(8000);
}
cluster.fork()#
Spawn a new worker process. This can only be called from the master process.
cluster.isMaster#
cluster.isWorker#
Boolean flags to determine if the current process is a master or a worker
process in a cluster. A process isMaster
if process.env.NODE_WORKER_ID
is undefined.
Event: 'death'#
When any of the workers die the cluster module will emit the 'death' event.
This can be used to restart the worker by calling fork()
again.
cluster.on('death', function(worker) {
console.log('worker ' + worker.pid + ' died. restart...');
cluster.fork();
});
Different techniques can be used to restart the worker depending on the application.
Appendix 1 - Third Party Modules#
There are many third party modules for Node. At the time of writing, August 2010, the master repository of modules is the wiki page.
This appendix is intended as a SMALL guide to new-comers to help them quickly find what are considered to be quality modules. It is not intended to be a complete list. There may be better more complete modules found elsewhere.
Module Installer: npm
HTTP Middleware: Connect
Web Framework: Express
Web Sockets: Socket.IO
HTML Parsing: HTML5
Serialization: msgpack
Scraping: Apricot
Debugger: ndb is a CLI debugger inspector is a web based tool.
Testing/TDD/BDD: vows, mocha, mjsunit.runner
Patches to this list are welcome.